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- import time, math
- from tkinter import *
- from random import randint
- width = 700
- height = 700
- r = 100
- class Game():
- def __init__(self, width = 500, height = 500):
- self.root = Tk()
- self.root.title("Meteorits")
- self.root.resizable(False,False)
- self.canvas = Canvas(self.root, width = width, height = height, highlightthickness = 0)
- self.canvas.pack()
- self.root.update()
- self.meteors = []
- self.width = self.canvas.winfo_width()
- self.height = self.canvas.winfo_height()
- def mainloop(self):
- while True:
- for z in self.meteors:
- z.move()
- self.colision_with_borders()
- self.colision_with_meteors()
- self.root.update_idletasks()
- self.root.update()
- time.sleep(1/100)
- def get_center(self, obj1):
- obj1_x1, obj1_y1, obj1_x2, obj1_y2 = self.canvas.coords(obj1.ball)
- obj1_center = ((obj1_x2 + obj1_x1)/2, (obj1_y2 + obj1_y1)/2)
- return obj1_center
- def get_dist(self,obj1_center, obj2_center):
- kx = obj1_center[0] - obj2_center[0]
- ky = obj1_center[1] - obj2_center[1]
- g = math.sqrt(kx ** 2 + ky ** 2)
- return g
- def colision_with_meteors(self):
- remove_meteors = []
- for i in range(len(self.meteors)-1):
- for k in range(i+1,len(self.meteors)):
- i_center = self.get_center(self.meteors[i])
- k_center = self.get_center(self.meteors[k])
- if self.get_dist(i_center, k_center) <= r * 2:
- remove_meteors.append(i)
- remove_meteors.append(k)
- new_meteors = [self.meteors[w] for w in range(len(self.meteors)) if w not in remove_meteors]
- for i in remove_meteors:
- self.canvas.delete(self.meteors[i].ball)
- self.meteors = new_meteors
- def colision_with_borders(self):
- for i in self.meteors:
- if self.canvas.coords(i.ball)[0] < 0: self.canvas.move(i.ball, self.width, 0)
- if self.canvas.coords(i.ball)[2] > self.width: self.canvas.move(i.ball, -self.width, 0)
- if self.canvas.coords(i.ball)[1] < 0: self.canvas.move(i.ball, 0, self.height)
- if self.canvas.coords(i.ball)[3] > self.height: self.canvas.move(i.ball, 0, -self.height)
- class Meteorit:
- def __init__(self, game, x, y, r):
- self.deltax = randint(-5,5)
- self.deltay = randint(-5,5)
- self.x1 = x-r
- self.y1 = y-r
- self.x2 = x+r
- self.y2 = y+r
- self.r = r
- self.game = game
- self.ball = self.game.canvas.create_oval(self.x1, self.y1, self.x2, self.y2, fill="red")
- def move(self):
- self.game.canvas.move(self.ball, self.deltax, self.deltay)
- g = Game(width, height)
- for i in range(50):
- x=randint(r,width-r)
- y=randint(r,height-r)
- g.meteors.append(Meteorit(g, x, y, r))
- g.mainloop()
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