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- **GENERAL:**
- 1) MAKE IT SO THAT THE SUBDOCS LINK TO THE MAIN DOCUMENT WHY THE FUCK DOENS'T IT DO THIIIIIIIIIIIIIIIS
- **RACES:**
- uhhh i mean there ARE now the gothic lineages which aren't ported yet....... probably won't do that unless someone asks to play one lol
- **FEATS:** DONE BUT MAYBE NEEDS NEW FEATS????
- i will admit there is a part of me which wants to ADD more feats, because right now 5.5bando literally just ports the UA skill feats (with revisions) and revises official feats and that's it
- but at the same time i think it's also.... fine if i don't add more???
- 1) make it so that new feats and revised feats go into diff sections, and that the changelog is updated to reflect this
- 1a) UA feats will count as revised feats too, just like how there's shit like Twilight Druid
- 2) buff tavern brawler to have 1d6 unarmeds
- **SPELLS:**
- 1) possibly add the class list spell text thing for revised spells
- 2) revise fizban's spells
- 3) um maybe art?
- **CLASSES**
- ARTIFICER
- 1) look at the subclass infusions, and improve them. some should be replaced, some should be altered, some should be added.
- 2) actually finish the weaponsmith battlesmith thing. prolly give something for a 19-20 crit ratio. make it so that they're like, crystals that do energy weapons, only you can wield the energy weapons (make an infusion to make energy weapons for other people, but they still can't wield your cool one), etc.
- 3) make some more baseline infusions? i think that'd be neat
- BARBARIAN
- 0) honestly i think barb is just fine lol, i did make some patches earlier after all
- 0.5) maybe write up some more quirk things? maybe one based on how your rage manifests (calm focus, billowing anger, etc?) although admittedly that's something subclasses generally handle
- BARD
- 1) mayyyyybe revert the weird reaction BI mechanic? it just feels fucking weird and i've literally never seen anyone actually wanna use it
- 2) more exclusive spells
- CLERIC
- 0) nothing
- DRUID
- 1) there's a HUGE blank space, might be good to add new quirk table
- FIGHTER
- 0) nothing
- MONK
- 1) change stamina back to ki
- 2) there's like a big blank space which could be fixed by adding like 4-6 new quirks to a table so i'll do that
- RANGER
- 0) nothing
- ROGUE
- 0) nothing
- PALADIN
- 1) crusader
- SORCERER
- 1) revise Divine Soul a little bit more; specifically, change Godly Boon. i think it just feels bad
- 2) add the new Fizban's dragon types to Draconic Bloodline
- 3) make it so Imbuing Touch can also let you touch a creature, to make its unarmed strikes and natural weapons count as magic. also make it a BA
- WARLOCK
- 1) look at both chalice and chain, consider some revisions
- 2) make invocations based on buffing some specific cantrips
- 3) fix binding marks; most of them are fucking boring. maybe add more too tbh???
- 4) gift of ever-living ones to be 3rd level prereq
- 5) fix up Chain; instead of the focus on customization, make it so that you just have like, options to pick from? familiar's hp is like 5 x warlock level or something, can change its form to any other form you know for it as an action (maybe the familiar's action??). it might be cool if the 14th is sort of like Wild Shape, where you can take on one of the forms your familiar could, with the same rules (keeping your same hp n such), maybe getting a bonus to shit equal to your int mod?
- 6) fix up Chalice; make it so that its bonus action thing is granting temp hp equal to your int mod, which lasts until you choose another friend to give the temp hp to. call it like, your "champion" or something, i dunno. as part of that temp hp-ing, you can spend the dice to heal them. when a fool's your champion, it deals bonus damage (maybe bonus force?) equal to your int mod. you can be your own champion also
- 7) probably remove the subclass-specific hex invocations; they just felt lame and forced for many. *some* might keep theirs, but it's no longer a baseline thing. maybe add a few generic hex invocs though
- 8) bump number of cantrips up by 1
- WIZARD
- 1) fix up some text things (there's one in necromancy's undead minion feature). fix the old "version 2" thing to be *before* version 1, instead of *after*; additionally, make it version 1.1, because it's not a very major update.
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