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lunar

Mar 30th, 2019
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  1. -- This script has been converted to FE by jh0nd0eone
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = game:GetService("Players").jh0nd0eone
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by jh0nd0eone")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. local Player = game:GetService("Players").jh0nd0eone
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local UIS = game:GetService("UserInputService")
  65. local input = function(io,a)
  66. if a then return end
  67. --Since InputObject is a client-side instance, we create and pass table instead
  68. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69. end
  70. UIS.InputBegan:Connect(input)
  71. UIS.InputEnded:Connect(input)
  72.  
  73. local Mouse = Player:GetMouse()
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = game:GetService("Players").jh0nd0eone
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Character)
  112. sick.SoundId = "rbxassetid://1494340971"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 1
  116. sick:Play()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134.  
  135. --//=================================\\
  136. --|| USEFUL VALUES
  137. --\\=================================//
  138.  
  139. Animation_Speed = 3
  140. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  141. local Speed = 25
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local DAMAGEMULTIPLIER = 1
  147. local ANIM = "Idle"
  148. local ATTACK = false
  149. local EQUIPPED = false
  150. local HOLD = false
  151. local COMBO = 1
  152. local Rooted = false
  153. local SINE = 0
  154. local KEYHOLD = false
  155. local CHANGE = 2 / Animation_Speed
  156. local WALKINGANIM = false
  157. local VALUE1 = false
  158. local VALUE2 = false
  159. local ROBLOXIDLEANIMATION = IT("Animation")
  160. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  161. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  162. --ROBLOXIDLEANIMATION.Parent = Humanoid
  163. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  164. WEAPONGUI.Name = "Weapon GUI"
  165. local Effects = IT("Folder", Character)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local UNANCHOR = true
  170. local PLAYMAINANIM = true
  171. local BOLTSOUNDS = {168586621,168586586,178452241}
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220.  
  221.  
  222. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  223. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  224. end
  225.  
  226. function PositiveAngle(NUMBER)
  227. if NUMBER >= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function NegativeAngle(NUMBER)
  234. if NUMBER <= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function Swait(NUMBER)
  241. if NUMBER == 0 or NUMBER == nil then
  242. ArtificialHB.Event:wait()
  243. else
  244. for i = 1, NUMBER do
  245. ArtificialHB.Event:wait()
  246. end
  247. end
  248. end
  249.  
  250. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  251. local NEWMESH = IT(MESH)
  252. if MESH == "SpecialMesh" then
  253. NEWMESH.MeshType = MESHTYPE
  254. if MESHID ~= "nil" and MESHID ~= "" then
  255. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  256. end
  257. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  258. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  259. end
  260. end
  261. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  262. NEWMESH.Scale = SCALE
  263. NEWMESH.Parent = PARENT
  264. return NEWMESH
  265. end
  266.  
  267. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  268. local NEWPART = IT("Part")
  269. NEWPART.formFactor = FORMFACTOR
  270. NEWPART.Reflectance = REFLECTANCE
  271. NEWPART.Transparency = TRANSPARENCY
  272. NEWPART.CanCollide = false
  273. NEWPART.Locked = true
  274. NEWPART.Anchored = true
  275. if ANCHOR == false then
  276. NEWPART.Anchored = false
  277. end
  278. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  279. NEWPART.Name = NAME
  280. NEWPART.Size = SIZE
  281. NEWPART.Position = Torso.Position
  282. NEWPART.Material = MATERIAL
  283. NEWPART:BreakJoints()
  284. NEWPART.Parent = PARENT
  285. return NEWPART
  286. end
  287.  
  288. local function weldBetween(a, b)
  289. local weldd = Instance.new("ManualWeld")
  290. weldd.Part0 = a
  291. weldd.Part1 = b
  292. weldd.C0 = CFrame.new()
  293. weldd.C1 = b.CFrame:inverse() * a.CFrame
  294. weldd.Parent = a
  295. return weldd
  296. end
  297.  
  298.  
  299. function QuaternionFromCFrame(cf)
  300. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  301. local trace = m00 + m11 + m22
  302. if trace > 0 then
  303. local s = math.sqrt(1 + trace)
  304. local recip = 0.5 / s
  305. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  306. else
  307. local i = 0
  308. if m11 > m00 then
  309. i = 1
  310. end
  311. if m22 > (i == 0 and m00 or m11) then
  312. i = 2
  313. end
  314. if i == 0 then
  315. local s = math.sqrt(m00 - m11 - m22 + 1)
  316. local recip = 0.5 / s
  317. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  318. elseif i == 1 then
  319. local s = math.sqrt(m11 - m22 - m00 + 1)
  320. local recip = 0.5 / s
  321. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  322. elseif i == 2 then
  323. local s = math.sqrt(m22 - m00 - m11 + 1)
  324. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  325. end
  326. end
  327. end
  328.  
  329. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  330. local xs, ys, zs = x + x, y + y, z + z
  331. local wx, wy, wz = w * xs, w * ys, w * zs
  332. local xx = x * xs
  333. local xy = x * ys
  334. local xz = x * zs
  335. local yy = y * ys
  336. local yz = y * zs
  337. local zz = z * zs
  338. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  339. end
  340.  
  341. function QuaternionSlerp(a, b, t)
  342. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  343. local startInterp, finishInterp;
  344. if cosTheta >= 0.0001 then
  345. if (1 - cosTheta) > 0.0001 then
  346. local theta = ACOS(cosTheta)
  347. local invSinTheta = 1 / SIN(theta)
  348. startInterp = SIN((1 - t) * theta) * invSinTheta
  349. finishInterp = SIN(t * theta) * invSinTheta
  350. else
  351. startInterp = 1 - t
  352. finishInterp = t
  353. end
  354. else
  355. if (1 + cosTheta) > 0.0001 then
  356. local theta = ACOS(-cosTheta)
  357. local invSinTheta = 1 / SIN(theta)
  358. startInterp = SIN((t - 1) * theta) * invSinTheta
  359. finishInterp = SIN(t * theta) * invSinTheta
  360. else
  361. startInterp = t - 1
  362. finishInterp = t
  363. end
  364. end
  365. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  366. end
  367.  
  368. function Clerp(a, b, t)
  369. local qa = {QuaternionFromCFrame(a)}
  370. local qb = {QuaternionFromCFrame(b)}
  371. local ax, ay, az = a.x, a.y, a.z
  372. local bx, by, bz = b.x, b.y, b.z
  373. local _t = 1 - t
  374. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  375. end
  376.  
  377. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  378. local frame = IT("Frame")
  379. frame.BackgroundTransparency = TRANSPARENCY
  380. frame.BorderSizePixel = BORDERSIZEPIXEL
  381. frame.Position = POSITION
  382. frame.Size = SIZE
  383. frame.BackgroundColor3 = COLOR
  384. frame.BorderColor3 = BORDERCOLOR
  385. frame.Name = NAME
  386. frame.Parent = PARENT
  387. return frame
  388. end
  389.  
  390. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  391. local label = IT("TextLabel")
  392. label.BackgroundTransparency = 1
  393. label.Size = UD2(1, 0, 1, 0)
  394. label.Position = UD2(0, 0, 0, 0)
  395. label.TextColor3 = TEXTCOLOR
  396. label.TextStrokeTransparency = STROKETRANSPARENCY
  397. label.TextTransparency = TRANSPARENCY
  398. label.FontSize = TEXTFONTSIZE
  399. label.Font = TEXTFONT
  400. label.BorderSizePixel = BORDERSIZEPIXEL
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407.  
  408. function NoOutlines(PART)
  409. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  410. end
  411.  
  412. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  413. local NEWWELD = IT(TYPE)
  414. NEWWELD.Part0 = PART0
  415. NEWWELD.Part1 = PART1
  416. NEWWELD.C0 = C0
  417. NEWWELD.C1 = C1
  418. NEWWELD.Parent = PARENT
  419. return NEWWELD
  420. end
  421.  
  422. local S = IT("Sound")
  423. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  424. local NEWSOUND = nil
  425. coroutine.resume(coroutine.create(function()
  426. NEWSOUND = S:Clone()
  427. NEWSOUND.Parent = PARENT
  428. NEWSOUND.Volume = VOLUME
  429. NEWSOUND.Pitch = PITCH
  430. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  431. NEWSOUND:play()
  432. if DOESLOOP == true then
  433. NEWSOUND.Looped = true
  434. else
  435. repeat wait(1) until NEWSOUND.Playing == false
  436. NEWSOUND:remove()
  437. end
  438. end))
  439. return NEWSOUND
  440. end
  441.  
  442. local EyeSizes={
  443. NumberSequenceKeypoint.new(0,2,0),
  444. NumberSequenceKeypoint.new(1,0,0)
  445. }
  446. local EyeTrans={
  447. NumberSequenceKeypoint.new(0,0.5,0),
  448. NumberSequenceKeypoint.new(1,1,0)
  449. }
  450. local PE=Instance.new("ParticleEmitter",nil)
  451. PE.LightEmission=.8
  452. PE.Color = ColorSequence.new(BRICKC("Cyan").Color,BRICKC("Dark blue").Color)
  453. PE.Size=NumberSequence.new(EyeSizes)
  454. PE.Transparency=NumberSequence.new(EyeTrans)
  455. PE.Lifetime=NumberRange.new(0.35,1)
  456. PE.Rotation=NumberRange.new(0,360)
  457. PE.Rate=100
  458. PE.VelocitySpread = 10000
  459. PE.Acceleration = Vector3.new(0,85,0)
  460. PE.Drag = 5
  461. PE.Speed = NumberRange.new(0.1,5)
  462. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  463. PE.ZOffset = 0.5
  464. PE.Name = "PE"
  465. PE.Enabled = false
  466.  
  467. function Fire(art)
  468. local PARTICLES = PE:Clone()
  469. PARTICLES.Parent = art
  470. PARTICLES.Enabled = true
  471. return PARTICLES
  472. end
  473.  
  474. function CFrameFromTopBack(at, top, back)
  475. local right = top:Cross(back)
  476. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  477. end
  478.  
