Mekarazium

TD2 Any% Route

Jan 3rd, 2019 (edited)
408
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.60 KB | None | 0 0
  1. Reset if you get tip at the start, saves ~5s for free.
  2. Remap your "Goals" and "Tentacles" buttons somewhere close enough to wasd/q/e/f/r. I use ` and Tab for these two.
  3. Dialogue skips can be done by talking to characters w/e you're jumping. Applies only when your height is raising, not when you're falling down.
  4. Sprinting refills w/e you jump. Jumping from sprint is not faster than sprinting itself, but faster if you compare it from walking jump.
  5. Doing a jump while sprinting will carry some momentum with you. During the jump, if you grab the door (while jumping into it), you'll clip ahead, giving you a small timesave.
  6. All cutscenes between the levels are skippable.
  7.  
  8.  
  9. 1) Restaurant
  10. - Look left. Whenever Vinnie stops talking about Jackie's father, skip the cutscene.
  11. - Shoot two guards (they don't matter at all), reload the gun.
  12. - Whenever your character looks at the left side, snipe two enemies, finish off the rest. If done correctly, you'll start moving again.
  13. - Until the Vinnie stops, nothing matters. Reload after Van kills one of your buddies.
  14. - Shoot twice(thrice, if you're not lucky) at the first enemy, next two will spawn from the right side of the Van, last one will be around left column.
  15. - Autoscroller.
  16.  
  17. 2) Streets
  18. - Sprint forward, mash "goals" button.
  19. - Pickup the pole, throw it x2.
  20. - Break the barrier x2.
  21. - Kill two enemies w/ Tab. Takes 4 hits.
  22. - Sprint, Jump and pull the box out.
  23. - Execute the enemy. It's a trigger.
  24. - Throw the box, pick the enemy, release it, pickup the gun, wait for the door to open, headshot the guy.
  25. - Cutscene
  26. - [SOFTLOCK HIGH RISK] Pickup the Uzi, Dual-wield immediately. Jump + pull the door.
  27. - > Pickup the Relic. +300 <
  28. - Buy the skill, hit the Imp w/ tentacles / throw something at him. (NG+ just pull him instead, the next segment will start)
  29.  
  30. 3) Metro
  31. - Ignore the enemies.
  32. - When you'll go past the Imp that kills the guard, go clockwise to find another Relic.
  33. - > Pickup the Relic. +300 <
  34. - Walk close to the right wall in Asylum.
  35. - Skip the cutscene.
  36.  
  37. 4) Talking Section
  38. - Occasional dialogue skips here and there, but don't lose like 100500 seconds on trying them.
  39.  
  40. 5) Swifty1
  41. - Walk forward, talk to Jimmie
  42. - Jump, pull the door out
  43. - Stick to the right side of the room. Look at the right side of the first door.
  44. - > Pickup the Relic. +300 <
  45. - Pull the door out, get 2 Uzi's, Dual Wield, kill everyone in the room. Utilize Tentacles aswell.
  46. - Rush to the end of the level
  47. - After the first bandit post, at the left side from the merchant will be another Relic.
  48. - > Pickup the Relic. +300 <
  49. - Rush to the end of the level
  50.  
  51. 6) Swifty2
  52. - Merchant, purchase Gun Channeling (GC), DualWield before fight starts.
  53. - Bossfight: Crane.
  54. * Shoot the Uzi's until they're depleted, use GC and start moving towards the back right side of the area without stopping.
  55. * Pick up ammo.
  56. * Move at the back left side, keep shooting, pickup more ammo.
  57. * Move to the center, keep shooting, pickup more ammo.
  58. * Keep shooting until you can proceed
  59. - After going up to the crane and falling down from it, look right.
  60. - > Pickup the Relic. +300 <
  61. - Unskippable cutscene, mash 1 and Space.
  62. - You can pull the door out without losing time, just go towards the corner.
  63.  
  64. 7) Swifty3
  65. - Destroy the generator, pull the door.
  66. - Kill the second guy (that's closer to the door), repeat.
  67. - Falldown, pull the gas tank, throw it downwards against the two dudes near the gates.
  68. - Up the ladder, rotate left, destroy the light at the right wall, pull the fusebox.
  69. - After falling down, keep right side.
  70. - > Pickup the Relic. +300 <
  71. - Push the button, keep moving forward.
  72. - Push the button, open the box, keep moving forward.
  73. - Jump towards the yellow boxes, few steps back, jump again.
  74. - Grab gas tank, throw it against the very far left corner.
  75. - Kill the enemies at the top sides.
  76. - Destroy the generator, pull the fusebox, open the door.
  77.  
  78. 8) Talking #2
  79. - Talk to Johnny
  80. - [SOFTLOCK RISK] Doing dialogue skip w/ Chef will result a softlock.
  81. - Talk to Jimmie, then dialogue skip the Vinnie, mash 1.
  82. - Whenever you'll hear Johnny's voice, move slightly towards his way. Moving too far will result a huge timeloss.
  83.  
  84. 9) Whorehouse
  85. - Cutscene
  86. - DS Venera, walking section
  87. - Cutscene, more walking
  88. - Skip the cutscene, get the gun.
  89. - Run past first two guards, GC the rest. If done correctly, Imp will immediately talk to you.
  90. - [SOFTLOCK RISK] If the game runs higher than 60 FPS, there's a very high chance you won't be able to proceed, due to Imp stucking in a vent.
  91. - Cut the box at the end, execute the guard.
  92. - Pull the fusebox
  93. - Go upwards, grab the shotgun, get back.
  94. - Shoot the far right enemy, pull the box.
  95. - Ignore the enemies. At the end, weapons will get taken.
  96. - Cutscene.
  97. - When Peevish gives you a choice, mash LMB and Space.
  98. - Pull two walls
  99. - Mash E, shoot the guy, then the lights.
  100. - Look behind you.
  101. - > Pickup the Relic. +300 <
  102. - Pull the door, escape from the house.
  103.  
  104. 10) Rooftops
  105. - Before you jump downwards from the 1nd pair of ladders(right after the first two) , look at the right side.
  106. - > Pickup the Relic. +300 <
  107. - Proceed as normal.
  108. - [OoB] Pickup the pole, impale the guard laying on the ground, get UMP. Proceed forward, find the gas tank, jump on it, then on a platform above, look on a T-shaped vent, jump on it. Fall down, backtrack a bit so the trigger will activate, ending the level.
  109. - Get UMP/Revolver, use GC to clear the enemies after the ladder.
  110.  
  111. 11) Parking
  112. - Pickup the ammo if needed, shoot the lights, crouch, pull the door.
  113. - Pull the box, pull the door, proceed as normal, ignore the enemies.
  114. - Shoot the car.
  115. - GC as much enemies as possible, finish off the rest.
  116. - Cutscene x2.
  117.  
  118. 12) Talking #3
  119. - Trigger Johnny, pickup the shotgun, talk to Johnny.
  120.  
  121. 13) House Assault
  122. - Kill the enemies, all of them.
  123. - Use GC at the "3rd" floor.
  124. - If nobody's alive, the final door will open. Repeat the process.
  125. - Trigger short cutscene, go up, use GC to kill both enemies (activate early)
  126. - Skip the cutscene
  127.  
  128. 14) Asylum
  129. - Mash 1 at the start
  130. - Go straight to Jimmie, then talk to Jennie
  131. - Skip the cutscene
  132. - Rush towards the end.
  133.  
  134. 15) Talking #4
  135. - Skip the cutscene
  136. - Talk to Jimmie
  137. - Rush back to Vinnie, mash 1
  138. - Elevator
  139.  
  140. 16) Cemetery
  141. - Skip cutscene x2
  142. - Vinnie, skip cutscene
  143. - Bossfight: Bragg
  144. * Dualwield the pistols, hit him until he goes away
  145. * Finish off the enemies
  146. - Pull the right gates, clear the enemies
  147. - Bossfight: Bragg
  148. * Hit him until he goes away. If you throw any heavy object (ie. Shield, there's plenty of them in this level), you can quickly proceed.
  149. * Stay at the center of the grate, Bragg can boost you.
  150. - Merchant, buy GC upgrades (right ones, aka the ones that make you penetrate the walls), Swarm (if you can)
  151. - Use Swarm against the shield dude, kill the lights, use GC and destroy the generator. There's no real setup for the one, so if you don't feel like you want to do it, just go around.
  152. - Other way around is to clear the area before the generator by using GC. If you'll destroy the generator by using a weird setup by zzonked (check his PB/WR), you ccan make this section a bit faster.
  153. - Big arena. Pay attention to the Ammo. Pickup Striker from one of the enemies.
  154. - Bossfight: Bragg
  155. * Keep shooting until he goes away. Again.
  156. - Proceed forward. If you didn't bought Swarm last time, it's a perfect chance to do so.
  157. - Bossfight: Bragg
  158. * Kill two enemies at the right to start the fight.
  159. * Use GC and hit w/ Tentacles to kill the boss.
  160. * Destroy the Van's lights, kill all enemies.
  161. * Hit the boss w/ Striker, use Swarm, kill him.
  162. - Skip the cutscene
  163.  
  164. 17) Talking #5
  165. - Skip the cutscene
  166. - Talk to the NPC's
  167. - Elevator
  168.  
  169. 18) Astoria1
  170. - Run forward, crouch, destroy the planks w/ Tab
  171. - Minigame #1. Try not to miss.
  172. - Run towards the goal, activate GC right before you enter the zone with disabled lights at the left side.
  173. - With GC, shoot the generator at the right side, through the wall.
  174. - Pull the box, go forward.
  175.  
  176. 19) Astoria2
  177. - Run forward, pull pistols up, to avoid shenanigans
  178. - Avoid the guy that pulls your weapons and jumping if he's nearby.
  179. - Minigame #2. Same shit.
  180. - Use GC against the first pack of the enemies, Swarm against the 2nd one. Ignore the 3rd wave, as the gates should be open by now.
  181. - Run towards the end.
  182.  
  183. 20) Astoria3
  184. - Destroy the lights, move towards the center, use GC, kill everyone.
  185. - Kill more.
  186. - Imp will attempt to break the gate, help him by throwing a gas tank (he will gladly get it for you)
  187. - Move towards the door at the left side.
  188. - Break the lights at the very end, Swarm, pull the door
  189. - Ignore all enemies, destroy the generator, fall down.
  190. - Right door opens, ignore the enemies until the imp tells you about the truck
  191. - Kill all enemies w/ GC+Swarm.
  192. - Pull the door, push the button
  193. - Run towards the end
  194.  
  195. 21) Autoscroller
  196. - Go forward, skip the cutscene
  197. - Kill the enemies
  198. - Touch the Iron Maiden
  199. - Skip the cutscene
  200.  
  201. 22) Asylum2
  202. - Walk forward, skip the cutscene, talk to a dude, hold left.
  203. - Find Dolfo, he's close to your cell.
  204. - Open Janitor's door.
  205. - Autoscroller, move forward until the level ends.
  206.  
  207. 23) Mansion, Imp ver.
  208. - Fall down, ignore two guards and move past them (don't go towards the light), go towards the fusebox (light will hurt you), break it, get up.
  209. - Skip the cutscene
  210. - Fall down, go left
  211. - Find the fusebox, skip the cutscene
  212. - Try not to die here, break the barrier, execute the guard.
  213.  
  214. 24) Mansion, Jackie ver.
  215. - Autoscroller, pickup the shotgun and Relic
  216. - Go forward, ignore all enemies
  217. - Bossfight: Peevish
  218. * Shoot this guy in the head. Usually 6 hits is enough.
  219. * The boss tends to run away often.
  220. - Pickup the Darkness.
  221. - Finish the level
  222.  
  223. 25) Mansion2
  224. - Buy increased GC Duration, Swarm CD, More ammo.
  225. - Break the barrier w/ Tab, use Swarm before going up towards the ladder, pull the wall, Dualwield the pistols (or w/e gun you'll have, but avoid using winchester here)
  226. - Interact with photo on the table, skip the cutscene
  227. - Giant ass fight, can't give you any tips here. Saving Swarm towards the moment when the door opens up is very helpful
  228. - Get inside, fall down, run forward, ignore all enemies
  229. - Destroy the light, pull the door.
  230.  
  231. 26) The Last Stand
  232. - Ignore Victor, keep running. Destroy the debris w/ Tab.
  233. - Cutscene
  234. - Bossfight: Victor
  235. * Pick one of the "shields" around you. Throw them at the start of the fight at any enemy. Finish off the rest. Do not use GC.
  236. * Pickup Striker.
  237. * Whenever Victor appears, GC+Swarm him.
  238. * Repeat
  239. * Cutscene
  240. - Pickup the item, cutscene
  241.  
  242. 27) Finale
  243. - Skip the cutscene, walk forward, skip the cutscene
  244. - Cutscene
  245. - Cutscene
  246. - Skip the cutscene, LMB.
  247. - Time.
Add Comment
Please, Sign In to add comment