Advertisement
Guest User

Calamity Mod 1.4.2.001 Changelog for Terraria

a guest
Mar 6th, 2019
924
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.52 KB | None | 0 0
  1. 1.4.2.001:
  2. 1 - Made Astrum Aureus slime spawns do more damage. - Done
  3. 2 - Small Deus worm AI is now less aggressive so it's not constantly ramming you if you're flying up. - Done :white_check_mark:
  4. 3 - Reduced silva melee contact damage reduction after invincibility period to 20% instead of 50%. - Done :white_check_mark:
  5. 4 - Made Aquatic Emblem only work in water and reduced defense gain maximum from 40 to 30 and reduced movement speed reduction from 15% to 5%. - Done :white_check_mark:
  6. 5 - Reduced Draedon's Heart defense gain from 50 to 25. - Done :white_check_mark:
  7. 6 - Increased Flesh Totem and Core of the Blood God contact damage reduction cooldown from 15 to 20 seconds. - Done :white_check_mark:
  8. 7 - Aegis buff max defense boost reduced from 25 to 20. - Done :white_check_mark:
  9. 8 - Siren's Heart defense boost reduced. - Done :white_check_mark:
  10. 9 - Leviathan Ambergris underwater boost only works in water, not honey or lava. - Done :white_check_mark:
  11. 10 - Frost Flare below 25% life defense boost reduced from 20 to 10. - Done :white_check_mark:
  12. 11 - Added new banners for a lot of enemies (YES, WE HAVE BANNERS NOW). - Done :white_check_mark:
  13. 12 - Draedon's Heart and Heart of Darkness now give you more rage over time. - Done :white_check_mark:
  14. 13 - Aegis buff max damage boost raised from 10% to 15%. - Done :white_check_mark:
  15. 14 - Leviathan Ambergris now gives a 5% damage boost instead of a 5% damage decrease while outside of liquid. - Done :white_check_mark:
  16. 15 - Added the Hydra. - Done :white_check_mark:
  17. 16 - Made the world more wet. - Done :white_check_mark:
  18. 17 - Draedon's Heart and Heart of Darkness now boost the damage rage mode does and make it more likely for you to get the Heart Attack 'debuff'. - Done :white_check_mark:
  19. 18 - Melee speed boost is now capped at 100% as it wasn't working properly before. - Done :white_check_mark:
  20. 19 - Removed Yharim's Insignia and Badge of Bravery melee speed scaling with lower HP because it's apparently buggy, now they just give flat boosts. Insignia = +10% melee speed. Badge = +15% melee speed. - Done :white_check_mark:
  21. 20 - Added sound effects for when Adrenaline is starting to lose power if you wait too long to use it. - Done :white_check_mark:
  22. 21 - Figured out why Profaned Soul Artifact attack guardian doesn't work with Omega Blue Armor and fixed it. - Done :white_check_mark:
  23. 22 - Increased Astrum Aureus HP, Plantera HP in rev/death, and Siren and Leviathan HP (they died way too fast). - Done :white_check_mark:
  24. 23 - Made Eternia Crystal and town NPCs immune to every debuff. - Done :white_check_mark:
  25. 24 - Terratomere, Lifehunt Scythe, and Terra Edge damage buffed but healing removed from projectiles (the item itself still heals on enemy hits). - Done :white_check_mark:
  26. 25 - Rebalanced the Phoenix Blade. More base damage but bonus effects only happen when the enemy dies, swings slightly faster and has more knockback. - Done :white_check_mark:
  27. 26 - Reduced Omniblade base damage. - Done :white_check_mark:
  28. 27 - Nullification Pistol now kills the player if their HP hits 0 or below when fired. - Done :white_check_mark:
  29. 28 - Rebalanced Grand Guardian. Reduced amount healed, chance of enemy defense being reduced, amount of enemy defense reduction, and base damage. - Done :white_check_mark:
  30. 29 - Boss worms bodies and tails, like DoG body and tail, and most boss minions/bosses that deal no contact damage have been made immune to most life steal. This means you can't facetank with weapons like the Grand Guardian anymore for the most part. - Done :white_check_mark:
  31. 30 - Fixed Vehemence projectile rotation. - Done :white_check_mark:
  32. 31 - Armor set bonuses that spawn extra projectiles on hit and the Alchemical Flask now have a damage limit for those extra projectiles. - Done :white_check_mark:
  33. 32 - NERFED FETID BAGHNAKHS (not really). - Done :white_check_mark:
  34. 33 - Nerfed Armored Digger HP. - Done :white_check_mark:
  35. 34 - Buffed Mantis Claws. - Done :white_check_mark:
  36. 35 - Brimstone Hearts made less resistant to Celestus. - Done :white_check_mark:
  37. 36 - Fixed Polterghast getting double DR reduction from being ichored (oh my god this is why he died so quickly when ichored). - Done :white_check_mark:
  38. 37 - Reduced Polterghast HP again to balance with change 36 :LUL~4: - Done :white_check_mark:
  39. 38 - Added Census support (NPC Checklist Mod) - Done :white_check_mark:
  40. 39 - Lethal Lava. - Done :white_check_mark:
  41. 40 - Items that give increased lava immunity time or have anything to do with lava immunity (like Lava Charm, Obsidian Skin Potion, Obsidian Rose, and certain boots) are more useful. - Done :white_check_mark:
  42. 41 - Due to alcohol poisoning being a thing, reduced the life regen penalties that alcohols give by themselves. For example if you were to just drink Red Wine it'll reduce life regen by 1 now instead of 2. - Done :white_check_mark:
  43. 42 - Celestus BIG BUFF, Auric rogue above 90% HP crit bonus BIG NERF. - Done :white_check_mark:
  44. 43 - Minion damage reduction while holding a non-summoner weapon has been made less extreme so it's more fun to play with other classes along with summons. - Done :white_check_mark:
  45. 44 - Fixed up the code a bit so it looks better. - Done :white_check_mark:
  46. 45 - Fixed tooltip errors. The Profaned Crag error was fixed to say Brimstone Crag, etc. - Done :white_check_mark:
  47. 46 - Changed Polterghast Hook and Large Phantom Spirit (the smiling ones) shots to be solid projectiles instead of pure dust. - Done :white_check_mark:
  48. 47 - Buffed Sun Spirit Staff. - Done :white_check_mark:
  49. 48 - Limited ammunition types (Magnum Rounds, Grenade Shells) cost more money. - Done :white_check_mark:
  50. 49 - Sand Tortoise made more sinister. - Done :white_check_mark:
  51. 50 - Fixed Essence drops so that they make more sense. - Done :white_check_mark:
  52. 51 - Fixed various basic item rarities and sell values. - Done :white_check_mark:
  53. 52 - Fixed all armor sell values. - Done :white_check_mark:
  54. 53 - Added afterimage effects (like Duke Fishron has while charging or Hive Mind phase 2 has) to some bosses to make them cooler. - Done :white_check_mark:
  55. 54 - Increased distance Divine Retribution spears can travel before returning to the player. - Done :white_check_mark:
  56. 55 - Removed Yharon's Brain of Cthulhu image effect in first phase, I don't feel like it fits the fight at all personally and I just...really don't like it anymore lol. - Done :white_check_mark:
  57. 56 - Resprites for lots of things. - Done :white_check_mark:
  58. 57 - Overhauled post-ML item rarity code. - Done :white_check_mark:
  59. 58 - Overhauled rogue item code. - Done :white_check_mark:
  60. 59 - Added Tranquility and Chaos Candles. - Done :white_check_mark:
  61. 60 - Added new music boxes to the Music Mod (All the remaining ones). - Done :white_check_mark:
  62. 61 - Added a few more rogue weapons. - Done :white_check_mark:
  63. 62 - Made life steal cooldown less extreme. - Done :white_check_mark:
  64. 63 - More post-Astrum Deus Astral enemy drops. - Done :white_check_mark:
  65. 64 - New Gem Crawler designs and AI. - Done :white_check_mark:
  66. 65 - Anything with less than 800 HP will not be given a boss HP bar (rip Cnidrion but yay for bug fix). - Done :white_check_mark:
  67. 66 - Lowered DoG Sentinel phase Sentinel HP so that section of the fight doesn't drag for too long. - Done :white_check_mark:
  68. 67 - New mechanic for Rogue armors. - Done :white_check_mark:
  69. 68 - Added Candle items sold by Cirrus. - Done :white_check_mark:
  70. 69 - DoG phase 2 can now be damaged while using his laser wall spam. To compensate for weaker sentinel phase and this change he has been given more HP. - Done :white_check_mark:
  71. 70 - Armored Digger can't spawn in the Temple anymore. - Done :white_check_mark:
  72. 71 - Buffed Plasma Rifle and Biofussilade. - Done :white_check_mark:
  73. 72 - Nerfed Sanguine Flare and Mistlstorm. - Done :white_check_mark:
  74. 73 - Added some Patreon donor names as possible town NPC names. - Done :white_check_mark:
  75. 74 - Fixed some problems with the DD2 armors. - Done :white_check_mark:
  76. 75 - Golden Gun now ignores enemy immunity frames. - Done :white_check_mark:
  77. 76 - Ensured that every boss in the Boss Rush is affected by Demonshade Enrage. - Done :white_check_mark:
  78. 77 - Fixed all health-related stat boosts (ones given by being under or over a certain amount of HP) for all accessories. - Done :white_check_mark:
  79. 78 - Reorganized the entire projectile folder. - Done :white_check_mark:
  80. 79 - Golem fists are vulnerable again, this boss is such a meme. - Done :white_check_mark:
  81. 80 - Nerfed Bloodfire Arrow healing. - Done :white_check_mark:
  82. 81 - Nerfed Plaguebringer Goliath homing missile speed and HP (they moved so fast I couldn't avoid them). - Done :white_check_mark:
  83. 82 - Plaguebringer Mines stay invincible for less time. - Done :white_check_mark:
  84. 83 - Buffed Nebulous Core Nebula Star damage. - Done :white_check_mark:
  85. 84 - Nerfed Acid Rounds defense damage bonus. - Done :white_check_mark:
  86. 85 - Reduced the amount of bullets the Shredder fires. - Done :white_check_mark:
  87. 86 - Made SSV projectile hitbox bigger. - Done :white_check_mark:
  88. 87 - Added Cirrus mushroom. - Done :white_check_mark:
  89. 88 - Rewrote some SCal dialogue because a bit of it annoyed me. - Done :white_check_mark:
  90. 89 - Slight change to Defiled Mode. - Done :white_check_mark:
  91. 90 - Energy Staff summon now scales with the player's minion damage. - Done :white_check_mark:
  92. 91 - Portable Bulb name and recipe changed. - Done :white_check_mark:
  93. 92 - Early hardmode life fruit and plantera bulb generation removed as it caused intense lag. - Done :white_check_mark:
  94. 93 - Fixed coin drops from Queen Bee, Skeletron, Duke Fishron, Lunatic Cultist, and Moon Lord as some of these bosses were either dropping too much gold or as little as 1 gold coin. - Done :white_check_mark:
  95. 94 - Retro or Trippy lighting disables the new boss afterimage effects. - Done :white_check_mark:
  96. 95 - Providence Molten Globs now use a separate i-frame counter so that you can't just use them to tank hits and avoid her other projectiles. - Done :white_check_mark:
  97. 96 - Draedon's Heart buffed and moved to post-DoG. - Done :white_check_mark:
  98. 97 - Renamed some things. - Done :white_check_mark:
  99. 98 - Buffed Stress Pills. - Done :white_check_mark:
  100. 99 - Being in warm water (water that has lava underneath it) will give you bonus life regeneration similar to honey. - Done :white_check_mark:
  101. 100 - @Uncle Danny 's Danny DeVito trash man cameo item that throws trash all over the ring and starts eatin' garbage. - Done :white_check_mark:
  102. 101 - Final phase Rev/Death Duke Fishron doesn't spawn Cthulhunadoes as often and the phase doesn't last as long (I realize now, upon fighting him, how annoying his final phase can truly be on rev/death) - Done :white_check_mark:
  103. 102 - Lowered rev/death WoF Hungry and Leech HP but raised WoF HP to compensate. - Done :white_check_mark:
  104. 103 - Ravager flame pillars take longer to hurt you after spawning and Ravager claws can now be knocked back. - Done :white_check_mark:
  105. 104 - Fixed an issue where the Dryad can sell expert alt-evil biome items in normal mode. - Done :white_check_mark:
  106. 105 - Hive Mind shade cloud rain now inflicts the cursed inferno debuff. - Done :white_check_mark:
  107. 106 - One last music box for something. - Done :white_check_mark:
  108. 107 - Added glowmasks to some DoG weapons. - Done :white_check_mark:
  109. 108 - Changed how Excelsus functions a bit. - Done :white_check_mark:
  110. 109 - Added glowmasks to Excelsus swing animation, Deathhail Staff while firing, and Deathwind while firing (this took an unhealthy amount of time). - Done :white_check_mark:
  111. 110 - Abyss will no longer breach into the underworld and will now utilize most of the abyss gravel/voidstone all the way down instead of just leaving a huge leftover chunk at the bottom. - Done :white_check_mark:
  112. 111 - Balanced the dev weapon tier more, buffs to most of them as a lot of them just sucked for Boss Rush. - Done :white_check_mark:
  113. 112 - Crystals and Water. - Done :white_check_mark:
  114. 113 - Removed world expansion as it caused too many issues but kept planetoids, planetoids will not mess up sky islands though as they check for them before being placed. - Done :white_check_mark:
  115. 114 - Reduced the value of Calamity mounts. - Done :white_check_mark:
  116. 115 - Providence now only has one guardian phase but HP has been increased. - Done :white_check_mark:
  117. 116 - Made main planetoid size scale with world size so it doesn't mess with small worlds. - Done :white_check_mark:
  118. 117 - Signus teleport phase movement AI changed. - Done :white_check_mark:
  119. 118 - Mod support for Varia so that the planetoids won't clash with their biome. - Done :white_check_mark:
  120. 119 - Added an Onyx Chain Blaster upgrade. - Done :white_check_mark:
  121. 120 - Most items that drop directly from bosses have been moved to their bags in expert mode. - Done :white_check_mark:
  122. 121 - 7 patron items. - Done :white_check_mark:
  123. 122 - Balanced boss rush a lot more and also balanced Demonshade armor more. - Done :white_check_mark:
  124. 123 - Death Mode boss spawns can only happen when the player has 300 or more max HP. - Done :white_check_mark:
  125. 124 - Added gores for Calamitas, Hive Mind, and Aquatic Scourge. - Done :white_check_mark:
  126. 125 - More boss gores for Profaned Guardians, Polterghast, and Ravager. - Done :white_check_mark:
  127. 126 - Made Destroyer less likely to fire homing lasers, reduced overall laser fire rate, slightly increased laser damage. - Done :white_check_mark:
  128. 127 - Super Dummies can now be crafted in Hardmode instead of post-DoG. - Done :white_check_mark:
  129. 128 - Hive Mind Hive Blobs can now fire Vile Clots again, only on Expert Mode and up. - Done :white_check_mark:
  130. 129 - Spectre Rifle, Svantechnical, Shroomer, and Anti-materiel Rifle have the scope effect when you right click. - Done
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement