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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &6test</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. default:
  181. title:
  182. text:
  183. - ' &6&lS&e&lTILL&6&lM&l&e&lC '
  184. interval: 3
  185. random: false
  186. header:
  187. text:
  188. - ''
  189. interval: 100
  190. random: true
  191. player-label2:
  192. text:
  193. - ' &fPlayer: &6{player}'
  194. interval: 1
  195. random: false
  196. player-label:
  197. text:
  198. - ' &fCargo: &e{prefix}'
  199. interval: 1
  200. random: false
  201. spacer4656:
  202. text:
  203. - ' &fDinheiro: &6{money_formatted}'
  204. spacer2:
  205. text:
  206. - ''
  207. interval: 1
  208. random: false
  209. spacer1:
  210. text:
  211. - ' &fClan: &6{simpleclans_clan_name}'
  212. interval: 1
  213. random: false
  214. news-info:
  215. text:
  216. - ' &fKDR: &6{simpleclans_clan_totalkdr}'
  217. interval: 1
  218. random: false
  219. spacer3:
  220. text:
  221. - ''
  222. interval: 100
  223. random: false
  224. spacer4:
  225. text:
  226. - ' &fOnline: &6({onlineplayers}/60)'
  227. spacer354656565:
  228. text: []
  229. interval: 1
  230. random: false
  231. spacer456565:
  232. text:
  233. - ' &6StillNetWork.cmhost.com.br'
  234. combat-scoreboard-example:
  235. # Lets just use the title,header and footer from the example above
  236. # for in depth configuration look above.
  237. #
  238. # When designing a board that is used when triggered on an event. You have
  239. # to think (before looking at the placeholders) what is relevant.
  240. # For example: When I think of combat my first thoughts are:
  241. # - Health: To see how much you have left
  242. # - Possible cooldown timers
  243. # - With who am I in combat?
  244. # - Target health
  245. # - mcMMO attacking level?
  246. #
  247. # Next you have to think what is important during that event:
  248. # - Combat: not too much distraction (no animations, smaller scoreboard)
  249. #
  250. # Once you know those things start looking for placeholders. A lot of events such
  251. # as mcmmo have placeholders that can only be used in such events.
  252. title:
  253. text:
  254. # To create cool looking animations you create yourself
  255. # you can use the graphical tool AnimationCreator
  256. # https://www.spigotmc.org/resources/animationcreator.6001/
  257. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  258. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  259. - '<single><delay times="10">&l><</delay></single>'
  260. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  261. - '<single>&f&lherB</single>'
  262. - '<single>&f&lherBo</single>'
  263. - '<single>&f&latherBoa</single>'
  264. - '<single>&f&leatherBoar</single>'
  265. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  266. interval: 2
  267. random: false
  268. header:
  269. text:
  270. - '&6&m+-----------------+'
  271. interval: 10
  272. random: true
  273. combat-label:
  274. text:
  275. - '&8&l> &7&lCombat target:'
  276. interval: 100
  277. random: false
  278. combat-data:
  279. text:
  280. - '{vanilla-combat_opponent_name}'
  281. interval: 2
  282. random: false
  283. spacer1:
  284. text: []
  285. interval: 100
  286. health-label:
  287. text:
  288. - '&8&l> &7&lHealth stats:'
  289. interval: 100
  290. random: false
  291. health-data-1:
  292. text:
  293. - '&6You: {healthbar}'
  294. interval: 1
  295. random: false
  296. health-data-2:
  297. text:
  298. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  299. interval: 1
  300. random: false
  301. footer:
  302. text:
  303. - '&6&m+-----------------+'
  304. interval: 10
  305. random: true
  306. # This is an example for mcMMO when you level up
  307. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  308. # (Unless you want it to show all the time)
  309. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  310. mcmmo-levelup:
  311. title:
  312. text:
  313. # To create cool looking animations you create yourself
  314. # you can use the graphical tool AnimationCreator
  315. # https://www.spigotmc.org/resources/animationcreator.6001/
  316. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  317. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  318. - '<single><delay times="10">&l><</delay></single>'
  319. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  320. - '<single>&f&lherB</single>'
  321. - '<single>&f&lherBo</single>'
  322. - '<single>&f&latherBoa</single>'
  323. - '<single>&f&leatherBoar</single>'
  324. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  325. interval: 2
  326. random: false
  327. header:
  328. text:
  329. - '&6&m+-----------------+'
  330. interval: 10
  331. random: true
  332. info-label:
  333. text:
  334. # mcMMO-levelup comes with several event specific placeholders
  335. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  336. interval: 10
  337. spacer1: # This is a spacer an empty line
  338. text:
  339. - ''
  340. interval: 10
  341. # Do you want to randomize the animation frames?
