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๐Ÿ’  (2.56.0) All New Sync Grids + Expand

Apr 23rd, 2025
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  1. No. 9 Agatha & Gengar (Femaleโ™€๏ธ)
  2.  
  3. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. Requirements: 1 or more adjacent tiles must be activated
  5. Tried-and-True Hex: Power 30
  6. Tried-and-True Hex: Power โ†‘ 30
  7. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  8. Grid Expand Unlock: 20/5/2025 06:00:00
  9.  
  10. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  11. Requirements: 1 or more adjacent tiles must be activated
  12. Tried-and-True Hex: Power 30
  13. Tried-and-True Hex: Power โ†‘ 30
  14. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  15. Grid Expand Unlock: 20/5/2025 06:00:00
  16.  
  17. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Requirements: 1 or more adjacent tiles must be activated
  19. Tried-and-True Hex: Power 30
  20. Tried-and-True Hex: Power โ†‘ 30
  21. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  22. Grid Expand Unlock: 20/5/2025 06:00:00
  23.  
  24.  
  25. ================================END================================
  26. No. 11 Bugsy & Beedrill (Maleโ™‚๏ธ)
  27.  
  28. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Requirements: 1 or more adjacent tiles must be activated
  30. Bug Expert Twineedle: Power 30
  31. Bug Expert Twineedle: Power โ†‘ 30
  32. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  33. Grid Expand Unlock: 20/5/2025 06:00:00
  34.  
  35. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  36. Requirements: 1 or more adjacent tiles must be activated
  37. Bug Expert Twineedle: Power 30
  38. Bug Expert Twineedle: Power โ†‘ 30
  39. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  40. Grid Expand Unlock: 20/5/2025 06:00:00
  41.  
  42. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  43. Requirements: 1 or more adjacent tiles must be activated
  44. Bug Expert Twineedle: Power 30
  45. Bug Expert Twineedle: Power โ†‘ 30
  46. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  47. Grid Expand Unlock: 20/5/2025 06:00:00
  48.  
  49.  
  50. ================================END================================
  51. No. 12 Whitney & Wigglytuff (Femaleโ™€๏ธ)
  52.  
  53. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  54. HP 10
  55. HP 10
  56. Color Grid: ๐ŸŸฆ Blue (Stat)
  57.  
  58. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  59. Attack 5
  60. Attack 5
  61. Color Grid: ๐ŸŸฆ Blue (Stat)
  62.  
  63. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  64. Defense 5
  65. Defense 5
  66. Color Grid: ๐ŸŸฆ Blue (Stat)
  67.  
  68. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  69. Attack 5
  70. Attack 5
  71. Color Grid: ๐ŸŸฆ Blue (Stat)
  72.  
  73. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  74. Sp. Def 5
  75. Sp. Def 5
  76. Color Grid: ๐ŸŸฆ Blue (Stat)
  77.  
  78. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  79. Speed 5
  80. Speed 5
  81. Color Grid: ๐ŸŸฆ Blue (Stat)
  82.  
  83. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  84. Requirements: 1 or more adjacent tiles must be activated
  85. Attack 5
  86. Attack 5
  87. Color Grid: ๐ŸŸฆ Blue (Stat)
  88.  
  89. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  90. Requirements: 1 or more adjacent tiles must be activated
  91. Sp. Def 5
  92. Sp. Def 5
  93. Color Grid: ๐ŸŸฆ Blue (Stat)
  94.  
  95. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  96. Requirements: 1 or more adjacent tiles must be activated
  97. Headbutt: Power 4
  98. Headbutt: Power โ†‘ 4
  99. Color Grid: ๐ŸŸฉ Green (Move Boost)
  100.  
  101. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  102. Requirements: 1 or more adjacent tiles must be activated
  103. Defense 5
  104. Defense 5
  105. Color Grid: ๐ŸŸฆ Blue (Stat)
  106.  
  107. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  108. Requirements: 1 or more adjacent tiles must be activated
  109. Headbutt: Power 4
  110. Headbutt: Power โ†‘ 4
  111. Color Grid: ๐ŸŸฉ Green (Move Boost)
  112.  
  113. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  114. Requirements: 1 or more adjacent tiles must be activated
  115. Requirements: Move level must be 2 or higher
  116. Quick Cure
  117. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  118. Color Grid: ๐ŸŸจ Yellow (Passive)
  119.  
  120. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  121. Requirements: 1 or more adjacent tiles must be activated
  122. Speed 5
  123. Speed 5
  124. Color Grid: ๐ŸŸฆ Blue (Stat)
  125.  
  126. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  127. Requirements: 1 or more adjacent tiles must be activated
  128. Requirements: Move level must be 2 or higher
  129. Natural Remedy
  130. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  131. Color Grid: ๐ŸŸจ Yellow (Passive)
  132.  
  133. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  134. Requirements: 1 or more adjacent tiles must be activated
  135. Requirements: Move level must be 3 or higher
  136. Potion: MP Refresh 2
  137. Move: Potion
  138. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  139. Color Grid: ๐ŸŸฅ Red (Move Effect)
  140.  
  141. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  142. Requirements: 1 or more adjacent tiles must be activated
  143. Requirements: Move level must be 2 or higher
  144. Potion: Master Healer 1
  145. Move: Potion
  146. Increases the amount of HP restored by the userโ€™s healing moves.
  147. Color Grid: ๐ŸŸฅ Red (Move Effect)
  148.  
  149. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  150. Requirements: 1 or more adjacent tiles must be activated
  151. Requirements: Move level must be 3 or higher
  152. Potion: Master Healer 1
  153. Move: Potion
  154. Increases the amount of HP restored by the userโ€™s healing moves.
  155. Color Grid: ๐ŸŸฅ Red (Move Effect)
  156.  
  157. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  158. Requirements: 1 or more adjacent tiles must be activated
  159. Speed 5
  160. Speed 5
  161. Color Grid: ๐ŸŸฆ Blue (Stat)
  162.  
  163. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  164. Requirements: 1 or more adjacent tiles must be activated
  165. Escape Artist
  166. Prevents the user from becoming trapped.
  167. Color Grid: ๐ŸŸจ Yellow (Passive)
  168.  
  169. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  170. Requirements: 1 or more adjacent tiles must be activated
  171. HP 10
  172. HP 10
  173. Color Grid: ๐ŸŸฆ Blue (Stat)
  174.  
  175. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  176. Requirements: 1 or more adjacent tiles must be activated
  177. Attack 5
  178. Attack 5
  179. Color Grid: ๐ŸŸฆ Blue (Stat)
  180.  
  181. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  182. Requirements: 1 or more adjacent tiles must be activated
  183. Requirements: Move level must be 2 or higher
  184. Defense 10
  185. Defense 10
  186. Color Grid: ๐ŸŸฆ Blue (Stat)
  187.  
  188. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  189. Requirements: 1 or more adjacent tiles must be activated
  190. Requirements: Move level must be 2 or higher
  191. Normal Zone: HP Recovery 1
  192. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Normal Zone.
  193. Color Grid: ๐ŸŸจ Yellow (Passive)
  194.  
  195. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  196. Requirements: 1 or more adjacent tiles must be activated
  197. Requirements: Move level must be 2 or higher
  198. I Wonโ€™t Lose!: MP Refresh 2
  199. Move: I Wonโ€™t Lose!
  200. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  201. Color Grid: ๐ŸŸฅ Red (Move Effect)
  202.  
  203. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  204. Requirements: 1 or more adjacent tiles must be activated
  205. Requirements: Move level must be 3 or higher
  206. HP 40
  207. HP 40
  208. Color Grid: ๐ŸŸฆ Blue (Stat)
  209.  
  210. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  211. Requirements: 1 or more adjacent tiles must be activated
  212. Requirements: Move level must be 3 or higher
  213. 1st S-Move: Team HP Recovery (M) 1
  214. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  215. Color Grid: ๐ŸŸจ Yellow (Passive)
  216.  
  217. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  218. Requirements: 1 or more adjacent tiles must be activated
  219. Speed 5
  220. Speed 5
  221. Color Grid: ๐ŸŸฆ Blue (Stat)
  222.  
  223. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  224. Requirements: 1 or more adjacent tiles must be activated
  225. Defense 5
  226. Defense 5
  227. Color Grid: ๐ŸŸฆ Blue (Stat)
  228.  
  229. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  230. Requirements: 1 or more adjacent tiles must be activated
  231. Sp. Def 5
  232. Sp. Def 5
  233. Color Grid: ๐ŸŸฆ Blue (Stat)
  234.  
  235. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  236. Requirements: 1 or more adjacent tiles must be activated
  237. Wide Awake
  238. Prevents the user from falling asleep.
  239. Color Grid: ๐ŸŸจ Yellow (Passive)
  240.  
  241. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. Requirements: 1 or more adjacent tiles must be activated
  243. Speed 5
  244. Speed 5
  245. Color Grid: ๐ŸŸฆ Blue (Stat)
  246.  
  247. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  248. Requirements: 1 or more adjacent tiles must be activated
  249. Requirements: Move level must be 2 or higher
  250. Stalwart
  251. Sp. Def cannot be lowered.
  252. Color Grid: ๐ŸŸจ Yellow (Passive)
  253.  
  254. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  255. Requirements: 1 or more adjacent tiles must be activated
  256. Attack 5
  257. Attack 5
  258. Color Grid: ๐ŸŸฆ Blue (Stat)
  259.  
  260. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  261. Requirements: 1 or more adjacent tiles must be activated
  262. Requirements: Move level must be 2 or higher
  263. Circle: MG โ†’ 2
  264. Quickly charges the move gauge when a circle applies to the allied field of play.
  265. Color Grid: ๐ŸŸจ Yellow (Passive)
  266.  
  267. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  268. Requirements: 1 or more adjacent tiles must be activated
  269. Requirements: Move level must be 3 or higher
  270. Safety Tether
  271. Applies the Enduring effect to the user the first time its sync move is used each battle.
  272. Color Grid: ๐ŸŸจ Yellow (Passive)
  273.  
  274. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  275. Requirements: 1 or more adjacent tiles must be activated
  276. Requirements: Move level must be 2 or higher
  277. Circle: Attack Move DR 2
  278. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  279. Color Grid: ๐ŸŸจ Yellow (Passive)
  280.  
  281. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  282. Requirements: 1 or more adjacent tiles must be activated
  283. Requirements: Move level must be 3 or higher
  284. Johto Solidarity: MP Refresh 1
  285. Move: Johto Solidarity
  286. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  287. Color Grid: ๐ŸŸฅ Red (Move Effect)
  288.  
  289. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  290. Requirements: 1 or more adjacent tiles must be activated
  291. HP 10
  292. HP 10
  293. Color Grid: ๐ŸŸฆ Blue (Stat)
  294.  
  295. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  296. Requirements: 1 or more adjacent tiles must be activated
  297. Speed 5
  298. Speed 5
  299. Color Grid: ๐ŸŸฆ Blue (Stat)
  300.  
  301. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  302. Requirements: 1 or more adjacent tiles must be activated
  303. Headbutt: Power 4
  304. Headbutt: Power โ†‘ 4
  305. Color Grid: ๐ŸŸฉ Green (Move Boost)
  306.  
  307. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  308. Requirements: 1 or more adjacent tiles must be activated
  309. Headbutt: Move Gauge Refresh 2
  310. Move: Headbutt
  311. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  312. Color Grid: ๐ŸŸฅ Red (Move Effect)
  313.  
  314. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  315. Requirements: 1 or more adjacent tiles must be activated
  316. Requirements: Move level must be 2 or higher
  317. Headbutt: Power 4
  318. Headbutt: Power โ†‘ 4
  319. Color Grid: ๐ŸŸฉ Green (Move Boost)
  320.  
  321. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  322. Requirements: 1 or more adjacent tiles must be activated
  323. Requirements: Move level must be 2 or higher
  324. Dragon Guard
  325. Reduces damage when the user is attacked by Dragon-type moves.
  326. Color Grid: ๐ŸŸจ Yellow (Passive)
  327.  
  328. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  329. Requirements: 1 or more adjacent tiles must be activated
  330. Requirements: Move level must be 2 or higher
  331. Sp. Def 10
  332. Sp. Def 10
  333. Color Grid: ๐ŸŸฆ Blue (Stat)
  334.  
  335. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  336. Requirements: 1 or more adjacent tiles must be activated
  337. Requirements: Move level must be 3 or higher
  338. Headbutt: Aggravation 1
  339. Move: Headbutt
  340. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  341. Color Grid: ๐ŸŸฅ Red (Move Effect)
  342.  
  343. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  344. Requirements: 1 or more adjacent tiles must be activated
  345. Requirements: Move level must be 3 or higher
  346. Vigilance
  347. Protects the user against critical hits.
  348. Color Grid: ๐ŸŸจ Yellow (Passive)
  349.  
  350. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  351. Requirements: 1 or more adjacent tiles must be activated
  352. Requirements: Move level must be 3 or higher
  353. Ballooning Frustration Normal Impact: Power 25
  354. Ballooning Frustration Normal Impact: Power โ†‘ 25
  355. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  356.  
  357. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  358. Requirements: 1 or more adjacent tiles must be activated
  359. Requirements: Move level must be 3 or higher
  360. Ballooning Frustration Normal Impact: Power 25
  361. Ballooning Frustration Normal Impact: Power โ†‘ 25
  362. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  363.  
  364.  
  365. ================================END================================
  366. No. 17 Karen & Houndoom (Femaleโ™€๏ธ)
  367.  
  368. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  369. Requirements: 1 or more adjacent tiles must be activated
  370. Beguiling Dark Pulse: Power 30
  371. Beguiling Dark Pulse: Power โ†‘ 30
  372. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  373. Grid Expand Unlock: 20/5/2025 06:00:00
  374.  
  375. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  376. Requirements: 1 or more adjacent tiles must be activated
  377. Beguiling Dark Pulse: Power 30
  378. Beguiling Dark Pulse: Power โ†‘ 30
  379. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  380. Grid Expand Unlock: 20/5/2025 06:00:00
  381.  
  382. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  383. Requirements: 1 or more adjacent tiles must be activated
  384. Beguiling Dark Pulse: Power 30
  385. Beguiling Dark Pulse: Power โ†‘ 30
  386. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  387. Grid Expand Unlock: 20/5/2025 06:00:00
  388.  
  389.  
  390. ================================END================================
  391. No. 18 Sygna Suit Brendan & Latios (Maleโ™‚๏ธ)
  392.  
  393. Cell 55 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  394. Requirements: 1 or more adjacent tiles must be activated
  395. Good Times Draco Meteor: Power 30
  396. Good Times Draco Meteor: Power โ†‘ 30
  397. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  398. Grid Expand Unlock: 20/5/2025 06:00:00
  399.  
  400. Cell 56 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  401. Requirements: 1 or more adjacent tiles must be activated
  402. Good Times Draco Meteor: Power 30
  403. Good Times Draco Meteor: Power โ†‘ 30
  404. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  405. Grid Expand Unlock: 20/5/2025 06:00:00
  406.  
  407. Cell 57 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  408. Requirements: 1 or more adjacent tiles must be activated
  409. Good Times Draco Meteor: Power 30
  410. Good Times Draco Meteor: Power โ†‘ 30
  411. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  412. Grid Expand Unlock: 20/5/2025 06:00:00
  413.  
  414.  
  415. ================================END================================
  416. No. 28 Noland & Pinsir (Maleโ™‚๏ธ)
  417.  
  418. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  419. Requirements: 1 or more adjacent tiles must be activated
  420. Factory Head X-Scissor: Power 30
  421. Factory Head X-Scissor: Power โ†‘ 30
  422. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  423. Grid Expand Unlock: 20/5/2025 06:00:00
  424.  
  425. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  426. Requirements: 1 or more adjacent tiles must be activated
  427. Factory Head X-Scissor: Power 30
  428. Factory Head X-Scissor: Power โ†‘ 30
  429. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  430. Grid Expand Unlock: 20/5/2025 06:00:00
  431.  
  432. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  433. Requirements: 1 or more adjacent tiles must be activated
  434. Factory Head X-Scissor: Power 30
  435. Factory Head X-Scissor: Power โ†‘ 30
  436. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  437. Grid Expand Unlock: 20/5/2025 06:00:00
  438.  
  439.  
  440. ================================END================================
  441. No. 29 Barry (Special Costume) & Heracross (Maleโ™‚๏ธ)
  442.  
  443. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  444. Requirements: 1 or more adjacent tiles must be activated
  445. Masterโ€™s Legacy Bug Impact: Power 30
  446. Masterโ€™s Legacy Bug Impact: Power โ†‘ 30
  447. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  448. Grid Expand Unlock: 20/5/2025 06:00:00
  449.  
  450. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  451. Requirements: 1 or more adjacent tiles must be activated
  452. Masterโ€™s Legacy Bug Impact: Power 30
  453. Masterโ€™s Legacy Bug Impact: Power โ†‘ 30
  454. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  455. Grid Expand Unlock: 20/5/2025 06:00:00
  456.  
  457. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  458. Requirements: 1 or more adjacent tiles must be activated
  459. Masterโ€™s Legacy Bug Impact: Power 30
  460. Masterโ€™s Legacy Bug Impact: Power โ†‘ 30
  461. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  462. Grid Expand Unlock: 20/5/2025 06:00:00
  463.  
  464.  
  465. ================================END================================
  466. No. 49 Korrina & Hawlucha (Femaleโ™€๏ธ)
  467.  
  468. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  469. HP 10
  470. HP 10
  471. Color Grid: ๐ŸŸฆ Blue (Stat)
  472.  
  473. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  474. Attack 5
  475. Attack 5
  476. Color Grid: ๐ŸŸฆ Blue (Stat)
  477.  
  478. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  479. Defense 5
  480. Defense 5
  481. Color Grid: ๐ŸŸฆ Blue (Stat)
  482.  
  483. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  484. Attack 5
  485. Attack 5
  486. Color Grid: ๐ŸŸฆ Blue (Stat)
  487.  
  488. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  489. Sp. Def 5
  490. Sp. Def 5
  491. Color Grid: ๐ŸŸฆ Blue (Stat)
  492.  
  493. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  494. Speed 5
  495. Speed 5
  496. Color Grid: ๐ŸŸฆ Blue (Stat)
  497.  
  498. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  499. Requirements: 1 or more adjacent tiles must be activated
  500. Defense 5
  501. Defense 5
  502. Color Grid: ๐ŸŸฆ Blue (Stat)
  503.  
  504. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  505. Requirements: 1 or more adjacent tiles must be activated
  506. Sp. Def 5
  507. Sp. Def 5
  508. Color Grid: ๐ŸŸฆ Blue (Stat)
  509.  
  510. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  511. Requirements: 1 or more adjacent tiles must be activated
  512. Low Sweep: Power 4
  513. Low Sweep: Power โ†‘ 4
  514. Color Grid: ๐ŸŸฉ Green (Move Boost)
  515.  
  516. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  517. Requirements: 1 or more adjacent tiles must be activated
  518. Attack 5
  519. Attack 5
  520. Color Grid: ๐ŸŸฆ Blue (Stat)
  521.  
  522. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  523. Requirements: 1 or more adjacent tiles must be activated
  524. Low Sweep: Power 4
  525. Low Sweep: Power โ†‘ 4
  526. Color Grid: ๐ŸŸฉ Green (Move Boost)
  527.  
  528. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  529. Requirements: 1 or more adjacent tiles must be activated
  530. Requirements: Move level must be 2 or higher
  531. Natural Remedy
  532. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  533. Color Grid: ๐ŸŸจ Yellow (Passive)
  534.  
  535. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  536. Requirements: 1 or more adjacent tiles must be activated
  537. Unflappable
  538. Prevents the user from flinching.
  539. Color Grid: ๐ŸŸจ Yellow (Passive)
  540.  
  541. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Requirements: Move level must be 2 or higher
  544. Quick Cure
  545. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  546. Color Grid: ๐ŸŸจ Yellow (Passive)
  547.  
  548. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  549. Requirements: 1 or more adjacent tiles must be activated
  550. Requirements: Move level must be 3 or higher
  551. Defense 10
  552. Defense 10
  553. Color Grid: ๐ŸŸฆ Blue (Stat)
  554.  
  555. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  556. Requirements: 1 or more adjacent tiles must be activated
  557. Requirements: Move level must be 2 or higher
  558. Mini Potion All: Master Healer 1
  559. Move: Mini Potion All
  560. Increases the amount of HP restored by the userโ€™s healing moves.
  561. Color Grid: ๐ŸŸฅ Red (Move Effect)
  562.  
  563. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  564. Requirements: 1 or more adjacent tiles must be activated
  565. Requirements: Move level must be 3 or higher
  566. Mini Potion All: MP Refresh 2
  567. Move: Mini Potion All
  568. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  569. Color Grid: ๐ŸŸฅ Red (Move Effect)
  570.  
  571. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  572. Requirements: 1 or more adjacent tiles must be activated
  573. Defense 5
  574. Defense 5
  575. Color Grid: ๐ŸŸฆ Blue (Stat)
  576.  
  577. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  578. Requirements: 1 or more adjacent tiles must be activated
  579. Clearheaded
  580. Prevents the user from becoming confused.
  581. Color Grid: ๐ŸŸจ Yellow (Passive)
  582.  
  583. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  584. Requirements: 1 or more adjacent tiles must be activated
  585. Sp. Def 5
  586. Sp. Def 5
  587. Color Grid: ๐ŸŸฆ Blue (Stat)
  588.  
  589. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  590. Requirements: 1 or more adjacent tiles must be activated
  591. Speed 5
  592. Speed 5
  593. Color Grid: ๐ŸŸฆ Blue (Stat)
  594.  
  595. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  596. Requirements: 1 or more adjacent tiles must be activated
  597. Requirements: Move level must be 2 or higher
  598. Defense 10
  599. Defense 10
  600. Color Grid: ๐ŸŸฆ Blue (Stat)
  601.  
  602. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  603. Requirements: 1 or more adjacent tiles must be activated
  604. Requirements: Move level must be 2 or higher
  605. Circle: MG โ†’ 2
  606. Quickly charges the move gauge when a circle applies to the allied field of play.
  607. Color Grid: ๐ŸŸจ Yellow (Passive)
  608.  
  609. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  610. Requirements: 1 or more adjacent tiles must be activated
  611. Requirements: Move level must be 2 or higher
  612. My Big Appearance!: MP Refresh 2
  613. Move: My Big Appearance!
  614. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  615. Color Grid: ๐ŸŸฅ Red (Move Effect)
  616.  
  617. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  618. Requirements: 1 or more adjacent tiles must be activated
  619. Requirements: Move level must be 3 or higher
  620. Vigilance
  621. Protects the user against critical hits.
  622. Color Grid: ๐ŸŸจ Yellow (Passive)
  623.  
  624. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  625. Requirements: 1 or more adjacent tiles must be activated
  626. Requirements: Move level must be 3 or higher
  627. 1st S-Move: Team HP Recovery (M) 1
  628. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  629. Color Grid: ๐ŸŸจ Yellow (Passive)
  630.  
  631. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  632. Requirements: 1 or more adjacent tiles must be activated
  633. Speed 5
  634. Speed 5
  635. Color Grid: ๐ŸŸฆ Blue (Stat)
  636.  
  637. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  638. Requirements: 1 or more adjacent tiles must be activated
  639. Defense 5
  640. Defense 5
  641. Color Grid: ๐ŸŸฆ Blue (Stat)
  642.  
  643. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  644. Requirements: 1 or more adjacent tiles must be activated
  645. Sp. Def 5
  646. Sp. Def 5
  647. Color Grid: ๐ŸŸฆ Blue (Stat)
  648.  
  649. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  650. Requirements: 1 or more adjacent tiles must be activated
  651. Lithe
  652. Prevents the user from getting paralyzed.
  653. Color Grid: ๐ŸŸจ Yellow (Passive)
  654.  
  655. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  656. Requirements: 1 or more adjacent tiles must be activated
  657. Speed 5
  658. Speed 5
  659. Color Grid: ๐ŸŸฆ Blue (Stat)
  660.  
  661. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  662. Requirements: 1 or more adjacent tiles must be activated
  663. Requirements: Move level must be 2 or higher
  664. HP 40
  665. HP 40
  666. Color Grid: ๐ŸŸฆ Blue (Stat)
  667.  
  668. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  669. Requirements: 1 or more adjacent tiles must be activated
  670. Sp. Def 5
  671. Sp. Def 5
  672. Color Grid: ๐ŸŸฆ Blue (Stat)
  673.  
  674. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  675. Requirements: 1 or more adjacent tiles must be activated
  676. Requirements: Move level must be 2 or higher
  677. Circle: Attack Move DR 2
  678. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  679. Color Grid: ๐ŸŸจ Yellow (Passive)
  680.  
  681. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  682. Requirements: 1 or more adjacent tiles must be activated
  683. Requirements: Move level must be 3 or higher
  684. Sync Damage Guard
  685. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  686. Color Grid: ๐ŸŸจ Yellow (Passive)
  687.  
  688. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  689. Requirements: 1 or more adjacent tiles must be activated
  690. Requirements: Move level must be 2 or higher
  691. Circle: HP Recovery 1
  692. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  693. Color Grid: ๐ŸŸจ Yellow (Passive)
  694.  
  695. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  696. Requirements: 1 or more adjacent tiles must be activated
  697. Requirements: Move level must be 3 or higher
  698. Kalos Solidarity: MP Refresh 1
  699. Move: Kalos Solidarity
  700. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  701. Color Grid: ๐ŸŸฅ Red (Move Effect)
  702.  
  703. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  704. Requirements: 1 or more adjacent tiles must be activated
  705. Defense 5
  706. Defense 5
  707. Color Grid: ๐ŸŸฆ Blue (Stat)
  708.  
  709. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  710. Requirements: 1 or more adjacent tiles must be activated
  711. Attack 5
  712. Attack 5
  713. Color Grid: ๐ŸŸฆ Blue (Stat)
  714.  
  715. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  716. Requirements: 1 or more adjacent tiles must be activated
  717. Low Sweep: Power 4
  718. Low Sweep: Power โ†‘ 4
  719. Color Grid: ๐ŸŸฉ Green (Move Boost)
  720.  
  721. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  722. Requirements: 1 or more adjacent tiles must be activated
  723. Low Sweep: Move Gauge Refresh 2
  724. Move: Low Sweep
  725. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  726. Color Grid: ๐ŸŸฅ Red (Move Effect)
  727.  
  728. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  729. Requirements: 1 or more adjacent tiles must be activated
  730. Requirements: Move level must be 2 or higher
  731. Low Sweep: Power 4
  732. Low Sweep: Power โ†‘ 4
  733. Color Grid: ๐ŸŸฉ Green (Move Boost)
  734.  
  735. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  736. Requirements: 1 or more adjacent tiles must be activated
  737. Requirements: Move level must be 2 or higher
  738. Sp. Def 10
  739. Sp. Def 10
  740. Color Grid: ๐ŸŸฆ Blue (Stat)
  741.  
  742. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  743. Requirements: 1 or more adjacent tiles must be activated
  744. Requirements: Move level must be 2 or higher
  745. Fast Runner
  746. Evasiveness cannot be lowered.
  747. Color Grid: ๐ŸŸจ Yellow (Passive)
  748.  
  749. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  750. Requirements: 1 or more adjacent tiles must be activated
  751. Requirements: Move level must be 3 or higher
  752. Hit: Evasiveness โ†‘ 9
  753. Raises the userโ€™s evasiveness by one stat rank when its attack move is successful.
  754. Color Grid: ๐ŸŸจ Yellow (Passive)
  755.  
  756. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  757. Requirements: 1 or more adjacent tiles must be activated
  758. Requirements: Move level must be 3 or higher
  759. HP 40
  760. HP 40
  761. Color Grid: ๐ŸŸฆ Blue (Stat)
  762.  
  763. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  764. Requirements: 1 or more adjacent tiles must be activated
  765. Requirements: Move level must be 3 or higher
  766. Nimble Finishing Leap Fighting Impact: Power 25
  767. Nimble Finishing Leap Fighting Impact: Power โ†‘ 25
  768. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  769.  
  770. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  771. Requirements: 1 or more adjacent tiles must be activated
  772. Requirements: Move level must be 3 or higher
  773. Nimble Finishing Leap Fighting Impact: Power 25
  774. Nimble Finishing Leap Fighting Impact: Power โ†‘ 25
  775. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  776.  
  777.  
  778. ================================END================================
  779. No. 49 Korrina & Lucario (Maleโ™‚๏ธ)
  780.  
  781. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  782. Requirements: 1 or more adjacent tiles must be activated
  783. Give-It-All-Ya-Got Power-Up Punch: Power 30
  784. Give-It-All-Ya-Got Power-Up Punch: Power โ†‘ 30
  785. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  786. Grid Expand Unlock: 20/5/2025 06:00:00
  787.  
  788. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  789. Requirements: 1 or more adjacent tiles must be activated
  790. Give-It-All-Ya-Got Power-Up Punch: Power 30
  791. Give-It-All-Ya-Got Power-Up Punch: Power โ†‘ 30
  792. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  793. Grid Expand Unlock: 20/5/2025 06:00:00
  794.  
  795. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  796. Requirements: 1 or more adjacent tiles must be activated
  797. Give-It-All-Ya-Got Power-Up Punch: Power 30
  798. Give-It-All-Ya-Got Power-Up Punch: Power โ†‘ 30
  799. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  800. Grid Expand Unlock: 20/5/2025 06:00:00
  801.  
  802.  
  803. ================================END================================
  804. No. 65 Blue & Pidgeot (Maleโ™‚๏ธ)
  805.  
  806. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  807. Requirements: 1 or more adjacent tiles must be activated
  808. World-Swallowing Hurricane: Power 30
  809. World-Swallowing Hurricane: Power โ†‘ 30
  810. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  811. Grid Expand Unlock: 20/5/2025 06:00:00
  812.  
  813. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  814. Requirements: 1 or more adjacent tiles must be activated
  815. World-Swallowing Hurricane: Power 30
  816. World-Swallowing Hurricane: Power โ†‘ 30
  817. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  818. Grid Expand Unlock: 20/5/2025 06:00:00
  819.  
  820. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  821. Requirements: 1 or more adjacent tiles must be activated
  822. World-Swallowing Hurricane: Power 30
  823. World-Swallowing Hurricane: Power โ†‘ 30
  824. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  825. Grid Expand Unlock: 20/5/2025 06:00:00
  826.  
  827.  
  828. ================================END================================
  829. No. 65 Blue (Classic) & Aerodactyl (Maleโ™‚๏ธ)
  830.  
  831. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  832. Requirements: 1 or more adjacent tiles must be activated
  833. No Competition Stone Edge: Power 30
  834. No Competition Stone Edge: Power โ†‘ 30
  835. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  836. Grid Expand Unlock: 20/5/2025 06:00:00
  837.  
  838. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  839. Requirements: 1 or more adjacent tiles must be activated
  840. No Competition Stone Edge: Power 30
  841. No Competition Stone Edge: Power โ†‘ 30
  842. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  843. Grid Expand Unlock: 20/5/2025 06:00:00
  844.  
  845. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  846. Requirements: 1 or more adjacent tiles must be activated
  847. No Competition Stone Edge: Power 30
  848. No Competition Stone Edge: Power โ†‘ 30
  849. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  850. Grid Expand Unlock: 20/5/2025 06:00:00
  851.  
  852.  
  853. ================================END================================
  854. No. 65 Sygna Suit Blue & Blastoise (Maleโ™‚๏ธ)
  855.  
  856. Cell 61 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  857. Requirements: 1 or more adjacent tiles must be activated
  858. Triumphant Hydro Cannon: Power 30
  859. Triumphant Hydro Cannon: Power โ†‘ 30
  860. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  861. Grid Expand Unlock: 20/5/2025 06:00:00
  862.  
  863. Cell 62 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  864. Requirements: 1 or more adjacent tiles must be activated
  865. Triumphant Hydro Cannon: Power 30
  866. Triumphant Hydro Cannon: Power โ†‘ 30
  867. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  868. Grid Expand Unlock: 20/5/2025 06:00:00
  869.  
  870. Cell 63 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  871. Requirements: 1 or more adjacent tiles must be activated
  872. Triumphant Hydro Cannon: Power 30
  873. Triumphant Hydro Cannon: Power โ†‘ 30
  874. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  875. Grid Expand Unlock: 20/5/2025 06:00:00
  876.  
  877.  
  878. ================================END================================
  879. No. 68 Hilda (Special Costume) & Diancie (Genderless)
  880.  
  881. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  882. Requirements: 1 or more adjacent tiles must be activated
  883. Princess Power Rock Impact: Power 30
  884. Princess Power Rock Impact: Power โ†‘ 30
  885. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  886. Grid Expand Unlock: 20/5/2025 06:00:00
  887.  
  888. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  889. Requirements: 1 or more adjacent tiles must be activated
  890. Princess Power Rock Impact: Power 30
  891. Princess Power Rock Impact: Power โ†‘ 30
  892. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  893. Grid Expand Unlock: 20/5/2025 06:00:00
  894.  
  895. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  896. Requirements: 1 or more adjacent tiles must be activated
  897. Princess Power Rock Impact: Power 30
  898. Princess Power Rock Impact: Power โ†‘ 30
  899. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  900. Grid Expand Unlock: 20/5/2025 06:00:00
  901.  
  902.  
  903. ================================END================================
  904. No. 69 Sygna Suit Elesa (Alt.) & Thundurus (Maleโ™‚๏ธ)
  905. Form: Therian Forme
  906. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  907. HP 10
  908. HP 10
  909. Color Grid: ๐ŸŸฆ Blue (Stat)
  910.  
  911. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  912. Sp. Atk 5
  913. Sp. Atk 5
  914. Color Grid: ๐ŸŸฆ Blue (Stat)
  915.  
  916. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  917. Defense 5
  918. Defense 5
  919. Color Grid: ๐ŸŸฆ Blue (Stat)
  920.  
  921. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  922. Sp. Atk 5
  923. Sp. Atk 5
  924. Color Grid: ๐ŸŸฆ Blue (Stat)
  925.  
  926. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  927. Sp. Def 5
  928. Sp. Def 5
  929. Color Grid: ๐ŸŸฆ Blue (Stat)
  930.  
  931. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  932. Speed 5
  933. Speed 5
  934. Color Grid: ๐ŸŸฆ Blue (Stat)
  935.  
  936. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  937. Requirements: 1 or more adjacent tiles must be activated
  938. Requirements: Move level must be 2 or higher
  939. Ground Guard
  940. Reduces damage when the user is attacked by Ground-type moves.
  941. Color Grid: ๐ŸŸจ Yellow (Passive)
  942.  
  943. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  944. Requirements: 1 or more adjacent tiles must be activated
  945. Requirements: Move level must be 4 or higher
  946. Team Altered Field Dodge 9
  947. Raises the evasiveness of all allied sync pairs by one stat rank when an ally activates a weather, terrain, or zone effect.
  948. Color Grid: ๐ŸŸจ Yellow (Passive)
  949.  
  950. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  951. Requirements: 1 or more adjacent tiles must be activated
  952. Requirements: Move level must be 5 or higher
  953. 1st S-Move: Restore Status P-Move MP 1
  954. Restores one MP for the status moves of the userโ€™s Pokรฉmon the first time the userโ€™s sync move is used each battle.
  955. Color Grid: ๐ŸŸจ Yellow (Passive)
  956.  
  957. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  958. Requirements: 1 or more adjacent tiles must be activated
  959. Requirements: Move level must be 2 or higher
  960. Electric Guard
  961. Reduces damage when the user is attacked by Electric-type moves.
  962. Color Grid: ๐ŸŸจ Yellow (Passive)
  963.  
  964. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  965. Requirements: 1 or more adjacent tiles must be activated
  966. Requirements: Move level must be 4 or higher
  967. Max Move: Sync Move Boost 5
  968. Increases the userโ€™s Sync Moveย โ†‘ Next effect by fiveย ranks after using its max move.
  969. Color Grid: ๐ŸŸจ Yellow (Passive)
  970.  
  971. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  972. Requirements: 1 or more adjacent tiles must be activated
  973. Requirements: Move level must be 5 or higher
  974. Rainy Strike: MG โ†‘ 9
  975. Charges the userโ€™s move gauge by one when its attack move hits while the weather is rainy. If the move has the Multistrike effect tag and the weather is rainy, charges the userโ€™s move gauge by one for each hit.
  976. Color Grid: ๐ŸŸจ Yellow (Passive)
  977.  
  978. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  979. Requirements: 1 or more adjacent tiles must be activated
  980. Defense 5
  981. Defense 5
  982. Color Grid: ๐ŸŸฆ Blue (Stat)
  983.  
  984. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  985. Requirements: 1 or more adjacent tiles must be activated
  986. Sp. Def 5
  987. Sp. Def 5
  988. Color Grid: ๐ŸŸฆ Blue (Stat)
  989.  
  990. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  991. Requirements: 1 or more adjacent tiles must be activated
  992. Wildbolt Storm: Power 2
  993. Wildbolt Storm: Power โ†‘ 2
  994. Color Grid: ๐ŸŸฉ Green (Move Boost)
  995.  
  996. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  997. Requirements: 1 or more adjacent tiles must be activated
  998. Wildbolt Storm: Accuracy 20
  999. Wildbolt Storm: Accuracy โ†‘ 20
  1000. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1001.  
  1002. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1003. Requirements: 1 or more adjacent tiles must be activated
  1004. Requirements: Move level must be 2 or higher
  1005. Surely, Shirley!: MP Refresh 2
  1006. Move: Surely, Shirley!
  1007. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1008. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1009.  
  1010. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1011. Requirements: 1 or more adjacent tiles must be activated
  1012. Requirements: Move level must be 2 or higher
  1013. Wildbolt Storm: Move Gauge Refresh 3
  1014. Move: Wildbolt Storm
  1015. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1016. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1017.  
  1018. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1019. Requirements: 1 or more adjacent tiles must be activated
  1020. Requirements: Move level must be 2 or higher
  1021. Wildbolt Storm: Power 2
  1022. Wildbolt Storm: Power โ†‘ 2
  1023. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1024.  
  1025. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1026. Requirements: 1 or more adjacent tiles must be activated
  1027. Requirements: Move level must be 3 or higher
  1028. Max Lightning: Power 100
  1029. Max Lightning: Power โ†‘ 100
  1030. Color Grid: ๐ŸŽ€ Pink (Passive)
  1031.  
  1032. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1033. Requirements: 1 or more adjacent tiles must be activated
  1034. Requirements: Move level must be 3 or higher
  1035. Safety Tether
  1036. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1037. Color Grid: ๐ŸŸจ Yellow (Passive)
  1038.  
  1039. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1040. Requirements: 1 or more adjacent tiles must be activated
  1041. Speed 5
  1042. Speed 5
  1043. Color Grid: ๐ŸŸฆ Blue (Stat)
  1044.  
  1045. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1046. Requirements: 1 or more adjacent tiles must be activated
  1047. Sp. Atk 5
  1048. Sp. Atk 5
  1049. Color Grid: ๐ŸŸฆ Blue (Stat)
  1050.  
  1051. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1052. Requirements: 1 or more adjacent tiles must be activated
  1053. HP 10
  1054. HP 10
  1055. Color Grid: ๐ŸŸฆ Blue (Stat)
  1056.  
  1057. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1058. Requirements: 1 or more adjacent tiles must be activated
  1059. Dauntless
  1060. Sp. Atk cannot be lowered.
  1061. Color Grid: ๐ŸŸจ Yellow (Passive)
  1062.  
  1063. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1064. Requirements: 1 or more adjacent tiles must be activated
  1065. Wildbolt Storm: Power 2
  1066. Wildbolt Storm: Power โ†‘ 2
  1067. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1068.  
  1069. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1070. Requirements: 1 or more adjacent tiles must be activated
  1071. Wildbolt Storm: Power 2
  1072. Wildbolt Storm: Power โ†‘ 2
  1073. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1074.  
  1075. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1076. Requirements: 1 or more adjacent tiles must be activated
  1077. Requirements: Move level must be 2 or higher
  1078. Wildbolt Storm: Power 2
  1079. Wildbolt Storm: Power โ†‘ 2
  1080. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1081.  
  1082. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1083. Requirements: 1 or more adjacent tiles must be activated
  1084. Requirements: Move level must be 2 or higher
  1085. Electric Terrain: MP Refresh 2
  1086. Move: Electric Terrain
  1087. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1088. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1089.  
  1090. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1091. Requirements: 1 or more adjacent tiles must be activated
  1092. Requirements: Move level must be 2 or higher
  1093. Wildbolt Storm: Numbing Blow 4
  1094. Move: Wildbolt Storm
  1095. Has a chance (50%) of leaving the target paralyzed when the userโ€™s attack move against it is successful.
  1096. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1097.  
  1098. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1099. Requirements: 1 or more adjacent tiles must be activated
  1100. Requirements: Move level must be 3 or higher
  1101. Hit Paralyzed Opp: Special Boost โ†‘1 4
  1102. Has a chance (50%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful against a paralyzed opponent.
  1103. Color Grid: ๐ŸŸจ Yellow (Passive)
  1104.  
  1105. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1106. Requirements: 1 or more adjacent tiles must be activated
  1107. Requirements: Move level must be 3 or higher
  1108. Brainteaser
  1109. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  1110. Color Grid: ๐ŸŸจ Yellow (Passive)
  1111.  
  1112. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1113. Requirements: 1 or more adjacent tiles must be activated
  1114. HP 10
  1115. HP 10
  1116. Color Grid: ๐ŸŸฆ Blue (Stat)
  1117.  
  1118. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1119. Requirements: 1 or more adjacent tiles must be activated
  1120. Sp. Atk 5
  1121. Sp. Atk 5
  1122. Color Grid: ๐ŸŸฆ Blue (Stat)
  1123.  
  1124. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1125. Requirements: 1 or more adjacent tiles must be activated
  1126. Speed 5
  1127. Speed 5
  1128. Color Grid: ๐ŸŸฆ Blue (Stat)
  1129.  
  1130. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1131. Requirements: 1 or more adjacent tiles must be activated
  1132. Speed 5
  1133. Speed 5
  1134. Color Grid: ๐ŸŸฆ Blue (Stat)
  1135.  
  1136. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1137. Requirements: 1 or more adjacent tiles must be activated
  1138. Defense 5
  1139. Defense 5
  1140. Color Grid: ๐ŸŸฆ Blue (Stat)
  1141.  
  1142. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1143. Requirements: 1 or more adjacent tiles must be activated
  1144. Thunder-Calling Wildbolt Storm: Power 4
  1145. Thunder-Calling Wildbolt Storm: Power โ†‘ 4
  1146. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1147.  
  1148. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1149. Requirements: 1 or more adjacent tiles must be activated
  1150. Requirements: Move level must be 2 or higher
  1151. Thunder-Calling Wildbolt Storm: Power 4
  1152. Thunder-Calling Wildbolt Storm: Power โ†‘ 4
  1153. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1154.  
  1155. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1156. Requirements: 1 or more adjacent tiles must be activated
  1157. Requirements: Move level must be 2 or higher
  1158. Thunder-Calling Wildbolt Storm: Move Gauge Refresh 3
  1159. Move: Thunder-Calling Wildbolt Storm
  1160. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1161. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1162.  
  1163. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1164. Requirements: 1 or more adjacent tiles must be activated
  1165. Requirements: Move level must be 2 or higher
  1166. Shock Recovery 1
  1167. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  1168. Color Grid: ๐ŸŸจ Yellow (Passive)
  1169.  
  1170. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1171. Requirements: 1 or more adjacent tiles must be activated
  1172. Requirements: Move level must be 3 or higher
  1173. Power Induction 3
  1174. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  1175. Color Grid: ๐ŸŸจ Yellow (Passive)
  1176.  
  1177. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. Requirements: Move level must be 3 or higher
  1180. Shower Sync
  1181. Makes the weather rainy the first time the userโ€™s sync move is used each battle.
  1182. Color Grid: ๐ŸŸจ Yellow (Passive)
  1183.  
  1184. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1185. Requirements: 1 or more adjacent tiles must be activated
  1186. HP 10
  1187. HP 10
  1188. Color Grid: ๐ŸŸฆ Blue (Stat)
  1189.  
  1190. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1191. Requirements: 1 or more adjacent tiles must be activated
  1192. Sp. Def 5
  1193. Sp. Def 5
  1194. Color Grid: ๐ŸŸฆ Blue (Stat)
  1195.  
  1196. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1197. Requirements: 1 or more adjacent tiles must be activated
  1198. Sp. Atk 5
  1199. Sp. Atk 5
  1200. Color Grid: ๐ŸŸฆ Blue (Stat)
  1201.  
  1202. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1203. Requirements: 1 or more adjacent tiles must be activated
  1204. Thunder-Calling Wildbolt Storm: Power 4
  1205. Thunder-Calling Wildbolt Storm: Power โ†‘ 4
  1206. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1207.  
  1208. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1209. Requirements: 1 or more adjacent tiles must be activated
  1210. Requirements: Move level must be 2 or higher
  1211. Thunder-Calling Wildbolt Storm: Power 4
  1212. Thunder-Calling Wildbolt Storm: Power โ†‘ 4
  1213. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1214.  
  1215. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1216. Requirements: 1 or more adjacent tiles must be activated
  1217. Requirements: Move level must be 2 or higher
  1218. Sp. Atk 10
  1219. Sp. Atk 10
  1220. Color Grid: ๐ŸŸฆ Blue (Stat)
  1221.  
  1222. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1223. Requirements: 1 or more adjacent tiles must be activated
  1224. Requirements: Move level must be 2 or higher
  1225. Racing Rain 2
  1226. Quickly charges the move gauge when the weather is rainy.
  1227. Color Grid: ๐ŸŸจ Yellow (Passive)
  1228.  
  1229. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1230. Requirements: 1 or more adjacent tiles must be activated
  1231. Requirements: Move level must be 3 or higher
  1232. Surely, Shirley!: Move on Ally: Sp. Atk โ†‘ 2
  1233. Move: Surely, Shirley!
  1234. When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp.ย Atk of the allied sync pair affected by the move by two stat ranks.
  1235. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1236.  
  1237. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1238. Requirements: 1 or more adjacent tiles must be activated
  1239. Requirements: Move level must be 3 or higher
  1240. Shower Power 9
  1241. Powers up the userโ€™s sync move when the weather is rainy.
  1242. Color Grid: ๐ŸŸจ Yellow (Passive)
  1243.  
  1244. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1245. Requirements: 1 or more adjacent tiles must be activated
  1246. Requirements: Move level must be 3 or higher
  1247. Different Impression Electric Beam: Power 25
  1248. Different Impression Electric Beam: Power โ†‘ 25
  1249. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1250.  
  1251. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1252. Requirements: 1 or more adjacent tiles must be activated
  1253. Requirements: Move level must be 3 or higher
  1254. Different Impression Electric Beam: Power 25
  1255. Different Impression Electric Beam: Power โ†‘ 25
  1256. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1257.  
  1258.  
  1259. ================================END================================
  1260. No. 70 Caitlin (Fall 2021) & Sableye (Femaleโ™€๏ธ)
  1261.  
  1262. Cell 49 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1263. Requirements: 1 or more adjacent tiles must be activated
  1264. Eerie Eyes Dark Impact: Power 30
  1265. Eerie Eyes Dark Impact: Power โ†‘ 30
  1266. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1267. Grid Expand Unlock: 20/5/2025 06:00:00
  1268.  
  1269. Cell 50 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1270. Requirements: 1 or more adjacent tiles must be activated
  1271. Eerie Eyes Dark Impact: Power 30
  1272. Eerie Eyes Dark Impact: Power โ†‘ 30
  1273. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1274. Grid Expand Unlock: 20/5/2025 06:00:00
  1275.  
  1276. Cell 51 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1277. Requirements: 1 or more adjacent tiles must be activated
  1278. Eerie Eyes Dark Impact: Power 30
  1279. Eerie Eyes Dark Impact: Power โ†‘ 30
  1280. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1281. Grid Expand Unlock: 20/5/2025 06:00:00
  1282.  
  1283.  
  1284. ================================END================================
  1285. No. 72 Glacia & Glalie (Maleโ™‚๏ธ)
  1286.  
  1287. Cell 55 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1288. Requirements: 1 or more adjacent tiles must be activated
  1289. Glacial Freeze-Dry: Power 30
  1290. Glacial Freeze-Dry: Power โ†‘ 30
  1291. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1292. Grid Expand Unlock: 20/5/2025 06:00:00
  1293.  
  1294. Cell 56 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1295. Requirements: 1 or more adjacent tiles must be activated
  1296. Glacial Freeze-Dry: Power 30
  1297. Glacial Freeze-Dry: Power โ†‘ 30
  1298. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1299. Grid Expand Unlock: 20/5/2025 06:00:00
  1300.  
  1301. Cell 57 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1302. Requirements: 1 or more adjacent tiles must be activated
  1303. Glacial Freeze-Dry: Power 30
  1304. Glacial Freeze-Dry: Power โ†‘ 30
  1305. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1306. Grid Expand Unlock: 20/5/2025 06:00:00
  1307.  
  1308.  
  1309. ================================END================================
  1310. No. 73 Grimsley (Kimono) & Absol (Femaleโ™€๏ธ)
  1311.  
  1312. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1313. HP 10
  1314. HP 10
  1315. Color Grid: ๐ŸŸฆ Blue (Stat)
  1316.  
  1317. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1318. Attack 5
  1319. Attack 5
  1320. Color Grid: ๐ŸŸฆ Blue (Stat)
  1321.  
  1322. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1323. Defense 5
  1324. Defense 5
  1325. Color Grid: ๐ŸŸฆ Blue (Stat)
  1326.  
  1327. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1328. Attack 5
  1329. Attack 5
  1330. Color Grid: ๐ŸŸฆ Blue (Stat)
  1331.  
  1332. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1333. Sp. Def 5
  1334. Sp. Def 5
  1335. Color Grid: ๐ŸŸฆ Blue (Stat)
  1336.  
  1337. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1338. Speed 5
  1339. Speed 5
  1340. Color Grid: ๐ŸŸฆ Blue (Stat)
  1341.  
  1342. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1343. Requirements: 1 or more adjacent tiles must be activated
  1344. Speed 5
  1345. Speed 5
  1346. Color Grid: ๐ŸŸฆ Blue (Stat)
  1347.  
  1348. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1349. Requirements: 1 or more adjacent tiles must be activated
  1350. HP 10
  1351. HP 10
  1352. Color Grid: ๐ŸŸฆ Blue (Stat)
  1353.  
