Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GameView Start
- ***** LOADED CONTINUE FILE *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3883
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Legacy discards Inspiring Presence.
- Augmented Ally moved Inspiring Presence from Legacy's hand to Legacy's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Tachyon draws Research Grant.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Void Guard Dr. Medico draws Regeneration.
- Freedom Six Tachyon's Team Leader moves 2 cards to the top of Void Guard Mainstay's Deck.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Void Guard Mainstay draws Mano a Mano.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Fortitude.
- Tachyon draws Sucker Punch.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Void Guard Dr. Medico draws Flare Up.
- Void Guard Mainstay draws Sweet Rhonda.
- Fleet of Foot plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Melee damage.
- Automated Turret is now at 6 HP.
- Tachyon draws Sonic Vortex.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Supersonic Response.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Void Guard Dr. Medico draws Second Opinion.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Cosmic Weapon.
- GameController moved Cosmic Weapon from Captain Cosmic's hand next to Freedom Six Tachyon.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
- Captain Cosmic initiates 3 Energy damage to Automated Turret.
- Explosives Wagon increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Automated Turret 4 Energy damage.
- Automated Turret is now at 2 HP.
- Autonomous Blade initiates 2 Energy damage to Automated Turret.
- Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -1 HP.
- Autonomous Blade destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by Captain Cosmic by 1.
- Universal Donor tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Void Guard Dr. Medico discards Immunization.
- Augmented Ally moved Immunization from Void Guard Dr. Medico's hand to Void Guard Dr. Medico's trash.
- ***** LOADED UNDO FILE: undo-329-VoidGuardDrMedico-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3883
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by Autonomous Blade by 1.
- Universal Donor tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Second Opinion.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Preventative Care.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 45 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Mainstay.
- Explosives Wagon increases the damage dealt by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Damage amount was 0, so no damage was dealt.
- Autonomous Blade initiates 2 Energy damage to Water Trough.
- Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Water Trough 3 Energy damage.
- Water Trough is now at 2 HP.
- Autonomous Blade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Explosives Wagon increases the damage dealt by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Preemptive Payback.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 42 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Explosives Wagon increases the damage dealt by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
- Went from Silver Gulch, 1883's Start phase to PlayCard phase.
- GameController plays Explosives Wagon.
- Went from Silver Gulch, 1883's PlayCard phase to End phase.
- Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 47.
- Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Reactive Plating.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Legacy discards Superhuman Durability.
- Augmented Ally moved Superhuman Durability from Legacy's hand to Legacy's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 13 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Quick Insight.
- Tachyon draws Hypersonic Assault.
- Tachyon draws Blinding Speed.
- Tachyon draws Quick Insight.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Research Grant.
- Tachyon draws Lightning Reflexes.
- Tachyon draws Fleet of Foot.
- Tachyon discards Research Grant.
- Quick Insight moved Research Grant from Tachyon's hand to Tachyon's trash.
- Tachyon discards Accelerated Assault.
- Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Synaptic Interruption.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Void Guard Dr. Medico draws Healing Pulse.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Conservation of Energy.
- Conservation of Energy will destroy 16 construct cards.
- Conservation of Energy destroys Augmented Ally!
- GameController moved Augmented Ally to Captain Cosmic's trash.
- Conservation of Energy destroys Cosmic Weapon!
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Conservation of Energy destroys Autonomous Blade!
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Conservation of Energy plays Sustained Influence.
- GameController moved Conservation of Energy to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- GameController moves 4 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Captain Cosmic draws Autonomous Blade.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Universal Donor tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Universal Donor caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- GameController moves 14 cards to the top of Void Guard Dr. Medico's Deck.
- Void Guard Dr. Medico shuffles their Void Guard Dr. Medico's deck.
- Void Guard Dr. Medico draws Positive Prognosis.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Action of Shard-Strength was prevented by Preventative Care.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 44 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Mainstay.
- Explosives Wagon increases the damage dealt by Reactive Plating by 1.
- Explosives Wagon increases the damage dealt by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Reactive Plating deals Mainstay 1 Energy damage.
- Mainstay is now at 27 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Mainstay.
