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๐Ÿ’  (2.37.0) All New Sync Grids

Oct 2nd, 2023
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  1. ====================================================
  2. Trainer: Thorton (Variety)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. HP 10
  36. HP 10
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Sp. Def 5
  42. Sp. Def 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  47. Flash Cannon: Power 3
  48. Flash Cannon: Power โ†‘ 3
  49. Color Grid: ๐ŸŸฉ Green
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  53. Flash Cannon: Power 3
  54. Flash Cannon: Power โ†‘ 3
  55. Color Grid: ๐ŸŸฉ Green
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Flash Cannon: Power 3
  60. Flash Cannon: Power โ†‘ 3
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63. Move level must be 2 or higher
  64.  
  65. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  66. Flash Cannon: Move Gauge Refresh 3
  67. Move: Flash Cannon Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  68. Color Grid: ๐ŸŸฅ Red
  69. 1 or more adjacent tiles must be activated
  70. Move level must be 2 or higher
  71.  
  72. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  73. Metallic Acceleration 2
  74. Quickly charges the move gauge when the zone is a Steel Zone.
  75. Color Grid: ๐ŸŸจ Yellow
  76. 1 or more adjacent tiles must be activated
  77. Move level must be 2 or higher
  78.  
  79. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  80. Power Hold 5
  81. Powers up the userโ€™s moves when the target is restrained. Powers up the userโ€™s sync move when the target is restrained.
  82. Color Grid: ๐ŸŸจ Yellow
  83. 1 or more adjacent tiles must be activated
  84. Move level must be 3 or higher
  85.  
  86. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  87. Flash Cannon: Staggering 4
  88. Move: Flash Cannon Has a chance (50%) of making the target flinch when the userโ€™s attack move against it is successful.
  89. Color Grid: ๐ŸŸฅ Red
  90. 1 or more adjacent tiles must be activated
  91. Move level must be 3 or higher
  92.  
  93. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  94. HP 10
  95. HP 10
  96. Color Grid: ๐ŸŸฆ Blue
  97. 1 or more adjacent tiles must be activated
  98.  
  99. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  100. Sand Shelter
  101. Protects the user from damage from a sandstorm.
  102. Color Grid: ๐ŸŸจ Yellow
  103. 1 or more adjacent tiles must be activated
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Sp. Def 5
  107. Sp. Def 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  112. Discharge: Power 3
  113. Discharge: Power โ†‘ 3
  114. Color Grid: ๐ŸŸฉ Green
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Discharge: Power 3
  119. Discharge: Power โ†‘ 3
  120. Color Grid: ๐ŸŸฉ Green
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  124. Discharge: Power 3
  125. Discharge: Power โ†‘ 3
  126. Color Grid: ๐ŸŸฉ Green
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  130. Discharge: Paralysis Synergy 3
  131. Move: Discharge Powers up the userโ€™s moves when the target is paralyzed.
  132. Color Grid: ๐ŸŸฅ Red
  133. 1 or more adjacent tiles must be activated
  134. Move level must be 2 or higher
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  137. Metallic Healing 1
  138. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Steel Zone.
  139. Color Grid: ๐ŸŸจ Yellow
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  144. Discharge: Move Gauge Refresh 3
  145. Move: Discharge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  146. Color Grid: ๐ŸŸฅ Red
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. Static Shock 5
  152. Powers up the userโ€™s sync move when the target is paralyzed.
  153. Color Grid: ๐ŸŸจ Yellow
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  158. Hostile Environment 2
  159. Raises the chance of inflicting status conditions with the additional effects of moves.
  160. Color Grid: ๐ŸŸจ Yellow
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Sp. Atk 5
  166. Sp. Atk 5
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. Sp. Def 5
  172. Sp. Def 5
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  177. Flash Cannon: Power 3
  178. Flash Cannon: Power โ†‘ 3
  179. Color Grid: ๐ŸŸฉ Green
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  183. Flash Cannon: Power 3
  184. Flash Cannon: Power โ†‘ 3
  185. Color Grid: ๐ŸŸฉ Green
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  189. Speed 5
  190. Speed 5
  191. Color Grid: ๐ŸŸฆ Blue
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  195. Sp. Atk 5
  196. Sp. Atk 5
  197. Color Grid: ๐ŸŸฆ Blue
  198. 1 or more adjacent tiles must be activated
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  201. Metal Sound: Fast-Track 9
  202. Move: Metal Sound Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  203. Color Grid: ๐ŸŸฅ Red
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 2 or higher
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  208. Metal Sound: Move Gauge Refresh 3
  209. Move: Metal Sound Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  210. Color Grid: ๐ŸŸฅ Red
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  215. Quick Cure
  216. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  217. Color Grid: ๐ŸŸจ Yellow
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 2 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. Metal Sound: Stupefy 9
  223. Move: Metal Sound Lowers the targetโ€™s Sp.ย Def by one stat rank when a move targeting that opponent is successful.
  224. Color Grid: ๐ŸŸฅ Red
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 3 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Satisfied Snarl 9
  230. Lowers the targetโ€™s Sp. Atk by one stat rank when a move targeting that opponent is successful.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Speed 5
  237. Speed 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  242. Antitoxin
  243. Prevents the user from getting poisoned or badly poisoned.
  244. Color Grid: ๐ŸŸจ Yellow
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  248. Discharge: Power 3
  249. Discharge: Power โ†‘ 3
  250. Color Grid: ๐ŸŸฉ Green
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  254. Discharge: Power 3
  255. Discharge: Power โ†‘ 3
  256. Color Grid: ๐ŸŸฉ Green
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  260. Letโ€™s Get Going!: MP Refresh 2
  261. Move: Letโ€™s Get Going! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  262. Color Grid: ๐ŸŸฅ Red
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  267. Natural Remedy
  268. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Superduper Effective 2
  275. Powers up moves that are super effective.
  276. Color Grid: ๐ŸŸจ Yellow
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Hit Paralyzed Opp: Special Boost โ†‘1 4
  282. Has a chance (50%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by 1ย rank when its attack move is successful against a paralyzed opponent.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Grand Entry 2
  289. Raises the userโ€™s Sp. Atk by 2 stat ranks when it enters a battle.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. One Hundred Percent Steel Beam: Power 25
  296. One Hundred Percent Steel Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. One Hundred Percent Steel Beam: Power 25
  303. One Hundred Percent Steel Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Roxanne (Fall 2023)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Attack 5
  328. Attack 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. HP 10
  343. HP 10
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Defense 5
  349. Defense 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. Sp. Def 5
  355. Sp. Def 5
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  360. Speed 5
  361. Speed 5
  362. Color Grid: ๐ŸŸฆ Blue
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  366. Sand Tomb: Power 3
  367. Sand Tomb: Power โ†‘ 3
  368. Color Grid: ๐ŸŸฉ Green
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  372. Sand Tomb: Power 3
  373. Sand Tomb: Power โ†‘ 3
  374. Color Grid: ๐ŸŸฉ Green
  375. 1 or more adjacent tiles must be activated
  376. Move level must be 2 or higher
  377.  
  378. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  379. Sand Tomb: Power 3
  380. Sand Tomb: Power โ†‘ 3
  381. Color Grid: ๐ŸŸฉ Green
  382. 1 or more adjacent tiles must be activated
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  385. Sand Tomb: Accuracy 10
  386. Sand Tomb: Accuracy โ†‘ 10
  387. Color Grid: ๐ŸŸฉ Green
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  392. Better Prepared 5
  393. Powers up the userโ€™s moves when none of the targetโ€™s stats are raised.
  394. Color Grid: ๐ŸŸจ Yellow
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 3 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  399. Sand Tomb: Move Gauge Refresh 3
  400. Move: Sand Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  401. Color Grid: ๐ŸŸฅ Red
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 2 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  406. Hit Trapped Opp: Attack โ†“ 9
  407. Lowers the targetโ€™s Attack by 1 stat rank when the userโ€™s attack move is successful against targets that are trapped.
  408. Color Grid: ๐ŸŸจ Yellow
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Attack 5
  414. Attack 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  419. Sand Tomb: Power 3
  420. Sand Tomb: Power โ†‘ 3
  421. Color Grid: ๐ŸŸฉ Green
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  425. Sand Tomb: Power 3
  426. Sand Tomb: Power โ†‘ 3
  427. Color Grid: ๐ŸŸฉ Green
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Sand Tomb: Accuracy 5
  432. Sand Tomb: Accuracy โ†‘ 5
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435. Move level must be 2 or higher
  436.  
  437. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  438. Speed 5
  439. Speed 5
  440. Color Grid: ๐ŸŸฆ Blue
  441. 1 or more adjacent tiles must be activated
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Pokey Trap 2
  445. Increases the amount of damage an opponent takes from being trapped.
  446. Color Grid: ๐ŸŸจ Yellow
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  451. Unbending
  452. Defense cannot be lowered.
  453. Color Grid: ๐ŸŸจ Yellow
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Sync Power Flux
  459. The fuller the move gauge when the userโ€™s sync move is selected, the more this powers up the sync move.
  460. Color Grid: ๐ŸŸจ Yellow
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. 1st S-Move: No Stat โ†‘ on Field
  466. Applies the No Stat Increases effect to the opponentsโ€™ field of play the first time the userโ€™s sync move is used each battle.