  1354. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1355. Requirements: 1 or more adjacent tiles must be activated
  1356. Bite: Power 4
  1357. Bite: Power โ†‘ 4
  1358. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1359.  
  1360. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1361. Requirements: 1 or more adjacent tiles must be activated
  1362. Bite: Power 4
  1363. Bite: Power โ†‘ 4
  1364. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1365.  
  1366. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1367. Requirements: 1 or more adjacent tiles must be activated
  1368. Requirements: Move level must be 2 or higher
  1369. Bite: Power 4
  1370. Bite: Power โ†‘ 4
  1371. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1372.  
  1373. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1374. Requirements: 1 or more adjacent tiles must be activated
  1375. Requirements: Move level must be 2 or higher
  1376. Bite: Move Gauge Refresh 3
  1377. Move: Bite
  1378. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1379. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1380.  
  1381. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1382. Requirements: 1 or more adjacent tiles must be activated
  1383. Requirements: Move level must be 2 or higher
  1384. Hit Inter Opp: HP Recovery 9
  1385. Restores the userโ€™s HP when its attack move is successful against a flinching, confused, or trapped opponent.
  1386. Color Grid: ๐ŸŸจ Yellow (Passive)
  1387.  
  1388. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1389. Requirements: 1 or more adjacent tiles must be activated
  1390. Requirements: Move level must be 3 or higher
  1391. Snatch: Catalytic Cure 9
  1392. Move: Snatch
  1393. Restores the userโ€™s HP by approximately 20% of its maximum HP when its move is successful.
  1394. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1395.  
  1396. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1397. Requirements: 1 or more adjacent tiles must be activated
  1398. Requirements: Move level must be 3 or higher
  1399. Foul Fighting 3
  1400. Powers up the userโ€™s moves against targets that are flinching, confused, or trapped.
  1401. Color Grid: ๐ŸŸจ Yellow (Passive)
  1402.  
  1403. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1404. Requirements: 1 or more adjacent tiles must be activated
  1405. Defense 5
  1406. Defense 5
  1407. Color Grid: ๐ŸŸฆ Blue (Stat)
  1408.  
  1409. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1410. Requirements: 1 or more adjacent tiles must be activated
  1411. Sp. Def 5
  1412. Sp. Def 5
  1413. Color Grid: ๐ŸŸฆ Blue (Stat)
  1414.  
  1415. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1416. Requirements: 1 or more adjacent tiles must be activated
  1417. HP 10
  1418. HP 10
  1419. Color Grid: ๐ŸŸฆ Blue (Stat)
  1420.  
  1421. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1422. Requirements: 1 or more adjacent tiles must be activated
  1423. Sp. Def 5
  1424. Sp. Def 5
  1425. Color Grid: ๐ŸŸฆ Blue (Stat)
  1426.  
  1427. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1428. Requirements: 1 or more adjacent tiles must be activated
  1429. Requirements: Move level must be 2 or higher
  1430. Snatch: Move Gauge Refresh 3
  1431. Move: Snatch
  1432. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1433. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1434.  
  1435. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1436. Requirements: 1 or more adjacent tiles must be activated
  1437. Requirements: Move level must be 2 or higher
  1438. Snatch: MP Refresh 3
  1439. Move: Snatch
  1440. Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1441. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1442.  
  1443. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1444. Requirements: 1 or more adjacent tiles must be activated
  1445. Requirements: Move level must be 2 or higher
  1446. Fortuitous 9
  1447. Raises one of the userโ€™s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1448. Color Grid: ๐ŸŸจ Yellow (Passive)
  1449.  
  1450. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1451. Requirements: 1 or more adjacent tiles must be activated
  1452. Requirements: Move level must be 3 or higher
  1453. Rising Tide
  1454. The more the userโ€™s stats are raised, the more it powers up the userโ€™s sync move.
  1455. Color Grid: ๐ŸŸจ Yellow (Passive)
  1456.  
  1457. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1458. Requirements: 1 or more adjacent tiles must be activated
  1459. Requirements: Move level must be 3 or higher
  1460. 1st Use Status P-Move: Damage Guard Next
  1461. Applies the Damage Guard Next effect to the user the first time its Pokรฉmon uses a status move each battle.
  1462. Color Grid: ๐ŸŸจ Yellow (Passive)
  1463.  
  1464. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1465. Requirements: 1 or more adjacent tiles must be activated
  1466. Speed 5
  1467. Speed 5
  1468. Color Grid: ๐ŸŸฆ Blue (Stat)
  1469.  
  1470. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1471. Requirements: 1 or more adjacent tiles must be activated
  1472. Defense 5
  1473. Defense 5
  1474. Color Grid: ๐ŸŸฆ Blue (Stat)
  1475.  
  1476. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. Requirements: 1 or more adjacent tiles must be activated
  1478. Sp. Def 5
  1479. Sp. Def 5
  1480. Color Grid: ๐ŸŸฆ Blue (Stat)
  1481.  
  1482. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1483. Requirements: 1 or more adjacent tiles must be activated
  1484. Feint Attack Tails: Power 4
  1485. Feint Attack Tails: Power โ†‘ 4
  1486. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1487.  
  1488. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1489. Requirements: 1 or more adjacent tiles must be activated
  1490. Feint Attack Tails: Power 4
  1491. Feint Attack Tails: Power โ†‘ 4
  1492. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1493.  
  1494. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1495. Requirements: 1 or more adjacent tiles must be activated
  1496. Feint Attack Tails: Power 4
  1497. Feint Attack Tails: Power โ†‘ 4
  1498. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1499.  
  1500. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1501. Requirements: 1 or more adjacent tiles must be activated
  1502. Requirements: Move level must be 2 or higher
  1503. Healthy Healing
  1504. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1505. Color Grid: ๐ŸŸจ Yellow (Passive)
  1506.  
  1507. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1508. Requirements: 1 or more adjacent tiles must be activated
  1509. Requirements: Move level must be 2 or higher
  1510. Bite: Aggravation 1
  1511. Move: Bite
  1512. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1513. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1514.  
  1515. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1516. Requirements: 1 or more adjacent tiles must be activated
  1517. Requirements: Move level must be 2 or higher
  1518. It Isnโ€™t Over Yet!: Super Preparation 9
  1519. Move: It Isnโ€™t Over Yet!
  1520. Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  1521. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1522.  
  1523. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  1524. Requirements: 1 or more adjacent tiles must be activated
  1525. Requirements: Move level must be 3 or higher
  1526. Debut: Dark Zone
  1527. Turns the field of playโ€™s zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.)
  1528. Color Grid: ๐ŸŸจ Yellow (Passive)
  1529.  
  1530. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1531. Requirements: 1 or more adjacent tiles must be activated
  1532. Requirements: Move level must be 3 or higher
  1533. Unyielding 2
  1534. Except in certain circumstances, when the userโ€™s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
  1535. Color Grid: ๐ŸŸจ Yellow (Passive)
  1536.  
  1537. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1538. Requirements: 1 or more adjacent tiles must be activated
  1539. Attack 5
  1540. Attack 5
  1541. Color Grid: ๐ŸŸฆ Blue (Stat)
  1542.  
  1543. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1544. Requirements: 1 or more adjacent tiles must be activated
  1545. Defense 5
  1546. Defense 5
  1547. Color Grid: ๐ŸŸฆ Blue (Stat)
  1548.  
  1549. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1550. Requirements: 1 or more adjacent tiles must be activated
  1551. Headstrong
  1552. Attack cannot be lowered.
  1553. Color Grid: ๐ŸŸจ Yellow (Passive)
  1554.  
  1555. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1556. Requirements: 1 or more adjacent tiles must be activated
  1557. Speed 5
  1558. Speed 5
  1559. Color Grid: ๐ŸŸฆ Blue (Stat)
  1560.  
  1561. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1562. Requirements: 1 or more adjacent tiles must be activated
  1563. Feint Attack Heads: Power 4
  1564. Feint Attack Heads: Power โ†‘ 4
  1565. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1566.  
  1567. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1568. Requirements: 1 or more adjacent tiles must be activated
  1569. Feint Attack Heads: Power 4
  1570. Feint Attack Heads: Power โ†‘ 4
  1571. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1572.  
  1573. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. Requirements: Move level must be 2 or higher
  1576. Feint Attack Heads: Power 4
  1577. Feint Attack Heads: Power โ†‘ 4
  1578. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1579.  
  1580. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1581. Requirements: 1 or more adjacent tiles must be activated
  1582. Requirements: Move level must be 2 or higher
  1583. Move Gauge Refresh 3
  1584. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1585. Color Grid: ๐ŸŸจ Yellow (Passive)
  1586.  
  1587. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1588. Requirements: 1 or more adjacent tiles must be activated
  1589. Requirements: Move level must be 2 or higher
  1590. Dark Zone: All Stats โ†“ Immunity
  1591. The userโ€™s stats cannot be lowered when the zone is a Dark Zone.
  1592. Color Grid: ๐ŸŸจ Yellow (Passive)
  1593.  
  1594. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1595. Requirements: 1 or more adjacent tiles must be activated
  1596. Requirements: Move level must be 3 or higher
  1597. Dishearten 9
  1598. Lowers the targetโ€™s Attack or Defenseโ€”or bothโ€”by one stat rank when the userโ€™s move targeting that opponent is successful.
  1599. Color Grid: ๐ŸŸจ Yellow (Passive)
  1600.  
  1601. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1602. Requirements: 1 or more adjacent tiles must be activated
  1603. Requirements: Move level must be 3 or higher
  1604. Dark Zone: S-Moves โ†‘ 5
  1605. Powers up the userโ€™s sync move when the zone is a Dark Zone.
  1606. Color Grid: ๐ŸŸจ Yellow (Passive)
  1607.  
  1608. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1609. Requirements: 1 or more adjacent tiles must be activated
  1610. Requirements: Move level must be 3 or higher
  1611. Try Your Luck Dark Impact: Power 25
  1612. Try Your Luck Dark Impact: Power โ†‘ 25
  1613. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1614.  
  1615. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1616. Requirements: 1 or more adjacent tiles must be activated
  1617. Requirements: Move level must be 3 or higher
  1618. Try Your Luck Dark Impact: Power 25
  1619. Try Your Luck Dark Impact: Power โ†‘ 25
  1620. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1621.  
  1622. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1623. Requirements: 1 or more adjacent tiles must be activated
  1624. Try Your Luck Dark Impact: Power 30
  1625. Try Your Luck Dark Impact: Power โ†‘ 30
  1626. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1627. Grid Expand Unlock: 20/5/2025 06:00:00
  1628.  
  1629. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1630. Requirements: 1 or more adjacent tiles must be activated
  1631. Try Your Luck Dark Impact: Power 30
  1632. Try Your Luck Dark Impact: Power โ†‘ 30
  1633. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1634. Grid Expand Unlock: 20/5/2025 06:00:00
  1635.  
  1636. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1637. Requirements: 1 or more adjacent tiles must be activated
  1638. Try Your Luck Dark Impact: Power 30
  1639. Try Your Luck Dark Impact: Power โ†‘ 30
  1640. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1641. Grid Expand Unlock: 20/5/2025 06:00:00
  1642.  
  1643.  
  1644. ================================END================================
  1645. No. 73 Sygna Suit Grimsley & Sharpedo (Maleโ™‚๏ธ)
  1646.  
  1647. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1648. Requirements: 1 or more adjacent tiles must be activated
  1649. High-Stakes Liquidation: Power 30
  1650. High-Stakes Liquidation: Power โ†‘ 30
  1651. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1652. Grid Expand Unlock: 20/5/2025 06:00:00
  1653.  
  1654. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1655. Requirements: 1 or more adjacent tiles must be activated
  1656. High-Stakes Liquidation: Power 30
  1657. High-Stakes Liquidation: Power โ†‘ 30
  1658. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1659. Grid Expand Unlock: 20/5/2025 06:00:00
  1660.  
  1661. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1662. Requirements: 1 or more adjacent tiles must be activated
  1663. High-Stakes Liquidation: Power 30
  1664. High-Stakes Liquidation: Power โ†‘ 30
  1665. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1666. Grid Expand Unlock: 20/5/2025 06:00:00
  1667.  
  1668.  
  1669. ================================END================================
  1670. No. 76 Sygna Suit Leaf & Venusaur (Femaleโ™€๏ธ)
  1671.  
  1672. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1673. Requirements: 1 or more adjacent tiles must be activated
  1674. Tenacious Frenzy Plant: Power 30
  1675. Tenacious Frenzy Plant: Power โ†‘ 30
  1676. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1677. Grid Expand Unlock: 20/5/2025 06:00:00
  1678.  
  1679. Cell 56 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1680. Requirements: 1 or more adjacent tiles must be activated
  1681. Tenacious Frenzy Plant: Power 30
  1682. Tenacious Frenzy Plant: Power โ†‘ 30
  1683. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1684. Grid Expand Unlock: 20/5/2025 06:00:00
  1685.  
  1686. Cell 57 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1687. Requirements: 1 or more adjacent tiles must be activated
  1688. Tenacious Frenzy Plant: Power 30
  1689. Tenacious Frenzy Plant: Power โ†‘ 30
  1690. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1691. Grid Expand Unlock: 20/5/2025 06:00:00
  1692.  
  1693.  
  1694. ================================END================================
  1695. No. 78 Cynthia & Garchomp (Femaleโ™€๏ธ)
  1696.  
  1697. Cell 61 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1698. Requirements: 1 or more adjacent tiles must be activated
  1699. Earthquake of Ancient Lore: Power 30
  1700. Earthquake of Ancient Lore: Power โ†‘ 30
  1701. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1702. Grid Expand Unlock: 20/5/2025 06:00:00
  1703.  
  1704. Cell 62 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1705. Requirements: 1 or more adjacent tiles must be activated
  1706. Earthquake of Ancient Lore: Power 30
  1707. Earthquake of Ancient Lore: Power โ†‘ 30
  1708. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1709. Grid Expand Unlock: 20/5/2025 06:00:00
  1710.  
  1711. Cell 63 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1712. Requirements: 1 or more adjacent tiles must be activated
  1713. Earthquake of Ancient Lore: Power 30
  1714. Earthquake of Ancient Lore: Power โ†‘ 30
  1715. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1716. Grid Expand Unlock: 20/5/2025 06:00:00
  1717.  
  1718.  
  1719. ================================END================================
  1720. No. 78 Sygna Suit Cynthia (Aura) & Lucario (Maleโ™‚๏ธ)
  1721.  
  1722. Cell 49 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1723. Requirements: 1 or more adjacent tiles must be activated
  1724. Learn by Battle Aura Sphere: Power 30
  1725. Learn by Battle Aura Sphere: Power โ†‘ 30
  1726. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1727. Grid Expand Unlock: 20/5/2025 06:00:00
  1728.  
  1729. Cell 50 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1730. Requirements: 1 or more adjacent tiles must be activated
  1731. Learn by Battle Aura Sphere: Power 30
  1732. Learn by Battle Aura Sphere: Power โ†‘ 30
  1733. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1734. Grid Expand Unlock: 20/5/2025 06:00:00
  1735.  
  1736. Cell 51 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1737. Requirements: 1 or more adjacent tiles must be activated
  1738. Learn by Battle Aura Sphere: Power 30
  1739. Learn by Battle Aura Sphere: Power โ†‘ 30
  1740. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1741. Grid Expand Unlock: 20/5/2025 06:00:00
  1742.  
  1743.  
  1744. ================================END================================
  1745. No. 81 Steven & Metagross (Genderless)
  1746.  
  1747. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1748. Requirements: 1 or more adjacent tiles must be activated
  1749. Solid Steel Meteor Mash: Power 30
  1750. Solid Steel Meteor Mash: Power โ†‘ 30
  1751. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1752. Grid Expand Unlock: 20/5/2025 06:00:00
  1753.  
  1754. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1755. Requirements: 1 or more adjacent tiles must be activated
  1756. Solid Steel Meteor Mash: Power 30
  1757. Solid Steel Meteor Mash: Power โ†‘ 30
  1758. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1759. Grid Expand Unlock: 20/5/2025 06:00:00
  1760.  
  1761. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1762. Requirements: 1 or more adjacent tiles must be activated
  1763. Solid Steel Meteor Mash: Power 30
  1764. Solid Steel Meteor Mash: Power โ†‘ 30
  1765. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1766. Grid Expand Unlock: 20/5/2025 06:00:00
  1767.  
  1768.  
  1769. ================================END================================
  1770. No. 81 Steven (Anniversary 2021) & Rayquaza โœจ(Genderless)
  1771.  
  1772. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1773. Requirements: 1 or more adjacent tiles must be activated
  1774. Triumph and Glory Dragon Ascent: Power 30
  1775. Triumph and Glory Dragon Ascent: Power โ†‘ 30
  1776. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1777. Grid Expand Unlock: 20/5/2025 06:00:00
  1778.  
  1779. Cell 52 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1780. Requirements: 1 or more adjacent tiles must be activated
  1781. Triumph and Glory Dragon Ascent: Power 30
  1782. Triumph and Glory Dragon Ascent: Power โ†‘ 30
  1783. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1784. Grid Expand Unlock: 20/5/2025 06:00:00
  1785.  
  1786. Cell 53 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1787. Requirements: 1 or more adjacent tiles must be activated
  1788. Triumph and Glory Dragon Ascent: Power 30
  1789. Triumph and Glory Dragon Ascent: Power โ†‘ 30
  1790. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1791. Grid Expand Unlock: 20/5/2025 06:00:00
  1792.  
  1793.  
  1794. ================================END================================
  1795. No. 84 Sygna Suit Red & Charizard (Maleโ™‚๏ธ)
  1796.  
  1797. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1798. Requirements: 1 or more adjacent tiles must be activated
  1799. Living Legend Blast Burn: Power 30
  1800. Living Legend Blast Burn: Power โ†‘ 30
  1801. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1802. Grid Expand Unlock: 20/5/2025 06:00:00
  1803.  
  1804. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1805. Requirements: 1 or more adjacent tiles must be activated
  1806. Living Legend Blast Burn: Power 30
  1807. Living Legend Blast Burn: Power โ†‘ 30
  1808. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1809. Grid Expand Unlock: 20/5/2025 06:00:00
  1810.  
  1811. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1812. Requirements: 1 or more adjacent tiles must be activated
  1813. Living Legend Blast Burn: Power 30
  1814. Living Legend Blast Burn: Power โ†‘ 30
  1815. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1816. Grid Expand Unlock: 20/5/2025 06:00:00
  1817.  
  1818.  
  1819. ================================END================================
  1820. No. 85 Sabrina & Alakazam (Maleโ™‚๏ธ)
  1821.  
  1822. Cell 55 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1823. Requirements: 1 or more adjacent tiles must be activated
  1824. ESP Prodigy Psywave: Power 30
  1825. ESP Prodigy Psywave: Power โ†‘ 30
  1826. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1827. Grid Expand Unlock: 20/5/2025 06:00:00
  1828.  
  1829. Cell 56 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1830. Requirements: 1 or more adjacent tiles must be activated
  1831. ESP Prodigy Psywave: Power 30
  1832. ESP Prodigy Psywave: Power โ†‘ 30
  1833. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1834. Grid Expand Unlock: 20/5/2025 06:00:00
  1835.  
  1836. Cell 57 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. ESP Prodigy Psywave: Power 30
  1839. ESP Prodigy Psywave: Power โ†‘ 30
  1840. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1841. Grid Expand Unlock: 20/5/2025 06:00:00
  1842.  
  1843.  
  1844. ================================END================================
  1845. No. 91 Silver (Champion) & Tyranitar โœจ(Maleโ™‚๏ธ)
  1846.  
  1847. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1848. Requirements: 1 or more adjacent tiles must be activated
  1849. Emotional Resolve Rock Slide: Power 30
  1850. Emotional Resolve Rock Slide: Power โ†‘ 30
  1851. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1852. Grid Expand Unlock: 20/5/2025 06:00:00
  1853.  
  1854. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1855. Requirements: 1 or more adjacent tiles must be activated
  1856. Emotional Resolve Rock Slide: Power 30
  1857. Emotional Resolve Rock Slide: Power โ†‘ 30
  1858. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1859. Grid Expand Unlock: 20/5/2025 06:00:00
  1860.  
  1861. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1862. Requirements: 1 or more adjacent tiles must be activated
  1863. Emotional Resolve Rock Slide: Power 30
  1864. Emotional Resolve Rock Slide: Power โ†‘ 30
  1865. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1866. Grid Expand Unlock: 20/5/2025 06:00:00
  1867.  
  1868.  
  1869. ================================END================================
  1870. No. 92 Sygna Suit Wally & Gardevoir โœจ(Maleโ™‚๏ธ)
  1871.  
  1872. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1873. Requirements: 1 or more adjacent tiles must be activated
  1874. Take On the World Dazzling Gleam: Power 30
  1875. Take On the World Dazzling Gleam: Power โ†‘ 30
  1876. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1877. Grid Expand Unlock: 20/5/2025 06:00:00
  1878.  
  1879. Cell 56 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1880. Requirements: 1 or more adjacent tiles must be activated
  1881. Take On the World Dazzling Gleam: Power 30
  1882. Take On the World Dazzling Gleam: Power โ†‘ 30
  1883. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1884. Grid Expand Unlock: 20/5/2025 06:00:00
  1885.  
  1886. Cell 57 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1887. Requirements: 1 or more adjacent tiles must be activated
  1888. Take On the World Dazzling Gleam: Power 30
  1889. Take On the World Dazzling Gleam: Power โ†‘ 30
  1890. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1891. Grid Expand Unlock: 20/5/2025 06:00:00
  1892.  
  1893.  
  1894. ================================END================================
  1895. No. 92 Wally & Gallade (Maleโ™‚๏ธ)
  1896.  
  1897. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1898. Requirements: 1 or more adjacent tiles must be activated
  1899. Rallying Close Combat: Power 30
  1900. Rallying Close Combat: Power โ†‘ 30
  1901. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1902. Grid Expand Unlock: 20/5/2025 06:00:00
  1903.  
  1904. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1905. Requirements: 1 or more adjacent tiles must be activated
  1906. Rallying Close Combat: Power 30
  1907. Rallying Close Combat: Power โ†‘ 30
  1908. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1909. Grid Expand Unlock: 20/5/2025 06:00:00
  1910.  
  1911. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1912. Requirements: 1 or more adjacent tiles must be activated
  1913. Rallying Close Combat: Power 30
  1914. Rallying Close Combat: Power โ†‘ 30
  1915. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1916. Grid Expand Unlock: 20/5/2025 06:00:00
  1917.  
  1918.  
  1919. ================================END================================
  1920. No. 93 Jasmine & Steelix (Femaleโ™€๏ธ)
  1921.  
  1922. Cell 55 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1923. Requirements: 1 or more adjacent tiles must be activated
  1924. Steel-Clad Iron Tail: Power 30
  1925. Steel-Clad Iron Tail: Power โ†‘ 30
  1926. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1927. Grid Expand Unlock: 20/5/2025 06:00:00
  1928.  
  1929. Cell 56 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1930. Requirements: 1 or more adjacent tiles must be activated
  1931. Steel-Clad Iron Tail: Power 30
  1932. Steel-Clad Iron Tail: Power โ†‘ 30
  1933. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1934. Grid Expand Unlock: 20/5/2025 06:00:00
  1935.  
  1936. Cell 57 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Steel-Clad Iron Tail: Power 30
  1939. Steel-Clad Iron Tail: Power โ†‘ 30
  1940. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1941. Grid Expand Unlock: 20/5/2025 06:00:00
  1942.  
  1943.  
  1944. ================================END================================
  1945. No. 93 Jasmine (Holiday 2022) & Ampharos (Femaleโ™€๏ธ)
  1946.  
  1947. Cell 49 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1948. Requirements: 1 or more adjacent tiles must be activated
  1949. Snowy Nightโ€™s Guide Electric Beam: Power 30
  1950. Snowy Nightโ€™s Guide Electric Beam: Power โ†‘ 30
  1951. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1952. Grid Expand Unlock: 20/5/2025 06:00:00
  1953.  
  1954. Cell 50 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1955. Requirements: 1 or more adjacent tiles must be activated
  1956. Snowy Nightโ€™s Guide Electric Beam: Power 30
  1957. Snowy Nightโ€™s Guide Electric Beam: Power โ†‘ 30
  1958. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1959. Grid Expand Unlock: 20/5/2025 06:00:00
  1960.  
  1961. Cell 51 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1962. Requirements: 1 or more adjacent tiles must be activated
  1963. Snowy Nightโ€™s Guide Electric Beam: Power 30
  1964. Snowy Nightโ€™s Guide Electric Beam: Power โ†‘ 30
  1965. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1966. Grid Expand Unlock: 20/5/2025 06:00:00
  1967.  
  1968.  
  1969. ================================END================================
  1970. No. 94 Dawn & Empoleon (Femaleโ™€๏ธ)
  1971.  
  1972. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1973. HP 10
  1974. HP 10
  1975. Color Grid: ๐ŸŸฆ Blue (Stat)
  1976.  
  1977. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1978. Sp. Atk 5
  1979. Sp. Atk 5
  1980. Color Grid: ๐ŸŸฆ Blue (Stat)
  1981.  
  1982. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1983. Defense 5
  1984. Defense 5
  1985. Color Grid: ๐ŸŸฆ Blue (Stat)
  1986.  
  1987. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1988. Sp. Atk 5
  1989. Sp. Atk 5
  1990. Color Grid: ๐ŸŸฆ Blue (Stat)
  1991.  
  1992. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1993. Sp. Def 5
  1994. Sp. Def 5
  1995. Color Grid: ๐ŸŸฆ Blue (Stat)
  1996.  
  1997. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1998. Speed 5
  1999. Speed 5
  2000. Color Grid: ๐ŸŸฆ Blue (Stat)
  2001.  
  2002. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2003. Requirements: 1 or more adjacent tiles must be activated
  2004. Speed 5
  2005. Speed 5
  2006. Color Grid: ๐ŸŸฆ Blue (Stat)
  2007.  
  2008. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2009. Requirements: 1 or more adjacent tiles must be activated
  2010. HP 10
  2011. HP 10
  2012. Color Grid: ๐ŸŸฆ Blue (Stat)
  2013.  
  2014. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2015. Requirements: 1 or more adjacent tiles must be activated
  2016. Sp. Atk 5
  2017. Sp. Atk 5
  2018. Color Grid: ๐ŸŸฆ Blue (Stat)
  2019.  
  2020. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2021. Requirements: 1 or more adjacent tiles must be activated
  2022. Flash Cannon: Power 3
  2023. Flash Cannon: Power โ†‘ 3
  2024. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2025.  
  2026. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2027. Requirements: 1 or more adjacent tiles must be activated
  2028. Requirements: Move level must be 2 or higher
  2029. Flash Cannon: Power 3
  2030. Flash Cannon: Power โ†‘ 3
  2031. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2032.  
  2033. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2034. Requirements: 1 or more adjacent tiles must be activated
  2035. Requirements: Move level must be 2 or higher
  2036. Something Nice!: MP Refresh 2
  2037. Move: Something Nice!
  2038. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2039. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2040.  
  2041. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2042. Requirements: 1 or more adjacent tiles must be activated
  2043. Requirements: Move level must be 2 or higher
  2044. Flash Cannon: Power 3
  2045. Flash Cannon: Power โ†‘ 3
  2046. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2047.  
  2048. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2049. Requirements: 1 or more adjacent tiles must be activated
  2050. Requirements: Move level must be 3 or higher
  2051. Head Start 1
  2052. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  2053. Color Grid: ๐ŸŸจ Yellow (Passive)
  2054.  
  2055. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2056. Requirements: 1 or more adjacent tiles must be activated
  2057. Requirements: Move level must be 3 or higher
  2058. Grand Entry 2
  2059. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  2060. Color Grid: ๐ŸŸจ Yellow (Passive)
  2061.  
  2062. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2063. Requirements: 1 or more adjacent tiles must be activated
  2064. Sp. Def 5
  2065. Sp. Def 5
  2066. Color Grid: ๐ŸŸฆ Blue (Stat)
  2067.  
  2068. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2069. Requirements: 1 or more adjacent tiles must be activated
  2070. HP 10
  2071. HP 10
  2072. Color Grid: ๐ŸŸฆ Blue (Stat)
  2073.  
  2074. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2075. Requirements: 1 or more adjacent tiles must be activated
  2076. Defense 5
  2077. Defense 5
  2078. Color Grid: ๐ŸŸฆ Blue (Stat)
  2079.  
  2080. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2081. Requirements: 1 or more adjacent tiles must be activated
  2082. Sand Shelter
  2083. Protects the user from damage from a sandstorm.
  2084. Color Grid: ๐ŸŸจ Yellow (Passive)
  2085.  
  2086. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2087. Requirements: 1 or more adjacent tiles must be activated
  2088. Flash Cannon: Power 3
  2089. Flash Cannon: Power โ†‘ 3
  2090. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2091.  
  2092. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2093. Requirements: 1 or more adjacent tiles must be activated
  2094. Flash Cannon: Power 3
  2095. Flash Cannon: Power โ†‘ 3
  2096. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2097.  
  2098. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2099. Requirements: 1 or more adjacent tiles must be activated
  2100. Requirements: Move level must be 2 or higher
  2101. Flash Cannon: Move Gauge Refresh 3
  2102. Move: Flash Cannon
  2103. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2104. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2105.  
  2106. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2107. Requirements: 1 or more adjacent tiles must be activated
  2108. Requirements: Move level must be 2 or higher
  2109. Metallic Healing 1
  2110. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Steel Zone.
  2111. Color Grid: ๐ŸŸจ Yellow (Passive)
  2112.  
  2113. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2114. Requirements: 1 or more adjacent tiles must be activated
  2115. Requirements: Move level must be 2 or higher
  2116. Flash Cannon: On a Roll 9
  2117. Move: Flash Cannon
  2118. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  2119. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2120.  
  2121. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2122. Requirements: 1 or more adjacent tiles must be activated
  2123. Requirements: Move level must be 3 or higher
  2124. Super Sync 9
  2125. Applies the Supereffectiveย โ†‘ Next effect to the user after using its sync move.
  2126. Color Grid: ๐ŸŸจ Yellow (Passive)
  2127.  
  2128. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2129. Requirements: 1 or more adjacent tiles must be activated
  2130. Requirements: Move level must be 3 or higher
  2131. Metallic Surge 9
  2132. Powers up the userโ€™s sync move when the zone is a Steel Zone.
  2133. Color Grid: ๐ŸŸจ Yellow (Passive)
  2134.  
  2135. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2136. Requirements: 1 or more adjacent tiles must be activated
  2137. Sp. Def 5
  2138. Sp. Def 5
  2139. Color Grid: ๐ŸŸฆ Blue (Stat)
  2140.  
  2141. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2142. Requirements: 1 or more adjacent tiles must be activated
  2143. Speed 5
  2144. Speed 5
  2145. Color Grid: ๐ŸŸฆ Blue (Stat)
  2146.  
  2147. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2148. Requirements: 1 or more adjacent tiles must be activated
  2149. Defense 5
  2150. Defense 5
  2151. Color Grid: ๐ŸŸฆ Blue (Stat)
  2152.  
  2153. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2154. Requirements: 1 or more adjacent tiles must be activated
  2155. Defense 5
  2156. Defense 5
  2157. Color Grid: ๐ŸŸฆ Blue (Stat)
  2158.  
  2159. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2160. Requirements: 1 or more adjacent tiles must be activated
  2161. Sp. Atk 5
  2162. Sp. Atk 5
  2163. Color Grid: ๐ŸŸฆ Blue (Stat)
  2164.  
  2165. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2166. Requirements: 1 or more adjacent tiles must be activated
  2167. Super Solid Steel Beam: Power 4
  2168. Super Solid Steel Beam: Power โ†‘ 4
  2169. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2170.  
  2171. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2172. Requirements: 1 or more adjacent tiles must be activated
  2173. Requirements: Move level must be 2 or higher
  2174. Super Solid Steel Beam: Power 4
  2175. Super Solid Steel Beam: Power โ†‘ 4
  2176. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2177.  
  2178. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2179. Requirements: 1 or more adjacent tiles must be activated
  2180. Requirements: Move level must be 2 or higher
  2181. Super Solid Steel Beam: Move Gauge Refresh 3
  2182. Move: Super Solid Steel Beam
  2183. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2184. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2185.  
  2186. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2187. Requirements: 1 or more adjacent tiles must be activated
  2188. Requirements: Move level must be 2 or higher
  2189. Metallic Acceleration 2
  2190. Quickly charges the move gauge when the zone is a Steel Zone.
  2191. Color Grid: ๐ŸŸจ Yellow (Passive)
  2192.  
  2193. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2194. Requirements: 1 or more adjacent tiles must be activated
  2195. Requirements: Move level must be 3 or higher
  2196. Steel Zone Extension 3
  2197. Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
  2198. Color Grid: ๐ŸŸจ Yellow (Passive)
  2199.  
  2200. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2201. Requirements: 1 or more adjacent tiles must be activated
  2202. Requirements: Move level must be 3 or higher
  2203. Flash Cannon: Metallic Power 9
  2204. Move: Flash Cannon
  2205. Powers up the userโ€™s moves when the zone is a Steel Zone.
  2206. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2207.  
  2208. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2209. Requirements: 1 or more adjacent tiles must be activated
  2210. HP 10
  2211. HP 10
  2212. Color Grid: ๐ŸŸฆ Blue (Stat)
  2213.  
  2214. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2215. Requirements: 1 or more adjacent tiles must be activated
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: ๐ŸŸฆ Blue (Stat)
  2219.  
  2220. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2221. Requirements: 1 or more adjacent tiles must be activated
  2222. Speed 5
  2223. Speed 5
  2224. Color Grid: ๐ŸŸฆ Blue (Stat)
  2225.  
  2226. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2227. Requirements: 1 or more adjacent tiles must be activated
  2228. Super Solid Steel Beam: Power 4
  2229. Super Solid Steel Beam: Power โ†‘ 4
  2230. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2231.  
  2232. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2233. Requirements: 1 or more adjacent tiles must be activated
  2234. Requirements: Move level must be 2 or higher
  2235. Super Solid Steel Beam: Power 4
  2236. Super Solid Steel Beam: Power โ†‘ 4
  2237. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2238.  
  2239. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2240. Requirements: 1 or more adjacent tiles must be activated
  2241. Requirements: Move level must be 2 or higher
  2242. Super Solid Steel Beam: Power 4
  2243. Super Solid Steel Beam: Power โ†‘ 4
  2244. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2245.  
  2246. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2247. Requirements: 1 or more adjacent tiles must be activated
  2248. Requirements: Move level must be 2 or higher
  2249. Sp. Atk 10
  2250. Sp. Atk 10
  2251. Color Grid: ๐ŸŸฆ Blue (Stat)
  2252.  
  2253. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2254. Requirements: 1 or more adjacent tiles must be activated
  2255. Requirements: Move level must be 3 or higher
  2256. Overpower
  2257. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s moves.
  2258. Color Grid: ๐ŸŸจ Yellow (Passive)
  2259.  
  2260. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2261. Requirements: 1 or more adjacent tiles must be activated
  2262. Requirements: Move level must be 3 or higher
  2263. Satisfied Snicker 9
  2264. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  2265. Color Grid: ๐ŸŸจ Yellow (Passive)
  2266.  
  2267. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2268. Requirements: 1 or more adjacent tiles must be activated
  2269. Requirements: Move level must be 3 or higher
  2270. Shining Symbol of Power Steel Beam: Power 25
  2271. Shining Symbol of Power Steel Beam: Power โ†‘ 25
  2272. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2273.  
  2274. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2275. Requirements: 1 or more adjacent tiles must be activated
  2276. Requirements: Move level must be 3 or higher
  2277. Shining Symbol of Power Steel Beam: Power 25
  2278. Shining Symbol of Power Steel Beam: Power โ†‘ 25
  2279. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2280.  
  2281.  
  2282. ================================END================================
  2283. No. 99 Morty (Fall 2021) & Banette (Maleโ™‚๏ธ)
  2284.  
  2285. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2286. Requirements: 1 or more adjacent tiles must be activated
  2287. Midnight Fright Ghost Impact: Power 30
  2288. Midnight Fright Ghost Impact: Power โ†‘ 30
  2289. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2290. Grid Expand Unlock: 20/5/2025 06:00:00
  2291.  
  2292. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2293. Requirements: 1 or more adjacent tiles must be activated
  2294. Midnight Fright Ghost Impact: Power 30
  2295. Midnight Fright Ghost Impact: Power โ†‘ 30
  2296. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2297. Grid Expand Unlock: 20/5/2025 06:00:00
  2298.  
  2299. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2300. Requirements: 1 or more adjacent tiles must be activated
  2301. Midnight Fright Ghost Impact: Power 30
  2302. Midnight Fright Ghost Impact: Power โ†‘ 30
  2303. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2304. Grid Expand Unlock: 20/5/2025 06:00:00
  2305.  
  2306.  
  2307. ================================END================================
  2308. No. 102 Gladion & Silvally (Genderless)
  2309.  
  2310. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2311. Requirements: 1 or more adjacent tiles must be activated
  2312. Attack 20
  2313. Attack 20
  2314. Color Grid: ๐ŸŸฆ Blue (Stat)
  2315. Grid Expand Unlock: 25/5/2025 06:00:00
  2316.  
  2317. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2318. Requirements: 1 or more adjacent tiles must be activated
  2319. Requirements: Move level must be 2 or higher
  2320. Critical Eye 1
  2321. Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  2322. Color Grid: ๐ŸŸจ Yellow (Passive)
  2323. Grid Expand Unlock: 25/5/2025 06:00:00
  2324.  
  2325. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2326. Requirements: 1 or more adjacent tiles must be activated
  2327. Requirements: Move level must be 3 or higher
  2328. Super Powered 5
  2329. Powers up the userโ€™s moves and sync move that are super effective.
  2330. Color Grid: ๐ŸŸจ Yellow (Passive)
  2331. Grid Expand Unlock: 25/5/2025 06:00:00
  2332.  
  2333. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2334. Requirements: 1 or more adjacent tiles must be activated
  2335. Speed 20
  2336. Speed 20
  2337. Color Grid: ๐ŸŸฆ Blue (Stat)
  2338. Grid Expand Unlock: 25/5/2025 06:00:00
  2339.  
  2340. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2341. Requirements: 1 or more adjacent tiles must be activated
  2342. Requirements: Move level must be 2 or higher
  2343. Super Freebie 4
  2344. Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective.
  2345. Color Grid: ๐ŸŸจ Yellow (Passive)
  2346. Grid Expand Unlock: 25/5/2025 06:00:00
  2347.  
  2348. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2349. Requirements: 1 or more adjacent tiles must be activated
  2350. Requirements: Move level must be 3 or higher
  2351. Superduper 9
  2352. Applies the Supereffectiveย โ†‘ Next effect to the user when its move is super effective.
  2353. Color Grid: ๐ŸŸจ Yellow (Passive)
  2354. Grid Expand Unlock: 25/5/2025 06:00:00
  2355.  
  2356.  
  2357. ================================END================================
  2358. No. 102 Sygna Suit Gladion & Magearna (Genderless)
  2359.  
  2360. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2361. Requirements: 1 or more adjacent tiles must be activated
  2362. Requirements: Move level must be 5 or higher
  2363. Fleur Cannon: Hit: Sp. Atk โ†“4 9
  2364. Move: Fleur Cannon
  2365. Lowers the targetโ€™s Sp.ย Atk by four stat ranks when the userโ€™s attack move against it is successful.
  2366. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2367. Grid Expand Unlock: 25/5/2025 06:00:00
  2368.  
  2369. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2370. Requirements: 1 or more adjacent tiles must be activated
  2371. Requirements: Move level must be 4 or higher
  2372. Debut or 1st S-Move: Special Boost 2
  2373. Increases the userโ€™s Special Movesย โ†‘ Next effect by twoย ranks the first time it enters a battle each battle. Increases the userโ€™s Special Movesย โ†‘ Next effect by twoย ranks the first time its sync move is used each battle.
  2374. Color Grid: ๐ŸŸจ Yellow (Passive)
  2375. Grid Expand Unlock: 25/5/2025 06:00:00
  2376.  
  2377.  
  2378. ================================END================================
  2379. No. 107 Lisia & Altaria (Maleโ™‚๏ธ)
  2380.  
  2381. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2382. Requirements: 1 or more adjacent tiles must be activated
  2383. Miracle Idol Draco Meteor: Power 30
  2384. Miracle Idol Draco Meteor: Power โ†‘ 30
  2385. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2386. Grid Expand Unlock: 20/5/2025 06:00:00
  2387.  
  2388. Cell 56 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2389. Requirements: 1 or more adjacent tiles must be activated
  2390. Miracle Idol Draco Meteor: Power 30
  2391. Miracle Idol Draco Meteor: Power โ†‘ 30
  2392. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2393. Grid Expand Unlock: 20/5/2025 06:00:00
  2394.  
  2395. Cell 57 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2396. Requirements: 1 or more adjacent tiles must be activated
  2397. Miracle Idol Draco Meteor: Power 30
  2398. Miracle Idol Draco Meteor: Power โ†‘ 30
  2399. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2400. Grid Expand Unlock: 20/5/2025 06:00:00
  2401.  
  2402.  
  2403. ================================END================================
  2404. No. 108 Arc Suit Alder & Volcarona (Maleโ™‚๏ธ)
  2405.  
  2406. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2407. HP 10
  2408. HP 10
  2409. Color Grid: ๐ŸŸฆ Blue (Stat)
  2410.  
  2411. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2412. Sp. Atk 5
  2413. Sp. Atk 5
  2414. Color Grid: ๐ŸŸฆ Blue (Stat)
  2415.  
  2416. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2417. Defense 5
  2418. Defense 5
  2419. Color Grid: ๐ŸŸฆ Blue (Stat)
  2420.  
  2421. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2422. Sp. Atk 5
  2423. Sp. Atk 5
  2424. Color Grid: ๐ŸŸฆ Blue (Stat)
  2425.  
  2426. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2427. Sp. Def 5
  2428. Sp. Def 5
  2429. Color Grid: ๐ŸŸฆ Blue (Stat)
  2430.  
  2431. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2432. Speed 5
  2433. Speed 5
  2434. Color Grid: ๐ŸŸฆ Blue (Stat)
  2435.  
  2436. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2437. Requirements: 1 or more adjacent tiles must be activated
  2438. Requirements: Move level must be 2 or higher
  2439. Sp. Atk 20
  2440. Sp. Atk 20
  2441. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  2442.  
  2443. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2444. Requirements: 1 or more adjacent tiles must be activated
  2445. Requirements: Move level must be 3 or higher
  2446. Unmatched Talent Divine Bug Buzz: Power 50
  2447. Unmatched Talent Divine Bug Buzz: Power โ†‘ 50
  2448. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  2449.  
  2450. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2451. Requirements: 1 or more adjacent tiles must be activated
  2452. Requirements: Move level must be 4 or higher
  2453. Bug Zone Extension 3
  2454. Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field.
  2455. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  2456.  
  2457. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2458. Requirements: 1 or more adjacent tiles must be activated
  2459. Requirements: Move level must be 5 or higher
  2460. 1st S-Move: Restore B-Move MP 1
  2461. Restores one MP of the userโ€™s buddy move the first time its sync move is used each battle.
  2462. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  2463.  
  2464. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2465. Requirements: 1 or more adjacent tiles must be activated
  2466. Defense 5
  2467. Defense 5
  2468. Color Grid: ๐ŸŸฆ Blue (Stat)
  2469.  
  2470. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2471. Requirements: 1 or more adjacent tiles must be activated
  2472. Sp. Atk 5
  2473. Sp. Atk 5
  2474. Color Grid: ๐ŸŸฆ Blue (Stat)
  2475.  
  2476. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2477. Requirements: 1 or more adjacent tiles must be activated
  2478. Sp. Def 5
  2479. Sp. Def 5
  2480. Color Grid: ๐ŸŸฆ Blue (Stat)
  2481.  
  2482. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2483. Requirements: 1 or more adjacent tiles must be activated
  2484. Hyper Beam: Power 2
  2485. Hyper Beam: Power โ†‘ 2
  2486. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2487.  
  2488. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2489. Requirements: 1 or more adjacent tiles must be activated
  2490. Dauntless
  2491. Sp. Atk cannot be lowered.
  2492. Color Grid: ๐ŸŸจ Yellow (Passive)
  2493.  
  2494. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2495. Requirements: 1 or more adjacent tiles must be activated
  2496. Requirements: Move level must be 2 or higher
  2497. Bug Zone: Status Immunity
  2498. Status conditions cannot be inflicted on the user when the zone is a Bug Zone.
  2499. Color Grid: ๐ŸŸจ Yellow (Passive)
  2500.  
  2501. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2502. Requirements: 1 or more adjacent tiles must be activated
  2503. Requirements: Move level must be 2 or higher
  2504. Hyper Beam: Power 2
  2505. Hyper Beam: Power โ†‘ 2
  2506. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2507.  
  2508. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2509. Requirements: 1 or more adjacent tiles must be activated
  2510. Requirements: Move level must be 2 or higher
  2511. Hyper Beam: Move Gauge Refresh 3
  2512. Move: Hyper Beam
  2513. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2514. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2515.  
  2516. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2517. Requirements: 1 or more adjacent tiles must be activated
  2518. Requirements: Move level must be 3 or higher
  2519. We Are One!: Move: Special Boost โ†‘2 9
  2520. Move: We Are One!
  2521. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks when its move is successful.
  2522. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2523.  
  2524. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2525. Requirements: 1 or more adjacent tiles must be activated
  2526. Requirements: Move level must be 3 or higher
  2527. 1st T-Move: Sync CD โ†“ 1
  2528. Reduces the userโ€™s sync move countdown by one the first time its Trainer uses a move each battle.
  2529. Color Grid: ๐ŸŸจ Yellow (Passive)
  2530.  
  2531. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2532. Requirements: 1 or more adjacent tiles must be activated
  2533. Defense 5
  2534. Defense 5
  2535. Color Grid: ๐ŸŸฆ Blue (Stat)
  2536.  
  2537. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2538. Requirements: 1 or more adjacent tiles must be activated
  2539. Sp. Def 5
  2540. Sp. Def 5
  2541. Color Grid: ๐ŸŸฆ Blue (Stat)
  2542.  
  2543. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2544. Requirements: 1 or more adjacent tiles must be activated
  2545. Hyper Beam: Power 2
  2546. Hyper Beam: Power โ†‘ 2
  2547. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2548.  
  2549. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2550. Requirements: 1 or more adjacent tiles must be activated
  2551. Hyper Beam: Power 2
  2552. Hyper Beam: Power โ†‘ 2
  2553. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2554.  
  2555. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2556. Requirements: 1 or more adjacent tiles must be activated
  2557. Hyper Beam: Power 2
  2558. Hyper Beam: Power โ†‘ 2
  2559. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2560.  
  2561. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2562. Requirements: 1 or more adjacent tiles must be activated
  2563. Requirements: Move level must be 2 or higher
  2564. Speed 20
  2565. Speed 20
  2566. Color Grid: ๐ŸŸฆ Blue (Stat)
  2567.  
  2568. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2569. Requirements: 1 or more adjacent tiles must be activated
  2570. Requirements: Move level must be 2 or higher
  2571. Potion: MP Refresh 2
  2572. Move: Potion
  2573. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2574. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2575.  
  2576. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2577. Requirements: 1 or more adjacent tiles must be activated
  2578. Requirements: Move level must be 2 or higher
  2579. Hyper Beam: Move: MG โ†‘2 9
  2580. Move: Hyper Beam
  2581. Charges the userโ€™s move gauge by two when its move is successful.
  2582. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2583.  
  2584. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2585. Requirements: 1 or more adjacent tiles must be activated
  2586. Requirements: Move level must be 3 or higher
  2587. Potion: Master Healer 1
  2588. Move: Potion
  2589. Increases the amount of HP restored by the userโ€™s healing moves.
  2590. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2591.  
  2592. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2593. Requirements: 1 or more adjacent tiles must be activated
  2594. Requirements: Move level must be 3 or higher
  2595. Brainpower
  2596. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  2597. Color Grid: ๐ŸŸจ Yellow (Passive)
  2598.  
  2599. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2600. Requirements: 1 or more adjacent tiles must be activated
  2601. Speed 5
  2602. Speed 5
  2603. Color Grid: ๐ŸŸฆ Blue (Stat)
  2604.  
  2605. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2606. Requirements: 1 or more adjacent tiles must be activated
  2607. HP 10
  2608. HP 10
  2609. Color Grid: ๐ŸŸฆ Blue (Stat)
  2610.  
  2611. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2612. Requirements: 1 or more adjacent tiles must be activated
  2613. Almighty Sun Hyper Beam: Power 2
  2614. Almighty Sun Hyper Beam: Power โ†‘ 2
  2615. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2616.  
  2617. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2618. Requirements: 1 or more adjacent tiles must be activated
  2619. Almighty Sun Hyper Beam: Power 2
  2620. Almighty Sun Hyper Beam: Power โ†‘ 2
  2621. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2622.  
  2623. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2624. Requirements: 1 or more adjacent tiles must be activated
  2625. Almighty Sun Hyper Beam: Power 2
  2626. Almighty Sun Hyper Beam: Power โ†‘ 2
  2627. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2628.  
  2629. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2630. Requirements: 1 or more adjacent tiles must be activated
  2631. Requirements: Move level must be 2 or higher
  2632. We Are One!: MP Refresh 2
  2633. Move: We Are One!
  2634. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2635. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2636.  
  2637. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2638. Requirements: 1 or more adjacent tiles must be activated
  2639. Requirements: Move level must be 2 or higher
  2640. Bug Zone: All Stats โ†“ Immunity
  2641. The userโ€™s stats cannot be lowered when the zone is a Bug Zone.
  2642. Color Grid: ๐ŸŸจ Yellow (Passive)
  2643.  
  2644. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2645. Requirements: 1 or more adjacent tiles must be activated
  2646. Requirements: Move level must be 2 or higher
  2647. We Are One!: BOGO 9
  2648. Move: We Are One!
  2649. Applies the Free Move Next effect to the user when its move is successful.
  2650. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2651.  
  2652. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2653. Requirements: 1 or more adjacent tiles must be activated
  2654. Requirements: Move level must be 3 or higher
  2655. Hit: Sp. Def โ†“2 9
  2656. Lowers the targetโ€™s Sp.ย Def by two stat ranks when the userโ€™s attack move against it is successful.
  2657. Color Grid: ๐ŸŸจ Yellow (Passive)
  2658.  
  2659. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2660. Requirements: 1 or more adjacent tiles must be activated
  2661. Requirements: Move level must be 3 or higher
  2662. Opp Rebuff โ†“: P-Moves โ†‘ & S-Moves โ†‘ 3
  2663. Powers up the userโ€™s moves and sync move when the targetโ€™s Type Rebuff is lowered.
  2664. Color Grid: ๐ŸŸจ Yellow (Passive)
  2665.  
  2666. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2667. Requirements: 1 or more adjacent tiles must be activated
  2668. Sp. Atk 5
  2669. Sp. Atk 5
  2670. Color Grid: ๐ŸŸฆ Blue (Stat)
  2671.  
  2672. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2673. Requirements: 1 or more adjacent tiles must be activated
  2674. Defense 5
  2675. Defense 5
  2676. Color Grid: ๐ŸŸฆ Blue (Stat)
  2677.  
  2678. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2679. Requirements: 1 or more adjacent tiles must be activated
  2680. Sp. Def 5
  2681. Sp. Def 5
  2682. Color Grid: ๐ŸŸฆ Blue (Stat)
  2683.  
  2684. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2685. Requirements: 1 or more adjacent tiles must be activated
  2686. Speed 5
  2687. Speed 5
  2688. Color Grid: ๐ŸŸฆ Blue (Stat)
  2689.  
  2690. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2691. Requirements: 1 or more adjacent tiles must be activated
  2692. Almighty Sun Hyper Beam: Power 2
  2693. Almighty Sun Hyper Beam: Power โ†‘ 2
  2694. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2695.  
  2696. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2697. Requirements: 1 or more adjacent tiles must be activated
  2698. Requirements: Move level must be 2 or higher
  2699. Almighty Sun Hyper Beam: Power 2
  2700. Almighty Sun Hyper Beam: Power โ†‘ 2
  2701. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2702.  
  2703. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2704. Requirements: 1 or more adjacent tiles must be activated
  2705. Requirements: Move level must be 2 or higher
  2706. Insect Acceleration 2
  2707. Quickly charges the move gauge when the zone is a Bug Zone.
  2708. Color Grid: ๐ŸŸจ Yellow (Passive)
  2709.  
  2710. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2711. Requirements: 1 or more adjacent tiles must be activated
  2712. Requirements: Move level must be 2 or higher
  2713. Almighty Sun Hyper Beam: Move Gauge Refresh 3
  2714. Move: Almighty Sun Hyper Beam
  2715. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2716. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2717.  
  2718. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2719. Requirements: 1 or more adjacent tiles must be activated
  2720. Requirements: Move level must be 3 or higher
  2721. Ally Sets Bug Zone: Special Boost โ†‘1 9
  2722. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when an ally turns the field of playโ€™s zone into a Bug Zone.
  2723. Color Grid: ๐ŸŸจ Yellow (Passive)
  2724.  
  2725. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2726. Requirements: 1 or more adjacent tiles must be activated
  2727. Requirements: Move level must be 3 or higher
  2728. Rejuvenate 6
  2729. Charges the userโ€™s move gauge by six after using its sync move.
  2730. Color Grid: ๐ŸŸจ Yellow (Passive)
  2731.  
  2732. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2733. Requirements: 1 or more adjacent tiles must be activated
  2734. Requirements: Move level must be 3 or higher
  2735. Unmatched Talent Divine Bug Buzz: Power 25
  2736. Unmatched Talent Divine Bug Buzz: Power โ†‘ 25
  2737. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2738.  
  2739. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2740. Requirements: 1 or more adjacent tiles must be activated
  2741. Requirements: Move level must be 3 or higher
  2742. Unmatched Talent Divine Bug Buzz: Power 25
  2743. Unmatched Talent Divine Bug Buzz: Power โ†‘ 25
  2744. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2745.  
  2746.  
  2747. ================================END================================
  2748. No. 112 N & Archeops (Maleโ™‚๏ธ)
  2749.  
  2750. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2751. HP 10
  2752. HP 10
  2753. Color Grid: ๐ŸŸฆ Blue (Stat)
  2754.  
  2755. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2756. Attack 5
  2757. Attack 5
  2758. Color Grid: ๐ŸŸฆ Blue (Stat)
  2759.  
  2760. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2761. Defense 5
  2762. Defense 5
  2763. Color Grid: ๐ŸŸฆ Blue (Stat)
  2764.  
  2765. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2766. Attack 5
  2767. Attack 5
  2768. Color Grid: ๐ŸŸฆ Blue (Stat)
  2769.  
  2770. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2771. Sp. Def 5
  2772. Sp. Def 5
  2773. Color Grid: ๐ŸŸฆ Blue (Stat)
  2774.  
  2775. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2776. Speed 5
  2777. Speed 5
  2778. Color Grid: ๐ŸŸฆ Blue (Stat)
  2779.  
  2780. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2781. Requirements: 1 or more adjacent tiles must be activated
  2782. HP 10
  2783. HP 10
  2784. Color Grid: ๐ŸŸฆ Blue (Stat)
  2785.  
  2786. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2787. Requirements: 1 or more adjacent tiles must be activated
  2788. Headstrong
  2789. Attack cannot be lowered.
  2790. Color Grid: ๐ŸŸจ Yellow (Passive)
  2791.  
  2792. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2793. Requirements: 1 or more adjacent tiles must be activated
  2794. Attack 5
  2795. Attack 5
  2796. Color Grid: ๐ŸŸฆ Blue (Stat)
  2797.  
  2798. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2799. Requirements: 1 or more adjacent tiles must be activated
  2800. Rock Slide: Power 3
  2801. Rock Slide: Power โ†‘ 3
  2802. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2803.  
  2804. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2805. Requirements: 1 or more adjacent tiles must be activated
  2806. Requirements: Move level must be 2 or higher
  2807. Rock Slide: Power 3
  2808. Rock Slide: Power โ†‘ 3
  2809. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2810.  
  2811. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2812. Requirements: 1 or more adjacent tiles must be activated
  2813. Requirements: Move level must be 2 or higher
  2814. Rock Slide: Move Gauge Refresh 2
  2815. Move: Rock Slide
  2816. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  2817. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2818.  
  2819. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2820. Requirements: 1 or more adjacent tiles must be activated
  2821. Requirements: Move level must be 2 or higher
  2822. Speed 10
  2823. Speed 10
  2824. Color Grid: ๐ŸŸฆ Blue (Stat)
  2825.  
  2826. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2827. Requirements: 1 or more adjacent tiles must be activated
  2828. Requirements: Move level must be 3 or higher
  2829. Youโ€™ll Never Defeat Me!: Berserker 2
  2830. Move: Youโ€™ll Never Defeat Me!
  2831. Raises the userโ€™s Attack by two stat ranks when its move is successful.
  2832. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2833.  
  2834. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2835. Requirements: 1 or more adjacent tiles must be activated
  2836. Requirements: Move level must be 3 or higher
  2837. Youโ€™ll Never Defeat Me!: Team Brawn Gain 9
  2838. Move: Youโ€™ll Never Defeat Me!
  2839. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  2840. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2841.  
  2842. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2843. Requirements: 1 or more adjacent tiles must be activated
  2844. Speed 5
  2845. Speed 5
  2846. Color Grid: ๐ŸŸฆ Blue (Stat)
  2847.  
  2848. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2849. Requirements: 1 or more adjacent tiles must be activated
  2850. Attack 5
  2851. Attack 5
  2852. Color Grid: ๐ŸŸฆ Blue (Stat)
  2853.  
  2854. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2855. Requirements: 1 or more adjacent tiles must be activated
  2856. Defense 5
  2857. Defense 5
  2858. Color Grid: ๐ŸŸฆ Blue (Stat)
  2859.  
  2860. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2861. Requirements: 1 or more adjacent tiles must be activated
  2862. Rock Slide: Power 3
  2863. Rock Slide: Power โ†‘ 3
  2864. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2865.  
  2866. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2867. Requirements: 1 or more adjacent tiles must be activated
  2868. Requirements: Move level must be 2 or higher
  2869. Rock Slide: Power 3
  2870. Rock Slide: Power โ†‘ 3
  2871. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2872.  
  2873. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2874. Requirements: 1 or more adjacent tiles must be activated
  2875. Requirements: Move level must be 2 or higher
  2876. Rock Slide: Power 3
  2877. Rock Slide: Power โ†‘ 3
  2878. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2879.  
  2880. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2881. Requirements: 1 or more adjacent tiles must be activated
  2882. Requirements: Move level must be 2 or higher
  2883. Attack 10
  2884. Attack 10
  2885. Color Grid: ๐ŸŸฆ Blue (Stat)
  2886.  
  2887. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2888. Requirements: 1 or more adjacent tiles must be activated
  2889. Requirements: Move level must be 3 or higher
  2890. Use Status P-Move on Opp: Defense โ†“ 9
  2891. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s Pokรฉmon uses a status move targeting that opponent.
  2892. Color Grid: ๐ŸŸจ Yellow (Passive)
  2893.  
  2894. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2895. Requirements: 1 or more adjacent tiles must be activated
  2896. Requirements: Move level must be 3 or higher
  2897. Insult to Injury
  2898. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  2899. Color Grid: ๐ŸŸจ Yellow (Passive)
  2900.  
  2901. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2902. Requirements: 1 or more adjacent tiles must be activated
  2903. Sp. Def 5
  2904. Sp. Def 5
  2905. Color Grid: ๐ŸŸฆ Blue (Stat)
  2906.  
  2907. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2908. Requirements: 1 or more adjacent tiles must be activated
  2909. Defense 5
  2910. Defense 5
  2911. Color Grid: ๐ŸŸฆ Blue (Stat)
  2912.  
  2913. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2914. Requirements: 1 or more adjacent tiles must be activated
  2915. Sp. Def 5
  2916. Sp. Def 5
  2917. Color Grid: ๐ŸŸฆ Blue (Stat)
  2918.  
  2919. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2920. Requirements: 1 or more adjacent tiles must be activated
  2921. Speed 5
  2922. Speed 5
  2923. Color Grid: ๐ŸŸฆ Blue (Stat)
  2924.  
  2925. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2926. Requirements: 1 or more adjacent tiles must be activated
  2927. Attack 5
  2928. Attack 5
  2929. Color Grid: ๐ŸŸฆ Blue (Stat)
  2930.  
  2931. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2932. Requirements: 1 or more adjacent tiles must be activated
  2933. Sand Shelter
  2934. Protects the user from damage from a sandstorm.
  2935. Color Grid: ๐ŸŸจ Yellow (Passive)
  2936.  
  2937. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2938. Requirements: 1 or more adjacent tiles must be activated
  2939. Requirements: Move level must be 2 or higher
  2940. Leer: Move Gauge Refresh 2
  2941. Move: Leer
  2942. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  2943. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2944.  
  2945. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2946. Requirements: 1 or more adjacent tiles must be activated
  2947. Requirements: Move level must be 2 or higher
  2948. Youโ€™ll Never Defeat Me!: MP Refresh 2
  2949. Move: Youโ€™ll Never Defeat Me!
  2950. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2951. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2952.  
  2953. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2954. Requirements: 1 or more adjacent tiles must be activated
  2955. Requirements: Move level must be 2 or higher
  2956. Catalyst
  2957. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2958. Color Grid: ๐ŸŸจ Yellow (Passive)
  2959.  
  2960. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2961. Requirements: 1 or more adjacent tiles must be activated
  2962. Requirements: Move level must be 3 or higher
  2963. Strike: Sync Move Boost โ†‘1 9
  2964. Increases the userโ€™s Sync Moveย โ†‘ Next effect by oneย rank when its attack move hits. If the move has the Multistrike effect tag, increases the userโ€™s Sync Moveย โ†‘ Next effect by oneย rank for each hit.
  2965. Color Grid: ๐ŸŸจ Yellow (Passive)
  2966.  
  2967. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2968. Requirements: 1 or more adjacent tiles must be activated
  2969. Requirements: Move level must be 3 or higher
  2970. Pecking Order
  2971. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s sync move.
  2972. Color Grid: ๐ŸŸจ Yellow (Passive)
  2973.  
  2974. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2975. Requirements: 1 or more adjacent tiles must be activated
  2976. Defense 5
  2977. Defense 5
  2978. Color Grid: ๐ŸŸฆ Blue (Stat)
  2979.  
  2980. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2981. Requirements: 1 or more adjacent tiles must be activated
  2982. Sp. Def 5
  2983. Sp. Def 5
  2984. Color Grid: ๐ŸŸฆ Blue (Stat)
  2985.  
  2986. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2987. Requirements: 1 or more adjacent tiles must be activated
  2988. Speed 5
  2989. Speed 5
  2990. Color Grid: ๐ŸŸฆ Blue (Stat)
  2991.  
  2992. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2993. Requirements: 1 or more adjacent tiles must be activated
  2994. HP 10
  2995. HP 10
  2996. Color Grid: ๐ŸŸฆ Blue (Stat)
  2997.  
  2998. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2999. Requirements: 1 or more adjacent tiles must be activated
  3000. Attack 5
  3001. Attack 5
  3002. Color Grid: ๐ŸŸฆ Blue (Stat)
  3003.  
  3004. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3005. Requirements: 1 or more adjacent tiles must be activated
  3006. HP 10
  3007. HP 10
  3008. Color Grid: ๐ŸŸฆ Blue (Stat)
  3009.  
  3010. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3011. Requirements: 1 or more adjacent tiles must be activated
  3012. Requirements: Move level must be 2 or higher
  3013. X Attack: MP Refresh 2
  3014. Move: X Attack
  3015. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3016. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3017.  
  3018. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3019. Requirements: 1 or more adjacent tiles must be activated
  3020. Requirements: Move level must be 2 or higher
  3021. Rock Slide: Accuracy 10
  3022. Rock Slide: Accuracy โ†‘ 10
  3023. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3024.  
  3025. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3026. Requirements: 1 or more adjacent tiles must be activated
  3027. Requirements: Move level must be 2 or higher
  3028. Flabbergast 4
  3029. Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  3030. Color Grid: ๐ŸŸจ Yellow (Passive)
  3031.  
  3032. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3033. Requirements: 1 or more adjacent tiles must be activated
  3034. Requirements: Move level must be 3 or higher
  3035. Super Infliction 9
  3036. Applies the Supereffectiveย โ†‘ Next effect to the user when its Pokรฉmon uses a status move.
  3037. Color Grid: ๐ŸŸจ Yellow (Passive)
  3038.  
  3039. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3040. Requirements: 1 or more adjacent tiles must be activated
  3041. Requirements: Move level must be 3 or higher
  3042. Rock Slide: Aggravation 1
  3043. Move: Rock Slide
  3044. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  3045. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3046.  
  3047. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3048. Requirements: 1 or more adjacent tiles must be activated
  3049. Requirements: Move level must be 3 or higher
  3050. Soaring Ancient Dreams Rock Impact: Power 25
  3051. Soaring Ancient Dreams Rock Impact: Power โ†‘ 25
  3052. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3053.  
  3054. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3055. Requirements: 1 or more adjacent tiles must be activated
  3056. Requirements: Move level must be 3 or higher
  3057. Soaring Ancient Dreams Rock Impact: Power 25
  3058. Soaring Ancient Dreams Rock Impact: Power โ†‘ 25
  3059. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3060.  
  3061.  
  3062. ================================END================================
  3063. No. 113 May & Mudkip/Marshtomp/Swampert (Femaleโ™€๏ธ)
  3064.  
  3065. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3066. Requirements: 1 or more adjacent tiles must be activated
  3067. Best Buddy Muddy Water: Power 30
  3068. Best Buddy Muddy Water: Power โ†‘ 30
  3069. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3070. Grid Expand Unlock: 20/5/2025 06:00:00
  3071.  
  3072. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3073. Requirements: 1 or more adjacent tiles must be activated
  3074. Best Buddy Muddy Water: Power 30
  3075. Best Buddy Muddy Water: Power โ†‘ 30
  3076. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3077. Grid Expand Unlock: 20/5/2025 06:00:00
  3078.  
  3079. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3080. Requirements: 1 or more adjacent tiles must be activated
  3081. Best Buddy Muddy Water: Power 30
  3082. Best Buddy Muddy Water: Power โ†‘ 30
  3083. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3084. Grid Expand Unlock: 20/5/2025 06:00:00
  3085.  
  3086.  
  3087. ================================END================================
  3088. No. 113 May (Anniversary 2022) & Latias (Femaleโ™€๏ธ)
  3089.  
  3090. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3091. Requirements: 1 or more adjacent tiles must be activated
  3092. Friendship Forging Mist Ball: Power 30
  3093. Friendship Forging Mist Ball: Power โ†‘ 30
  3094. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3095. Grid Expand Unlock: 20/5/2025 06:00:00
  3096.  
  3097. Cell 56 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3098. Requirements: 1 or more adjacent tiles must be activated
  3099. Friendship Forging Mist Ball: Power 30
  3100. Friendship Forging Mist Ball: Power โ†‘ 30
  3101. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3102. Grid Expand Unlock: 20/5/2025 06:00:00
  3103.  
  3104. Cell 57 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3105. Requirements: 1 or more adjacent tiles must be activated
  3106. Friendship Forging Mist Ball: Power 30
  3107. Friendship Forging Mist Ball: Power โ†‘ 30
  3108. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3109. Grid Expand Unlock: 20/5/2025 06:00:00
  3110.  
  3111.  
  3112. ================================END================================
  3113. No. 113 May (Spring 2021) & Lopunny (Femaleโ™€๏ธ)
  3114.  
  3115. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3116. Requirements: 1 or more adjacent tiles must be activated
  3117. Heart-Thumping Normal Impact: Power 45
  3118. Heart-Thumping Normal Impact: Power โ†‘ 45
  3119. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3120. Grid Expand Unlock: 20/5/2025 06:00:00
  3121.  
  3122. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3123. Requirements: 1 or more adjacent tiles must be activated
  3124. Heart-Thumping Normal Impact: Power 45
  3125. Heart-Thumping Normal Impact: Power โ†‘ 45
  3126. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3127. Grid Expand Unlock: 20/5/2025 06:00:00
  3128.  
  3129. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3130. Requirements: 1 or more adjacent tiles must be activated
  3131. Heart-Thumping Fighting Impact: Power 90
  3132. Heart-Thumping Fighting Impact: Power โ†‘ 90
  3133. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3134. Grid Expand Unlock: 20/5/2025 06:00:00
  3135.  
  3136.  
  3137. ================================END================================
  3138. No. 113 Sygna Suit May & Blaziken (Maleโ™‚๏ธ)
  3139.  
  3140. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3141. Requirements: 1 or more adjacent tiles must be activated
  3142. All About Us Blaze Kick: Power 30
  3143. All About Us Blaze Kick: Power โ†‘ 30
  3144. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3145. Grid Expand Unlock: 20/5/2025 06:00:00
  3146.  
  3147. Cell 56 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3148. Requirements: 1 or more adjacent tiles must be activated
  3149. All About Us Blaze Kick: Power 30
  3150. All About Us Blaze Kick: Power โ†‘ 30
  3151. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3152. Grid Expand Unlock: 20/5/2025 06:00:00
  3153.  
  3154. Cell 57 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3155. Requirements: 1 or more adjacent tiles must be activated
  3156. All About Us Blaze Kick: Power 30
  3157. All About Us Blaze Kick: Power โ†‘ 30
  3158. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3159. Grid Expand Unlock: 20/5/2025 06:00:00
  3160.  
  3161.  
  3162. ================================END================================
  3163. No. 119 Marnie (Palentine's 2022) & Mawile (Femaleโ™€๏ธ)
  3164.  
  3165. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3166. Requirements: 1 or more adjacent tiles must be activated
  3167. Sweetheart Steel Impact: Power 30
  3168. Sweetheart Steel Impact: Power โ†‘ 30
  3169. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3170. Grid Expand Unlock: 20/5/2025 06:00:00
  3171.  
  3172. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3173. Requirements: 1 or more adjacent tiles must be activated
  3174. Sweetheart Steel Impact: Power 30
  3175. Sweetheart Steel Impact: Power โ†‘ 30
  3176. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3177. Grid Expand Unlock: 20/5/2025 06:00:00
  3178.  
  3179. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3180. Requirements: 1 or more adjacent tiles must be activated
  3181. Sweetheart Steel Impact: Power 30
  3182. Sweetheart Steel Impact: Power โ†‘ 30
  3183. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3184. Grid Expand Unlock: 20/5/2025 06:00:00
  3185.  
  3186.  
  3187. ================================END================================
  3188. No. 120 Diantha & Gardevoir (Femaleโ™€๏ธ)
  3189.  
  3190. Cell 55 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3191. Requirements: 1 or more adjacent tiles must be activated
  3192. Master Thespian Moonblast: Power 30
  3193. Master Thespian Moonblast: Power โ†‘ 30
  3194. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3195. Grid Expand Unlock: 20/5/2025 06:00:00
  3196.  
  3197. Cell 56 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3198. Requirements: 1 or more adjacent tiles must be activated
  3199. Master Thespian Moonblast: Power 30
  3200. Master Thespian Moonblast: Power โ†‘ 30
  3201. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3202. Grid Expand Unlock: 20/5/2025 06:00:00
  3203.  
  3204. Cell 57 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3205. Requirements: 1 or more adjacent tiles must be activated
  3206. Master Thespian Moonblast: Power 30
  3207. Master Thespian Moonblast: Power โ†‘ 30
  3208. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3209. Grid Expand Unlock: 20/5/2025 06:00:00
  3210.  
  3211.  
  3212. ================================END================================
  3213. No. 120 Sygna Suit Diantha & Diancie โœจ(Genderless)
  3214.  
  3215. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3216. Requirements: 1 or more adjacent tiles must be activated
  3217. Noble Beauty Diamond Storm: Power 30
  3218. Noble Beauty Diamond Storm: Power โ†‘ 30
  3219. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3220. Grid Expand Unlock: 20/5/2025 06:00:00
  3221.  
  3222. Cell 56 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3223. Requirements: 1 or more adjacent tiles must be activated
  3224. Noble Beauty Diamond Storm: Power 30
  3225. Noble Beauty Diamond Storm: Power โ†‘ 30
  3226. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3227. Grid Expand Unlock: 20/5/2025 06:00:00
  3228.  
  3229. Cell 57 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3230. Requirements: 1 or more adjacent tiles must be activated
  3231. Noble Beauty Diamond Storm: Power 30
  3232. Noble Beauty Diamond Storm: Power โ†‘ 30
  3233. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3234. Grid Expand Unlock: 20/5/2025 06:00:00
  3235.  
  3236.  
  3237. ================================END================================
  3238. No. 121 Selene (Special Costume) & Scizor (Femaleโ™€๏ธ)
  3239.  
  3240. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3241. Requirements: 1 or more adjacent tiles must be activated
  3242. Crushing Red Justice Steel Impact: Power 30
  3243. Crushing Red Justice Steel Impact: Power โ†‘ 30
  3244. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3245. Grid Expand Unlock: 20/5/2025 06:00:00
  3246.  
  3247. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3248. Requirements: 1 or more adjacent tiles must be activated
  3249. Crushing Red Justice Steel Impact: Power 30
  3250. Crushing Red Justice Steel Impact: Power โ†‘ 30
  3251. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3252. Grid Expand Unlock: 20/5/2025 06:00:00
  3253.  
  3254. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3255. Requirements: 1 or more adjacent tiles must be activated
  3256. Crushing Red Justice Steel Impact: Power 30
  3257. Crushing Red Justice Steel Impact: Power โ†‘ 30
  3258. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3259. Grid Expand Unlock: 20/5/2025 06:00:00
  3260.  
  3261.  
  3262. ================================END================================
  3263. No. 140 Sidney & Absol (Maleโ™‚๏ธ)
  3264.  
  3265. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3266. Requirements: 1 or more adjacent tiles must be activated
  3267. Most Excellent Night Slash: Power 30
  3268. Most Excellent Night Slash: Power โ†‘ 30
  3269. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3270. Grid Expand Unlock: 20/5/2025 06:00:00
  3271.  
  3272. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3273. Requirements: 1 or more adjacent tiles must be activated
  3274. Most Excellent Night Slash: Power 30
  3275. Most Excellent Night Slash: Power โ†‘ 30
  3276. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3277. Grid Expand Unlock: 20/5/2025 06:00:00
  3278.  
  3279. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3280. Requirements: 1 or more adjacent tiles must be activated
  3281. Most Excellent Night Slash: Power 30
  3282. Most Excellent Night Slash: Power โ†‘ 30
  3283. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3284. Grid Expand Unlock: 20/5/2025 06:00:00
  3285.  
  3286.  
  3287. ================================END================================
  3288. No. 149 Sygna Suit Bede & Iron Valiant (Genderless)
  3289.  
  3290. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3291. HP 10
  3292. HP 10
  3293. Color Grid: ๐ŸŸฆ Blue (Stat)
  3294.  
  3295. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3296. Attack 5
  3297. Attack 5
  3298. Color Grid: ๐ŸŸฆ Blue (Stat)
  3299.  
  3300. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3301. Defense 5
  3302. Defense 5
  3303. Color Grid: ๐ŸŸฆ Blue (Stat)
  3304.  
  3305. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3306. Sp. Atk 5
  3307. Sp. Atk 5
  3308. Color Grid: ๐ŸŸฆ Blue (Stat)
  3309.  
  3310. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3311. Sp. Def 5
  3312. Sp. Def 5
  3313. Color Grid: ๐ŸŸฆ Blue (Stat)
  3314.  
  3315. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3316. Speed 5
  3317. Speed 5
  3318. Color Grid: ๐ŸŸฆ Blue (Stat)
  3319.  
  3320. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3321. Requirements: 1 or more adjacent tiles must be activated
  3322. Requirements: Move level must be 2 or higher
  3323. Dragon Guard
  3324. Reduces damage when the user is attacked by Dragon-type moves.
  3325. Color Grid: ๐ŸŸจ Yellow (Passive)
  3326.  
  3327. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3328. Requirements: 1 or more adjacent tiles must be activated
  3329. Requirements: Move level must be 4 or higher
  3330. 1 on Opp Field & Hit: Free Move Next 9
  3331. Applies the Free Move Next effect to the user when its attack move is successful while there is only one Pokรฉmon on the opponentโ€™s field of play.
  3332. Color Grid: ๐ŸŸจ Yellow (Passive)
  3333.  
  3334. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3335. Requirements: 1 or more adjacent tiles must be activated
  3336. Requirements: Move level must be 5 or higher
  3337. Sync Burst 1
  3338. Restores one MP for the user the first time its sync move is used each battle.
  3339. Color Grid: ๐ŸŸจ Yellow (Passive)
  3340.  
  3341. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3342. Requirements: 1 or more adjacent tiles must be activated
  3343. Requirements: Move level must be 2 or higher
  3344. Unflappable
  3345. Prevents the user from flinching.
  3346. Color Grid: ๐ŸŸจ Yellow (Passive)
  3347.  
  3348. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3349. Requirements: 1 or more adjacent tiles must be activated
  3350. Requirements: Move level must be 4 or higher
  3351. Hit: Defense โ†“ & Sp. Def โ†“ 9
  3352. Lowers the targetโ€™s Defense and Sp.ย Def by one stat rank when the userโ€™s attack move is successful.
  3353. Color Grid: ๐ŸŸจ Yellow (Passive)
  3354.  
  3355. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3356. Requirements: 1 or more adjacent tiles must be activated
  3357. Requirements: Move level must be 5 or higher
  3358. S-Move: Physical Boost โ†‘2 & Special Boost โ†‘2 9
  3359. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by twoย ranks after using its sync move.
  3360. Color Grid: ๐ŸŸจ Yellow (Passive)
  3361.  
  3362. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3363. Requirements: 1 or more adjacent tiles must be activated
  3364. Defense 5
  3365. Defense 5
  3366. Color Grid: ๐ŸŸฆ Blue (Stat)
  3367.  
  3368. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3369. Requirements: 1 or more adjacent tiles must be activated
  3370. Speed 5
  3371. Speed 5
  3372. Color Grid: ๐ŸŸฆ Blue (Stat)
  3373.  
  3374. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3375. Requirements: 1 or more adjacent tiles must be activated
  3376. Close Combat: Power 3
  3377. Close Combat: Power โ†‘ 3
  3378. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3379.  
  3380. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3381. Requirements: 1 or more adjacent tiles must be activated
  3382. Close Combat: Power 3
  3383. Close Combat: Power โ†‘ 3
  3384. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3385.  
  3386. Cell 17 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3387. Requirements: 1 or more adjacent tiles must be activated
  3388. Requirements: Move level must be 2 or higher
  3389. Close Combat: Power 3
  3390. Close Combat: Power โ†‘ 3
  3391. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3392.  
  3393. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3394. Requirements: 1 or more adjacent tiles must be activated
  3395. Requirements: Move level must be 2 or higher
  3396. Close Combat: Move Gauge Refresh 3
  3397. Move: Close Combat
  3398. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3399. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3400.  
  3401. Cell 19 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3402. Requirements: 1 or more adjacent tiles must be activated
  3403. Requirements: Move level must be 2 or higher
  3404. Booster Energy: MP Refresh 2
  3405. Move: Booster Energy
  3406. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3407. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3408.  
  3409. Cell 20 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3410. Requirements: 1 or more adjacent tiles must be activated
  3411. Requirements: Move level must be 3 or higher
  3412. Booster Energy: BOGO 9
  3413. Move: Booster Energy
  3414. Applies the Free Move Next effect to the user when its move is successful.
  3415. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3416.  
  3417. Cell 21 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3418. Requirements: 1 or more adjacent tiles must be activated
  3419. Requirements: Move level must be 3 or higher
  3420. 1 on Opp Field & Hit: Phys & Spec Boost โ†‘1 9
  3421. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful while there is only one Pokรฉmon on the opponentโ€™s field of play.
  3422. Color Grid: ๐ŸŸจ Yellow (Passive)
  3423.  
  3424. Cell 22 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3425. Requirements: 1 or more adjacent tiles must be activated
  3426. Sp. Atk 5
  3427. Sp. Atk 5
  3428. Color Grid: ๐ŸŸฆ Blue (Stat)
  3429.  
  3430. Cell 23 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3431. Requirements: 1 or more adjacent tiles must be activated
  3432. Attack 5
  3433. Attack 5
  3434. Color Grid: ๐ŸŸฆ Blue (Stat)
  3435.  
  3436. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3437. Requirements: 1 or more adjacent tiles must be activated
  3438. Close Combat: Power 3
  3439. Close Combat: Power โ†‘ 3
  3440. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3441.  
  3442. Cell 25 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3443. Requirements: 1 or more adjacent tiles must be activated
  3444. HP 10
  3445. HP 10
  3446. Color Grid: ๐ŸŸฆ Blue (Stat)
  3447.  
  3448. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3449. Requirements: 1 or more adjacent tiles must be activated
  3450. Requirements: Move level must be 2 or higher
  3451. Close Combat: Power 3
  3452. Close Combat: Power โ†‘ 3
  3453. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3454.  
  3455. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3456. Requirements: 1 or more adjacent tiles must be activated
  3457. Requirements: Move level must be 2 or higher
  3458. Attack 20
  3459. Attack 20
  3460. Color Grid: ๐ŸŸฆ Blue (Stat)
  3461.  
  3462. Cell 28 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3463. Requirements: 1 or more adjacent tiles must be activated
  3464. Requirements: Move level must be 2 or higher
  3465. Turbo Charge 2
  3466. Quickly charges the move gauge when the field is Electric Terrain.
  3467. Color Grid: ๐ŸŸจ Yellow (Passive)
  3468.  
  3469. Cell 29 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3470. Requirements: 1 or more adjacent tiles must be activated
  3471. Requirements: Move level must be 3 or higher
  3472. Haymaker
  3473. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  3474. Color Grid: ๐ŸŸจ Yellow (Passive)
  3475.  
  3476. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3477. Requirements: 1 or more adjacent tiles must be activated
  3478. Requirements: Move level must be 3 or higher
  3479. Shouldering the Future Elite Focus Blast: Power 50
  3480. Shouldering the Future Elite Focus Blast: Power โ†‘ 50
  3481. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3482.  
  3483. Cell 31 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3484. Requirements: 1 or more adjacent tiles must be activated
  3485. Attack 5
  3486. Attack 5
  3487. Color Grid: ๐ŸŸฆ Blue (Stat)
  3488.  
  3489. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3490. Requirements: 1 or more adjacent tiles must be activated
  3491. Defense 5
  3492. Defense 5
  3493. Color Grid: ๐ŸŸฆ Blue (Stat)
  3494.  
  3495. Cell 33 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3496. Requirements: 1 or more adjacent tiles must be activated
  3497. Sp. Def 5
  3498. Sp. Def 5
  3499. Color Grid: ๐ŸŸฆ Blue (Stat)
  3500.  
  3501. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3502. Requirements: 1 or more adjacent tiles must be activated
  3503. Sp. Atk 5
  3504. Sp. Atk 5
  3505. Color Grid: ๐ŸŸฆ Blue (Stat)
  3506.  
  3507. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3508. Requirements: 1 or more adjacent tiles must be activated
  3509. Refined Focus Blast: Power 3
  3510. Refined Focus Blast: Power โ†‘ 3
  3511. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3512.  
  3513. Cell 36 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3514. Requirements: 1 or more adjacent tiles must be activated
  3515. Refined Focus Blast: Power 3
  3516. Refined Focus Blast: Power โ†‘ 3
  3517. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3518.  
  3519. Cell 37 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3520. Requirements: 1 or more adjacent tiles must be activated
  3521. Requirements: Move level must be 2 or higher
  3522. Refined Focus Blast: Power 3
  3523. Refined Focus Blast: Power โ†‘ 3
  3524. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3525.  
  3526. Cell 38 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3527. Requirements: 1 or more adjacent tiles must be activated
  3528. Requirements: Move level must be 2 or higher
  3529. Sp. Atk 20
  3530. Sp. Atk 20
  3531. Color Grid: ๐ŸŸฆ Blue (Stat)
  3532.  
  3533. Cell 39 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3534. Requirements: 1 or more adjacent tiles must be activated
  3535. Requirements: Move level must be 2 or higher
  3536. Shock Recovery 1
  3537. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  3538. Color Grid: ๐ŸŸจ Yellow (Passive)
  3539.  
  3540. Cell 40 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3541. Requirements: 1 or more adjacent tiles must be activated
  3542. Requirements: Move level must be 3 or higher
  3543. Opp Sp. Def โ†“: S-Moves โ†‘ 9
  3544. Powers up the userโ€™s sync move when the targetโ€™s Sp.ย Def is lowered.
  3545. Color Grid: ๐ŸŸจ Yellow (Passive)
  3546.  
  3547. Cell 41 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3548. Requirements: 1 or more adjacent tiles must be activated
  3549. Requirements: Move level must be 3 or higher
  3550. Sharpened Mind 5
  3551. Powers up the userโ€™s moves when its Sp.ย Atk is raised.
  3552. Color Grid: ๐ŸŸจ Yellow (Passive)
  3553.  
  3554. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3555. Requirements: 1 or more adjacent tiles must be activated
  3556. Sp. Def 5
  3557. Sp. Def 5
  3558. Color Grid: ๐ŸŸฆ Blue (Stat)
  3559.  
  3560. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3561. Requirements: 1 or more adjacent tiles must be activated
  3562. HP 10
  3563. HP 10
  3564. Color Grid: ๐ŸŸฆ Blue (Stat)
  3565.  
  3566. Cell 44 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3567. Requirements: 1 or more adjacent tiles must be activated
  3568. Speed 5
  3569. Speed 5
  3570. Color Grid: ๐ŸŸฆ Blue (Stat)
  3571.  
  3572. Cell 45 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3573. Requirements: 1 or more adjacent tiles must be activated
  3574. Speed 5
  3575. Speed 5
  3576. Color Grid: ๐ŸŸฆ Blue (Stat)
  3577.  
  3578. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3579. Requirements: 1 or more adjacent tiles must be activated
  3580. Refined Focus Blast: Power 3
  3581. Refined Focus Blast: Power โ†‘ 3
  3582. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3583.  
  3584. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3585. Requirements: 1 or more adjacent tiles must be activated
  3586. Refined Focus Blast: Power 3
  3587. Refined Focus Blast: Power โ†‘ 3
  3588. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3589.  
  3590. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3591. Requirements: 1 or more adjacent tiles must be activated
  3592. Requirements: Move level must be 2 or higher
  3593. Weโ€™ve Got to Win!: MP Refresh 2
  3594. Move: Weโ€™ve Got to Win!
  3595. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3596. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3597.  
  3598. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3599. Requirements: 1 or more adjacent tiles must be activated
  3600. Requirements: Move level must be 2 or higher
  3601. Refined Focus Blast: Move Gauge Refresh 3
  3602. Move: Refined Focus Blast
  3603. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3604. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3605.  
  3606. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3607. Requirements: 1 or more adjacent tiles must be activated
  3608. Requirements: Move level must be 2 or higher
  3609. Healthy Healing
  3610. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  3611. Color Grid: ๐ŸŸจ Yellow (Passive)
  3612.  
  3613. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3614. Requirements: 1 or more adjacent tiles must be activated
  3615. Requirements: Move level must be 3 or higher
  3616. T-Move: Attack โ†‘ & Sp. Atk โ†‘ 9
  3617. Raises the userโ€™s Attack and Sp.ย Atk by one stat rank when its Trainer uses a move.
  3618. Color Grid: ๐ŸŸจ Yellow (Passive)
  3619.  
  3620. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3621. Requirements: 1 or more adjacent tiles must be activated
  3622. Requirements: Move level must be 3 or higher
  3623. Empowering Command 9
  3624. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  3625. Color Grid: ๐ŸŸจ Yellow (Passive)
  3626.  
  3627. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3628. Requirements: 1 or more adjacent tiles must be activated
  3629. Requirements: Move level must be 3 or higher
  3630. Shouldering the Future Elite Focus Blast: Power 25
  3631. Shouldering the Future Elite Focus Blast: Power โ†‘ 25
  3632. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3633.  
  3634. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3635. Requirements: 1 or more adjacent tiles must be activated
  3636. Requirements: Move level must be 3 or higher
  3637. Shouldering the Future Elite Focus Blast: Power 25
  3638. Shouldering the Future Elite Focus Blast: Power โ†‘ 25
  3639. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3640.  
  3641.  
  3642. ================================END================================
  3643. No. 151 Courtney & Camerupt (Femaleโ™€๏ธ)
  3644.  
  3645. Cell 49 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3646. Requirements: 1 or more adjacent tiles must be activated
  3647. Analysis Complete Earthquake: Power 30
  3648. Analysis Complete Earthquake: Power โ†‘ 30
  3649. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3650. Grid Expand Unlock: 20/5/2025 06:00:00
  3651.  
  3652. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3653. Requirements: 1 or more adjacent tiles must be activated
  3654. Analysis Complete Earthquake: Power 30
  3655. Analysis Complete Earthquake: Power โ†‘ 30
  3656. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3657. Grid Expand Unlock: 20/5/2025 06:00:00
  3658.  
  3659. Cell 51 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3660. Requirements: 1 or more adjacent tiles must be activated
  3661. Analysis Complete Earthquake: Power 30
  3662. Analysis Complete Earthquake: Power โ†‘ 30
  3663. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3664. Grid Expand Unlock: 20/5/2025 06:00:00
  3665.  
  3666.  
  3667. ================================END================================
  3668. No. 191 Sygna Suit Iono & Raging Bolt (Genderless)
  3669.  
  3670. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3671. HP 10
  3672. HP 10
  3673. Color Grid: ๐ŸŸฆ Blue (Stat)
  3674.  
  3675. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3676. Sp. Atk 5
  3677. Sp. Atk 5
  3678. Color Grid: ๐ŸŸฆ Blue (Stat)
  3679.  
  3680. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3681. Defense 5
  3682. Defense 5
  3683. Color Grid: ๐ŸŸฆ Blue (Stat)
  3684.  
  3685. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3686. Sp. Atk 5
  3687. Sp. Atk 5
  3688. Color Grid: ๐ŸŸฆ Blue (Stat)
  3689.  
  3690. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3691. Sp. Def 5
  3692. Sp. Def 5
  3693. Color Grid: ๐ŸŸฆ Blue (Stat)
  3694.  
  3695. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3696. Speed 5
  3697. Speed 5
  3698. Color Grid: ๐ŸŸฆ Blue (Stat)
  3699.  
  3700. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3701. Requirements: 1 or more adjacent tiles must be activated
  3702. Requirements: Move level must be 2 or higher
  3703. Clearheaded
  3704. Prevents the user from becoming confused.
  3705. Color Grid: ๐ŸŸจ Yellow (Passive)
  3706.  
  3707. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3708. Requirements: 1 or more adjacent tiles must be activated
  3709. Requirements: Move level must be 4 or higher
  3710. Team Smart Start 1
  3711. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the user enters a battle.
  3712. Color Grid: ๐ŸŸจ Yellow (Passive)
  3713.  
  3714. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3715. Requirements: 1 or more adjacent tiles must be activated
  3716. Requirements: Move level must be 5 or higher
  3717. S-Move: Restore B-Move MP 1
  3718. Restores one MP of the userโ€™s buddy move after using its sync move.
  3719. Color Grid: ๐ŸŸจ Yellow (Passive)
  3720.  
  3721. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3722. Requirements: 1 or more adjacent tiles must be activated
  3723. Requirements: Move level must be 2 or higher
  3724. Lithe
  3725. Prevents the user from getting paralyzed.
  3726. Color Grid: ๐ŸŸจ Yellow (Passive)
  3727.  
  3728. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3729. Requirements: 1 or more adjacent tiles must be activated
  3730. Requirements: Move level must be 4 or higher
  3731. Fully Charged Thunderclap: Move: Team Sync Move Boost โ†‘1 9
  3732. Move: Fully Charged Thunderclap
  3733. Increases the Sync Moveย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  3734. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3735.  
  3736. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3737. Requirements: 1 or more adjacent tiles must be activated
  3738. Requirements: Move level must be 5 or higher
  3739. Opp Interference: Team Moves โ†‘ 2
  3740. Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped.
  3741. Color Grid: ๐ŸŸจ Yellow (Passive)
  3742.  
  3743. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3744. Requirements: 1 or more adjacent tiles must be activated
  3745. Sp. Def 5
  3746. Sp. Def 5
  3747. Color Grid: ๐ŸŸฆ Blue (Stat)
  3748.  
  3749. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3750. Requirements: 1 or more adjacent tiles must be activated
  3751. Defense 5
  3752. Defense 5
  3753. Color Grid: ๐ŸŸฆ Blue (Stat)
  3754.  
  3755. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3756. Requirements: 1 or more adjacent tiles must be activated
  3757. Speed 5
  3758. Speed 5
  3759. Color Grid: ๐ŸŸฆ Blue (Stat)
  3760.  
  3761. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3762. Requirements: 1 or more adjacent tiles must be activated
  3763. Thunder: Power 3
  3764. Thunder: Power โ†‘ 3
  3765. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3766.  
  3767. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3768. Requirements: 1 or more adjacent tiles must be activated
  3769. Requirements: Move level must be 2 or higher
  3770. Hit Inter Opp: HP Recovery 1
  3771. Has a chance (20%) of restoring the userโ€™s HP when its attack move is successful against a flinching, confused, or trapped opponent.
  3772. Color Grid: ๐ŸŸจ Yellow (Passive)
  3773.  
  3774. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3775. Requirements: 1 or more adjacent tiles must be activated
  3776. Requirements: Move level must be 2 or higher
  3777. Thunder: Move Gauge Refresh 3
  3778. Move: Thunder
  3779. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3780. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3781.  
  3782. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3783. Requirements: 1 or more adjacent tiles must be activated
  3784. Requirements: Move level must be 2 or higher
  3785. Thunder: Power 3
  3786. Thunder: Power โ†‘ 3
  3787. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3788.  
  3789. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3790. Requirements: 1 or more adjacent tiles must be activated
  3791. Requirements: Move level must be 3 or higher
  3792. Hit: Interference (1 Kind) 9
  3793. Leaves the target either flinching, confused, or trapped when the userโ€™s attack move against it is successful.
  3794. Color Grid: ๐ŸŸจ Yellow (Passive)
  3795.  
  3796. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3797. Requirements: 1 or more adjacent tiles must be activated
  3798. Requirements: Move level must be 3 or higher
  3799. Soften Up 1
  3800. Critical hits land more easily when the user attacks with a sync move.
  3801. Color Grid: ๐ŸŸจ Yellow (Passive)
  3802.  
  3803. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3804. Requirements: 1 or more adjacent tiles must be activated
  3805. HP 10
  3806. HP 10
  3807. Color Grid: ๐ŸŸฆ Blue (Stat)
  3808.  
  3809. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3810. Requirements: 1 or more adjacent tiles must be activated
  3811. Defense 5
  3812. Defense 5
  3813. Color Grid: ๐ŸŸฆ Blue (Stat)
  3814.  
  3815. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3816. Requirements: 1 or more adjacent tiles must be activated
  3817. Speed 5
  3818. Speed 5
  3819. Color Grid: ๐ŸŸฆ Blue (Stat)
  3820.  
  3821. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3822. Requirements: 1 or more adjacent tiles must be activated
  3823. Sp. Def 5
  3824. Sp. Def 5
  3825. Color Grid: ๐ŸŸฆ Blue (Stat)
  3826.  
  3827. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3828. Requirements: 1 or more adjacent tiles must be activated
  3829. Thunder: Power 3
  3830. Thunder: Power โ†‘ 3
  3831. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3832.  
  3833. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3834. Requirements: 1 or more adjacent tiles must be activated
  3835. Thunder: Power 3
  3836. Thunder: Power โ†‘ 3
  3837. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3838.  
  3839. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3840. Requirements: 1 or more adjacent tiles must be activated
  3841. Requirements: Move level must be 2 or higher
  3842. Thunder: Power 3
  3843. Thunder: Power โ†‘ 3
  3844. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3845.  
  3846. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3847. Requirements: 1 or more adjacent tiles must be activated
  3848. Requirements: Move level must be 2 or higher
  3849. Shiny Liโ€™l Lightbulb!: MP Refresh 2
  3850. Move: Shiny Liโ€™l Lightbulb!
  3851. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3852. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3853.  
  3854. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3855. Requirements: 1 or more adjacent tiles must be activated
  3856. Requirements: Move level must be 2 or higher
  3857. Thunder: Hostile Environment 3
  3858. Move: Thunder
  3859. Raises the chance of inflicting status conditions with the additional effects of moves.
  3860. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3861.  
  3862. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3863. Requirements: 1 or more adjacent tiles must be activated
  3864. Requirements: Move level must be 3 or higher
  3865. Thunder: Hit Paralyzed Opp: Defense โ†“ & Sp. Def โ†“ 9
  3866. Move: Thunder
  3867. Lowers the targetโ€™s Defense and Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  3868. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3869.  
  3870. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3871. Requirements: 1 or more adjacent tiles must be activated
  3872. Requirements: Move level must be 3 or higher
  3873. Thunder: Shocked Hit Freebie 9
  3874. Move: Thunder
  3875. Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.
  3876. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3877.  
  3878. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3879. Requirements: 1 or more adjacent tiles must be activated
  3880. Speed 5
  3881. Speed 5
  3882. Color Grid: ๐ŸŸฆ Blue (Stat)
  3883.  
  3884. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3885. Requirements: 1 or more adjacent tiles must be activated
  3886. Sp. Atk 5
  3887. Sp. Atk 5
  3888. Color Grid: ๐ŸŸฆ Blue (Stat)
  3889.  
  3890. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3891. Requirements: 1 or more adjacent tiles must be activated
  3892. HP 10
  3893. HP 10
  3894. Color Grid: ๐ŸŸฆ Blue (Stat)
  3895.  
  3896. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3897. Requirements: 1 or more adjacent tiles must be activated
  3898. Dauntless
  3899. Sp. Atk cannot be lowered.
  3900. Color Grid: ๐ŸŸจ Yellow (Passive)
  3901.  
  3902. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3903. Requirements: 1 or more adjacent tiles must be activated
  3904. Fully Charged Thunderclap: Power 3
  3905. Fully Charged Thunderclap: Power โ†‘ 3
  3906. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3907.  
  3908. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3909. Requirements: 1 or more adjacent tiles must be activated
  3910. Fully Charged Thunderclap: Power 3
  3911. Fully Charged Thunderclap: Power โ†‘ 3
  3912. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3913.  
  3914. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3915. Requirements: 1 or more adjacent tiles must be activated
  3916. Requirements: Move level must be 2 or higher
  3917. Fully Charged Thunderclap: Power 3
  3918. Fully Charged Thunderclap: Power โ†‘ 3
  3919. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3920.  
  3921. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3922. Requirements: 1 or more adjacent tiles must be activated
  3923. Requirements: Move level must be 2 or higher
  3924. Fully Charged Thunderclap: Move Gauge Refresh 3
  3925. Move: Fully Charged Thunderclap
  3926. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3927. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3928.  
  3929. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3930. Requirements: 1 or more adjacent tiles must be activated
  3931. Requirements: Move level must be 2 or higher
  3932. Grounding Wire
  3933. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
  3934. Color Grid: ๐ŸŸจ Yellow (Passive)
  3935.  
  3936. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3937. Requirements: 1 or more adjacent tiles must be activated
  3938. Requirements: Move level must be 3 or higher
  3939. Head Start 1
  3940. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  3941. Color Grid: ๐ŸŸจ Yellow (Passive)
  3942.  
  3943. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3944. Requirements: 1 or more adjacent tiles must be activated
  3945. Requirements: Move level must be 3 or higher
  3946. Power Induction 5
  3947. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  3948. Color Grid: ๐ŸŸจ Yellow (Passive)
  3949.  
  3950. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3951. Requirements: 1 or more adjacent tiles must be activated
  3952. Defense 5
  3953. Defense 5
  3954. Color Grid: ๐ŸŸฆ Blue (Stat)
  3955.  
  3956. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3957. Requirements: 1 or more adjacent tiles must be activated
  3958. Sp. Def 5
  3959. Sp. Def 5
  3960. Color Grid: ๐ŸŸฆ Blue (Stat)
  3961.  
