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  1. GameView Start
  2. ***** LOADED CONTINUE FILE *****
  3. Possible achievement: Base_CumulativeDamage, progress: 100
  4. Possible achievement: Base_CumulativeHeal, progress: 3883
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_RedirectMany
  11. Possible achievement: Base_WinFullHP
  12. Possible achievement: Base_WinGame
  13. Went from Ambuscade's End phase to Legacy's Start phase.
  14. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
  15. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  16. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  17. Legacy discards Inspiring Presence.
  18. Augmented Ally moved Inspiring Presence from Legacy's hand to Legacy's trash.
  19. Legacy uses the power on Next Evolution.
  20. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  21. Went from Legacy's Start phase to PlayCard phase.
  22. GameController plays The Legacy Ring.
  23. The Legacy Ring increased the action count of UsePower by 1.
  24. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  25. Legacy uses the power on Next Evolution.
  26. Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
  27. Legacy uses the power on America's Greatest Legacy.
  28. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  29. Tachyon uses the power on Freedom Six Tachyon.
  30. Legacy draws The Legacy Ring.
  31. Tachyon draws Research Grant.
  32. Captain Cosmic shuffles their Captain Cosmic's deck.
  33. Void Guard Dr. Medico draws Regeneration.
  34. Freedom Six Tachyon's Team Leader moves 2 cards to the top of Void Guard Mainstay's Deck.
  35. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  36. Void Guard Mainstay draws Mano a Mano.
  37. Went from Legacy's UsePower phase to DrawCard phase.
  38. Legacy draws Superhuman Durability.
  39. Went from Legacy's DrawCard phase to End phase.
  40. Went from Legacy's End phase to Tachyon's Start phase.
  41. Pushing The Limits destroys itself!
  42. GameController moved Pushing The Limits to Tachyon's trash.
  43. HUD Goggles increased the action count of PlayCard by 1.
  44. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  45. GameController plays Fleet of Foot.
  46. Legacy draws Fortitude.
  47. Tachyon draws Sucker Punch.
  48. Captain Cosmic shuffles their Captain Cosmic's deck.
  49. Void Guard Dr. Medico draws Flare Up.
  50. Void Guard Mainstay draws Sweet Rhonda.
  51. Fleet of Foot plays Nimble Strike.
  52. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  53. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  54. Freedom Six Tachyon deals Automated Turret 2 Melee damage.
  55. Automated Turret is now at 6 HP.
  56. Tachyon draws Sonic Vortex.
  57. GameController moved Nimble Strike to Tachyon's trash.
  58. GameController moved Fleet of Foot to Tachyon's trash.
  59. GameController plays Synaptic Interruption.
  60. Went from Tachyon's PlayCard phase to UsePower phase.
  61. Tachyon uses the power on Freedom Six Tachyon.
  62. Legacy draws Danger Sense.
  63. Tachyon draws Supersonic Response.
  64. Captain Cosmic shuffles their Captain Cosmic's deck.
  65. Void Guard Dr. Medico draws Second Opinion.
  66. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  67. Went from Tachyon's UsePower phase to DrawCard phase.
  68. Tachyon draws Quick Insight.
  69. Went from Tachyon's DrawCard phase to End phase.
  70. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  71. Went from Captain Cosmic's Start phase to PlayCard phase.
  72. GameController plays Cosmic Weapon.
  73. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Freedom Six Tachyon.
  74. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  75. Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
  76. Captain Cosmic initiates 3 Energy damage to Automated Turret.
  77. Explosives Wagon increases the damage dealt by Captain Cosmic by 1.
  78. Captain Cosmic deals Automated Turret 4 Energy damage.
  79. Automated Turret is now at 2 HP.
  80. Autonomous Blade initiates 2 Energy damage to Automated Turret.
  81. Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
  82. Autonomous Blade deals Automated Turret 3 Energy damage.
  83. Automated Turret is now at -1 HP.
  84. Autonomous Blade destroys Automated Turret!
  85. GameController moved Automated Turret to the villain trash.
  86. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  87. Captain Cosmic shuffles their Captain Cosmic's deck.
  88. Went from Captain Cosmic's DrawCard phase to End phase.
  89. Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
  90. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  91. Experimental Medicine makes the damage irreducible.
  92. Experimental Medicine makes the damage unincreasable.
  93. Dr. Medico deals Dr. Medico 2 Toxic damage.
  94. Dr. Medico is now at 22 HP.
  95. Experimental Medicine increases the HP gained by Captain Cosmic by 1.
  96. Universal Donor tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  97. Void Guard Dr. Medico discards Immunization.
  98. Augmented Ally moved Immunization from Void Guard Dr. Medico's hand to Void Guard Dr. Medico's trash.
  99. ***** LOADED UNDO FILE: undo-329-VoidGuardDrMedico-Start *****
  100. Possible achievement: Base_CumulativeDamage, progress: 100
  101. Possible achievement: Base_CumulativeHeal, progress: 3883
  102. Possible achievement: Base_LargeAttack
  103. Possible achievement: Base_LastHeroStanding
  104. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  105. Possible achievement: Base_NoCards
  106. Possible achievement: Base_NoPowers
  107. Possible achievement: Base_RedirectMany
  108. Possible achievement: Base_WinFullHP
  109. Possible achievement: Base_WinGame
  110. Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
  111. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  112. Experimental Medicine makes the damage irreducible.
  113. Experimental Medicine makes the damage unincreasable.
  114. Dr. Medico deals Dr. Medico 2 Toxic damage.
  115. Dr. Medico is now at 22 HP.
  116. Experimental Medicine increases the HP gained by Autonomous Blade by 1.
  117. Universal Donor tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  118. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  119. GameController plays Second Opinion.
  120. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  121. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  122. Void Guard Dr. Medico draws Preventative Care.
  123. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  124. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  125. Healing Pulse caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  126. Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
  127. Mainstay initiates 2 Toxic damage to Mainstay.
  128. Shard-Strength increases the damage dealt by Mainstay by 1.
  129. Explosives Wagon increases the damage dealt by Mainstay by 1.
  130. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  131. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  132. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
  133. Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
  134. Damage amount was 0, so no damage was dealt.
  135. Mainstay initiates 2 Melee damage to Ambuscade.
  136. Shard-Strength increases the damage dealt by Mainstay by 1.
  137. Explosives Wagon increases the damage dealt by Mainstay by 1.
  138. Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
  139. Mainstay deals Ambuscade 3 Melee damage.
  140. Ambuscade is now at 45 HP.
  141. Reactive Plating reacts!
  142. Reactive Plating initiates 2 Energy damage to Mainstay.
  143. Explosives Wagon increases the damage dealt by Reactive Plating by 1.
  144. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  145. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  146. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Reactive Plating by 1.
  147. Damage amount was 0, so no damage was dealt.
  148. Autonomous Blade initiates 2 Energy damage to Water Trough.
  149. Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
  150. Autonomous Blade deals Water Trough 3 Energy damage.
  151. Water Trough is now at 2 HP.
  152. Autonomous Blade initiates 2 Energy damage to Vitality Conduit.
  153. Cosmic Crest made Vitality Conduit immune to damage.
  154. Damage amount was 0, so no damage was dealt.
  155. Ambuscade initiates 2 Melee damage to Mainstay.
  156. Explosives Wagon increases the damage dealt by Ambuscade by 1.
  157. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  158. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  159. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  160. Damage amount was 0, so no damage was dealt.
  161. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  162. GameController plays Preemptive Payback.
  163. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  164. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  165. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  166. Went from Void Guard Mainstay's DrawCard phase to End phase.
  167. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  168. Mainstay initiates 2 Melee damage to Ambuscade.
  169. Shard-Strength increases the damage dealt by Mainstay by 1.
  170. Explosives Wagon increases the damage dealt by Mainstay by 1.
  171. Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
  172. Mainstay deals Ambuscade 3 Melee damage.
  173. Ambuscade is now at 42 HP.
  174. Ambuscade initiates 2 Melee damage to Mainstay.
  175. Explosives Wagon increases the damage dealt by Ambuscade by 1.
  176. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  177. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  178. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  179. Damage amount was 0, so no damage was dealt.
  180. Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
  181. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  182. GameController plays Explosives Wagon.
  183. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  184. Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
  185. Went from Ambuscade's Start phase to PlayCard phase.
  186. GameController plays Quick Stim-Patch.
  187. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 47.
  188. Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
  189. Ambuscade shuffles their the villain deck.
  190. Quick Stim-Patch plays Reactive Plating.
  191. GameController moved Quick Stim-Patch to the villain trash.
  192. Went from Ambuscade's PlayCard phase to End phase.
  193. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  194. Next Evolution made America's Greatest Legacy immune to damage.
  195. Damage amount was 0, so no damage was dealt.
  196. Went from Ambuscade's End phase to Legacy's Start phase.
  197. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
  198. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  199. Legacy discards Superhuman Durability.
  200. Augmented Ally moved Superhuman Durability from Legacy's hand to Legacy's trash.
  201. Legacy uses the power on Next Evolution.
  202. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  203. Went from Legacy's Start phase to PlayCard phase.
  204. GameController plays Next Evolution.
  205. The Legacy Ring increased the action count of UsePower by 1.
  206. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  207. Legacy uses the power on Next Evolution.
  208. Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
  209. Legacy uses the power on America's Greatest Legacy.
  210. America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  211. Legacy uses the power on Next Evolution.
  212. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  213. Went from Legacy's UsePower phase to DrawCard phase.
  214. GameController moves 13 cards to the top of Legacy's Deck.
  215. Legacy shuffles their Legacy's deck.
  216. Legacy draws "Thokk!".
  217. Went from Legacy's DrawCard phase to End phase.
  218. Went from Legacy's End phase to Tachyon's Start phase.
  219. HUD Goggles increased the action count of PlayCard by 1.
  220. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  221. GameController plays Pushing The Limits.
  222. Pushing The Limits increased the action count of PlayCard by 1.
  223. GameController plays Quick Insight.
  224. Tachyon draws Hypersonic Assault.
  225. Tachyon draws Blinding Speed.
  226. Tachyon draws Quick Insight.
  227. Tachyon discards Sucker Punch.
  228. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  229. Tachyon discards Sucker Punch.
  230. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  231. GameController moved Quick Insight to Tachyon's trash.
  232. GameController plays Quick Insight.
  233. Tachyon draws Research Grant.
  234. Tachyon draws Lightning Reflexes.
  235. Tachyon draws Fleet of Foot.
  236. Tachyon discards Research Grant.
  237. Quick Insight moved Research Grant from Tachyon's hand to Tachyon's trash.
  238. Tachyon discards Accelerated Assault.
  239. Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  240. GameController moved Quick Insight to Tachyon's trash.
  241. Went from Tachyon's PlayCard phase to UsePower phase.
  242. Tachyon uses the power on Freedom Six Tachyon.
  243. Legacy draws Superhuman Durability.
  244. Tachyon draws Synaptic Interruption.
  245. Captain Cosmic shuffles their Captain Cosmic's deck.
  246. Void Guard Dr. Medico draws Healing Pulse.
  247. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  248. Pushing The Limits increased the action count of DrawCard by 1.
  249. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  250. Tachyon draws Sucker Punch.
  251. Tachyon draws HUD Goggles.
  252. Went from Tachyon's DrawCard phase to End phase.
  253. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  254. Went from Captain Cosmic's Start phase to PlayCard phase.
  255. GameController plays Conservation of Energy.
  256. Conservation of Energy will destroy 16 construct cards.
  257. Conservation of Energy destroys Augmented Ally!
  258. GameController moved Augmented Ally to Captain Cosmic's trash.
  259. Conservation of Energy destroys Cosmic Weapon!
  260. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  261. Conservation of Energy destroys Autonomous Blade!
  262. GameController moved Autonomous Blade to Captain Cosmic's trash.
  263. Conservation of Energy plays Sustained Influence.
  264. GameController moved Conservation of Energy to Captain Cosmic's trash.
  265. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  266. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  267. GameController moves 4 cards to the top of Captain Cosmic's Deck.
  268. Captain Cosmic shuffles their Captain Cosmic's deck.
  269. Captain Cosmic draws Autonomous Blade.
  270. Went from Captain Cosmic's DrawCard phase to End phase.
  271. Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
  272. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  273. Experimental Medicine makes the damage irreducible.
  274. Experimental Medicine makes the damage unincreasable.
  275. Dr. Medico deals Dr. Medico 2 Toxic damage.
  276. Dr. Medico is now at 22 HP.
  277. Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
  278. Universal Donor tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  279. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  280. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  281. Void Guard Dr. Medico uses the power on Universal Donor.
  282. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  283. Universal Donor caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  284. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  285. GameController moves 14 cards to the top of Void Guard Dr. Medico's Deck.
  286. Void Guard Dr. Medico shuffles their Void Guard Dr. Medico's deck.
  287. Void Guard Dr. Medico draws Positive Prognosis.
  288. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  289. Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
  290. Mainstay initiates 2 Toxic damage to Mainstay.
  291. Shard-Strength increases the damage dealt by Mainstay by 1.
  292. Explosives Wagon increases the damage dealt by Mainstay by 1.
  293. Explosives Wagon increases the damage dealt by Mainstay by 1.
  294. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  295. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  296. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
  297. Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
  298. Action of Shard-Strength was prevented by Preventative Care.
  299. Mainstay initiates 2 Melee damage to Ambuscade.
  300. Shard-Strength increases the damage dealt by Mainstay by 1.
  301. Explosives Wagon increases the damage dealt by Mainstay by 1.
  302. Explosives Wagon increases the damage dealt by Mainstay by 1.
  303. Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
  304. Reactive Plating reduces the damage dealt to Ambuscade by Mainstay by 1.
  305. Mainstay deals Ambuscade 3 Melee damage.
  306. Ambuscade is now at 44 HP.
  307. Reactive Plating reacts!
  308. Reactive Plating initiates 2 Energy damage to Mainstay.
  309. Explosives Wagon increases the damage dealt by Reactive Plating by 1.
  310. Explosives Wagon increases the damage dealt by Reactive Plating by 1.
  311. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  312. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  313. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Reactive Plating by 1.
  314. Reactive Plating deals Mainstay 1 Energy damage.
  315. Mainstay is now at 27 HP.
  316. Reactive Plating reacts!
  317. Reactive Plating initiates 2 Energy damage to Mainstay.
  318. Explosives Wagon increases the damage dealt by Reactive Plating by 1.
  319. Explosives Wagon increases the damage dealt by Reactive Plating by 1.
  320. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  321. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  322. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Reactive Plating by 1.
  323. Reactive Plating deals Mainstay 1 Energy damage.
  324. Mainstay is now at 26 HP.
  325. Autonomous Blade initiates 2 Energy damage to Explosives Wagon.
  326. Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
  327. Explosives Wagon increases the damage dealt by Autonomous Blade by 1.
  328. Autonomous Blade deals Explosives Wagon 4 Energy damage.
  329. Explosives Wagon is now at 5 HP.
  330. Ambuscade initiates 2 Melee damage to Mainstay.
  331. Explosives Wagon increases the damage dealt by Ambuscade by 1.
  332. Explosives Wagon increases the damage dealt by Ambuscade by 1.
  333. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  334. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  335. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  336. Ambuscade deals Mainstay 1 Melee damage.
  337. Mainstay is now at 25 HP.
  338. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  339. GameController plays Headlock.
  340. GameController moved Headlock from Void Guard Mainstay's hand next to Ambuscade.
  341. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  342. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  343. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  344. Went from Void Guard Mainstay's DrawCard phase to End phase.
  345. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  346. Mainstay initiates 2 Melee damage to Ambuscade.
  347. Headlock makes the damage irreducible.
  348. Shard-Strength increases the damage dealt by Mainstay by 1.
  349. Explosives Wagon increases the damage dealt by Mainstay by 1.
  350. Explosives Wagon increases the damage dealt by Mainstay by 1.
  351. Reactive Plating cannot reduce the damage, because it is irreducible.
  352. Reactive Plating cannot reduce the damage, because it is irreducible.
  353. Mainstay deals Ambuscade 5 Melee damage.
  354. Ambuscade is now at 39 HP.
  355. Ambuscade initiates 2 Melee damage to Mainstay.
  356. Headlock makes the damage irreducible.
  357. Explosives Wagon increases the damage dealt by Ambuscade by 1.
  358. Explosives Wagon increases the damage dealt by Ambuscade by 1.
  359. Energy Bracer cannot reduce the damage, because it is irreducible.
  360. Energy Bracer cannot reduce the damage, because it is irreducible.
  361. Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
  362. Ambuscade deals Mainstay 4 Melee damage.
  363. Mainstay is now at 21 HP.
  364. Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
  365. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  366. GameController moves 12 cards to the top of Silver Gulch, 1883's Deck.
  367. Silver Gulch, 1883 shuffles their the environment deck.
  368. GameController plays Stout Barrel.
  369. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  370. Stout Barrel plays the top card of the environment deck.
  371. Stout Barrel plays Sheriff Pratt.
  372. Sheriff Pratt initiates 3 Projectile damage to Reactive Plating.
  373. Explosives Wagon increases the damage dealt by Sheriff Pratt by 1.
  374. Explosives Wagon increases the damage dealt by Sheriff Pratt by 1.
  375. Reactive Plating reduces the damage dealt to Reactive Plating by Sheriff Pratt by 1.
  376. Sheriff Pratt deals Reactive Plating 4 Projectile damage.
  377. Reactive Plating is now at -2 HP.
  378. Sheriff Pratt destroys Reactive Plating!
  379. GameController moved Reactive Plating to the villain trash.
  380. Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
  381. Went from Ambuscade's Start phase to PlayCard phase.
  382. GameController plays Custom Hand-Cannon.
  383. Went from Ambuscade's PlayCard phase to End phase.
  384. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  385. Next Evolution made America's Greatest Legacy immune to damage.
  386. Damage amount was 0, so no damage was dealt.
  387. Ambuscade initiates 2 Projectile damage to Captain Cosmic.
  388. Lead from the Front redirects the damage dealt from Captain Cosmic to America's Greatest Legacy.
  389. Next Evolution made America's Greatest Legacy immune to damage.
  390. Damage amount was 0, so no damage was dealt.
  391. Went from Ambuscade's End phase to Legacy's Start phase.
  392. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
  393. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  394. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  395. Legacy discards Flying Smash.
  396. Augmented Ally moved Flying Smash from Legacy's hand to Legacy's trash.
  397. Legacy uses the power on Next Evolution.
  398. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  399. Went from Legacy's Start phase to PlayCard phase.
  400. GameController plays Bolster Allies.
  401. Legacy draws Fortitude.
  402. Tachyon draws Blinding Speed.
  403. Captain Cosmic draws Conservation of Energy.
  404. Void Guard Dr. Medico draws Doctor's Orders.
  405. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  406. GameController moved Bolster Allies to Legacy's trash.
  407. The Legacy Ring increased the action count of UsePower by 1.
  408. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  409. Legacy uses the power on Next Evolution.
  410. Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
  411. Legacy uses the power on America's Greatest Legacy.
  412. America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  413. Legacy uses the power on Next Evolution.
  414. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  415. Went from Legacy's UsePower phase to DrawCard phase.
  416. Legacy draws Bolster Allies.
  417. Went from Legacy's DrawCard phase to End phase.
  418. Went from Legacy's End phase to Tachyon's Start phase.
  419. Pushing The Limits destroys itself!
  420. GameController moved Pushing The Limits to Tachyon's trash.
  421. HUD Goggles increased the action count of PlayCard by 1.
  422. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  423. GameController plays Fleet of Foot.
  424. Legacy draws "Thokk!".
  425. Tachyon draws Nimble Strike.
  426. Captain Cosmic draws Augmented Ally.
  427. Void Guard Dr. Medico draws Lifeforce of Will.
  428. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  429. Fleet of Foot plays Hypersonic Assault.
  430. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  431. Headlock makes the damage irreducible.
  432. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  433. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  434. Reactive Plating cannot reduce the damage, because it is irreducible.
  435. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  436. Ambuscade is now at 36 HP.
  437. Applying ongoing effect: Ambuscade cannot deal damage.
  438. Reactive Plating reacts!
  439. Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
  440. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  441. Next Evolution made America's Greatest Legacy immune to damage.
  442. Damage amount was 0, so no damage was dealt.
  443. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  444. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  445. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  446. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  447. Custom Hand-Cannon is now at 2 HP.
  448. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  449. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  450. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  451. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  452. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  453. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  454. Reactive Plating is now at 8 HP.
  455. Applying ongoing effect: Reactive Plating cannot deal damage.
  456. Freedom Six Tachyon initiates 1 Sonic damage to Explosives Wagon.
  457. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  458. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  459. Freedom Six Tachyon deals Explosives Wagon 3 Sonic damage.
  460. Explosives Wagon is now at 2 HP.
  461. Applying ongoing effect: Explosives Wagon cannot deal damage.
  462. Freedom Six Tachyon initiates 1 Sonic damage to Explosives Wagon.
  463. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  464. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  465. Freedom Six Tachyon deals Explosives Wagon 3 Sonic damage.
  466. Explosives Wagon is now at 6 HP.
  467. Applying ongoing effect: Explosives Wagon cannot deal damage.
  468. Freedom Six Tachyon initiates 1 Sonic damage to Sheriff Pratt.
  469. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  470. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  471. Sheriff Pratt reduces the damage dealt to Sheriff Pratt by Freedom Six Tachyon by 4.
  472. Damage amount was 0, so no damage was dealt.
  473. Freedom Six Tachyon initiates 1 Sonic damage to Stout Barrel.
  474. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  475. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  476. Freedom Six Tachyon deals Stout Barrel 3 Sonic damage.
  477. Stout Barrel is now at 2 HP.
  478. Applying ongoing effect: Stout Barrel cannot deal damage.
  479. Freedom Six Tachyon initiates 1 Sonic damage to Water Trough.
  480. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  481. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  482. Freedom Six Tachyon deals Water Trough 3 Sonic damage.
  483. Water Trough is now at -1 HP.
  484. Applying ongoing effect: Water Trough cannot deal damage.
  485. Freedom Six Tachyon's Team Leader destroys Water Trough!
  486. GameController moved Water Trough to the environment trash.
  487. GameController moved Hypersonic Assault to Tachyon's trash.
  488. GameController moved Fleet of Foot to Tachyon's trash.
  489. GameController plays Nimble Strike.
  490. Freedom Six Tachyon initiates 1 Melee damage to Explosives Wagon.
  491. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  492. Explosives Wagon increases the damage dealt by Freedom Six Tachyon by 1.
  493. Freedom Six Tachyon deals Explosives Wagon 3 Melee damage.
  494. Explosives Wagon is now at -1 HP.
  495. Freedom Six Tachyon's Team Leader destroys Explosives Wagon!
  496. GameController moved Explosives Wagon to the environment trash.
  497. Tachyon draws Fleet of Foot.
  498. GameController moved Nimble Strike to Tachyon's trash.
  499. Went from Tachyon's PlayCard phase to UsePower phase.
  500. Tachyon uses the power on Freedom Six Tachyon.
  501. Legacy draws Flying Smash.
  502. Freedom Six Tachyon's Team Leader moves 15 cards to the top of Tachyon's Deck.
  503. Tachyon shuffles their Tachyon's deck.
  504. Tachyon draws Fleet of Foot.
  505. Captain Cosmic draws Cosmic Weapon.
  506. Void Guard Dr. Medico draws Experimental Medicine.
  507. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  508. Went from Tachyon's UsePower phase to DrawCard phase.
  509. Tachyon draws Accelerated Assault.
  510. ***** LOADED UNDO FILE: undo-383-Tachyon-UsePower *****
  511. Possible achievement: Base_CumulativeDamage, progress: 100
  512. Possible achievement: Base_CumulativeHeal, progress: 3885
  513. Possible achievement: Base_LargeAttack
  514. Possible achievement: Base_LastHeroStanding
  515. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  516. Possible achievement: Base_NoCards
  517. Possible achievement: Base_NoPowers
  518. Possible achievement: Base_RedirectMany
  519. Possible achievement: Base_WinFullHP
  520. Possible achievement: Base_WinGame
  521. Went from Tachyon's UsePower phase to DrawCard phase.
  522. Went from Tachyon's DrawCard phase to End phase.
  523. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  524. Went from Captain Cosmic's Start phase to PlayCard phase.
  525. GameController plays Potent Disruption.
  526. Potent Disruption destroys Autonomous Blade!
  527. GameController moved Autonomous Blade to Captain Cosmic's trash.
  528. Captain Cosmic initiates 5 Energy damage to Explosives Wagon.
  529. Explosives Wagon increases the damage dealt by Captain Cosmic by 1.
  530. Captain Cosmic deals Explosives Wagon 6 Energy damage.
  531. Explosives Wagon is now at 0 HP.
  532. Captain Cosmic's Fabrication destroys Explosives Wagon!
  533. GameController moved Explosives Wagon to the environment trash.
  534. Autonomous Blade initiates 2 Energy damage to Custom Hand-Cannon.
  535. Autonomous Blade deals Custom Hand-Cannon 2 Energy damage.
  536. Custom Hand-Cannon is now at 0 HP.
  537. Autonomous Blade destroys Custom Hand-Cannon!
  538. GameController moved Custom Hand-Cannon to the villain trash.
  539. GameController moved Potent Disruption to Captain Cosmic's trash.
  540. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  541. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  542. Captain Cosmic draws Cosmic Weapon.
  543. Went from Captain Cosmic's DrawCard phase to End phase.
  544. Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
  545. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  546. Experimental Medicine makes the damage irreducible.
  547. Experimental Medicine makes the damage unincreasable.
  548. Dr. Medico deals Dr. Medico 2 Toxic damage.
  549. Dr. Medico is now at 22 HP.
  550. Experimental Medicine increases the HP gained by Mainstay by 1.
  551. Universal Donor caused Mainstay to regain 2 HP. HP is now 23.
  552. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  553. GameController plays Flare Up.
  554. Dr. Medico initiates 3 Energy damage to Stout Barrel.
  555. Experimental Medicine makes the damage irreducible.
  556. Experimental Medicine makes the damage unincreasable.
  557. Dr. Medico deals Stout Barrel 3 Energy damage.
  558. Stout Barrel is now at -1 HP.
  559. Dr. Medico's Clinical Consult destroys Stout Barrel!
  560. GameController moved Stout Barrel to the environment trash.
  561. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  562. Flare Up caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  563. Experimental Medicine increases the HP gained by Mainstay by 1.
  564. Flare Up caused Mainstay to regain 2 HP. HP is now 25.
  565. GameController moved Flare Up to Void Guard Dr. Medico's trash.
  566. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  567. Void Guard Dr. Medico uses the power on Universal Donor.
  568. Experimental Medicine increases the HP gained by Mainstay by 1.
  569. Universal Donor caused Mainstay to regain 3 HP, up to their maximum HP. HP is now 28.
  570. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  571. Void Guard Dr. Medico draws Experimental Medicine.
  572. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  573. Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
  574. Mainstay initiates 2 Toxic damage to Mainstay.
  575. Shard-Strength increases the damage dealt by Mainstay by 1.
  576. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  577. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  578. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
  579. Damage amount was 0, so no damage was dealt.
  580. Mainstay initiates 2 Melee damage to Ambuscade.
  581. Headlock makes the damage irreducible.
  582. Shard-Strength increases the damage dealt by Mainstay by 1.
  583. Reactive Plating cannot reduce the damage, because it is irreducible.
  584. Mainstay deals Ambuscade 3 Melee damage.
  585. Ambuscade is now at 33 HP.
  586. Reactive Plating reacts!
  587. ***** LOADED UNDO FILE: undo-395-VoidGuardDrMedico-End *****
  588. Possible achievement: Base_CumulativeDamage, progress: 100
  589. Possible achievement: Base_CumulativeHeal, progress: 3889.5
  590. Possible achievement: Base_LargeAttack
  591. Possible achievement: Base_LastHeroStanding
  592. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  593. Possible achievement: Base_NoCards
  594. Possible achievement: Base_NoPowers
  595. Possible achievement: Base_RedirectMany
  596. Possible achievement: Base_WinFullHP
  597. Possible achievement: Base_WinGame
  598. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  599. Experimental Medicine increases the HP gained by Ambuscade by 1.
