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- volume "0.55";
- voice_scale "0.7";
- voice_enable "1";
- force_audio_english "1" //All audio will be in english
- dsp_enhance_stereo "0"; //Little difference between 0 and 1. Supposed to mix right and left sounds.
- snd_mixahead "0.05"; //Audio delay, smaller = better synchronization between actions and audios. If you hear cracks or things like that, set at 0.01 increments to fit your hardware.
- snd_pitchquality "1"; //Standard value.
- snd_deathcamera_volume "0.0"; //Volume of "Death Cam" (feel free to change the value).
- snd_mapobjective_volume "0.12"; //This is so low because I still want the improvement but I do not want it to disturb the sound that the enemy can or can not do, and that distracts me.
- snd_menumusic_volume "0.2"; //Sound of the music in the game menu
- snd_musicvolume "0.25"; //Music volume. It usually distracts me, but it also modifies the sound of notifications.
- snd_roundend_volume "0.4"; //Reliable, estimated notification for you to judge whether you will be able to do a 5 (kit) or 10 seconds (no kit) defuse.
- snd_roundstart_volume "0.1"; //Decreases the volume at the beginning of the round. Use to relax from the last round and prepare for the next.
- snd_tensecondwarning_volume "0.55"; //Notice that you can use to decide between saving the weapon or attempting to "exit kills" when playing from CT or harming the enemy's economy when playing from T if you can not plant the bomb at the moment.
- snd_mute_losefocus "0"; //Mute the sounds of the game when in ALT-TAB.
- windows_speaker_config "1" //Speaker Configuration "for Headphones.
- snd_front_headphone_position "53.2";
- snd_rear_headphone_position "90.0"; //Nothing inaudible in rear positions. Clear precision in front and rear positions. Small angular adjustments will give you a better idea of where the sound is coming from.
- snd_headphone_pan_exponent "1.2"; //Sounds from medium to long distance are higher without increasing the difficulty of distinguishing distances from short to medium distance.
- snd_headphone_pan_radial_weight "0.5" //Well distinct location accurately where sounds are and depend on the increase or decrease in volume to the direction from where the sound comes from.
- //snd_front_headphone_position "xx.x" - Replace "xx.x" with the corresponding number of its resolution. xx.x = 43.2 (resolution 5.4), 45.0 (resolution 4: 3), 50.2 (resolution 16:10), or 53.2 (resolution 16: 9).
- snd_rebuildaudiocache
- snd_updateaudiocache "1";
- snd_occlusion_eq_mid
- //snd_occlusion_eq_high | snd_occlusion_eq_low | snd_occlusion_eq_mid | snd_occlusion_no_eq_scale
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