  467. Color Grid: ๐ŸŸจ Yellow
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. HP 10
  473. HP 10
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. Defense 5
  479. Defense 5
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  484. Sp. Def 5
  485. Sp. Def 5
  486. Color Grid: ๐ŸŸฆ Blue
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  490. Grudgeful Bulldoze: Power 3
  491. Grudgeful Bulldoze: Power โ†‘ 3
  492. Color Grid: ๐ŸŸฉ Green
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Grudgeful Bulldoze: Power 3
  497. Grudgeful Bulldoze: Power โ†‘ 3
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500. Move level must be 2 or higher
  501.  
  502. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  503. Grudgeful Bulldoze: Power 3
  504. Grudgeful Bulldoze: Power โ†‘ 3
  505. Color Grid: ๐ŸŸฉ Green
  506. 1 or more adjacent tiles must be activated
  507. Move level must be 2 or higher
  508.  
  509. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  510. Fierce Entry 2
  511. Raises the userโ€™s Attack by 2 stat ranks when it enters a battle.
  512. Color Grid: ๐ŸŸจ Yellow
  513. 1 or more adjacent tiles must be activated
  514. Move level must be 3 or higher
  515.  
  516. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  517. I See It All!: MP Refresh 2
  518. Move: I See It All! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  519. Color Grid: ๐ŸŸฅ Red
  520. 1 or more adjacent tiles must be activated
  521. Move level must be 2 or higher
  522.  
  523. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  524. Mighty Command 9
  525. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  526. Color Grid: ๐ŸŸจ Yellow
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 3 or higher
  529.  
  530. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  531. HP 10
  532. HP 10
  533. Color Grid: ๐ŸŸฆ Blue
  534. 1 or more adjacent tiles must be activated
  535.  
  536. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  537. Sand Shelter
  538. Protects the user from damage from a sandstorm.
  539. Color Grid: ๐ŸŸจ Yellow
  540. 1 or more adjacent tiles must be activated
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  543. Grudgeful Bulldoze: Power 3
  544. Grudgeful Bulldoze: Power โ†‘ 3
  545. Color Grid: ๐ŸŸฉ Green
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  549. Grudgeful Bulldoze: Power 3
  550. Grudgeful Bulldoze: Power โ†‘ 3
  551. Color Grid: ๐ŸŸฉ Green
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  555. Speed 5
  556. Speed 5
  557. Color Grid: ๐ŸŸฆ Blue
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  561. HP 10
  562. HP 10
  563. Color Grid: ๐ŸŸฆ Blue
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  567. Natural Remedy
  568. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  569. Color Grid: ๐ŸŸจ Yellow
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  574. X Attack All: MP Refresh 2
  575. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  576. Color Grid: ๐ŸŸฅ Red
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  581. Sands of Time 2
  582. Quickly charges the move gauge during a sandstorm.
  583. Color Grid: ๐ŸŸจ Yellow
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Slo-pponent Sync 5
  589. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Vigilance
  596. Protects the user against critical hits.
  597. Color Grid: ๐ŸŸจ Yellow
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Menacing Memories Ground Impact: Power 25
  603. Menacing Memories Ground Impact: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Menacing Memories Ground Impact: Power 25
  610. Menacing Memories Ground Impact: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Noland (Variety)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Sp. Atk 5
  625. Sp. Atk 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Attack 5
  635. Attack 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Attack 5
  650. Attack 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Sp. Atk 5
  656. Sp. Atk 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  661. Struggle Bug: Power 3
  662. Struggle Bug: Power โ†‘ 3
  663. Color Grid: ๐ŸŸฉ Green
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  667. Struggle Bug: Power 3
  668. Struggle Bug: Power โ†‘ 3
  669. Color Grid: ๐ŸŸฉ Green
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Struggle Bug: Power 3
  674. Struggle Bug: Power โ†‘ 3
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677. Move level must be 2 or higher
  678.  
  679. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  680. Struggle Bug: Move Gauge Refresh 3
  681. Move: Struggle Bug Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  682. Color Grid: ๐ŸŸฅ Red
  683. 1 or more adjacent tiles must be activated
  684. Move level must be 2 or higher
  685.  
  686. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  687. Superduper Effective 3
  688. Powers up moves that are super effective.
  689. Color Grid: ๐ŸŸจ Yellow
  690. 1 or more adjacent tiles must be activated
  691. Move level must be 2 or higher
  692.  
  693. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  694. Slo-pponent Sync 5
  695. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  696. Color Grid: ๐ŸŸจ Yellow
  697. 1 or more adjacent tiles must be activated
  698. Move level must be 3 or higher
  699.  
  700. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  701. Trip Up 9
  702. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  703. Color Grid: ๐ŸŸจ Yellow
  704. 1 or more adjacent tiles must be activated
  705. Move level must be 3 or higher
  706.  
  707. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  708. HP 10
  709. HP 10
  710. Color Grid: ๐ŸŸฆ Blue
  711. 1 or more adjacent tiles must be activated
  712.  
  713. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  714. Defense 5
  715. Defense 5
  716. Color Grid: ๐ŸŸฆ Blue
  717. 1 or more adjacent tiles must be activated
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  720. Struggle Bug: Power 3
  721. Struggle Bug: Power โ†‘ 3
  722. Color Grid: ๐ŸŸฉ Green
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  726. Struggle Bug: Power 3
  727. Struggle Bug: Power โ†‘ 3
  728. Color Grid: ๐ŸŸฉ Green
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  732. Fail Forward 1
  733. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  734. Color Grid: ๐ŸŸจ Yellow
  735. 1 or more adjacent tiles must be activated
  736. Move level must be 2 or higher
  737.  
  738. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  739. Stop Hitting Yourself 5
  740. Raises the chance that an opponent will attack themselves due to being confused.
  741. Color Grid: ๐ŸŸจ Yellow
  742. 1 or more adjacent tiles must be activated
  743. Move level must be 2 or higher
  744.  
  745. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  746. Curative Confusion 1
  747. Restores the userโ€™s HP when its attack move is successful against a confused opponent.
  748. Color Grid: ๐ŸŸจ Yellow
  749. 1 or more adjacent tiles must be activated
  750. Move level must be 2 or higher
  751.  
  752. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  753. Critical Eye 1
  754. Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  755. Color Grid: ๐ŸŸจ Yellow
  756. 1 or more adjacent tiles must be activated
  757. Move level must be 3 or higher
  758.  
  759. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  760. Ramming Speed
  761. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  762. Color Grid: ๐ŸŸจ Yellow
  763. 1 or more adjacent tiles must be activated
  764. Move level must be 3 or higher
  765.  
  766. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  767. HP 10
  768. HP 10
  769. Color Grid: ๐ŸŸฆ Blue
  770. 1 or more adjacent tiles must be activated
  771.  
  772. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  773. Attack 5
  774. Attack 5
  775. Color Grid: ๐ŸŸฆ Blue
  776. 1 or more adjacent tiles must be activated
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Sp. Atk 5
  780. Sp. Atk 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  785. Defense 5
  786. Defense 5
  787. Color Grid: ๐ŸŸฆ Blue
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  791. Accelerating X-Scissor: Power 3
  792. Accelerating X-Scissor: Power โ†‘ 3
  793. Color Grid: ๐ŸŸฉ Green
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  797. Accelerating X-Scissor: Power 3
  798. Accelerating X-Scissor: Power โ†‘ 3
  799. Color Grid: ๐ŸŸฉ Green
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  803. Accelerating X-Scissor: Power 3
  804. Accelerating X-Scissor: Power โ†‘ 3
  805. Color Grid: ๐ŸŸฉ Green
  806. 1 or more adjacent tiles must be activated
  807. Move level must be 2 or higher
  808.  
  809. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  810. Sync Regen
  811. Applies the Gradual Healing effect to the user after using its sync move.
  812. Color Grid: ๐ŸŸจ Yellow
  813. 1 or more adjacent tiles must be activated
  814. Move level must be 2 or higher
  815.  
  816. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  817. Attack 10
  818. Attack 10
  819. Color Grid: ๐ŸŸฆ Blue
  820. 1 or more adjacent tiles must be activated
  821. Move level must be 2 or higher
  822.  
  823. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  824. Hit: Evasiveness โ†‘ 9
  825. Raises the userโ€™s evasiveness by 1 stat rank when its attack move is successful.
  826. Color Grid: ๐ŸŸจ Yellow
  827. 1 or more adjacent tiles must be activated
  828. Move level must be 3 or higher
  829.  
  830. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  831. Good Job!: Fleet Feet 2
  832. Move: Good Job! Raises the userโ€™s Speed by 2 stat ranks when its move is successful.
  833. Color Grid: ๐ŸŸฅ Red
  834. 1 or more adjacent tiles must be activated
  835. Move level must be 3 or higher
  836.  
  837. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  838. HP 10
  839. HP 10
  840. Color Grid: ๐ŸŸฆ Blue
  841. 1 or more adjacent tiles must be activated
  842.  
  843. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  844. Headstrong
  845. Attack cannot be lowered.
  846. Color Grid: ๐ŸŸจ Yellow
  847. 1 or more adjacent tiles must be activated
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. Attack 5
  851. Attack 5
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  856. Speed 5
  857. Speed 5
  858. Color Grid: ๐ŸŸฆ Blue
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  862. Sp. Atk 5
  863. Sp. Atk 5
  864. Color Grid: ๐ŸŸฆ Blue
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  868. HP 10
  869. HP 10
  870. Color Grid: ๐ŸŸฆ Blue
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  874. Catalyst
  875. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  876. Color Grid: ๐ŸŸจ Yellow
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  881. Natural Remedy
  882. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  883. Color Grid: ๐ŸŸจ Yellow
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  888. Dire Hit +: MP Refresh 2
  889. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  890. Color Grid: ๐ŸŸฅ Red
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Pecking Order
  896. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s sync move.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Good Job!: Berserker 2
  903. Move: Good Job! Raises the userโ€™s Attack by 2 stat ranks when its move is successful.
  904. Color Grid: ๐ŸŸฅ Red
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Knowledge from Experience Bug Impact: Power 25
  910. Knowledge from Experience Bug Impact: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Knowledge from Experience Bug Impact: Power 25
  917. Knowledge from Experience Bug Impact: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Phoebe (Fall 2023)
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Attack 5
  942. Attack 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  956. HP 10
  957. HP 10
  958. Color Grid: ๐ŸŸฆ Blue
  959. 1 or more adjacent tiles must be activated
  960.  
  961. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  962. Defense 5
  963. Defense 5
  964. Color Grid: ๐ŸŸฆ Blue
  965. 1 or more adjacent tiles must be activated
  966.  
  967. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  968. Sp. Def 5
  969. Sp. Def 5
  970. Color Grid: ๐ŸŸฆ Blue
  971. 1 or more adjacent tiles must be activated
  972.  
  973. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  974. Speed 5
  975. Speed 5
  976. Color Grid: ๐ŸŸฆ Blue
  977. 1 or more adjacent tiles must be activated
  978.  
  979. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Shadow Claw: Power 3
  981. Shadow Claw: Power โ†‘ 3
  982. Color Grid: ๐ŸŸฉ Green
  983. 1 or more adjacent tiles must be activated
  984.  
  985. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  986. Shadow Claw: Power 3
  987. Shadow Claw: Power โ†‘ 3
  988. Color Grid: ๐ŸŸฉ Green
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 2 or higher
  991.  
  992. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  993. Shadow Claw: Power 3
  994. Shadow Claw: Power โ†‘ 3
  995. Color Grid: ๐ŸŸฉ Green
  996. 1 or more adjacent tiles must be activated
  997.  
  998. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  999. Shadow Claw: Move Gauge Refresh 3
  1000. Move: Shadow Claw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1001. Color Grid: ๐ŸŸฅ Red
  1002. 1 or more adjacent tiles must be activated
  1003. Move level must be 2 or higher
  1004.  
  1005. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1006. Staggering 3
  1007. Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  1008. Color Grid: ๐ŸŸจ Yellow
  1009. 1 or more adjacent tiles must be activated
  1010. Move level must be 3 or higher
  1011.  
  1012. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1013. Quick Cure
  1014. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1015. Color Grid: ๐ŸŸจ Yellow
  1016. 1 or more adjacent tiles must be activated
  1017. Move level must be 2 or higher
  1018.  
  1019. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1020. Group Gloat 9
  1021. Raises the Attack, Sp. Atkโ€”or bothโ€”of all allied sync pairs by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1022. Color Grid: ๐ŸŸจ Yellow
  1023. 1 or more adjacent tiles must be activated
  1024. Move level must be 3 or higher
  1025.  
  1026. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1027. Sp. Def 5
  1028. Sp. Def 5
  1029. Color Grid: ๐ŸŸฆ Blue
  1030. 1 or more adjacent tiles must be activated
  1031.  
  1032. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1033. Speed 5
  1034. Speed 5
  1035. Color Grid: ๐ŸŸฆ Blue
  1036. 1 or more adjacent tiles must be activated
  1037.  
  1038. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1039. Shadow Claw: Power 3
  1040. Shadow Claw: Power โ†‘ 3
  1041. Color Grid: ๐ŸŸฉ Green
  1042. 1 or more adjacent tiles must be activated
  1043.  
  1044. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1045. Shadow Claw: Power 3
  1046. Shadow Claw: Power โ†‘ 3
  1047. Color Grid: ๐ŸŸฉ Green
  1048. 1 or more adjacent tiles must be activated
  1049.  
  1050. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1051. Fail Forward 1
  1052. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  1053. Color Grid: ๐ŸŸจ Yellow
  1054. 1 or more adjacent tiles must be activated
  1055. Move level must be 2 or higher
  1056.  
  1057. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1058. Phantom Force: MP Refresh 2
  1059. Move: Phantom Force Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1060. Color Grid: ๐ŸŸฅ Red
  1061. 1 or more adjacent tiles must be activated
  1062. Move level must be 2 or higher
  1063.  
  1064. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1065. Ridicure 4
  1066. Has a chance (50%) of restoring the userโ€™s HP by approximately 20% of its maximum HP when an opponentโ€™s attack move targeting the user misses.
  1067. Color Grid: ๐ŸŸจ Yellow
  1068. 1 or more adjacent tiles must be activated
  1069. Move level must be 2 or higher
  1070.  
  1071. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1072. Team Sharp Entry 1
  1073. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1074. Color Grid: ๐ŸŸจ Yellow
  1075. 1 or more adjacent tiles must be activated
  1076. Move level must be 3 or higher
  1077.  
  1078. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1079. Endurance
  1080. When the user enters battle with full HP, applies the Enduring effect to it.
  1081. Color Grid: ๐ŸŸจ Yellow
  1082. 1 or more adjacent tiles must be activated
  1083. Move level must be 3 or higher
  1084.  
  1085. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Attack 5
  1087. Attack 5
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. Sp. Def 5
  1093. Sp. Def 5
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1098. HP 10
  1099. HP 10
  1100. Color Grid: ๐ŸŸฆ Blue
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1104. Defense 5
  1105. Defense 5
  1106. Color Grid: ๐ŸŸฆ Blue
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1110. Sp. Def 5
  1111. Sp. Def 5
  1112. Color Grid: ๐ŸŸฆ Blue
  1113. 1 or more adjacent tiles must be activated
  1114.  
  1115. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1116. Pinch: Restore โ€œQuick Moveโ€ MP Once 9
  1117. Restores 1 MP for the userโ€™s moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle.
  1118. Color Grid: ๐ŸŸจ Yellow
  1119. 1 or more adjacent tiles must be activated
  1120. Move level must be 2 or higher
  1121.  
  1122. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1123. Speed 5
  1124. Speed 5
  1125. Color Grid: ๐ŸŸฆ Blue
  1126. 1 or more adjacent tiles must be activated
  1127.  
  1128. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1129. Potion: Master Healer 1
  1130. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1131. Color Grid: ๐ŸŸฅ Red
  1132. 1 or more adjacent tiles must be activated
  1133. Move level must be 2 or higher
  1134.  
  1135. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1136. Potion: Master Healer 1
  1137. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1138. Color Grid: ๐ŸŸฅ Red
  1139. 1 or more adjacent tiles must be activated
  1140. Move level must be 3 or higher
  1141.  
  1142. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1143. Potion: MP Refresh 2
  1144. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1145. Color Grid: ๐ŸŸฅ Red
  1146. 1 or more adjacent tiles must be activated
  1147. Move level must be 2 or higher
  1148.  
  1149. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1150. Potion: MP Refresh 2
  1151. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1152. Color Grid: ๐ŸŸฅ Red
  1153. 1 or more adjacent tiles must be activated
  1154. Move level must be 3 or higher
  1155.  
  1156. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. Attack 5
  1158. Attack 5
  1159. Color Grid: ๐ŸŸฆ Blue
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1163. Antitoxin
  1164. Prevents the user from getting poisoned or badly poisoned.
  1165. Color Grid: ๐ŸŸจ Yellow
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1169. Speed 5
  1170. Speed 5
  1171. Color Grid: ๐ŸŸฆ Blue
  1172. 1 or more adjacent tiles must be activated
  1173.  
  1174. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1175. HP 10
  1176. HP 10
  1177. Color Grid: ๐ŸŸฆ Blue
  1178. 1 or more adjacent tiles must be activated
  1179.  
  1180. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1181. Speed 5
  1182. Speed 5
  1183. Color Grid: ๐ŸŸฆ Blue
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 2 or higher
  1186.  
  1187. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1188. Itโ€™s Lively Now!: MP Refresh 2
  1189. Move: Itโ€™s Lively Now! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1190. Color Grid: ๐ŸŸฅ Red
  1191. 1 or more adjacent tiles must be activated
  1192. Move level must be 2 or higher
  1193.  
  1194. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1195. Unflappable
  1196. Prevents the user from flinching.
  1197. Color Grid: ๐ŸŸจ Yellow
  1198. 1 or more adjacent tiles must be activated
  1199. Move level must be 2 or higher
  1200.  
  1201. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1202. Status Immunity
  1203. Status conditions cannot be inflicted on the user.
  1204. Color Grid: ๐ŸŸจ Yellow
  1205. 1 or more adjacent tiles must be activated
  1206. Move level must be 3 or higher
  1207.  
  1208. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1209. Adrenaline 1
  1210. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214.  
  1215. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1216. Glimmering Gold Ghost Impact: Power 25
  1217. Glimmering Gold Ghost Impact: Power โ†‘ 25
  1218. Color Grid: ๐ŸŸช Purple
  1219. 1 or more adjacent tiles must be activated
  1220. Move level must be 3 or higher
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1223. Glimmering Gold Ghost Impact: Power 25
  1224. Glimmering Gold Ghost Impact: Power โ†‘ 25
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 3 or higher
  1228.  
  1229. ====================================================
  1230. Trainer: Giovanni (Lodge)
  1231.  
