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Diesel0307

Evolution Stats

May 24th, 2017
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  1. Player stats:
  2. Brainstorm:
  3. Species – S.N
  4. Diet – Fruit and vegetables, very soft meat, can also live on sound waves for an appreciably long time
  5. Details – Blue and spherical with 4 tiny bulges on the head, these detect sound waves and tells what it could belong to, the bulges also feed on stuff. Has a crater that can produce sound. Flagella on each organism. Tiny leg-like feelers near back, and feelers in front. Can produce saliva. 5 cells per organism
  6. Count – 102
  7. Evos – 44
  8. Abilities – Can detect, identify, and eat sound waves. Flagella provides for faster movement. Can produce sound and see a little. Can walk a little and feel. Can be on land for a little while
  9. Speed – 3
  10. Attack – 1.5
  11. Defense – 2
  12. Land – 1
  13. Traits – Sound Identification Lvl. 2, Sight Lvl. 1, Land Living Lvl. 1, Toughness Lvl. 1
  14.  
  15. McJagger
  16. Species – Kylelittes (Kyle-leet-ess)
  17. Diet – Any minerals, and free-floating cytoplasm from other cells
  18. Details – Blue hue, and elongated, with a kinda-ball like center. Has 2 horns made of protein at front. 5 cells per organism
  19. Count – 41 (Split in 2 groups: Group 1:(17 Kylelittes, Scouts, Slightly stronger)(3 Klyelittes, Generals, Stronger and Commanding), Group 2:(21 Kylelittes, Gatherers), groups together, Generals in front, Scouts behind, Gatherers behind them)
  20. Evos – 10
  21. Abilities – Elongation provides for faster movement. Jabbing with horns
  22. Speed – 3
  23. Attack – 2 (2.5 for Scouts and Generals)
  24. Defense – 3 (When grouped)
  25. Land – 0
  26. Traits – Toughness Lvl. 1, Sight Lvl. 1
  27.  
  28. RunninginReverse
  29. Species – Kraan
  30. Diet – The Kraan are omnivores; put something in front of them, and they'll most likely eat it, first instinct
  31. Details – Cube-shaped but spikey, color is green by default but changes to red when in a fight/preparing to fight. Spikes are always a solid white. 5 cells per organism
  32. Count – 50
  33. Evos – 0
  34. Abilities – Ability to change red may scare some enemies. Can jab with spikes. Can withstand slightly more heat
  35. Speed – 1
  36. Attack – 1
  37. Defense – 2.5
  38. Land – 2
  39. Traits – No Fear of Darkness Lvl. 1, Toughness Lvl. 1
  40.  
  41. Uiomancant
  42. Species – Hunkus
  43. Diet – Protein
  44. Details – Sturdy looking and larger than most things (Of its stage of course), Very earthy toned skin, has feelers with tiny spikes. 5 cells per organism
  45. Count – 36
  46. Evos – 40
  47. Abilities – Earthy tone makes it less likely to be found. Can jab with spikes
  48. Speed – 1
  49. Attack – 2
  50. Defense – 3
  51. Land – 0
  52. Traits – Touch Lvl. 1
  53.  
  54. Lefian
  55. Species – Leafites
  56. Diet – Any minerals, and free-floating cytoplasm from other cells
  57. Details – Dark-purple hue, looks mostly spherical, can create a rose pink colored light. 6 cells per organism
  58. Count – 105
  59. Evos – 54
  60. Abilities – Dark-purple hue can scare some predators, more visibility in darkness, can hold Waterite Crystals
  61. Speed – 1
  62. Attack – 1
  63. Defense – 2
  64. Land – 1
  65. Traits – No Fear of Darkness Lvl. 1, Light Creation Lvl. 1, Viral Protection Lvl. 1, Addiction Lvl. 2
  66.  
  67. MrMonkey7th
  68. Species – Mooriles
  69. Diet – Minerals and other free stuff floating around
  70. Details – Purple color, and a body that looks like a sphere with bumps. Happy
  71. Count – 63
  72. Evos – 67
  73. Abilities – Bumps allow to find more food
  74. Speed – 1
  75. Attack – 1
  76. Defense – 2
  77. Land – 0
  78. Traits – Dancing Rituals Lvl. 2
  79.  
  80. QuentinPlaysMC
  81. Species - CuBits
  82. Diet - Anything even remotely edible, such as minerals and sand
  83. Details - Blue cube with rounded edges
  84. Count - 2
  85. Evos - 0
  86. Abilities - Rounded edges provide for faster movement
  87. Speed - 2
  88. Attack - 1
  89. Defense - 2
  90. Traits - NONE
  91.  
  92. Nature:
  93. Temperature – 17°C
  94. Mutation Chance – 5
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