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Santa

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Dec 13th, 2018
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  1. Santa Claus is a Jovial Wright who Infiltrats
  2.     Stats:
  3.         Tier: 4
  4.         Effort: 4
  5.         XP: 4
  6.         Might: 14/14 +0
  7.         Speed: 16/16 +2
  8.         Intellect: 17/17 +2
  9.         Recovery: 1d6 + 4
  10.     Skills:
  11.         Specialized in Stealth (+1 Asset)
  12.         Specialized in Sensing Lies and Determining if Lies are Believed
  13.         Trained in Pleasant Social Interactions
  14.         Trained in Puzzle Solving and Riddles
  15.         Trained in Crafting Numenera
  16.         Trained in Woodcrafting
  17.         Inability in Salvaging Numenera
  18.         Inability in Understanding Numenera
  19.     Abilities:
  20.         Community Builder: While you are present within the community, and actively and personally working on behalf of that community, +3 is added to the community’s infrastructure. Enabler.
  21.        
  22.         Always Tinkering: If you have any tools and materials at all, and you are carrying fewer cyphers than your limit, you can create a cypher if you have an hour of time to spend. The new cypher is random and always 2 levels lower than normal (minimum 1). It’s also temperamental and fragile. These are called temperamental cyphers. If you give it to anyone else to use, it falls apart immediately, useless. Action to initiate, one hour to complete.
  23.        
  24.         Natural Crafter: All commonplace objects or structures you craft are effectively 1 level higher than an average example of that object or structure. For instance, if you craft a defensive wall that would normally be level 4, its effective level is 5. Enabler.
  25.        
  26.         Right Tool for the Job (1 Intellect Point + 1 Iotum): If you have at least 1 unit of iotum, you can fashion a temporary device that provides an asset to one physical, noncombat task, identified ahead of time.
  27.        
  28.         Stealth: You are lithe and quiet. You know how to alter your position, your stance, and your clothing to best suit your surroundings. All this combines to give you an asset for stealth-related tasks. Enabler.
  29.        
  30.         Impressive Device (3 Intellect Points or iotum): If you have at least 1 unit of iotum, you can fashion a temporary device that causes some kind of impressive visual or audio display, such as colored lights that form a tracery over your entire body and change according to your mood and desire.
  31.  
  32.         The effect lasts for one minute. During this period, all your interaction tasks gain an asset. Once fashioned, the adapted iotum lasts for about a minute or until used for the intended purpose. This does not destroy the iotum. Alternatively, you can choose to have this destroy the iotum, in which case there is no Intellect cost. Action to prepare the iotum; action to initiate.
  33.        
  34.         Impersonate: You can subtly change your features and alter your voice dramatically. This is an asset for any attempts at disguising your identity. Enabler.
  35.        
  36.         Flight Not Fight: If you use your action only to move, the difficulty of all Speed defense tasks is reduced by one step. Enabler.
  37.        
  38.         Modify Cyphers: You can take any two cyphers and quickly jury-rig a new cypher of the same level as the lowest-level cypher. You determine the function of the new cypher, but it must be that of a cypher you have used before (but not necessarily one for which you have plans). The new cypher is a temperamental cypher, like those created with your Always Tinkering ability. The original two cyphers are consumed in this process. This ability does not function if one or more of the original cyphers are temperamental. Action.
  39.        
  40.         Awareness (3 Intellect Points): You become hyperaware of your surroundings. For ten minutes, you are aware of all living things within long range, and by concentrating (an action) you can learn the general emotional state of any one of them. Action to initiate.
  41.        
  42.         Boost Artifact (2 Intellect Points): An artifact you activate with your next action functions as if it were two levels higher. Acion.
  43.        
  44.         Invisibility (4 Intellect Points): Thanks to tiny magical or technological devices secreted about your person, you become invisible for ten minutes. While invisible, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, you can regain the remaining invisibility effect by taking an action to focus on hiding your position.
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