  342. random: false
  343. skill-label: # You can add elements to the group and name them like you want
  344. # Lets make a static label
  345. text:
  346. - '&9&l> &e&lSkill:'
  347. interval: 10 # The interval is not important since its just 1 static text.
  348. # Do you want to randomize the animation frames?
  349. random: false
  350. skill:
  351. # Lets make a static label
  352. text:
  353. - '{mcmmo-levelup_skill_name}'
  354. interval: 10 # The interval is not important since its just 1 static text.
  355. # Do you want to randomize the animation frames?
  356. random: false
  357. spacer2: # This is a spacer an empty line
  358. text:
  359. - ''
  360. interval: 100
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. skilllevel-label: # You can add elements to the group and name them like you want
  364. # Lets make a static label
  365. text:
  366. - '&b&l> &e&lCurrent level:'
  367. interval: 10 # The interval is not important since its just 1 static text.
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. skilllevel:
  371. # Lets make a static label
  372. text:
  373. - '{mcmmo-levelup_skilllevel}'
  374. interval: 10 # The interval is not important since its just 1 static text.
  375. # Do you want to randomize the animation frames?
  376. random: false
  377. footer:
  378. text:
  379. - '&6&m+-----------------+'
  380. interval: 10
  381. random: true
  382. # This is an example for Towny when you enter a town
  383. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  384. # (Unless you want it to show all the time)
  385. # You still need to 'trigger' this scoreboard in the 'towny-town'
  386. towny-town-example:
  387. # Lets just use the title,header and footer from the example above
  388. # for in depth configuration look above.
  389. title:
  390. text:
  391. # To create cool looking animations you create yourself
  392. # you can use the graphical tool AnimationCreator
  393. # https://www.spigotmc.org/resources/animationcreator.6001/
  394. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  395. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  396. - '<single><delay times="10">&l><</delay></single>'
  397. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  398. - '<single>&f&lherB</single>'
  399. - '<single>&f&lherBo</single>'
  400. - '<single>&f&latherBoa</single>'
  401. - '<single>&f&leatherBoar</single>'
  402. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  403. interval: 2
  404. random: false
  405. header:
  406. text:
  407. - '&6&m+-------------------+'
  408. interval: 10
  409. random: true
  410. town-label:
  411. text:
  412. - '&bYou are in town:'
  413. interval: 100
  414. town-data:
  415. text:
  416. - '{towny_currenttown_name}'
  417. interval: 100
  418. spacer1:
  419. text: []
  420. interval: 100
  421. townboard-label:
  422. text:
  423. - '&bTown board:'
  424. interval: 100
  425. townboard:
  426. text:
  427. - '&6<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  428. interval: 3
  429. spacer2:
  430. text: []
  431. interval: 100
  432. population-label:
  433. text:
  434. - '&bPopulation:'
  435. interval: 100
  436. poplulation-data:
  437. text:
  438. - '{towny_currenttown_residents}'
  439. interval: 100
  440. footer:
  441. text:
  442. - '&6&m+-------------------+'
  443. interval: 10
  444. random: true
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