  479. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  480. function WACKYEFFECT(Table)
  481. local TYPE = (Table.EffectType or "Sphere")
  482. local SIZE = (Table.Size or VT(1,1,1))
  483. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  484. local TRANSPARENCY = (Table.Transparency or 0)
  485. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  486. local CFRAME = (Table.CFrame or Torso.CFrame)
  487. local MOVEDIRECTION = (Table.MoveToPos or nil)
  488. local ROTATION1 = (Table.RotationX or 0)
  489. local ROTATION2 = (Table.RotationY or 0)
  490. local ROTATION3 = (Table.RotationZ or 0)
  491. local MATERIAL = (Table.Material or "Neon")
  492. local COLOR = (Table.Color or C3(1,1,1))
  493. local TIME = (Table.Time or 45)
  494. local SOUNDID = (Table.SoundID or nil)
  495. local SOUNDPITCH = (Table.SoundPitch or nil)
  496. local SOUNDVOLUME = (Table.SoundVolume or nil)
  497. coroutine.resume(coroutine.create(function()
  498. local PLAYSSOUND = false
  499. local SOUND = nil
  500. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  501. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  502. PLAYSSOUND = true
  503. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  504. end
  505. EFFECT.Color = COLOR
  506. local MSH = nil
  507. if TYPE == "Sphere" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Block" or TYPE == "Box" then
  510. MSH = IT("BlockMesh",EFFECT)
  511. MSH.Scale = SIZE
  512. elseif TYPE == "Wave" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  514. elseif TYPE == "Ring" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  516. elseif TYPE == "Slash" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518. elseif TYPE == "Round Slash" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  520. elseif TYPE == "Swirl" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Skull" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  524. elseif TYPE == "Crystal" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  526. end
  527. if MSH ~= nil then
  528. local MOVESPEED = nil
  529. if MOVEDIRECTION ~= nil then
  530. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  531. end
  532. local GROWTH = SIZE - ENDSIZE
  533. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  534. if TYPE == "Block" then
  535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  536. else
  537. EFFECT.CFrame = CFRAME
  538. end
  539. for LOOP = 1, TIME+1 do
  540. Swait()
  541. MSH.Scale = MSH.Scale - GROWTH/TIME
  542. if TYPE == "Wave" then
  543. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  544. end
  545. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  546. if TYPE == "Block" then
  547. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  548. else
  549. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  550. end
  551. if MOVEDIRECTION ~= nil then
  552. local ORI = EFFECT.Orientation
  553. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  554. EFFECT.Orientation = ORI
  555. end
  556. end
  557. if PLAYSSOUND == false then
  558. EFFECT:remove()
  559. else
  560. repeat wait(1) until SOUND.Playing == false
  561. EFFECT:remove()
  562. end
  563. else
  564. if PLAYSSOUND == false then
  565. EFFECT:remove()
  566. else
  567. repeat Swait() until SOUND.Playing == false
  568. EFFECT:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MakeForm(PART,TYPE)
  575. if TYPE == "Cyl" then
  576. local MSH = IT("CylinderMesh",PART)
  577. elseif TYPE == "Ball" then
  578. local MSH = IT("SpecialMesh",PART)
  579. MSH.MeshType = "Sphere"
  580. elseif TYPE == "Wedge" then
  581. local MSH = IT("SpecialMesh",PART)
  582. MSH.MeshType = "Wedge"
  583. end
  584. end
  585.  
  586. Debris = game:GetService("Debris")
  587.  
  588. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  589. local DIRECTION = CF(StartPos,EndPos).lookVector
  590. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  591. end
  592.  
  593. local HATWELD = nil
  594. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  595. PLAYMAINANIM = false
  596. if WhichPose == "Cast1" then
  597. for i=0, Time, 0.1 / Animation_Speed do
  598. Swait()
  599. if Magic == true then
  600. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  601. end
  602. if Gyro ~= nil and Gyro ~= false then
  603. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  604. end
  605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  611. end
  612. elseif WhichPose == "Cast2" then
  613. for i=0, Time, 0.1 / Animation_Speed do
  614. Swait()
  615. if Magic == true then
  616. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  617. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  618. end
  619. if Gyro ~= nil and Gyro ~= false then
  620. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  621. end
  622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  628. end
  629. elseif WhichPose == "RightArmUp" then
  630. for i=0, Time, 0.1 / Animation_Speed do
  631. Swait()
  632. if Magic == true then
  633. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  634. end
  635. if Gyro ~= nil and Gyro ~= false then
  636. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  637. end
  638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  644. end
  645. elseif WhichPose == "Taunt" then
  646. for i=0, Time, 0.1 / Animation_Speed do
  647. Swait()
  648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  654. end
  655. HATWELD.Part0 = RightArm
  656. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  657. CreateSound(221057812,Torso,10,1,false)
  658. for i=0, Time*2, 0.1 / Animation_Speed do
  659. Swait()
  660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  666. end
  667. for i=0, Time, 0.1 / Animation_Speed do
  668. Swait()
  669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  675. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  676. end
  677. HATWELD.Part0 = Head
  678. HATWELD.C0 = CF(0,0.35,0)
  679. elseif WhichPose == "Prepare key" then
  680. for i=0, Time, 0.1 / Animation_Speed do
  681. Swait()
  682. if Gyro ~= nil and Gyro ~= false then
  683. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  684. end
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  691. end
  692. elseif WhichPose == "Turn key" then
  693. for i=0, Time, 0.1 / Animation_Speed do
  694. Swait()
  695. if Gyro ~= nil and Gyro ~= false then
  696. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  697. end
  698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  704. end
  705. end
  706. PLAYMAINANIM = true
  707. end
  708.  
