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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/tqKTJQAA", true))();
- local run = game:service("RunService");
- local runcon;
- local players = game:service("Players");
- local player = players.LocalPlayer;
- local camera = workspace.CurrentCamera;
- local uis = game:service("UserInputService");
- local curc;
- local ChatScript = player.PlayerGui.GUI.Main.Chats.DisplayChat
- local mouse = player:GetMouse();
- local toggles = {
- abk = Enum.UserInputType.MouseButton2;
- iag = false;
- };
- local traced = {};
- local tsp = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 + 400);
- local gs = game:GetService("GuiService"):GetGuiInset();
- local sc = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2);
- local mousemoverel = mousemoverel or Input.MoveMouse;
- local hookfunction = hookfunction or detour_function or replaceclosure;
- local getnamecallmethod = getnamecallmethod or get_namecall_method;
- local setupvalue = debug.setupvalue;
- local Client = player.PlayerGui.GUI.Client;
- local visuals = library:CreateWindow('Visual Cheats');
- local combat = library:CreateWindow('Combat Cheats');
- local misc = library:CreateWindow("Miscellaneous Cheats")
- pcall(function()
- Client.Disabled = false
- end)
- visuals:Toggle('Tracers', {
- location = toggles,
- flag = "tracers"
- })
- visuals:Section('ESP');
- visuals:Toggle('Name ESP' , {
- location = toggles ,
- flag = "nESP"
- });
- visuals:Toggle('Head ESP' , {
- location = toggles ,
- flag = "hESP"
- });
- combat:Toggle('Silent Aim', {
- location = toggles,
- flag = 'silent'
- });
- combat:Section('Aimbot')
- combat:Toggle('Aimbot', {
- location = toggles,
- flag = 'aimbot'
- });
- combat:Bind('Aimbot key', {
- location = toggles,
- flag = 'abk',
- kbonly = false,
- default = Enum.UserInputType.MouseButton2
- },
- function(k, b)
- toggles.iag = b;
- end);
- combat:Section('General');
- combat:Dropdown('Aim part', {
- location = toggles,
- flag = 'abp',
- list = {
- "Head",
- "UpperTorso"
- }
- });
- combat:Toggle('Show FOV', {
- location = toggles,
- flag = 'showfov'
- })
- combat:Slider('FOV', {
- location = toggles,
- flag = 'fov',
- precise = false,
- default = 100,
- min = 30,
- max = 500
- });
- combat:Section("Gun Modifications")
- combat:Button("Gun Modification", function()
- local Envs = getsenv(Client)
- local FireBullet = rawget(Envs, "firebullet")
- game:GetService("RunService").Heartbeat:Connect(function()
- setupvalue(FireBullet, 5, 999)
- rawset(Envs, "DISABLED", false)
- rawset(Envs, "DISABLED2", false)
- rawset(Envs, "currentspread", 0)
- rawset(Envs, "recoil", 0)
- rawset(Envs, "mode", "automatic")
- rawset(Envs, "spreadmodifier", 0)
- rawset(Envs, "reloadtime", 0)
- end)
- end)
- combat:Section("Client Sided")
- combat:Button("Give Very Long Bat", function()
- local Envs = getsenv(Client)
- setupvalue(rawget(Envs, "givetools"), 3, "Very Long Bat")
- end)
- combat:Button("Give Fasticuffs", function()
- local Envs = getsenv(Client)
- setupvalue(rawget(Envs, "givetools"), 3, "Fasticuffs")
- end)
- misc:Section("Miscellaneous")
- misc:Box("Clantag", {flag = "clntg", type = "string"}, function(New, Old, Enter)
- local Envs = getsenv(ChatScript)
- local OldFunc = Envs.createNewMessage
- Envs.createNewMessage = function(PlayerName, TheMessage, Color1, Color2, xValue, teamLabel)
- if PlayerName == player.Name then
- PlayerName = tostring(New) .. " " .. player.Name
- end
- return OldFunc(PlayerName, TheMessage, Color1, Color2, xValue, teamLabel)
- end
- end)
- function createline()
- local a = Drawing.new("Line");
- a.Thickness = 1.5;
- a.Transparency = 1;
- a.Visible = true;
- a.Color = Color3.fromRGB(0, 255, 149);
- a.From = tsp;
- return a;
- end;
- function createname(text)
- local a = Drawing.new("Text");
- a.Transparency = 1;
- a.Visible = true;
- a.Color = Color3.fromRGB(0, 255, 149);
- a.Text = text;
- a.Size = 15;
- return a;
- end;
- function createcircle()
- local a = Drawing.new('Circle');
- a.Transparency = 1;
- a.Thickness = 1.5;
- a.Visible = true;
- a.Color = Color3.fromRGB(0, 255, 149);
- a.Filled = false;
- a.Radius = toggles.fov;
- return a;
- end;
- function createsquare()
- local a = Drawing.new('Square');
- a.Transparency = 1;
- a.Thickness = 1.5;
- a.Visible = true;
- a.Color = Color3.fromRGB(0, 255, 149);
- a.Filled = false;
- return a;
- end;
- curc = createcircle();
- function isInTeam(char)
- if player and players:GetPlayerFromCharacter(char) and players:GetPlayerFromCharacter(char).Team and player.Team then
- if player.FriendlyFire.Value then
- return false;
- else
- return (player.Team == players:GetPlayerFromCharacter(char).Team);
- end
- end;
- end;
- local gc = function()
- local nearest = math.huge
- local nearplr;
- for i, v in pairs(players:GetPlayers()) do
- if v ~= player and v.Character and not isInTeam(v.Character) and v.Character:FindFirstChild(toggles.abp) then
- local pos = camera:WorldToScreenPoint(v.Character[toggles.abp].Position)
- local diff = math.sqrt((pos.X - sc.X) ^ 2 + (pos.Y + gs.Y - sc.Y) ^ 2)
- if diff < nearest and diff < toggles.fov then
- nearest = diff;
- nearplr = v;
- end
- end;
- end;
- return nearplr
- end;
- local getrel = function(x, y)
- local newy;
- local newy;
- if x > sc.X then
- newx = -(sc.X - x)
- newx = newx / 5
- else
- newx = x - sc.X
- newx = newx / 5
- end;
- if y > sc.Y then
- newy = -(sc.Y - y)
- newy = newy / 5
- else
- newy = y - sc.Y
- newy = newy / 5
- end;
- return newx, newy
- end;
- run.Stepped:Connect(function()
- spawn(function()
- for i, v in pairs(players:GetChildren()) do
- if v.Character and v.Character:FindFirstChild(toggles.abp) and (not isInTeam(v.Character)) and (toggles.tracers or toggles.nESP or toggles.hESP) then
- if not traced[v.Name] then
- traced[v.Name] = {
- v.Character
- };
- end;
- local vector, onScreen = camera:WorldToScreenPoint(v.Character[toggles.abp].Position)
- if toggles.tracers then
- if traced[v.Name][2] then
- traced[v.Name][2].Visible = (onScreen and toggles.tracers);
- traced[v.Name][2].To = Vector2.new(vector.X, vector.Y + gs.Y);
- else
- traced[v.Name][2] = createline();
- traced[v.Name][2].Visible = (onScreen and toggles.tracers);
- traced[v.Name][2].To = Vector2.new(vector.X, vector.Y + gs.Y);
- end;
- end;
- if toggles.nESP then
- if traced[v.Name][3] then
- traced[v.Name][3].Visible = (onScreen and toggles.nESP);
- traced[v.Name][3].Position = Vector2.new(vector.X, vector.Y + (gs.Y / 2));
- else
- traced[v.Name][3] = createname(v.Name);
- traced[v.Name][3].Visible = (onScreen and toggles.nESP);
- traced[v.Name][3].Position = Vector2.new(vector.X, vector.Y + (gs.Y / 2));
- end;
- end;
- if toggles.hESP then
- if traced[v.Name][4] then
- traced[v.Name][4].Visible = (onScreen and toggles.hESP);
- traced[v.Name][4].Size = Vector2.new(1400 / vector.Z, 1400 / vector.Z);
- traced[v.Name][4].Position = Vector2.new((vector.X) - traced[v.Name][4].Size.X / 2, (vector.Y + (gs.Y)) - traced[v.Name][4].Size.Y / 2);
- else
- traced[v.Name][4] = createsquare();
- traced[v.Name][4].Visible = (onScreen and toggles.hESP);
- traced[v.Name][4].Size = Vector2.new(1400 / vector.Z, 1400 / vector.Z);
- traced[v.Name][4].Position = Vector2.new((vector.X) - traced[v.Name][4].Size.X / 2, (vector.Y + (gs.Y)) - traced[v.Name][4].Size.Y / 2);
- end;
- end
- else
- if traced[v.Name] then
- if traced[v.Name][2] then
- traced[v.Name][2]:Remove();
- traced[v.Name][2] = nil;
- end;
- if traced[v.Name][3] then
- traced[v.Name][3]:Remove();
- traced[v.Name][3] = nil;
- end
- if traced[v.Name][4] then
- traced[v.Name][4]:Remove();
- traced[v.Name][4] = nil;
- end
- end;
- end;
- end;
- end);
- spawn(function()
- if toggles.showfov then
- curc.Visible = true;
- curc.Position = Vector2.new(mouse.X, mouse.Y + gs.Y);
- curc.Radius = toggles.fov;
- else
- curc.Visible = false;
- end;
- end);
- spawn(function()
- if toggles.aimbot and toggles.iag then
- if gc() ~= nil and gc().Character:FindFirstChild(toggles.abp) then
- local pos = camera:WorldToScreenPoint(gc().Character[toggles.abp].Position)
- local x, y = getrel(pos.X, pos.Y + gs.Y)
- mousemoverel(x, y)
- end;
- end;
- end);
- end);
- local MT = getrawmetatable(game)
- local Old = MT.__namecall
- setreadonly(MT, false)
- MT.__namecall = newcclosure(function(self, ...)
- if toggles.silent and get_namecall_method() == "FireServer" and ({...})[1] == "HitPart" and gc() ~= nil and gc().Character:FindFirstChild(toggles.abp) then
- local Args = {...}
- Args[2] = gc().Character[toggles.abp]
- Args[3] = gc().Character[toggles.abp].Position
- return Old(self, unpack(Args))
- elseif string.find(string.lower(get_namecall_method()), "ray") and string.lower(tostring(({...})[1])) == "workspace" and gc() ~= nil and gc().Character:FindFirstChild(toggles.abp) and player.NRPBS.EquippedTool.Value ~= "Railgun" then
- return gc().Character[toggles.abp], Vector3.new(1, 1, 1), true
- end
- return Old(self, ...)
- end)
- players.PlayerRemoving:Connect(function(p)
- if traced[p.Name] then
- if traced[p.Name][2] then
- traced[p.Name][2]:Remove();
- traced[p.Name][2] = nil;
- end;
- if traced[p.Name][3] then
- traced[p.Name][3]:Remove();
- traced[p.Name][3] = nil;
- end;
- if traced[p.Name][4] then
- traced[p.Name][4]:Remove();
- traced[p.Name][4] = nil;
- end;
- traced[p.Name] = nil;
- end;
- end);
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