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Rabbidking

02/24/2020 Changelog

Feb 24th, 2020
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  1. Today's changes:
  2. ====================
  3. Author: lawrencej
  4. Date: 02/24/2020, 05:55:37 PM
  5. Revision #1804
  6. Updated Boids so they are more customizable, now with target seeking!
  7.  
  8. Author: lawrencej
  9. Date: 02/24/2020, 04:02:00 PM
  10. Revision #1803
  11. Boids can now have an actor specified as a target and will move towards it based on Target Weight.
  12.  
  13. Author: lawrencej
  14. Date: 02/24/2020, 02:39:37 PM
  15. Revision #1802
  16. optimized boids with a speedup of ~2-3
  17.  
  18. Author: mingkij
  19. Date: 02/24/2020, 02:13:39 PM
  20. Revision #1801
  21. updated Drone animations
  22.  
  23. Author: MillsMacGregor
  24. Date: 02/24/2020, 02:06:56 PM
  25. Revision #1800
  26. Adding improved Crystal_D
  27.  
  28. Author: MillsMacGregor
  29. Date: 02/24/2020, 02:05:29 PM
  30. Revision #1799
  31. Clearing an old version of Crystal_D for an improved weight one
  32.  
  33. Author: cnicoden
  34. Date: 02/24/2020, 01:57:59 PM
  35. Revision #1798
  36. rock wall spline in yellow areas pit done and touch up in mushrooms and pebbles
  37.  
  38. Author: liampward
  39. Date: 02/24/2020, 01:54:11 PM
  40. Revision #1797
  41. Fixed some animation problems, added yellow anim blueprint, pillars now launch red AI.
  42.  
  43. Author: MillsMacGregor
  44. Date: 02/24/2020, 01:41:37 PM
  45. Revision #1796
  46. One must learn to walk before they run. Crystal_C can do one of those things "better" now.
  47.  
  48.  
  49.  
  50. It's the run, the run's different.
  51.  
  52. Author: karshnercottrillm
  53. Date: 02/24/2020, 01:39:24 PM
  54. Revision #1795
  55. Added folder for SculptShare
  56.  
  57. Author: bfava
  58. Date: 02/24/2020, 01:37:48 PM
  59. Revision #1794
  60. updated stalagmites and rock B material
  61.  
  62.  
  63. Author: karshnercottrillm
  64. Date: 02/24/2020, 01:30:21 PM
  65. Revision #1793
  66. Updated some meshes from import, added dirt texture to dirt mound.
  67.  
  68. Author: carolinelakatos
  69. Date: 02/24/2020, 01:29:43 PM
  70. Revision #1792
  71. Changebot, it's me, Caroline. I don't know why you won't post my letters but it's honestly so upsetting, I'm shaking. The camera spline is still broken, I'm shaking at that too. It currently lasts .04 seconds total so, that's really awesome.
  72.  
  73. We think that maybe the orbs and player spawn won't move now but, who's to say? Everything else we did doesn't matter. I made pillars for a few minutes, that was cool. This all took us an hour and a half to do because the editor crashed for no reason. And then the mouse sensitivity was so high I couldn't touch anything, Jonathan made me hit a button but I don't think it changed anything.
  74.  
  75. - Caroline & Emm (as always)
  76.  
  77. Author: fishera5
  78. Date: 02/24/2020, 01:25:27 PM
  79. Revision #1791
  80. Rock collisions. Adam Fisher
  81.  
  82. Author: fishera5
  83. Date: 02/24/2020, 01:13:55 PM
  84. Revision #1790
  85. Fixed collision issues with various props. Adam Fisher
  86.  
  87. Author: AGreene
  88. Date: 02/24/2020, 01:12:17 PM
  89. Revision #1789
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