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rothsen123

RO Job v1

Mar 16th, 2016
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  1. //==============================================================================//
  2. //= Original Source Of Script: http://herc.ws/board/topic/11886-help-help-with-a-utility-script/?p=69621
  3. //==================================By==========================================//
  4. // Instant Job Changer with Freebies and KAGEROU,OBORO,REBELLION Support.
  5. //==============================================================================//
  6. prontera,150,150,5 script Job Changer Job 873,{
  7.  
  8. // -- Configuration Option
  9. set .npcname$,"[ ^0000FF Class Helper ^000000 ]";
  10. set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ]
  11. set .1stClassMenu,1; // First Job Class Option [ 0 - Disable / 1 - Enable ]
  12. set .2ndClassMenu,1; // Second Job Class Option [ 0 - Disable / 1 - Enable ]
  13. set .High1stClassMenu,1; // High 1st Class Option [ 0 - Disable / 1 - Enable ]
  14. set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ]
  15. set .Trans3rdClassMenu,1; // Third Job Class Option [ 0 - Disable / 1 - Enable ]
  16. set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ]
  17. set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ]
  18. set .Baby3rdClassMenu,1; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]
  19. set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ]
  20.  
  21. // -- Usable for Only 1 Time
  22. set .Based,1; // [ 0 - Account Based / 1 - Character Based ]
  23.  
  24.  
  25. if( ClassHelper == 1 || #ClassHelper == 1 ) end;
  26.  
  27. Main_Menu:
  28. mes .npcname$;
  29. mes "I am the Job Class Helper...";
  30. mes "I am here to help you.";
  31. mes " ^FF0000________________________________^000000";
  32. mes "Do you wish to become Stronger ?";
  33. mes " ^FF0000________________________________^000000";
  34. next;
  35. mes .npcname$;
  36. mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?";
  37. next;
  38. switch(select(( .InfoMenu == 0 )?"":"^4EEE94Classes Information^000000",
  39. ( .1stClassMenu == 0 )?"":"^0000FFFirst Job Classes^000000",
  40. ( .2ndClassMenu == 0 )?"":"^0000FFSecond Job Classes^000000",
  41. ( .High1stClassMenu == 0 )?"":"^0000FFHigh First Job Classes^000000",
  42. ( .Trans2ndClassMenu == 0 )?"":"^0000FFTranscendent Job Classes^000000",
  43. ( .Trans3rdClassMenu == 0 )?"":"^0000FFThird Job Classes^000000",
  44. ( .ExpandedClassMenu == 0 )?"":"^0000FFExpanded Job Classes^000000",
  45. ( .BabyClassMenu == 0 )?"":"^0000FFBaby Normal Job Classes^000000",
  46. ( .Baby3rdClassMenu == 0 )?"":"^0000FFBaby Third Job Classes^000000",
  47. "^FF0000Sorry, i admire nobody....^000000")) {
  48.  
  49. case 1: goto Classes_info;
  50. case 2: goto FirstJob_Classes;
  51. case 3: goto SecondJob_Classes;
  52. case 4: goto HighFirstJob_Classes;
  53. case 5: goto TransSecondJob_Classes;
  54. case 6: goto TransThirdJob_Classes;
  55. case 7: goto ExpandedJob_Classes;
  56. case 8: goto BabyJob_Classes;
  57. case 9: goto BabyThirdJob_Classes;
  58. case 10:
  59. if ( .Based == 0 ){ set #ClassHelper,1; }
  60. if ( .Based == 1 ){ set ClassHelper,1; }
  61. close;
  62. }
  63.  
  64. FirstJob_Classes:
  65. mes .npcname$;
  66. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  67. next;
  68. switch(select("^76EE00Swordman^000000",
  69. "^76EE00Magician^000000",
  70. "^76EE00Archer^000000",
  71. "^76EE00Acolyte^000000",
  72. "^76EE00Merchant^000000",
  73. "^76EE00Thief^000000",
  74. "^FF0000Back^000000")) {
  75.  
  76. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  77.  
  78. case 1: callsub Job_Changing,1,99,50,60,"All";
  79. case 2: callsub Job_Changing,2,99,50,60,"All";
  80. case 3: callsub Job_Changing,3,99,50,60,"All";
  81. case 4: callsub Job_Changing,4,99,50,60,"All";
  82. case 5: callsub Job_Changing,5,99,50,60,"All";
  83. case 6: callsub Job_Changing,6,99,50,60,"All";
  84. case 7: goto Main_Menu;
  85. }
  86.  
  87. HighFirstJob_Classes:
  88. mes .npcname$;
  89. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  90. next;
  91. switch(select("^76EE00High Swordman^000000",
  92. "^76EE00High Magician^000000",
  93. "^76EE00High Archer^000000",
  94. "^76EE00High Acolyte^000000",
  95. "^76EE00High Merchant^000000",
  96. "^76EE00High Thief^000000",
  97. "^FF0000Back^000000")) {
  98.  
  99. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  100.  
  101. case 1: callsub Job_Changing,4002,99,50,60,"All";
  102. case 2: callsub Job_Changing,4003,99,50,60,"All";
  103. case 3: callsub Job_Changing,4004,99,50,60,"All";
  104. case 4: callsub Job_Changing,4005,99,50,60,"All";
  105. case 5: callsub Job_Changing,4006,99,50,60,"All";
  106. case 6: callsub Job_Changing,4007,99,50,60,"All";
  107. case 7: goto Main_Menu;
  108. }
  109.  
  110. SecondJob_Classes:
  111. mes .npcname$;
  112. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  113. next;
  114. switch(select("^76EE00Knight^000000",
  115. "^76EE00Priest^000000",
  116. "^76EE00Wizard^000000",
  117. "^76EE00Blacksmith^000000",
  118. "^76EE00Hunter^000000",
  119. "^76EE00Assassin^000000",
  120. "^76EE00Crusader^000000",
  121. "^76EE00Monk^000000",
  122. "^76EE00Sage^000000",
  123. "^76EE00Rogue^000000",
  124. "^76EE00Alchemist^000000",
  125. ( Sex == 0 )?"":"^76EE00Dancer^000000",
  126. ( Sex == 1 )?"":"^76EE00Bard^000000",
  127. "^FF0000Back^000000")) {
  128.  
  129. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  130.  
  131. case 1: callsub Job_Changing,7,99,50,110,"All";
  132. case 2: callsub Job_Changing,8,99,50,110,"All";
  133. case 3: callsub Job_Changing,9,99,50,110,"All";
  134. case 4: callsub Job_Changing,10,99,50,110,"All";
  135. case 5: callsub Job_Changing,11,99,50,110,"All";
  136. case 6: callsub Job_Changing,12,99,50,110,"All";
  137. case 7: callsub Job_Changing,14,99,50,110,"All";
  138. case 8: callsub Job_Changing,15,99,50,110,"All";
  139. case 9: callsub Job_Changing,16,99,50,110,"All";
  140. case 10: callsub Job_Changing,17,99,50,110,"All";
  141. case 11: callsub Job_Changing,18,99,50,110,"All";
  142. case 12: callsub Job_Changing,20,99,50,110,"All";
  143. case 13: callsub Job_Changing,19,99,50,110,"All";
  144. case 14: goto Main_Menu;
  145. }
  146.  
  147. TransSecondJob_Classes:
  148. mes .npcname$;
  149. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  150. next;
  151. switch(select("^76EE00Lord Knight^000000",
  152. "^76EE00High Priest^000000",
  153. "^76EE00High Wizard^000000",
  154. "^76EE00Whitesmith^000000",
  155. "^76EE00Sniper^000000",
  156. "^76EE00Assassin Cross^000000",
  157. "^76EE00Paladin^000000",
  158. "^76EE00Champion^000000",
  159. "^76EE00Professor^000000",
  160. "^76EE00Stalker^000000",
  161. "^76EE00Creator^000000",
  162. ( Sex == 0 )?"":"^76EE00Gypsy^000000",
  163. ( Sex == 1 )?"":"^76EE00Clowm^000000",
  164. "^FF0000Back^000000")) {
  165.  
  166. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  167.  
  168. case 1: callsub Job_Changing,4008,99,70,130,"All";
  169. case 2: callsub Job_Changing,4009,99,70,130,"All";
  170. case 3: callsub Job_Changing,4010,99,70,130,"All";
  171. case 4: callsub Job_Changing,4011,99,70,130,"All";
  172. case 5: callsub Job_Changing,4012,99,70,130,"All";
  173. case 6: callsub Job_Changing,4013,99,70,130,"All";
  174. case 7: callsub Job_Changing,4015,99,70,130,"All";
  175. case 8: callsub Job_Changing,4016,99,70,130,"All";
  176. case 9: callsub Job_Changing,4017,99,70,130,"All";
  177. case 10: callsub Job_Changing,4018,99,70,130,"All";
  178. case 11: callsub Job_Changing,4019,99,70,130,"All";
  179. case 12: callsub Job_Changing,4021,99,70,130,"All";
  180. case 13: callsub Job_Changing,4020,99,70,130,"All";
  181. case 14: goto Main_Menu;
  182. }
  183.  
