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Oct 3rd, 2018
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  1. Update v1071 Hotfix:
  2.  
  3. Fixed a case that would cause some accounts to fail to load maps both offline and in servers
  4.  
  5. Update v1071:
  6.  
  7. Highlights
  8. 1 New Map
  9. Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible )
  10.  
  11. 4 New Weapons
  12. HMTech-501 Grenade Rifle for the Field Medic and Commando
  13. FN FAL ACOG for the Sharpshooter and Commando
  14. MKb.42(H) Carbine Rifle for the Commando
  15. Unlocked by completing all Halloween seasonal objectives
  16. Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
  17.  
  18. Road Redeemer for the Berserker
  19. requires purchase of Road Redemption
  20. Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
  21.  
  22. Prestige System
  23. Prestige Rank 2 is now available
  24.  
  25. New Halloween-Themed Zed Models
  26. Time-Limited Halloween Objectives, Tickets, and Cosmetics
  27. Monster Ball Halloween seasonal objectives to earn the MKb.42(H) Carbine Rifle and a unique Hans weapon skin for it
  28. Halloween Event Tickets
  29. Halloween Cosmetics
  30.  
  31. Zedconomy
  32. Neon MKIII Encrypted USB
  33. Horzine Supply Crate | Series Loco
  34. Headshot FX Bundle 1
  35.  
  36. Dosh Vault
  37. Added Tier 3 Weapon Skins
  38.  
  39. New Steam Achievements for Monster Ball and its Collectibles
  40. Online Matchmaking Rework
  41. Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match
  42. Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player
  43. Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server )
  44.  
  45.  
  46. Balance
  47. Survival Game Mode
  48. Hell On Earth Difficulty
  49. Medium Game Length
  50. Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
  51. Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
  52.  
  53. Long Game Length
  54. Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
  55. Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
  56.  
  57.  
  58. Designer Note - There was a potential for a lot of Rioters to appear in the early waves of Hell On Earth Medium and Long game sessions. This was a community concern, so we reduced the amount of Clot Alphas to reduce the potential number of Rioters.
  59.  
  60. Endless Game Mode
  61. Special Zed Waves
  62. Scrake Waves
  63. Set the trigger chance from 50% to 100% for special Zed waves past wave 20. The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties
  64.  
  65. Fleshpound Waves
  66. Removed the chance of triggering on all base difficulties
  67.  
  68.  
  69. Designer Note - The Scrake special Zed wave will take the place of the Fleshpound special Zed wave for waves 21 and above. Currently, the Fleshpound special Zed wave has a spawn rate issue that is disrupting the difficulty of the gameplay, and we are looking at options to fix this.
  70.  
  71. Weapons
  72. Field Medic
  73. HMTech-501 Grenade Rifle ( cross perk with Commando )
  74. Available to purchase from the Trader
  75.  
  76. HMTech-301 Shotgun
  77. Reverted fire rate back to original amount from 0.297 to 0.2
  78.  
  79.  
  80. Berserker
  81. Road Redeemer
  82. Available to purchase from the Trader ( Requires ownership of the Road Redemption video game )
  83. Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
  84.  
  85.  
  86. Gunslinger
  87. AF2011-A1 and Dual AF2011-A1
  88. Reduced the weapon bob while sprinting
  89.  
  90. Desert Eagle and Dual Desert Eagles
  91. Upgrade to Tier 4 damage reduced from 118 to 113
  92. Upgrade to Tier 5 damage reduced from 136 to 127
  93.  
  94. 1858 Revolver and Dual 1858 Revolvers
  95. Upgrade to Tier 2 damage reduced from 60 to 57
  96. Upgrade to Tier 4 damage reduced from 100 to 97
  97. Upgrade to Tier 5 damage reduced from 125 to 110
  98.  
  99.  
  100. Designer Note - The Desert Eagles and 1858 Revolvers had strong damage upgrade paths alongside their other gameplay benefits, so we toned down some of the upgrade damage modifiers.
  101.  
  102. Sharpshooter
  103. FNFAL ACOG ( cross perk with Commando )
  104. Available to purchase from the Trader
  105.  
  106. M99 AMR
  107. Increased Stun value of bullets from 15 to 50
  108. Increased Stumble value of bullets from 0 to 600
  109. Increased Gunhit value of bullets from 80 to 300
  110. Increased Meleehit value of bullets from 0 to 100
  111.  
  112.  
  113. Designer Note - The M99 AMR’s affliction values were set incorrectly. It was using the M14EBR’s affliction numbers, so we adjusted the numbers to their appropriate values for the weapon.
  114.  
  115. Commando
  116. MKb.42(H) Carbine Rifle
  117. Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives )
  118. Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
  119.  
  120. Stoner 63A LMG
  121. Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets
  122.  
  123. Kalashnikov AK-12
  124. Upgrade to Tier 4 damage reduced from 50 to 46
  125. Upgrade to Tier 5 damage reduced from 60 to 52
  126.  
  127.  
  128. Designer Note - We’re trying something new with the Stoner 63A LMG. We received feedback from the community about this one, so we wanted to see if it helps improve its standing alongside the SCAR-H. It should now have a high enough Gunhit value to give the feeling that it’s suppressing targets that it hits as long as the player continues shooting a target. Lastly, we reduced some of the damage upgrade modifiers for the Kalashnikov AK-12 to better align it with the other assault weapons.
  129.  
  130. Support
  131. Doomstick
  132. Increased base damage per pellet from 36 to 40
  133. Reduced base weight from 11 to 10
  134. Increased Stumble value from 35 to 55 per pellet
  135. Increased GunHit value from 45 to 75 per pellet
  136. Increased max ammo from 44 to 52
  137. Upgrade to Tier 5 damage increased per pellet from 44 to 46
  138. Reduced the ammo cost per magazine from 40 to 25
  139.  
  140.  
  141. Designer Note - We reassessed the Doomstick, and the Double-barrel Boomstick was outperforming the Doomstick substantially. We adjusted multiple variables to improve its gameplay experience, and these improvements should let it be a stronger alternative.
  142.  
  143. Demolitionist
  144. M16M203
  145. Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated
  146.  
  147.  
  148. Designer Note - We received feedback from the community that the M16M203’s grenade round felt underwhelming. We are trying out an improvement to hopefully have the grenade feel more impactful.
  149.  
  150. Perks
  151. Field Medic
  152. Reduced toxic damage multiplier of ZED TIME - Zedative from 100x to 10x, effectively reducing the damage by 90%
  153.  
  154.  
  155. Designer Note - The damage multiplier for the Perk skill was set substantially higher than intended. This resulted in exceptional amounts of damage whenever the skill triggered. Now, the damage should be more reasonable.
  156.  
  157. Enemies
  158. Abomination
  159. Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start
  160. Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty
  161. Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty
  162. Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty
  163. Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty
  164.  
  165. Increased walk speed from 231 to 345
  166. Increased sprint speed from 330 to 380
  167. Gorge range increased from 500uu to 600uu
  168. Does not take damage from his own toxic clouds anymore
  169.  
  170.  
  171. Designer Note - We increased the rate of his farts at full health to increase the spawn rate of the Abomination Spawns now that their health has been reduced. We also increased his overall movement speed to help him reach players much easier. We felt that the Gorge range was shorter than we wanted it to be, so we boosted the range. It should now fit better with the special effects and hopefully be more intimidating. We removed the damage caused by his own toxic clouds because it did not make sense for him to hurt himself from his own gas. We’re hoping these changes will provide a more challenging, engaging fight. We’re looking into further tweaking and giving him more rewarding gameplay aspects.
  172.  
  173. Abomination Spawn
  174. Base health reduced from 650 to 450
  175. Base damage of self-destruct increased from 12 to 15
  176. Does not evade on damage anymore
  177.  
  178.  
  179. Designer Note - We reduced the health of the Abomination Spawns down so that they are easier to kill. Originally, their high health made them feel unnecessarily tanky. Now that they are easier to kill, we boosted the damage of their explosion and gas to make them more threatening if you let them explode near you. Lastly, we fixed an issue with them where the Abomination toxic clouds triggered their evasions. This looked weird and forced them to spend more time evading than approaching players.
  180.  
  181. General
  182. Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure
  183. Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray
  184. “A Samhain Celebration”
  185.  
  186. Added new music tracks for Monster Ball by Rocky Gray
  187. “Castle Freaks”
  188. “Fright Knight”
  189. “Funhouse Bloodbath”
  190. “Jack O Lantern”
  191. “Shapeshifter Serenade”
  192. “The Evil Zed”
  193.  
  194. Added Hans voice audio as the Trader voice for Monster Ball
  195. Added new Halloween Horror video slides to the Main Menu
  196. Trader audio commenting about the first wave is now hooked up and playing
  197.  
  198.  
  199. Bugs
  200. Gameplay
  201. Fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell.
  202. Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades.
  203. Fixed an issue where the HX25 daily challenge did not count explosive damage.
  204. Fixed an issue where explosive dud rounds caused repeated damage.
  205. Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty.
  206. Fixed an issue where the Freezethrower granted Firebug XP.
  207. Fixed an issue where the Weight limit did not update after changing Perks.
  208. Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended.
  209. Fixed an issue where the Demolitionist Perk skill, ZED TIME - Destroyer of Worlds, did not function properly with the Husk Cannon.
  210. Fixed an issue where players could use -skiplobby on the launch parameters.
  211. Fixed an issue where Film Grain did not work.
  212. Fixed an issue where the Seeker Six could lock onto cloaked enemies.
  213.  
  214.  
  215. User Interface
  216. Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death.
  217. Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died.
  218. Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window.
  219. Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options.
  220. Fixed an issue where players could set the Weekly Outbreak to different difficulties.
  221. Fixed an issue where the Versus Survival Zed players had the incorrect HUD.
  222. Fixed an issue where the Perk skills reset after gaining another Perk skill.
  223. Fixed an issue where teammate HUD icons did not appear at times.
  224.  
  225.  
  226. Zeds
  227. Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly.
  228. Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted.
  229. Fixed an issue where the Siren’s scream was not functioning properly.
  230. Fixed an issue where multiple Abominations could spawn during the boss wave.
  231. Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used.
  232.  
  233.  
  234. Map
  235. Fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20.
  236. Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event.
  237. Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear.
  238. Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit.
  239. Fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds.
  240. Fixed several exploit spots in Biotics Lab.
  241. Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area.
  242. Fixed some issues with broken path nodes in Biotics Lab.
  243. Fixed an issue in Catacombs where crawlers could become stuck on stairway rails.
  244. Fixed an issue in Airship where objectives were not active for normal play.
  245. Fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately.
  246. Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled.
  247.  
  248.  
  249. Sound
  250. Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device.
  251. Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired.
  252. Fixed an issue where the FNFAL ACOG had no echoes set up.
  253. Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds.
  254. Fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon.
  255. Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game.
  256. Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order.
  257. Fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting.
  258. Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together.
  259. Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it.
  260. Fixed an issue where the Doomstick had no sound falloff.
  261.  
  262.  
  263. Art
  264. Fixed an issue where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture.
  265. Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle.
  266. Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG.
  267. Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG.
  268. Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks.
  269. Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped.
  270. Fixed an issue where Mrs. Foster’s gas mask filter was too small.
  271. Fixed an issue where the Vault Dosh Logos were not the same.
  272. Fixed an issue where Ana could not equip the Tentacle Skull.
  273. Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear.
  274. Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity.
  275. Fixed an issue where the Skull Mask did not display the correct border and background color.
  276. Fixed an issue where the Shiny Blue nose cosmetic was not polished.
  277. Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped.
  278. Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time.
  279. Fixed an issue where the Weapon SFX effects were visible while emoting.
  280.  
  281.  
  282. Localization
  283. Fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives.
  284. Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages.
  285. Fixed an issue where the dosh vault description text was clipping in the Russian language.
  286. Fixed an issue where the “Skip Trader” button text was clipping in some supported languages.
  287.  
  288.  
  289. SDK
  290. Fixed an issue where the SDK Frontend tool failed on uploads.
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