- Explosives Wagon increases the damage dealt by Reactive Plating by 1.
- Explosives Wagon increases the damage dealt by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Reactive Plating deals Mainstay 1 Energy damage.
- Mainstay is now at 26 HP.
- Autonomous Blade initiates 2 Energy damage to Explosives Wagon.
- Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
- Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Explosives Wagon 4 Energy damage.
- Explosives Wagon is now at 5 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Explosives Wagon increases the damage dealt by Ambuscade by 1.
- Explosives Wagon increases the damage dealt by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 1 Melee damage.
- Mainstay is now at 25 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Headlock.
- GameController moved Headlock from Void Guard Mainstay's hand next to Ambuscade.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Explosives Wagon increases the damage dealt by Mainstay by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Ambuscade 5 Melee damage.
- Ambuscade is now at 39 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Headlock makes the damage irreducible.
- Explosives Wagon increases the damage dealt by Ambuscade by 1.
- Explosives Wagon increases the damage dealt by Ambuscade by 1.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
- Ambuscade deals Mainstay 4 Melee damage.
- Mainstay is now at 21 HP.
- Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
- Went from Silver Gulch, 1883's Start phase to PlayCard phase.
- GameController moves 12 cards to the top of Silver Gulch, 1883's Deck.
- Silver Gulch, 1883 shuffles their the environment deck.
- GameController plays Stout Barrel.
- Went from Silver Gulch, 1883's PlayCard phase to End phase.
- Stout Barrel plays the top card of the environment deck.
- Stout Barrel plays Sheriff Pratt.
- Sheriff Pratt initiates 3 Projectile damage to Reactive Plating.
- Explosives Wagon increases the damage dealt by Sheriff Pratt by 1.
- Explosives Wagon increases the damage dealt by Sheriff Pratt by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Sheriff Pratt by 1.
- Sheriff Pratt deals Reactive Plating 4 Projectile damage.
- Reactive Plating is now at -2 HP.
- Sheriff Pratt destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to Captain Cosmic.
- Lead from the Front redirects the damage dealt from Captain Cosmic to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Legacy discards Flying Smash.
- Augmented Ally moved Flying Smash from Legacy's hand to Legacy's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Fortitude.
- Tachyon draws Blinding Speed.
- Captain Cosmic draws Conservation of Energy.
- Void Guard Dr. Medico draws Doctor's Orders.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws "Thokk!".
- Tachyon draws Nimble Strike.
- Captain Cosmic draws Augmented Ally.
- Void Guard Dr. Medico draws Lifeforce of Will.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Headlock makes the damage irreducible.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 36 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 8 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Explosives Wagon.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Explosives Wagon 3 Sonic damage.
- Explosives Wagon is now at 2 HP.
- Applying ongoing effect: Explosives Wagon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Explosives Wagon.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Explosives Wagon 3 Sonic damage.
- Explosives Wagon is now at 6 HP.
- Applying ongoing effect: Explosives Wagon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sheriff Pratt.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Sheriff Pratt reduces the damage dealt to Sheriff Pratt by Freedom Six Tachyon by 4.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Stout Barrel.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Stout Barrel 3 Sonic damage.
- Stout Barrel is now at 2 HP.
- Applying ongoing effect: Stout Barrel cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Water Trough.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Water Trough 3 Sonic damage.
- Water Trough is now at -1 HP.
- Applying ongoing effect: Water Trough cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Water Trough!
- GameController moved Water Trough to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Explosives Wagon.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Explosives Wagon 3 Melee damage.
- Explosives Wagon is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Explosives Wagon!
- GameController moved Explosives Wagon to the environment trash.
- Tachyon draws Fleet of Foot.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Flying Smash.
- Freedom Six Tachyon's Team Leader moves 15 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Fleet of Foot.
- Captain Cosmic draws Cosmic Weapon.
- Void Guard Dr. Medico draws Experimental Medicine.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- ***** LOADED UNDO FILE: undo-383-Tachyon-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3885
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Potent Disruption.
- Potent Disruption destroys Autonomous Blade!
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Explosives Wagon.
