Advertisement
Matryx77

VINLAND NAJJACI

Oct 23rd, 2019
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.68 KB | None | 0 0
  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][25];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 0.095215, -0.293359, "box");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], -0.001139, 56.857128);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 787.000000, 0.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -155);
  11. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  12. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  15. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  16. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 3);
  17. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  18. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  19.  
  20. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 295.199768, 124.260047, "ld_pool:ball");
  21. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  22. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 51.000000, 52.000000);
  23. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  24. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1306385665);
  25. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  27. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  28. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  29. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  30. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  31.  
  32. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 286.333251, 115.820030, "ld_beat:chit");
  33. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  34. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 69.000000, 68.000000);
  35. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  36. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 255);
  37. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  38. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  39. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  40. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  41. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  42. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  43.  
  44. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 307.866577, 133.240020, "ld_beat:chit");
  45. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  46. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 26.000000, 25.000000);
  47. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  48. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1306385665);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  50. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  51. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  52. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  53. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  54. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  55.  
  56. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 301.990447, 148.333190, "ld_beat:chit");
  57. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  58. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 38.000000, 34.000000);
  59. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  60. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1306385665);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  64. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  65. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  66. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  67.  
  68. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 295.595153, 166.720001, "LD_SPAC:white");
  69. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  70. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 49.000000, 12.000000);
  71. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  72. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 255);
  73. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  74. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  75. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  76. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  77. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  78. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  79.  
  80. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 261.971466, 184.439971, "LD_SPAC:white");
  81. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  82. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 101.000000, 14.000000);
  83. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  84. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  86. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  87. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  88. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  89. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  90. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  91.  
  92. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 366.733337, 184.539978, "LD_SPAC:white");
  93. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  94. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 19.000000, 14.000000);
  95. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  96. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  97. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  98. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  99. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  100. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  101. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  102. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  103.  
  104. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 371.266693, 183.713363, "ld_beat:chit");
  105. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  106. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 10.000000, 10.000000);
  107. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  108. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 255);
  109. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  110. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  111. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  112. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  113. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  114. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  115.  
  116. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 369.304718, 189.913345, "ld_beat:chit");
  117. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  118. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 14.000000, 10.000000);
  119. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  120. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 255);
  121. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  122. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  123. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  124. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  125. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  126. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  127.  
  128. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 316.533111, 188.393341, "NickName_Dev");
  129. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.110095, 0.622932);
  130. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 2);
  131. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 255);
  132. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  133. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  134. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  135. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  136. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  137. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  138.  
  139. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 261.971466, 201.099639, "LD_SPAC:white");
  140. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  141. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 101.000000, 14.000000);
  142. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  143. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  144. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  145. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  146. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  147. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
  148. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  149. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  150.  
  151. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 316.914062, 205.459991, "Unesi_Lozinku");
  152. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.108093, 0.622932);
  153. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 2);
  154. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], 255);
  155. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  156. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  157. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  158. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  159. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  160. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  161. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);
  162.  
  163. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 366.652404, 201.659912, "LD_SPAC:white");
  164. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  165. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 19.000000, 14.000000);
  166. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  167. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  168. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  169. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  170. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  171. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  172. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  174.  
  175. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 371.666473, 208.333404, "LD_SPAC:white");
  176. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  177. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 8.000000, 7.000000);
  178. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  179. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 255);
  180. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  181. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  182. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  183. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  184. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  185. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  186.  
  187. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 369.661895, 200.653289, "ld_beat:chit");
  188. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  189. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 12.000000, 13.000000);
  190. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  191. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 255);
  192. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  193. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  194. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  195. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  196. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  197. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  198.  
  199. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 370.704742, 202.786621, "ld_beat:chit");
  200. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  201. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 10.000000, 8.000000);
  202. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  203. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  204. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  205. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  206. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  207. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  208. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  209. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  210.  
  211. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 371.666473, 208.333404, "LD_SPAC:white");
  212. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  213. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 8.000000, 7.000000);
  214. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  215. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 255);
  216. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  217. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  218. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  219. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  220. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  221. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  222.  
  223. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 317.809509, 222.426696, "Nastavi");
  224. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.107427, 0.627198);
  225. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 2);
  226. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1306385665);
  227. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  228. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 1);
  229. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  230. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2);
  231. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  232. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  233. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][18], true);
  234.  
  235. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 302.509552, 149.186523, "ld_beat:chit");
  236. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  237. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 36.590236, 34.000000);
  238. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  239. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 255);
  240. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  241. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  242. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  243. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  244. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  245. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  246.  
  247. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 309.166656, 134.040069, "ld_beat:chit");
  248. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  249. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 23.000000, 22.889974);
  250. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  251. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 255);
  252. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  253. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  254. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  255. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  256. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  257. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  258.  
  259. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 295.333343, 385.839874, "V_I_N_L_A_N_D");
  260. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.208380, 0.810666);
  261. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  262. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1306385665);
  263. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  264. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 1);
  265. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  266. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 1);
  267. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  268. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  269.  
  270. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 305.619018, 392.666534, "RolePlay");
  271. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.138284, 0.631465);
  272. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  273. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1);
  274. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  275. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 1);
  276. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  277. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  278. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  279. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  280.  
  281. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 277.633300, 437.893157, "Copyright_all_rights_reserved");
  282. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.138284, 0.631465);
  283. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  284. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1306385665);
  285. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  286. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 1);
  287. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  288. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
  289. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  290. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  291.  
  292. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 288.299926, 408.453186, "www.vinland-ogc.info");
  293. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.138284, 0.631465);
  294. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  295. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -1306385665);
  296. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  297. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 1);
  298. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  299. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 2);
  300. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 1);
  301. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement