Advertisement
ovagames

Untitled

Dec 16th, 2017
229
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.81 KB | None | 0 0
  1. Update v1.0.8 Changelog:
  2. _________________________________________
  3.  
  4. OPTIMIZATION:
  5. NEW: Improved performance in Warden's Hold.
  6. NEW: Improved rendering performance of NPCs.
  7.  
  8. GAMEPLAY:
  9. NEW: Added non-directional upper body hit reacts to projectile damage for the player.
  10. FIX: Faster pushkick animation.
  11. FIX: Combined syringe effects now save properly.
  12. FIX: Crossbow and crossbow repeater mechanics improved.
  13. FIX: Pickpocket widget closing on hit reactions properly now.
  14. FIX: Lyena combat improved.
  15. FIX: Kolohawk combat improved.
  16. FIX: Sporeox and Sporeox Hybrid combat improved.
  17. FIX: Backstab upgrades will properly scale.
  18. FIX: Acrobat fall damage upgrades are now usable and work properly.
  19. NEW: Sense Mode will now indicate fall damage with colour.
  20. NEW: NPCs will try to dash during range combat.
  21. FIX: Dropkill against monsters could result in taking fall damage.
  22. NEW: Particle effect for decoy grenade added.
  23. FIX: Final fight against Artanak boss ability tweaks.
  24. NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
  25. FIX: removed collisions from usable NPCs items.
  26. NEW: reactions for noticing sleeping NPCs and waking them up.
  27. FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
  28. FIX: Saving syringe effects and properly displaying their icons and durations on HUD.
  29.  
  30. QUESTS:
  31. FIX: "Graveyard of Giants and Men" Feral was sometimes not attacking player after leaving the cage.
  32. FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
  33. FIX: Savaash Monster will now display proper portrait in dialogue.
  34. FIX: Closed doors in Museum's first room will now save properly.
  35. FIX: Birdcage Arena keeper friendly to anyone else around him.
  36. FIX: Falsely gone "Cinder Man" quest is back in the journal after searching first crime scene.
  37. FIX: "The Birdcage" quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
  38. FIX: Mortbane community tweaked.
  39. FIX: Some opponents will not flee now from the fight in Birdcage Arena.
  40.  
  41.  
  42. Update v1.0.7 Changelog:
  43. _________________________________________
  44.  
  45. IMPORTANT FIX FOR AZERTY KEYBOARD:
  46. Due to implementing a fix for input-related issues happening on non-qwerty keyboards, all players using such keyboards will have to reset their control bindings to default ones. After doing this, they shouldn't need to re-bind basic game controls anymore. The 'Restore defaults' option can be found at the bottom of 'Key bindings' menu (Options -> Controls -> Keyboard & mouse -> Key bindings).
  47.  
  48. GAMEPLAY:
  49. NEW: Officers system introduced for disguises.
  50. NEW: An option to disable opportunity attack prompts added.
  51. NEW: Hit reacts adjusted to the weapon speed.
  52. NEW: Sporeox dashes added with new hit reacts.
  53. NEW: New combat behaviour for humans added.
  54. NEW: Skills and upgrades icons new unique colours introduced.
  55. NEW: Stab animation for humans.
  56. NEW: Dashes ability added for NPCs for ranged combat.
  57. NEW: Guards will now attempt to wake up unconscious NPCs.
  58. NEW: Icons for NPC's "warned" indicators added.
  59. NEW: Skills Panel - added skills branches background, moved nectar bar.
  60. NEW: Option that allows to enable/disable/reset in-game tutorials. It can be found in Menu -> Options -> Game..
  61. NEW: If tutorials are enabled, each tutorial will be shown only once. So loading a game from before the tutorial was shown, won't show the same tutorial again. Shown tutorials can be reset via Menu -> Options -> Game -> Reset tutorials option.
  62. FIX: Possible crash on rebinding keys removed.
  63. FIX: Sense mode no longer displayed in menu or panels.
  64. FIX: MDD now apply the proper effect.
  65. FIX: Drop-kill no longer possible on monsters in a hidden state, such as ghouls and carrion wurms.
  66. FIX: Crouching directional movement replaced with forwarding motion.
  67. FIX: Checking dead bodies by guards tweaked.
  68. FIX: Drinks will now heal or hurt health, depending on their functionality.
  69. FIX: Reactions for facing target and combat, alarmed state tweaked for NPCs.
  70. FIX: Savaash fight in game finale received improved behaviour.
  71. FIX: Cloned visa status lasts for 10 minutes now.
  72. FIX: Guards reaction to noise improved - they will now investigate the noise location and around it, search the bushes.