- Explosives Wagon increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Explosives Wagon 6 Energy damage.
- Explosives Wagon is now at 0 HP.
- Captain Cosmic's Fabrication destroys Explosives Wagon!
- GameController moved Explosives Wagon to the environment trash.
- Autonomous Blade initiates 2 Energy damage to Custom Hand-Cannon.
- Autonomous Blade deals Custom Hand-Cannon 2 Energy damage.
- Custom Hand-Cannon is now at 0 HP.
- Autonomous Blade destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Potent Disruption to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Cosmic Weapon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Universal Donor caused Mainstay to regain 2 HP. HP is now 23.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Flare Up.
- Dr. Medico initiates 3 Energy damage to Stout Barrel.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Stout Barrel 3 Energy damage.
- Stout Barrel is now at -1 HP.
- Dr. Medico's Clinical Consult destroys Stout Barrel!
- GameController moved Stout Barrel to the environment trash.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Flare Up caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Flare Up caused Mainstay to regain 2 HP. HP is now 25.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Universal Donor caused Mainstay to regain 3 HP, up to their maximum HP. HP is now 28.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Experimental Medicine.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 33 HP.
- Reactive Plating reacts!
- ***** LOADED UNDO FILE: undo-395-VoidGuardDrMedico-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3889.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Healing Pulse caused Ambuscade to regain 2 HP. HP is now 38.
- Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 35 HP.
- Reactive Plating reacts!
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Bad to the Bone.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Mainstay initiates 2 Melee damage to Reactive Plating.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 5 HP.
- GameController moved Bad to the Bone to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Reactive Plating.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 1 HP.
- Mainstay initiates 3 Melee damage to Reactive Plating.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at -3 HP.
- Mainstay's Beatdown destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Void Belter destroys Preemptive Payback!
- GameController moved Preemptive Payback to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Void Guard Mainstay's Deck.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Void Guard Mainstay draws Bad to the Bone.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Preemptive Payback.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Melee damage.
- Ambuscade is now at 31 HP.
- Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from Silver Gulch, 1883's Start phase to PlayCard phase.
- GameController plays Temporal Event.
- Revealed card: Matthew Hayes
- Revealed card: Stout Barrel
- Revealed matching card: Sustain the Portal
- Temporal Event puts Sustain the Portal into play.
- Temporal Event moves 2 cards to the top of Silver Gulch, 1883's Deck.
- Silver Gulch, 1883 shuffles their the environment deck.
- Temporal Event destroys itself!
- GameController moved Temporal Event to the environment trash.
- Went from Silver Gulch, 1883's PlayCard phase to End phase.
- Sheriff Pratt initiates 3 Projectile damage to Ambuscade.
- Headlock makes the damage irreducible.
- Sheriff Pratt deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 28 HP.
- Sustain the Portal initiates 2 Energy damage to Ambuscade.
- Headlock makes the damage irreducible.
- Sustain the Portal deals Ambuscade 2 Energy damage.
- Ambuscade is now at 26 HP.
- Sustain the Portal initiates 2 Energy damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Freedom Six Tachyon.
- Sustain the Portal deals Freedom Six Tachyon 2 Energy damage.
- Freedom Six Tachyon is now at 26 HP.
- Sustain the Portal initiates 2 Energy damage to Captain Cosmic.
- Cosmic Crest made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Augmented Ally.
- Cosmic Crest made Augmented Ally immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Cosmic Weapon.
- Cosmic Crest made Cosmic Weapon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Dr. Medico.
- Sustain the Portal deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
- Universal Donor caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Sustain the Portal initiates 2 Energy damage to Mainstay.
- Energy Bracer reduces the damage dealt to Mainstay by Sustain the Portal by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Sustain the Portal by 1.
- Sweet Rhonda reduces the damage dealt to Mainstay by Sustain the Portal by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Sustain the Portal by 1.
- Damage amount was 0, so no damage was dealt.
- Sustain the Portal initiates 2 Energy damage to Sheriff Pratt.
- Sustain the Portal deals Sheriff Pratt 2 Energy damage.
- Sheriff Pratt is now at 5 HP.
- Sustain the Portal destroys itself!
- GameController moved Sustain the Portal to the environment trash.
- Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Run and Gun moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Augmented Ally.
- Cosmic Crest made Augmented Ally immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Legacy discards Fortitude.
- Augmented Ally moved Fortitude from Legacy's hand to Legacy's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Sheriff Pratt.
- America's Greatest Legacy deals Sheriff Pratt 4 Melee damage.
- Sheriff Pratt is now at 1 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Surge of Strength.
- ***** LOADED UNDO FILE: undo-413-Tachyon-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3890.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Sucker Punch.
- Sucker Punch destroys Sheriff Pratt!
- GameController moved Sheriff Pratt to the environment trash.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 2 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Captain Cosmic draws Autonomous Blade.
- Captain Cosmic draws Potent Disruption.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 20 HP.
- Experimental Medicine increases the HP gained by Captain Cosmic by 1.
- Universal Donor tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Preventative Care.
- Applying ongoing effect: Prevent the next damage to Ambuscade.
- Void Guard Dr. Medico draws Second Opinion.
- ***** LOADED UNDO FILE: undo-423-VoidGuardDrMedico-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3890.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Ambuscade by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Second Opinion.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 22.
- Dr. Medico's Clinical Consult increases the HP gained by Ambuscade by 2.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Healing Pulse caused Ambuscade to regain 4 HP. HP is now 30.
- Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Headlock makes the damage irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
- Shard-Strength cannot reduce the damage, because it is irreducible.
- Ambuscade deals Mainstay 2 Melee damage.
- Mainstay is now at 26 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Bad to the Bone.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bad to the Bone to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Void Guard Mainstay's Deck.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Void Guard Mainstay draws Bad to the Bone.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Headlock makes the damage irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
- Ambuscade deals Mainstay 2 Melee damage.
- Mainstay is now at 24 HP.
- Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from Silver Gulch, 1883's Start phase to PlayCard phase.
- GameController plays Cyrus Hayes.
- Went from Silver Gulch, 1883's PlayCard phase to End phase.
- Cyrus Hayes initiates 3 Projectile damage to Augmented Ally.
- Cyrus Hayes deals Augmented Ally 3 Projectile damage.
- Augmented Ally is now at 1 HP.
- Cyrus Hayes initiates 3 Projectile damage to Dynamic Siphon.
- Cyrus Hayes deals Dynamic Siphon 3 Projectile damage.
- Dynamic Siphon is now at 1 HP.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- ***** LOADED UNDO FILE: undo-434-SilverGulch1883-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 3891.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Silver Gulch, 1883's PlayCard phase to End phase.
- Cyrus Hayes initiates 3 Projectile damage to Dynamic Siphon.
- Cyrus Hayes deals Dynamic Siphon 3 Projectile damage.
- Dynamic Siphon is now at 1 HP.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Dynamic Siphon by 1.
- Universal Donor caused Dynamic Siphon to regain 3 HP, up to their maximum HP. HP is now 4.
- Cyrus Hayes initiates 3 Projectile damage to Vitality Conduit.
- Cyrus Hayes deals Vitality Conduit 3 Projectile damage.
- Vitality Conduit is now at 1 HP.
- Vitality Conduit caused Mainstay to regain 2 HP. HP is now 26.
- Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Charged Attacks.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to Captain Cosmic.
- Lead from the Front redirects the damage dealt from Captain Cosmic to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Legacy discards Fortitude.
- Augmented Ally moved Fortitude from Legacy's hand to Legacy's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
- America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Cyrus Hayes.
- Freedom Six Tachyon deals Cyrus Hayes 2 Melee damage.
- Cyrus Hayes is now at 2 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 13 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Headlock redirects the damage dealt from Custom Hand-Cannon to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Headlock redirects the damage dealt from Personal Cloaking Device to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Cosmic Crest made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Augmented Ally.
- Cosmic Crest made Augmented Ally immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Cosmic Weapon.
- Cosmic Crest made Cosmic Weapon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dr. Medico.
- Lead from the Front redirects the damage dealt from Dr. Medico to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Cyrus Hayes.
