G4U55

Untitled

Mar 28th, 2017
177
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.99 KB | None | 0 0
  1.  
  2. Update 1.5.0 - Touch/Hand/Motion Controls added to Obduction.
  3.  
  4. 22 MARZO
  5.  
  6. We’ve added hand controls in this feature-rich update — along with lots of clean-up and tuning. (Players who have already purchased Obduction for PC or Rift will receive Vive and Rift hand control support with this update.)
  7.  
  8. Art
  9. Various art fixes and tweaks throughout Kaptar
  10. Small LOD fixes in hunrath
  11.  
  12. Technical
  13. Improvements to loading/streaming
  14. Many fixes and improvements to the gamma adjustment option
  15. Fix for game continuously minimizing after starting the game a second time
  16.  
  17. Localization
  18. Obduction - Localization - Fix for "BACK" translation not being entirely in uppercase in Polish and Portuguese.
  19. Many localization changes for the new menu entries
  20.  
  21. Known issues:
  22. Missing localized new menu terms for Spanish, Polish, and Dutch
  23. Overlapping localized terms in some controller screens
  24. MRS toggle is greyed out
  25. Sounds of footsteps when teleporting are missing
  26. Active Dome sound missing in teleportation mode
  27. Lever guides in Kaptar are misbehaving again
  28. Coupler mechanism in Kaptar can't be engaged using VR motion controller in Free movement
  29. Kaptar rotating bridge lock hard to interact with using VR motion controllers
  30. Color corruption can occur on the waterfall in Hunrath with all AMD GPUs
  31.  
  32. ************************************************************
  33.  
  34. Update 1.4.2
  35.  
  36. 8 FEBBRAIO
  37.  
  38. Hey everyone!
  39.  
  40. We have quite a few fixes and updates in this release, it also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch.
  41.  
  42. Fixes and changes:
  43.  
  44. Audio
  45. • Fix for some build types crashing when loading a level with ambient sounds in the world.
  46.  
  47. Art
  48. • Various tweaks and improvements throughout Hunrath
  49. • Various tweaks and improvements throughout Kaptar
  50. • Bad collision area on the Hunrath Maray sphere.
  51. • Fixed a shading pop on the mine cart when crossing the zone thresholds.
  52. • Increased cart blocker volume size on the scrap yard gate.
  53. • Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.
  54. • Cleaned up collision in the caves near the swap spheres.
  55. • Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.
  56. • Fixed river-flow direction in the Hunrath bosque, near the clothesline
  57. • Fixed translucency issues on mine cart
  58. • Many art updates and improvements to the stairs in Kaptar
  59. • Fog in (area redacted) no longer displays overly bright
  60. • Re-positioned the ‘fallen tree’ backer reward
  61. • Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.
  62. • Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.
  63.  
  64. UI
  65. • Updated UI elements to accommodate the requested Keyboard addition
  66. • Updated Credits
  67. • Generic fixes for setting resolution issues
  68.  
  69. General
  70. • Fix for being able to "disable" the bomb as it's blowing up
  71. • Fix for screenshots not using the correct view when engaged with objects like the mine cart.
  72. • Fix for CW disappearing a little too soon while the door is closing on him
  73. • Fix for being able to drive the mine cart while pushing a link button.
  74. • Fix for Kaptar winch ride issue allowing player to move too far from platform
  75. • Fix for the Kaptar elevator leaving without player
  76. • Fix for engaging the mine cart after loading a game.
  77. • Fix for the player falling through the very cold Maray elevator chamber.
  78. • Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.
  79.  
  80. Performance
  81. • Hunrath imagers now load in and out of memory at runtime.
  82. • Many tweaks to loading zones in Kaptar, Maray, and Hunrath
  83. • Fixes to pop-ins at Farley's house
  84. • Fix for a loading issue in Maray that could cause a fall-through
  85. • Fixes for loading when leaving the Hub on very slow machines
  86. • Fixes for possible shader related crashes
  87. • Misc tweaks to try and improve performance on very slow computers
  88.  
  89. VR
  90. • Localization fixes for VR terminology in menu – translations have been finalized
  91. • Fix for weird camera angles in player controller after playing in VR.
  92. • Added text for mirror mode (M key) to keyboard mapping display (Oculus)
  93.  
  94. Localization
  95. • Localized text for the "Too many save games" message now displays after menu fix
  96. • Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape
  97. • All of Farley's vault journals have been finalized and have full localization
  98.  
  99. ************************************************************
  100.  
  101. Update 1.4.1
  102.  
  103. 16 NOVEMBRE 2016
  104.  
  105. New Additions
  106. • VR-only: Smooth Turning for VR is now available as an option in the Controls menu
  107. • Addition of Texture Memory slider-
  108. ? We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.
  109.  
  110. Changes
  111. • The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).
  112. • VR-only: Added 'M' keyboard hotkey to toggle between stereo and mono mirroring modes.
  113.  
  114. Art
  115. • Various small fixes and tweaks to art in Kaptar
  116. • Various small fixes throughout Hunrath
  117.  
  118. Audio
  119. • Misc sound fixes in Kaptar
  120. • Raised volume of Imager devices in Hunrath
  121.  
  122. Misc
  123. • VR-only: Users can no longer unlock doors by sticking their head through the door.
  124. • Fix for buttons breaking if pressed while taking a photo.
  125. • Fixes for navigation points with Farley's vault.
  126. • Fixes for navigation points in Maray.
  127. • Fixes for navigation points in Kaptar.
  128. • Fixes for users getting stuck on an elevator in Maray.
  129. • VR-only: Fix for flicker when changing Resolution Scale.
  130.  
  131. ************************************************************
  132.  
  133. Update 1.4.0
  134.  
  135. 11 NOVEMBRE 2016
  136.  
  137. Hey everyone!
  138. We've just pushed our newest fixes and features out to the Public Preview release:
  139.  
  140. New Additions
  141. • Smooth Turning for VR is now available as an option
  142. • Addition of Texture Memory slider-
  143. ? We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.
  144.  
  145. Changes
  146. • The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).
  147.  
  148. Art
  149. • Various small fixes and tweaks to art in Kaptar
  150. • Various small fixes throughout Hunrath
  151.  
  152. Audio
  153. • Misc sound fixes in Kaptar
  154. • Raised volume of Imager devices in Hunrath
  155.  
  156. Misc
  157. • Users can no longer unlock doors in VR by sticking their head through the door.
  158. • Fix for buttons breaking if pressed while taking a photo.
  159. • Fixes for navigation points with Farley's vault.
  160. • Fixes for navigation points in Maray.
  161. • Fixes for navigation points in Kaptar.
  162. • Fixes for users getting stuck on an elevator in Maray.
  163.  
  164. ************************************************************
  165.  
  166. Hot Fix - 1.3.4 for VR
  167.  
  168. 4 NOVEMBRE 2016
  169.  
  170. Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!
  171.  
  172. As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).
  173.  
  174. To enable:
  175. make sure you have launched the game at least once in VR, and that the game is not currently running
  176. from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
  177. using a text editor, such as Notepad, open the GameUserSettings.ini file
  178. find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file
  179. Smooth-turning in Free mode will now be enabled.
  180.  
  181. ************************************************************
  182.  
  183. Update 3
  184.  
  185. 31 OTTOBRE 2016
  186.  
  187. Brand new features!
  188.  
  189. • Oculus Rift VR support:
  190.  
  191. ? VR playable on Oculus Rift. Support for Oculus Remote and wide range of gamepads. Two movement modes available: Blink (teleport), and Free. Allows for seated and standing play.
  192.  
  193. • nVidia Ansel and HDR Support:
  194.  
  195. ? Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.
  196.  
  197. • Razer Chroma support:
  198.  
  199. We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):
  200.  
  201. ? Idling cyan + black breathing effect when in main menu
  202. ? Breathing effect between two prominent colors in the current world
  203. ? Linking effect between worlds (keyboard only)
  204. ? Picture-taking flash effect
  205.  
  206. (If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.)
  207.  
  208. ART
  209.  
  210. • Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.
  211. • Fixes for license plates at different graphics settings/resolutions
  212. • Marker signs should now be much easier to read at lower resolutions
  213. • Eric knocked over a gravestone. That's bad luck Eric.
  214. • Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill.
  215. • Lots of little improvements and optimizations to art in Hunrath
  216. • Improvements and optimizations to art in Kaptar
  217. • Improvements and optimizations to fog and smoke effects on low quality settings
  218. • fixes to video playback in Maray
  219. • Fixes for some doors closing at the wrong time under some conditions in Maray
  220. • Many fixes for various control panels
  221.  
  222. UI
  223.  
  224. • Fix for Back Button functionality in the menu not working.
  225. • Better support for gamepad in photo viewer
  226. • Fix for language changes not saving correctly under certain conditions
  227. • Fix for "Load" text not fitting in the text area on the load screen for multiple languages.
  228. • Increased scale of the surrounding box to allow for longer words to be shown.
  229. • Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu
  230. • Misc fixes for localization issues
  231. • Can now traverse through photo albums with keys.
  232. • A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.
  233.  
  234. Technical things
  235.  
  236. • More nodes, node fixes, etc
  237. • Auto Detect graphics on Startup.
  238. • Fix for ViewDistanceQuality settings.
  239. • Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click
  240. • Gamepad input adjustments
  241.  
  242. Audio
  243.  
  244. • Adjusted volume levels on some levers and doors in Hunrath
  245. test
  246.  
  247. ************************************************************
  248.  
  249. Patch 2
  250.  
  251. 27 SETTEMBRE 2016
  252.  
  253. Hey everyone!
  254.  
