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InstanceToArray32422

ExampleModuleConversion

Apr 12th, 2022
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  1. local WeaponsList = {
  2.     RocketLauncher = {
  3.         CanBeDropped = true;
  4.         ClassName = "Tool";
  5.         Enabled = true;
  6.         Grip = CFrame.new(-1.99221635, 4.22623536e-08, 0.111337982, 0.139173225, 1.77981025e-08, -0.990268052, -2.01578843e-08, 1, 1.51400066e-08, 0.990268052, 1.78546191e-08, 0.139173225);
  7.         ManualActivationOnly = true;
  8.         Name = "RocketLauncher";
  9.         RequiresHandle = true;
  10.         TextureId = "";
  11.         ToolTip = "IMMA FIRIN MAH' LAZER";
  12.         MagazineSize = 3;
  13.         ReloadSpeed = 5;
  14.         ProjectileDamage = NumberRange.new(25,100);
  15.         ProjectileSpeed = NumberSequence.new {
  16.             NumberSequenceKeypoint.new(0,1,0);
  17.             NumberSequenceKeypoint.new(0.3375430405139923,0.38124996423721313,0);
  18.             NumberSequenceKeypoint.new(0.4867967665195465,0.65625,0);
  19.             NumberSequenceKeypoint.new(0.6532720923423767,0.6437499523162842,0);
  20.             NumberSequenceKeypoint.new(0.8208954930305481,0.8500000238418579,0);
  21.             NumberSequenceKeypoint.new(1,1,0);
  22.         };
  23.     };
  24.     Bow = {
  25.         CanBeDropped = true;
  26.         ClassName = "Tool";
  27.         Enabled = true;
  28.         Grip = CFrame.new(-0.0672574267, -0.0801552311, -0.696346879, -0.641222537, -0.766043901, -0.0448383205, -0.764177918, 0.642788291, -0.053436663, 0.0697563738, -3.43108098e-07, -0.997564197);
  29.         ManualActivationOnly = false;
  30.         Name = "Bow";
  31.         RequiresHandle = true;
  32.         TextureId = "";
  33.         ToolTip = "Target your foes with this mighty bow!";
  34.         ProjectileSpeed = NumberSequence.new {
  35.             NumberSequenceKeypoint.new(0,1,0);
  36.             NumberSequenceKeypoint.new(0.15269804000854492,0.26249998807907104,0);
  37.             NumberSequenceKeypoint.new(0.5051664710044861,0.35624998807907104,0);
  38.             NumberSequenceKeypoint.new(0.7233065366744995,0.53125,0);
  39.             NumberSequenceKeypoint.new(0.8438575863838196,0.875,0);
  40.             NumberSequenceKeypoint.new(1,1,0);
  41.         };
  42.         ReloadSpeed = 1.5;
  43.         ProjectileDamage = 25;
  44.         ProjectileCritDamage = 50;
  45.     };
  46.     Axe = {
  47.         CanBeDropped = true;
  48.         ClassName = "Tool";
  49.         Enabled = true;
  50.         Grip = CFrame.new(1.50000167, -2.94717097e-07, 1.10000014, -0.0348994136, -0.999390841, -4.02330869e-07, 0.999390841, -0.0348994136, 2.34692905e-07, -2.4859105e-07, -3.93895135e-07, 1);
  51.         ManualActivationOnly = false;
  52.         Name = "Axe";
  53.         RequiresHandle = true;
  54.         TextureId = "";
  55.         ToolTip = "A great axe! Slow but deadly.";
  56.         Damage = 40;
  57.         SwingSpeed = 0.5;
  58.     };
  59.     Sword = {
  60.         CanBeDropped = true;
  61.         ClassName = "Tool";
  62.         Enabled = true;
  63.         Grip = CFrame.new(-9.51812012e-07, 0.40000084, 0.999999762, 1, -3.72527005e-08, -4.76836021e-07, 3.72528355e-08, 1, 2.83121324e-07, 4.76836021e-07, -2.83121352e-07, 1);
  64.         ManualActivationOnly = false;
  65.         Name = "Sword";
  66.         RequiresHandle = true;
  67.         TextureId = "";
  68.         ToolTip = "A grand sword!";
  69.         Damage = 25;
  70.         SwingSpeed = 1;
  71.     };
  72.     ClassName = "Folder";
  73.     Name = "WeaponsList";
  74. };
  75.  
  76. return WeaponsList
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