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cs2 autoexec - reymo

Mar 24th, 2025 (edited)
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  1. // ------------------------------------------------------------------------------------------------
  2. // ________________________________________________
  3. // / \
  4. // | _________________________________________ |
  5. // | | | |
  6. // | | > int main(set_cfg): REYMO_AUTOEXEC | |
  7. // | | C:\> get VERSION_ID[current] | |
  8. // | | > Current Version number is v17.1 | |
  9. // | | > | |
  10. // | | C:\> request int [id_730] VAC_Secure | |
  11. // | | > [=========== ] 93% | |
  12. // | | > CS_FATAL_ERROR: VAC INOPERABLE | |
  13. // | | > string last_callout = "Rush B" | |
  14. // | | > var (lost_round) !logic "save" | |
  15. // | | > | |
  16. // | | > while [team = T] {strat = "default"}; | |
  17. // | | > con wait_for("entry"); TRUE | |
  18. // | | C:\> config olof_overpass_boost=TRUE | |
  19. // | | > | |
  20. // | |_________________________________________| |
  21. // | |
  22. // \_________________________________________________/
  23. // \___________________________________/
  24. // ___________________________________________
  25. // _-' .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. --- `-_
  26. // _-'.-.-. .---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--. .-.-.`-_
  27. // _-'.-.-.-. .---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-`__`. .-.-.-.`-_
  28. // _-'.-.-.-.-. .-----.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-----. .-.-.-.-.`-_
  29. // _-'.-.-.-.-.-. .---.-. .-------------------------. .-.---. .---.-.-.-.`-_
  30. // :-------------------------------------------------------------------------:
  31. // `---._.-------------------------------------------------------------._.---'
  32. //
  33. // ------------------------------------------------------------------------------------------------
  34.  
  35. // MAKE ANY CHANGES WITHIN [ ## CUSTOM ## ] SECTION AT BOTTOM
  36.  
  37. // ALT TAB FIX FOR STRETCH RES - https://youtu.be/gN_aMwVGp3E
  38.  
  39. // Place this file into
  40. // steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg
  41.  
  42. // Right click on CS2 in your steam library and navigate to properties
  43. // Enable the Steam Overlay while in-game (o-) OFF
  44.  
  45. // at the bottom of the first tab general paste the following into launch options
  46. // +exec autoexec.cfg -novid -nojoy -high
  47.  
  48. // In the Nvidia control panel cap FPS for CS2 ~10-25% above your monitors refresh rate
  49. // for possible lowest input lag & smoother frame timing
  50.  
  51. // ------------------------------------------------------------------------------------------------
  52.  
  53. // !!!! COMMANDS / BINDS ARE SHOWN BELOW !!!!!
  54.  
  55. // ------------------------------------------------------------------------------------------------
  56.  
  57.  
  58. // ======[ 𝙃𝙊𝙎𝙏 ]====================================================
  59. // | "cDebug" : Weapon spread debug crosshair |
  60. // | "preview" : Toggles grenade preview camera in private match |
  61. // | "trails" : Toggles grenade trails in demo or when rethrown |
  62. // | "mmm" : KZ-surf setting | 'mmmOFF' : Undo MMM/MMM1 |
  63. // | "mmm1" : Juiced movement | 'knife' : Show Spawn cmds |
  64. // ======[ 𝙂𝘼𝙈𝙀𝙈𝙊𝘿𝙀𝙎 - (𝘦𝘹𝘦𝘤 '______') ]===========================
  65. // | Duck Hunt : 'gm_dh' | Grenadier GM : 'gm_nade' |
  66. // | Duels : 'gm_duel' | Mini-Games : 'gm_mg' |