  73. FIX: Alarmed icons above heads of NPCs will now display correctly in response to player's actions.
  74. FIX: Guards will no longer hear player's footsteps from another floor.
  75. FIX: Crossbow reload animation will now last longer.
  76. FIX: Increased energy cost of special attacks.
  77. FIX: After fist drop-kill, it is possible to pickpocket unconscious NPC.
  78. FIX: Regenerating energy stations will now apply a boost to energy regeneration instead of regenerating it upon clicking.
  79. FIX: EMP Skill cost applied properly.
  80. FIX: Shooting will no longer cancel aiming.
  81. FIX: Small cooldown on throwing rock added.
  82. FIX: Crossbow reload animation can be cancelled by rolling, but only while aiming.
  83. FIX: NPCs will reset their disturbance level properly now and will no longer remain falsely hostile.
  84. FIX: Properly end interaction when radial menu is closed by clicking in the middle section of the wheel.
  85. FIX: Removed bug allowing players to be immortal while using dialogues.
  86. FIX: Log displaying quest rewards will be now visible after dialogues and cutscenes, not during them, which will make it easier to understand what exact reward was granted.
  87. FIX: No more sinking in the surface after high landing.
  88. FIX: NPCs snapping to terrain after loading the tweaked game.
  89. FIX: Crouch will now remain after climbing and jumping.
  90.  
  91. QUESTS:
  92. FIX: Emeline Selar for her quest is no longer missing after completing jobs for Elias.
  93. FIX: Artanak will no longer introduce Our Saviour's Temple every time player reaches it.
  94. FIX: Merchant hunter will speak his lines correctly now.
  95. FIX: Drax wife has a proper dialogue now.
  96. FIX: Fixed choice for killing or sparing Drax.
  97. FIX: Strain of energy no longer disappears falsely in the 4th ritual in 'The Monolithic Mission'.
  98. FIX: Cloyt after beating him in drinking contest has now proper lines to speak.
  99. FIX: 'All Aflutter' hunters will no longer falsely assume one of them is dead if he is not.
  100. FIX: It is no longer possible to vaccinate every bandelisk in Peh.
  101. FIX: Secret stash from Mortbane will now be placed properly.
  102. FIX: Tesla towers no longer active after deactivating them and loading game.
  103. FIX: It is no longer obligatory to carry all components at once required for 'DIY' quest.
  104. FIX: Switch for the camera has now proper minigame type in Facility in Giant's Graveyard.
  105. FIX: Priest in marketplace moved aside from overlapping Newsboy.
  106. FIX: Sum up dialogue after escaping Repositirum will no longer play on black screen if player fast travels.
  107. FIX: Mistakes removed from Item Descriptions in EN version.
  108. FIX: Community in Lewmer Bar tweaked.
  109. FIX: The Falling guide in 'Memory Lane' will now be killed properly.
  110. FIX: 'A Great Honour' mappings set correctly for saves.
  111. FIX: Journal progression in 'Gold Rush' quest fixed.
  112.  
  113. MISC:
  114. NEW: Additional loading screens.
  115. NEW: Added controls labels for basic actions.
  116. NEW: Radial manu icons updated.
  117. FIX: Icons resized in the radial menu.
  118. FIX: Keybind for radial icons added.
  119. FIX: Menu buttons text and menu title is centred.
  120. FIX: Status icons no longer overlap journal objectives.
  121. FIX: Transactions grids values added in Barter Panel.
  122. FIX: Issue with not being able to use specific features on non-qwerty keyboards is no more.
  123. FIX: Display result crafting component quantity added to Dismantle Panel.
  124. FIX: Display single item price, instead of stack, added to Barter Panel.
  125. FIX: Item tooltip displays weight, price & crafting components for a single item instead of for stack.
  126. FIX: Compare Tooltip - Weapon ID fixed.
  127. FIX: Looting - grid and list size changed, tooltip behaviour changed, resolution scaling fixed.
  128. FIX: Items Upgrade Panel - current item tooltip update fixed.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement