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Sep 8th, 2022
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  1. public OnGameModeInit()
  2. {
  3.     CreateDynamicObject(1978, 1963.7109, 1025.6953, 992.5078, 0.0, 0.0, 0.0, -1, 10, -1, STREAMER_OBJECT_SD); // roulette_tbl
  4.     CreateDynamicObject(1978, 1959.3984, 1025.6953, 992.5078, 0.0, 0.0, 0.0, -1, 10, -1, STREAMER_OBJECT_SD); // roulette_tbl
  5.     CreateDynamicObject(1978, 1963.7109, 1010.1172, 992.5078, 0.0, 0.0, 0.0, -1, 10, -1, STREAMER_OBJECT_SD); // roulette_tbl
  6.     CreateDynamicObject(1978, 1959.3984, 1010.1172, 992.5078, 0.0, 0.0, 0.0, -1, 10, -1, STREAMER_OBJECT_SD); // roulette_tbl
  7.     CreateDynamicObject(2188, 1962.3438, 1020.1797, 992.4688, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD); // blck_jack
  8.     CreateDynamicObject(2188, 1960.3672, 1020.1719, 992.4688, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD); // blck_jack
  9.     CreateDynamicObject(2188, 1962.3438, 1015.6641, 992.4688, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD); // blck_jack
  10.     CreateDynamicObject(2188, 1960.3672, 1015.6641, 992.4688, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD); // blck_jack
  11.     CreateDynamicObject(1895, 1943.2188, 986.5234, 992.8828, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  12.     CreateDynamicObject(1895, 1940.6875, 989.1719, 992.8828, 0.0, 0.0, 180.0, -1, 10, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  13.     CreateDynamicObject(1895, 1938.0469, 986.6250, 992.8828, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  14. //
  15.     CreateDynamicObject(2785, 1941.8438, 1029.1328, 992.3125, 0.0, 0.0, 75.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  16.     CreateDynamicObject(2785, 1940.5547, 1029.4766, 992.3125, 0.0, 0.0, 255.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  17.     CreateDynamicObject(2785, 1941.0234, 1021.4141, 992.3125, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  18.     CreateDynamicObject(2785, 1939.6953, 1021.4141, 992.3125, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  19.     CreateDynamicObject(2785, 1941.0234, 1014.2266, 992.3125, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  20.     CreateDynamicObject(2785, 1939.6953, 1014.2188, 992.3125, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  21.     CreateDynamicObject(2785, 1942.1250, 1006.5703, 992.3125, 0.0, 0.0, 110.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  22.     CreateDynamicObject(2785, 1940.8828, 1006.1094, 992.3125, 0.0, 0.0, 290.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  23.     CreateDynamicObject(2785, 1968.7344, 1029.6641, 992.3125, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  24.     CreateDynamicObject(2785, 1967.4063, 1029.6563, 992.3125, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  25.     CreateDynamicObject(2785, 1968.7344, 1021.6875, 992.3125, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  26.     CreateDynamicObject(2785, 1967.4063, 1021.6875, 992.3125, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  27.     CreateDynamicObject(2785, 1968.7344, 1014.0000, 992.3125, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  28.     CreateDynamicObject(2785, 1967.4063, 1014.0000, 992.3125, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  29.     CreateDynamicObject(2785, 1968.7344, 1006.3438, 992.3125, 0.0, 0.0, 90.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  30.     CreateDynamicObject(2785, 1967.4063, 1006.3438, 992.3125, 0.0, 0.0, 270.0, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  31.  
  32.     CreateDynamicObject(2325, 1965.09, 1037.35, 992.984, 0.0, 0.0, 100.654, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  33.     CreateDynamicObject(2325, 1964.55, 1037.28, 992.984, 0.0, 0.0, 281.654, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  34.     CreateDynamicObject(2325, 1962.4, 1043.63, 992.984, 0.0, 0.0, 123.766, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  35.     CreateDynamicObject(2325, 1961.92, 1043.36, 992.984, 0.0, 0.0, 303.766, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  36.     CreateDynamicObject(2325, 1957.66, 1048.41, 992.984, 0.0, 0.0, 145.243, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  37.     CreateDynamicObject(2325, 1957.32, 1047.98, 992.984, 0.0, 0.0, 325.243, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  38.     CreateDynamicObject(2325, 1957.72, 987.195, 992.984, 0.0, 0.0, 33.7662, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  39.     CreateDynamicObject(2325, 1957.45, 987.672, 992.984, 0.0, 0.0, 213.7662, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  40.     CreateDynamicObject(2325, 1962.41, 991.875, 992.984, 0.0, 0.0, 55.2429, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  41.     CreateDynamicObject(2325, 1961.96, 992.203, 992.984, 0.0, 0.0, 235.2429, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  42.     CreateDynamicObject(2325, 1965.1, 998.305, 992.984, 0.0, 0.0, 79.1016, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  43.     CreateDynamicObject(2325, 1964.57, 998.453, 992.984, 0.0, 0.0, 259.1016, -1, 10, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  44.  
  45.     CreateDynamicObject(1978, 2230.5703, 1619.6563, 1006.2266, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  46.     CreateDynamicObject(1978, 2230.5703, 1614.5938, 1006.2266, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  47.     CreateDynamicObject(2188, 2230.3750, 1606.2734, 1006.1563, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  48.     CreateDynamicObject(2188, 2228.4922, 1604.4531, 1006.1563, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  49.     CreateDynamicObject(2188, 2230.3750, 1602.7500, 1006.1563, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  50.     CreateDynamicObject(2188, 2232.1875, 1604.4375, 1006.1563, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  51.     CreateDynamicObject(1978, 2230.5703, 1594.7578, 1006.2266, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  52.     CreateDynamicObject(1978, 2230.5703, 1589.1875, 1006.2266, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  53.     CreateDynamicObject(1978, 2241.4453, 1619.6094, 1006.2266, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  54.     CreateDynamicObject(1978, 2241.4453, 1614.5547, 1006.2266, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  55.     CreateDynamicObject(2188, 2241.3125, 1606.2734, 1006.1563, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  56.     CreateDynamicObject(2188, 2239.4297, 1604.4531, 1006.1563, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  57.     CreateDynamicObject(2188, 2241.3125, 1602.7500, 1006.1563, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  58.     CreateDynamicObject(2188, 2243.1250, 1604.4375, 1006.1563, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD); // blck_jack
  59.     CreateDynamicObject(1978, 2242.3672, 1594.7578, 1006.2266, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  60.     CreateDynamicObject(1978, 2242.3672, 1589.1875, 1006.2266, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD); // roulette_tbl
  61.     CreateDynamicObject(1895, 2252.0313, 1584.4219, 1007.1094, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  62.     CreateDynamicObject(1895, 2261.6328, 1584.4297, 1007.1094, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  63.     CreateDynamicObject(1895, 2271.7266, 1584.4219, 1007.1094, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  64. //
  65.     CreateDynamicObject(2785, 2253.2344, 1596.4844, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  66.     CreateDynamicObject(2785, 2254.1797, 1596.4844, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  67.     CreateDynamicObject(2785, 2253.2344, 1589.7969, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  68.     CreateDynamicObject(2785, 2254.1563, 1589.7969, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  69.     CreateDynamicObject(2785, 2258.2578, 1596.4766, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  70.     CreateDynamicObject(2785, 2259.2188, 1596.4844, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  71.     CreateDynamicObject(2785, 2258.2578, 1589.7969, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  72.     CreateDynamicObject(2785, 2259.1875, 1589.7969, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  73.     CreateDynamicObject(2785, 2263.6563, 1596.4844, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  74.     CreateDynamicObject(2785, 2264.6250, 1596.4844, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  75.     CreateDynamicObject(2785, 2263.6563, 1589.7969, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  76.     CreateDynamicObject(2785, 2264.6094, 1589.7891, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  77.     CreateDynamicObject(2785, 2268.7188, 1596.4688, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  78.     CreateDynamicObject(2785, 2269.6719, 1596.4844, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  79.     CreateDynamicObject(2785, 2268.7188, 1589.7969, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  80.     CreateDynamicObject(2785, 2269.6563, 1589.7891, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  81.     CreateDynamicObject(2785, 2273.4609, 1596.4766, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  82.     CreateDynamicObject(2785, 2274.4063, 1596.4844, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  83.     CreateDynamicObject(2785, 2273.4609, 1589.7969, 1006.0156, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  84.     CreateDynamicObject(2785, 2274.4063, 1589.7891, 1006.0156, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // CJ_SLOT_BANK
  85.  
  86.     CreateDynamicObject(2325, 2218.66, 1619.09, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  87.     CreateDynamicObject(2325, 2218.63, 1618.56, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  88.     CreateDynamicObject(2325, 2218.66, 1614.75, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  89.     CreateDynamicObject(2325, 2218.63, 1614.23, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  90.     CreateDynamicObject(2325, 2217.02, 1603.93, 1006.77, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  91.     CreateDynamicObject(2325, 2217.55, 1603.9, 1006.77, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  92.     CreateDynamicObject(2325, 2220.68, 1603.93, 1006.77, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  93.     CreateDynamicObject(2325, 2221.2, 1603.9, 1006.77, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  94.     CreateDynamicObject(2325, 2218.66, 1592.91, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  95.     CreateDynamicObject(2325, 2218.63, 1592.38, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  96.     CreateDynamicObject(2325, 2218.66, 1588.6, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  97.     CreateDynamicObject(2325, 2218.63, 1588.08, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  98.     CreateDynamicObject(2325, 2255.19, 1618.07, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  99.     CreateDynamicObject(2325, 2255.16, 1617.55, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  100.     CreateDynamicObject(2325, 2255.19, 1614.17, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  101.     CreateDynamicObject(2325, 2255.16, 1613.65, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  102.     CreateDynamicObject(2325, 2255.19, 1610.12, 1006.77, 0.0, 0.0, 180.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  103.     CreateDynamicObject(2325, 2255.16, 1609.6, 1006.77, 0.0, 0.0, 0.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  104.     CreateDynamicObject(2325, 2269.25, 1606.68, 1006.77, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  105.     CreateDynamicObject(2325, 2269.77, 1606.65, 1006.77, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  106.     CreateDynamicObject(2325, 2273.3, 1606.68, 1006.77, 0.0, 0.0, 270.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  107.     CreateDynamicObject(2325, 2273.82, 1606.65, 1006.77, 0.0, 0.0, 90.0, -1, 1, -1, STREAMER_OBJECT_SD, 50.0); // kb_bandit_U
  108.  
  109.     CreateDynamicObject(2188, 1125.1406, -3.4141, 1000.5781, 0.0, 0.0, 0.0, -1, 12, -1, STREAMER_OBJECT_SD); // blck_jack
  110.     CreateDynamicObject(2188, 1127.0781, -1.6797, 1000.5781, 0.0, 0.0, 90.0, -1, 12, -1, STREAMER_OBJECT_SD); // blck_jack
  111.     CreateDynamicObject(2188, 1125.1484, -0.0313, 1000.5781, 0.0, 0.0, 180.0, -1, 12, -1, STREAMER_OBJECT_SD); // blck_jack
  112.     CreateDynamicObject(1895, 1117.2813, -1.6484, 1002.0781, 0.0, 0.0, 90.0, -1, 12, -1, STREAMER_OBJECT_SD); // wheel_o_fortune
  113. //
  114.     CreateDynamicObject(2640, 1135.0469, -3.0781, 1000.5234, 0.0, 0.0, 0.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  115.     CreateDynamicObject(2640, 1133.6875, -1.6250, 1000.5234, 0.0, 0.0, 270.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  116.     CreateDynamicObject(2640, 1135.0000, -0.1797, 1000.5234, 0.0, 0.0, 180.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  117.     CreateDynamicObject(2640, 1127.8828, 3.7969, 1000.5234, 0.0, 0.0, 0.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  118.     CreateDynamicObject(2640, 1126.8828, 3.7969, 1000.5234, 0.0, 0.0, 0.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  119.     CreateDynamicObject(2640, 1125.8672, 3.7969, 1000.5234, 0.0, 0.0, 0.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  120.     CreateDynamicObject(2640, 1124.8203, 3.7969, 1000.5234, 0.0, 0.0, 0.0, -1, 12, -1, STREAMER_OBJECT_SD); // NEIL_SLOT
  121.  
  122.     return 1;
  123. }
  124.  
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