  600. Healing Pulse caused Ambuscade to regain 2 HP. HP is now 38.
  601. Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
  602. Mainstay initiates 2 Toxic damage to Mainstay.
  603. Shard-Strength increases the damage dealt by Mainstay by 1.
  604. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  605. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  606. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
  607. Damage amount was 0, so no damage was dealt.
  608. Mainstay initiates 2 Melee damage to Ambuscade.
  609. Headlock makes the damage irreducible.
  610. Shard-Strength increases the damage dealt by Mainstay by 1.
  611. Reactive Plating cannot reduce the damage, because it is irreducible.
  612. Mainstay deals Ambuscade 3 Melee damage.
  613. Ambuscade is now at 35 HP.
  614. Reactive Plating reacts!
  615. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  616. GameController plays Bad to the Bone.
  617. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  618. Mainstay initiates 2 Melee damage to Reactive Plating.
  619. Shard-Strength increases the damage dealt by Mainstay by 1.
  620. Bad to the Bone increases the damage dealt by Mainstay by 1.
  621. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  622. Mainstay deals Reactive Plating 3 Melee damage.
  623. Reactive Plating is now at 5 HP.
  624. GameController moved Bad to the Bone to Void Guard Mainstay's trash.
  625. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  626. Void Guard Mainstay uses the power on Void Belter.
  627. Mainstay initiates 3 Melee damage to Reactive Plating.
  628. Bad to the Bone increases the damage dealt by Mainstay by 1.
  629. Shard-Strength increases the damage dealt by Mainstay by 1.
  630. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  631. Mainstay deals Reactive Plating 4 Melee damage.
  632. Reactive Plating is now at 1 HP.
  633. Mainstay initiates 3 Melee damage to Reactive Plating.
  634. Bad to the Bone increases the damage dealt by Mainstay by 1.
  635. Shard-Strength increases the damage dealt by Mainstay by 1.
  636. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  637. Mainstay deals Reactive Plating 4 Melee damage.
  638. Reactive Plating is now at -3 HP.
  639. Mainstay's Beatdown destroys Reactive Plating!
  640. GameController moved Reactive Plating to the villain trash.
  641. Void Belter destroys Preemptive Payback!
  642. GameController moved Preemptive Payback to Void Guard Mainstay's trash.
  643. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  644. GameController moves 2 cards to the top of Void Guard Mainstay's Deck.
  645. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  646. Void Guard Mainstay draws Bad to the Bone.
  647. Went from Void Guard Mainstay's DrawCard phase to End phase.
  648. Void Guard Mainstay draws Preemptive Payback.
  649. Mainstay initiates 2 Melee damage to Ambuscade.
  650. Headlock makes the damage irreducible.
  651. Bad to the Bone increases the damage dealt by Mainstay by 1.
  652. Shard-Strength increases the damage dealt by Mainstay by 1.
  653. Mainstay deals Ambuscade 4 Melee damage.
  654. Ambuscade is now at 31 HP.
  655. Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
  656. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  657. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  658. GameController plays Temporal Event.
  659. Revealed card: Matthew Hayes
  660. Revealed card: Stout Barrel
  661. Revealed matching card: Sustain the Portal
  662. Temporal Event puts Sustain the Portal into play.
  663. Temporal Event moves 2 cards to the top of Silver Gulch, 1883's Deck.
  664. Silver Gulch, 1883 shuffles their the environment deck.
  665. Temporal Event destroys itself!
  666. GameController moved Temporal Event to the environment trash.
  667. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  668. Sheriff Pratt initiates 3 Projectile damage to Ambuscade.
  669. Headlock makes the damage irreducible.
  670. Sheriff Pratt deals Ambuscade 3 Projectile damage.
  671. Ambuscade is now at 28 HP.
  672. Sustain the Portal initiates 2 Energy damage to Ambuscade.
  673. Headlock makes the damage irreducible.
  674. Sustain the Portal deals Ambuscade 2 Energy damage.
  675. Ambuscade is now at 26 HP.
  676. Sustain the Portal initiates 2 Energy damage to America's Greatest Legacy.
  677. Danger Sense made America's Greatest Legacy immune to damage.
  678. Damage amount was 0, so no damage was dealt.
  679. Sustain the Portal initiates 2 Energy damage to Freedom Six Tachyon.
  680. Sustain the Portal deals Freedom Six Tachyon 2 Energy damage.
  681. Freedom Six Tachyon is now at 26 HP.
  682. Sustain the Portal initiates 2 Energy damage to Captain Cosmic.
  683. Cosmic Crest made Captain Cosmic immune to damage.
  684. Damage amount was 0, so no damage was dealt.
  685. Sustain the Portal initiates 2 Energy damage to Augmented Ally.
  686. Cosmic Crest made Augmented Ally immune to damage.
  687. Damage amount was 0, so no damage was dealt.
  688. Sustain the Portal initiates 2 Energy damage to Autonomous Blade.
  689. Cosmic Crest made Autonomous Blade immune to damage.
  690. Damage amount was 0, so no damage was dealt.
  691. Sustain the Portal initiates 2 Energy damage to Cosmic Crest.
  692. Cosmic Crest made Cosmic Crest immune to damage.
  693. Damage amount was 0, so no damage was dealt.
  694. Sustain the Portal initiates 2 Energy damage to Cosmic Weapon.
  695. Cosmic Crest made Cosmic Weapon immune to damage.
  696. Damage amount was 0, so no damage was dealt.
  697. Sustain the Portal initiates 2 Energy damage to Dynamic Siphon.
  698. Cosmic Crest made Dynamic Siphon immune to damage.
  699. Damage amount was 0, so no damage was dealt.
  700. Sustain the Portal initiates 2 Energy damage to Dynamic Siphon.
  701. Cosmic Crest made Dynamic Siphon immune to damage.
  702. Damage amount was 0, so no damage was dealt.
  703. Sustain the Portal initiates 2 Energy damage to Energy Bracer.
  704. Cosmic Crest made Energy Bracer immune to damage.
  705. Damage amount was 0, so no damage was dealt.
  706. Sustain the Portal initiates 2 Energy damage to Energy Bracer.
  707. Cosmic Crest made Energy Bracer immune to damage.
  708. Damage amount was 0, so no damage was dealt.
  709. Sustain the Portal initiates 2 Energy damage to Energy Bracer.
  710. Cosmic Crest made Energy Bracer immune to damage.
  711. Damage amount was 0, so no damage was dealt.
  712. Sustain the Portal initiates 2 Energy damage to Vitality Conduit.
  713. Cosmic Crest made Vitality Conduit immune to damage.
  714. Damage amount was 0, so no damage was dealt.
  715. Sustain the Portal initiates 2 Energy damage to Vitality Conduit.
  716. Cosmic Crest made Vitality Conduit immune to damage.
  717. Damage amount was 0, so no damage was dealt.
  718. Sustain the Portal initiates 2 Energy damage to Vitality Conduit.
  719. Cosmic Crest made Vitality Conduit immune to damage.
  720. Damage amount was 0, so no damage was dealt.
  721. Sustain the Portal initiates 2 Energy damage to Dr. Medico.
  722. Sustain the Portal deals Dr. Medico 2 Energy damage.
  723. Dr. Medico is now at 22 HP.
  724. Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
  725. Universal Donor caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  726. Sustain the Portal initiates 2 Energy damage to Mainstay.
  727. Energy Bracer reduces the damage dealt to Mainstay by Sustain the Portal by 1.
  728. Energy Bracer reduces the damage dealt to Mainstay by Sustain the Portal by 1.
  729. Sweet Rhonda reduces the damage dealt to Mainstay by Sustain the Portal by 1.
  730. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Sustain the Portal by 1.
  731. Damage amount was 0, so no damage was dealt.
  732. Sustain the Portal initiates 2 Energy damage to Sheriff Pratt.
  733. Sustain the Portal deals Sheriff Pratt 2 Energy damage.
  734. Sheriff Pratt is now at 5 HP.
  735. Sustain the Portal destroys itself!
  736. GameController moved Sustain the Portal to the environment trash.
  737. Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
  738. Went from Ambuscade's Start phase to PlayCard phase.
  739. GameController plays Run and Gun.
  740. Run and Gun moves 4 cards to the top of Ambuscade's Deck.
  741. Ambuscade shuffles their the villain deck.
  742. Run and Gun plays Vanish.
  743. Vanish puts Personal Cloaking Device into play.
  744. Ambuscade was flipped to its back side.
  745. Ambuscade shuffles their the villain deck.
  746. GameController moved Vanish to the villain trash.
  747. GameController moved Run and Gun to the villain trash.
  748. Went from Ambuscade's PlayCard phase to End phase.
  749. Ambuscade initiates 4 Energy damage to Augmented Ally.
  750. Cosmic Crest made Augmented Ally immune to damage.
  751. Damage amount was 0, so no damage was dealt.
  752. Went from Ambuscade's End phase to Legacy's Start phase.
  753. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
  754. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  755. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  756. Legacy discards Fortitude.