  1232. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1233. HP 10
  1234. HP 10
  1235. Color Grid: ๐ŸŸฆ Blue
  1236.  
  1237. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1238. Attack 5
  1239. Attack 5
  1240. Color Grid: ๐ŸŸฆ Blue
  1241.  
  1242. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1243. Defense 5
  1244. Defense 5
  1245. Color Grid: ๐ŸŸฆ Blue
  1246.  
  1247. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1248. Attack 5
  1249. Attack 5
  1250. Color Grid: ๐ŸŸฆ Blue
  1251.  
  1252. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Sp. Def 5
  1254. Sp. Def 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256.  
  1257. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. Speed 5
  1259. Speed 5
  1260. Color Grid: ๐ŸŸฆ Blue
  1261.  
  1262. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1263. HP 10
  1264. HP 10
  1265. Color Grid: ๐ŸŸฆ Blue
  1266. 1 or more adjacent tiles must be activated
  1267.  
  1268. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1269. Defense 5
  1270. Defense 5
  1271. Color Grid: ๐ŸŸฆ Blue
  1272. 1 or more adjacent tiles must be activated
  1273.  
  1274. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1275. Sp. Def 5
  1276. Sp. Def 5
  1277. Color Grid: ๐ŸŸฆ Blue
  1278. 1 or more adjacent tiles must be activated
  1279.  
  1280. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1281. Speed 5
  1282. Speed 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284. 1 or more adjacent tiles must be activated
  1285.  
  1286. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1287. Poison Tail: Power 3
  1288. Poison Tail: Power โ†‘ 3
  1289. Color Grid: ๐ŸŸฉ Green
  1290. 1 or more adjacent tiles must be activated
  1291.  
  1292. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1293. Poison Tail: Power 3
  1294. Poison Tail: Power โ†‘ 3
  1295. Color Grid: ๐ŸŸฉ Green
  1296. 1 or more adjacent tiles must be activated
  1297. Move level must be 2 or higher
  1298.  
  1299. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1300. Poison Tail: Power 3
  1301. Poison Tail: Power โ†‘ 3
  1302. Color Grid: ๐ŸŸฉ Green
  1303. 1 or more adjacent tiles must be activated
  1304.  
  1305. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1306. Poison Tail: Move Gauge Refresh 3
  1307. Move: Poison Tail Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1308. Color Grid: ๐ŸŸฅ Red
  1309. 1 or more adjacent tiles must be activated
  1310. Move level must be 2 or higher
  1311.  
  1312. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1313. Poison Tail: Hostile Environment 4
  1314. Move: Poison Tail Raises the chance of inflicting status conditions with the additional effects of moves.
  1315. Color Grid: ๐ŸŸฅ Red
  1316. 1 or more adjacent tiles must be activated
  1317. Move level must be 3 or higher
  1318.  
  1319. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1320. Antitoxin
  1321. Prevents the user from getting poisoned or badly poisoned.
  1322. Color Grid: ๐ŸŸจ Yellow
  1323. 1 or more adjacent tiles must be activated
  1324. Move level must be 2 or higher
  1325.  
  1326. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1327. Team Sharp Entry 1
  1328. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1329. Color Grid: ๐ŸŸจ Yellow
  1330. 1 or more adjacent tiles must be activated
  1331. Move level must be 3 or higher
  1332.  
  1333. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1334. Defense 5
  1335. Defense 5
  1336. Color Grid: ๐ŸŸฆ Blue
  1337. 1 or more adjacent tiles must be activated
  1338.  
  1339. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1340. Sp. Def 5
  1341. Sp. Def 5
  1342. Color Grid: ๐ŸŸฆ Blue
  1343. 1 or more adjacent tiles must be activated
  1344.  
  1345. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1346. Poison Tail: Power 3
  1347. Poison Tail: Power โ†‘ 3
  1348. Color Grid: ๐ŸŸฉ Green
  1349. 1 or more adjacent tiles must be activated
  1350.  
  1351. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1352. Poison Tail: Power 3
  1353. Poison Tail: Power โ†‘ 3
  1354. Color Grid: ๐ŸŸฉ Green
  1355. 1 or more adjacent tiles must be activated
  1356.  
  1357. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1358. HP 20
  1359. HP 20
  1360. Color Grid: ๐ŸŸฆ Blue
  1361. 1 or more adjacent tiles must be activated
  1362. Move level must be 2 or higher
  1363.  
  1364. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1365. Tighten Up 4
  1366. Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  1367. Color Grid: ๐ŸŸจ Yellow
  1368. 1 or more adjacent tiles must be activated
  1369. Move level must be 2 or higher
  1370.  
  1371. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1372. Well, Well...: MP Refresh 2
  1373. Move: Well, Well... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1374. Color Grid: ๐ŸŸฅ Red
  1375. 1 or more adjacent tiles must be activated
  1376. Move level must be 2 or higher
  1377.  
  1378. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1379. Well, Well...: Berserk Bunch 1
  1380. Move: Well, Well... Raises the Attack of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1381. Color Grid: ๐ŸŸฅ Red
  1382. 1 or more adjacent tiles must be activated
  1383. Move level must be 3 or higher
  1384.  
  1385. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1386. Toxic Hit (Speed โ†‘) 9
  1387. Raises the userโ€™s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
  1388. Color Grid: ๐ŸŸจ Yellow
  1389. 1 or more adjacent tiles must be activated
  1390. Move level must be 3 or higher
  1391.  
  1392. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1393. Speed 5
  1394. Speed 5
  1395. Color Grid: ๐ŸŸฆ Blue
  1396. 1 or more adjacent tiles must be activated
  1397.  
  1398. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1399. Unbending
  1400. Defense cannot be lowered.
  1401. Color Grid: ๐ŸŸจ Yellow
  1402. 1 or more adjacent tiles must be activated
  1403.  
  1404. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1405. Defense 5
  1406. Defense 5
  1407. Color Grid: ๐ŸŸฆ Blue
  1408. 1 or more adjacent tiles must be activated
  1409.  
  1410. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1411. Sp. Def 5
  1412. Sp. Def 5
  1413. Color Grid: ๐ŸŸฆ Blue
  1414. 1 or more adjacent tiles must be activated
  1415.  
  1416. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1417. Stomping Tantrum: Power 3
  1418. Stomping Tantrum: Power โ†‘ 3
  1419. Color Grid: ๐ŸŸฉ Green
  1420. 1 or more adjacent tiles must be activated
  1421.  
  1422. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1423. Stomping Tantrum: Power 3
  1424. Stomping Tantrum: Power โ†‘ 3
  1425. Color Grid: ๐ŸŸฉ Green
  1426. 1 or more adjacent tiles must be activated
  1427. Move level must be 2 or higher
  1428.  
  1429. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1430. Stomping Tantrum: Power 3
  1431. Stomping Tantrum: Power โ†‘ 3
  1432. Color Grid: ๐ŸŸฉ Green
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1436. Stomping Tantrum: Move Gauge Refresh 3
  1437. Move: Stomping Tantrum Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1438. Color Grid: ๐ŸŸฅ Red
  1439. 1 or more adjacent tiles must be activated
  1440. Move level must be 2 or higher
  1441.  
  1442. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1443. Potion: Master Healer 1
  1444. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1445. Color Grid: ๐ŸŸฅ Red
  1446. 1 or more adjacent tiles must be activated
  1447. Move level must be 3 or higher
  1448.  
  1449. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1450. Healthy Healing
  1451. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1452. Color Grid: ๐ŸŸจ Yellow
  1453. 1 or more adjacent tiles must be activated
  1454. Move level must be 2 or higher
  1455.  
  1456. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1457. Potion: MP Refresh 2
  1458. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1459. Color Grid: ๐ŸŸฅ Red
  1460. 1 or more adjacent tiles must be activated
  1461. Move level must be 3 or higher
  1462.  
  1463. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1464. HP 10
  1465. HP 10
  1466. Color Grid: ๐ŸŸฆ Blue
  1467. 1 or more adjacent tiles must be activated
  1468.  
  1469. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1470. Defense 5
  1471. Defense 5
  1472. Color Grid: ๐ŸŸฆ Blue
  1473. 1 or more adjacent tiles must be activated
  1474.  
  1475. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1476. Stomping Tantrum: Power 3
  1477. Stomping Tantrum: Power โ†‘ 3
  1478. Color Grid: ๐ŸŸฉ Green
  1479. 1 or more adjacent tiles must be activated
  1480.  
  1481. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1482. Stomping Tantrum: Power 3
  1483. Stomping Tantrum: Power โ†‘ 3
  1484. Color Grid: ๐ŸŸฉ Green
  1485. 1 or more adjacent tiles must be activated
  1486.  
  1487. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1488. Defense 10
  1489. Defense 10
  1490. Color Grid: ๐ŸŸฆ Blue
  1491. 1 or more adjacent tiles must be activated
  1492. Move level must be 2 or higher
  1493.  
  1494. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1495. Team Sync Cure 9
  1496. Removes all status conditions from all allied sync pairs after using the userโ€™s sync move.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499. Move level must be 2 or higher
  1500.  
  1501. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1502. Unflappable
  1503. Prevents the user from flinching.
  1504. Color Grid: ๐ŸŸจ Yellow
  1505. 1 or more adjacent tiles must be activated
  1506. Move level must be 2 or higher
  1507.  
  1508. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1509. Catalyst
  1510. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1511. Color Grid: ๐ŸŸจ Yellow
  1512. 1 or more adjacent tiles must be activated
  1513. Move level must be 3 or higher
  1514.  
