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- local Player = game:service("Players").LocalPlayer
- local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = ColorSequence.new(Color3.new(5,5,5), Color3.new(0,0,0))
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
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