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  1. [17:45:00 WARN]: [Dynmap] Not using a default defined template, worlds might not be accessible.
  2. [17:45:00 INFO]: [Dynmap] World 'minecraft_world' disabled
  3. [17:45:00 WARN]: [Dynmap] Not using a default defined template, worlds might not be accessible.
  4. [17:45:00 INFO]: [Dynmap] World 'DIM1' disabled
  5. [17:45:00 WARN]: [Dynmap] Not using a default defined template, worlds might not be accessible.
  6. [17:45:00 INFO]: [Dynmap] World 'DIM-1' disabled
  7. [17:45:00 WARN]: [Dynmap] Not using a default defined template, worlds might not be accessible.
  8. [17:45:00 INFO]: [Dynmap] World 'minecraft_world' disabled
  9. [17:45:00 WARN]: [Dynmap] Not using a default defined template, worlds might not be accessible.
  10. [17:45:00 INFO]: [Dynmap] World 'DIM1' disabled
  11. [17:45:00 WARN]: [Dynmap] Not using a default defined template, worlds might not be accessible.
  12. [17:45:00 INFO]: [Dynmap] World 'DIM-1' disabled
  13. [17:45:00 INFO]: [Dynmap] Register events
  14. [17:45:00 INFO]: [Dynmap] Enabled
  15.  
  16. server console
  17.  
  18.  
  19. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
  20.  
  21. # All map templates are defined in the templates directory
  22. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  23. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  24. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  25. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  26. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  27. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  28. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  29. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  30. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  31. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  32. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  33. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  34. deftemplatesuffix: lores
  35.  
  36. # Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
  37. # Note: changing this value will result in all maps that use the default value being required to be fully rendered
  38. #defaulttilescale: 0
  39.  
  40. # Map storage scheme: only uncommoent one 'type' value
  41. # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  42. # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  43. # mysql: MySQL database, at hostname:port in database, accessed via userid with password
  44. # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
  45. # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
  46. storage:
  47. # Filetree storage (standard tree of image files for maps)
  48. type: filetree
  49. # SQLite db for map storage (uses dbfile as storage location)
  50. #type: sqlite
  51. #dbfile: dynmap.db
  52. # MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
  53. #type: mysql
  54. #hostname: localhost
  55. #port: 3306
  56. #database: dynmap
  57. #userid: dynmap
  58. #password: dynmap
  59. #prefix: ""
  60. #
  61. # AWS S3 backet web site
  62. #type: aws_s3
  63. #bucketname: "dynmap-bucket-name"
  64. #region: us-east-1
  65. #aws_access_key_id: "<aws-access-key-id>"
  66. #aws_secret_access_key: "<aws-secret-access-key>"
  67. #prefix: ""
  68.  
  69. components:
  70. - class: org.dynmap.ClientConfigurationComponent
  71.  
  72. # Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
  73. - class: org.dynmap.InternalClientUpdateComponent
  74. sendhealth: true
  75. sendposition: true
  76. allowwebchat: true
  77. webchat-interval: 5
  78. hidewebchatip: false
  79. trustclientname: false
  80. includehiddenplayers: false
  81. # (optional) if true, color codes in player display names are used
  82. use-name-colors: false
  83. # (optional) if true, player login IDs will be used for web chat when their IPs match
  84. use-player-login-ip: true
  85. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  86. require-player-login-ip: false
  87. # (optional) block player login IDs that are banned from chatting
  88. block-banned-player-chat: true
  89. # Require login for web-to-server chat (requires login-enabled: true)
  90. webchat-requires-login: false
  91. # If set to true, users must have dynmap.webchat permission in order to chat
  92. webchat-permissions: false
  93. # Limit length of single chat messages
  94. chatlengthlimit: 256
  95. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  96. # hideifshadow: 4
  97. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  98. # hideifundercover: 14
  99. # # (Optional) if true, players that are crouching/sneaking will be hidden
  100. hideifsneaking: false
  101. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  102. protected-player-info: false
  103. # If true, hide players with invisibility potion effects active
  104. hide-if-invisiblity-potion: true
  105. # If true, player names are not shown on map, chat, list
  106. hidenames: false
  107. #- class: org.dynmap.JsonFileClientUpdateComponent
  108. # writeinterval: 1
  109. # sendhealth: true
  110. # sendposition: true
  111. # allowwebchat: true
  112. # webchat-interval: 5
  113. # hidewebchatip: false
  114. # includehiddenplayers: false
  115. # use-name-colors: false
  116. # use-player-login-ip: false
  117. # require-player-login-ip: false
  118. # block-banned-player-chat: true
  119. # hideifshadow: 0
  120. # hideifundercover: 0
  121. # hideifsneaking: false
  122. # # Require login for web-to-server chat (requires login-enabled: true)
  123. # webchat-requires-login: false
  124. # # If set to true, users must have dynmap.webchat permission in order to chat
  125. # webchat-permissions: false
  126. # # Limit length of single chat messages
  127. # chatlengthlimit: 256
  128. # hide-if-invisiblity-potion: true
  129. # hidenames: false
  130.  
  131. - class: org.dynmap.SimpleWebChatComponent
  132. allowchat: true
  133. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  134. allowurlname: false
  135.  
  136. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  137. - class: org.dynmap.MarkersComponent
  138. type: markers
  139. showlabel: false
  140. enablesigns: false
  141. # Default marker set for sign markers
  142. default-sign-set: markers
  143. # (optional) add spawn point markers to standard marker layer
  144. showspawn: true
  145. spawnicon: world
  146. spawnlabel: "Spawn"
  147. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  148. showofflineplayers: false
  149. offlinelabel: "Offline"
  150. offlineicon: offlineuser
  151. offlinehidebydefault: true
  152. offlineminzoom: 0
  153. maxofflinetime: 30
  154. # (optional) layer for showing player's spawn beds
  155. showspawnbeds: false
  156. spawnbedlabel: "Spawn Beds"
  157. spawnbedicon: bed
  158. spawnbedhidebydefault: true
  159. spawnbedminzoom: 0
  160. spawnbedformat: "%name%'s bed"
  161. # (optional) Show world border (vanilla 1.8+)
  162. showworldborder: true
  163. worldborderlabel: "Border"
  164.  
  165. - class: org.dynmap.ClientComponent
  166. type: chat
  167. allowurlname: false
  168. - class: org.dynmap.ClientComponent
  169. type: chatballoon
  170. focuschatballoons: false
  171. - class: org.dynmap.ClientComponent
  172. type: chatbox
  173. showplayerfaces: true
  174. messagettl: 5
  175. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  176. #scrollback: 100
  177. # Optional: set maximum number of lines visible for chatbox
  178. #visiblelines: 10
  179. # Optional: send push button
  180. sendbutton: false
  181. - class: org.dynmap.ClientComponent
  182. type: playermarkers
  183. showplayerfaces: true
  184. showplayerhealth: true
  185. # If true, show player body too (only valid if showplayerfaces=true)
  186. showplayerbody: false
  187. # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
  188. smallplayerfaces: false
  189. # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
  190. largeplayerfaces: false
  191. # Optional - make player faces layer hidden by default
  192. hidebydefault: false
  193. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  194. layerprio: 0
  195. # Optional - label for player marker layer (default is 'Players')
  196. label: "Players"
  197.  
  198. #- class: org.dynmap.ClientComponent
  199. # type: digitalclock
  200. - class: org.dynmap.ClientComponent
  201. type: link
  202.  
  203. - class: org.dynmap.ClientComponent
  204. type: timeofdayclock
  205. showdigitalclock: true
  206. #showweather: true
  207. # Mouse pointer world coordinate display
  208. - class: org.dynmap.ClientComponent
  209. type: coord
  210. label: "Location"
  211. hidey: false
  212. show-mcr: false
  213. show-chunk: false
  214.  
  215. # Note: more than one logo component can be defined
  216. #- class: org.dynmap.ClientComponent
  217. # type: logo
  218. # text: "Dynmap"
  219. # #logourl: "images/block_surface.png"
  220. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  221. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  222. # position: bottom-right
  223.  
  224. #- class: org.dynmap.ClientComponent
  225. # type: inactive
  226. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  227. # redirecturl: inactive.html
  228. # #showmessage: 'You were inactive for too long.'
  229.  
  230. #- class: org.dynmap.TestComponent
  231. # stuff: "This is some configuration-value"
  232.  
  233. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  234. display-whitelist: false
  235.  
  236. # How often a tile gets rendered (in seconds).
  237. renderinterval: 1
  238.  
  239. # How many tiles on update queue before accelerate render interval
  240. renderacceleratethreshold: 60
  241.  
  242. # How often to render tiles when backlog is above renderacceleratethreshold
  243. renderaccelerateinterval: 0.2
  244.  
  245. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  246. tiles-rendered-at-once: 2
  247.  
  248. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  249. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  250. # in more competition for CPU resources with other processes
  251. usenormalthreadpriority: true
  252.  
  253. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  254. saverestorepending: true
  255.  
  256. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  257. save-pending-period: 900
  258.  
  259. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  260. zoomoutperiod: 30
  261.  
  262. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  263. initial-zoomout-validate: true
  264.  
  265. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  266. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  267. # also be set on individual worlds and individual maps.
  268. tileupdatedelay: 30
  269.  
  270. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  271. enabletilehash: true
  272.  
  273. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  274. #hideores: true
  275.  
  276. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  277. #better-grass: true
  278.  
  279. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  280. smooth-lighting: true
  281.  
  282. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  283. # false=classic Dynmap lighting curve
  284. use-brightness-table: true
  285.  
  286. # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
  287. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  288. block-alias:
  289. # "minecraft:quartz_ore": "stone"
  290. # "diamond_ore": "coal_ore"
  291.  
  292. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100),
  293. # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
  294. #
  295. # Has no effect on maps with explicit format settings
  296. image-format: jpg
  297.  
  298. # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
  299. # For Windows, include .exe
  300. #
  301. #cwebpPath: /usr/bin/cwebp
  302. #dwebpPath: /usr/bin/dwebp
  303.  
  304. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  305. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  306. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  307. use-generated-textures: true
  308. correct-water-lighting: true
  309. transparent-leaves: true
  310.  
  311. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  312. ctm-support: true
  313. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  314. custom-colors-support: true
  315.  
  316. # Control loading of player faces (if set to false, skins are never fetched)
  317. #fetchskins: false
  318.  
  319. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  320. #refreshskins: false
  321.  
  322. # Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
  323. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  324.  
  325. # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  326. # default is 'newrose' (preserve pre-1.0 maps, rotate rose)
  327. # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  328. compass-mode: newnorth
  329.  
  330. # Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
  331. # To disable, set just 'none' and comment/delete the rest
  332. render-triggers:
  333. - blockupdate
  334. #- blockupdate-with-id
  335. #- lightingupdate
  336. - chunkpopulate
  337. - chunkgenerate
  338. #- none
  339.  
  340. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  341. #webpage-title: "My Awesome Server Map"
  342.  
  343. # The path where the tile-files are placed.
  344. tilespath: web/tiles
  345.  
  346. # The path where the web-files are located.
  347. webpath: web
  348.  
  349. # If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
  350. # Note: web interface is unsupported in this configuration - you're on your own
  351. update-webpath-files: true
  352.  
  353. # The path were the /dynmapexp command exports OBJ ZIP files
  354. exportpath: export
  355.  
  356. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  357. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  358. #webserver-bindaddress: 0.0.0.0
  359.  
  360. # The TCP-port the webserver will listen on.
  361. webserver-port: 2002
  362.  
  363. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  364. max-sessions: 30
  365.  
  366. # Disables Webserver portion of Dynmap (Advanced users only)
  367. disable-webserver: false
  368.  
  369. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  370. allow-symlinks: true
  371.  
  372. # Enable login support
  373. login-enabled: false
  374. # Require login to access website (requires login-enabled: true)
  375. login-required: false
  376.  
  377. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  378. timesliceinterval: 0.0
  379.  
  380. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  381. maxchunkspertick: 200
  382.  
  383. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  384. progressloginterval: 100
  385.  
  386. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  387. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  388. # setting this to equal or exceed the number of physical cores on the system.
  389. #parallelrendercnt: 4
  390.  
  391. # Interval the browser should poll for updates.
  392. updaterate: 2000
  393.  
  394. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  395. fullrenderplayerlimit: 0
  396. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  397. updateplayerlimit: 0
  398. # Target limit on server thread use - msec per tick
  399. per-tick-time-limit: 50
  400. # If TPS of server is below this setting, update renders processing is paused
  401. update-min-tps: 18.0
  402. # If TPS of server is below this setting, full/radius renders processing is paused
  403. fullrender-min-tps: 18.0
  404. # If TPS of server is below this setting, zoom out processing is paused
  405. zoomout-min-tps: 18.0
  406.  
  407. showplayerfacesinmenu: true
  408.  
  409. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  410. grayplayerswhenhidden: true
  411.  
  412. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  413. #sidebaropened: true
  414.  
  415. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  416. #http-response-headers:
  417. # Access-Control-Allow-Origin: "my-domain.com"
  418. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  419.  
  420. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  421. # This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
  422. trusted-proxies:
  423. - "127.0.0.1"
  424. - "0:0:0:0:0:0:0:1"
  425.  
  426. joinmessage: "%playername% joined"
  427. quitmessage: "%playername% quit"
  428. spammessage: "You may only chat once every %interval% seconds."
  429. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  430. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  431.  
  432. # Control whether layer control is presented on the UI (default is true)
  433. showlayercontrol: true
  434.  
  435. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  436. check-banned-ips: true
  437.  
  438. # Default selection when map page is loaded
  439. defaultzoom: 0
  440. defaultworld: world
  441. defaultmap: flat
  442. # (optional) Zoom level and map to switch to when following a player, if possible
  443. #followzoom: 3
  444. #followmap: surface
  445.  
  446. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  447. persist-ids-by-ip: true
  448.  
  449. # If true, map text to cyrillic
  450. cyrillic-support: false
  451.  
  452. # Messages to customize
  453. msg:
  454. maptypes: "Map Types"
  455. players: "Players"
  456. chatrequireslogin: "Chat Requires Login"
  457. chatnotallowed: "You are not permitted to send chat messages"
  458. hiddennamejoin: "Player joined"
  459. hiddennamequit: "Player quit"
  460.  
  461. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  462. url:
  463. # configuration URL
  464. #configuration: "up/configuration"
  465. # update URL
  466. #update: "up/world/{world}/{timestamp}"
  467. # sendmessage URL
  468. #sendmessage: "up/sendmessage"
  469. # login URL
  470. #login: "up/login"
  471. # register URL
  472. #register: "up/register"
  473. # tiles base URL
  474. #tiles: "tiles/"
  475. # markers base URL
  476. #markers: "tiles/"
  477. # Snapshot cache size, in chunks
  478. snapshotcachesize: 500
  479. # Snapshot cache uses soft references (true), else weak references (false)
  480. soft-ref-cache: true
  481.  
  482. # Player enter/exit title messages for map markers
  483. #
  484. # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
  485. #enterexitperiod: 1000
  486. # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
  487. #titleFadeIn: 10
  488. # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
  489. #titleStay: 70
  490. # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
  491. #titleFadeOut: 20
  492. # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
  493. #enterexitUseTitle: true
  494. # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
  495. #enterReplacesExits: true
  496.  
  497. # Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
  498. # If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
  499. #publicURL: http://my.greatserver.com/dynmap
  500.  
  501. # Send this message if the player does not have permission to use the command
  502. noPermissionMsg: "You don't have permission to use this command!"
  503.  
  504. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  505. # Set to false for a much quieter startup log
  506. verbose: false
  507.  
  508. # Enables debugging.
  509. #debuggers:
  510. # - class: org.dynmap.debug.LogDebugger
  511. # Debug: dump blocks missing render data
  512. dump-missing-blocks: false
  513.  
  514. # Log4J defense: string substituted for attempts to use macros in web chat
  515. hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522. http://23.175.49.99:2002/
  523.  
  524.  
  525.  
  526.  
  527.  
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