Andrew2448

Video Comment

Apr 26th, 2013
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  1. Some notes about the modules in this video.
  2.  
  3. Grafter - Should be pretty self explanatory. Only activated if Forestry is installed and requires a grafter to install the module.
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  5. Leaf Blower - Should be pretty self explanatory as well. If you didn't get it, this works the same as a Redpower sickle, destroying both leaves and plants. It costs 100J per leaf/plant destroyed, so large radii can take a good amount of energy.
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  7. EU Reader - Also should be pretty self explanatory. Only activated if IC2 is installed and requires an EU Reader to install.
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  9. OreScanner - The description is a little out of date, that icon is the actual icon, not temporary. It is currently creative mode only because the computer chip that is required to craft it doesn't have any recipes yet. Although it simply spits out the value right now, I'm hoping for a more visually appealing way in the future of displaying the amount of value of a certain area. I was thinking something related to color/glow and the cool, but if you have any suggestions, feel free to give them.
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  11. Treetap - EU Reader - Also should be pretty self explanatory. Only activated if IC2 is installed and requires an electric treetap to install.
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  13. MFFSFieldTeleporter - Functions as a MFFS multitool in the Field Teleporter mode. Only supports MFFS2 (Searge + Minalien) right now, but Calclavia's MFFS may be supported in the future. Requires a force energy crystal and control circuit to craft.
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  15. Mob Repulsor - Pretty much a mobile EE2 interdiction torch. This module has a constant drain, as the description of the module says, so I highly suggest that you keybind it and keep it off when not needed.
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  17. Apiarist Armor - If you didn't get what I was trying to show in the video, nether bees normally hurt you, but as you can see, with the module installed, I took no damage. Each module (4 for full set) requires 6 silky wisps.
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  19. Not demonstrated in video ---
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  21. Thermal Generator - This generates power based on 3 conditions. If, 1 - The player is on fire, it generates 100J. If, 2 - The player's heat level is over 400, it generates 50J. If, 3 - The player is at 90%+ heat capacity, it generates 25J. It generates whatever amount it needs every 1 second. For you coders, this is probably easier to understand: http://puu.sh/2HM65.png
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  23. Thanks for taking the time to watch my video. I may be doing a "30 second module" series soon where I have short 30 seconds videos that focus on one module each, giving a brief description of how it works and how to use it. May or may not happen. Suggestions are always welcome.
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  25. Downloads:
  26. MPS - http://bit.ly/11AlKpS
  27. MPSA - http://bit.ly/11Zptt2
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  29. -Andrew2448
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