  67. // | 3v3 Eco GM : 'gm_eco' | Bot Rush : 'gm_rush' |
  68. // | Hide & Seek : 'gm_hide' | Scout Knives : 'gm_sk' |
  69. // | KZ Settings : 'gm_kz' | Wingman : 'gm_wingman' |
  70. // ======[ 𝙎𝙀𝙍𝙑𝙀𝙍𝙎 - (𝘦𝘹𝘦𝘤 '______') ]===============================
  71. // | 1v1 / Duel Servers : 1v1 / 1v1-2 -> 1v1-4 |
  72. // | Aim Servers : AIM / AIM1 |
  73. // | Arena Servers : ARENA / ARENA1 |
  74. // | Deathmatch servers : DM / DM1 / DM2 |
  75. // | Dima Community Servers : DIMA / DIMA1 -> DIMA5 |
  76. // | FKZ Servers : FKZ / FKZ1 / FKZ2 |
  77. // | Pistol only DM : PP / PP1 |
  78. // | Pistol only Retake : PRETAKE / PRETAKE1 |
  79. // | Rifle DM : RIFLE / RIFLE1 / RIFLE2 |
  80. // | Retake Servers : RETAKE / RETAKE1 / RETAKE2 |
  81. // | Skin Inspect Servers : SKINS / SKINS1 -> SKINS5 |
  82. // ===================================================================
  83. //
  84. // -------------------------------- ↑ 𝙎𝙀𝙍𝙑𝙀𝙍𝙎 & 𝙂𝘼𝙈𝙀𝙈𝙊𝘿𝙀𝙎 𝘼𝘽𝙊𝙑𝙀 ↑
  85. // ↓ 𝘾𝙁𝙂 / 𝙋𝙍𝘼𝘾 𝘽𝙀𝙇𝙊𝙒 ↓ -------------------------------------------
  86. //
  87. // ======[ 𝙁𝘼𝙎𝙏 𝙀𝙓𝙀𝘾𝙎 ]===============================================
  88. // | "aa" : exec autoexec | "qq" : quit |
  89. // | "bb" : show binds | "sss" : map spawn cmds |
  90. // | "ccc" : clear | "vv" : volume 1 |
  91. // | "dd" : disconnect | "ww" : warm up settings|
  92. // | "hh" : show servers, host commands & tutorial in console |
  93. // ======[ 𝘾𝙍𝙊𝙎𝙎𝙃𝘼𝙄𝙍 & 𝙑𝙄𝙀𝙒𝙈𝙊𝘿𝙀𝙇 ]==================================
  94. // | Small | CS:GO | B I G | cont. | 4:3 dot | 16:9 dot |
  95. // | exec c | exec c1 | exec c2 | c3,c4 | cdot | cdot1 |
  96. // |-----------------------------------------------------------------|
  97. // | Classic | Corner | Closer | Beenay | Cheese | cont. |
  98. // | exec vm | exec vm1 | exec vm2 | exec vm3 | exec vm4 | vm5,vm6 |
  99. // ======[ 𝘿𝙀𝙈𝙊 𝘾𝙊𝙉𝙏𝙍𝙊𝙇𝙎 ]==========================================
  100. // | Demo UI | FF +8 sec | RW -8 sec | Pause | X-Ray |
  101. // | ENTER | Arrow -> | Arrow <- | Arrow \/ | Arrow /\ |
  102. // ======[ 𝙆𝙕 / 𝙎𝙐𝙍𝙁 ]================================================
  103. // | Teleport | Checkpoint | Undo TP | Past TP | Next TP |
  104. // | "Z" -Molly | "C" -HE | "4" -Bomb | "5" -Decoy | "6" -HPShot |
  105. // ======[ 𝘽𝙊𝙏 𝘾𝙊𝙉𝙏𝙍𝙊𝙇𝙎 ]============================================
  106. // | Add Bot | Place | Mimic on | Mimic Off | Kick All |
  107. // | "I" | "O" | "P" | "[" | "]" |
  108. // ======[ 𝙊𝙁𝙁𝙇𝙄𝙉𝙀 𝙋𝙍𝘼𝘾𝙏𝙄𝘾𝙀 ]=========================================
  109. // | Noclip | Rethrow |Del Nades |ShowImpact| Zoom | Ann. Rld |
  110. // | "N" | "J" | "K" | ":" | "-" | "0" |
  111. // ======[ 𝙏𝙊𝙂𝙂𝙇𝙀𝙎 ]================================================
  112. // | Util | Viewmodel| Follow | Unlock | 3rd | HUD |
  113. // | Crosshair| L/R Hand | Recoil + | Camera | Person | On / Off |
  114. // | "F4" | "H" | "L" | "." | "/" | "RSHIFT" |
  115. // ======[ 𝙅𝙐𝙈𝙋 𝙏𝙃𝙍𝙊𝙒 ]=============================================
  116. // | hold LMB -> press F1 / F2 : Jumpthrow bind |
  117. // | hold LMB -> press F1 / F2 / F3 : Fake W Jumpthrow bind |
  118. // ======[ 𝙏𝙀𝘼𝙈 ]====================================================
  119. // | PTT | Radio |Team Menu |Call Vote | Timeout |Mute VOIP |
  120. // | "V" | "ALT" | "M" | "," | """ |BACKSPACE |
  121. // ======[ 𝙐𝙏𝙄𝙇𝙄𝙏𝙔 ]==================================================
  122. // | Flash | Molly | Smoke | HE Nade | Bomb | Decoy |
  123. // | "mouse5" | "Z" | "X" | "C" | "4" | "5" |
  124. // ===================================================================
  125.  
  126.  
  127.  
