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Feb 22nd, 2020
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  1. This could make a Doom movie or show work and it's more interesting than "haha John Wick but with demons lol"
  2. * Try to follow "Doom standards" and explore the series beyond just surface level knowledge of it.
  3. * Leave it to actual passionate fans instead of studios or companies that don't see much in Doom.
  4. * Might as well go with animation in case live action isn't enough for the series' aesthetics, designs or spirit.
  5. * Give the impression that the movie or miniseries takes place inside a game.
  6. * First person segments, of course.
  7. * "Face segments" inside Doomguy's helmet, based off MCU's Tony Stark/Iron Man face scenes, to represent his HUD face, with holographic status bar/interface stuff next to him (Health, ammo, keys etc).
  8. * Narrator could be the "they are rage" voice who also represents the classic games' intermission text screens and talks in second person, to Doomguy.
  9. * Balance between humanizing Doomguy/Doom Marine/Slayer and keeping him "limited", such as not making him talk, along with showcasing his strenghts but also his struggles and difficulties at times because people want a hero they root for.
  10. * Occasonal focus on other characters like the Resurrection of Evil lady scientist, that one Doom 2 RPG scientist dude, Kira Morgan, Quake 3's Crash and Phobos, Samuel Hayden, Olivia Pierce, Betruger, Night Sentinel and some others that existed in the "Doom universe" or any Doom material that can be borrowed.
  11. * Each Doom game is different and has something to it even if it's something as minor as a level name or some random sprites, so maybe don't restrict it to just one single portrayal of the series (Might as well go full on MetaDoom).
  12. * Action scenes that fit Doom's theme and setting, but not really gameplay stuff, like Doomguy or someone throwing a barrel at someone (Whether or not id themselves will make that a gameplay features is unknown).
  13. * Humor and drama done right and properly executed.
  14. * Easter eggs and references are always neat but fuck reusing the "scientist named after Carmack" bit.
  15. * Occasional scenes of isolation to fit the "one person vs multiple enemies" part of Doom and horror focus.
  16. * Maybe create some new weapons and enemies to expand Doom a little bit (And also a little bit of inspiration for modders).
  17. * Make use of a variety of weapons and enemies, since they are different enough to create different scenarios.
  18. * Actually use most designs from the games, from not making UAC guards look like generic SWAT officers (Even Doom 3 didn't really felt like this outside the Z-sec) to actually capturing an abstract, crazy Hell inspired by the games, but specially the classic Inferno (Because just rock landscapes isn't enough when there's also evil castles and a crazy mix of metal and flesh).
  19. * Find ways to translate gameplay moments into story like someone having to use a radsuit to cross a river of acid but the suit is running out.
  20. * Have a scene of some crew of marines stuck on a maze and trying to find the key, while some die from some traps.
  21. * Have a horror scene by introducing the Archvile, where he shows his powers in front of UAC folks who are then blasted by his fire blast and the resurrected demons.
  22. Something that actually tries and ends up fun, even if still heavily flawed.
  23. Because these movies don't feel like they're trying harder, as if they took the series at face value and don't consider any idea or design interesting/iconic enough.
  24. Some say Doom cannot work simply because of it being a mainly gameplay focused series, which underestimates Doom, like it wasn't a series that spawned millions of vanilla Wads and was an extension to Wolfenstein 3D's otherwise more limited formula.
  25. Later games even introduce some new material as well.
  26. If any Youtuber ever makes a "Why can't a Doom movie work?" type of video, this text wall is more interesting than what they have to say.
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