- Headlock redirects the damage dealt from Cyrus Hayes to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Cyrus Hayes.
- Freedom Six Tachyon deals Cyrus Hayes 3 Sonic damage.
- Cyrus Hayes is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Cyrus Hayes!
- GameController moved Cyrus Hayes to the environment trash.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Autonomous Blade.
- GameController moved Autonomous Blade from Captain Cosmic's hand next to Captain Cosmic.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
- Captain Cosmic initiates 3 Energy damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 20 HP.
- Experimental Medicine increases the HP gained by Vitality Conduit by 1.
- Universal Donor caused Vitality Conduit to regain 2 HP. HP is now 3.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Ambuscade by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Positive Prognosis.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Dr. Medico's Clinical Consult increases the HP gained by Ambuscade by 2.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Healing Pulse caused Ambuscade to regain 4 HP. HP is now 34.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 22.
- Experimental Medicine increases the HP gained by Vitality Conduit by 1.
- Healing Pulse caused Vitality Conduit to regain 1 HP, up to their maximum HP. HP is now 4.
- Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Headlock redirects the damage dealt from America's Greatest Legacy to Mainstay.
- Headlock makes the damage irreducible.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
- Shard-Strength cannot reduce the damage, because it is irreducible.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Preemptive Payback destroys itself!
- GameController moved Preemptive Payback to Void Guard Mainstay's trash.
- Ambuscade deals Mainstay 3 Melee damage.
- Mainstay is now at 23 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 25.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Sweet Rhonda moves 2 cards to the top of Void Guard Mainstay's Deck.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Fire damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- You just unlocked the promo card: Road Warrior Mainstay!
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Mainstay initiates 3 Melee damage to Personal Cloaking Device.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Drop the Hammer plays School of Hard Knocks.
- Personal Cloaking Device initiates 1 Melee damage to Mainstay.
- Energy Bracer reduces the damage dealt to Mainstay by Personal Cloaking Device by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Personal Cloaking Device by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 1 Melee damage to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Headlock redirects the damage dealt from America's Greatest Legacy to Mainstay.
- Headlock makes the damage irreducible.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Mainstay initiates 3 Melee damage to Personal Cloaking Device.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 1 HP.
- Preemptive Payback destroys itself!
- GameController moved Preemptive Payback to Void Guard Mainstay's trash.
- Ambuscade deals Mainstay 2 Melee damage.
- Mainstay is now at 23 HP.
- Mainstay initiates 3 Melee damage to Personal Cloaking Device.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at -3 HP.
- Mainstay's Beatdown destroys Personal Cloaking Device!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Headlock redirects the damage dealt from Personal Cloaking Device to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Cosmic Crest made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Augmented Ally.
- Cosmic Crest made Augmented Ally immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Cosmic Weapon.
- Cosmic Crest made Cosmic Weapon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dr. Medico.
- Lead from the Front redirects the damage dealt from Dr. Medico to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Personal Cloaking Device to the villain trash.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved School of Hard Knocks to Void Guard Mainstay's trash.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- GameController moves 5 cards to the top of Void Guard Mainstay's Deck.
- Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
- Void Guard Mainstay draws Sweet Rhonda.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
- Headlock redirects the damage dealt from America's Greatest Legacy to Mainstay.
- Headlock makes the damage irreducible.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Ambuscade deals Mainstay 3 Melee damage.
- Mainstay is now at 20 HP.
- Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
- Went from Silver Gulch, 1883's Start phase to PlayCard phase.
- GameController plays Tyler Hayes.
- Went from Silver Gulch, 1883's PlayCard phase to End phase.
- Tyler Hayes initiates 2 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tyler Hayes initiates 2 Projectile damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tyler Hayes initiates 2 Projectile damage to Freedom Six Tachyon.
- Tyler Hayes deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Tyler Hayes initiates 2 Projectile damage to Captain Cosmic.
- Energy Bracer reduces the damage dealt to Captain Cosmic by Tyler Hayes by 1.
- Tyler Hayes deals Captain Cosmic 1 Projectile damage.