  128. // [ General QoL Codes ] ==========================================================================
  129. cl_autohelp "0"
  130. cl_join_advertise "2"
  131. cl_player_ping_mute "1"
  132. cl_silencer_mode "0"
  133. cl_sniper_auto_rezoom "1"
  134. cl_sniper_delay_unscope "0"
  135. cl_use_opens_buy_menu "0"
  136. cl_crosshair_friendly_warning "0"
  137. con_enable "1"
  138. gameinstructor_enable "0"
  139. joystick "0"
  140. r_drawtracers_firstperson "1"
  141. r_player_visibility_mode "1"
  142. r_show_build_info "0"
  143. voice_always_sample_mic "1"
  144. ui_steam_overlay_notification_position topright
  145.  
  146. // !! CAP FPS IN NVIDIA CONTROL PANEL !!
  147. fps_max "500"
  148. fps_max_ui "500"
  149.  
  150.  
  151.  
  152. // [ Radar & HUD Settings ] =======================================================================
  153. safezonex "0.950"
  154. safezoney "0.925"
  155. hud_scaling "0.925"
  156. hud_showtargetid "1"
  157. cl_showloadout "1"
  158.  
  159. cl_hud_color "9"
  160. cl_radar_scale "0.4"
  161. cl_hud_radar_scale "1.3"
  162. cl_radar_icon_scale_min "0.75"
  163. cl_hud_radar_background_alpha "0.5"
  164. cl_weapon_selection_rarity_color true
  165. cl_radar_rotate "TRUE"
  166. cl_radar_always_centered "FALSE"
  167.  
  168. cl_hud_radar_map_additive "TRUE"
  169. cl_hud_radar_blur_background "TRUE"
  170. cl_radar_scale_dynamic "FALSE"
  171. cl_radar_square_always "FALSE"
  172. cl_radar_square_with_scoreboard "FALSE"
  173.  
  174. cl_hud_telemetry_ping_show "0"
  175. cl_hud_telemetry_frametime_show "2"
  176. cl_hud_telemetry_net_misdelivery_show "0"
  177. cl_hud_telemetry_serverrecvmargin_graph_show "0"
  178.  
  179. cl_allow_animated_avatars "0"
  180. cl_teamcounter_playercount_instead_of_avatars "1"
  181. cl_show_clan_in_death_notice "FALSE"
  182.  
  183. cl_teammate_colors_show "1"
  184. cl_teamid_overhead_colors_show "TRUE"
  185. cl_teamid_overhead_fade_near_crosshair "0.75"
  186. cl_teamid_overhead_mode "3"
  187. cl_teamid_overhead_maxdist "100000"
  188. cl_teamid_overhead_maxdist_spec "100000"
  189. cl_radar_scale_alternate "1"
  190.  
  191.  
  192.  
  193. // [ Sound Settings ] =============================================================================
  194. snd_steamaudio_enable_perspective_correction "1"
  195. snd_mute_mvp_music_live_players "0"
  196. snd_spatialize_lerp "0.45"
  197. snd_mute_losefocus "0"
  198. snd_headphone_eq "1"
  199. voice_modenable "1"
  200.  
  201. snd_tensecondwarning_volume "0.015"
  202. snd_menumusic_volume "0.04"
  203. snd_musicvolume "0.4"
  204. snd_mvp_volume "0.04"
  205. snd_toolvolume "0.04"
  206.  
  207. snd_mapobjective_volume "0"
  208. snd_roundaction_volume "0"
  209. snd_deathcamera_volume "0"
  210. snd_roundstart_volume "0"
  211. snd_menumusic_volume "0"
  212. snd_roundend_volume "0"
  213. snd_mute_losefocus "0"
  214. snd_menumap_volume "0"
  215.  
  216. snd_surf_volume_inair "0.5"
  217. snd_surf_volume_slide "0.5"
  218. snd_surf_volume_map "0.3"
  219. sv_surf_sounds "1"
  220.  
  221.  
  222.  
  223. // [ Keybinds ] ===================================================================================
  224.  
  225. // | Mouse | ------------------------------------------------------------------
  226. m_yaw "0.022"
  227. m_pitch "0.022"
  228. bind "MOUSE_X" "yaw"
  229. bind "MOUSE_Y" "pitch"
  230. bind "mouse1" "+attack"
  231. bind "mouse2" "+attack2"
  232. bind "mouse3" "player_ping"
  233. bind "mouse4" "+duck"
  234. //bind mouse5 slot1
  235. bind "mwheelup" "+jump"
  236. bind "mwheeldown" "+jump"
  237.  
  238.  
  239. // | Movement | ---------------------------------------------------------------
  240. bind "W" "+forward"
  241. bind "A" "+left"
  242. bind "S" "+back"
  243. bind "D" "+right"
  244. bind "ctrl" "+duck"
  245. bind "shift" "+sprint"
  246. bind "space" "+jump"
  247.  
  248.  