  709. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  710. function Lightning(Table)
  711. local Color = Table.Color or C3(1,1,1)
  712. local StartPos = Table.Start or Torso.Position
  713. local EndPos = Table.End or Mouse.Hit.p
  714. local SegmentLength = Table.SegmentL or 2
  715. local Thickness = Table.Thickness or 0.1
  716. local Dissapear = Table.DoesFade or false
  717. local Parent = Table.Ignore or Character
  718. local MaxDist = Table.MaxDist or 400
  719. local Branches = Table.Branches or false
  720. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  721. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  722. local LIGHTNINGMODEL = IT("Model",Effects)
  723. LIGHTNINGMODEL.Name = "Lightning"
  724. local LastBolt = nil
  725. for E = 1, DISTANCE do
  726. local ExtraSize = (DISTANCE-E)/15
  727. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  728. PART.Color = Color
  729. MakeForm(PART,"Cyl")
  730. if LastBolt == nil then
  731. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  732. else
  733. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  734. end
  735. LastBolt = PART
  736. if Branches == true then
  737. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  738. if CHOICE == 1 then
  739. local LASTBRANCH = nil
  740. for i = 1, MRANDOM(2,5) do
  741. local ExtraSize2 = ((DISTANCE-E)/25)/i
  742. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  743. PART.Color = Color
  744. MakeForm(PART,"Cyl")
  745. if LASTBRANCH == nil then
  746. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  747. else
  748. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  749. end
  750. LASTBRANCH = PART
  751. end
  752. end
  753. end
  754. end
  755. if Dissapear == true then
  756. coroutine.resume(coroutine.create(function()
  757. for i = 1, 10 do
  758. Swait()
  759. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  760. if c.ClassName == "Part" then
  761. c.Transparency = i/10
  762. end
  763. end
  764. end
  765. LIGHTNINGMODEL:remove()
  766. end))
  767. elseif Dissapear == false then
  768. Debris:AddItem(LIGHTNINGMODEL,0.1)
  769. end
  770. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  771. end
  772.  
  773. --//=================================\\
  774. --|| WEAPON CREATION
  775. --\\=================================//
  776.  
  777. for i = 1, 15 do
  778. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  779. FACE.Color = C3(0,0,0)
  780. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  781. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  782. end
  783. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  784. MakeForm(HAT1,"Cyl")
  785. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  786. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  787. BELT.Color = C3(15/255,15/255,15/255)
  788. MakeForm(BELT,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  790. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  791. MakeForm(HAT2,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  793. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  794. BELT.Color = C3(15/255,15/255,15/255)
  795. MakeForm(BELT,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  797. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false)
  798. MakeForm(GEM,"Ball")
  799. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  800. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false)
  801. MakeForm(GEM,"Ball")
  802. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  803. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false)
  804. MakeForm(GEM,"Ball")
  805. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  806. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false)
  807. MakeForm(GEM,"Ball")
  808. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  809. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  810. BELT.Color = C3(15/255,15/255,15/255)
  811. MakeForm(BELT,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  813. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  814. BELT.Color = C3(15/255,15/255,15/255)
  815. MakeForm(BELT,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  817. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  818. BELT.Color = C3(15/255,15/255,15/255)
  819. MakeForm(BELT,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  821. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  822. BELT.Color = C3(15/255,15/255,15/255)
  823. MakeForm(BELT,"Cyl")
  824. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  825. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  826. MakeForm(BELT,"Ball")
  827. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  828. Humanoid.DisplayDistanceType = "None"
  829. local naeeym2 = IT("BillboardGui",Character)
  830. naeeym2.AlwaysOnTop = true
  831. naeeym2.Size = UDim2.new(5,35,2,15)
  832. naeeym2.StudsOffset = Vector3.new(0,3,0)
  833. naeeym2.MaxDistance = 75
  834. naeeym2.Adornee = Character.Head
  835. naeeym2.Name = "Name"
  836. local tecks2 = IT("TextLabel",naeeym2)
  837. tecks2.BackgroundTransparency = 1
  838. tecks2.TextScaled = true
  839. tecks2.BorderSizePixel = 0
  840. tecks2.Text = "Lunar Warden"
  841. tecks2.Font = "Bodoni"
  842. tecks2.TextSize = 30
  843. tecks2.TextStrokeTransparency = 0.5
  844. tecks2.TextColor3 = C3(0,0,0)
  845. tecks2.TextStrokeColor3 = BRICKC"Dark blue".Color
  846. tecks2.Size = UDim2.new(1,0,0.5,0)
  847. tecks2.Parent = naeeym2
  848. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  849. MakeForm(Eye,"Ball")
  850. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  851. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  852. MakeForm(Eye,"Ball")
  853. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  854. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  855. MakeForm(Eye,"Ball")
