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- // ------------------------------------------------------------------------------------------------
- // ________________________________________________
- // / \
- // | _________________________________________ |
- // | | | |
- // | | > int main(set_cfg): REYMO_AUTOEXEC | |
- // | | C:\> get VERSION_ID[current] | |
- // | | > Current Version number is v16.5 | |
- // | | > | |
- // | | C:\> request int [id_730] VAC_Secure | |
- // | | > [=========== ] 93% | |
- // | | > CS_FATAL_ERROR: VAC INOPERABLE | |
- // | | > string last_callout = "Rush B" | |
- // | | > var (lost_round) !logic "save" | |
- // | | > | |
- // | | > while [team = T] {strat = "default"}; | |
- // | | > con wait_for("entry"); TRUE | |
- // | | C:\> config olof_overpass_boost=TRUE | |
- // | | > | |
- // | |_________________________________________| |
- // | |
- // \_________________________________________________/
- // \___________________________________/
- // ___________________________________________
- // _-' .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. --- `-_
- // _-'.-.-. .---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--. .-.-.`-_
- // _-'.-.-.-. .---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-`__`. .-.-.-.`-_
- // _-'.-.-.-.-. .-----.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-----. .-.-.-.-.`-_
- // _-'.-.-.-.-.-. .---.-. .-------------------------. .-.---. .---.-.-.-.`-_
- // :-------------------------------------------------------------------------:
- // `---._.-------------------------------------------------------------._.---'
- //
- // ------------------------------------------------------------------------------------------------
- // MAKE ANY CHANGES WITHIN [ ## CUSTOM ## ] SECTION AT BOTTOM
- // ALT TAB FIX FOR STRETCH RES - https://youtu.be/gN_aMwVGp3E
- // Place this file into
- // steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg
- // Right click on CS2 in your steam library and navigate to properties
- // Enable the Steam Overlay while in-game (o-) OFF
- // at the bottom of the first tab general paste the following into launch options
- // +exec autoexec.cfg -novid -nojoy -high
- // In the Nvidia control panel cap FPS for CS2 ~10-25% above your monitors refresh rate
- // for possible lowest input lag & smoother frame timing
- // ------------------------------------------------------------------------------------------------
- // !!!! DEFAULT BINDS ARE SHOWN BELOW !!!!!
- // ------------------------------------------------------------------------------------------------
- // |==========================[FAST EXECS]===========================|
- // | "aa" : exec autoexec | "hh" : show tutorial |
- // | "bb" : show binds | "qq" : quit |
- // | "ccc" : clear | "sss" : map spawn cmds |
- // | "dd" : disconnect | "vv" : volume 1 |
- // | "gg" : servers/gamemodes | "ww" : warm up settings|
- // |=====================[CROSSHAIR / VIEWMODEL]=====================|
- // | Small | CS:GO | B I G | cont. | 4:3 dot | 16:9 dot |
- // | exec c | exec c1 | exec c2 | c3,c4 | cdot | cdot1 |
- // |-----------------------------------------------------------------|
- // | Classic | Corner | Closer | Beenay | Cheese | cont. |
- // | exec vm | exec vm1 | exec vm2 | exec vm3 | exec vm4 | vm5,vm6 |
- // |=============================[DEMO]==============================|
- // | Demo UI | FF +8 sec | RW -8 sec | Pause | X-Ray |
- // | 'ENTER' | Arrow -> | Arrow <- | Arrow \/ | Arrow /\ |
- // |===========================[KZ / SURF]===========================|