  757. Augmented Ally moved Fortitude from Legacy's hand to Legacy's trash.
  758. Legacy uses the power on Next Evolution.
  759. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  760. Went from Legacy's Start phase to PlayCard phase.
  761. GameController plays Back-Fist Strike.
  762. America's Greatest Legacy initiates 4 Melee damage to Sheriff Pratt.
  763. America's Greatest Legacy deals Sheriff Pratt 4 Melee damage.
  764. Sheriff Pratt is now at 1 HP.
  765. GameController moved Back-Fist Strike to Legacy's trash.
  766. The Legacy Ring increased the action count of UsePower by 1.
  767. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  768. Legacy uses the power on Next Evolution.
  769. Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
  770. Legacy uses the power on America's Greatest Legacy.
  771. America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  772. Legacy uses the power on Next Evolution.
  773. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  774. Went from Legacy's UsePower phase to DrawCard phase.
  775. Legacy draws Flying Smash.
  776. Went from Legacy's DrawCard phase to End phase.
  777. Went from Legacy's End phase to Tachyon's Start phase.
  778. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  779. HUD Goggles increased the action count of PlayCard by 1.
  780. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  781. GameController plays Fleet of Foot.
  782. Legacy draws Surge of Strength.
  783. ***** LOADED UNDO FILE: undo-413-Tachyon-PlayCard *****
  784. Possible achievement: Base_CumulativeDamage, progress: 100
  785. Possible achievement: Base_CumulativeHeal, progress: 3890.5
  786. Possible achievement: Base_LargeAttack
  787. Possible achievement: Base_LastHeroStanding
  788. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  789. Possible achievement: Base_NoCards
  790. Possible achievement: Base_NoPowers
  791. Possible achievement: Base_RedirectMany
  792. Possible achievement: Base_WinFullHP
  793. Possible achievement: Base_WinGame
  794. GameController plays Sucker Punch.
  795. Sucker Punch destroys Sheriff Pratt!
  796. GameController moved Sheriff Pratt to the environment trash.
  797. GameController moved Sucker Punch to Tachyon's trash.
  798. GameController plays Synaptic Interruption.
  799. Went from Tachyon's PlayCard phase to UsePower phase.
  800. Went from Tachyon's UsePower phase to DrawCard phase.
  801. Went from Tachyon's DrawCard phase to End phase.
  802. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  803. Went from Captain Cosmic's Start phase to PlayCard phase.
  804. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  805. Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
  806. Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
  807. GameController moves 2 cards to the top of Captain Cosmic's Deck.
  808. Captain Cosmic shuffles their Captain Cosmic's deck.
  809. Captain Cosmic draws Autonomous Blade.
  810. Captain Cosmic draws Potent Disruption.
  811. Went from Captain Cosmic's DrawCard phase to End phase.
  812. Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
  813. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  814. Experimental Medicine makes the damage irreducible.
  815. Experimental Medicine makes the damage unincreasable.
  816. Dr. Medico deals Dr. Medico 2 Toxic damage.
  817. Dr. Medico is now at 20 HP.
  818. Experimental Medicine increases the HP gained by Captain Cosmic by 1.
  819. Universal Donor tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  820. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  821. GameController plays Preventative Care.
  822. Applying ongoing effect: Prevent the next damage to Ambuscade.
  823. Void Guard Dr. Medico draws Second Opinion.
  824. ***** LOADED UNDO FILE: undo-423-VoidGuardDrMedico-PlayCard *****
  825. Possible achievement: Base_CumulativeDamage, progress: 100
  826. Possible achievement: Base_CumulativeHeal, progress: 3890.5
  827. Possible achievement: Base_LargeAttack
  828. Possible achievement: Base_LastHeroStanding
  829. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  830. Possible achievement: Base_NoCards
  831. Possible achievement: Base_NoPowers
  832. Possible achievement: Base_RedirectMany
  833. Possible achievement: Base_WinFullHP
  834. Possible achievement: Base_WinGame
  835. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  836. Void Guard Dr. Medico uses the power on Dr. Medico.
  837. Applying ongoing effect: Increase the next HP gain by Ambuscade by 2.
  838. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  839. Void Guard Dr. Medico draws Second Opinion.
  840. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  841. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  842. Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 22.
  843. Dr. Medico's Clinical Consult increases the HP gained by Ambuscade by 2.
  844. Experimental Medicine increases the HP gained by Ambuscade by 1.
  845. Healing Pulse caused Ambuscade to regain 4 HP. HP is now 30.
  846. Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
  847. Mainstay initiates 2 Toxic damage to Mainstay.
  848. Shard-Strength increases the damage dealt by Mainstay by 1.
  849. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  850. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  851. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
  852. Damage amount was 0, so no damage was dealt.
  853. Mainstay initiates 2 Melee damage to Ambuscade.
  854. Ambuscade made Ambuscade immune to damage.
  855. Damage amount was 0, so no damage was dealt.
  856. Ambuscade initiates 2 Melee damage to Mainstay.
  857. Headlock makes the damage irreducible.
  858. Energy Bracer cannot reduce the damage, because it is irreducible.
  859. Energy Bracer cannot reduce the damage, because it is irreducible.
  860. Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
  861. Shard-Strength cannot reduce the damage, because it is irreducible.
  862. Ambuscade deals Mainstay 2 Melee damage.
  863. Mainstay is now at 26 HP.
  864. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  865. GameController plays Bad to the Bone.
  866. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  867. Mainstay initiates 2 Melee damage to Ambuscade.
  868. Ambuscade made Ambuscade immune to damage.
  869. Damage amount was 0, so no damage was dealt.
  870. GameController moved Bad to the Bone to Void Guard Mainstay's trash.
  871. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  872. Void Guard Mainstay uses the power on Mainstay.
  873. Mainstay initiates 1 Melee damage to Ambuscade.
  874. Ambuscade made Ambuscade immune to damage.
  875. Damage amount was 0, so no damage was dealt.
  876. Mainstay initiates 1 Melee damage to Ambuscade.
  877. Ambuscade made Ambuscade immune to damage.
  878. Damage amount was 0, so no damage was dealt.
  879. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  880. GameController moves 1 cards to the top of Void Guard Mainstay's Deck.
  881. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  882. Void Guard Mainstay draws Bad to the Bone.
  883. Went from Void Guard Mainstay's DrawCard phase to End phase.
  884. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  885. Mainstay initiates 2 Melee damage to Ambuscade.
  886. Ambuscade made Ambuscade immune to damage.
  887. Damage amount was 0, so no damage was dealt.
  888. Ambuscade initiates 2 Melee damage to Mainstay.
  889. Headlock makes the damage irreducible.
  890. Energy Bracer cannot reduce the damage, because it is irreducible.
  891. Energy Bracer cannot reduce the damage, because it is irreducible.
  892. Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
  893. Ambuscade deals Mainstay 2 Melee damage.
  894. Mainstay is now at 24 HP.
  895. Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
  896. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  897. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  898. GameController plays Cyrus Hayes.
  899. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  900. Cyrus Hayes initiates 3 Projectile damage to Augmented Ally.
  901. Cyrus Hayes deals Augmented Ally 3 Projectile damage.
  902. Augmented Ally is now at 1 HP.
  903. Cyrus Hayes initiates 3 Projectile damage to Dynamic Siphon.
  904. Cyrus Hayes deals Dynamic Siphon 3 Projectile damage.
  905. Dynamic Siphon is now at 1 HP.
  906. Void Guard Dr. Medico uses the power on Dr. Medico.
  907. ***** LOADED UNDO FILE: undo-434-SilverGulch1883-End *****
  908. Possible achievement: Base_CumulativeDamage, progress: 100
  909. Possible achievement: Base_CumulativeHeal, progress: 3891.5
  910. Possible achievement: Base_LargeAttack
  911. Possible achievement: Base_LastHeroStanding
  912. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  913. Possible achievement: Base_NoCards
  914. Possible achievement: Base_NoPowers
  915. Possible achievement: Base_RedirectMany
  916. Possible achievement: Base_WinFullHP
  917. Possible achievement: Base_WinGame
  918. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  919. Cyrus Hayes initiates 3 Projectile damage to Dynamic Siphon.
  920. Cyrus Hayes deals Dynamic Siphon 3 Projectile damage.
  921. Dynamic Siphon is now at 1 HP.
  922. Void Guard Dr. Medico uses the power on Universal Donor.
  923. Experimental Medicine increases the HP gained by Dynamic Siphon by 1.
  924. Universal Donor caused Dynamic Siphon to regain 3 HP, up to their maximum HP. HP is now 4.
  925. Cyrus Hayes initiates 3 Projectile damage to Vitality Conduit.
  926. Cyrus Hayes deals Vitality Conduit 3 Projectile damage.
  927. Vitality Conduit is now at 1 HP.
  928. Vitality Conduit caused Mainstay to regain 2 HP. HP is now 26.
  929. Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
  930. Went from Ambuscade's Start phase to PlayCard phase.
  931. GameController plays Armed and Dangerous.
  932. Revealed matching card: Custom Hand-Cannon
  933. Armed and Dangerous puts Custom Hand-Cannon into play.
  934. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  935. Ambuscade shuffles their the villain deck.
