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Protiny

audiosettings.cfg

Apr 19th, 2018
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  1. volume "0.55";
  2. voice_scale "0.7";
  3. voice_enable "1";
  4. force_audio_english "1" //All audio will be in english
  5. dsp_enhance_stereo "0"; //Little difference between 0 and 1. Supposed to mix right and left sounds.
  6. snd_mixahead "0.05"; //Audio delay, smaller = better synchronization between actions and audios. If you hear cracks or things like that, set at 0.01 increments to fit your hardware.
  7. snd_pitchquality "1"; //Standard value.
  8. snd_deathcamera_volume "0.0"; //Volume of "Death Cam" (feel free to change the value).
  9. snd_mapobjective_volume "0.12"; //This is so low because I still want the improvement but I do not want it to disturb the sound that the enemy can or can not do, and that distracts me.
  10. snd_menumusic_volume "0.2"; //Sound of the music in the game menu
  11. snd_musicvolume "0.25"; //Music volume. It usually distracts me, but it also modifies the sound of notifications.
  12. snd_roundend_volume "0.4"; //Reliable, estimated notification for you to judge whether you will be able to do a 5 (kit) or 10 seconds (no kit) defuse.
  13. snd_roundstart_volume "0.1"; //Decreases the volume at the beginning of the round. Use to relax from the last round and prepare for the next.
  14. snd_tensecondwarning_volume "0.55"; //Notice that you can use to decide between saving the weapon or attempting to "exit kills" when playing from CT or harming the enemy's economy when playing from T if you can not plant the bomb at the moment.
  15. snd_mute_losefocus "0"; //Mute the sounds of the game when in ALT-TAB.
  16. windows_speaker_config "1" //Speaker Configuration "for Headphones.
  17. snd_front_headphone_position "53.2";
  18. snd_rear_headphone_position "90.0"; //Nothing inaudible in rear positions. Clear precision in front and rear positions. Small angular adjustments will give you a better idea of ​​where the sound is coming from.
  19. snd_headphone_pan_exponent "1.2"; //Sounds from medium to long distance are higher without increasing the difficulty of distinguishing distances from short to medium distance.
  20. snd_headphone_pan_radial_weight "0.5" //Well distinct location accurately where sounds are and depend on the increase or decrease in volume to the direction from where the sound comes from.
  21. //snd_front_headphone_position "xx.x" - Replace "xx.x" with the corresponding number of its resolution. xx.x = 43.2 (resolution 5.4), 45.0 (resolution 4: 3), 50.2 (resolution 16:10), or 53.2 (resolution 16: 9).
  22. snd_rebuildaudiocache
  23. snd_updateaudiocache "1";
  24. snd_occlusion_eq_mid
  25. //snd_occlusion_eq_high | snd_occlusion_eq_low | snd_occlusion_eq_mid | snd_occlusion_no_eq_scale
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