  249. // | Interaction | ------------------------------------------------------------
  250. bind "E" "+use"
  251. bind "R" "+reload"
  252. bind "F" "+lookatweapon"
  253. bind "G" "drop"
  254.  
  255.  
  256. // | Inventory / Utility | ----------------------------------------------------
  257. alias "_Bomb" "slot5; cs_undo; kz_undo"
  258. alias "_Decoy" "slot9; cs_prevcp; kz_prevcp"
  259. alias "_HShot" "slot12; cs_nextcp; kz_nextcp"
  260. alias "_Flash" "slot7"
  261. alias "_Molly" "slot10; cs_tp; kz_tp"
  262. alias "_Smoke" "slot8"
  263. alias "_HE" "slot6; cs_cp; kz_cp"
  264.  
  265. bind "Q" "lastinv"
  266. bind "1" "slot1"
  267. bind "2" "slot2"
  268. bind "3" "slot3"
  269. bind "4" "_Bomb; echo Bomb | KZ Undo TP pressed (KEYBIND = 4)"
  270. bind "5" "_Decoy; echo Decoy Grenade | KZ Previous Checkpoint pressed (KEYBIND = 5)"
  271. bind "6" "_HShot; echo DM Healthshot | KZ Next Checkpoint pressed (KEYBIND = 6)"
  272. bind "mouse5" "_Flash; echo Flashbang pressed (KEYBIND = Mouse5)"
  273. bind "Z" "_Molly; echo Molly | KZ Teleport pressed (KEYBIND = Z)"
  274. bind "X" "_Smoke; echo Smoke pressed (KEYBIND = X)"
  275. bind "C" "_HE; echo HE Grenade | KZ Checkpoint pressed (KEYBIND = C)"
  276.  
  277. // Fake jump throw bind
  278. bind "F1" "-attack; vote option1; echo Vote Yes | JT bind -Attack pressed (KEYBIND = F1)"
  279. bind "F2" "+jump; vote option2; echo Vote No | JT bind +Jump pressed (KEYBIND = F2)"
  280. bind "F3" "+forward; echo JT bind +Forward pressed (KEYBIND = F3)"
  281.  
  282. // Toggle radar zoom level
  283. bind "CAPSLOCK" "toggle cl_radar_scale 0.4 1; play \sounds\ui\panorama\generic_scroll_01.vsnd_c; echo; echo Toggle Radar Scale activated (KEYBIND = CAPSLOCK)"
  284.  
  285.  
  286. // | Menus | ------------------------------------------------------------------
  287. bind "ESCAPE" "cancelselect"
  288. bind "PAUSE" "pause"
  289. bind "TAB" "+showscores"
  290. bind "B" "buymenu"
  291. bind "F5" "autobuy; echo Autobuy pressed (KEYBIND = F5)"
  292. bind "F6" "rebuy; echo Rebuy pressed (KEYBIND = F6)"
  293.  
  294.  
  295. // | Communication | ----------------------------------------------------------
  296. bind "V" "+voicerecord"
  297. bind "T" "+spray_menu"
  298. bind "Y" "messagemode"
  299. bind "U" "messagemode2"
  300. bind "M" "teammenu; echo Team select menu pressed (KEYBIND = M)"
  301. bind "," "callvote; echo Call vote menu pressed (KEYBIND = ,)"
  302. bind "'" "callvote StartTimeOut; echo Call timeout pressed (KEYBIND = .)"
  303. bind "BACKSPACE" "toggle voice_modenable 0 1; echo Toggle Voice chat pressed (KEYBIND = BACKSPACE)"
  304.  
  305. // | Radio / Demo | ------------------------------------------------------------
  306. bind "ALT" "+radialradio; echo; echo Radial radio commands menu pressed (KEYBIND = ALT)"
  307. bind "ENTER" "demoui; echo; echo Open DemoUI pressed (KEYBIND = ENTER)"
  308. bind "UPARROW" "radio2; toggle spec_show_xray"
  309. bind "LEFTARROW" "radio1;demo_gototick -500 relative"
  310. bind "DOWNARROW" "radio;demo_togglepause"
  311. bind "RIGHTARROW" "radio3;demo_gototick +500 relative"
  312. cl_radial_radio_tap_to_ping false
  313.  
  314.  
  315. // | Bot | --------------------------------------------------------------------
  316. bind "I" "play \sounds\ui\csgo_ui_contract_type1.vsnd_c; bot_add; Echo Add Bot pressed (KEYBIND = I)"
  317. bind "O" "play \sounds\ui\csgo_ui_contract_type9.vsnd_c; bot_place; Echo Bot place pressed (KEYBIND = O)"
  318. bind "]" "play \sounds\ui\csgo_ui_contract_type3.vsnd_c; bot_kick; echo Remove all Bots pressed (KEYBIND = ])"
  319. // "P" Bot Mimic Offset | "[" Toggle Mimic / Crouch - see alias binds below
  320.  
  321.  
  322. // | Practice Keybinds | ------------------------------------------------------
  323. alias "_Rethrow" "play \sounds\ui\menu_focus.vsnd_c; sv_rethrow_last_grenade"
  324. alias "_Killnade" "ent_fire smokegrenade_projectile kill; ent_fire molotov_projectile kill; ent_fire inferno kill; ent_fire flashbang_projectile kill; ent_fire hegrenade_projectile kill; ent_fire decoy_projectile kill; stopsound; play \sounds\ui\panorama\ping_alert_negative.vsnd_c"
  325. alias "_Noclip" "noclip; cs_noclip; kz_noclip; play \sounds\ui\buttonrollover.vsnd_c"
  326. bind "J" "_Rethrow; echo Rethrow previous grenade pressed (KEYBIND = J)"
  327. bind "K" "_Killnade; echo Remove all grenades on map pressed (KEYBIND = K)"
  328. bind "N" "_Noclip; echo Noclip pressed (KEYBIND = N)"
  329. bind "-" "toggle fov_cs_debug 50 0; echo First Person Zoom toggled (KEYBIND = 0)"
  330. bind "\" "toggle cl_showpos 1 0; play common/talk; echo cl_showpos toggled (KEYBIND = \)"
  331.  
  332.  
  333.  
  334. // [ Radio Commands ] =============================================================================
  335. cl_radial_radio_tap_to_ping FALSE
  336. cl_radial_radio_tab_0_text_1 #Chatwheel_gogogo
  337. cl_radial_radio_tab_0_text_2 #Chatwheel_sticktogether
  338. cl_radial_radio_tab_0_text_3 #Chatwheel_enemyspotted
  339. cl_radial_radio_tab_0_text_4 #Chatwheel_droppedbomb
  340. cl_radial_radio_tab_0_text_5 #Chatwheel_needbackup
  341. cl_radial_radio_tab_0_text_6 #Chatwheel_ifixbomb
  342. cl_radial_radio_tab_0_text_7 #Chatwheel_followme
  343. cl_radial_radio_tab_0_text_8 #Chatwheel_onmyway
  344. cl_radial_radio_tab_1_text_1 #Chatwheel_fallback
  345. cl_radial_radio_tab_1_text_2 #Chatwheel_spreadout
  346. cl_radial_radio_tab_1_text_3 #Chatwheel_multipleenemieshere
  347. cl_radial_radio_tab_1_text_4 #Chatwheel_ihavethebomb
  348. cl_radial_radio_tab_1_text_5 #Chatwheel_coveringyou
  349. cl_radial_radio_tab_1_text_6 #Chatwheel_youfixbomb
  350. cl_radial_radio_tab_1_text_7 #Chatwheel_followingyou
  351. cl_radial_radio_tab_1_text_8 #Chatwheel_rotatetome
  352. cl_radial_radio_tab_2_text_1 #Chatwheel_midplan
  353. cl_radial_radio_tab_2_text_2 #Chatwheel_bplan
  354. cl_radial_radio_tab_2_text_3 #Chatwheel_requestweapon
  355. cl_radial_radio_tab_2_text_4 #Chatwheel_smoke
  356. cl_radial_radio_tab_2_text_5 #Chatwheel_cheer
  357. cl_radial_radio_tab_2_text_6 #Chatwheel_compliment
  358. cl_radial_radio_tab_2_text_7 #Chatwheel_thanks
  359. cl_radial_radio_tab_2_text_8 #Chatwheel_aplan
  360.  
  361.  
  362.  
  363. // [ Fast Execs ]==================================================================================
  364. alias "aa" "exec autoexec.cfg"
  365. alias "bb" "exec binds.cfg"
  366. alias "cc" "clear"
  367. alias "ccc" "clear"
  368. alias "change" "exec changelog.cfg"
  369. alias "dd" "disconnect"
  370. alias "gg" "exec help.cfg"
  371. alias "hh" "exec help.cfg"
  372. alias "qq" "quit"
  373. alias "rrr" "mp_restartgame 1"
  374. alias "ww" "exec wm.cfg"
  375. alias "vv" "volume 1 ; echo Volume set to 1; echo Best of luck gamer go tap some heads"
  376. alias "vv1" "volume 0.2 ; echo Volume set to 1; echo Best of luck gamer go tap some heads"
  377. alias "vvv" "volume 0 ; echo shut yo bitch ass up maygne"
  378. alias "final" "host_writeconfig; hh; exec finished"
  379. alias "spawns" "exec spawns.cfg; echo To use spawn commands, first use 'WW' while hosting a map; echo Type first 3 letters of map name _ T / CT _ # spawn; echo Examples | ove_ct_4 | dus_t_11 | ver_t_5; echo"
  380. alias "sss" "spawns"
  381. alias "ss" "spawns"
  382. // --------------------------------------------------------
  383. alias "eznade" "exec eznade.cfg"
  384. alias "knife" "exec knife.cfg"
  385. alias "mmm" "exec move.cfg"
  386. alias "mmm1" "exec move1.cfg"
  387. alias "mmmOff" "exec moveoff.cfg"
  388.  