- // | Teleport | Checkpoint | Undo TP | Past TP | Next TP |
- // | 'Z' -Molly | 'C' -HE | '4' -Bomb | '5' -Decoy | '6' -HPShot |
- // |=========================[BOT CONTROLS]==========================|
- // | Add Bot | Place | Mimic on | Mimic Off | Kick All |
- // | 'I' | 'O' | 'P' | '[' | ']' |
- // |========================[OFFLINE PRACTICE]=======================|
- // | Noclip | Rethrow |Del Nades |ShowImpact| Ann. Rld | Zoom |
- // | 'N' | 'J' | 'K' | ':' | ''' | '0' |
- // |============================[TOGGLE]=============================|
- // | Util | Viewmodel| Follow | Infinite | 3rd | HUD |
- // | Crosshair| L/R Hand | Recoil + | Inspect | Person | On / Off |
- // | 'F4' | 'H' | 'L' | '.' | '/' | 'RSHIFT' |
- // |==========================[JUMP THROW]===========================|
- // | hold LMB -> press F1 / F2 : Jumpthrow bind |
- // | hold LMB -> press F1 / F2 / F3 : Fake W Jumpthrow bind |
- // |=============================[TEAM]==============================|
- // |Push 2 Talk | Radio Menu | Team Menu | Call Vote | Mute |
- // | 'V' | 'ALT' | 'M' | ',' | 'BACKSPACE' |
- // |============================[UTILITY]============================|
- // | Flash | Molly | Smoke | HE Nade | Bomb | Decoy |
- // | 'mouse5' | 'Z' | 'X' | 'C' | '4' | '5' |
- // |=================================================================|
- // [ General QoL Codes ] ==========================================================================
- cl_autohelp "0"
- cl_interp_ratio "1"
- rate "1000000"
- cl_join_advertise "2"
- cl_net_buffer_ticks "0"
- cl_obs_interp_enable "1"
- cl_player_ping_mute "1"
- cl_silencer_mode "0"
- cl_sniper_auto_rezoom "1"
- cl_sniper_delay_unscope "0"
- cl_use_opens_buy_menu "0"
- con_enable "1"
- joystick "0"
- gameinstructor_enable "0"
- r_drawtracers_firstperson "1"
- r_player_visibility_mode "1"
- r_show_build_info "0"
- voice_always_sample_mic "1"
- ui_steam_overlay_notification_position topright
- engine_low_latency_sleep_after_client_tick "1"
- // !! CAP FPS IN NVIDIA CONTROL PANEL !!
- fps_max "500"
- fps_max_ui "500"
- // [ Radar & HUD Settings ] =======================================================================
- safezonex "0.950"
- safezoney "0.925"
- hud_scaling "0.925"
- hud_showtargetid "1"
- cl_showloadout "1"
- cl_hud_color "9"
- cl_radar_scale "0.4"
- cl_hud_radar_scale "1.3"
- cl_radar_icon_scale_min "0.75"
- cl_hud_radar_background_alpha "0.5"
- cl_weapon_selection_rarity_color true
- cl_radar_rotate "TRUE"
- cl_radar_always_centered "FALSE"
- cl_hud_radar_map_additive "TRUE"
- cl_hud_radar_blur_background "TRUE"
- cl_radar_scale_dynamic "FALSE"
- cl_radar_square_always "FALSE"
- cl_radar_square_with_scoreboard "FALSE"
- cl_hud_telemetry_ping_show "0"
- cl_hud_telemetry_frametime_show "0"
- cl_hud_telemetry_net_misdelivery_show "0"
- cl_hud_telemetry_serverrecvmargin_graph_show "0"
- cl_allow_animated_avatars "0"
- cl_teamcounter_playercount_instead_of_avatars "1"
- cl_show_clan_in_death_notice "FALSE"
- cl_teammate_colors_show "1"
- cl_teamid_overhead_colors_show "TRUE"
- cl_teamid_overhead_fade_near_crosshair "0.75"
- cl_teamid_overhead_mode "3"
- cl_teamid_overhead_maxdist "100000"
- cl_teamid_overhead_maxdist_spec "100000"
- cl_radar_scale_alternate "1"
- // [ Sound Settings ] =============================================================================
- snd_steamaudio_enable_perspective_correction "1"
- snd_mute_mvp_music_live_players "0"
- snd_spatialize_lerp "0"
- snd_mute_losefocus "0"
- snd_headphone_eq "1"
- voice_modenable "1"
- snd_tensecondwarning_volume "0.02"
- snd_menumusic_volume "0.04"