  936. Armed and Dangerous plays Charged Attacks.
  937. GameController moved Armed and Dangerous to the villain trash.
  938. Went from Ambuscade's PlayCard phase to End phase.
  939. Ambuscade initiates 4 Energy damage to Vitality Conduit.
  940. Cosmic Crest made Vitality Conduit immune to damage.
  941. Damage amount was 0, so no damage was dealt.
  942. Ambuscade initiates 2 Projectile damage to Captain Cosmic.
  943. Lead from the Front redirects the damage dealt from Captain Cosmic to America's Greatest Legacy.
  944. Next Evolution made America's Greatest Legacy immune to damage.
  945. Damage amount was 0, so no damage was dealt.
  946. Went from Ambuscade's End phase to Legacy's Start phase.
  947. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  948. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
  949. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  950. Legacy discards Fortitude.
  951. Augmented Ally moved Fortitude from Legacy's hand to Legacy's trash.
  952. Legacy uses the power on Next Evolution.
  953. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  954. Went from Legacy's Start phase to PlayCard phase.
  955. GameController plays Back-Fist Strike.
  956. America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
  957. America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
  958. Custom Hand-Cannon is now at 1 HP.
  959. GameController moved Back-Fist Strike to Legacy's trash.
  960. The Legacy Ring increased the action count of UsePower by 1.
  961. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  962. Legacy uses the power on Next Evolution.
  963. Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
  964. Legacy uses the power on Next Evolution.
  965. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  966. Went from Legacy's UsePower phase to DrawCard phase.
  967. Legacy draws Surge of Strength.
  968. Went from Legacy's DrawCard phase to End phase.
  969. Went from Legacy's End phase to Tachyon's Start phase.
  970. HUD Goggles increased the action count of PlayCard by 1.
  971. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  972. GameController plays Supersonic Response.
  973. Freedom Six Tachyon initiates 2 Melee damage to Cyrus Hayes.
  974. Freedom Six Tachyon deals Cyrus Hayes 2 Melee damage.
  975. Cyrus Hayes is now at 2 HP.
  976. GameController moved Supersonic Response to Tachyon's trash.
  977. GameController plays Sonic Vortex.
  978. Tachyon may select up to 13 targets.
  979. Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
  980. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  981. Custom Hand-Cannon is now at -2 HP.
  982. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  983. Ambuscade initiates 2 Energy damage to Ambuscade.
  984. Ambuscade made Ambuscade immune to damage.
  985. Damage amount was 0, so no damage was dealt.
  986. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  987. Headlock redirects the damage dealt from Custom Hand-Cannon to Mainstay.
  988. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  989. Next Evolution made America's Greatest Legacy immune to damage.
  990. Damage amount was 0, so no damage was dealt.
  991. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  992. Headlock redirects the damage dealt from Personal Cloaking Device to Mainstay.
  993. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  994. Next Evolution made America's Greatest Legacy immune to damage.
  995. Damage amount was 0, so no damage was dealt.
  996. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  997. Next Evolution made America's Greatest Legacy immune to damage.
  998. Damage amount was 0, so no damage was dealt.
  999. Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
  1000. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1001. Next Evolution made America's Greatest Legacy immune to damage.
  1002. Damage amount was 0, so no damage was dealt.
  1003. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1004. Cosmic Crest made Captain Cosmic immune to damage.
  1005. Damage amount was 0, so no damage was dealt.
  1006. Ambuscade initiates 2 Energy damage to Augmented Ally.
  1007. Cosmic Crest made Augmented Ally immune to damage.
  1008. Damage amount was 0, so no damage was dealt.
  1009. Ambuscade initiates 2 Energy damage to Autonomous Blade.
  1010. Cosmic Crest made Autonomous Blade immune to damage.
  1011. Damage amount was 0, so no damage was dealt.
  1012. Ambuscade initiates 2 Energy damage to Cosmic Crest.
  1013. Cosmic Crest made Cosmic Crest immune to damage.
  1014. Damage amount was 0, so no damage was dealt.
  1015. Ambuscade initiates 2 Energy damage to Cosmic Weapon.
  1016. Cosmic Crest made Cosmic Weapon immune to damage.
  1017. Damage amount was 0, so no damage was dealt.
  1018. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1019. Cosmic Crest made Dynamic Siphon immune to damage.
  1020. Damage amount was 0, so no damage was dealt.
  1021. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1022. Cosmic Crest made Dynamic Siphon immune to damage.
  1023. Damage amount was 0, so no damage was dealt.
  1024. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1025. Cosmic Crest made Energy Bracer immune to damage.
  1026. Damage amount was 0, so no damage was dealt.
  1027. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1028. Cosmic Crest made Energy Bracer immune to damage.
  1029. Damage amount was 0, so no damage was dealt.
  1030. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1031. Cosmic Crest made Energy Bracer immune to damage.
  1032. Damage amount was 0, so no damage was dealt.
  1033. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1034. Cosmic Crest made Vitality Conduit immune to damage.
  1035. Damage amount was 0, so no damage was dealt.
  1036. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1037. Cosmic Crest made Vitality Conduit immune to damage.
  1038. Damage amount was 0, so no damage was dealt.
  1039. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1040. Cosmic Crest made Vitality Conduit immune to damage.
  1041. Damage amount was 0, so no damage was dealt.
  1042. Ambuscade initiates 2 Energy damage to Dr. Medico.
  1043. Lead from the Front redirects the damage dealt from Dr. Medico to America's Greatest Legacy.
  1044. Next Evolution made America's Greatest Legacy immune to damage.
  1045. Damage amount was 0, so no damage was dealt.
  1046. Ambuscade initiates 2 Energy damage to Mainstay.
  1047. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1048. Next Evolution made America's Greatest Legacy immune to damage.
  1049. Damage amount was 0, so no damage was dealt.
  1050. Ambuscade initiates 2 Energy damage to Cyrus Hayes.
  1051. Headlock redirects the damage dealt from Cyrus Hayes to Mainstay.
  1052. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1053. Next Evolution made America's Greatest Legacy immune to damage.
  1054. Damage amount was 0, so no damage was dealt.
  1055. GameController moved Custom Hand-Cannon to the villain trash.
  1056. Freedom Six Tachyon initiates 3 Sonic damage to Cyrus Hayes.
  1057. Freedom Six Tachyon deals Cyrus Hayes 3 Sonic damage.
  1058. Cyrus Hayes is now at -1 HP.
  1059. Freedom Six Tachyon's Team Leader destroys Cyrus Hayes!
  1060. GameController moved Cyrus Hayes to the environment trash.
  1061. GameController moved Sonic Vortex to Tachyon's trash.
  1062. Went from Tachyon's PlayCard phase to UsePower phase.
  1063. Went from Tachyon's UsePower phase to DrawCard phase.
  1064. Went from Tachyon's DrawCard phase to End phase.
  1065. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  1066. Went from Captain Cosmic's Start phase to PlayCard phase.
  1067. GameController plays Autonomous Blade.
  1068. GameController moved Autonomous Blade from Captain Cosmic's hand next to Captain Cosmic.
  1069. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1070. Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
  1071. Captain Cosmic initiates 3 Energy damage to Freedom Six Tachyon.
  1072. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  1073. Synaptic Interruption destroys itself!
  1074. GameController moved Synaptic Interruption to Tachyon's trash.
  1075. Ambuscade made Ambuscade immune to damage.
  1076. Damage amount was 0, so no damage was dealt.
  1077. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1078. Captain Cosmic shuffles their Captain Cosmic's deck.
  1079. Went from Captain Cosmic's DrawCard phase to End phase.
  1080. Went from Captain Cosmic's End phase to Void Guard Dr. Medico's Start phase.
  1081. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1082. Experimental Medicine makes the damage irreducible.
  1083. Experimental Medicine makes the damage unincreasable.
  1084. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1085. Dr. Medico is now at 20 HP.
  1086. Experimental Medicine increases the HP gained by Vitality Conduit by 1.
  1087. Universal Donor caused Vitality Conduit to regain 2 HP. HP is now 3.
  1088. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1089. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1090. Void Guard Dr. Medico uses the power on Dr. Medico.
  1091. Applying ongoing effect: Increase the next HP gain by Ambuscade by 2.
  1092. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  1093. Void Guard Dr. Medico draws Positive Prognosis.
  1094. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1095. Dr. Medico's Clinical Consult increases the HP gained by Ambuscade by 2.
  1096. Experimental Medicine increases the HP gained by Ambuscade by 1.
  1097. Healing Pulse caused Ambuscade to regain 4 HP. HP is now 34.
  1098. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1099. Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 22.
  1100. Experimental Medicine increases the HP gained by Vitality Conduit by 1.
  1101. Healing Pulse caused Vitality Conduit to regain 1 HP, up to their maximum HP. HP is now 4.
  1102. Went from Void Guard Dr. Medico's End phase to Void Guard Mainstay's Start phase.
  1103. Mainstay initiates 2 Toxic damage to Mainstay.
  1104. Shard-Strength increases the damage dealt by Mainstay by 1.
  1105. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  1106. Energy Bracer reduces the damage dealt to Mainstay by Mainstay by 1.