- Captain Cosmic is now at 26 HP.
- Tyler Hayes initiates 2 Projectile damage to Augmented Ally.
- Tyler Hayes deals Augmented Ally 2 Projectile damage.
- Augmented Ally is now at 2 HP.
- Tyler Hayes initiates 2 Projectile damage to Autonomous Blade.
- Tyler Hayes deals Autonomous Blade 2 Projectile damage.
- Autonomous Blade is now at 2 HP.
- Tyler Hayes initiates 2 Projectile damage to Autonomous Blade.
- Tyler Hayes deals Autonomous Blade 2 Projectile damage.
- Autonomous Blade is now at 2 HP.
- Tyler Hayes initiates 2 Projectile damage to Cosmic Crest.
- Tyler Hayes deals Cosmic Crest 2 Projectile damage.
- Cosmic Crest is now at 2 HP.
- Tyler Hayes initiates 2 Projectile damage to Cosmic Weapon.
- Tyler Hayes deals Cosmic Weapon 2 Projectile damage.
- Cosmic Weapon is now at 2 HP.
- Tyler Hayes initiates 2 Projectile damage to Dynamic Siphon.
- Tyler Hayes deals Dynamic Siphon 2 Projectile damage.
- Dynamic Siphon is now at 2 HP.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 20 HP.
- Experimental Medicine increases the HP gained by Cosmic Crest by 1.
- Universal Donor caused Cosmic Crest to regain 2 HP, up to their maximum HP. HP is now 4.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Healing Pulse tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
- Healing Pulse caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Experimental Medicine increases the HP gained by Captain Cosmic by 1.
- Healing Pulse caused Captain Cosmic to regain 1 HP, up to their maximum HP. HP is now 27.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Second Opinion prevented Mainstay from regaining HP.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Tyler Hayes.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Tyler Hayes 2 Melee damage.
- Tyler Hayes is now at 6 HP.
- Mainstay initiates 1 Melee damage to Tyler Hayes.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Tyler Hayes 2 Melee damage.
- Tyler Hayes is now at 4 HP.
- Tyler Hayes initiates 2 Projectile damage to Dynamic Siphon.
- Tyler Hayes deals Dynamic Siphon 2 Projectile damage.
- Dynamic Siphon is now at 2 HP.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
- Captain Cosmic initiates 3 Energy damage to Tyler Hayes.
- Captain Cosmic deals Tyler Hayes 3 Energy damage.
- Tyler Hayes is now at 1 HP.
- Autonomous Blade initiates 2 Energy damage to Tyler Hayes.
- Autonomous Blade deals Tyler Hayes 2 Energy damage.
- Tyler Hayes is now at -1 HP.
- Autonomous Blade destroys Tyler Hayes!
- GameController moved Tyler Hayes to the environment trash.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
- Legacy discards Heroic Interception.
- Augmented Ally moved Heroic Interception from Legacy's hand to Legacy's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Inspiring Presence caused Augmented Ally to regain 1 HP. HP is now 3.
- Inspiring Presence caused Autonomous Blade to regain 1 HP. HP is now 3.
- Inspiring Presence caused Autonomous Blade to regain 1 HP. HP is now 3.
- Inspiring Presence tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Inspiring Presence caused Cosmic Weapon to regain 1 HP. HP is now 3.
- Inspiring Presence caused Dynamic Siphon to regain 1 HP. HP is now 3.
- Inspiring Presence caused Dynamic Siphon to regain 1 HP. HP is now 3.
- Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Inspiring Presence caused Dr. Medico to regain 1 HP. HP is now 21.
- Inspiring Presence caused Mainstay to regain 1 HP. HP is now 21.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Mainstay to regain 1 HP. HP is now 22.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 31 HP.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 28 HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 14 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 15 Melee damage.
- Ambuscade is now at 13 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 14 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 15 Melee damage.
- Ambuscade is now at -2 HP.
- America's Greatest Legacy, Freedom Six Tachyon, Captain Cosmic, Dr. Medico and Mainstay all defeated Ambuscade! Congratulations!
Advertisement
Add Comment
Please, Sign In to add comment