  3962. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3963. Requirements: 1 or more adjacent tiles must be activated
  3964. Sp. Atk 5
  3965. Sp. Atk 5
  3966. Color Grid: ๐ŸŸฆ Blue (Stat)
  3967.  
  3968. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3969. Requirements: 1 or more adjacent tiles must be activated
  3970. Fully Charged Thunderclap: Power 3
  3971. Fully Charged Thunderclap: Power โ†‘ 3
  3972. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3973.  
  3974. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3975. Requirements: 1 or more adjacent tiles must be activated
  3976. Requirements: Move level must be 2 or higher
  3977. Fully Charged Thunderclap: Power 3
  3978. Fully Charged Thunderclap: Power โ†‘ 3
  3979. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3980.  
  3981. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3982. Requirements: 1 or more adjacent tiles must be activated
  3983. Requirements: Move level must be 2 or higher
  3984. Booster Energy: MP Refresh 2
  3985. Move: Booster Energy
  3986. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3987. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3988.  
  3989. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3990. Requirements: 1 or more adjacent tiles must be activated
  3991. Requirements: Move level must be 2 or higher
  3992. Turbo Charge 2
  3993. Quickly charges the move gauge when the field is Electric Terrain.
  3994. Color Grid: ๐ŸŸจ Yellow (Passive)
  3995.  
  3996. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3997. Requirements: 1 or more adjacent tiles must be activated
  3998. Requirements: Move level must be 3 or higher
  3999. Brainpower
  4000. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  4001. Color Grid: ๐ŸŸจ Yellow (Passive)
  4002.  
  4003. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4004. Requirements: 1 or more adjacent tiles must be activated
  4005. Requirements: Move level must be 3 or higher
  4006. Fully Charged Thunderclap: โ€œQuick Moveโ€: Stat โ†“2 9
  4007. Move: Fully Charged Thunderclap
  4008. Lowers one of the targetโ€™s following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  4009. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4010.  
  4011. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4012. Requirements: 1 or more adjacent tiles must be activated
  4013. Requirements: Move level must be 3 or higher
  4014. Exclusive Stream Reveal Thunderclap: Power 25
  4015. Exclusive Stream Reveal Thunderclap: Power โ†‘ 25
  4016. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4017.  
  4018. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4019. Requirements: 1 or more adjacent tiles must be activated
  4020. Requirements: Move level must be 3 or higher
  4021. Exclusive Stream Reveal Thunderclap: Power 25
  4022. Exclusive Stream Reveal Thunderclap: Power โ†‘ 25
  4023. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4024.  
  4025.  
  4026. ================================END================================
  4027. No. 204 Poppy (New Year's 2025) & Steelix โœจ(Femaleโ™€๏ธ)
  4028.  
  4029. Cell 49 | ๐ŸŽฏ Cord (-4,2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4030. Requirements: 1 or more adjacent tiles must be activated
  4031. Solid Shiny Gold Steel Impact: Power 30
  4032. Solid Shiny Gold Steel Impact: Power โ†‘ 30
  4033. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4034. Grid Expand Unlock: 20/5/2025 06:00:00
  4035.  
  4036. Cell 50 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4037. Requirements: 1 or more adjacent tiles must be activated
  4038. Solid Shiny Gold Steel Impact: Power 30
  4039. Solid Shiny Gold Steel Impact: Power โ†‘ 30
  4040. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4041. Grid Expand Unlock: 20/5/2025 06:00:00
  4042.  
  4043. Cell 51 | ๐ŸŽฏ Cord (-4,0,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4044. Requirements: 1 or more adjacent tiles must be activated
  4045. Solid Shiny Gold Steel Impact: Power 30
  4046. Solid Shiny Gold Steel Impact: Power โ†‘ 30
  4047. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4048. Grid Expand Unlock: 20/5/2025 06:00:00
  4049.  
  4050.  
  4051. ================================END================================
  4052. No. 205 Larry & Oinkologne (Femaleโ™€๏ธ)
  4053. Form: Female
  4054. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4055. HP 10
  4056. HP 10
  4057. Color Grid: ๐ŸŸฆ Blue (Stat)
  4058.  
  4059. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4060. Attack 5
  4061. Attack 5
  4062. Color Grid: ๐ŸŸฆ Blue (Stat)
  4063.  
  4064. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4065. Defense 5
  4066. Defense 5
  4067. Color Grid: ๐ŸŸฆ Blue (Stat)
  4068.  
  4069. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4070. Sp. Atk 5
  4071. Sp. Atk 5
  4072. Color Grid: ๐ŸŸฆ Blue (Stat)
  4073.  
  4074. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4075. Sp. Def 5
  4076. Sp. Def 5
  4077. Color Grid: ๐ŸŸฆ Blue (Stat)
  4078.  
  4079. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4080. Speed 5
  4081. Speed 5
  4082. Color Grid: ๐ŸŸฆ Blue (Stat)
  4083.  
  4084. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4085. Requirements: 1 or more adjacent tiles must be activated
  4086. Attack 5
  4087. Attack 5
  4088. Color Grid: ๐ŸŸฆ Blue (Stat)
  4089.  
  4090. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4091. Requirements: 1 or more adjacent tiles must be activated
  4092. Defense 5
  4093. Defense 5
  4094. Color Grid: ๐ŸŸฆ Blue (Stat)
  4095.  
  4096. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4097. Requirements: 1 or more adjacent tiles must be activated
  4098. Sp. Def 5
  4099. Sp. Def 5
  4100. Color Grid: ๐ŸŸฆ Blue (Stat)
  4101.  
  4102. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4103. Requirements: 1 or more adjacent tiles must be activated
  4104. Escape Artist
  4105. Prevents the user from becoming trapped.
  4106. Color Grid: ๐ŸŸจ Yellow (Passive)
  4107.  
  4108. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4109. Requirements: 1 or more adjacent tiles must be activated
  4110. Speed 5
  4111. Speed 5
  4112. Color Grid: ๐ŸŸฆ Blue (Stat)
  4113.  
  4114. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4115. Requirements: 1 or more adjacent tiles must be activated
  4116. Requirements: Move level must be 2 or higher
  4117. Tackle: Power 4
  4118. Tackle: Power โ†‘ 4
  4119. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4120.  
  4121. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4122. Requirements: 1 or more adjacent tiles must be activated
  4123. Tackle: Power 4
  4124. Tackle: Power โ†‘ 4
  4125. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4126.  
  4127. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4128. Requirements: 1 or more adjacent tiles must be activated
  4129. Requirements: Move level must be 2 or higher
  4130. Tackle: Power 4
  4131. Tackle: Power โ†‘ 4
  4132. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4133.  
  4134. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4135. Requirements: 1 or more adjacent tiles must be activated
  4136. Requirements: Move level must be 3 or higher
  4137. Showtime...: Team Hit and Heal
  4138. Move: Showtime...
  4139. Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  4140. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4141.  
  4142. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4143. Requirements: 1 or more adjacent tiles must be activated
  4144. Requirements: Move level must be 2 or higher
  4145. Tackle: Move Gauge Refresh 2
  4146. Move: Tackle
  4147. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  4148. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4149.  
  4150. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4151. Requirements: 1 or more adjacent tiles must be activated
  4152. Requirements: Move level must be 3 or higher
  4153. Discombobulate 4
  4154. Has a chance (50%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  4155. Color Grid: ๐ŸŸจ Yellow (Passive)
  4156.  
  4157. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4158. Requirements: 1 or more adjacent tiles must be activated
  4159. Defense 5
  4160. Defense 5
  4161. Color Grid: ๐ŸŸฆ Blue (Stat)
  4162.  
  4163. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4164. Requirements: 1 or more adjacent tiles must be activated
  4165. HP 10
  4166. HP 10
  4167. Color Grid: ๐ŸŸฆ Blue (Stat)
  4168.  
  4169. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4170. Requirements: 1 or more adjacent tiles must be activated
  4171. Sp. Def 5
  4172. Sp. Def 5
  4173. Color Grid: ๐ŸŸฆ Blue (Stat)
  4174.  
  4175. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4176. Requirements: 1 or more adjacent tiles must be activated
  4177. Sp. Atk 5
  4178. Sp. Atk 5
  4179. Color Grid: ๐ŸŸฆ Blue (Stat)
  4180.  
  4181. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4182. Requirements: 1 or more adjacent tiles must be activated
  4183. Requirements: Move level must be 2 or higher
  4184. Hyper Voice: Power 4
  4185. Hyper Voice: Power โ†‘ 4
  4186. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4187.  
  4188. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4189. Requirements: 1 or more adjacent tiles must be activated
  4190. Requirements: Move level must be 2 or higher
  4191. Hyper Voice: Power 4
  4192. Hyper Voice: Power โ†‘ 4
  4193. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4194.  
  4195. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4196. Requirements: 1 or more adjacent tiles must be activated
  4197. Requirements: Move level must be 2 or higher
  4198. Showtime...: MP Refresh 2
  4199. Move: Showtime...
  4200. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4201. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4202.  
  4203. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4204. Requirements: 1 or more adjacent tiles must be activated
  4205. Requirements: Move level must be 3 or higher
  4206. Showtime...: Barricade Buddies 2
  4207. Move: Showtime...
  4208. Raises the Sp. Def of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  4209. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4210.  
  4211. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4212. Requirements: 1 or more adjacent tiles must be activated
  4213. Requirements: Move level must be 3 or higher
  4214. Restoring Strike 2
  4215. Has a chance (30%) of restoring the userโ€™s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the userโ€™s HP for each hit.
  4216. Color Grid: ๐ŸŸจ Yellow (Passive)
  4217.  
  4218. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4219. Requirements: 1 or more adjacent tiles must be activated
  4220. Speed 5
  4221. Speed 5
  4222. Color Grid: ๐ŸŸฆ Blue (Stat)
  4223.  
  4224. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4225. Requirements: 1 or more adjacent tiles must be activated
  4226. Defense 5
  4227. Defense 5
  4228. Color Grid: ๐ŸŸฆ Blue (Stat)
  4229.  
  4230. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4231. Requirements: 1 or more adjacent tiles must be activated
  4232. Sp. Def 5
  4233. Sp. Def 5
  4234. Color Grid: ๐ŸŸฆ Blue (Stat)
  4235.  
  4236. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4237. Requirements: 1 or more adjacent tiles must be activated
  4238. Fast Runner
  4239. Evasiveness cannot be lowered.
  4240. Color Grid: ๐ŸŸจ Yellow (Passive)
  4241.  
  4242. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4243. Requirements: 1 or more adjacent tiles must be activated
  4244. HP 10
  4245. HP 10
  4246. Color Grid: ๐ŸŸฆ Blue (Stat)
  4247.  
  4248. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4249. Requirements: 1 or more adjacent tiles must be activated
  4250. Requirements: Move level must be 2 or higher
  4251. Hyper Voice: Power 4
  4252. Hyper Voice: Power โ†‘ 4
  4253. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4254.  
  4255. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4256. Requirements: 1 or more adjacent tiles must be activated
  4257. Hyper Voice: Power 4
  4258. Hyper Voice: Power โ†‘ 4
  4259. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4260.  
  4261. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4262. Requirements: 1 or more adjacent tiles must be activated
  4263. Requirements: Move level must be 2 or higher
  4264. Hyper Voice: Power 4
  4265. Hyper Voice: Power โ†‘ 4
  4266. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4267.  
  4268. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4269. Requirements: 1 or more adjacent tiles must be activated
  4270. Requirements: Move level must be 3 or higher
  4271. Look Alive 4
  4272. Has a chance (50%) of raising the userโ€™s evasiveness by one stat rank when it is hit by an attack move.
  4273. Color Grid: ๐ŸŸจ Yellow (Passive)
  4274.  
  4275. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4276. Requirements: 1 or more adjacent tiles must be activated
  4277. Requirements: Move level must be 2 or higher
  4278. Hyper Voice: Move Gauge Refresh 2
  4279. Move: Hyper Voice
  4280. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  4281. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4282.  
  4283. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4284. Requirements: 1 or more adjacent tiles must be activated
  4285. Requirements: Move level must be 3 or higher
  4286. Opp Fail: Team Stats โ†‘2 9
  4287. Raises one of the following stats of all allied sync pairs by two stat ranks at random when an opponentโ€™s attack move targeting the user misses: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  4288. Color Grid: ๐ŸŸจ Yellow (Passive)
  4289.  
  4290. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4291. Requirements: 1 or more adjacent tiles must be activated
  4292. Attack 5
  4293. Attack 5
  4294. Color Grid: ๐ŸŸฆ Blue (Stat)
  4295.  
  4296. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4297. Requirements: 1 or more adjacent tiles must be activated
  4298. Sp. Atk 5
  4299. Sp. Atk 5
  4300. Color Grid: ๐ŸŸฆ Blue (Stat)
  4301.  
  4302. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4303. Requirements: 1 or more adjacent tiles must be activated
  4304. Sp. Def 5
  4305. Sp. Def 5
  4306. Color Grid: ๐ŸŸฆ Blue (Stat)
  4307.  
  4308. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4309. Requirements: 1 or more adjacent tiles must be activated
  4310. Defense 5
  4311. Defense 5
  4312. Color Grid: ๐ŸŸฆ Blue (Stat)
  4313.  
  4314. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4315. Requirements: 1 or more adjacent tiles must be activated
  4316. Requirements: Move level must be 2 or higher
  4317. Tackle: Power 4
  4318. Tackle: Power โ†‘ 4
  4319. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4320.  
  4321. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4322. Requirements: 1 or more adjacent tiles must be activated
  4323. Requirements: Move level must be 2 or higher
  4324. Tackle: Power 4
  4325. Tackle: Power โ†‘ 4
  4326. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4327.  
  4328. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4329. Requirements: 1 or more adjacent tiles must be activated
  4330. Requirements: Move level must be 2 or higher
  4331. Protect: Move Gauge Refresh 2
  4332. Move: Protect
  4333. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  4334. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4335.  
  4336. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4337. Requirements: 1 or more adjacent tiles must be activated
  4338. Requirements: Move level must be 3 or higher
  4339. Protect: Durable 9
  4340. Move: Protect
  4341. Applies the Enduring effect to the user when its move is successful.
  4342. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4343.  
  4344. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4345. Requirements: 1 or more adjacent tiles must be activated
  4346. Requirements: Move level must be 3 or higher
  4347. HP 40
  4348. HP 40
  4349. Color Grid: ๐ŸŸฆ Blue (Stat)
  4350.  
  4351. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4352. Requirements: 1 or more adjacent tiles must be activated
  4353. Requirements: Move level must be 3 or higher
  4354. Floral Aroma Normal Impact: Power 25
  4355. Floral Aroma Normal Impact: Power โ†‘ 25
  4356. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4357.  
  4358. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4359. Requirements: 1 or more adjacent tiles must be activated
  4360. Requirements: Move level must be 3 or higher
  4361. Floral Aroma Normal Impact: Power 25
  4362. Floral Aroma Normal Impact: Power โ†‘ 25
  4363. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4364.  
  4365.  
  4366. ================================END================================
  4367. No. 206 Kabu & Ninetales (Femaleโ™€๏ธ)
  4368.  
  4369. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4370. HP 10
  4371. HP 10
  4372. Color Grid: ๐ŸŸฆ Blue (Stat)
  4373.  
  4374. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4375. Sp. Atk 5
  4376. Sp. Atk 5
  4377. Color Grid: ๐ŸŸฆ Blue (Stat)
  4378.  
  4379. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4380. Defense 5
  4381. Defense 5
  4382. Color Grid: ๐ŸŸฆ Blue (Stat)
  4383.  
  4384. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4385. Sp. Atk 5
  4386. Sp. Atk 5
  4387. Color Grid: ๐ŸŸฆ Blue (Stat)
  4388.  
  4389. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4390. Sp. Def 5
  4391. Sp. Def 5
  4392. Color Grid: ๐ŸŸฆ Blue (Stat)
  4393.  
  4394. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4395. Speed 5
  4396. Speed 5
  4397. Color Grid: ๐ŸŸฆ Blue (Stat)
  4398.  
  4399. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4400. Requirements: 1 or more adjacent tiles must be activated
  4401. Defense 5
  4402. Defense 5
  4403. Color Grid: ๐ŸŸฆ Blue (Stat)
  4404.  
  4405. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4406. Requirements: 1 or more adjacent tiles must be activated
  4407. Sp. Def 5
  4408. Sp. Def 5
  4409. Color Grid: ๐ŸŸฆ Blue (Stat)
  4410.  
  4411. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4412. Requirements: 1 or more adjacent tiles must be activated
  4413. Fire Spin: Power 4
  4414. Fire Spin: Power โ†‘ 4
  4415. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4416.  
  4417. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4418. Requirements: 1 or more adjacent tiles must be activated
  4419. Flameproof
  4420. Prevents the user from getting burned.
  4421. Color Grid: ๐ŸŸจ Yellow (Passive)
  4422.  
  4423. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4424. Requirements: 1 or more adjacent tiles must be activated
  4425. Fire Spin: Power 4
  4426. Fire Spin: Power โ†‘ 4
  4427. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4428.  
  4429. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4430. Requirements: 1 or more adjacent tiles must be activated
  4431. Requirements: Move level must be 2 or higher
  4432. Natural Remedy
  4433. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4434. Color Grid: ๐ŸŸจ Yellow (Passive)
  4435.  
  4436. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4437. Requirements: 1 or more adjacent tiles must be activated
  4438. Sp. Atk 5
  4439. Sp. Atk 5
  4440. Color Grid: ๐ŸŸฆ Blue (Stat)
  4441.  
  4442. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4443. Requirements: 1 or more adjacent tiles must be activated
  4444. Requirements: Move level must be 2 or higher
  4445. Quick Cure
  4446. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4447. Color Grid: ๐ŸŸจ Yellow (Passive)
  4448.  
  4449. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4450. Requirements: 1 or more adjacent tiles must be activated
  4451. Requirements: Move level must be 3 or higher
  4452. Mini Potion All: MP Refresh 2
  4453. Move: Mini Potion All
  4454. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4455. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4456.  
  4457. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4458. Requirements: 1 or more adjacent tiles must be activated
  4459. Requirements: Move level must be 2 or higher
  4460. Mini Potion All: Master Healer 1
  4461. Move: Mini Potion All
  4462. Increases the amount of HP restored by the userโ€™s healing moves.
  4463. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4464.  
  4465. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4466. Requirements: 1 or more adjacent tiles must be activated
  4467. Requirements: Move level must be 3 or higher
  4468. First Aid 4
  4469. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  4470. Color Grid: ๐ŸŸจ Yellow (Passive)
  4471.  
  4472. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4473. Requirements: 1 or more adjacent tiles must be activated
  4474. HP 10
  4475. HP 10
  4476. Color Grid: ๐ŸŸฆ Blue (Stat)
  4477.  
  4478. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4479. Requirements: 1 or more adjacent tiles must be activated
  4480. Speed 5
  4481. Speed 5
  4482. Color Grid: ๐ŸŸฆ Blue (Stat)
  4483.  
  4484. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4485. Requirements: 1 or more adjacent tiles must be activated
  4486. Speed 5
  4487. Speed 5
  4488. Color Grid: ๐ŸŸฆ Blue (Stat)
  4489.  
  4490. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4491. Requirements: 1 or more adjacent tiles must be activated
  4492. Fire Spin: Accuracy 15
  4493. Fire Spin: Accuracy โ†‘ 15
  4494. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4495.  
  4496. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4497. Requirements: 1 or more adjacent tiles must be activated
  4498. Requirements: Move level must be 2 or higher
  4499. Sp. Def 10
  4500. Sp. Def 10
  4501. Color Grid: ๐ŸŸฆ Blue (Stat)
  4502.  
  4503. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4504. Requirements: 1 or more adjacent tiles must be activated
  4505. Requirements: Move level must be 2 or higher
  4506. Circle: HP Recovery 1
  4507. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  4508. Color Grid: ๐ŸŸจ Yellow (Passive)
  4509.  
  4510. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4511. Requirements: 1 or more adjacent tiles must be activated
  4512. Requirements: Move level must be 2 or higher
  4513. Go Forward, Youths!: MP Refresh 2
  4514. Move: Go Forward, Youths!
  4515. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4516. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4517.  
  4518. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4519. Requirements: 1 or more adjacent tiles must be activated
  4520. Requirements: Move level must be 3 or higher
  4521. HP 40
  4522. HP 40
  4523. Color Grid: ๐ŸŸฆ Blue (Stat)
  4524.  
  4525. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4526. Requirements: 1 or more adjacent tiles must be activated
  4527. Requirements: Move level must be 3 or higher
  4528. 1st S-Move: Team HP Recovery (M) 1
  4529. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  4530. Color Grid: ๐ŸŸจ Yellow (Passive)
  4531.  
  4532. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4533. Requirements: 1 or more adjacent tiles must be activated
  4534. HP 10
  4535. HP 10
  4536. Color Grid: ๐ŸŸฆ Blue (Stat)
  4537.  
  4538. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4539. Requirements: 1 or more adjacent tiles must be activated
  4540. Defense 5
  4541. Defense 5
  4542. Color Grid: ๐ŸŸฆ Blue (Stat)
  4543.  
  4544. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4545. Requirements: 1 or more adjacent tiles must be activated
  4546. Sp. Def 5
  4547. Sp. Def 5
  4548. Color Grid: ๐ŸŸฆ Blue (Stat)
  4549.  
  4550. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4551. Requirements: 1 or more adjacent tiles must be activated
  4552. Antifreeze
  4553. Prevents the user from becoming frozen.
  4554. Color Grid: ๐ŸŸจ Yellow (Passive)
  4555.  
  4556. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4557. Requirements: 1 or more adjacent tiles must be activated
  4558. Speed 5
  4559. Speed 5
  4560. Color Grid: ๐ŸŸฆ Blue (Stat)
  4561.  
  4562. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4563. Requirements: 1 or more adjacent tiles must be activated
  4564. Requirements: Move level must be 2 or higher
  4565. Unflappable
  4566. Prevents the user from flinching.
  4567. Color Grid: ๐ŸŸจ Yellow (Passive)
  4568.  
  4569. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4570. Requirements: 1 or more adjacent tiles must be activated
  4571. Sp. Def 5
  4572. Sp. Def 5
  4573. Color Grid: ๐ŸŸฆ Blue (Stat)
  4574.  
  4575. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4576. Requirements: 1 or more adjacent tiles must be activated
  4577. Requirements: Move level must be 2 or higher
  4578. Circle: Attack Move DR 2
  4579. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  4580. Color Grid: ๐ŸŸจ Yellow (Passive)
  4581.  
  4582. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4583. Requirements: 1 or more adjacent tiles must be activated
  4584. Requirements: Move level must be 3 or higher
  4585. Sync Damage Guard
  4586. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  4587. Color Grid: ๐ŸŸจ Yellow (Passive)
  4588.  
  4589. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4590. Requirements: 1 or more adjacent tiles must be activated
  4591. Requirements: Move level must be 2 or higher
  4592. Circle: MG โ†’ 2
  4593. Quickly charges the move gauge when a circle applies to the allied field of play.
  4594. Color Grid: ๐ŸŸจ Yellow (Passive)
  4595.  
  4596. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4597. Requirements: 1 or more adjacent tiles must be activated
  4598. Requirements: Move level must be 3 or higher
  4599. Galar Solidarity: MP Refresh 1
  4600. Move: Galar Solidarity
  4601. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  4602. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4603.  
  4604. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4605. Requirements: 1 or more adjacent tiles must be activated
  4606. Defense 5
  4607. Defense 5
  4608. Color Grid: ๐ŸŸฆ Blue (Stat)
  4609.  
  4610. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4611. Requirements: 1 or more adjacent tiles must be activated
  4612. Sp. Atk 5
  4613. Sp. Atk 5
  4614. Color Grid: ๐ŸŸฆ Blue (Stat)
  4615.  
  4616. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4617. Requirements: 1 or more adjacent tiles must be activated
  4618. Fire Spin: Power 4
  4619. Fire Spin: Power โ†‘ 4
  4620. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4621.  
  4622. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4623. Requirements: 1 or more adjacent tiles must be activated
  4624. Fire Spin: Move Gauge Refresh 2
  4625. Move: Fire Spin
  4626. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  4627. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4628.  
  4629. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4630. Requirements: 1 or more adjacent tiles must be activated
  4631. Requirements: Move level must be 2 or higher
  4632. Fire Spin: Power 4
  4633. Fire Spin: Power โ†‘ 4
  4634. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4635.  
  4636. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4637. Requirements: 1 or more adjacent tiles must be activated
  4638. Requirements: Move level must be 2 or higher
  4639. Defense 10
  4640. Defense 10
  4641. Color Grid: ๐ŸŸฆ Blue (Stat)
  4642.  
  4643. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4644. Requirements: 1 or more adjacent tiles must be activated
  4645. Requirements: Move level must be 2 or higher
  4646. Fire Spin: Scorching Touch 4
  4647. Move: Fire Spin
  4648. Has a chance (50%) of leaving the target burned when the userโ€™s attack move against it is successful.
  4649. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4650.  
  4651. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4652. Requirements: 1 or more adjacent tiles must be activated
  4653. Requirements: Move level must be 3 or higher
  4654. Fire Spin: Satisfied Snicker 9
  4655. Move: Fire Spin
  4656. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  4657. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4658.  
  4659. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4660. Requirements: 1 or more adjacent tiles must be activated
  4661. Requirements: Move level must be 3 or higher
  4662. Sunny: Team Special DR 2
  4663. Reduces special attack move damage taken by allies when the weather is sunny.
  4664. Color Grid: ๐ŸŸจ Yellow (Passive)
  4665.  
  4666. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4667. Requirements: 1 or more adjacent tiles must be activated
  4668. Requirements: Move level must be 3 or higher
  4669. Burn and Learn Fire Beam: Power 25
  4670. Burn and Learn Fire Beam: Power โ†‘ 25
  4671. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4672.  
  4673. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4674. Requirements: 1 or more adjacent tiles must be activated
  4675. Requirements: Move level must be 3 or higher
  4676. Burn and Learn Fire Beam: Power 25
  4677. Burn and Learn Fire Beam: Power โ†‘ 25
  4678. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4679.  
  4680.  
  4681. ================================END================================
  4682. No. 229 Teddy (Hiker) & Rellor โœจ(Maleโ™‚๏ธ)
  4683.  
  4684. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4685. HP 10
  4686. HP 10
  4687. Color Grid: ๐ŸŸฆ Blue (Stat)
  4688.  
  4689. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4690. Attack 5
  4691. Attack 5
  4692. Color Grid: ๐ŸŸฆ Blue (Stat)
  4693.  
  4694. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4695. Defense 5
  4696. Defense 5
  4697. Color Grid: ๐ŸŸฆ Blue (Stat)
  4698.  
  4699. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4700. Sp. Atk 5
  4701. Sp. Atk 5
  4702. Color Grid: ๐ŸŸฆ Blue (Stat)
  4703.  
  4704. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4705. Sp. Def 5
  4706. Sp. Def 5
  4707. Color Grid: ๐ŸŸฆ Blue (Stat)
  4708.  
  4709. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4710. Speed 5
  4711. Speed 5
  4712. Color Grid: ๐ŸŸฆ Blue (Stat)
  4713.  
  4714. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4715. Requirements: 1 or more adjacent tiles must be activated
  4716. Sp. Atk 5
  4717. Sp. Atk 5
  4718. Color Grid: ๐ŸŸฆ Blue (Stat)
  4719.  
  4720. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4721. Requirements: 1 or more adjacent tiles must be activated
  4722. Defense 5
  4723. Defense 5
  4724. Color Grid: ๐ŸŸฆ Blue (Stat)
  4725.  
  4726. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4727. Requirements: 1 or more adjacent tiles must be activated
  4728. Attack 5
  4729. Attack 5
  4730. Color Grid: ๐ŸŸฆ Blue (Stat)
  4731.  
  4732. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4733. Requirements: 1 or more adjacent tiles must be activated
  4734. Sp. Atk 5
  4735. Sp. Atk 5
  4736. Color Grid: ๐ŸŸฆ Blue (Stat)
  4737.  
  4738. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4739. Requirements: 1 or more adjacent tiles must be activated
  4740. Sp. Def 5
  4741. Sp. Def 5
  4742. Color Grid: ๐ŸŸฆ Blue (Stat)
  4743.  
  4744. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4745. Requirements: 1 or more adjacent tiles must be activated
  4746. Requirements: Move level must be 2 or higher
  4747. Mud-Slap: Power 4
  4748. Mud-Slap: Power โ†‘ 4
  4749. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4750.  
  4751. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4752. Requirements: 1 or more adjacent tiles must be activated
  4753. Mud-Slap: Power 4
  4754. Mud-Slap: Power โ†‘ 4
  4755. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4756.  
  4757. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4758. Requirements: 1 or more adjacent tiles must be activated
  4759. Requirements: Move level must be 2 or higher
  4760. Mud-Slap: Power 4
  4761. Mud-Slap: Power โ†‘ 4
  4762. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4763.  
  4764. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4765. Requirements: 1 or more adjacent tiles must be activated
  4766. Requirements: Move level must be 3 or higher
  4767. Defense 20
  4768. Defense 20
  4769. Color Grid: ๐ŸŸฆ Blue (Stat)
  4770.  
  4771. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4772. Requirements: 1 or more adjacent tiles must be activated
  4773. Requirements: Move level must be 2 or higher
  4774. Mountains Are Great!: MP Refresh 2
  4775. Move: Mountains Are Great!
  4776. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4777. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4778.  
  4779. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4780. Requirements: 1 or more adjacent tiles must be activated
  4781. Requirements: Move level must be 3 or higher
  4782. Team Sharp Entry 1
  4783. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  4784. Color Grid: ๐ŸŸจ Yellow (Passive)
  4785.  
  4786. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4787. Requirements: 1 or more adjacent tiles must be activated
  4788. HP 10
  4789. HP 10
  4790. Color Grid: ๐ŸŸฆ Blue (Stat)
  4791.  
  4792. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4793. Requirements: 1 or more adjacent tiles must be activated
  4794. Speed 5
  4795. Speed 5
  4796. Color Grid: ๐ŸŸฆ Blue (Stat)
  4797.  
  4798. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4799. Requirements: 1 or more adjacent tiles must be activated
  4800. Speed 5
  4801. Speed 5
  4802. Color Grid: ๐ŸŸฆ Blue (Stat)
  4803.  
  4804. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4805. Requirements: 1 or more adjacent tiles must be activated
  4806. Mud-Slap: Power 4
  4807. Mud-Slap: Power โ†‘ 4
  4808. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4809.  
  4810. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4811. Requirements: 1 or more adjacent tiles must be activated
  4812. Requirements: Move level must be 2 or higher
  4813. Mud-Slap: Power 4
  4814. Mud-Slap: Power โ†‘ 4
  4815. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4816.  
  4817. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4818. Requirements: 1 or more adjacent tiles must be activated
  4819. Requirements: Move level must be 2 or higher
  4820. Mud-Slap: Accuracy 10
  4821. Mud-Slap: Accuracy โ†‘ 10
  4822. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4823.  
  4824. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4825. Requirements: 1 or more adjacent tiles must be activated
  4826. Requirements: Move level must be 2 or higher
  4827. Mud-Slap: Move Gauge Refresh 2
  4828. Move: Mud-Slap
  4829. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  4830. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4831.  
  4832. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4833. Requirements: 1 or more adjacent tiles must be activated
  4834. Requirements: Move level must be 3 or higher
  4835. Sp. Def 20
  4836. Sp. Def 20
  4837. Color Grid: ๐ŸŸฆ Blue (Stat)
  4838.  
  4839. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4840. Requirements: 1 or more adjacent tiles must be activated
  4841. Requirements: Move level must be 3 or higher
  4842. Quick Tempo
  4843. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  4844. Color Grid: ๐ŸŸจ Yellow (Passive)
  4845.  
  4846. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4847. Requirements: 1 or more adjacent tiles must be activated
  4848. Sp. Def 5
  4849. Sp. Def 5
  4850. Color Grid: ๐ŸŸฆ Blue (Stat)
  4851.  
  4852. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4853. Requirements: 1 or more adjacent tiles must be activated
  4854. Defense 5
  4855. Defense 5
  4856. Color Grid: ๐ŸŸฆ Blue (Stat)
  4857.  
  4858. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4859. Requirements: 1 or more adjacent tiles must be activated
  4860. Attack 5
  4861. Attack 5
  4862. Color Grid: ๐ŸŸฆ Blue (Stat)
  4863.  
  4864. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4865. Requirements: 1 or more adjacent tiles must be activated
  4866. Unbending
  4867. Defense cannot be lowered.
  4868. Color Grid: ๐ŸŸจ Yellow (Passive)
  4869.  
  4870. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4871. Requirements: 1 or more adjacent tiles must be activated
  4872. Speed 5
  4873. Speed 5
  4874. Color Grid: ๐ŸŸฆ Blue (Stat)
  4875.  
  4876. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4877. Requirements: 1 or more adjacent tiles must be activated
  4878. Requirements: Move level must be 2 or higher
  4879. Leech Life: Power 4
  4880. Leech Life: Power โ†‘ 4
  4881. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4882.  
  4883. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4884. Requirements: 1 or more adjacent tiles must be activated
  4885. Leech Life: Power 4
  4886. Leech Life: Power โ†‘ 4
  4887. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4888.  
  4889. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4890. Requirements: 1 or more adjacent tiles must be activated
  4891. Requirements: Move level must be 2 or higher
  4892. Leech Life: Power 4
  4893. Leech Life: Power โ†‘ 4
  4894. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4895.  
  4896. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4897. Requirements: 1 or more adjacent tiles must be activated
  4898. Requirements: Move level must be 3 or higher
  4899. Satisfied Snicker 4
  4900. Has a chance (50%) of lowering the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  4901. Color Grid: ๐ŸŸจ Yellow (Passive)
  4902.  
  4903. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4904. Requirements: 1 or more adjacent tiles must be activated
  4905. Requirements: Move level must be 2 or higher
  4906. X Defense All: MP Refresh 2
  4907. Move: X Defense All
  4908. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4909. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4910.  
  4911. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4912. Requirements: 1 or more adjacent tiles must be activated
  4913. Requirements: Move level must be 3 or higher
  4914. X Defense All: Barricade Buddies 1
  4915. Move: X Defense All
  4916. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  4917. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4918.  
  4919. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4920. Requirements: 1 or more adjacent tiles must be activated
  4921. HP 10
  4922. HP 10
  4923. Color Grid: ๐ŸŸฆ Blue (Stat)
  4924.  
  4925. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4926. Requirements: 1 or more adjacent tiles must be activated
  4927. Defense 5
  4928. Defense 5
  4929. Color Grid: ๐ŸŸฆ Blue (Stat)
  4930.  
  4931. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4932. Requirements: 1 or more adjacent tiles must be activated
  4933. Clearheaded
  4934. Prevents the user from becoming confused.
  4935. Color Grid: ๐ŸŸจ Yellow (Passive)
  4936.  
  4937. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4938. Requirements: 1 or more adjacent tiles must be activated
  4939. Sp. Def 5
  4940. Sp. Def 5
  4941. Color Grid: ๐ŸŸฆ Blue (Stat)
  4942.  
  4943. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4944. Requirements: 1 or more adjacent tiles must be activated
  4945. Requirements: Move level must be 2 or higher
  4946. Leech Life: Power 4
  4947. Leech Life: Power โ†‘ 4
  4948. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4949.  
  4950. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4951. Requirements: 1 or more adjacent tiles must be activated
  4952. Requirements: Move level must be 2 or higher
  4953. Leech Life: Power 4
  4954. Leech Life: Power โ†‘ 4
  4955. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4956.  
  4957. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4958. Requirements: 1 or more adjacent tiles must be activated
  4959. Requirements: Move level must be 2 or higher
  4960. Leech Life: Move Gauge Refresh 2
  4961. Move: Leech Life
  4962. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  4963. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4964.  
  4965. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4966. Requirements: 1 or more adjacent tiles must be activated
  4967. Requirements: Move level must be 3 or higher
  4968. Leech Life: Master Healer 1
  4969. Move: Leech Life
  4970. Increases the amount of HP restored by the userโ€™s healing moves.
  4971. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4972.  
  4973. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4974. Requirements: 1 or more adjacent tiles must be activated
  4975. Requirements: Move level must be 3 or higher
  4976. Sync Damage Guard
  4977. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  4978. Color Grid: ๐ŸŸจ Yellow (Passive)
  4979.  
  4980. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4981. Requirements: 1 or more adjacent tiles must be activated
  4982. Requirements: Move level must be 3 or higher
  4983. Shout from the Summit Golden Bug Impact: Power 25
  4984. Shout from the Summit Golden Bug Impact: Power โ†‘ 25
  4985. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4986.  
  4987. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4988. Requirements: 1 or more adjacent tiles must be activated
  4989. Requirements: Move level must be 3 or higher
  4990. Shout from the Summit Golden Bug Impact: Power 25
  4991. Shout from the Summit Golden Bug Impact: Power โ†‘ 25
  4992. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4993.  
  4994.  
  4995. ================================END================================
  4996. No. 230 Benga & Volcarona (Maleโ™‚๏ธ)
  4997.  
  4998. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4999. HP 10
  5000. HP 10
  5001. Color Grid: ๐ŸŸฆ Blue (Stat)
  5002.  
  5003. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5004. Sp. Atk 5
  5005. Sp. Atk 5
  5006. Color Grid: ๐ŸŸฆ Blue (Stat)
  5007.  
  5008. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5009. Defense 5
  5010. Defense 5
  5011. Color Grid: ๐ŸŸฆ Blue (Stat)
  5012.  
  5013. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5014. Sp. Atk 5
  5015. Sp. Atk 5
  5016. Color Grid: ๐ŸŸฆ Blue (Stat)
  5017.  
  5018. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5019. Sp. Def 5
  5020. Sp. Def 5
  5021. Color Grid: ๐ŸŸฆ Blue (Stat)
  5022.  
  5023. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5024. Speed 5
  5025. Speed 5
  5026. Color Grid: ๐ŸŸฆ Blue (Stat)
  5027.  
  5028. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5029. Requirements: 1 or more adjacent tiles must be activated
  5030. Requirements: Move level must be 2 or higher
  5031. Quick Cure
  5032. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  5033. Color Grid: ๐ŸŸจ Yellow (Passive)
  5034.  
  5035. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5036. Requirements: 1 or more adjacent tiles must be activated
  5037. Requirements: Move level must be 4 or higher
  5038. MAX Team Smarts 9
  5039. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s max move.
  5040. Color Grid: ๐ŸŸจ Yellow (Passive)
  5041.  
  5042. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5043. Requirements: 1 or more adjacent tiles must be activated
  5044. Requirements: Move level must be 5 or higher
  5045. Hit: Attack โ†“ & Sp. Atk โ†“ 9
  5046. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful.
  5047. Color Grid: ๐ŸŸจ Yellow (Passive)
  5048.  
  5049. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5050. Requirements: 1 or more adjacent tiles must be activated
  5051. Requirements: Move level must be 2 or higher
  5052. Insect Healing 1
  5053. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Bug Zone.
  5054. Color Grid: ๐ŸŸจ Yellow (Passive)
  5055.  
  5056. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5057. Requirements: 1 or more adjacent tiles must be activated
  5058. Requirements: Move level must be 4 or higher
  5059. Super Effective โ†‘: Clever Friend 9
  5060. Move: Super Effective โ†‘
  5061. When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Movesย โ†‘ Next effect of the allied sync pair affected by the move by one rank.
  5062. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5063.  
  5064. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5065. Requirements: 1 or more adjacent tiles must be activated
  5066. Requirements: Move level must be 5 or higher
  5067. Hard Knocks 9
  5068. Lowers one of the targetโ€™s following stats by one stat rank at random when a move, sync move, or max move used by the userโ€™s Pokรฉmon targeting that opponent is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  5069. Color Grid: ๐ŸŸจ Yellow (Passive)
  5070.  
  5071. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5072. Requirements: 1 or more adjacent tiles must be activated
  5073. Speed 5
  5074. Speed 5
  5075. Color Grid: ๐ŸŸฆ Blue (Stat)
  5076.  
  5077. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5078. Requirements: 1 or more adjacent tiles must be activated
  5079. Sp. Def 5
  5080. Sp. Def 5
  5081. Color Grid: ๐ŸŸฆ Blue (Stat)
  5082.  
  5083. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5084. Requirements: 1 or more adjacent tiles must be activated
  5085. Defense 5
  5086. Defense 5
  5087. Color Grid: ๐ŸŸฆ Blue (Stat)
  5088.  
  5089. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5090. Requirements: 1 or more adjacent tiles must be activated
  5091. Struggle Bug: Power 4
  5092. Struggle Bug: Power โ†‘ 4
  5093. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5094.  
  5095. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5096. Requirements: 1 or more adjacent tiles must be activated
  5097. Requirements: Move level must be 2 or higher
  5098. Struggle Bug: Move Gauge Refresh 3
  5099. Move: Struggle Bug
  5100. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5101. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5102.  
  5103. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5104. Requirements: 1 or more adjacent tiles must be activated
  5105. Requirements: Move level must be 2 or higher
  5106. Struggle Bug: Power 4
  5107. Struggle Bug: Power โ†‘ 4
  5108. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5109.  
  5110. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5111. Requirements: 1 or more adjacent tiles must be activated
  5112. Requirements: Move level must be 2 or higher
  5113. Struggle Bug: Power 4
  5114. Struggle Bug: Power โ†‘ 4
  5115. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5116.  
  5117. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5118. Requirements: 1 or more adjacent tiles must be activated
  5119. Requirements: Move level must be 3 or higher
  5120. Smarty-Pants
  5121. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  5122. Color Grid: ๐ŸŸจ Yellow (Passive)
  5123.  
  5124. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5125. Requirements: 1 or more adjacent tiles must be activated
  5126. Requirements: Move level must be 3 or higher
  5127. MAX Countdown 2
  5128. Reduces the userโ€™s sync move countdown by two after using its max move.
  5129. Color Grid: ๐ŸŸจ Yellow (Passive)
  5130.  
  5131. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5132. Requirements: 1 or more adjacent tiles must be activated
  5133. HP 10
  5134. HP 10
  5135. Color Grid: ๐ŸŸฆ Blue (Stat)
  5136.  
  5137. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5138. Requirements: 1 or more adjacent tiles must be activated
  5139. Defense 5
  5140. Defense 5
  5141. Color Grid: ๐ŸŸฆ Blue (Stat)
  5142.  
  5143. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5144. Requirements: 1 or more adjacent tiles must be activated
  5145. Sp. Def 5
  5146. Sp. Def 5
  5147. Color Grid: ๐ŸŸฆ Blue (Stat)
  5148.  
  5149. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5150. Requirements: 1 or more adjacent tiles must be activated
  5151. Sp. Atk 5
  5152. Sp. Atk 5
  5153. Color Grid: ๐ŸŸฆ Blue (Stat)
  5154.  
  5155. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5156. Requirements: 1 or more adjacent tiles must be activated
  5157. Speed 5
  5158. Speed 5
  5159. Color Grid: ๐ŸŸฆ Blue (Stat)
  5160.  
  5161. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5162. Requirements: 1 or more adjacent tiles must be activated
  5163. Struggle Bug: Power 4
  5164. Struggle Bug: Power โ†‘ 4
  5165. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5166.  
  5167. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5168. Requirements: 1 or more adjacent tiles must be activated
  5169. Requirements: Move level must be 2 or higher
  5170. Struggle Bug: Power 4
  5171. Struggle Bug: Power โ†‘ 4
  5172. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5173.  
  5174. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5175. Requirements: 1 or more adjacent tiles must be activated
  5176. Requirements: Move level must be 2 or higher
  5177. See Whoโ€™s Stronger!: MP Refresh 2
  5178. Move: See Whoโ€™s Stronger!
  5179. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5180. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5181.  
  5182. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5183. Requirements: 1 or more adjacent tiles must be activated
  5184. Requirements: Move level must be 2 or higher
  5185. See Whoโ€™s Stronger!: Move on Ally: Supereffective โ†‘ Next 9
  5186. Move: See Whoโ€™s Stronger!
  5187. When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffectiveย โ†‘ Next effect to the allied sync pair affected by the move.
  5188. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5189.  
  5190. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5191. Requirements: 1 or more adjacent tiles must be activated
  5192. Requirements: Move level must be 3 or higher
  5193. See Whoโ€™s Stronger!: Move on Ally: Sp. Atk โ†‘ 2
  5194. Move: See Whoโ€™s Stronger!
  5195. When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp.ย Atk of the allied sync pair affected by the move by two stat ranks.
  5196. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5197.  
  5198. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5199. Requirements: 1 or more adjacent tiles must be activated
  5200. Requirements: Move level must be 3 or higher
  5201. Struggle Bug: Superduper Effective 9
  5202. Move: Struggle Bug
  5203. Powers up moves that are super effective.
  5204. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5205.  
  5206. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5207. Requirements: 1 or more adjacent tiles must be activated
  5208. Sp. Def 5
  5209. Sp. Def 5
  5210. Color Grid: ๐ŸŸฆ Blue (Stat)
  5211.  
  5212. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5213. Requirements: 1 or more adjacent tiles must be activated
  5214. HP 10
  5215. HP 10
  5216. Color Grid: ๐ŸŸฆ Blue (Stat)
  5217.  
  5218. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5219. Requirements: 1 or more adjacent tiles must be activated
  5220. Sp. Atk 5
  5221. Sp. Atk 5
  5222. Color Grid: ๐ŸŸฆ Blue (Stat)
  5223.  
  5224. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5225. Requirements: 1 or more adjacent tiles must be activated
  5226. Speed 5
  5227. Speed 5
  5228. Color Grid: ๐ŸŸฆ Blue (Stat)
  5229.  
  5230. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5231. Requirements: 1 or more adjacent tiles must be activated
  5232. Defense 5
  5233. Defense 5
  5234. Color Grid: ๐ŸŸฆ Blue (Stat)
  5235.  
  5236. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5237. Requirements: 1 or more adjacent tiles must be activated
  5238. Swarming Flames Bug Buzz: Power 4
  5239. Swarming Flames Bug Buzz: Power โ†‘ 4
  5240. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5241.  
  5242. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5243. Requirements: 1 or more adjacent tiles must be activated
  5244. Requirements: Move level must be 2 or higher
  5245. Swarming Flames Bug Buzz: Power 4
  5246. Swarming Flames Bug Buzz: Power โ†‘ 4
  5247. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5248.  
  5249. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5250. Requirements: 1 or more adjacent tiles must be activated
  5251. Requirements: Move level must be 2 or higher
  5252. Swarming Flames Bug Buzz: Power 4
  5253. Swarming Flames Bug Buzz: Power โ†‘ 4
  5254. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5255.  
  5256. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5257. Requirements: 1 or more adjacent tiles must be activated
  5258. Requirements: Move level must be 2 or higher
  5259. Swarming Flames Bug Buzz: Move Gauge Refresh 3
  5260. Move: Swarming Flames Bug Buzz
  5261. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5262. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5263.  
  5264. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5265. Requirements: 1 or more adjacent tiles must be activated
  5266. Requirements: Move level must be 3 or higher
  5267. Max Move: Team Free Move Next
  5268. Applies the Free Move Next effect to all allied sync pairs after using the userโ€™s max move.
  5269. Color Grid: ๐ŸŸจ Yellow (Passive)
  5270.  
  5271. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5272. Requirements: 1 or more adjacent tiles must be activated
  5273. Requirements: Move level must be 3 or higher
  5274. Max Flutterby: Power 100
  5275. Max Flutterby: Power โ†‘ 100
  5276. Color Grid: ๐ŸŽ€ Pink (Passive)
  5277.  
  5278. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5279. Requirements: 1 or more adjacent tiles must be activated
  5280. HP 10
  5281. HP 10
  5282. Color Grid: ๐ŸŸฆ Blue (Stat)
  5283.  
  5284. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5285. Requirements: 1 or more adjacent tiles must be activated
  5286. Sp. Atk 5
  5287. Sp. Atk 5
  5288. Color Grid: ๐ŸŸฆ Blue (Stat)
  5289.  
  5290. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5291. Requirements: 1 or more adjacent tiles must be activated
  5292. Speed 5
  5293. Speed 5
  5294. Color Grid: ๐ŸŸฆ Blue (Stat)
  5295.  
  5296. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5297. Requirements: 1 or more adjacent tiles must be activated
  5298. Swarming Flames Bug Buzz: Power 4
  5299. Swarming Flames Bug Buzz: Power โ†‘ 4
  5300. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5301.  
  5302. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5303. Requirements: 1 or more adjacent tiles must be activated
  5304. Requirements: Move level must be 2 or higher
  5305. Swarming Flames Bug Buzz: Power 4
  5306. Swarming Flames Bug Buzz: Power โ†‘ 4
  5307. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5308.  
  5309. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5310. Requirements: 1 or more adjacent tiles must be activated
  5311. Requirements: Move level must be 2 or higher
  5312. Super Effective โ†‘: MP Refresh 2
  5313. Move: Super Effective โ†‘
  5314. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5315. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5316.  
  5317. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5318. Requirements: 1 or more adjacent tiles must be activated
  5319. Requirements: Move level must be 2 or higher
  5320. Insect Acceleration 2
  5321. Quickly charges the move gauge when the zone is a Bug Zone.
  5322. Color Grid: ๐ŸŸจ Yellow (Passive)
  5323.  
  5324. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5325. Requirements: 1 or more adjacent tiles must be activated
  5326. Requirements: Move level must be 3 or higher
  5327. Dashing Team 9
  5328. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  5329. Color Grid: ๐ŸŸจ Yellow (Passive)
  5330.  
  5331. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5332. Requirements: 1 or more adjacent tiles must be activated
  5333. Requirements: Move level must be 3 or higher
  5334. Ramming Speed
  5335. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  5336. Color Grid: ๐ŸŸจ Yellow (Passive)
  5337.  
  5338. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5339. Requirements: 1 or more adjacent tiles must be activated
  5340. Requirements: Move level must be 3 or higher
  5341. Power Through Even More Bug Beam: Power 25
  5342. Power Through Even More Bug Beam: Power โ†‘ 25
  5343. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5344.  
  5345. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5346. Requirements: 1 or more adjacent tiles must be activated
  5347. Requirements: Move level must be 3 or higher
  5348. Power Through Even More Bug Beam: Power 25
  5349. Power Through Even More Bug Beam: Power โ†‘ 25
  5350. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5351.  
  5352.  
  5353. ================================END================================
  5354.  
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