  1515. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1516. First Aid 4
  1517. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1518. Color Grid: ๐ŸŸจ Yellow
  1519. 1 or more adjacent tiles must be activated
  1520. Move level must be 3 or higher
  1521.  
  1522. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1523. World-Eroding Poison Impact: Power 25
  1524. World-Eroding Poison Impact: Power โ†‘ 25
  1525. Color Grid: ๐ŸŸช Purple
  1526. 1 or more adjacent tiles must be activated
  1527. Move level must be 3 or higher
  1528.  
  1529. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. World-Eroding Poison Impact: Power 25
  1531. World-Eroding Poison Impact: Power โ†‘ 25
  1532. Color Grid: ๐ŸŸช Purple
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 3 or higher
  1535.  
  1536. ====================================================
  1537. Trainer: Lenora
  1538.  
  1539. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1540. HP 10
  1541. HP 10
  1542. Color Grid: ๐ŸŸฆ Blue
  1543.  
  1544. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1545. Attack 5
  1546. Attack 5
  1547. Color Grid: ๐ŸŸฆ Blue
  1548.  
  1549. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1550. Defense 5
  1551. Defense 5
  1552. Color Grid: ๐ŸŸฆ Blue
  1553.  
  1554. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1555. Attack 5
  1556. Attack 5
  1557. Color Grid: ๐ŸŸฆ Blue
  1558.  
  1559. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1560. Sp. Def 5
  1561. Sp. Def 5
  1562. Color Grid: ๐ŸŸฆ Blue
  1563.  
  1564. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1565. Speed 5
  1566. Speed 5
  1567. Color Grid: ๐ŸŸฆ Blue
  1568.  
  1569. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1570. HP 10
  1571. HP 10
  1572. Color Grid: ๐ŸŸฆ Blue
  1573. 1 or more adjacent tiles must be activated
  1574.  
  1575. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1576. Defense 5
  1577. Defense 5
  1578. Color Grid: ๐ŸŸฆ Blue
  1579. 1 or more adjacent tiles must be activated
  1580.  
  1581. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1582. Sp. Def 5
  1583. Sp. Def 5
  1584. Color Grid: ๐ŸŸฆ Blue
  1585. 1 or more adjacent tiles must be activated
  1586.  
  1587. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1588. Speed 5
  1589. Speed 5
  1590. Color Grid: ๐ŸŸฆ Blue
  1591. 1 or more adjacent tiles must be activated
  1592.  
  1593. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1594. Facade: Power 3
  1595. Facade: Power โ†‘ 3
  1596. Color Grid: ๐ŸŸฉ Green
  1597. 1 or more adjacent tiles must be activated
  1598.  
  1599. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1600. Facade: Power 3
  1601. Facade: Power โ†‘ 3
  1602. Color Grid: ๐ŸŸฉ Green
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 2 or higher
  1605.  
  1606. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1607. Facade: Power 3
  1608. Facade: Power โ†‘ 3
  1609. Color Grid: ๐ŸŸฉ Green
  1610. 1 or more adjacent tiles must be activated
  1611.  
  1612. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1613. Facade: Fleet Feet 1
  1614. Move: Facade Raises the userโ€™s Speed by 1 stat rank when its move is successful.
  1615. Color Grid: ๐ŸŸฅ Red
  1616. 1 or more adjacent tiles must be activated
  1617. Move level must be 2 or higher
  1618.  
  1619. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1620. Hit: Team Attack โ†‘ 9
  1621. Raises the Attack of all allied sync pairs by 1 stat rank when the userโ€™s attack move is successful.
  1622. Color Grid: ๐ŸŸจ Yellow
  1623. 1 or more adjacent tiles must be activated
  1624. Move level must be 3 or higher
  1625.  
  1626. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1627. Facade: Move Gauge Refresh 3
  1628. Move: Facade Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1629. Color Grid: ๐ŸŸฅ Red
  1630. 1 or more adjacent tiles must be activated
  1631. Move level must be 2 or higher
  1632.  
  1633. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1634. Facade: Staggering 2
  1635. Move: Facade Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful.
  1636. Color Grid: ๐ŸŸฅ Red
  1637. 1 or more adjacent tiles must be activated
  1638. Move level must be 3 or higher
  1639.  
  1640. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1641. Sp. Def 5
  1642. Sp. Def 5
  1643. Color Grid: ๐ŸŸฆ Blue
  1644. 1 or more adjacent tiles must be activated
  1645.  
  1646. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1647. Defense 5
  1648. Defense 5
  1649. Color Grid: ๐ŸŸฆ Blue
  1650. 1 or more adjacent tiles must be activated
  1651.  
  1652. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1653. Facade: Power 3
  1654. Facade: Power โ†‘ 3
  1655. Color Grid: ๐ŸŸฉ Green
  1656. 1 or more adjacent tiles must be activated
  1657.  
  1658. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1659. Facade: Power 3
  1660. Facade: Power โ†‘ 3
  1661. Color Grid: ๐ŸŸฉ Green
  1662. 1 or more adjacent tiles must be activated
  1663.  
  1664. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1665. Unflappable
  1666. Prevents the user from flinching.
  1667. Color Grid: ๐ŸŸจ Yellow
  1668. 1 or more adjacent tiles must be activated
  1669. Move level must be 2 or higher
  1670.  
  1671. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1672. HP 20
  1673. HP 20
  1674. Color Grid: ๐ŸŸฆ Blue
  1675. 1 or more adjacent tiles must be activated
  1676. Move level must be 2 or higher
  1677.  
  1678. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1679. Research Time!: MP Refresh 2
  1680. Move: Research Time! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1681. Color Grid: ๐ŸŸฅ Red
  1682. 1 or more adjacent tiles must be activated
  1683. Move level must be 2 or higher
  1684.  
  1685. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1686. Research Time!: Group Therapy
  1687. Move: Research Time! Removes all status conditions from all allied sync pairs when a move is successful.
  1688. Color Grid: ๐ŸŸฅ Red
  1689. 1 or more adjacent tiles must be activated
  1690. Move level must be 3 or higher
  1691.  
  1692. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1693. Research Time!: Master Healer 1
  1694. Move: Research Time! Increases the amount of HP restored by the userโ€™s healing moves.
  1695. Color Grid: ๐ŸŸฅ Red
  1696. 1 or more adjacent tiles must be activated
  1697. Move level must be 3 or higher
  1698.  
  1699. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1700. Sp. Def 5
  1701. Sp. Def 5
  1702. Color Grid: ๐ŸŸฆ Blue
  1703. 1 or more adjacent tiles must be activated
  1704.  
  1705. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1706. HP 10
  1707. HP 10
  1708. Color Grid: ๐ŸŸฆ Blue
  1709. 1 or more adjacent tiles must be activated
  1710.  
  1711. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1712. Sp. Def 5
  1713. Sp. Def 5
  1714. Color Grid: ๐ŸŸฆ Blue
  1715. 1 or more adjacent tiles must be activated
  1716.  
  1717. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1718. Defense 5
  1719. Defense 5
  1720. Color Grid: ๐ŸŸฆ Blue
  1721. 1 or more adjacent tiles must be activated
  1722.  
  1723. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1724. Speed 5
  1725. Speed 5
  1726. Color Grid: ๐ŸŸฆ Blue
  1727. 1 or more adjacent tiles must be activated
  1728.  
  1729. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1730. X Sp. Def All: MP Refresh 2
  1731. Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1732. Color Grid: ๐ŸŸฅ Red
  1733. 1 or more adjacent tiles must be activated
  1734. Move level must be 2 or higher
  1735.  
  1736. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1737. Attack 5
  1738. Attack 5
  1739. Color Grid: ๐ŸŸฆ Blue
  1740. 1 or more adjacent tiles must be activated
  1741.  
  1742. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1743. Leer: Move Gauge Refresh 3
  1744. Move: Leer Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1745. Color Grid: ๐ŸŸฅ Red
  1746. 1 or more adjacent tiles must be activated
  1747. Move level must be 2 or higher
  1748.  
  1749. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1750. Team Sharp Entry 1
  1751. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1752. Color Grid: ๐ŸŸจ Yellow
  1753. 1 or more adjacent tiles must be activated
  1754. Move level must be 3 or higher
  1755.  
  1756. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1757. Survivor Mentality 2
  1758. Reduces damage when the user is hit by a special attack move while it is in a pinch.
  1759. Color Grid: ๐ŸŸจ Yellow
  1760. 1 or more adjacent tiles must be activated
  1761. Move level must be 2 or higher
  1762.  
  1763. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1764. Hit: Team Sp. Atk โ†‘ 9
  1765. Raises the Sp.ย Atk of all allied sync pairs by 1 stat rank when the userโ€™s attack move is successful.
  1766. Color Grid: ๐ŸŸจ Yellow
  1767. 1 or more adjacent tiles must be activated
  1768. Move level must be 3 or higher
  1769.  
  1770. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1771. HP 10
  1772. HP 10
  1773. Color Grid: ๐ŸŸฆ Blue
  1774. 1 or more adjacent tiles must be activated
  1775.  
  1776. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1777. Stalwart
  1778. Sp. Def cannot be lowered.
  1779. Color Grid: ๐ŸŸจ Yellow
  1780. 1 or more adjacent tiles must be activated
  1781.  
  1782. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1783. Speed 5
  1784. Speed 5
  1785. Color Grid: ๐ŸŸฆ Blue
  1786. 1 or more adjacent tiles must be activated
  1787.  
