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wings

Nov 29th, 2017
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  1. local Player = game:service("Players").LocalPlayer
  2.  
  3. local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
  4.  
  5.  
  6. -------------------------------------------------------------------------------------
  7. -------------------------------------------------------------------------------------
  8.  
  9. local Color = ColorSequence.new(Color3.new(5,5,5), Color3.new(0,0,0))
  10.  
  11. local Num = 0.5
  12.  
  13. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  14. local Size = 0.8
  15. local Rate = 300
  16. -------------------------------------------------------------------------------------
  17. local Player = game:service'Players'.LocalPlayer
  18. local Character = Player.Character
  19. Torso = Character:WaitForChild'Torso'
  20.  
  21. local Wing1 = Instance.new("Part",Character)
  22. Wing1.FormFactor = Enum.FormFactor.Custom
  23. Wing1.Size = Vector3.new(.2, .2, .2)
  24. Wing1.Name = "WIng_1"
  25.  
  26. local fire = Instance.new("ParticleEmitter", Wing1)
  27. fire.VelocitySpread = 0
  28. fire.Lifetime = NumberRange.new(2)
  29. fire.Acceleration = Vector3.new(0, 2, 2)
  30. fire.RotSpeed = NumberRange.new(10)
  31. fire.Rate = Rate
  32. fire.Rotation = NumberRange.new(151515)
  33. fire.Name = "Fire"
  34. fire.LightEmission = 0.78
  35. fire.LockedToPart = true
  36. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  37. fire.Color = Color
  38. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  39.  
  40. local Wing2 = Wing1:Clone()
  41. Wing2.Parent = Torso
  42. local x,y,z = 0,-1,-6
  43.  
  44. Wld = function(a,b,cf)
  45. local Weld = Instance.new('Weld',a)
  46. Weld.Part0 = a
  47. Weld.Part1 = b
  48. Weld.C1 = cf
  49. return Weld
  50. end
  51.  
  52. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  53. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  54.  
  55.  
  56. game:service'RunService'.Stepped:connect(function()
  57. --z = 6+math.sin(tick()*2)
  58. y = -1+math.sin(tick()*Num)*Num2
  59. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  60. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  61. end)
  62. ------------------------------------------------------------------------------------------------
  63. local Player = game:service'Players'.LocalPlayer
  64. local Character = Player.Character
  65. Torso = Character:WaitForChild'Torso'
  66.  
  67. local Wing1 = Instance.new("Part",Character)
  68. Wing1.FormFactor = Enum.FormFactor.Custom
  69. Wing1.Size = Vector3.new(.2, .2, .2)
  70. Wing1.Name = "WIng_1"
  71.  
  72. local fire = Instance.new("ParticleEmitter", Wing1)
  73. fire.VelocitySpread = 0
  74. fire.Lifetime = NumberRange.new(2.5)
  75. fire.Acceleration = Vector3.new(0, 4, 4)
  76. fire.RotSpeed = NumberRange.new(10)
  77. fire.Rate = Rate
  78. fire.Rotation = NumberRange.new(151515)
  79. fire.Name = "Fire"
  80. fire.LightEmission = 0.78
  81. fire.LockedToPart = true
  82. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  83. fire.Color = Color
  84. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  85.  
  86. local Wing2 = Wing1:Clone()
  87. Wing2.Parent = Torso
  88. local x,y,z = 0,-1,-6
  89.  
  90. Wld = function(a,b,cf)
  91. local Weld = Instance.new('Weld',a)
  92. Weld.Part0 = a
  93. Weld.Part1 = b
  94. Weld.C1 = cf
  95. return Weld
  96. end
  97.  
  98. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  99. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  100.  
  101. print'Loaded'
  102.  
  103. game:service'RunService'.Stepped:connect(function()
  104. --z = 6+math.sin(tick()*2)
  105. y = -1+math.sin(tick()*Num)*Num2
  106. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  107. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  108. end)
  109.  
  110. ------------------------------------------------------------------------------------------------
  111. local Player = game:service'Players'.LocalPlayer
  112. local Character = Player.Character
  113. Torso = Character:WaitForChild'Torso'
  114.  
  115. local Wing1 = Instance.new("Part",Character)
  116. Wing1.FormFactor = Enum.FormFactor.Custom
  117. Wing1.Size = Vector3.new(.2, .2, .2)
  118. Wing1.Name = "WIng_1"
  119.  