  184. TransThirdJob_Classes:
  185. mes .npcname$;
  186. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  187. next;
  188. switch(select("^76EE00Rune Knight^000000",
  189. "^76EE00Warlock^000000",
  190. "^76EE00Ranger^000000",
  191. "^76EE00Arch Bishop^000000",
  192. "^76EE00Mechanic^000000",
  193. "^76EE00Guillotine Cross^000000",
  194. "^76EE00Royal Guard^000000",
  195. "^76EE00Sorcerer^000000",
  196. ( Sex == 1 )?"":"^76EE00Wanderer^000000",
  197. ( Sex == 0 )?"":"^76EE00Minstrel^000000",
  198. "^76EE00Shura^000000",
  199. "^76EE00Genetic^000000",
  200. "^76EE00Shadow Chaser^000000",
  201. ( Sex == 1 )?"":"^76EE00Oboro^000000",
  202. ( Sex == 0 )?"":"^76EE00Kagerou^000000",
  203. "^76EE00Rebellion^000000",
  204. "^FF0000Back^000000")) {
  205.  
  206. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  207.  
  208. case 1: callsub Job_Changing,4060,99,70,200,"All";
  209. case 2: callsub Job_Changing,4061,99,70,200,"All";
  210. case 3: callsub Job_Changing,4062,99,70,200,"All";
  211. case 4: callsub Job_Changing,4063,99,70,200,"All";
  212. case 5: callsub Job_Changing,4064,99,70,200,"All";
  213. case 6: callsub Job_Changing,4065,99,70,200,"All";
  214. case 7: callsub Job_Changing,4073,99,70,200,"All";
  215. case 8: callsub Job_Changing,4074,99,70,200,"All";
  216. case 9: callsub Job_Changing,4076,99,70,200,"All";
  217. case 10: callsub Job_Changing,4075,70,70,200,"All";
  218. case 11: callsub Job_Changing,4077,70,70,200,"All";
  219. case 12: callsub Job_Changing,4078,70,70,200,"All";
  220. case 13: callsub Job_Changing,4079,70,70,200,"All";
  221. case 14: callsub Job_Changing,4212,70,70,200,"All";
  222. case 15: callsub Job_Changing,4211,70,70,200,"All";
  223. case 16: callsub Job_Changing,4215,70,70,200,"All";
  224. case 17: goto Main_Menu;
  225. }
  226.  
  227. ExpandedJob_Classes:
  228. mes .npcname$;
  229. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  230. next;
  231. switch(select("^76EE00Super Novice^000000",
  232. "^76EE00Gunslinger^000000",
  233. "^76EE00Ninja^000000",
  234. "^76EE00Takewon^000000",
  235. "^76EE00Star Gladiator^000000",
  236. "^76EE00Soul Linker^000000",
  237. "^FF0000Back^000000")) {
  238.  
  239. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  240.  
  241. case 1: callsub Job_Changing,23,99,99,110,"All";
  242. case 2: callsub Job_Changing,24,99,50,600,"All";
  243. case 3: callsub Job_Changing,25,99,50,60,"All";
  244. case 4: callsub Job_Changing,4046,99,50,60,"All";
  245. case 5: callsub Job_Changing,4047,99,50,110,"All";
  246. case 6: callsub Job_Changing,4049,99,50,110,"All";
  247. case 7: goto Main_Menu;
  248. }
  249.  
  250. BabyJob_Classes:
  251. mes .npcname$;
  252. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  253. next;
  254. switch(select("^76EE00Baby Swordman^000000",
  255. "^76EE00Baby Magician^000000",
  256. "^76EE00Baby Archer^000000",
  257. "^76EE00Baby Acolyte^000000",
  258. "^76EE00Baby Merchant^000000",
  259. "^76EE00Baby Thief^000000",
  260. "^76EE00Baby Knight^000000",
  261. "^76EE00Baby Priest^000000",
  262. "^76EE00Baby Wizard^000000",
  263. "^76EE00Baby Blacksmith^000000",
  264. "^76EE00Baby Hunter^000000",
  265. "^76EE00Baby Assassin^000000",
  266. "^76EE00Baby Crusader^000000",
  267. "^76EE00Baby Monk^000000",
  268. "^76EE00Baby Sage^000000",
  269. "^76EE00Baby Rogue^000000",
  270. "^76EE00Baby Alchemist^000000",
  271. ( Sex == 0 )?"":"^76EE00Baby Dancer^000000",
  272. ( Sex == 1 )?"":"^76EE00Baby Bard^000000",
  273. "^76EE00Baby Baby^000000",
  274. "^FF0000Back^000000")) {
  275.  
  276. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  277.  
  278. case 1: callsub Job_Changing,4024,99,50,60,"All";
  279. case 2: callsub Job_Changing,4025,99,50,60,"All";
  280. case 3: callsub Job_Changing,4026,99,50,60,"All";
  281. case 4: callsub Job_Changing,4027,99,50,60,"All";
  282. case 5: callsub Job_Changing,4028,99,50,60,"All";
  283. case 6: callsub Job_Changing,4029,99,50,60,"All";
  284. case 7: callsub Job_Changing,4030,99,50,110,"All";
  285. case 8: callsub Job_Changing,4031,99,50,110,"All";
  286. case 9: callsub Job_Changing,4032,99,50,110,"All";
  287. case 10: callsub Job_Changing,4033,99,50,110,"All";
  288. case 11: callsub Job_Changing,4034,99,50,110,"All";
  289. case 12: callsub Job_Changing,4035,99,50,110,"All";
  290. case 13: callsub Job_Changing,4037,99,50,110,"All";
  291. case 14: callsub Job_Changing,4038,99,50,110,"All";
  292. case 15: callsub Job_Changing,4039,99,50,110,"All";
  293. case 16: callsub Job_Changing,4040,99,50,110,"All";
  294. case 17: callsub Job_Changing,4041,99,50,110,"All";
  295. case 18: callsub Job_Changing,4043,99,50,110,"All";
  296. case 19: callsub Job_Changing,4042,99,50,110,"All";
  297. case 20: callsub Job_Changing,4045,99,50,110,"All";
  298. case 21: goto Main_Menu;
  299. }
  300.  
  301. BabyThirdJob_Classes:
  302. mes .npcname$;
  303. mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
  304. next;
  305. switch(select("^76EE00Baby Rune Knight^000000",
  306. "^76EE00Baby Warlock^000000",
  307. "^76EE00Baby Ranger^000000",
  308. "^76EE00Baby Arch Bishop^000000",
  309. "^76EE00Baby Mechanic^000000",
  310. "^76EE00Baby Guillotine Cross^000000",
  311. "^76EE00Baby Royal Guard^000000",
  312. "^76EE00Baby Sorcerer^000000",
  313. ( Sex == 0 )?"":"^76EE00Baby Wanderer^000000",
  314. ( Sex == 1 )?"":"^76EE00Baby Minstrel^000000",
  315. "^76EE00Baby Shura^000000",
  316. "^76EE00Baby Genetic^000000",
  317. "^76EE00Baby Shadow Chaser^000000",
  318. "^FF0000Back^000000")) {
  319.  
  320. // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
  321.  
  322. case 1: callsub Job_Changing,4096,99,70,200,"All";
  323. case 2: callsub Job_Changing,4097,99,70,200,"All";
  324. case 3: callsub Job_Changing,4098,99,70,200,"All";
  325. case 4: callsub Job_Changing,4099,99,70,200,"All";
  326. case 5: callsub Job_Changing,4100,99,70,200,"All";
  327. case 6: callsub Job_Changing,4101,99,70,200,"All";
  328. case 7: callsub Job_Changing,4102,99,70,200,"All";
  329. case 8: callsub Job_Changing,4103,99,70,200,"All";
  330. case 9: callsub Job_Changing,4105,99,70,200,"All";
  331. case 10: callsub Job_Changing,4104,99,70,200,"All";
  332. case 11: callsub Job_Changing,4106,99,70,200,"All";
  333. case 12: callsub Job_Changing,4107,99,70,200,"All";
  334. case 13: callsub Job_Changing,4108,99,70,200,"All";
  335. case 14: goto Main_Menu;
  336. }
  337.  
  338. Job_Changing:
  339. mes .npcname$;
  340. mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";
  341. if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; }
  342. if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; }
  343. if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; }
  344. if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; }
  345. jobchange getarg(0);
  346. set BaseLevel,getarg(1);
  347. set JobLevel,getarg(2);
  348. resetskill;
  349. resetstatus;
  350. set SkillPoint,getarg(3);
  351. if ( .Allskills == 1 ){
  352. atcommand "@allskills";
  353. set SkillPoint,0;
  354. }
  355. percentheal 100,100;
  356. if ( .Based == 0 ){ set #ClassHelper,1; }
  357. if ( .Based == 1 ){ set ClassHelper,1; }
  358. getitem 503,10;
  359. close;
  360.  
  361. Classes_info:
  362. mes .npcname$;
  363. mes "=====[^76EE00 Swordman Classes ^000000]=====";
  364. mes " ^FF0000________________________________^000000";
  365. mes "^4EEE94Description :^000000";
  366. mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great
  367.  
  368. player.";
  369. mes " ^FF0000________________________________^000000";
  370. next;
  371. mes .npcname$;
  372. mes "=====[^76EE00 Archer Classes ^000000]=====";
  373. mes " ^FF0000________________________________^000000";
  374. mes "^4EEE94Description :^000000";
  375. mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";
  376. mes " ^FF0000________________________________^000000";
  377. next;
  378. mes .npcname$;
  379. mes "=====[^76EE00 Mage Classes ^000000]=====";
  380. mes " ^FF0000________________________________^000000";
  381. mes "^4EEE94Description :^000000";
  382. mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";
  383. mes " ^FF0000________________________________^000000";
  384. next;
  385. mes .npcname$;
  386. mes "=====[^76EE00 Thief Classes ^000000]=====";
  387. mes " ^FF0000________________________________^000000";
  388. mes "^4EEE94Description :^000000";
  389. mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";
  390. mes " ^FF0000________________________________^000000";
  391. next;
  392. mes .npcname$;
  393. mes "=====[^76EE00 Acolyte Classes ^000000]=====";
  394. mes " ^FF0000________________________________^000000";
  395. mes "^4EEE94Description :^000000";
  396. mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";
  397. mes " ^FF0000________________________________^000000";
  398. next;
  399. mes .npcname$;
  400. mes "=====[^76EE00 Merchant Classes ^000000]=====";
  401. mes " ^FF0000________________________________^000000";
  402. mes "^4EEE94Description :^000000";
  403. mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";
  404. mes " ^FF0000________________________________^000000";
  405. next;
  406. mes .npcname$;
  407. mes "=====[^76EE00 Super Novice ^000000]=====";
  408. mes " ^FF0000________________________________^000000";
  409. mes "^4EEE94Description :^000000";
  410. mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job
  411.  
  412. Class.";
  413. mes " ^FF0000________________________________^000000";
  414. next;
  415. mes .npcname$;
  416. mes "=====[^76EE00 Gunslinger ^000000]=====";
  417. mes " ^FF0000________________________________^000000";
  418. mes "^4EEE94Description :^000000";
  419. mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";
  420. mes " ^FF0000________________________________^000000";
  421. next;
  422. mes .npcname$;
  423. mes "=====[^76EE00 Ninja ^000000]=====";
  424. mes " ^FF0000________________________________^000000";
  425. mes "^4EEE94Description :^000000";
  426. mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";
  427. mes " ^FF0000________________________________^000000";
  428. next;
  429. mes .npcname$;
  430. mes "=====[^76EE00 Taekwon ^000000]=====";
  431. mes " ^FF0000________________________________^000000";
  432. mes "^4EEE94Description :^000000";
  433. mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";
  434. mes " ^FF0000________________________________^000000";
  435. next;
  436. mes .npcname$;
  437. mes "=====[^76EE00 Star Gladiator ^000000]=====";
  438. mes " ^FF0000________________________________^000000";
  439. mes "^4EEE94Description :^000000";
  440. mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";
  441. mes " ^FF0000________________________________^000000";
  442. next;
  443. mes .npcname$;
  444. mes "=====[^76EE00 Soul Linker ^000000]=====";
  445. mes " ^FF0000________________________________^000000";
  446. mes "^4EEE94Description :^000000";
  447. mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";
  448. mes " ^FF0000________________________________^000000";
  449. next;
  450. goto Main_Menu;
  451.  
  452. }
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