DrFetus

7D III: VFD Samurai Data

Mar 17th, 2017 (edited)
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  1. Tier 1 Skills
  2. =============
  3. LIFE Bonus
  4. Type: Passive
  5. Usable By Backup During Unison: No
  6.  
  7. Increases max Life.
  8.  
  9. Lv1: 1.1x Life multiplier. Costs 150 SP.
  10. Lv2: 1.15x Life multiplier. Costs 550 SP.
  11. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  12. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  13. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  14.  
  15. MANA Bonus
  16. Type: Passive
  17. Usable By Backup During Unison: No
  18.  
  19. Increases max Mana.
  20.  
  21. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  22. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  23. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  24. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  25. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  26.  
  27. Whirlwind
  28. Type: Active
  29. Usable By Backup During Unison: Yes
  30.  
  31. [Unsheathed Skill] Randomly hits enemies with melee ATK-based non-elemental damage a number of times.
  32.  
  33. Costs 3 Mana at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.05 at all levels.
  34.  
  35. Lv1: 0.6x damage multiplier. 3 hits. Fills up 1.75% of the EX Gauge per hit. Initial skill.
  36. Lv2: 0.5x damage multiplier. 4 hits. Fills up 1.25% of the EX Gauge per hit. Costs 300 SP.
  37. Lv3: 0.45x damage multiplier. 5 hits. Fills up 1% of the EX Gauge per hit. Costs 600 SP.
  38. Lv4: 0.4x damage multiplier. 6 hits. Fills up 0.8% of the EX Gauge per hit. Costs 1500 SP.
  39. Lv5: 0.4x damage multiplier. 7 hits. Fills up 0.7% of the EX Gauge per hit. Costs 2500 SP.
  40.  
  41. Power Bolt Drop
  42. Type: Active
  43. Usable By Backup During Unison: Yes
  44.  
  45. [Unsheathed Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Bleed for 4 turns.
  46.  
  47. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  48.  
  49. Lv1: 3.3x damage multiplier. 50% infliction rate. 40/48/49/49 Bleed damage. Costs 800 SP.
  50. Lv2: 3.75x damage multiplier. 55% infliction rate. 55/66/68/68 Bleed damage. Costs 2500 SP.
  51. Lv3: 4x damage multiplier. 60% infliction rate. 70/84/86/87 Bleed damage. Costs 3500 SP.
  52. Lv4: 4.5x damage multiplier. 65% infliction rate. 85/102/105/106 Bleed damage. Costs 5000 SP.
  53. Lv5: 5x damage multiplier. 70% infliction rate. 100/120/124/124 Bleed damage. Costs 7500 SP.
  54.  
  55. Aerial Slash
  56. Type: Active
  57. Usable By Backup During Unison: Yes
  58.  
  59. [Dual Blade Skill] Hits one enemy with melee ATK-based aerial damage.
  60.  
  61. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels.
  62.  
  63. Lv1: 3 Mana. 2x damage multiplier. 1.3x accuracy multiplier. Initial skill.
  64. Lv2: 3 Mana. 2.1x damage multiplier. 1.4x accuracy multiplier. Costs 120 SP.
  65. Lv3: 3 Mana. 2.2x damage multiplier. 1.5x accuracy multiplier. Costs 250 SP.
  66. Lv4: 3 Mana. 2.3x damage multiplier. 1.6x accuracy multiplier. Costs 400 SP.
  67. Lv5: 2 Mana. 2.5x damage multiplier. 1.7x accuracy multiplier. Costs 750 SP.
  68.  
  69. Maple Tear
  70. Type: Active
  71. Usable By Backup During Unison: Yes
  72.  
  73. [Dual Blade Skill] Hits one enemy with melee ATK-based fire damage and has a chance to cause Burn (Applies a 0.9x multiplier to the target's ATK, MAT, DEF, and MDF) for 4 turns. Changes the damage type of the Samurai's normal attacks to fire for 4 turns.
  74.  
  75. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.2 at all levels.
  76.  
  77. NOTE: For the case of TROY: Fire, all of the Samruai's skills, even the ones that don't deal damage, are treated as a fire attack for the duration of the buff.
  78.  
  79. Lv1: 2.5x damage multiplier. 75% infliction rate. 23 Burn damage. Costs 250 SP.
  80. Lv2: 2.75x damage multiplier. 80% infliction rate. 41 Burn damage. Costs 500 SP.
  81. Lv3: 3x damage multiplier. 85% infliction rate. 61 Burn damage. Costs 1300 SP.
  82. Lv4: 3.5x damage multiplier. 90% infliction rate. 89 Burn damage. Costs 2500 SP.
  83. Lv5: 4x damage multiplier. 95% infliction rate. 141 Burn damage. Costs 5000 SP.
  84.  
  85. Cyclone Dance
  86. Type: Active
  87. Usable By Backup During Unison: Yes
  88.  
  89. [Dual Blade Skill] Randomly hits enemies with melee ATK-based non-elemental damage a number of times.
  90.  
  91. Costs 3 Mana at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.05 at all levels.
  92.  
  93. NOTE: When hitting enemies with this skill, the EX gain is halved. This matters when stacking the effect with a Mind Booster, which normally adds on +2.5% EX per hit. The numbers listed below are the base EX gain, and cannot be seen under normal circumstances.
  94.  
  95. Lv1: 0.3x damage multiplier. 6 hits. Fills up 0.85% of the EX Gauge per hit. Costs 150 SP.
  96. Lv2: 0.25x damage multiplier. 8 hits. Fills up 0.65% of the EX Gauge per hit. Costs 300 SP.
  97. Lv3: 0.23x damage multiplier. 10 hits. Fills up 0.5% of the EX Gauge per hit. Costs 600 SP.
  98. Lv4: 0.2x damage multiplier. 12 hits. Fills up 0.4% of the EX Gauge per hit. Costs 1500 SP.
  99. Lv5: 0.2x damage multiplier. 14 hits. Fills up 0.35% of the EX Gauge per hit. Costs 2500 SP.
  100.  
  101. Invigorate
  102. Type: Active
  103. Usable By Backup During Unison: No
  104.  
  105. Heals the Samurai. At level 5 and above, it also dispels any ailments that are on them. Can be used on the field.
  106.  
  107. Costs 2 Mana at all levels. Has a speed multiplier of 1.25 at all levels. Has a priority level of 2 at all levels.
  108.  
  109. NOTE: Healing is equal to Base Heal + (MAT / 10).
  110.  
  111. Lv1: 40 Base heal. Initial skill.
  112. Lv2: 60 Base heal. Costs 200 SP.
  113. Lv3: 80 Base heal. Costs 400 SP.
  114. Lv4: 100 Base heal. Costs 800 SP.
  115. Lv5: 125 Base heal. Costs 1200 SP.
  116. Lv6: 150 Base heal. Costs 1800 SP.
  117. Lv7: 175 Base heal. Costs 2500 SP.
  118. Lv8: 200 Base heal. Costs 3000 SP.
  119. Lv9: 225 Base heal. Costs 4000 SP.
  120. Lv10: 250 Base heal. Costs 5000 SP.
  121.  
  122. Red Flame Exhale
  123. Type: Active
  124. Usable By Backup During Unison: No
  125.  
  126. Places a buff on the Samurai that increases their ATK at the end of each turn for 10 turns. The effect strengthens periodically.
  127.  
  128. 1st value: Used on turns 2 through 4.
  129. 2nd value: Used on turns 5 through 7.
  130. 3rd value: Used on turns 8 and 9.
  131. 4th value: Used on turn 10.
  132.  
  133. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  134.  
  135. NOTE: Stacks with ATK buffs and damage boosting effects.
  136.  
  137. Lv1: 1.05x/1.06x/1.08x/1.1x ATK multiplier. Costs 100 SP.
  138. Lv2: 1.06x/1.08x/1.10x/1.12x ATK multiplier. Costs 400 SP.
  139. Lv3: 1.07x/1.1x/1.12x/1.13x ATK multiplier. Costs 800 SP.
  140. Lv4: 1.08x/1.12x/1.13x/1.16x ATK multiplier. Costs 1200 SP.
  141. Lv5: 1.09x/1.14x/1.15x/1.16x ATK multiplier. Costs 2000 SP.
  142. Lv6: 1.10x/1.15x/1.16x/1.2x ATK multiplier. Costs 2800 SP.
  143. Lv7: 1.11x/1.17x/1.18x/1.2x ATK multiplier. Costs 3500 SP.
  144. Lv8: 1.12x/1.17x/1.20x/1.21x ATK multiplier. Costs 4500 SP.
  145. Lv9: 1.14x/1.2x/1.21x/1.23x ATK multiplier. Costs 5500 SP.
  146. Lv10: 1.16x/1.2x/1.22x/1.25x ATK multiplier. Costs 7500 SP.
  147.  
  148. Black Steel Exhale
  149. Type: Active
  150. Usable By Backup During Unison: No
  151.  
  152. Places a buff on the Samurai that increases their DEF at the end of each turn for 10 turns. The effect strengthens periodically.
  153.  
  154. 1st value: Used on turns 2 through 4.
  155. 2nd value: Used on turns 5 through 7.
  156. 3rd value: Used on turns 8 and 9.
  157. 4th value: Used on turn 10.
  158.  
  159. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  160.  
  161. NOTE: Stacks with DEF buffs and damage reduction effects.
  162.  
  163. Lv1: 1.05x/1.06x/1.08x/1.1x DEF multiplier. Costs 100 SP.
  164. Lv2: 1.06x/1.08x/1.09x/1.11x DEF multiplier. Costs 400 SP.
  165. Lv3: 1.07x/1.1x/1.11x/1.12x DEF multiplier. Costs 800 SP.
  166. Lv4: 1.08x/1.1x/1.12x/1.13x DEF multiplier. Costs 1200 SP.
  167. Lv5: 1.09x/1.11x/1.13x/1.14x DEF multiplier. Costs 2000 SP.
  168. Lv6: 1.1x/1.12x/1.14x/1.15x DEF multiplier. Costs 2800 SP.
  169. Lv7: 1.11x/1.13x/1.15x/1.16x DEF multiplier. Costs 3500 SP.
  170. Lv8: 1.12x/1.14x/1.16x/1.17x DEF multiplier. Costs 4500 SP.
  171. Lv9: 1.13x/1.15x/1.16x/1.18x DEF multiplier. Costs 5500 SP.
  172. Lv10: 1.14x/1.16x/1.18x/1.2x DEF multiplier. Costs 7500 SP.
  173.  
  174. Blade of Rage
  175. Type: Passive
  176. Usable By Backup During Unison: No
  177.  
  178. When an ally dies to an enemy, the Samurai deals melee ATK-based non-elemental damage to the enemy that was responsible at the end of the turn.
  179.  
  180. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  181.  
  182. NOTE: If the killer is an invalid target for whatever reason, then this skill will never activate. If there are multiple killers, then a random killer is chosen to be attacked. The ally in question must be killed by an enemy. Dying through other means, such as damage from an ailment, will never trigger this skill. Not affected by Solid Stance, nor will it use up Solid Stance's charge.
  183.  
  184. Lv1: 2x damage multiplier. Costs 150 SP.
  185. Lv2: 2.2x damage multiplier. Costs 350 SP.
  186. Lv3: 2.4x damage multiplier. Costs 800 SP.
  187. Lv4: 2.6x damage multiplier. Costs 2000 SP.
  188. Lv5: 3x damage multiplier. Costs 3500 SP.
  189.  
  190. Tier 2 Skills
  191. =============
  192. Garuda Whirlwind
  193. Type: Active
  194. Usable By Backup During Unison: Yes
  195.  
  196. [Unsheathed Skill] Hits all enemies with melee ATK-based non-elemental damage.
  197.  
  198. Costs 6 Mana at all levels. Fills up 1% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.2 at all levels.
  199.  
  200. Lv1: 2.5x damage multiplier. Costs 2500 SP.
  201. Lv2: 2.6x damage multiplier. Costs 3500 SP.
  202. Lv3: 2.7x damage multiplier. Costs 4000 SP.
  203. Lv4: 2.8x damage multiplier. Costs 5500 SP.
  204. Lv5: 2.95x damage multiplier. Costs 7000 SP.
  205.  
  206. Destructive Sweep
  207. Type: Active
  208. Usable By Backup During Unison: Yes
  209.  
  210. [Sheathed Skill] Hits one enemy with melee ATK-based non-elemental damage, and a chance to place a debuff that increases the chances of ailments landing on them for 4 turns.
  211.  
  212. Costs 7 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  213.  
  214. Lv1: 4x damage multiplier. 55% chance to debuff. 1.2x ailment chance multiplier. Costs 2500 SP.
  215. Lv2: 4.25x damage multiplier. 60% chance to debuff. 1.23x ailment chance multiplier. Costs 3500 SP.
  216. Lv3: 4.5x damage multiplier. 65% chance to debuff. 1.26x ailment chance multiplier. Costs 4000 SP.
  217. Lv4: 4.75x damage multiplier. 70% chance to debuff. 1.3x ailment chance multiplier. Costs 5500 SP.
  218. Lv5: 5x damage multiplier. 75% chance to debuff. 1.35x ailment chance multiplier. Costs 7000 SP.
  219.  
  220. Windy Canopy
  221. Type: Active
  222. Usable By Backup During Unison: No
  223.  
  224. [Dual Blade Skill] At the start of the turn, the Samurai prepares to attack. Any enemy that gets attacked with a Fire, Ice, or Lightning spell will receive a follow-up attack that deals melee ATK-based damage. The damage type depends on the attack being followed-up on. Starting from the 2nd follow-up, the damage from each attack is multiplied by a specific amount. Does not follow-up on counters or the TROY skills. Only triggers for elemental spells (Attacks that use the MAT stat.) The attack deals a different amount of damage depending on if the triggering attack is single target or AOE.
  225.  
  226. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  227.  
  228. NOTE: The damage dealt purely depends on the target type of the attack. The follow-up attacks will not deal single target damage even if an AOE attack hit only 1 enemy. Follow-up attacks can be activated in the extra turn phase. If used during Unison, the effects will still be active on the next turn, all while the Samurai is free to take any action.
  229.  
  230. Lv1: 3x damage multiplier for single target. 2x damage multiplier for AOE. Costs 2000 SP.
  231. Lv2: 3.5x damage multiplier for single target. 2.25x damage multiplier for AOE. Costs 2500 SP.
  232. Lv3: 4x damage multiplier for single target. 2.5x damage multiplier for AOE. Costs 3500 SP.
  233. Lv4: 4.5x damage multiplier for single target. 2.75x damage multiplier for AOE. Costs 5000 SP.
  234. Lv5: 5x damage multiplier for single target. 3x damage multiplier for AOE. Costs 6500 SP.
  235.  
  236. Hidden Shadow
  237. Type: Active
  238. Usable By Backup During Unison: Yes
  239.  
  240. [Dual Blade Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Stun.
  241.  
  242. Costs 7 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 4 at all levels.
  243.  
  244. Lv1: 3x damage multiplier. 50% infliction rate. Costs 2000 SP.
  245. Lv2: 3.5x damage multiplier. 55% infliction rate. Costs 3500 SP.
  246. Lv3: 4x damage multiplier. 60% infliction rate. Costs 4000 SP.
  247. Lv4: 4.5x damage multiplier. 65% infliction rate. Costs 5500 SP.
  248. Lv5: 5x damage multiplier. 70% infliction rate. Costs 7000 SP.
  249.  
  250. Fighting Spirit
  251. Type: Passive
  252. Usable By Backup During Unison: No
  253.  
  254. At the start of the battle, the Samurai has a 25% chance to deal melee ATK-based non-elemental damage to all enemies.
  255.  
  256. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  257.  
  258. NOTE: Only 1 start of battle AUTO skill can activate at a time.
  259.  
  260. Lv1: 1.5x damage multiplier. Costs 1000 SP.
  261. Lv2: 2x damage multiplier. Costs 1500 SP.
  262. Lv3: 2.5x damage multiplier. Costs 2000 SP.
  263. Lv4: 3x damage multiplier. Costs 2500 SP.
  264. Lv5: 3.5x damage multiplier. Costs 3000 SP.
  265.  
  266. Moon Stance
  267. Type: Active
  268. Usable By Backup During Unison: No
  269.  
  270. Places a buff on the Samurai that increases their ATK and chance of being targeted by enemies for 3 turns.
  271.  
  272. Costs 5 Mana at all levels. Has a speed multiplier of 1.5 at all levels. Has a priority level of 3 at all levels.
  273.  
  274. NOTE: The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  275.  
  276. Lv1: 1.05x ATK multiplier. 60% target rate. Costs 1500 SP.
  277. Lv2: 1.07x ATK multiplier. 65% target rate. Costs 2000 SP.
  278. Lv3: 1.10x ATK multiplier. 70% target rate. Costs 3000 SP.
  279. Lv4: 1.14x ATK multiplier. 75% target rate. Costs 4500 SP.
  280. Lv5: 1.19x ATK multiplier. 80% target rate. Costs 6000 SP.
  281.  
  282. Sheathed Stance
  283. Type: Active
  284. Usable By Backup During Unison: Yes
  285.  
  286. [Unsheathed Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Sheathed Stance. At levels 4 and 5, the skill has a 100% chance to inflict a debuff on the target that lowers their DEF and MDF for 3 turns.
  287.  
  288. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.5 at all levels. Has a priority level of 3 at all levels.
  289.  