  1788. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1789. Sp. Def 5
  1790. Sp. Def 5
  1791. Color Grid: ๐ŸŸฆ Blue
  1792. 1 or more adjacent tiles must be activated
  1793.  
  1794. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1795. Quick Cure
  1796. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1797. Color Grid: ๐ŸŸจ Yellow
  1798. 1 or more adjacent tiles must be activated
  1799. Move level must be 2 or higher
  1800.  
  1801. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1802. HP 20
  1803. HP 20
  1804. Color Grid: ๐ŸŸฆ Blue
  1805. 1 or more adjacent tiles must be activated
  1806. Move level must be 2 or higher
  1807.  
  1808. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1809. Sync Regen
  1810. Applies the Gradual Healing effect to the user after using its sync move.
  1811. Color Grid: ๐ŸŸจ Yellow
  1812. 1 or more adjacent tiles must be activated
  1813. Move level must be 2 or higher
  1814.  
  1815. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1816. Safety Tether
  1817. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1818. Color Grid: ๐ŸŸจ Yellow
  1819. 1 or more adjacent tiles must be activated
  1820. Move level must be 3 or higher
  1821.  
  1822. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1823. Rejuvenate 6
  1824. Charges the userโ€™s move gauge by 6 after using a sync move.
  1825. Color Grid: ๐ŸŸจ Yellow
  1826. 1 or more adjacent tiles must be activated
  1827. Move level must be 3 or higher
  1828.  
  1829. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1830. Museum Director Normal Impact: Power 25
  1831. Museum Director Normal Impact: Power โ†‘ 25
  1832. Color Grid: ๐ŸŸช Purple
  1833. 1 or more adjacent tiles must be activated
  1834. Move level must be 3 or higher
  1835.  
  1836. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1837. Museum Director Normal Impact: Power 25
  1838. Museum Director Normal Impact: Power โ†‘ 25
  1839. Color Grid: ๐ŸŸช Purple
  1840. 1 or more adjacent tiles must be activated
  1841. Move level must be 3 or higher
  1842.  
  1843. ====================================================
  1844. Trainer: Rei
  1845.  
  1846. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1847. HP 10
  1848. HP 10
  1849. Color Grid: ๐ŸŸฆ Blue
  1850.  
  1851. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1852. Attack 5
  1853. Attack 5
  1854. Color Grid: ๐ŸŸฆ Blue
  1855.  
  1856. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1857. Defense 5
  1858. Defense 5
  1859. Color Grid: ๐ŸŸฆ Blue
  1860.  
  1861. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1862. Attack 5
  1863. Attack 5
  1864. Color Grid: ๐ŸŸฆ Blue
  1865.  
  1866. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1867. Sp. Def 5
  1868. Sp. Def 5
  1869. Color Grid: ๐ŸŸฆ Blue
  1870.  
  1871. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1872. Speed 5
  1873. Speed 5
  1874. Color Grid: ๐ŸŸฆ Blue
  1875.  
  1876. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1877. Natural Remedy
  1878. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1879. Color Grid: ๐ŸŸจ Yellow
  1880. 1 or more adjacent tiles must be activated
  1881. Move level must be 2 or higher
  1882.  
  1883. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1884. Triple Arrows: Aggravation 1
  1885. Move: Triple Arrows Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1886. Color Grid: ๐ŸŸฅ Red
  1887. 1 or more adjacent tiles must be activated
  1888. Move level must be 4 or higher
  1889.  
  1890. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1891. Trip Twice 9
  1892. Lowers the targetโ€™s Speed by 2 stat ranks when the userโ€™s attack move against the target is successful.
  1893. Color Grid: ๐ŸŸจ Yellow
  1894. 1 or more adjacent tiles must be activated
  1895. Move level must be 5 or higher
  1896.  
  1897. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1898. Catalyst
  1899. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1900. Color Grid: ๐ŸŸจ Yellow
  1901. 1 or more adjacent tiles must be activated
  1902. Move level must be 2 or higher
  1903.  
  1904. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1905. Our Hearts Are One!: Slippery Sidekicks 2
  1906. Move: Our Hearts Are One! Raises the evasiveness of all allied sync pairs by 2 stat ranks when the userโ€™s move is successful.
  1907. Color Grid: ๐ŸŸฅ Red
  1908. 1 or more adjacent tiles must be activated
  1909. Move level must be 4 or higher
  1910.  
  1911. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1912. Mighty Command 9
  1913. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  1914. Color Grid: ๐ŸŸจ Yellow
  1915. 1 or more adjacent tiles must be activated
  1916. Move level must be 5 or higher
  1917.  
  1918. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1919. HP 10
  1920. HP 10
  1921. Color Grid: ๐ŸŸฆ Blue
  1922. 1 or more adjacent tiles must be activated
  1923.  
  1924. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. Defense 5
  1926. Defense 5
  1927. Color Grid: ๐ŸŸฆ Blue
  1928. 1 or more adjacent tiles must be activated
  1929.  
  1930. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1931. Sp. Def 5
  1932. Sp. Def 5
  1933. Color Grid: ๐ŸŸฆ Blue
  1934. 1 or more adjacent tiles must be activated
  1935.  
  1936. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1937. Triple Arrows: Power 3
  1938. Triple Arrows: Power โ†‘ 3
  1939. Color Grid: ๐ŸŸฉ Green
  1940. 1 or more adjacent tiles must be activated
  1941.  
  1942. Cell 17 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1943. Triple Arrows: Power 3
  1944. Triple Arrows: Power โ†‘ 3
  1945. Color Grid: ๐ŸŸฉ Green
  1946. 1 or more adjacent tiles must be activated
  1947. Move level must be 2 or higher
  1948.  
  1949. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1950. Triple Arrows: Power 3
  1951. Triple Arrows: Power โ†‘ 3
  1952. Color Grid: ๐ŸŸฉ Green
  1953. 1 or more adjacent tiles must be activated
  1954. Move level must be 2 or higher
  1955.  
  1956. Cell 19 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1957. Quick Cure
  1958. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1959. Color Grid: ๐ŸŸจ Yellow
  1960. 1 or more adjacent tiles must be activated
  1961. Move level must be 2 or higher
  1962.  
  1963. Cell 20 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1964. Triple Arrows: Move Gauge Refresh 9
  1965. Move: Triple Arrows Charges the userโ€™s move gauge by one when its move is successful.
  1966. Color Grid: ๐ŸŸฅ Red
  1967. 1 or more adjacent tiles must be activated
  1968. Move level must be 3 or higher
  1969.  
  1970. Cell 21 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1971. Head Start 1
  1972. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  1973. Color Grid: ๐ŸŸจ Yellow
  1974. 1 or more adjacent tiles must be activated
  1975. Move level must be 3 or higher
  1976.  
  1977. Cell 22 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1978. Attack 5
  1979. Attack 5
  1980. Color Grid: ๐ŸŸฆ Blue
  1981. 1 or more adjacent tiles must be activated
  1982.  
  1983. Cell 23 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1984. Speed 5
  1985. Speed 5
  1986. Color Grid: ๐ŸŸฆ Blue
  1987. 1 or more adjacent tiles must be activated
  1988.  
  1989. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1990. Triple Arrows: Power 3
  1991. Triple Arrows: Power โ†‘ 3
  1992. Color Grid: ๐ŸŸฉ Green
  1993. 1 or more adjacent tiles must be activated
  1994.  
  1995. Cell 25 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1996. Triple Arrows: Power 3
  1997. Triple Arrows: Power โ†‘ 3
  1998. Color Grid: ๐ŸŸฉ Green
  1999. 1 or more adjacent tiles must be activated
  2000.  
  2001. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2002. Speed 10
  2003. Speed 10
  2004. Color Grid: ๐ŸŸฆ Blue
  2005. 1 or more adjacent tiles must be activated
  2006. Move level must be 2 or higher
  2007.  
  2008. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2009. Brawling Healing 1
  2010. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Fighting Zone.
  2011. Color Grid: ๐ŸŸจ Yellow
  2012. 1 or more adjacent tiles must be activated
  2013. Move level must be 2 or higher
  2014.  
  2015. Cell 28 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2016. Brawling Acceleration 2
  2017. Quickly charges the move gauge when the zone is a Fighting Zone.
  2018. Color Grid: ๐ŸŸจ Yellow
  2019. 1 or more adjacent tiles must be activated
  2020. Move level must be 2 or higher
  2021.  
  2022. Cell 29 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2023. Move Gauge Boost: Catalytic Cure 9
  2024. Move: Move Gauge Boost Restores the userโ€™s HP by approximately 20% of its maximum HP when its move is successful.
  2025. Color Grid: ๐ŸŸฅ Red
  2026. 1 or more adjacent tiles must be activated
  2027. Move level must be 3 or higher
  2028.  
  2029. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2030. Our Hearts Are One!: Berserker 2
  2031. Move: Our Hearts Are One! Raises the userโ€™s Attack by 2 stat ranks when its move is successful.
  2032. Color Grid: ๐ŸŸฅ Red
  2033. 1 or more adjacent tiles must be activated
  2034. Move level must be 3 or higher
  2035.  
  2036. Cell 31 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2037. HP 10
  2038. HP 10
  2039. Color Grid: ๐ŸŸฆ Blue
  2040. 1 or more adjacent tiles must be activated
  2041.  
