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- Today's changes:
- ====================
- Author: lawrencej
- Date: 02/24/2020, 05:55:37 PM
- Revision #1804
- Updated Boids so they are more customizable, now with target seeking!
- Author: lawrencej
- Date: 02/24/2020, 04:02:00 PM
- Revision #1803
- Boids can now have an actor specified as a target and will move towards it based on Target Weight.
- Author: lawrencej
- Date: 02/24/2020, 02:39:37 PM
- Revision #1802
- optimized boids with a speedup of ~2-3
- Author: mingkij
- Date: 02/24/2020, 02:13:39 PM
- Revision #1801
- updated Drone animations
- Author: MillsMacGregor
- Date: 02/24/2020, 02:06:56 PM
- Revision #1800
- Adding improved Crystal_D
- Author: MillsMacGregor
- Date: 02/24/2020, 02:05:29 PM
- Revision #1799
- Clearing an old version of Crystal_D for an improved weight one
- Author: cnicoden
- Date: 02/24/2020, 01:57:59 PM
- Revision #1798
- rock wall spline in yellow areas pit done and touch up in mushrooms and pebbles
- Author: liampward
- Date: 02/24/2020, 01:54:11 PM
- Revision #1797
- Fixed some animation problems, added yellow anim blueprint, pillars now launch red AI.
- Author: MillsMacGregor
- Date: 02/24/2020, 01:41:37 PM
- Revision #1796
- One must learn to walk before they run. Crystal_C can do one of those things "better" now.
- It's the run, the run's different.
- Author: karshnercottrillm
- Date: 02/24/2020, 01:39:24 PM
- Revision #1795
- Added folder for SculptShare
- Author: bfava
- Date: 02/24/2020, 01:37:48 PM
- Revision #1794
- updated stalagmites and rock B material
- Author: karshnercottrillm
- Date: 02/24/2020, 01:30:21 PM
- Revision #1793
- Updated some meshes from import, added dirt texture to dirt mound.
- Author: carolinelakatos
- Date: 02/24/2020, 01:29:43 PM
- Revision #1792
- Changebot, it's me, Caroline. I don't know why you won't post my letters but it's honestly so upsetting, I'm shaking. The camera spline is still broken, I'm shaking at that too. It currently lasts .04 seconds total so, that's really awesome.
- We think that maybe the orbs and player spawn won't move now but, who's to say? Everything else we did doesn't matter. I made pillars for a few minutes, that was cool. This all took us an hour and a half to do because the editor crashed for no reason. And then the mouse sensitivity was so high I couldn't touch anything, Jonathan made me hit a button but I don't think it changed anything.
- - Caroline & Emm (as always)
- Author: fishera5
- Date: 02/24/2020, 01:25:27 PM
- Revision #1791
- Rock collisions. Adam Fisher
- Author: fishera5
- Date: 02/24/2020, 01:13:55 PM
- Revision #1790
- Fixed collision issues with various props. Adam Fisher
- Author: AGreene
- Date: 02/24/2020, 01:12:17 PM
- Revision #1789
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