- snd_musicvolume "0.04"
- snd_mvp_volume "0.02"
- snd_toolvolume "0.04"
- snd_roundaction_volume "0"
- snd_deathcamera_volume "0"
- snd_roundstart_volume "0"
- snd_menumusic_volume "0"
- snd_roundend_volume "0"
- snd_mute_losefocus "0"
- snd_menumap_volume "0"
- snd_surf_volume_inair "0.5"
- snd_surf_volume_slide "0.5"
- snd_surf_volume_map "0.3"
- sv_surf_sounds "1"
- // [ SFX Alias ] ==================================================================================
- alias S_talk "play common/talk"
- alias S_blip1 "play buttons/blip1"
- alias S_blip2 "play buttons/blip2"
- alias S_blip3 "play buttons/blip3"
- alias S_blip4 "play buttons/blip4"
- alias S_Focus "play \sounds\ui\menu_focus.vsnd_c"
- alias S_Accept "play \sounds\ui\menu_accept.vsnd_c"
- alias S_Invalid "play \sounds\ui\menu_invalid.vsnd_c"
- alias S_Rollover "play \sounds\ui\buttonrollover.vsnd_c"
- alias S_c1 "play \sounds\ui\csgo_ui_contract_type1.vsnd_c"
- alias S_c2 "play \sounds\ui\csgo_ui_contract_type2.vsnd_c"
- alias S_c3 "play \sounds\ui\csgo_ui_contract_type3.vsnd_c"
- alias S_c4 "play \sounds\ui\csgo_ui_contract_type4.vsnd_c"
- alias S_c5 "play \sounds\ui\csgo_ui_contract_type5.vsnd_c"
- alias S_c6 "play \sounds\ui\csgo_ui_contract_type6.vsnd_c"
- alias S_c7 "play \sounds\ui\csgo_ui_contract_type7.vsnd_c"
- alias S_c8 "play \sounds\ui\csgo_ui_contract_type8.vsnd_c"
- alias S_c9 "play \sounds\ui\csgo_ui_contract_type9.vsnd_c"
- alias S_Scroll "play \sounds\ui\csgo_ui_page_scroll.vsnd_c"
- alias S_Foley "play \sounds\ui\animations\foley_general_grab.vsnd_c"
- alias S_GenScroll "play \sounds\ui\panorama\generic_scroll_01.vsnd_c"
- alias S_Negative "play \sounds\ui\panorama\ping_alert_negative.vsnd_c"
- alias S_PT1 "play \sounds\physics\cardboard\papertowel_impact1.vsnd_c"
- alias S_PT2 "play \sounds\physics\cardboard\papertowel_impact2.vsnd_c"
- // [ Keybinds ] ===================================================================================
- // | Mouse | ------------------------------------------------------------------
- m_yaw "0.022"
- m_pitch "0.022"
- bind "MOUSE_X" "yaw"
- bind "MOUSE_Y" "pitch"
- bind "mouse1" "+attack"
- bind "mouse2" "+attack2"
- bind "mouse3" "player_ping"
- bind "mouse4" "+duck"
- //bind mouse5 slot1
- bind "mwheelup" "+jump"
- bind "mwheeldown" "+jump"
- // | Movement | ---------------------------------------------------------------
- bind "W" "+forward"
- bind "A" "+left"
- bind "S" "+back"
- bind "D" "+right"
- bind "ctrl" "+duck"
- bind "shift" "+sprint"
- bind "space" "+jump"
- // | Interaction | ------------------------------------------------------------
- bind "E" "+use"
- bind "R" "+reload"
- bind "F" "+lookatweapon"
- bind "G" "drop"
- // | Inventory / Utility | ----------------------------------------------------
- alias "_bomb" "slot5; cs_undo; kz_undo"
- alias "_decoy" "slot9; cs_prevcp; kz_prevcp"
- alias "_HShot" "slot12; cs_nextcp; kz_nextcp"
- alias "_flash" "slot7"
- alias "_molly" "slot10; cs_tp; kz_tp"
- alias "_smoke" "slot8"
- alias "_HE" "slot6; cs_cp; kz_cp"
- bind "Q" "lastinv"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "_bomb; echo; echo Bomb | KZ Undo TP pressed (KEYBIND = 4)"
- bind "5" "_decoy; echo; echo Decoy Grenade | KZ Previous Checkpoint pressed (KEYBIND = 5)"
- bind "6" "_HShot; echo; echo DM Healthshot | KZ Next Checkpoint pressed (KEYBIND = 6)"
- bind "mouse5" "_flash; echo; echo Flashbang pressed (KEYBIND = Mouse5)"
- bind "Z" "_molly; echo; echo Molly | KZ Teleport pressed (KEYBIND = Z)"
- bind "X" "_smoke; echo; echo Smoke pressed (KEYBIND = X)"
- bind "C" "_HE; echo; echo HE Grenade | KZ Checkpoint pressed (KEYBIND = C)"
