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  1. KeyNotFoundException: The given key was not present in the dictionary.
  2. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
  3. Despotism.ControllerIcons.OnPopupShown (Despotism.EPopupShown e) (at Assets/Scripts/_Global/ControllerIcons.cs:316)
  4. Despotism.EventManager.Raise[T] (T domainEvent) (at Assets/Scripts/Util/Framework/EventManager.cs:121)
  5. Despotism.PopupScreen.OnShow () (at Assets/Scripts/Overlay/New UI/PopupScreen.cs:93)
  6. Despotism.UIScreen.Show () (at Assets/Scripts/Overlay/New UI/UIScreen.cs:49)
  7. Despotism.UIScreen.Activate () (at Assets/Scripts/Overlay/New UI/UIScreen.cs:39)
  8. Appccelerate.StateMachine.Machine.ActionHolders.ArgumentLessActionHolder.Execute (System.Object argument) (at Assets/Plugins/Appccelerate/StateMachine/Machine/ActionHolders/ArgumentLessActionHolder.cs:37)
  9. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].ExecuteEntryAction (Appccelerate.StateMachine.Machine.ActionHolders.IActionHolder actionHolder, Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:340)
  10. Rethrow as StateMachineException: No exception listener is registered. Exception:
  11. Appccelerate.StateMachine.Machine.StateMachine`2[TState,TEvent].RethrowExceptionIfNoHandlerRegistered[T] (System.Exception exception, System.EventHandler`1[TEventArgs] exceptionHandler) (at Assets/Plugins/Appccelerate/StateMachine/Machine/StateMachine.cs:328)
  12. Appccelerate.StateMachine.Machine.StateMachine`2[TState,TEvent].OnExceptionThrown (Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context, System.Exception exception) (at Assets/Plugins/Appccelerate/StateMachine/Machine/StateMachine.cs:257)
  13. Appccelerate.StateMachine.Machine.Contexts.TransitionContext`2[TState,TEvent].OnExceptionThrown (System.Exception exception) (at Assets/Plugins/Appccelerate/StateMachine/Machine/Contexts/TransitionContext.cs:73)
  14. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].HandleException (System.Exception exception, Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:306)
  15. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].HandleEntryActionException (Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context, System.Exception exception) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:355)
  16. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].ExecuteEntryAction (Appccelerate.StateMachine.Machine.ActionHolders.IActionHolder actionHolder, Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:344)
  17. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].ExecuteEntryActions (Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:332)
  18. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].Entry (Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:246)
  19. Appccelerate.StateMachine.Machine.Transitions.Transition`2[TState,TEvent].Fire (Appccelerate.StateMachine.Machine.IState`2[TState,TEvent] source, Appccelerate.StateMachine.Machine.IState`2[TState,TEvent] target, Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/Transitions/Transition.cs:171)
  20. Appccelerate.StateMachine.Machine.Transitions.Transition`2[TState,TEvent].Fire (Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/Transitions/Transition.cs:89)
  21. Appccelerate.StateMachine.Machine.States.State`2[TState,TEvent].Fire (Appccelerate.StateMachine.Machine.ITransitionContext`2[TState,TEvent] context) (at Assets/Plugins/Appccelerate/StateMachine/Machine/States/State.cs:224)
  22. Appccelerate.StateMachine.Machine.StateMachine`2[TState,TEvent].Fire (TEvent eventId, System.Object eventArgument) (at Assets/Plugins/Appccelerate/StateMachine/Machine/StateMachine.cs:230)
  23. Appccelerate.StateMachine.PassiveStateMachine`2[TState,TEvent].FireEventOnStateMachine (Appccelerate.StateMachine.EventInformation`1[TEvent] e) (at Assets/Plugins/Appccelerate/StateMachine/PassiveStateMachine.cs:375)
  24. Appccelerate.StateMachine.PassiveStateMachine`2[TState,TEvent].ProcessQueuedEvents () (at Assets/Plugins/Appccelerate/StateMachine/PassiveStateMachine.cs:342)
  25. Appccelerate.StateMachine.PassiveStateMachine`2[TState,TEvent].Execute () (at Assets/Plugins/Appccelerate/StateMachine/PassiveStateMachine.cs:324)
  26. Appccelerate.StateMachine.PassiveStateMachine`2[TState,TEvent].Fire (TEvent eventId, System.Object eventArgument) (at Assets/Plugins/Appccelerate/StateMachine/PassiveStateMachine.cs:176)
  27. Appccelerate.StateMachine.PassiveStateMachine`2[TState,TEvent].Fire (TEvent eventId) (at Assets/Plugins/Appccelerate/StateMachine/PassiveStateMachine.cs:162)
  28. Despotism.GameLayer.OpenPopup () (at Assets/Scripts/Overlay/New UI/GameLayer.cs:185)
  29. Despotism.UIManager.OpenPopup () (at Assets/Scripts/Overlay/New UI/UIManager.cs:250)
  30. Despotism.UIManager.<DoSubscribe>m__A (Despotism.EPopupButtonClicked e) (at Assets/Scripts/Overlay/New UI/UIManager.cs:94)
  31. Despotism.EventManager.Raise[T] (T domainEvent) (at Assets/Scripts/Util/Framework/EventManager.cs:121)
  32. Despotism.PopupButton.ReportClick () (at Assets/Scripts/View/Input/PopupButton.cs:21)
  33. UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
  34. UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
  35. UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
  36. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
  37. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  38. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  39. UnityEngine.EventSystems.EventSystem:Update()
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