  290. Lv1: 2 Mana. 1.35x damage multiplier. Costs 150 SP.
  291. Lv2: 2 Mana. 1.65x damage multiplier. Costs 400 SP.
  292. Lv3: 3 Mana. 2x damage multiplier. Costs 1200 SP.
  293. Lv4: 4 Mana. 2.25x damage multiplier. 0.95x multiplier to target's DEF and MDF. Costs 2400 SP.
  294. Lv5: 5 Mana. 2.5x damage multiplier. 0.9x multiplier to target's DEF and MDF. Costs 4000 SP.
  295.  
  296. Unsheathed Stance
  297. Type: Active
  298. Usable By Backup During Unison: Yes
  299.  
  300. [Sheathed Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Unsheathed Stance. At levels 4 and 5, the skill has a 100% chance to inflict a debuff on the target that lowers their ATK and MAT for 3 turns.
  301.  
  302. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.5 at all levels. Has a priority level of 3 at all levels.
  303.  
  304. Lv1: 2 Mana. 1.35x damage multiplier. Costs 150 SP.
  305. Lv2: 2 Mana. 1.65x damage multiplier. Costs 400 SP.
  306. Lv3: 3 Mana. 2x damage multiplier. Costs 1200 SP.
  307. Lv4: 4 Mana. 2.25x damage multiplier. 0.95x multiplier to target's ATK and MAT. Costs 2400 SP.
  308. Lv5: 5 Mana. 2.5x damage multiplier. 0.9x multiplier to target's ATK and MAT. Costs 4000 SP.
  309.  
  310. Jinka React
  311. Type: Active
  312. Usable By Backup During Unison: No
  313.  
  314. Places a buff on the Samurai for a certain number of turns. While the buff is active, if they lose a certain portion of their maximum Life from an enemy's attack, they will have a 100% chance to gain an extra turn.
  315.  
  316. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  317.  
  318. NOTE: The amount of Life has to be lost through one hit. All react skills can only activate up to 3 times at most in a given turn.
  319.  
  320. Lv1: Activates at loss of 35% or more Life. Lasts for 4 turns. Costs 500 SP.
  321. Lv2: Activates at loss of 30% or more Life. Lasts for 4 turns. Costs 1000 SP.
  322. Lv3: Activates at loss of 30% or more Life. Lasts for 5 turns. Costs 1500 SP.
  323. Lv4: Activates at loss of 25% or more Life. Lasts for 5 turns. Costs 2000 SP.
  324. Lv5: Activates at loss of 15% or more Life. Lasts for 5 turns. Costs 2500 SP.
  325.  
  326. Tier 3 Skills
  327. =============
  328. Serpent Thrust
  329. Type: Active
  330. Usable By Backup During Unison: Yes
  331.  
  332. [Unsheathed Skill] Hits one enemy with melee ATK-based non-elemental damage.
  333.  
  334. Costs 10 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1 at all levels.
  335.  
  336. Lv1: 4x damage multiplier. Costs 3500 SP.
  337. Lv2: 4.25x damage multiplier. Costs 6000 SP.
  338. Lv3: 4.5x damage multiplier. Costs 8000 SP.
  339. Lv4: 5x damage multiplier. Costs 9000 SP.
  340. Lv5: 5.5x damage multiplier. Costs 9500 SP.
  341.  
  342. Sixteen Hand Slash
  343. Type: Active
  344. Usable By Backup During Unison: Yes
  345.  
  346. [Sheathed Skill] Hits one enemy with melee ATK-based non-elemental damage.
  347.  
  348. Costs 10 Mana at all levels. Fills up 4% of the EX Gauge per hit at all levels. Cannot miss at all levels. Has a speed multiplier of 1.2 at all levels.
  349.  
  350. Lv1: 5x damage multiplier. Costs 4000 SP.
  351. Lv2: 5.6x damage multiplier. Costs 6500 SP.
  352. Lv3: 5.9x damage multiplier. Costs 8500 SP.
  353. Lv4: 6.2x damage multiplier. Costs 9000 SP.
  354. Lv5: 6.5x damage multiplier. Costs 9500 SP.
  355.  
  356. Poplar Admiral
  357. Type: Active
  358. Usable By Backup During Unison: Yes
  359.  
  360. [Dual Blade Skill] Hits one enemy with melee ATK-based non-elemental damage. If the attack kills the target, a random enemy in the battle will take damage dependent upon how overkilled the initial target was. The spill damage is equal to [(Initial Damage – Target's remaining HP) * 0.36].
  361.  