  389.  
  390.  
  391. // [ Alias Binds ]=================================================================================
  392.  
  393. // | Toggle grenade crosshair | -----------------------------------------------
  394. // ----------------------------------------------------------------------------
  395. alias "TGCDel" "cl_grenadecrosshairdelay_decoy 0; cl_grenadecrosshairdelay_explosive 0; cl_grenadecrosshairdelay_fire 0; cl_grenadecrosshairdelay_flash 0; cl_grenadecrosshairdelay_smoke 0"
  396. alias "TGCon" "play \sounds\ui\menu_accept.vsnd_c; echo; echo Grenade line-up crosshair ENABLED; TGCDel; cl_grenadecrosshair_decoy true; cl_grenadecrosshair_explosive true; cl_grenadecrosshair_fire true; cl_grenadecrosshair_flash true; cl_grenadecrosshair_smoke true; alias _GrenadeCrosshair TGCoff"
  397. alias "TGCoff" "play \sounds\ui\menu_invalid.vsnd_c; echo; echo Grenade line-up crosshair DISABLED; TGCDel; cl_grenadecrosshair_decoy false; cl_grenadecrosshair_explosive false; cl_grenadecrosshair_fire false; cl_grenadecrosshair_flash false; cl_grenadecrosshair_smoke false; alias _GrenadeCrosshair "TGCon"
  398. alias "_GrenadeCrosshair" "TGCon"
  399. bind "F4" "_GrenadeCrosshair; echo (KEYBIND = F4)"
  400.  
  401. // | Toggle viewmodel L/R | ---------------------------------------------------
  402. // ----------------------------------------------------------------------------
  403. alias "vm_lefty" "switchhandsleft; cl_prefer_lefthanded true; alias _SwitchHands vm_righty"
  404. alias "vm_righty" "switchhandsright; cl_prefer_lefthanded false; alias _SwitchHands vm_lefty"
  405. alias "_SwitchHands" "vm_lefty"
  406. bind "H" "_SwitchHands; echo Toggle viewmodel L/R pressed (KEYBIND = H)"
  407.  
  408. // | Bot mimic offset bind | --------------------------------------------------
  409. // ----------------------------------------------------------------------------
  410. alias "BotMi" "toggle bot_mimic 1; toggle bot_mimic_yaw_offset 0; play \sounds\ui\csgo_ui_contract_type2.vsnd_c; alias Bot_Mi_Offset BotMr"
  411. alias "BotMr" "toggle bot_mimic 1; toggle bot_mimic_yaw_offset 180; play \sounds\ui\csgo_ui_contract_type6.vsnd_c; alias Bot_Mi_Offset BotMi"
  412. alias "Bot_Mi_Offset" "BotMi"
  413. bind "P" "Bot_Mi_Offset; echo; echo Bot mimic toggle (KEYBIND = P)"
  414.  
  415. // | Toggle mimic / crouch | --------------------------------------------------
  416. // ----------------------------------------------------------------------------
  417. alias "BMIon" "play \sounds\ui\csgo_ui_contract_type8.vsnd_c; bot_mimic 32; bot_crouch false; alias Bot_Mi BMIcro"
  418. alias "BMIcro" "play \sounds\ui\csgo_ui_contract_type8.vsnd_c; bot_mimic 32; bot_crouch true; alias Bot_Mi BMIon"
  419. alias "Bot_Mi" "BMIon"
  420. bind "[" "Bot_Mi; echo; echo Bots freeze / crouch (KEYBIND = [)"
  421.  