  856. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  857. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  858. MakeForm(Eye,"Ball")
  859. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  860. local top = Instance.new("Shirt")
  861. top.ShirtTemplate = "rbxassetid://276792537"
  862. top.Parent = Character
  863. top.Name = "Cloth"
  864. local bottom = Instance.new("Pants")
  865. bottom.PantsTemplate = "rbxassetid://276792689"
  866. bottom.Parent = Character
  867. bottom.Name = "Cloth"
  868. local BC = Character["Body Colors"]
  869. BC.HeadColor = BrickColor.new("Dark blue")
  870. BC.LeftArmColor = BrickColor.new("Dark blue")
  871. BC.LeftLegColor = BrickColor.new("Dark blue")
  872. BC.RightArmColor = BrickColor.new("Dark blue")
  873. BC.RightLegColor = BrickColor.new("Dark blue")
  874. BC.TorsoColor = BrickColor.new("Dark blue")
  875. for _, c in pairs(Character:GetChildren()) do
  876. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  877. c.Material = "Neon"
  878. if c:FindFirstChildOfClass("ParticleEmitter") then
  879. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  880. end
  881. c.Color = C3(1,1,1)
  882. if c == Head then
  883. if c:FindFirstChild("face") then
  884. c.face:remove()
  885. end
  886. end
  887. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  888. c:remove()
  889. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  890. c:remove()
  891. end
  892. end
  893. local BODY = {}
  894. for _, c in pairs(Character:GetDescendants()) do
  895. if c:IsA("BasePart") and c.Name ~= "Handle" then
  896. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  897. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  898. end
  899. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  900. elseif c:IsA("JointInstance") then
  901. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  902. end
  903. end
  904. for e = 1, #BODY do
  905. if BODY[e] ~= nil then
  906. local STUFF = BODY[e]
  907. local PART = STUFF[1]
  908. local PARENT = STUFF[2]
  909. local MATERIAL = STUFF[3]
  910. local COLOR = STUFF[4]
  911. local TRANSPARENCY = STUFF[5]
  912. if PART.ClassName == "Part" and PART ~= RootPart then
  913. PART.Material = MATERIAL
  914. PART.Color = COLOR
  915. PART.Transparency = TRANSPARENCY
  916. end
  917. PART.AncestryChanged:Connect(function()
  918. PART.Parent = PARENT
  919. end)
  920. end
  921. end
  922. function refit()
  923. Character.Parent = workspace
  924. for e = 1, #BODY do
  925. if BODY[e] ~= nil then
  926. local STUFF = BODY[e]
  927. local PART = STUFF[1]
  928. local PARENT = STUFF[2]
  929. local MATERIAL = STUFF[3]
  930. local COLOR = STUFF[4]
  931. local TRANSPARENCY = STUFF[5]
  932. if PART.ClassName == "Part" and PART ~= RootPart then
  933. PART.Material = MATERIAL
  934. PART.Color = COLOR
  935. PART.Transparency = TRANSPARENCY
  936. end
  937. if PART.Parent ~= PARENT then
  938. Humanoid:remove()
  939. PART.Parent = PARENT
  940. Humanoid = IT("Humanoid",Character)
  941. end
  942. end
  943. end
  944. end
  945. local SKILLTEXTCOLOR = BRICKC"Dark blue".Color
  946. local SKILLFONT = "Bodoni"
  947. local SKILLTEXTSIZE = 7
  948.  
  949. Humanoid.Died:connect(function()
  950. refit()
  951. end)
  952.  
  953. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  954. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  955. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  956. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  957. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  958.  
  959. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  960. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  961. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  962. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  963. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  964.  
  965. --//=================================\\
  966. --|| DAMAGING
  967. --\\=================================//
  968.  
  969. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  970. local CHILDREN = workspace:GetDescendants()
  971. for index, CHILD in pairs(CHILDREN) do
  972. if CHILD.ClassName == "Model" and CHILD ~= Character then
  973. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  974. if HUM then
  975. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  976. if TORSO then
  977. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  978. CHILD:BreakJoints()
  979. if FLING ~= 0 then
  980. for _, c in pairs(CHILD:GetChildren()) do
  981. if c:IsA("BasePart") and c.Transparency == 0 then
  982. if BURN == true then
  983. Fire(c)
  984. end
  985. local bv = Instance.new("BodyVelocity")
  986. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  987. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  988. bv.Parent = c
  989. Debris:AddItem(bv,0.05)
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996. end
  997. end
  998. end
  999.  
  1000. --//=================================\\
  1001. --|| ATTACK FUNCTIONS AND STUFF
  1002. --\\=================================//
  1003.  
  1004. function Warden_Zap()
  1005. ATTACK = true
  1006. Rooted = false
  1007. local GYRO = IT("BodyGyro",RootPart)
  1008. GYRO.D = 750
  1009. GYRO.P = 20000
  1010. GYRO.MaxTorque = VT(0,40000000,0)
  1011. CreateSound(348663022,RightArm,1.5,2,false)
  1012. Pose("Cast1",0.8,1,true,GYRO)
  1013. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1014. local Hitpos = LightningTable.End
  1015. ApplyAoE(Hitpos,10,35)
  1016. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1017. for i = 1, 4 do
  1018. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1019. end
  1020. Pose("Cast1",0.8,1,true)
  1021. GYRO:remove()
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025.  
  1026. function Warden_Thunder()
  1027. ATTACK = true
  1028. Rooted = false
  1029. local GYRO = IT("BodyGyro",RootPart)
  1030. GYRO.D = 750
  1031. GYRO.P = 20000
  1032. GYRO.MaxTorque = VT(0,40000000,0)
  1033. CreateSound(469345336,Torso,3,2,false)
  1034. Pose("Cast2",1.5,2,true,GYRO)
  1035. coroutine.resume(coroutine.create(function()
  1036. local FRAME = RootPart.CFrame
  1037. for i = 1, 25 do
  1038. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1039. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1040. local Hitpos = LightningTable.End
  1041. ApplyAoE(Hitpos,20,15)
  1042. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1043. for i = 1, 4 do
  1044. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1045. end
  1046. wait(0.05)
  1047. end
  1048. end))
  1049. Pose("Cast2",1.5,0.7,true)
  1050. GYRO:remove()
  1051. ATTACK = false
  1052. Rooted = false
  1053. end
  1054.  
  1055. function Inferno_Ring()
  1056. ATTACK = true
  1057. Rooted = false
  1058. local GYRO = IT("BodyGyro",RootPart)
  1059. GYRO.D = 750
  1060. GYRO.P = 20000
  1061. GYRO.MaxTorque = VT(0,40000000,0)
  1062. local FIRE = IT("Model",Effects)
  1063. FIRE.Name = "Fire"
  1064. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "Center", VT(0,0,0))
  1065. FIRE.PrimaryPart = MAIN
  1066. local FIRES = {}
  1067. for i = 1, 45 do
  1068. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "RingPart", VT(3,3,3))
  1069. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1070. local F = Fire(PRT)
  1071. table.insert(FIRES,F)
  1072. end
  1073. repeat
  1074. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1075. Pose("Cast1",1.5,0.01,false,GYRO)
  1076. until HOLD == true
  1077. coroutine.resume(coroutine.create(function()
  1078. for i = 1, 4 do
  1079. ApplyAoE(MAIN.Position,21,-15,true)
  1080. CreateSound(463598785,MAIN,3,1,false)
  1081. for E = 1, #FIRES do
  1082. if FIRES[E] ~= nil then
  1083. FIRES[E].Acceleration = VT(0,300,0)
  1084. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1085. end
  1086. end
  1087. wait(0.3)
  1088. end
  1089. for E = 1, #FIRES do
  1090. if FIRES[E] ~= nil then
  1091. FIRES[E].Enabled = false
  1092. end
  1093. end
  1094. Debris:AddItem(FIRE,5)
  1095. end))
  1096. CreateSound(215395388,RightArm,3,2,false)
  1097. Pose("RightArmUp",1.5,0.5,true)
  1098. GYRO:remove()
  1099. ATTACK = false
  1100. Rooted = false
  1101. end
  1102.  
  1103. function Warden_Wall()
  1104. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1105. if HITFLOOR ~= nil then
  1106. if HITFLOOR.Anchored == true then
  1107. local WALL = HITFLOOR:Clone()
  1108. WALL.Size = VT(45,45,5)
  1109. WALL.Parent = Effects
  1110. WALL.Name = "Wall"
  1111. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1112. CreateSound(130972023,WALL,5,0.8,false)
  1113. ATTACK = true
  1114. Rooted = true
  1115. local HIT = WALL.Touched:Connect(function(hit)
  1116. if hit.Parent ~= Character then
  1117. hit:BreakJoints()
  1118. end
  1119. end)
  1120. coroutine.resume(coroutine.create(function()
  1121. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1122. for i = 1, 90 do
  1123. Swait()
  1124. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1125. end
  1126. HIT:disconnect()
  1127. wait(5)
  1128. for i = 1, 46 do
  1129. Swait()
  1130. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1131. end
  1132. WALL:remove()
  1133. end))
  1134. Pose("RightArmUp",1.5,1.2,true)
  1135. ATTACK = false
  1136. Rooted = false
  1137. end
  1138. end
  1139. end
  1140.  
  1141. function Prison_Key()
  1142. if Mouse.Target ~= nil then
  1143. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1144. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1145. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1146. local GYRO = IT("BodyGyro",RootPart)
  1147. GYRO.D = 750
  1148. GYRO.P = 20000
  1149. GYRO.MaxTorque = VT(0,40000000,0)
  1150. local grav = Instance.new("BodyPosition",TORSO)
  1151. grav.D = 15
  1152. grav.P = 20000
  1153. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1154. grav.position = TORSO.Position
  1155. local GYRO2 = IT("BodyGyro",TORSO)
  1156. GYRO2.D = 750
  1157. GYRO2.P = 20000
  1158. GYRO2.MaxTorque = VT(0,40000000,0)
  1159. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1160. grav.Name = "Jail"
  1161. local LOCKPARTS = {}
  1162. ATTACK = true
  1163. Rooted = false
  1164. local LOCK = IT("Model",Effects)
  1165. LOCK.Name = "Lock"
  1166. local LOCK2 = IT("Model",LOCK)
  1167. LOCK2.Name = "Metal"
  1168. --CREATE LOCK--
  1169. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1170. LOCK.PrimaryPart = BASE
  1171. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1172. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1173. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1174. MakeForm(PRT,"Cyl")
  1175. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1176. PRT.Color = C3(0,0,0)
  1177. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1178. MakeForm(PRT,"Cyl")
  1179. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1180. PRT.Color = C3(0,0,0)
  1181. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1182. for i = 1, 45 do
  1183. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1184. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1185. end
  1186. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1187. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1188. LOCK2.PrimaryPart = PRT
  1189. ---------------
  1190. local CHILDREN = LOCK:GetDescendants()
  1191. for index, CHILD in pairs(CHILDREN) do
  1192. if CHILD:IsA("BasePart") then
  1193. CHILD.Transparency = 1
  1194. end
  1195. end
  1196. for i = 1, 75 do
  1197. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1198. Swait()
  1199. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1200. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1201. local CHILDREN = LOCK:GetDescendants()
  1202. for index, CHILD in pairs(CHILDREN) do
  1203. if CHILD:IsA("BasePart") then
  1204. CHILD.Transparency = CHILD.Transparency - 1/75
  1205. end
  1206. end
  1207. end
  1208. HUM.DisplayDistanceType = "None"
  1209. local KEY = IT("Model",Effects)
  1210. KEY.Name = "Key"
  1211. --CREATE KEY--
  1212. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "KeyBase", VT(0.1, 1, 0.1),false)
  1213. KEY.PrimaryPart = KBASE
  1214. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1215. local WLD = weldBetween(RightArm,KBASE)
  1216. for i = 1, 45 do
  1217. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.1, 0.1, 0.1),false)
  1218. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1219. weldBetween(KBASE,PRT)
  1220. end
  1221. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false)
  1222. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1223. weldBetween(KBASE,PRT)
  1224. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false)
  1225. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1226. weldBetween(KBASE,PRT)
  1227. --------------
  1228. Rooted = true
  1229. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1230. coroutine.resume(coroutine.create(function()
  1231. for i = 1, 10 do
  1232. Swait()
  1233. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1234. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1235. end
  1236. CreateSound(1149318312,BASE,5,1,false)
  1237. CreateSound(160772554,BASE,3,1,false)
  1238. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1239. for i = 1, 4 do
  1240. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1241. end
  1242. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1243. wait(1)
  1244. TORSO.Parent.Parent = LOCK
  1245. for i = 1, 75 do
  1246. Swait()
  1247. local CHILDREN = KEY:GetDescendants()
  1248. for index, CHILD in pairs(CHILDREN) do
  1249. if CHILD:IsA("BasePart") then
  1250. CHILD.Transparency = i/25
  1251. end
  1252. end
  1253. local CHILDREN = LOCK:GetDescendants()
  1254. for index, CHILD in pairs(CHILDREN) do
  1255. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1256. CHILD.Transparency = CHILD.Transparency + 1/75
  1257. elseif CHILD.ClassName == "Decal" then
  1258. CHILD.Transparency = CHILD.Transparency + 1/75
  1259. end
  1260. end
  1261. end
  1262. TORSO.Parent:ClearAllChildren()
  1263. KEY:remove()
  1264. LOCK:remove()
  1265. end))
  1266. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1267. GYRO:remove()
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271. end
  1272. end
  1273.  
  1274. function Hat()
  1275. ATTACK = true
  1276. Rooted = false
  1277. Pose("Taunt",0.4,1.2,false)
  1278. ATTACK = false
  1279. Rooted = false
  1280. end
  1281.  
  1282. Player_Size = 1 --Size of the player.
  1283.  
  1284. print("hey hello am saba1520 and am editor of this script")
  1285.  
  1286. Void = nil
  1287. VoidParts = {}
  1288. Equipped = false
  1289. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1290. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1291. end
  1292.  
  1293. Player = game:GetService("Players").jh0nd0eone
  1294. Character = Character
  1295.  
  1296. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1297. Torso = Character:FindFirstChild("Torso")
  1298. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1299. return
  1300. end
  1301. Equipped = true
  1302. Void = Instance.new("Model")
  1303. Void.Name = "Void"
  1304. Angle = 0
  1305. for i = 1, 1 do
  1306. local VoidPart = Instance.new("Part")
  1307. VoidPart.Name = "VoidPart"
  1308. VoidPart.Transparency = 1
  1309. VoidPart.BrickColor = BrickColor.new("Really black")
  1310. VoidPart.Material = Enum.Material.Plastic
  1311. VoidPart.Shape = Enum.PartType.Block
  1312. VoidPart.FormFactor = Enum.FormFactor.Custom
  1313. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  1314. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  1315. VoidPart.Anchored = true
  1316. VoidPart.CanCollide = false
  1317. VoidPart.Locked = true
  1318. VoidPart.Size = Vector3.new(18, 0.2, 18)
  1319. local BlockMesh = Instance.new("BlockMesh")
  1320. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1321. BlockMesh.Parent = VoidPart
  1322. VoidPart.Parent = Void
  1323. local Star = Instance.new("Decal", VoidPart)
  1324. Star.Texture = "http://www.roblox.com/asset/?id=363839172"
  1325. --CricleForTarget
  1326. --121028264 MagicCircle1
  1327. --160506713 MagicCircle2
  1328. --327794305 MagicCircle3 (Death)
  1329. --160508788 MagicCircle4 (Scary)
  1330. --124339738 CoolCircle5
  1331. --268043891 Abyss-Demon-Magic-Circle
  1332. Star.Face = "Top"
  1333. local Light = Instance.new("PointLight", VoidPart)
  1334. Light.Color = Color3.new(0,0,1)
  1335. Light.Brightness = 200
  1336. Light.Range = 35
  1337. table.insert(VoidParts, VoidPart)
  1338. end
  1339. Spawn(function()
  1340. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1341. if Angle == 360 then
  1342. Angle = 0
  1343. end
  1344. Angle = Angle + 0.05
  1345. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1346. if Hit then
  1347. if not Void.Parent then
  1348. Void.Parent = Character
  1349. end
  1350. for i, v in pairs(VoidParts) do
  1351. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1352. end
  1353. else
  1354. Void.Parent = nil
  1355. end
  1356. wait()
  1357. end
  1358. end)
  1359.  
  1360.  
  1361. --//=================================\\
  1362. --|| ASSIGN THINGS TO KEYS
  1363. --\\=================================//
  1364.  
  1365. function MouseDown(Mouse)
  1366. HOLD = true
  1367. if ATTACK == false then
  1368. end
  1369. end
  1370.  
  1371. function MouseUp(Mouse)
  1372. HOLD = false
  1373. end
  1374.  
  1375. function KeyDown(Key)
  1376. KEYHOLD = true
  1377. if Key == "z" and ATTACK == false then
  1378. Warden_Zap()
  1379. end
  1380.  
  1381. if Key == "b" and ATTACK == false then
  1382. Warden_Thunder()
  1383. end
  1384.  
  1385. if Key == "c" and ATTACK == false then
  1386. Inferno_Ring()
  1387. end
  1388.  
  1389. if Key == "v" and ATTACK == false then
  1390. Warden_Wall()
  1391. end
  1392.  
  1393. if Key == "x" and ATTACK == false then
  1394. Prison_Key()
  1395. end
  1396.  
  1397. if Key == "t" and ATTACK == false then
  1398. Hat()
  1399. end
  1400. end
  1401.  
  1402. function KeyUp(Key)
  1403. KEYHOLD = false
  1404. end
  1405.  
  1406. Mouse.Button1Down:connect(function(NEWKEY)
  1407. MouseDown(NEWKEY)
  1408. end)
  1409. Mouse.Button1Up:connect(function(NEWKEY)
  1410. MouseUp(NEWKEY)
  1411. end)
  1412. Mouse.KeyDown:connect(function(NEWKEY)
  1413. KeyDown(NEWKEY)
  1414. end)
  1415. Mouse.KeyUp:connect(function(NEWKEY)
  1416. KeyUp(NEWKEY)
  1417. end)
  1418.  
  1419. --//=================================\\
  1420. --\\=================================//
  1421.  
  1422.  
  1423. function unanchor()
  1424. if UNANCHOR == true then
  1425. g = Character:GetChildren()
  1426. for i = 1, #g do
  1427. if g[i].ClassName == "Part" then
  1428. g[i].Anchored = false
  1429. end
  1430. end
  1431. end
  1432. end
  1433.  
  1434.  
  1435. --//=================================\\
  1436. --|| WRAP THE WHOLE SCRIPT UP
  1437. --\\=================================//
  1438.  
  1439. Humanoid.Changed:connect(function(Jump)
  1440. if Jump == "Jump" and (Disable_Jump == true) then
  1441. Humanoid.Jump = false
  1442. end
  1443. end)
  1444.  
  1445. while true do
  1446. Swait()
  1447. script.Parent = WEAPONGUI
  1448. Humanoid.Parent = Character
  1449. if Humanoid then
  1450. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1451. IDLEANIMATION:Play()
  1452. end
  1453. if ANIMATE.Parent == Character then
  1454. ANIMATE:Destroy()
  1455. end
  1456. SINE = SINE + CHANGE
  1457. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1458. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1459. Humanoid.HipHeight = 1
  1460. Humanoid.Name = "Warden"
  1461. Humanoid.PlatformStand = false
  1462. if PLAYMAINANIM == true then
  1463. if TORSOVELOCITY < 1 then
  1464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. elseif TORSOVELOCITY > 1 then
  1471. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. end
  1478. end
  1479. unanchor()
  1480. Humanoid.MaxHealth = "inf"
  1481. Humanoid.Health = "inf"
  1482. if Rooted == false then
  1483. Disable_Jump = false
  1484. Humanoid.WalkSpeed = Speed
  1485. elseif Rooted == true then
  1486. Disable_Jump = true
  1487. Humanoid.WalkSpeed = 0
  1488. end
  1489. for _, c in pairs(Character:GetChildren()) do
  1490. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1491. c.Material = "Neon"
  1492. if c:FindFirstChildOfClass("ParticleEmitter") then
  1493. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1494. end
  1495. c.Color = C3(1,1,1)
  1496. if c == Head then
  1497. if c:FindFirstChild("face") then
  1498. c.face:remove()
  1499. end
  1500. end
  1501. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1502. c:remove()
  1503. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1504. c:remove()
  1505. end
  1506. end
  1507. sick.SoundId = "rbxassetid://561833161"
  1508. sick.Looped = true
  1509. sick.Pitch = 1
  1510. sick.Volume = 3
  1511. sick:Resume()
  1512. sick.Parent = Torso
  1513. refit()
  1514. if Head:FindFirstChildOfClass("Sound") then
  1515. Head:FindFirstChildOfClass("Sound"):remove()
  1516. end
  1517. end
  1518.  
  1519. --//=================================\\
  1520. --\\=================================//
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526. --//====================================================\\--
  1527. --|| END OF SCRIPT
  1528. --\\====================================================//--
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