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- command /mute [<player>]:
- permission: sk.jailmute
- trigger:
- set {%arg 1%.mute} to 1
- add arg 1 to {mute::*}
- send "&bmuteに%arg 1%を追加しました" to player
- command /unmute [<player>]:
- permission: sk.jailmute
- trigger:
- set {%arg 1%.mute} to 0
- remove arg 1 from {mute::*}
- send "&bmuteから%arg 1%を削除しました" to player
- on chat:
- if {%player%.mute} is 1:
- cancel event
- send "&cあなたはチャットをすることを禁止されています" to player
- on command "tell":
- if {%player%.mute} is 1:
- cancel event
- send "&cあなたはチャットをすることを禁止されています" to player
- on command:
- set {player} to player
- if {player} is player:
- if {%player%.jail} is 1:
- cancel event
- send "&cあなたはコマンドを実行をすることを禁止されています" to player
- command /jail [<player>]:
- permission: sk.jailmute
- trigger:
- set {%arg 1%.jail} to 1
- teleport the arg 1 to {jail.location}
- add arg 1 to {jail::*}
- send "&bjailに%arg 1%を追加しました" to player
- command /unjail [<player>]:
- permission: sk.jailmute
- trigger:
- set {%arg 1%.jail} to 0
- teleport the arg 1 to {unjail.location}
- remove arg 1 from {jail::*}
- send "&bjailから%arg 1%を削除しました" to player
- command /jailset:
- permission: sk.jailmute
- trigger:
- set {jail.location} to location of player
- send "jailの位置をセットしました" to player
- command /unjailset:
- permission: sk.jailmute
- trigger:
- set {unjail.location} to location of player
- send "unjailの位置をセットしました" to player
- on rightclick:
- if {%player%.jail} is 1:
- cancel event
- send "&cあなたはその動作をすることを禁止されています" to player
- on leftclick:
- if {%player%.jail} is 1:
- cancel event
- send "&cあなたはその動作をすることを禁止されています" to player
- on damage:
- if {%victim%.jail} is 1:
- if victim is a player:
- send "&ajail中のプレイヤーに攻撃することはできません" to attacker
- cancel event
- if {%attacker%.jail} is 1:
- if attacker is a player:
- cancel event
- send "&cあなたはその動作をすることを禁止されています" to attacker
- on chat:
- set chat format to "&b<[player]> &f[message]"
- if {%player%.jail} is 1:
- set chat format to "[jail]<[player]> [message]"
- every 1 ticks:
- loop all players:
- if {%loop-player%.jail} is 1:
- teleport the loop-player to {jail.location}
- close loop-player's inventory
- command /mjlist:
- permission: sk.jailmute
- trigger:
- if {jail::*} is not set:
- message "jail中のプレイヤーはいません" to player
- if {jail::*} is set:
- send "&b------jail一覧------" to player
- loop {jail::*}:
- message "%loop-value%" to player
- send "&b--------------------" to player
- if {mute::*} is not set:
- message "mute中のプレイヤーはいません" to player
- if {mute::*} is set:
- send "&b------mute一覧------" to player
- loop {mute::*}:
- message "%loop-value%" to player
- send "&b--------------------" to player
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