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- local WeaponsList = {
- RocketLauncher = {
- CanBeDropped = true;
- ClassName = "Tool";
- Enabled = true;
- Grip = CFrame.new(-1.99221635, 4.22623536e-08, 0.111337982, 0.139173225, 1.77981025e-08, -0.990268052, -2.01578843e-08, 1, 1.51400066e-08, 0.990268052, 1.78546191e-08, 0.139173225);
- ManualActivationOnly = true;
- Name = "RocketLauncher";
- RequiresHandle = true;
- TextureId = "";
- ToolTip = "IMMA FIRIN MAH' LAZER";
- MagazineSize = 3;
- ReloadSpeed = 5;
- ProjectileDamage = NumberRange.new(25,100);
- ProjectileSpeed = NumberSequence.new {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.3375430405139923,0.38124996423721313,0);
- NumberSequenceKeypoint.new(0.4867967665195465,0.65625,0);
- NumberSequenceKeypoint.new(0.6532720923423767,0.6437499523162842,0);
- NumberSequenceKeypoint.new(0.8208954930305481,0.8500000238418579,0);
- NumberSequenceKeypoint.new(1,1,0);
- };
- };
- Bow = {
- CanBeDropped = true;
- ClassName = "Tool";
- Enabled = true;
- Grip = CFrame.new(-0.0672574267, -0.0801552311, -0.696346879, -0.641222537, -0.766043901, -0.0448383205, -0.764177918, 0.642788291, -0.053436663, 0.0697563738, -3.43108098e-07, -0.997564197);
- ManualActivationOnly = false;
- Name = "Bow";
- RequiresHandle = true;
- TextureId = "";
- ToolTip = "Target your foes with this mighty bow!";
- ProjectileSpeed = NumberSequence.new {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.15269804000854492,0.26249998807907104,0);
- NumberSequenceKeypoint.new(0.5051664710044861,0.35624998807907104,0);
- NumberSequenceKeypoint.new(0.7233065366744995,0.53125,0);
- NumberSequenceKeypoint.new(0.8438575863838196,0.875,0);
- NumberSequenceKeypoint.new(1,1,0);
- };
- ReloadSpeed = 1.5;
- ProjectileDamage = 25;
- ProjectileCritDamage = 50;
- };
- Axe = {
- CanBeDropped = true;
- ClassName = "Tool";
- Enabled = true;
- Grip = CFrame.new(1.50000167, -2.94717097e-07, 1.10000014, -0.0348994136, -0.999390841, -4.02330869e-07, 0.999390841, -0.0348994136, 2.34692905e-07, -2.4859105e-07, -3.93895135e-07, 1);
- ManualActivationOnly = false;
- Name = "Axe";
- RequiresHandle = true;
- TextureId = "";
- ToolTip = "A great axe! Slow but deadly.";
- Damage = 40;
- SwingSpeed = 0.5;
- };
- Sword = {
- CanBeDropped = true;
- ClassName = "Tool";
- Enabled = true;
- Grip = CFrame.new(-9.51812012e-07, 0.40000084, 0.999999762, 1, -3.72527005e-08, -4.76836021e-07, 3.72528355e-08, 1, 2.83121324e-07, 4.76836021e-07, -2.83121352e-07, 1);
- ManualActivationOnly = false;
- Name = "Sword";
- RequiresHandle = true;
- TextureId = "";
- ToolTip = "A grand sword!";
- Damage = 25;
- SwingSpeed = 1;
- };
- ClassName = "Folder";
- Name = "WeaponsList";
- };
- return WeaponsList
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