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- Player stats:
- Brainstorm:
- Species – S.N
- Diet – Fruit and vegetables, very soft meat, can also live on sound waves for an appreciably long time
- Details – Blue and spherical with 4 tiny bulges on the head, these detect sound waves and tells what it could belong to, the bulges also feed on stuff. Has a crater that can produce sound. Flagella on each organism. Tiny leg-like feelers near back, and feelers in front. Can produce saliva. 5 cells per organism
- Count – 102
- Evos – 44
- Abilities – Can detect, identify, and eat sound waves. Flagella provides for faster movement. Can produce sound and see a little. Can walk a little and feel. Can be on land for a little while
- Speed – 3
- Attack – 1.5
- Defense – 2
- Land – 1
- Traits – Sound Identification Lvl. 2, Sight Lvl. 1, Land Living Lvl. 1, Toughness Lvl. 1
- McJagger
- Species – Kylelittes (Kyle-leet-ess)
- Diet – Any minerals, and free-floating cytoplasm from other cells
- Details – Blue hue, and elongated, with a kinda-ball like center. Has 2 horns made of protein at front. 5 cells per organism
- Count – 41 (Split in 2 groups: Group 1:(17 Kylelittes, Scouts, Slightly stronger)(3 Klyelittes, Generals, Stronger and Commanding), Group 2:(21 Kylelittes, Gatherers), groups together, Generals in front, Scouts behind, Gatherers behind them)
- Evos – 10
- Abilities – Elongation provides for faster movement. Jabbing with horns
- Speed – 3
- Attack – 2 (2.5 for Scouts and Generals)
- Defense – 3 (When grouped)
- Land – 0
- Traits – Toughness Lvl. 1, Sight Lvl. 1
- RunninginReverse
- Species – Kraan
- Diet – The Kraan are omnivores; put something in front of them, and they'll most likely eat it, first instinct
- Details – Cube-shaped but spikey, color is green by default but changes to red when in a fight/preparing to fight. Spikes are always a solid white. 5 cells per organism
- Count – 50
- Evos – 0
- Abilities – Ability to change red may scare some enemies. Can jab with spikes. Can withstand slightly more heat
- Speed – 1
- Attack – 1
- Defense – 2.5
- Land – 2
- Traits – No Fear of Darkness Lvl. 1, Toughness Lvl. 1
- Uiomancant
- Species – Hunkus
- Diet – Protein
- Details – Sturdy looking and larger than most things (Of its stage of course), Very earthy toned skin, has feelers with tiny spikes. 5 cells per organism
- Count – 36
- Evos – 40
- Abilities – Earthy tone makes it less likely to be found. Can jab with spikes
- Speed – 1
- Attack – 2
- Defense – 3
- Land – 0
- Traits – Touch Lvl. 1
- Lefian
- Species – Leafites
- Diet – Any minerals, and free-floating cytoplasm from other cells
- Details – Dark-purple hue, looks mostly spherical, can create a rose pink colored light. 6 cells per organism
- Count – 105
- Evos – 54
- Abilities – Dark-purple hue can scare some predators, more visibility in darkness, can hold Waterite Crystals
- Speed – 1
- Attack – 1
- Defense – 2
- Land – 1
- Traits – No Fear of Darkness Lvl. 1, Light Creation Lvl. 1, Viral Protection Lvl. 1, Addiction Lvl. 2
- MrMonkey7th
- Species – Mooriles
- Diet – Minerals and other free stuff floating around
- Details – Purple color, and a body that looks like a sphere with bumps. Happy
- Count – 63
- Evos – 67
- Abilities – Bumps allow to find more food
- Speed – 1
- Attack – 1
- Defense – 2
- Land – 0
- Traits – Dancing Rituals Lvl. 2
- QuentinPlaysMC
- Species - CuBits
- Diet - Anything even remotely edible, such as minerals and sand
- Details - Blue cube with rounded edges
- Count - 2
- Evos - 0
- Abilities - Rounded edges provide for faster movement
- Speed - 2
- Attack - 1
- Defense - 2
- Traits - NONE
- Nature:
- Temperature – 17°C
- Mutation Chance – 5
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