  2042. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2043. Attack 5
  2044. Attack 5
  2045. Color Grid: ๐ŸŸฆ Blue
  2046. 1 or more adjacent tiles must be activated
  2047.  
  2048. Cell 33 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2049. Speed 5
  2050. Speed 5
  2051. Color Grid: ๐ŸŸฆ Blue
  2052. 1 or more adjacent tiles must be activated
  2053.  
  2054. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2055. Triple Arrows Barrage: Power 3
  2056. Triple Arrows Barrage: Power โ†‘ 3
  2057. Color Grid: ๐ŸŸฉ Green
  2058. 1 or more adjacent tiles must be activated
  2059.  
  2060. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2061. Triple Arrows Barrage: Power 3
  2062. Triple Arrows Barrage: Power โ†‘ 3
  2063. Color Grid: ๐ŸŸฉ Green
  2064. 1 or more adjacent tiles must be activated
  2065.  
  2066. Cell 36 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2067. Triple Arrows Barrage: Power 3
  2068. Triple Arrows Barrage: Power โ†‘ 3
  2069. Color Grid: ๐ŸŸฉ Green
  2070. 1 or more adjacent tiles must be activated
  2071.  
  2072. Cell 37 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2073. Move Gauge Boost: MP Refresh 2
  2074. Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2075. Color Grid: ๐ŸŸฅ Red
  2076. 1 or more adjacent tiles must be activated
  2077. Move level must be 2 or higher
  2078.  
  2079. Cell 38 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2080. Super Desperate
  2081. Applies the Supereffective โ†‘ Next effect to the user the first time it is in a pinch each battle.
  2082. Color Grid: ๐ŸŸจ Yellow
  2083. 1 or more adjacent tiles must be activated
  2084. Move level must be 2 or higher
  2085.  
  2086. Cell 39 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2087. On a Roll 1
  2088. Raises the chance of lowering stat values with the additional effects of moves.
  2089. Color Grid: ๐ŸŸจ Yellow
  2090. 1 or more adjacent tiles must be activated
  2091. Move level must be 2 or higher
  2092.  
  2093. Cell 40 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2094. Space-Time Traveler Triple Arrows: Power 25
  2095. Space-Time Traveler Triple Arrows: Power โ†‘ 25
  2096. Color Grid: ๐ŸŸฉ Green
  2097. 1 or more adjacent tiles must be activated
  2098. Move level must be 3 or higher
  2099.  
  2100. Cell 41 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2101. Insult to Injury
  2102. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  2103. Color Grid: ๐ŸŸจ Yellow
  2104. 1 or more adjacent tiles must be activated
  2105. Move level must be 3 or higher
  2106.  
  2107. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2108. HP 10
  2109. HP 10
  2110. Color Grid: ๐ŸŸฆ Blue
  2111. 1 or more adjacent tiles must be activated
  2112.  
  2113. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2114. Lithe
  2115. Prevents the user from getting paralyzed.
  2116. Color Grid: ๐ŸŸจ Yellow
  2117. 1 or more adjacent tiles must be activated
  2118.  
  2119. Cell 44 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2120. Defense 5
  2121. Defense 5
  2122. Color Grid: ๐ŸŸฆ Blue
  2123. 1 or more adjacent tiles must be activated
  2124.  
  2125. Cell 45 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2126. Defense 5
  2127. Defense 5
  2128. Color Grid: ๐ŸŸฆ Blue
  2129. 1 or more adjacent tiles must be activated
  2130.  
  2131. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2132. Speed 5
  2133. Speed 5
  2134. Color Grid: ๐ŸŸฆ Blue
  2135. 1 or more adjacent tiles must be activated
  2136.  
  2137. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2138. Triple Arrows Barrage: Power 3
  2139. Triple Arrows Barrage: Power โ†‘ 3
  2140. Color Grid: ๐ŸŸช Purple
  2141. 1 or more adjacent tiles must be activated
  2142.  
  2143. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2144. Triple Arrows Barrage: Power 3
  2145. Triple Arrows Barrage: Power โ†‘ 3
  2146. Color Grid: ๐ŸŸช Purple
  2147. 1 or more adjacent tiles must be activated
  2148. Move level must be 2 or higher
  2149.  
  2150. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2151. Haste
  2152. Speed cannot be lowered.
  2153. Color Grid: ๐ŸŸจ Yellow
  2154. 1 or more adjacent tiles must be activated
  2155. Move level must be 2 or higher
  2156.  
  2157. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2158. Our Hearts Are One!: MP Refresh 2
  2159. Move: Our Hearts Are One! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2160. Color Grid: ๐ŸŸฅ Red
  2161. 1 or more adjacent tiles must be activated
  2162. Move level must be 2 or higher
  2163.  
  2164. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2165. Space-Time Traveler Triple Arrows: Power 25
  2166. Space-Time Traveler Triple Arrows: Power โ†‘ 25
  2167. Color Grid: ๐ŸŸฉ Green
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 3 or higher
  2170.  
  2171. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2172. Brawn Sync 5
  2173. Powers up the userโ€™s sync move when its Attack is raised.
  2174. Color Grid: ๐ŸŸจ Yellow
  2175. 1 or more adjacent tiles must be activated
  2176. Move level must be 3 or higher
  2177.  
  2178. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2179. Space-Time Traveler Triple Arrows: Power 25
  2180. Space-Time Traveler Triple Arrows: Power โ†‘ 25
  2181. Color Grid: ๐ŸŸฉ Green
  2182. 1 or more adjacent tiles must be activated
  2183. Move level must be 3 or higher
  2184.  
  2185. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2186. Space-Time Traveler Triple Arrows: Power 25
  2187. Space-Time Traveler Triple Arrows: Power โ†‘ 25
  2188. Color Grid: ๐ŸŸฉ Green
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 3 or higher
  2191.  
  2192. ====================================================
  2193. Trainer: Akari
  2194.  
  2195. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2196. HP 10
  2197. HP 10
  2198. Color Grid: ๐ŸŸฆ Blue
  2199.  
  2200. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2201. Attack 5
  2202. Attack 5
  2203. Color Grid: ๐ŸŸฆ Blue
  2204.  
  2205. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2206. Defense 5
  2207. Defense 5
  2208. Color Grid: ๐ŸŸฆ Blue
  2209.  
  2210. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2211. Attack 5
  2212. Attack 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214.  
  2215. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: ๐ŸŸฆ Blue
  2219.  
  2220. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2221. Speed 5
  2222. Speed 5
  2223. Color Grid: ๐ŸŸฆ Blue
  2224.  
  2225. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2226. Natural Remedy
  2227. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2228. Color Grid: ๐ŸŸจ Yellow
  2229. 1 or more adjacent tiles must be activated
  2230. Move level must be 2 or higher
  2231.  
  2232. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2233. Entry Freebie
  2234. Applies the Free Move Next effect to the user when it enters a battle.
  2235. Color Grid: ๐ŸŸจ Yellow
  2236. 1 or more adjacent tiles must be activated
  2237. Move level must be 4 or higher
  2238.  
  2239. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2240. Mighty Rush 9
  2241. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank after using its sync move.
  2242. Color Grid: ๐ŸŸจ Yellow
  2243. 1 or more adjacent tiles must be activated
  2244. Move level must be 5 or higher
  2245.  
  2246. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2247. Dark DF on Opp & Hit: Speed โ†‘ 9
  2248. Raises the userโ€™s Speed by 1 stat rank when its attack move is successful while Dark Damage Field is applied to the opponentsโ€™ field of play.
  2249. Color Grid: ๐ŸŸจ Yellow
  2250. 1 or more adjacent tiles must be activated
  2251. Move level must be 2 or higher
  2252.  
  2253. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2254. Soften Up 1
  2255. Critical hits land more easily when the user attacks with a sync move.
  2256. Color Grid: ๐ŸŸจ Yellow
  2257. 1 or more adjacent tiles must be activated
  2258. Move level must be 4 or higher
  2259.  
  2260. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2261. Dark DF on Opp & Hit: Defense โ†“ & Sp. Def โ†“ 9
  2262. Lowers the targetโ€™s Defense and Sp.ย Def by 1 stat rank when the userโ€™s attack move is successful while Dark Damage Field is applied to the opponentsโ€™ field of play.
  2263. Color Grid: ๐ŸŸจ Yellow
  2264. 1 or more adjacent tiles must be activated
  2265. Move level must be 5 or higher
  2266.  
  2267. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2268. Attack 5
  2269. Attack 5
  2270. Color Grid: ๐ŸŸฆ Blue
  2271. 1 or more adjacent tiles must be activated
  2272.  
  2273. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2274. Speed 5
  2275. Speed 5
  2276. Color Grid: ๐ŸŸฆ Blue
  2277. 1 or more adjacent tiles must be activated
  2278.  
  2279. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2280. HP 10
  2281. HP 10
  2282. Color Grid: ๐ŸŸฆ Blue
  2283. 1 or more adjacent tiles must be activated
  2284.  
  2285. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2286. Ceaseless Edge: Power 3
  2287. Ceaseless Edge: Power โ†‘ 3
  2288. Color Grid: ๐ŸŸฉ Green
  2289. 1 or more adjacent tiles must be activated
  2290.  
  2291. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2292. Ceaseless Edge: Power 3
  2293. Ceaseless Edge: Power โ†‘ 3
  2294. Color Grid: ๐ŸŸฉ Green
  2295. 1 or more adjacent tiles must be activated
  2296. Move level must be 2 or higher
  2297.  