  362. Costs 10 Mana at all levels. Fills up 6% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  363.  
  364. Lv1: 5.1x damage multiplier. Costs 3500 SP.
  365. Lv2: 5.4x damage multiplier. Costs 6000 SP.
  366. Lv3: 5.6x damage multiplier. Costs 8500 SP.
  367. Lv4: 5.8x damage multiplier. Costs 9000 SP.
  368. Lv5: 6x damage multiplier. Costs 9500 SP.
  369.  
  370. Focus Breathing
  371. Type: Active
  372. Usable By Backup During Unison: Yes
  373.  
  374. Places a buff on all party members that increases their current and maximum Life for a certain number of turns.
  375.  
  376. Costs 5 Mana at all levels. Has a speed multiplier of 1 at all levels.
  377.  
  378. NOTE: Life cannot go past 500 no matter what.
  379.  
  380. Lv1: 1.1x Life multiplier. Lasts for 6 turns. Costs 2000 SP.
  381. Lv2: 1.15x Life multiplier. Lasts for 6 turns. Costs 3500 SP.
  382. Lv3: 1.2x Life multiplier. Lasts for 7 turns. Costs 6000 SP.
  383. Lv4: 1.25x Life multiplier. Lasts for 7 turns. Costs 6500 SP.
  384. Lv5: 1.3x Life multiplier. Lasts for 7 turns. Costs 7500 SP.
  385.  
  386. Solid Stance
  387. Type: Active
  388. Usable By Backup During Unison: No
  389.  
  390. Increases the Samurai's ATK and ailment infliction rate on their next attack.
  391.  
  392. Has a speed multiplier of 1 at all levels.
  393.  
  394. NOTE: The effect will not be used up until the Samurai attacks. Support skills and Blade of Rage will not waste the charge. The damage and infliction effects are classified as separate buffs. Meaning that if the next attack is not capable of inflicting an ailment, the infliction rate charge will not be used up. Can be used on their EX skills.
  395.  
  396. Lv1: 15 Mana. 2.1x ATK multiplier. 1.3x infliction rate multiplier. Costs 3000 SP.
  397. Lv2: 15 Mana. 2.2x ATK multiplier. 1.4x infliction rate multiplier. Costs 4500 SP.
  398. Lv3: 18 Mana. 2.3x ATK multiplier. 1.5x infliction rate multiplier. Costs 7500 SP.
  399. Lv4: 18 Mana. 2.4x ATK multiplier. 1.6x infliction rate multiplier. Costs 8500 SP.
  400. Lv5: 20 Mana. 2.5x ATK multiplier. 1.7x infliction rate multiplier. Costs 9500 SP.
  401.  
  402. EX Skill: Earth Splitter
  403. ========================
  404. NOTE: Using EX applies a 1.5x multiplier to the attack's damage output. Any infliction rates on the skill are also doubled, if the skill inflicts any ailments. This also applies to EX skills, so the value listed below is simply the base damage value. Since the skill cannot be used without using EX, the actual damage and infliction rate will be listed as well. Using EX also provides maximum speed to the skill, though it does not change priority levels. EX skills cannot be used by backup team members during Unison.
  405.  
  406. [Single Sword Skill] Deals 9x (Actually 13.5x) melee ATK-based non-elemental damage to all enemies, and has a base 100% (Actually 200%) chance to inflict Bleed for 4 turns. The Bleed hits for 243/291/301/303 damage.
  407.  
  408. Costs 30 Mana. Has an accuracy multiplier of 2. Has a speed multiplier of 1. Has a priority level of 3. Costs 9900 SP.
  409.  
  410. EX Skill: Fallen Blossoms
  411. =========================
  412. [Dual Blade Skill] Deals 9.5x (Actually 14.25x) melee ATK-based non-elemental damage to one enemy.
  413.  
  414. Costs 25 Mana. Cannot miss. Has a speed multiplier of 1. Has a priority level of 3. Costs 9900 SP.
  415.  
  416. Team Skills
  417. ===========
  418. Charge Time: 2 turns per bar.
  419.  
  420. Buddy:
  421.  
  422. Deals 1.5x melee ATK-based non-elemental damage to the target, and has a 100% chance of lowering their ATK (0.8x multiplier) for 2 turns.
  423.  
  424. Has an accuracy multiplier of 1. Has a speed multiplier of 1.
  425.  
  426. Support:
  427.  
  428. Increases the team's ATK (1.2x multiplier) for 1 turn.
  429.  
  430. Has a speed multiplier of 1.
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