BDGAME

Attach3DTextLabelToVehicle

May 26th, 2014
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  1. #include <a_samp>
  2. #include <streamer>
  3.  
  4. new masinaspawn1;
  5. new masinaspawn2;
  6. new masinaspawn3;
  7. new masinaspawn4;
  8. new masinaspawn5;
  9. new masinaspawn6;
  10. new masinaspawn7;
  11. new masinaspawn8;
  12. new masinaspawn9;
  13. new masinaspawn10;
  14. new masinaspawn11;
  15. new masinaspawn12;
  16. new masinaspawn13;
  17. new masinaspawn14;
  18. new masinaspawn15;
  19. new masinaspawn16;
  20. new masinaspawn17;
  21. #pragma unused masinaspawn17
  22. new Text3D:vehicle3Dtext[MAX_VEHICLES],vehicle_id;
  23.  
  24. public OnGameModeInit()
  25. {
  26.     CreateDynamicObject(2755,328.9800000,-1510.0000000,36.6400000,0.0000000,0.0000000,51.2400000); //
  27.     CreateDynamicObject(2755,330.9700000,-1507.7400000,36.6400000,0.0000000,0.0000000,48.6000000); //
  28.     CreateDynamicObject(2755,327.1400000,-1512.4100000,36.6400000,0.0000000,0.0000000,51.2400000); //
  29.     CreateDynamicObject(2755,325.1600000,-1514.8000000,36.6400000,0.0000000,0.0000000,51.2400000); //
  30.     CreateDynamicObject(2755,323.2900000,-1517.1600000,36.6400000,0.0000000,0.0000000,51.2400000); //
  31.     CreateDynamicObject(2755,321.5600000,-1519.5800000,36.6400000,0.0000000,0.0000000,58.2600000); //
  32.     CreateDynamicObject(2755,320.0400000,-1522.2300000,36.6400000,0.0000000,0.0000000,58.2600000); //
  33.     CreateDynamicObject(2755,318.4700000,-1524.8100000,36.6400000,0.0000000,0.0000000,58.2600000); //
  34.     CreateDynamicObject(2755,333.2100000,-1505.6200000,36.6400000,0.0000000,0.0000000,43.6800000); //
  35.     CreateDynamicObject(2755,335.4500000,-1503.5400000,36.6400000,0.0000000,0.0000000,43.6800000); //
  36.     CreateDynamicObject(3877,342.7000000,-1514.7700000,33.9600000,0.0000000,0.0000000,0.0000000); //
  37.     CreateDynamicObject(3877,349.4400000,-1507.2000000,32.4300000,0.0000000,0.0000000,0.0000000); //
  38.     CreateDynamicObject(3877,331.0700000,-1531.0300000,33.4600000,0.0000000,0.0000000,0.0000000); //
  39.     CreateDynamicObject(3877,325.1600000,-1539.7200000,32.6500000,0.0000000,0.0000000,0.0000000); //
  40.     CreateDynamicObject(3877,327.8500000,-1524.7100000,34.5600000,0.0000000,0.0000000,0.0000000); //
  41.     CreateDynamicObject(3877,338.2100000,-1511.8100000,34.5600000,0.0000000,0.0000000,0.0000000); //
  42.     masinaspawn1 = AddStaticVehicle(471, 323.9897, -1544.4772, 32.5687, -119.4600, 1, 1);//ATW
  43.     masinaspawn2 = AddStaticVehicle(471, 322.7121, -1546.6156, 32.5687, -109.3800, 1, 1);//ATW
  44.     masinaspawn3 = AddStaticVehicle(471, 321.6949, -1548.8788, 32.5687, -109.3800, 1, 1);//ATW
  45.     masinaspawn4 = AddStaticVehicle(471, 320.7823, -1551.1921, 32.5687, -109.3800, 1, 1);//ATW
  46.     masinaspawn5 = AddStaticVehicle(471, 319.7096, -1553.6362, 32.5687, -109.3800, 1, 1);//ATW
  47.     masinaspawn6 = AddStaticVehicle(411, 354.2966, -1506.6901, 32.6751, -79.2000, 1, 1);//INFERNUS
  48.     masinaspawn7 = AddStaticVehicle(566, 372.1708, -1525.2035, 33.0670, 0.0000, 1, 1);//TAHOMA
  49.     masinaspawn8 = AddStaticVehicle(566, 367.0481, -1530.7053, 33.0670, 0.0000, 1, 1);//TAHOMA
  50.     masinaspawn9 = AddStaticVehicle(560, 352.5932, -1549.8828, 32.9399, 0.0000, 1, 1);//SULTAN
  51.     masinaspawn10 = AddStaticVehicle(560, 347.8276, -1556.1193, 32.6348, 0.0000, 1, 1);//SULTAN
  52.     masinaspawn11 = AddStaticVehicle(468, 342.3645, -1499.0193, 35.5884, -139.9799, 1, 1);//SANCHEZ
  53.     masinaspawn12 = AddStaticVehicle(468, 343.7974, -1498.0267, 35.5884, -139.9799, 1, 1);//SANCHEZ
  54.     masinaspawn13 = AddStaticVehicle(468, 345.0550, -1496.9438, 35.5884, -139.9799, 1, 1);//SANCHEZ
  55.     masinaspawn14 = AddStaticVehicle(468, 346.3426, -1496.0112, 35.5884, -139.9799, 1, 1);//SANCHEZ
  56.     masinaspawn15 = AddStaticVehicle(468, 347.6156, -1494.9695, 35.5884, -139.9799, 1, 1);//SANCHEZ
  57.     masinaspawn16 = AddStaticVehicle(468, 348.7166, -1494.0121, 35.5884, -139.9799, 1, 1);//SANCHEZ
  58.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  59.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn1, 0.0, 0.0, 2.0);
  60.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  61.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn2, 0.0, 0.0, 2.0);
  62.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  63.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn3, 0.0, 0.0, 2.0);
  64.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  65.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn4, 0.0, 0.0, 2.0);
  66.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  67.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn5, 0.0, 0.0, 2.0);
  68.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  69.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn6, 0.0, 0.0, 2.0);
  70.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  71.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn7, 0.0, 0.0, 2.0);
  72.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  73.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn8, 0.0, 0.0, 2.0);
  74.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  75.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn9, 0.0, 0.0, 2.0);
  76.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  77.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn10, 0.0, 0.0, 2.0);
  78.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  79.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn11, 0.0, 0.0, 2.0);
  80.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  81.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn12, 0.0, 0.0, 2.0);
  82.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  83.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn13, 0.0, 0.0, 2.0);
  84.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  85.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn14, 0.0, 0.0, 2.0);
  86.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  87.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn15, 0.0, 0.0, 2.0);
  88.     vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "~Spawn Civil Vehicle~", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
  89.     Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , masinaspawn16, 0.0, 0.0, 2.0);
  90.       return 1;
  91. } 
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