  2298. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2299. Ceaseless Edge: Accuracy 10
  2300. Ceaseless Edge: Accuracy โ†‘ 10
  2301. Color Grid: ๐ŸŸฉ Green
  2302. 1 or more adjacent tiles must be activated
  2303. Move level must be 2 or higher
  2304.  
  2305. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2306. Umbral Acceleration 2
  2307. Quickly charges the move gauge when the zone is a Dark Zone.
  2308. Color Grid: ๐ŸŸจ Yellow
  2309. 1 or more adjacent tiles must be activated
  2310. Move level must be 2 or higher
  2311.  
  2312. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2313. Dark DF Extension 3
  2314. Extends the duration of Dark Damage Field when Dark Damage Field applies to the opponentsโ€™ field of play.
  2315. Color Grid: ๐ŸŸจ Yellow
  2316. 1 or more adjacent tiles must be activated
  2317. Move level must be 3 or higher
  2318.  
  2319. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2320. Dark Zone: S-Moves โ†‘ 5
  2321. Powers up the userโ€™s sync move when the zone is a Dark Zone.
  2322. Color Grid: ๐ŸŸจ Yellow
  2323. 1 or more adjacent tiles must be activated
  2324. Move level must be 3 or higher
  2325.  
  2326. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2327. Defense 5
  2328. Defense 5
  2329. Color Grid: ๐ŸŸฆ Blue
  2330. 1 or more adjacent tiles must be activated
  2331.  
  2332. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2333. Sp. Def 5
  2334. Sp. Def 5
  2335. Color Grid: ๐ŸŸฆ Blue
  2336. 1 or more adjacent tiles must be activated
  2337.  
  2338. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2339. Attack 5
  2340. Attack 5
  2341. Color Grid: ๐ŸŸฆ Blue
  2342. 1 or more adjacent tiles must be activated
  2343.  
  2344. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2345. Ceaseless Edge: Power 3
  2346. Ceaseless Edge: Power โ†‘ 3
  2347. Color Grid: ๐ŸŸฉ Green
  2348. 1 or more adjacent tiles must be activated
  2349.  
  2350. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2351. Ceaseless Edge: Power 3
  2352. Ceaseless Edge: Power โ†‘ 3
  2353. Color Grid: ๐ŸŸฉ Green
  2354. 1 or more adjacent tiles must be activated
  2355.  
  2356. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2357. Ceaseless Edge: Power 3
  2358. Ceaseless Edge: Power โ†‘ 3
  2359. Color Grid: ๐ŸŸฉ Green
  2360. 1 or more adjacent tiles must be activated
  2361.  
  2362. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2363. Ceaseless Edge: Move Gauge Refresh 3
  2364. Move: Ceaseless Edge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2365. Color Grid: ๐ŸŸฅ Red
  2366. 1 or more adjacent tiles must be activated
  2367. Move level must be 2 or higher
  2368.  
  2369. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2370. Potion: MP Refresh 2
  2371. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2372. Color Grid: ๐ŸŸฅ Red
  2373. 1 or more adjacent tiles must be activated
  2374. Move level must be 2 or higher
  2375.  
  2376. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2377. Potion: Master Healer 1
  2378. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2379. Color Grid: ๐ŸŸฅ Red
  2380. 1 or more adjacent tiles must be activated
  2381. Move level must be 2 or higher
  2382.  
  2383. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2384. Sync Burst 1
  2385. Restores 1 MP for the user the first time its sync move is used each battle.
  2386. Color Grid: ๐ŸŸจ Yellow
  2387. 1 or more adjacent tiles must be activated
  2388. Move level must be 3 or higher
  2389.  
  2390. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2391. Fierce Entry 2
  2392. Raises the userโ€™s Attack by 2 stat ranks when it enters a battle.
  2393. Color Grid: ๐ŸŸจ Yellow
  2394. 1 or more adjacent tiles must be activated
  2395. Move level must be 3 or higher
  2396.  
  2397. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2398. Speed 5
  2399. Speed 5
  2400. Color Grid: ๐ŸŸฆ Blue
  2401. 1 or more adjacent tiles must be activated
  2402.  
  2403. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2404. HP 10
  2405. HP 10
  2406. Color Grid: ๐ŸŸฆ Blue
  2407. 1 or more adjacent tiles must be activated
  2408.  
  2409. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2410. Defense 5
  2411. Defense 5
  2412. Color Grid: ๐ŸŸฆ Blue
  2413. 1 or more adjacent tiles must be activated
  2414.  
  2415. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2416. Sp. Def 5
  2417. Sp. Def 5
  2418. Color Grid: ๐ŸŸฆ Blue
  2419. 1 or more adjacent tiles must be activated
  2420.  
  2421. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2422. Top Performer Ceaseless Edge: Power 3
  2423. Top Performer Ceaseless Edge: Power โ†‘ 3
  2424. Color Grid: ๐ŸŸฉ Green
  2425. 1 or more adjacent tiles must be activated
  2426.  
  2427. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2428. Top Performer Ceaseless Edge: Power 3
  2429. Top Performer Ceaseless Edge: Power โ†‘ 3
  2430. Color Grid: ๐ŸŸฉ Green
  2431. 1 or more adjacent tiles must be activated
  2432.  
  2433. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2434. Top Performer Ceaseless Edge: Power 3
  2435. Top Performer Ceaseless Edge: Power โ†‘ 3
  2436. Color Grid: ๐ŸŸฉ Green
  2437. 1 or more adjacent tiles must be activated
  2438. Move level must be 2 or higher
  2439.  
  2440. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2441. Attack 10
  2442. Attack 10
  2443. Color Grid: ๐ŸŸฆ Blue
  2444. 1 or more adjacent tiles must be activated
  2445. Move level must be 2 or higher
  2446.  
  2447. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2448. Unflappable
  2449. Prevents the user from flinching.
  2450. Color Grid: ๐ŸŸจ Yellow
  2451. 1 or more adjacent tiles must be activated
  2452. Move level must be 2 or higher
  2453.  
  2454. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2455. Dark DF on Opp & Hit: Free Move Next 4
  2456. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Dark Damage Field is applied to the opponentโ€™s field of play.
  2457. Color Grid: ๐ŸŸจ Yellow
  2458. 1 or more adjacent tiles must be activated
  2459. Move level must be 3 or higher
  2460.  
  2461. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2462. Mutual Understanding!: MP Refresh 2
  2463. Move: Mutual Understanding! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2464. Color Grid: ๐ŸŸฅ Red
  2465. 1 or more adjacent tiles must be activated
  2466. Move level must be 3 or higher
  2467.  
  2468. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2469. Sp. Def 5
  2470. Sp. Def 5
  2471. Color Grid: ๐ŸŸฆ Blue
  2472. 1 or more adjacent tiles must be activated
  2473.  
  2474. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2475. Headstrong
  2476. Attack cannot be lowered.
  2477. Color Grid: ๐ŸŸจ Yellow
  2478. 1 or more adjacent tiles must be activated
  2479.  
  2480. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2481. Speed 5
  2482. Speed 5
  2483. Color Grid: ๐ŸŸฆ Blue
  2484. 1 or more adjacent tiles must be activated
  2485.  
  2486. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2487. Top Performer Ceaseless Edge: Power 3
  2488. Top Performer Ceaseless Edge: Power โ†‘ 3
  2489. Color Grid: ๐ŸŸช Purple
  2490. 1 or more adjacent tiles must be activated
  2491.  
  2492. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2493. Top Performer Ceaseless Edge: Power 3
  2494. Top Performer Ceaseless Edge: Power โ†‘ 3
  2495. Color Grid: ๐ŸŸช Purple
  2496. 1 or more adjacent tiles must be activated
  2497. Move level must be 2 or higher
  2498.  
  2499. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2500. Gobsmack 4
  2501. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  2502. Color Grid: ๐ŸŸจ Yellow
  2503. 1 or more adjacent tiles must be activated
  2504. Move level must be 2 or higher
  2505.  
  2506. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2507. Dark Zone: Attack Move DR 2
  2508. Reduces damage when the user is hit by an attack move while the zone is a Dark Zone.
  2509. Color Grid: ๐ŸŸจ Yellow
  2510. 1 or more adjacent tiles must be activated
  2511. Move level must be 2 or higher
  2512.  
  2513. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2514. Dark DF on Opp: Moves โ†‘ 3
  2515. Powers up the userโ€™s moves when Dark Damage Field is applied to the opponentโ€™s field of play.
  2516. Color Grid: ๐ŸŸจ Yellow
  2517. 1 or more adjacent tiles must be activated
  2518. Move level must be 3 or higher
  2519.  
  2520. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2521. Haymaker
  2522. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2523. Color Grid: ๐ŸŸจ Yellow
  2524. 1 or more adjacent tiles must be activated
  2525. Move level must be 3 or higher
  2526.  
  2527. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2528. Master Crafter Ceaseless Edge: Power 25
  2529. Master Crafter Ceaseless Edge: Power โ†‘ 25
  2530. Color Grid: ๐ŸŸฉ Green
  2531. 1 or more adjacent tiles must be activated
  2532. Move level must be 3 or higher
  2533.  
  2534. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2535. Master Crafter Ceaseless Edge: Power 25
  2536. Master Crafter Ceaseless Edge: Power โ†‘ 25
  2537. Color Grid: ๐ŸŸฉ Green
  2538. 1 or more adjacent tiles must be activated
  2539. Move level must be 3 or higher
  2540.  
  2541.  
  2542.  
  2543.  
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