  1107. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
  1108. Damage amount was 0, so no damage was dealt.
  1109. Mainstay initiates 2 Melee damage to Ambuscade.
  1110. Ambuscade made Ambuscade immune to damage.
  1111. Damage amount was 0, so no damage was dealt.
  1112. Ambuscade initiates 2 Melee damage to Mainstay.
  1113. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1114. Headlock redirects the damage dealt from America's Greatest Legacy to Mainstay.
  1115. Headlock makes the damage irreducible.
  1116. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1117. Energy Bracer cannot reduce the damage, because it is irreducible.
  1118. Energy Bracer cannot reduce the damage, because it is irreducible.
  1119. Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
  1120. Shard-Strength cannot reduce the damage, because it is irreducible.
  1121. Mainstay initiates 3 Melee damage to Ambuscade.
  1122. Ambuscade made Ambuscade immune to damage.
  1123. Damage amount was 0, so no damage was dealt.
  1124. Preemptive Payback destroys itself!
  1125. GameController moved Preemptive Payback to Void Guard Mainstay's trash.
  1126. Ambuscade deals Mainstay 3 Melee damage.
  1127. Mainstay is now at 23 HP.
  1128. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  1129. GameController plays Drop the Hammer.
  1130. Drop the Hammer will destroy 3 equipment cards.
  1131. Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 25.
  1132. Drop the Hammer destroys Durasteel-Studded Vest!
  1133. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  1134. Sweet Rhonda moves 2 cards to the top of Void Guard Mainstay's Deck.
  1135. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  1136. Void Guard Mainstay draws Preemptive Payback.
  1137. Void Guard Mainstay draws Durasteel-Studded Vest.
  1138. Drop the Hammer destroys Sweet Rhonda!
  1139. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  1140. Mainstay initiates 2 Projectile damage to Ambuscade.
  1141. Ambuscade made Ambuscade immune to damage.
  1142. Damage amount was 0, so no damage was dealt.
  1143. Mainstay initiates 2 Fire damage to Ambuscade.
  1144. Ambuscade made Ambuscade immune to damage.
  1145. Damage amount was 0, so no damage was dealt.
  1146. You just unlocked the promo card: Road Warrior Mainstay!
  1147. Drop the Hammer destroys Void Belter!
  1148. GameController moved Void Belter to Void Guard Mainstay's trash.
  1149. Mainstay initiates 3 Melee damage to Personal Cloaking Device.
  1150. Shard-Strength increases the damage dealt by Mainstay by 1.
  1151. Mainstay deals Personal Cloaking Device 4 Melee damage.
  1152. Personal Cloaking Device is now at 5 HP.
  1153. Drop the Hammer plays School of Hard Knocks.
  1154. Personal Cloaking Device initiates 1 Melee damage to Mainstay.
  1155. Energy Bracer reduces the damage dealt to Mainstay by Personal Cloaking Device by 1.
  1156. Energy Bracer reduces the damage dealt to Mainstay by Personal Cloaking Device by 1.
  1157. Damage amount was 0, so no damage was dealt.
  1158. Ambuscade initiates 1 Melee damage to Mainstay.
  1159. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1160. Headlock redirects the damage dealt from America's Greatest Legacy to Mainstay.
  1161. Headlock makes the damage irreducible.
  1162. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1163. Energy Bracer cannot reduce the damage, because it is irreducible.
  1164. Energy Bracer cannot reduce the damage, because it is irreducible.
  1165. Mainstay initiates 3 Melee damage to Personal Cloaking Device.
  1166. Shard-Strength increases the damage dealt by Mainstay by 1.
  1167. Mainstay deals Personal Cloaking Device 4 Melee damage.
  1168. Personal Cloaking Device is now at 1 HP.
  1169. Preemptive Payback destroys itself!
  1170. GameController moved Preemptive Payback to Void Guard Mainstay's trash.
  1171. Ambuscade deals Mainstay 2 Melee damage.
  1172. Mainstay is now at 23 HP.
  1173. Mainstay initiates 3 Melee damage to Personal Cloaking Device.
  1174. Shard-Strength increases the damage dealt by Mainstay by 1.
  1175. Mainstay deals Personal Cloaking Device 4 Melee damage.
  1176. Personal Cloaking Device is now at -3 HP.
  1177. Mainstay's Beatdown destroys Personal Cloaking Device!
  1178. Ambuscade initiates 2 Energy damage to Ambuscade.
  1179. Ambuscade made Ambuscade immune to damage.
  1180. Damage amount was 0, so no damage was dealt.
  1181. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1182. Headlock redirects the damage dealt from Personal Cloaking Device to Mainstay.
  1183. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1184. Next Evolution made America's Greatest Legacy immune to damage.
  1185. Damage amount was 0, so no damage was dealt.
  1186. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1187. Next Evolution made America's Greatest Legacy immune to damage.
  1188. Damage amount was 0, so no damage was dealt.
  1189. Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
  1190. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1191. Next Evolution made America's Greatest Legacy immune to damage.
  1192. Damage amount was 0, so no damage was dealt.
  1193. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1194. Cosmic Crest made Captain Cosmic immune to damage.
  1195. Damage amount was 0, so no damage was dealt.
  1196. Ambuscade initiates 2 Energy damage to Augmented Ally.
  1197. Cosmic Crest made Augmented Ally immune to damage.
  1198. Damage amount was 0, so no damage was dealt.
  1199. Ambuscade initiates 2 Energy damage to Autonomous Blade.
  1200. Cosmic Crest made Autonomous Blade immune to damage.
  1201. Damage amount was 0, so no damage was dealt.
  1202. Ambuscade initiates 2 Energy damage to Autonomous Blade.
  1203. Cosmic Crest made Autonomous Blade immune to damage.
  1204. Damage amount was 0, so no damage was dealt.
  1205. Ambuscade initiates 2 Energy damage to Cosmic Crest.
  1206. Cosmic Crest made Cosmic Crest immune to damage.
  1207. Damage amount was 0, so no damage was dealt.
  1208. Ambuscade initiates 2 Energy damage to Cosmic Weapon.
  1209. Cosmic Crest made Cosmic Weapon immune to damage.
  1210. Damage amount was 0, so no damage was dealt.
  1211. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1212. Cosmic Crest made Dynamic Siphon immune to damage.
  1213. Damage amount was 0, so no damage was dealt.
  1214. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1215. Cosmic Crest made Dynamic Siphon immune to damage.
  1216. Damage amount was 0, so no damage was dealt.
  1217. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1218. Cosmic Crest made Energy Bracer immune to damage.
  1219. Damage amount was 0, so no damage was dealt.
  1220. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1221. Cosmic Crest made Energy Bracer immune to damage.
  1222. Damage amount was 0, so no damage was dealt.
  1223. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1224. Cosmic Crest made Energy Bracer immune to damage.
  1225. Damage amount was 0, so no damage was dealt.
  1226. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1227. Cosmic Crest made Vitality Conduit immune to damage.
  1228. Damage amount was 0, so no damage was dealt.
  1229. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1230. Cosmic Crest made Vitality Conduit immune to damage.
  1231. Damage amount was 0, so no damage was dealt.
  1232. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1233. Cosmic Crest made Vitality Conduit immune to damage.
  1234. Damage amount was 0, so no damage was dealt.
  1235. Ambuscade initiates 2 Energy damage to Dr. Medico.
  1236. Lead from the Front redirects the damage dealt from Dr. Medico to America's Greatest Legacy.
  1237. Next Evolution made America's Greatest Legacy immune to damage.
  1238. Damage amount was 0, so no damage was dealt.
  1239. Ambuscade initiates 2 Energy damage to Mainstay.
  1240. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1241. Next Evolution made America's Greatest Legacy immune to damage.
  1242. Damage amount was 0, so no damage was dealt.
  1243. GameController moved Personal Cloaking Device to the villain trash.
  1244. Mainstay initiates 3 Melee damage to Ambuscade.
  1245. Ambuscade made Ambuscade immune to damage.
  1246. Damage amount was 0, so no damage was dealt.
  1247. GameController moved School of Hard Knocks to Void Guard Mainstay's trash.
  1248. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  1249. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  1250. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  1251. GameController moves 5 cards to the top of Void Guard Mainstay's Deck.
  1252. Void Guard Mainstay shuffles their Void Guard Mainstay's deck.
  1253. Void Guard Mainstay draws Sweet Rhonda.
  1254. Went from Void Guard Mainstay's DrawCard phase to End phase.
  1255. Mainstay initiates 2 Melee damage to Ambuscade.
  1256. Ambuscade made Ambuscade immune to damage.
  1257. Damage amount was 0, so no damage was dealt.
  1258. Ambuscade initiates 2 Melee damage to Mainstay.
  1259. Lead from the Front redirects the damage dealt from Mainstay to America's Greatest Legacy.
  1260. Headlock redirects the damage dealt from America's Greatest Legacy to Mainstay.
  1261. Headlock makes the damage irreducible.
  1262. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1263. Energy Bracer cannot reduce the damage, because it is irreducible.
  1264. Energy Bracer cannot reduce the damage, because it is irreducible.
  1265. Ambuscade deals Mainstay 3 Melee damage.
  1266. Mainstay is now at 20 HP.
  1267. Went from Void Guard Mainstay's End phase to Silver Gulch, 1883's Start phase.
  1268. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  1269. GameController plays Tyler Hayes.
  1270. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  1271. Tyler Hayes initiates 2 Projectile damage to Ambuscade.
