erzis

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Dec 28th, 2016
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  1. #ifndef CHARACTER_H_INCLUDED
  2. #define CHARACTER_H_INCLUDED
  3. #include <SFML/Graphics.hpp>
  4.  
  5. class Character{
  6. public:
  7. ~Character();
  8. void Move(int Direction);
  9. sf::Sprite chSprite;
  10. sf::Texture texture;
  11. };
  12.  
  13. #endif
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