Blackbando

5.5b bucket list thing

Oct 7th, 2021 (edited)
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.17 KB | None | 0 0
  1. **GENERAL:**
  2. 1) MAKE IT SO THAT THE SUBDOCS LINK TO THE MAIN DOCUMENT WHY THE FUCK DOENS'T IT DO THIIIIIIIIIIIIIIIS
  3.  
  4. **RACES:**
  5. uhhh i mean there ARE now the gothic lineages which aren't ported yet....... probably won't do that unless someone asks to play one lol
  6.  
  7. **FEATS:** DONE BUT MAYBE NEEDS NEW FEATS????
  8. i will admit there is a part of me which wants to ADD more feats, because right now 5.5bando literally just ports the UA skill feats (with revisions) and revises official feats and that's it
  9. but at the same time i think it's also.... fine if i don't add more???
  10.  
  11. 1) make it so that new feats and revised feats go into diff sections, and that the changelog is updated to reflect this
  12. 1a) UA feats will count as revised feats too, just like how there's shit like Twilight Druid
  13. 2) buff tavern brawler to have 1d6 unarmeds
  14.  
  15. **SPELLS:**
  16. 1) possibly add the class list spell text thing for revised spells
  17. 2) revise fizban's spells
  18. 3) um maybe art?
  19.  
  20. **CLASSES**
  21. ARTIFICER
  22. 1) look at the subclass infusions, and improve them. some should be replaced, some should be altered, some should be added.
  23. 2) actually finish the weaponsmith battlesmith thing. prolly give something for a 19-20 crit ratio. make it so that they're like, crystals that do energy weapons, only you can wield the energy weapons (make an infusion to make energy weapons for other people, but they still can't wield your cool one), etc.
  24. 3) make some more baseline infusions? i think that'd be neat
  25.  
  26. BARBARIAN
  27. 0) honestly i think barb is just fine lol, i did make some patches earlier after all
  28. 0.5) maybe write up some more quirk things? maybe one based on how your rage manifests (calm focus, billowing anger, etc?) although admittedly that's something subclasses generally handle
  29.  
  30. BARD
  31. 1) mayyyyybe revert the weird reaction BI mechanic? it just feels fucking weird and i've literally never seen anyone actually wanna use it
  32. 2) more exclusive spells
  33.  
  34. CLERIC
  35. 0) nothing
  36.  
  37. DRUID
  38. 1) there's a HUGE blank space, might be good to add new quirk table
  39.  
  40. FIGHTER
  41. 0) nothing
  42.  
  43. MONK
  44. 1) change stamina back to ki
  45. 2) there's like a big blank space which could be fixed by adding like 4-6 new quirks to a table so i'll do that
  46.  
  47. RANGER
  48. 0) nothing
  49.  
  50. ROGUE
  51. 0) nothing
  52.  
  53. PALADIN
  54. 1) crusader
  55.  
  56. SORCERER
  57. 1) revise Divine Soul a little bit more; specifically, change Godly Boon. i think it just feels bad
  58. 2) add the new Fizban's dragon types to Draconic Bloodline
  59. 3) make it so Imbuing Touch can also let you touch a creature, to make its unarmed strikes and natural weapons count as magic. also make it a BA
  60.  
  61. WARLOCK
  62. 1) look at both chalice and chain, consider some revisions
  63. 2) make invocations based on buffing some specific cantrips
  64. 3) fix binding marks; most of them are fucking boring. maybe add more too tbh???
  65. 4) gift of ever-living ones to be 3rd level prereq
  66. 5) fix up Chain; instead of the focus on customization, make it so that you just have like, options to pick from? familiar's hp is like 5 x warlock level or something, can change its form to any other form you know for it as an action (maybe the familiar's action??). it might be cool if the 14th is sort of like Wild Shape, where you can take on one of the forms your familiar could, with the same rules (keeping your same hp n such), maybe getting a bonus to shit equal to your int mod?
  67. 6) fix up Chalice; make it so that its bonus action thing is granting temp hp equal to your int mod, which lasts until you choose another friend to give the temp hp to. call it like, your "champion" or something, i dunno. as part of that temp hp-ing, you can spend the dice to heal them. when a fool's your champion, it deals bonus damage (maybe bonus force?) equal to your int mod. you can be your own champion also
  68. 7) probably remove the subclass-specific hex invocations; they just felt lame and forced for many. *some* might keep theirs, but it's no longer a baseline thing. maybe add a few generic hex invocs though
  69. 8) bump number of cantrips up by 1
  70.  
  71. WIZARD
  72. 1) fix up some text things (there's one in necromancy's undead minion feature). fix the old "version 2" thing to be *before* version 1, instead of *after*; additionally, make it version 1.1, because it's not a very major update.
Add Comment
Please, Sign In to add comment