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Skript Fish Event

Dec 22nd, 2019 (edited)
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  1. import:
  2. org.bukkit.event.player.PlayerFishEvent
  3.  
  4. on PlayerFishEvent:
  5. if "%event.getState().name()%" is "CAUGHT_FISH":
  6. set {_fish} to a random integer between 1 and 6
  7. if {_fish} is 1:
  8. message "&bSweet, glitrende overraskelse! Det er et kul!" to event.getPlayer()
  9. set {_item} to "coal" parsed as item
  10. event.getCaught().setItemStack({_item})
  11. if {_fish} is 2:
  12. message "&bSweet, glitrende overraskelse! Det er jern!" to event.getPlayer()
  13. set {_item} to "iron ingot" parsed as item
  14. event.getCaught().setItemStack({_item})
  15. if {_fish} is 3:
  16. message "&bSweet, glitrende overraskelse! Det er guld!" to event.getPlayer()
  17. set {_item} to "gold ingot" parsed as item
  18. event.getCaught().setItemStack({_item})
  19. if {_fish} is 4:
  20. message "&bSweet, glitrende overraskelse! Det er en diamant!" to event.getPlayer()
  21. set {_item} to "diamond" parsed as item
  22. event.getCaught().setItemStack({_item})
  23. if {_fish} is 5:
  24. message "&bSweet, glitrende overraskelse! Det er en emerald!" to event.getPlayer()
  25. set {_item} to "emerald" parsed as item
  26. event.getCaught().setItemStack({_item})
  27. if {_fish} is 6:
  28. message "&bSweet, glitrende overraskelse! Det er en vagt pind!" to event.getPlayer()
  29. set {_item} to "stick of knockback 2" parsed as item
  30. event.getCaught().setItemStack({_item})
  31. if {_fish} is 7:
  32. message "&bSweet, glitrende overraskelse! Det er en diamant!" to event.getPlayer()
  33. set {_item} to "diamond" parsed as item
  34. event.getCaught().setItemStack({_item})
  35. if {_fish} is 8:
  36. message "&bSweet, glitrende overraskelse! Det er en diamant!" to event.getPlayer()
  37. set {_item} to "diamond" parsed as item
  38. event.getCaught().setItemStack({_item})
  39. if {_fish} is 9:
  40. message "&bSweet, glitrende overraskelse! Det er en diamant!" to event.getPlayer()
  41. set {_item} to "diamond" parsed as item
  42. event.getCaught().setItemStack({_item})
  43. if {_fish} is 10:
  44. message "&bSweet, glitrende overraskelse! Det er en diamant!" to event.getPlayer()
  45. set {_item} to "diamond" parsed as item
  46. event.getCaught().setItemStack({_item})
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