- // Fake jump throw bind
- bind "F1" "-attack; vote option1; echo; echo Vote Yes | JT bind -Attack pressed (KEYBIND = F1)"
- bind "F2" "+jump; vote option2; echo; echo Vote No | JT bind +Jump pressed (KEYBIND = F2)"
- bind "F3" "+forward; echo; echo JT bind +Forward pressed (KEYBIND = F3)"
- // Toggle radar zoom level
- bind "CAPSLOCK" "toggle cl_radar_scale 0.4 1; S_GenScroll; echo; echo Toggle Radar Scale activated (KEYBIND = CAPSLOCK)"
- // | Menus | ------------------------------------------------------------------
- bind "ESCAPE" "cancelselect"
- bind "PAUSE" "pause"
- bind "TAB" "+showscores"
- bind "`" "toggleconsole"
- bind "B" "buymenu"
- bind "F5" "autobuy; echo; echo Autobuy pressed (KEYBIND = F5)"
- bind "F6" "rebuy; echo; echo Rebuy pressed (KEYBIND = F6)"
- // | Communication | ----------------------------------------------------------
- bind "V" "+voicerecord"
- bind "T" "+spray_menu"
- bind "Y" "messagemode"
- bind "U" "messagemode2"
- bind "M" "teammenu; echo; echo Team select menu pressed (KEYBIND = M)"
- bind "," "callvote; echo; echo Call vote menu pressed (KEYBIND = ,)"
- bind "BACKSPACE" "toggle voice_modenable 0 1; echo; echo Toggle Voice chat pressed (KEYBIND = BACKSPACE)"
- // | Radio / Demo | ------------------------------------------------------------
- bind "ALT" "+radialradio; echo; echo Radial radio commands menu pressed (KEYBIND = ALT)"
- bind "ENTER" "demoui; echo; echo Open DemoUI pressed (KEYBIND = ENTER)"
- bind "UPARROW" "radio2; toggle spec_show_xray"
- bind "LEFTARROW" "radio1;demo_gototick -500 relative"
- bind "DOWNARROW" "radio;demo_togglepause"
- bind "RIGHTARROW" "radio3;demo_gototick +500 relative"
- cl_radial_radio_tap_to_ping false
- // | Bot | --------------------------------------------------------------------
- bind "I" "S_c1; bot_add; echo; Echo Add Bot pressed (KEYBIND = I)"
- bind "O" "S_c9; bot_place; echo; Echo Bot place pressed (KEYBIND = O)"
- bind "]" "S_c3; bot_kick; echo; echo Remove all Bots pressed (KEYBIND = ])"
- // "P" Bot Mimic Offset | "[" Toggle Mimic / Crouch - see alias binds below
- // | Practice Keybinds | ------------------------------------------------------
- alias "rethrow" "S_Focus; sv_rethrow_last_grenade"
- alias "killnade" "ent_fire smokegrenade_projectile kill; ent_fire molotov_projectile kill; ent_fire inferno kill; ent_fire flashbang_projectile kill; ent_fire hegrenade_projectile kill; ent_fire decoy_projectile kill; stopsound; S_Negative"
- alias "noclipp" "noclip; cs_noclip; kz_noclip; S_Rollover"
- bind "J" "rethrow; echo; echo Rethrow previous grenade pressed (KEYBIND = J)"
- bind "K" "killnade; echo; echo Remove all grenades on map pressed (KEYBIND = K)"
- bind "0" "toggle fov_cs_debug 50 0; echo First Person Zoom toggled (KEYBIND = 0)"
- bind "N" "noclipp; echo; echo Noclip pressed (KEYBIND = N)"
- bind "\" "toggle cl_showpos 1 0; S_talk; echo; echo cl_showpos toggled (KEYBIND = \)"
- // | Annotation | -------------------------------------------------------------
- // *** RENAME WIP FOLDER, TXT & PNG FILE BEFORE CHANGING MAP ***
- // Counter-Strike Global Offensive\game\csgo\annotations\local\WIP
- alias "AnnoRefresh" "annotation_reload; echo Annotations Reloaded (KEYBIND = '); alias AnnoReload AnnoClear"
- alias "AnnoClear" "annotation_clear; echo Annotations Cleared (KEYBIND = '); alias AnnoReload AnnoRefresh"
- alias "AnnoReload" "AnnoClear"
- bind "'" AnnoReload
- alias AnnoFlash "S_blip1; annotation_create grenade flash flash lineup; echo; echo Create Flashbang Annotation pressed (KEYBIND = 7)"
- alias AnnoSmoke "S_blip1; annotation_create grenade smoke smoke lineup; echo; echo Create Smoke Annotation pressed (KEYBIND = 8)"
- alias AnnoHE "S_blip1; annotation_create grenade HE HE nade lineup; echo; echo Create HE Annotation pressed (KEYBIND = 0)"
- alias AnnoMolly "S_blip1; annotation_create grenade molotov molly lineup; echo; echo Create Molly Annotation pressed (KEYBIND = 9)"
- alias AnnoSave "annotation_save WIP; say_team Annotations saved; echo; echo Save annotations pressed (KEYBIND = -)"
- alias AnnoEnable "bind 7 AnnoFlash; bind 8 AnnoSmoke; bind 9 AnnoMolly; bind 0 AnnoHE; bind - AnnoSave; alias AnnoBinds AnnoDisable;echo |====================[ANNOTATION BINDS ENABLED]===================|; echo | Flash | Smoke | Molly | HE Nade |Reload/Clr| Anno Save|; echo | '7' | '8' | '9' | '0' | ''' | '-' |; echo |=================================================================|"
- alias AnnoDisable "echo Annotation binds removed; echo 'AnnoBinds' in console to enable; unbind 7; unbind 8; unbind 9; unbind 0; unbind -; unbind =; alias AnnoBinds AnnoEnable"
- alias AnnoBinds "AnnoEnable"
- // [ Radio Commands ] =============================================================================
- cl_radial_radio_tap_to_ping FALSE
- cl_radial_radio_tab_0_text_1 #Chatwheel_gogogo
- cl_radial_radio_tab_0_text_2 #Chatwheel_sticktogether
- cl_radial_radio_tab_0_text_3 #Chatwheel_enemyspotted
- cl_radial_radio_tab_0_text_4 #Chatwheel_droppedbomb
- cl_radial_radio_tab_0_text_5 #Chatwheel_needbackup
- cl_radial_radio_tab_0_text_6 #Chatwheel_ifixbomb
- cl_radial_radio_tab_0_text_7 #Chatwheel_followme
- cl_radial_radio_tab_0_text_8 #Chatwheel_onmyway
- cl_radial_radio_tab_1_text_1 #Chatwheel_fallback
- cl_radial_radio_tab_1_text_2 #Chatwheel_spreadout
- cl_radial_radio_tab_1_text_3 #Chatwheel_multipleenemieshere
- cl_radial_radio_tab_1_text_4 #Chatwheel_ihavethebomb
- cl_radial_radio_tab_1_text_5 #Chatwheel_coveringyou
- cl_radial_radio_tab_1_text_6 #Chatwheel_youfixbomb
- cl_radial_radio_tab_1_text_7 #Chatwheel_followingyou
- cl_radial_radio_tab_1_text_8 #Chatwheel_rotatetome
- cl_radial_radio_tab_2_text_1 #Chatwheel_midplan
- cl_radial_radio_tab_2_text_2 #Chatwheel_bplan
- cl_radial_radio_tab_2_text_3 #Chatwheel_requestweapon
- cl_radial_radio_tab_2_text_4 #Chatwheel_smoke
- cl_radial_radio_tab_2_text_5 #Chatwheel_cheer
- cl_radial_radio_tab_2_text_6 #Chatwheel_compliment
- cl_radial_radio_tab_2_text_7 #Chatwheel_thanks
- cl_radial_radio_tab_2_text_8 #Chatwheel_aplan
- // [ Fast Execs ]==================================================================================
- alias "aa" "exec autoexec.cfg"
- alias "aaa" "exec autoexec.cfg"
- alias "bb" "exec binds.cfg"
- alias "bbb" "exec binds.cfg"
- alias "cc" "exec cle.cfg"
- alias "ccc" "exec cle.cfg"
- alias "change" "exec changelog.cfg"
- alias "dd" "exec disc.cfg"
- alias "ddd" "exec disc.cfg"
- alias "gg" "exec gm.cfg"
- alias "ggg" "exec gm.cfg"
- alias "hh" "exec help.cfg"
- alias "hhh" "exec help.cfg"
- alias "qq" "quit"
- alias "qqq" "quit"
- alias "rr" "mp_restartgame 1"
- alias "rrr" "mp_restartgame 1"
- alias "ww" "exec wm.cfg"
- alias "www" "exec wm.cfg"
- alias "vv" "volume 1; echo; echo Volume set to 1; echo Best of luck gamer go tap some heads"
- alias "vvv" "volume 0.2; echo; echo ggs you gave it your best"
- alias "uu" "unfuck"
- alias "uuu" "unfuck"
- alias "final" "host_writeconfig; hh; exec finished"
- alias "spawns" "exec spawns.cfg; echo; echo To use spawn commands, first use 'WW' while hosting a map; echo Type first 3 letters of map name _ T / CT _ # spawn; echo Examples | ove_ct_4 | dus_t_11 | ver_t_5; echo"
- alias "sss" "spawns"
- alias "ss" "spawns"
- alias "onetime" "unbindall; aa"
- alias "1time" "unbindall; aa"
- // --------------------------------------------------------
- alias "reymo" "exec c; exec vm2; cl_hud_color 9"
- alias "cheese" "exec c; exec vm4; cl_hud_color 7"
- alias "momo" "exec c3; exec vm3; cl_hud_color 6"
- // --------------------------------------------------------
- alias "eznade" "exec eznade.cfg"
- alias "knife" "exec knife.cfg"
- alias "mmm" "exec move.cfg"
- alias "mmm1" "exec move1.cfg"
- alias "mmmOff" "exec moveoff.cfg"
- // --------------------------------------------------------
- alias "gamemode_dh" "exec gamemode_dh.cfg"
- alias "gamemode_duels" "exec gamemode_duels.cfg"
- alias "gamemode_eco" "exec gamemode_eco.cfg"
- alias "gamemode_hide" "exec gamemode_hide.cfg"
- alias "gamemode_kz" "exec gamemode_kz.cfg"
- alias "gamemode_mg" "exec gamemode_mg.cfg"
- alias "gamemode_nade" "exec gamemode_nade.cfg"
- alias "gamemode_nadeoff" "exec gamemode_nadeoff.cfg"
- alias "gamemode_rush" "exec gamemode_RUSH.cfg"
- alias "gamemode_sk" "exec gamemode_sk.cfg"
- alias "gamemode_wingman" "exec gamemode_wingman.cfg"
- // [ Alias Binds ]=================================================================================
- // | Toggle grenade crosshair | -----------------------------------------------
- // ----------------------------------------------------------------------------
- alias "TGCDel" "cl_grenadecrosshairdelay_decoy 0; cl_grenadecrosshairdelay_explosive 0; cl_grenadecrosshairdelay_fire 0; cl_grenadecrosshairdelay_flash 0; cl_grenadecrosshairdelay_smoke 0"
- alias "TGCon" "S_Accept; echo; echo Grenade line-up crosshair ENABLED; TGCDel; cl_grenadecrosshair_decoy true; cl_grenadecrosshair_explosive true; cl_grenadecrosshair_fire true; cl_grenadecrosshair_flash true; cl_grenadecrosshair_smoke true; alias Toggle_Grenade_Crosshair TGCoff"
- alias "TGCoff" "S_Invalid; echo; echo Grenade line-up crosshair DISABLED; TGCDel; cl_grenadecrosshair_decoy false; cl_grenadecrosshair_explosive false; cl_grenadecrosshair_fire false; cl_grenadecrosshair_flash false; cl_grenadecrosshair_smoke false; alias Toggle_Grenade_Crosshair "TGCon"
- alias "Toggle_Grenade_Crosshair" "TGCon"
- bind "F4" "Toggle_Grenade_Crosshair; echo (KEYBIND = F4)"
- // | Toggle viewmodel L/R | ---------------------------------------------------
- // ----------------------------------------------------------------------------
- alias "vm_lefty" "switchhandsleft; cl_prefer_lefthanded true; alias Toggle_SwitchHands vm_righty"
- alias "vm_righty" "switchhandsright; cl_prefer_lefthanded false; alias Toggle_SwitchHands vm_lefty"
- alias "Toggle_SwitchHands" "vm_lefty"
- bind "H" "Toggle_SwitchHands; echo; echo Toggle viewmodel L/R pressed (KEYBIND = H)"
- // | Bot mimic offset bind | --------------------------------------------------
- // ----------------------------------------------------------------------------
- alias "BotMi" "toggle bot_mimic 1; toggle bot_mimic_yaw_offset 0; S_c2; alias Bot_Mi_Offset BotMr"
- alias "BotMr" "toggle bot_mimic 1; toggle bot_mimic_yaw_offset 180; S_c6; alias Bot_Mi_Offset BotMi"
- alias "Bot_Mi_Offset" "BotMi"
- bind "P" "Bot_Mi_Offset; echo; echo Bot mimic toggle (KEYBIND = P)"
- // | Toggle mimic / crouch | --------------------------------------------------
- // ----------------------------------------------------------------------------
- alias "BMIon" "S_c8; bot_mimic 32; bot_crouch false; alias Bot_Mi BMIcro"
- alias "BMIcro" "S_c8; bot_mimic 32; bot_crouch true; alias Bot_Mi BMIon"
- alias "Bot_Mi" "BMIon"
- bind "[" "Bot_Mi; echo; echo Bots freeze / crouch (KEYBIND = [)"
- // | Follow Recoil Crosshair+ alias | -----------------------------------------
- // | INSTANT reset to center upon release of M1 -------------------------------
- // | disables FRC+ when swapping to pistol - not compatible w "lastinv" -------
- // ----------------------------------------------------------------------------
- cl_crosshair_recoil false
- alias "+FRC" "+attack; cl_crosshair_recoil true"
- alias "-FRC" "-attack; cl_crosshair_recoil false; spec_next"
- alias "FRC_Toggle_on" "bind mouse1 +FRC; alias FRC_Value FRC_Toggle_off"
- alias "FRC_Toggle_off" "bind mouse1 +attack; alias FRC_Value FRC_Toggle_on"
- alias "FRC_Value" "FRC_Toggle_on"
- alias "FRC-1" "slot1; FRC_Toggle_on; alias FRC_Value FRC_Toggle_off"
- alias "FRC-2" "slot2; FRC_Toggle_off; alias FRC_Value FRC_toggle_on"
- alias "FRC_ON" "echo; echo Follow recoil crosshair ENABLED; S_Accept; FRC_Toggle_on; bind 1 FRC-1; bind 2 FRC-2; alias "FRC_Toggle FRC_OFF"
- alias "FRC_OFF" "echo; echo Follow recoil crosshair DISABLED; S_Invalid; cl_crosshair_recoil false; bind 1 slot1; bind 2 slot2; bind mouse1 +attack; bind mouse2 +attack2; alias "FRC_Toggle FRC_ON"
- alias "FRC_Toggle" "FRC_ON"
- bind "L" "FRC_Toggle; echo (KEYBIND = L)"
- // | Toggle bullet impacts | --------------------------------------------------
- // ----------------------------------------------------------------------------
- alias "BIon" "echo; echo Bullet impacts ENABLED - mode 2 of 3; S_c1; sv_showimpacts 1; sv_showimpacts_time 0.5; alias Toggle_Show_BulletImpacts BIxl"
- alias "BIxl" "echo; echo Bullet impacts duration increased - mode 3 of 3; S_c3; sv_showimpacts 1; sv_showimpacts_time 20; alias Toggle_Show_BulletImpacts BIoff"
- alias "BIoff" "echo; echo Bullet impacts DISABLED - mode 1 of 3; S_Scroll; sv_showimpacts 0; sv_showimpacts_time 0; alias Toggle_Show_BulletImpacts BIon"
- alias "Toggle_Show_BulletImpacts" "BIon"
- bind "SEMICOLON" "Toggle_Show_BulletImpacts; echo (KEYBIND = :)"
- // | Toggle third person alias | ----------------------------------------------
- // ----------------------------------------------------------------------------
- alias "pov_firstperson" "echo; echo First person camera ENABLED - mode 1 of 3; S_Foley; thirdperson_mayamode; firstperson; fov_cs_debug 0; crosshair true; cl_draw_only_deathnotices false; cl_teamid_overhead_mode 3; cl_draw_only_deathnotices false; hud_showtargetid true; m_yaw 0.022000; m_pitch 0.022000; alias Thirdperson_Toggle pov_thirdperson"
- alias "pov_thirdperson" "echo; echo Shoulder camera ENABLED - mode 2 of 3; S_GenScroll; thirdperson; c_thirdpersonshoulder true; c_thirdpersonshoulderaimdist 1000; c_thirdpersonshoulderheight 10; c_thirdpersonshoulderoffset 50; cl_teamid_overhead_mode 2; alias Thirdperson_Toggle pov_vlogger"
- alias "pov_vlogger" "echo; echo Vlogger camera ENABLED - mode 3 of 3; S_GenScroll; echo ! this command changes m_yaw / m_pitch to 0.0660 then 0.0220 after !; echo Change zoom level with 'fov_cs_debug'; crosshair false; thirdperson_mayamode; fov_cs_debug 35; c_thirdpersonshoulderoffset 0; c_thirdpersonshoulderheight -25 ; cl_draw_only_deathnotices true; hud_showtargetid false; m_yaw 0.066; m_pitch 0.066; alias Thirdperson_Toggle pov_firstperson"
- alias "Thirdperson_Toggle" "pov_thirdperson"
- bind "/" "Thirdperson_Toggle; echo (KEYBIND = /)"
- // | Toggle HUD alias | -------------------------------------------------------
- // ----------------------------------------------------------------------------
- alias "HUDon" "echo; echo HUD ENABLED - mode 1 of 2 ; S_PT1; cl_draw_only_deathnotices false; hud_showtargetid true; crosshair true; alias HUD_Visibilty_toggle HUDoff"
- alias "HUDoff" "echo; echo HUD DISABLED - mode 2 of 2; S_PT2; cl_draw_only_deathnotices true; hud_showtargetid false; crosshair true; alias HUD_Visibilty_toggle HUDon"
- alias "HUD_Visibilty_toggle" "HUDoff"
- bind "rshift" "HUD_Visibilty_toggle; echo (KEYBIND = RSHIFT)"
- // | Quickswitch | -----------------------------------------------------------
- alias +lastinv2 "lastinv"
- alias -lastinv2 "lastinv"
- alias quickie "bind q +lastinv2"
- // | trails | -----------------------------------------------------------------
- alias "_trails" "echo; echo Demo & Prac grenade trails DISABLED; echo 'trails' in console to enable; sv_grenade_trajectory_prac_trailtime 0; sv_grenade_trajectory_time_spectator 0; alias trails __trails"
- alias "__trails" "echo; echo Demo & Prac grenade trails ENABLED; echo 'trails' in console to disable; sv_grenade_trajectory_prac_trailtime 3; sv_grenade_trajectory_time_spectator 3; alias trails _trails"
- alias trails "_trails"
- alias trail trails
- // | previews | ---------------------------------------------------------------
- alias preview "echo; echo Grenade preview toggled; echo 'preview' in console to toggle; toggle sv_grenade_trajectory_prac_pipreview true false"
- alias previews "echo; echo Grenade preview toggled; echo 'previews' in console to toggle; toggle sv_grenade_trajectory_prac_pipreview true false"
- // | surfer | -----------------------------------------------------------------
- alias "surfON" "m_pitch 0.030; m_yaw 0.030; echo Surfer ENABLED (higher sens); alias surfer surfOFF"
- alias "surfOFF" "m_pitch 0.022; m_yaw 0.022; echo Surfer DISABLED (normal sens); alias surfer surfON"
- alias "surfer" surfON
- // | De-subticked bhop binds | -----------------------------------------------
- // ****needs +jump.cfg & -jump.cfg**** ----------------------------------------
- alias +jump_ "exec "+jump"
- alias -jump_ "exec "-jump"
- bind "mwheeldown" "+jump_"
- bind "mwheelup" "+jump_"
- change
- // [ ## CUSTOM ## ] ###############################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ENABLE IF BHOP BROKEN
- // bind "mwheelup" "+jump"
- // bind "mwheeldown" "+jump"
- // Custom binds can be made using the following
- // bind "KEY" "_flash"
- // bind "KEY" "_smoke"
- // bind "KEY" "_molly"
- // bind "KEY" "_HE"
- // bind "KEY" "_bomb"
- // bind "KEY" "_decoy"
- // bind "KEY" "_HShot"
- // bind "KEY" "+jump_"
- // bind "KEY" "noclipp"
- // bind "KEY" "rethrow"
- // bind "KEY" "killnade"
- // bind "KEY" "Toggle_SwitchHands"
- // bind "KEY" "Toggle_Grenade_Crosshair"
- // bind "KEY" "AnnoReload"
- // To enable quickswitch add 'quickie' to this section
- quickie
- // Pick crosshair & viewmodel cmd from below or paste custom
- // |=====================[CROSSHAIR / VIEWMODEL]=====================|
- // | Small | CS:GO | B I G | cont. | 4:3 dot | 16:9 dot |
- // | exec c | exec c1 | exec c2 | c3,c4 | cdot | cdot1 |
- // |-----------------------------------------------------------------|
- // | Classic | Corner | Closer | Beenay | Cheese | cont. |
- // | exec vm | exec vm1 | exec vm2 | exec vm3 | exec vm4 | vm5,vm6 |
- // |=================================================================|
- volume "0.2"
- r_fullscreen_gamma "2.25"
- mm_dedicated_search_maxping "50"
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- // ################################################################################################
- final
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