  255. The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.
  256.  
  257. Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.
  258.  
  259. Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:
  260.  
  261. • Go to the Finder (usually the first thing in your dock)
  262. • Hold down shift + command + g
  263. • Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved
  264. • Click Go or push return
  265. • Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache
  266.  
  267. (If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)
  268. If you require further help with this, please create a support ticket at: http://support.cyan.com/
  269.  
  270.  
  271. The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are:
  272.  
  273. Global
  274. • Fix for game icon not appearing in windows task bar in some conditions
  275. • Fix for unsupported OS languages causing failed loading and empty menus
  276. • Fixed some missing Backer Rewards messages
  277. • Photos now have a slideshow option
  278. • Photos previously taken should sort correctly
  279. • Photos will now appear for users with foreign or special characters in their Windows user account name
  280. • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu
  281. • Updates to node navigation
  282. • Fixes for minecart getting stuck in rocks under some conditions
  283. • Fixes for misalignment in The Gauntlet
  284. • Fix for Kaptar generator pistons losing correct state when loading
  285. • Fix for player falling out of world on new game and load game in some cases
  286. • Removed stacking of movement input. Sorry speed runners.
  287. • Improvements to video memory usage
  288. • Many updates to nodes in all worlds for point and click mode
  289. • Updates for game pad controls
  290. • Fixes for some dialogue playing back in incorrect areas
  291. • Fix for an odd crash when loading
  292. • Fixes for minecart persistence if lowered but not driven
  293. • Raised blood pressure level of producer character "Ryan"
  294. • CW's workshop door is no longer able to be closed after opening
  295. • Removed debug commands bound to 'R' and 'Num9' keys
  296.  
  297. Localization
  298. • Proper translation of 'Credits' across all languages
  299. • Updated backer rewards popup under some languages
  300. • Various settings UI language changes
  301. • Various updates to all available languages
  302.  
  303. Art
  304. • Lighting improvements across all worlds
  305. • Tweaked imager parts
  306. • Updates to Hunrath swing bridge
  307. • Various large and small updates to art around Hunrath
  308. • Various small collision fixes in Hunrath
  309. • Optimization of art for the large Hunrath sphere
  310. • Small art tweaks around Maray
  311. • Collision and art fixes to some spheres in Kaptar
  312. • Performance fixes for the Arai Hive
  313. • Updates to shadows in generator room
  314. • Updates to ending special effects
  315. • Collision fixes in Maray
  316. • Added a guide for the bleeder operation
  317. • Updates to credits scene
  318. • Fixes to books showing black bars at low resolutions
  319. • Fix for falling off cliff near swing bridge in Kaptar
  320. • Improvements for control panels in Maray
  321.  
  322. Sound
  323. • Tweaks to sound in Maray
  324. • Fixes for bird sounds in Maray
  325.  
  326. .....And too many more tweaks, updates, and fixes to list!
  327.  
  328.  
  329. Mac Specific:
  330.  
  331. (Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)
  332.  
  333. • Fixes for particle effects on AMD GPUs
  334. • Media playback updates
  335. • Small changes for Metal API shader model 5
  336. • Fix for loading into a black screen under some conditions
  337. • Fixes for lighting and loading effects
  338. • Fixes for broken textures
  339. • Performance tweaks
  340.  
  341. Known issues with the current Mac beta
  342.  
  343. • Some Macs may require an upgrade to MacOS Sierra
  344. • Some Macs may see an odd black effect over the game's visuals when running Intel graphics
  345. • Some players may see the minecart appear backwards from its correct position
  346.  
  347. ************************************************************
  348.  
  349. Patch 1
  350.  
  351. 2 SETTEMBRE 2016
  352.  
  353. Hey Everyone!
  354. We've just pushed the button and moved our first big patch from the public beta to the normal release. We hope you enjoy it! As always, if you run into any issues, please contact us at our support page. While we may not be able to get back to you right away, we are reading through every single one.
  355.  
  356.  
  357. Global
  358. Fix for stuck loading screens with unsupported languages! Game will now properly default to English when local OS language does not have a localization file available
  359. Fix for resolution scale slider
  360. Adjustment to gamma setting slider (Work in progress)
  361. Small fix for the Credits
  362. Tweaks for new game menu
  363. Fixes for screenshots during loading
  364.  
  365. Art
  366. Many small art tweaks around all of Hunrath
  367.  
  368. Nodes
  369. Many fixes to nodes in Hunrath
  370.  
  371.  
  372. Known issues in this release:
  373.  
  374. OS's with unsupported languages may see a missing menu hitting escape during gameplay
  375.  
  376. Photos and their ordering that were broken in previous builds may still appear broken
  377.  
  378. Windows user accounts with that contain foreign characters may not see their photos in the photo viewer. The photos will be available in the game's save directory.
Advertisement
Add Comment
Please, Sign In to add comment