  1272. Ambuscade made Ambuscade immune to damage.
  1273. Damage amount was 0, so no damage was dealt.
  1274. Tyler Hayes initiates 2 Projectile damage to America's Greatest Legacy.
  1275. Danger Sense made America's Greatest Legacy immune to damage.
  1276. Damage amount was 0, so no damage was dealt.
  1277. Tyler Hayes initiates 2 Projectile damage to Freedom Six Tachyon.
  1278. Tyler Hayes deals Freedom Six Tachyon 2 Projectile damage.
  1279. Freedom Six Tachyon is now at 26 HP.
  1280. Tyler Hayes initiates 2 Projectile damage to Captain Cosmic.
  1281. Energy Bracer reduces the damage dealt to Captain Cosmic by Tyler Hayes by 1.
  1282. Tyler Hayes deals Captain Cosmic 1 Projectile damage.
  1283. Captain Cosmic is now at 26 HP.
  1284. Tyler Hayes initiates 2 Projectile damage to Augmented Ally.
  1285. Tyler Hayes deals Augmented Ally 2 Projectile damage.
  1286. Augmented Ally is now at 2 HP.
  1287. Tyler Hayes initiates 2 Projectile damage to Autonomous Blade.
  1288. Tyler Hayes deals Autonomous Blade 2 Projectile damage.
  1289. Autonomous Blade is now at 2 HP.
  1290. Tyler Hayes initiates 2 Projectile damage to Autonomous Blade.
  1291. Tyler Hayes deals Autonomous Blade 2 Projectile damage.
  1292. Autonomous Blade is now at 2 HP.
  1293. Tyler Hayes initiates 2 Projectile damage to Cosmic Crest.
  1294. Tyler Hayes deals Cosmic Crest 2 Projectile damage.
  1295. Cosmic Crest is now at 2 HP.
  1296. Tyler Hayes initiates 2 Projectile damage to Cosmic Weapon.
  1297. Tyler Hayes deals Cosmic Weapon 2 Projectile damage.
  1298. Cosmic Weapon is now at 2 HP.
  1299. Tyler Hayes initiates 2 Projectile damage to Dynamic Siphon.
  1300. Tyler Hayes deals Dynamic Siphon 2 Projectile damage.
  1301. Dynamic Siphon is now at 2 HP.
  1302. Void Guard Dr. Medico uses the power on Healing Pulse.
  1303. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  1304. Experimental Medicine makes the damage irreducible.
  1305. Experimental Medicine makes the damage unincreasable.
  1306. Dr. Medico deals Dr. Medico 2 Energy damage.
  1307. Dr. Medico is now at 20 HP.
  1308. Experimental Medicine increases the HP gained by Cosmic Crest by 1.
  1309. Universal Donor caused Cosmic Crest to regain 2 HP, up to their maximum HP. HP is now 4.
  1310. Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
  1311. Healing Pulse tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1312. Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
  1313. Healing Pulse caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1314. Experimental Medicine increases the HP gained by Captain Cosmic by 1.
  1315. Healing Pulse caused Captain Cosmic to regain 1 HP, up to their maximum HP. HP is now 27.
  1316. Experimental Medicine increases the HP gained by Mainstay by 1.
  1317. Second Opinion prevented Mainstay from regaining HP.
  1318. Void Guard Mainstay uses the power on Mainstay.
  1319. Mainstay initiates 1 Melee damage to Tyler Hayes.
  1320. Shard-Strength increases the damage dealt by Mainstay by 1.
  1321. Mainstay deals Tyler Hayes 2 Melee damage.
  1322. Tyler Hayes is now at 6 HP.
  1323. Mainstay initiates 1 Melee damage to Tyler Hayes.
  1324. Shard-Strength increases the damage dealt by Mainstay by 1.
  1325. Mainstay deals Tyler Hayes 2 Melee damage.
  1326. Tyler Hayes is now at 4 HP.
  1327. Tyler Hayes initiates 2 Projectile damage to Dynamic Siphon.
  1328. Tyler Hayes deals Dynamic Siphon 2 Projectile damage.
  1329. Dynamic Siphon is now at 2 HP.
  1330. Legacy uses the power on America's Greatest Legacy.
  1331. America's Greatest Legacy's Gung-Ho tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  1332. Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
  1333. Captain Cosmic initiates 3 Energy damage to Tyler Hayes.
  1334. Captain Cosmic deals Tyler Hayes 3 Energy damage.
  1335. Tyler Hayes is now at 1 HP.
  1336. Autonomous Blade initiates 2 Energy damage to Tyler Hayes.
  1337. Autonomous Blade deals Tyler Hayes 2 Energy damage.
  1338. Tyler Hayes is now at -1 HP.
  1339. Autonomous Blade destroys Tyler Hayes!
  1340. GameController moved Tyler Hayes to the environment trash.
  1341. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  1342. Ambuscade made Ambuscade immune to damage.
  1343. Damage amount was 0, so no damage was dealt.
  1344. Went from Silver Gulch, 1883's End phase to Ambuscade's Start phase.
  1345. Ambuscade was flipped to its front side.
  1346. Went from Ambuscade's Start phase to PlayCard phase.
  1347. GameController plays Rigged to Detonate.
  1348. Rigged to Detonate was moved to the bottom of the villain deck.
  1349. Ambuscade shuffles their the villain deck.
  1350. Went from Ambuscade's PlayCard phase to End phase.
  1351. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1352. Next Evolution made America's Greatest Legacy immune to damage.
  1353. Damage amount was 0, so no damage was dealt.
  1354. Went from Ambuscade's End phase to Legacy's Start phase.
  1355. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  1356. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1357. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Fire damage.
  1358. Legacy discards Heroic Interception.
  1359. Augmented Ally moved Heroic Interception from Legacy's hand to Legacy's trash.
  1360. Legacy uses the power on Next Evolution.
  1361. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1362. Went from Legacy's Start phase to PlayCard phase.
  1363. GameController plays Inspiring Presence.
  1364. Inspiring Presence tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1365. Inspiring Presence tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1366. Inspiring Presence tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  1367. Inspiring Presence caused Augmented Ally to regain 1 HP. HP is now 3.
  1368. Inspiring Presence caused Autonomous Blade to regain 1 HP. HP is now 3.
  1369. Inspiring Presence caused Autonomous Blade to regain 1 HP. HP is now 3.
  1370. Inspiring Presence tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1371. Inspiring Presence caused Cosmic Weapon to regain 1 HP. HP is now 3.
  1372. Inspiring Presence caused Dynamic Siphon to regain 1 HP. HP is now 3.
  1373. Inspiring Presence caused Dynamic Siphon to regain 1 HP. HP is now 3.
  1374. Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1375. Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1376. Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1377. Inspiring Presence tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1378. Inspiring Presence tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1379. Inspiring Presence tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1380. Inspiring Presence caused Dr. Medico to regain 1 HP. HP is now 21.
  1381. Inspiring Presence caused Mainstay to regain 1 HP. HP is now 21.
  1382. The Legacy Ring increased the action count of UsePower by 1.
  1383. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1384. Legacy uses the power on Next Evolution.
  1385. Applying ongoing effect: America's Greatest Legacy is immune to Fire damage.
  1386. Legacy uses the power on America's Greatest Legacy.
  1387. America's Greatest Legacy's Gung-Ho caused Mainstay to regain 1 HP. HP is now 22.
  1388. Void Guard Mainstay uses the power on Mainstay.
  1389. Mainstay initiates 1 Melee damage to Ambuscade.
  1390. Headlock makes the damage irreducible.
  1391. Shard-Strength increases the damage dealt by Mainstay by 1.
  1392. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1393. Mainstay deals Ambuscade 3 Melee damage.
  1394. Ambuscade is now at 31 HP.
  1395. Mainstay initiates 1 Melee damage to Ambuscade.
  1396. Headlock makes the damage irreducible.
  1397. Shard-Strength increases the damage dealt by Mainstay by 1.
  1398. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1399. Mainstay deals Ambuscade 3 Melee damage.
  1400. Ambuscade is now at 28 HP.
  1401. Went from Legacy's UsePower phase to DrawCard phase.
  1402. Legacy draws Bolster Allies.
  1403. Went from Legacy's DrawCard phase to End phase.
  1404. Went from Legacy's End phase to Tachyon's Start phase.
  1405. HUD Goggles increased the action count of PlayCard by 1.
  1406. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1407. GameController plays Pushing The Limits.
  1408. Pushing The Limits increased the action count of PlayCard by 1.
  1409. GameController plays Lightspeed Barrage.
  1410. Freedom Six Tachyon initiates 14 Melee damage to Ambuscade.
  1411. Headlock makes the damage irreducible.
  1412. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1413. Freedom Six Tachyon deals Ambuscade 15 Melee damage.
  1414. Ambuscade is now at 13 HP.
  1415. GameController moved Lightspeed Barrage to Tachyon's trash.
  1416. GameController plays Lightspeed Barrage.
  1417. Freedom Six Tachyon initiates 14 Melee damage to Ambuscade.
  1418. Headlock makes the damage irreducible.
  1419. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1420. Freedom Six Tachyon deals Ambuscade 15 Melee damage.
  1421. Ambuscade is now at -2 HP.
  1422. America's Greatest Legacy, Freedom Six Tachyon, Captain Cosmic, Dr. Medico and Mainstay all defeated Ambuscade! Congratulations!
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