  120. local fire = Instance.new("ParticleEmitter", Wing1)
  121. fire.VelocitySpread = 0
  122. fire.Lifetime = NumberRange.new(2.8)
  123. fire.Acceleration = Vector3.new(0, 4, 4)
  124. fire.RotSpeed = NumberRange.new(10)
  125. fire.Rate = Rate
  126. fire.Rotation = NumberRange.new(151515)
  127. fire.Name = "Fire"
  128. fire.LightEmission = 0.78
  129. fire.LockedToPart = true
  130. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  131. fire.Color = Color
  132. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  133.  
  134. local Wing2 = Wing1:Clone()
  135. Wing2.Parent = Torso
  136. local x,y,z = 0,-1,-6
  137.  
  138. Wld = function(a,b,cf)
  139. local Weld = Instance.new('Weld',a)
  140. Weld.Part0 = a
  141. Weld.Part1 = b
  142. Weld.C1 = cf
  143. return Weld
  144. end
  145.  
  146. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  147. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  148.  
  149. print'Loaded'
  150.  
  151. game:service'RunService'.Stepped:connect(function()
  152. --z = 6+math.sin(tick()*2)
  153. y = -1+math.sin(tick()*Num)*Num2
  154. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  155. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  156. end)
  157.  
  158. ------------------------------------------------------------------------------------------------
  159. local Player = game:service'Players'.LocalPlayer
  160. local Character = Player.Character
  161. Torso = Character:WaitForChild'Torso'
  162.  
  163. local Wing1 = Instance.new("Part",Character)
  164. Wing1.FormFactor = Enum.FormFactor.Custom
  165. Wing1.Size = Vector3.new(.2, .2, .2)
  166. Wing1.Name = "WIng_1"
  167.  
  168. local fire = Instance.new("ParticleEmitter", Wing1)
  169. fire.VelocitySpread = 0
  170. fire.Lifetime = NumberRange.new(3)
  171. fire.Acceleration = Vector3.new(0, 4, 4)
  172. fire.RotSpeed = NumberRange.new(10)
  173. fire.Rate = Rate
  174. fire.Rotation = NumberRange.new(151515)
  175. fire.Name = "Fire"
  176. fire.LightEmission = 0.78
  177. fire.LockedToPart = true
  178. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  179. fire.Color = Color
  180. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  181.  
  182. local Wing2 = Wing1:Clone()
  183. Wing2.Parent = Torso
  184. local x,y,z = 0,-1,-6
  185.  
  186. Wld = function(a,b,cf)
  187. local Weld = Instance.new('Weld',a)
  188. Weld.Part0 = a
  189. Weld.Part1 = b
  190. Weld.C1 = cf
  191. return Weld
  192. end
  193.  
  194. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  195. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  196.  
  197. print'Loaded'
  198.  
  199. game:service'RunService'.Stepped:connect(function()
  200. --z = 6+math.sin(tick()*2)
  201. y = -1+math.sin(tick()*Num)*Num2
  202. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  203. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  204. end)
  205.  
  206. ------------------------------------------------------------------------------------------------
  207. local Player = game:service'Players'.LocalPlayer
  208. local Character = Player.Character
  209. Torso = Character:WaitForChild'Torso'
  210.  
  211. local Wing1 = Instance.new("Part",Character)
  212. Wing1.FormFactor = Enum.FormFactor.Custom
  213. Wing1.Size = Vector3.new(.2, .2, .2)
  214. Wing1.Name = "WIng_1"
  215.  
  216. local fire = Instance.new("ParticleEmitter", Wing1)
  217. fire.VelocitySpread = 0
  218. fire.Lifetime = NumberRange.new(3.1)
  219. fire.Acceleration = Vector3.new(0, 4, 4)
  220. fire.RotSpeed = NumberRange.new(10)
  221. fire.Rate = Rate
  222. fire.Rotation = NumberRange.new(151515)
  223. fire.Name = "Fire"
  224. fire.LightEmission = 0.78
  225. fire.LockedToPart = true
  226. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  227. fire.Color = Color
  228. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  229.  
  230. local Wing2 = Wing1:Clone()
  231. Wing2.Parent = Torso
  232. local x,y,z = 0,-1,-6
  233.  
  234. Wld = function(a,b,cf)
  235. local Weld = Instance.new('Weld',a)
  236. Weld.Part0 = a
  237. Weld.Part1 = b
  238. Weld.C1 = cf
  239. return Weld
  240. end
  241.  
  242. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  243. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  244.  
  245. print'Loaded'
  246.  
  247. game:service'RunService'.Stepped:connect(function()
  248. --z = 6+math.sin(tick()*2)
  249. y = -1+math.sin(tick()*Num)*Num2
  250. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  251. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  252. end)
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