  422. // | Follow Recoil Crosshair+ alias | -----------------------------------------
  423. // | INSTANT reset to center upon release of M1 -------------------------------
  424. // | disables FRC+ when swapping to pistol - not compatible w "lastinv" -------
  425. // ----------------------------------------------------------------------------
  426. cl_crosshair_recoil false
  427. alias "+FRC" "+attack; cl_crosshair_recoil true"
  428. alias "-FRC" "-attack; cl_crosshair_recoil false; spec_next"
  429. alias "_FollowRecoil_on" "bind mouse1 +FRC; alias FRC_Value _FollowRecoil_off"
  430. alias "_FollowRecoil_off" "bind mouse1 +attack; alias FRC_Value _FollowRecoil_on"
  431. alias "FRC_Value" "_FollowRecoil_on"
  432. alias "FRC-1" "slot1; _FollowRecoil_on; alias FRC_Value _FollowRecoil_off"
  433. alias "FRC-2" "slot2; _FollowRecoil_off; alias FRC_Value _FollowRecoil_on"
  434. alias "FRC_ON" "echo; echo Follow recoil crosshair ENABLED; play \sounds\ui\menu_accept.vsnd_c; _FollowRecoil_on; bind 1 FRC-1; bind 2 FRC-2; alias "_FollowRecoil FRC_OFF"
  435. alias "FRC_OFF" "echo; echo Follow recoil crosshair DISABLED; play \sounds\ui\menu_invalid.vsnd_c; cl_crosshair_recoil false; bind 1 slot1; bind 2 slot2; bind mouse1 +attack; bind mouse2 +attack2; alias "_FollowRecoil FRC_ON"
  436. alias "_FollowRecoil" "FRC_ON"
  437. bind "L" "_FollowRecoil; echo (KEYBIND = L)"
  438.  
  439. // | Toggle bullet impacts | --------------------------------------------------
  440. // ----------------------------------------------------------------------------
  441. alias "BIon" "echo; echo Bullet impacts ENABLED - mode 2 of 3; play \sounds\ui\csgo_ui_contract_type1.vsnd_c; sv_showimpacts 1; sv_showimpacts_time 0.5; alias Toggle_Show_BulletImpacts BIxl"
  442. alias "BIxl" "echo; echo Bullet impacts duration increased - mode 3 of 3; play \sounds\ui\csgo_ui_contract_type3.vsnd_c; sv_showimpacts 1; sv_showimpacts_time 20; alias Toggle_Show_BulletImpacts BIoff"
  443. alias "BIoff" "echo; echo Bullet impacts DISABLED - mode 1 of 3; play \sounds\ui\csgo_ui_page_scroll.vsnd_c; sv_showimpacts 0; sv_showimpacts_time 0; alias Toggle_Show_BulletImpacts BIon"
  444. alias "Toggle_Show_BulletImpacts" "BIon"
  445. bind "SEMICOLON" "Toggle_Show_BulletImpacts; echo (KEYBIND = :)"
  446.  
  447. // | Toggle third person alias | ----------------------------------------------
  448. // ----------------------------------------------------------------------------
  449. alias "pov_firstperson" "echo; echo First person camera ENABLED - mode 1 of 3; play \sounds\ui\animations\foley_general_grab.vsnd_c; thirdperson_mayamode; firstperson; fov_cs_debug 0; crosshair true; cl_draw_only_deathnotices false; cl_teamid_overhead_mode 3; cl_draw_only_deathnotices false; hud_showtargetid true; m_yaw 0.022000; m_pitch 0.022000; cl_lock_camera 0; alias Thirdperson_Toggle pov_thirdperson"
  450. alias "pov_thirdperson" "echo; echo Shoulder camera ENABLED - mode 2 of 3; play \sounds\ui\panorama\generic_scroll_01.vsnd_c; thirdperson; c_thirdpersonshoulder true; c_thirdpersonshoulderaimdist 1000; c_thirdpersonshoulderheight 10; c_thirdpersonshoulderoffset 50; cl_teamid_overhead_mode 2; cl_lock_camera 0; alias Thirdperson_Toggle pov_vlogger"
  451. alias "pov_vlogger" "echo; echo Vlogger camera ENABLED - mode 3 of 3; play \sounds\ui\panorama\generic_scroll_01.vsnd_c; echo ! this command changes m_yaw / m_pitch to 0.0660 then 0.0220 after !; echo Change zoom level with 'fov_cs_debug'; crosshair false; thirdperson_mayamode; fov_cs_debug 35; c_thirdpersonshoulderoffset 0; c_thirdpersonshoulderheight -25 ; cl_draw_only_deathnotices true; hud_showtargetid false; m_yaw 0.066; m_pitch 0.066; alias Thirdperson_Toggle pov_firstperson"
  452. alias "Thirdperson_Toggle" "pov_thirdperson"
  453. bind "/" "Thirdperson_Toggle; echo (KEYBIND = /)"
  454.  
  455. // | Toggle HUD alias | -------------------------------------------------------
  456. // ----------------------------------------------------------------------------
  457. alias "HUDon" "echo; echo HUD ENABLED - mode 1 of 2 ; play \sounds\physics\cardboard\papertowel_impact1.vsnd_c; cl_draw_only_deathnotices false; hud_showtargetid true; crosshair true; alias HUD_Visibilty_toggle HUDoff"
  458. alias "HUDoff" "echo; echo HUD DISABLED - mode 2 of 2; play \sounds\physics\cardboard\papertowel_impact2.vsnd_c; cl_draw_only_deathnotices true; hud_showtargetid false; crosshair true; alias HUD_Visibilty_toggle HUDon"
  459. alias "HUD_Visibilty_toggle" "HUDoff"
  460. bind "rshift" "HUD_Visibilty_toggle; echo (KEYBIND = RSHIFT)"
  461.  
  462. // | Quickswitch | -----------------------------------------------------------
  463. alias +lastinv2 "lastinv"
  464. alias -lastinv2 "lastinv"
  465. alias "quickie" "bind q +lastinv2"
  466.  
  467. // | trails | -----------------------------------------------------------------
  468. alias "_trails" "echo; echo Demo & Prac grenade trails DISABLED; echo 'trails' in console to enable; sv_grenade_trajectory_prac_trailtime 0; sv_grenade_trajectory_time_spectator 0; alias trails __trails"
  469. alias "__trails" "echo; echo Demo & Prac grenade trails ENABLED; echo 'trails' in console to disable; sv_grenade_trajectory_prac_trailtime 3; sv_grenade_trajectory_time_spectator 3; alias trails _trails"
  470. alias "trails" "_trails"
  471. alias "trail" "trails"
  472.  
  473. // | previews | ---------------------------------------------------------------
  474. alias "preview" "echo; echo Grenade preview toggled; echo 'preview' in console to toggle; toggle sv_grenade_trajectory_prac_pipreview true false"
  475.  
  476. // | Current Bhop Bind | ------------------------------------------------------
  477. exec jump.cfg
  478.  
  479. // | Weaopn debug spread crosshair | ------------------------------------------
  480. alias "cDebugOn" "echo; echo Weaopn debug spread crosshair ENABLED; echo 'cDebug' in console to disable; cl_crosshairstyle 1; weapon_debug_spread_show 1; alias cDebug cDebugOff"
  481. alias "cDebugOff" "echo; echo Weaopn debug spread crosshair DISABLED; echo 'cDebug' in console to enable; cl_crosshairstyle 4; weapon_debug_spread_show 0; alias cDebug cDebugOn"
  482. alias "cDebug" "cDebugOn"
  483.  
  484. // | Unlock Camera | ----------------------------------------------------------
  485. alias "uCamOn" "echo; echo Unlock Camera ENABLED; echo 'FreeCam' in console to disable; cl_lock_camera 1; crosshair false; cl_draw_only_deathnotices true; hud_showtargetid false; cl_teamid_overhead_mode 0; alias FreeCam uCamOff"
  486. alias "uCamOff" "echo; echo Unlock Camera DISABLED; echo 'FreeCam' in console to enable; cl_lock_camera 0; crosshair true; cl_draw_only_deathnotices false; hud_showtargetid true; cl_teamid_overhead_mode 2; alias FreeCam uCamOn"
  487. alias "FreeCam" "uCamOn"
  488. bind "." "FreeCam; echo (KEYBIND = ')"
  489.  
  490. // | ENABLE IF BHOP BROKEN | --------------------------------------------------
  491. // bind "mwheelup" "+jump"
  492. // bind "mwheeldown" "+jump"
  493.  
  494. // | Show changelog in console | ----------------------------------------------
  495. change
  496.  
  497.  
  498.  
  499. // [ ## CUSTOM ## ] ###############################################################################
  500. // ################################################################################################
  501. // ################################################################################################
  502. // ################################################################################################
  503. // ################################################################################################
  504. // ################################################################################################
  505. // ################################################################################################
  506.  
  507.  
  508.  
  509. // To enable quickswitch add 'quickie' to this section (no 's)
  510.  
  511. // Custom binds can be made using the following
  512. // bind "KEY" "+jump_"
  513. // bind "KEY" "_Flash"
  514. // bind "KEY" "_Smoke"
  515. // bind "KEY" "_Molly"
  516. // bind "KEY" "_HE"
  517. // bind "KEY" "_Bomb"
  518. // bind "KEY" "_Decoy"
  519. // bind "KEY" "_HShot"
  520. // bind "KEY" "_Noclip"
  521. // bind "KEY" "_Rethrow"
  522. // bind "KEY" "_Killnade"
  523. // bind "KEY" "_SwitchHands"
  524. // bind "KEY" "_GrenadeCrosshair"
  525. // bind "KEY" "_FollowRecoil"
  526. // bind "KEY" "AnnoReload"
  527. // bind "KEY" "callvote StartTimeOut"
  528.  
  529.  
  530. r_fullscreen_gamma "2.25"
  531. volume "0.2"
  532.  
  533.  
  534.  
  535. // ################################################################################################
  536. // ################################################################################################
  537. // ################################################################################################
  538. // ################################################################################################
  539. // ################################################################################################
  540. // ################################################################################################
  541. final
Tags: autoexec cs2
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