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- NOTE: PLEASE DO NOT TRANSLATE THE "Mod_AdvSettings_...", because these are commands. Thanks.
- "Mod_AdvSettings_DirectX_Level_Title" "DirectX Level"
- "Mod_AdvSettings_DirectX_Level_Description" "Select the DirectX Level. DirectX v8.0 is recommended for machines from like around 2007-2011, because provides stability. Required atleast 144 MegaBytes of Video Random Access Memory (VRAM). By default is DirectX v9.5."
- "Mod_AdvSettings_DirectX_Level_Option0" "DirectX 8.0 (Lowest)"
- "Mod_AdvSettings_DirectX_Level_Option1" "DirectX 8.1 (Low)"
- "Mod_AdvSettings_DirectX_Level_Option2" "DirectX 9.0 (Standard)"
- "Mod_AdvSettings_DirectX_Level_Option3" "DirectX 9.2 (Linux&Mac)"
- "Mod_AdvSettings_DirectX_Level_Option4" "DirectX 9.5 (High)"
- "Mod_AdvSettings_DirectX_Level_Option5" "DirectX 9.5+ (Higher)"
- "Mod_AdvSettings_FPS_Cap_Title" "FPS Cap (Hz)"
- "Mod_AdvSettings_FPS_Cap_Description" "Set the FPS Cap, that depends on your Refresh Rate (Hz). When it's lower, it provides the stability. By default is unlimited. (Can be only set in the main menu)."
- "Mod_AdvSettings_FPS_Cap_Option0" "30 Hz"
- "Mod_AdvSettings_FPS_Cap_Option1" "50 Hz"
- "Mod_AdvSettings_FPS_Cap_Option2" "60 Hz"
- "Mod_AdvSettings_FPS_Cap_Option3" "72 Hz"
- "Mod_AdvSettings_FPS_Cap_Option4" "75 Hz"
- "Mod_AdvSettings_FPS_Cap_Option5" "120 Hz"
- "Mod_AdvSettings_FPS_Cap_Option6" "144 Hz"
- "Mod_AdvSettings_FPS_Cap_Option7" "Unlimited"
- "Mod_AdvSettings_LoD_Mode_Title" "Level of Detail Mode"
- "Mod_AdvSettings_LoD_Mode_Description" "Select between two modes: Static, Dynamic. By default is dynamic, which changes the model detail, if you are far away to save resources."
- "Mod_AdvSettings_LoD_Mode_Option0" "Static"
- "Mod_AdvSettings_LoD_Mode_Option1" "Dynamic"
- "Mod_AdvSettings_Shadow_Toggle_Title" "Toggle Shadows"
- "Mod_AdvSettings_Shadow_Toggle_Description" "Toggles entity shadows. By default is enabled."
- "Mod_AdvSettings_Shadow_Toggle_Option0" "Disable"
- "Mod_AdvSettings_Shadow_Toggle_Option1" "Enable"
- "Mod_AdvSettings_Shader_Detail_Title" "Toggle Shader Detail"
- "Mod_AdvSettings_Shader_Detail_Description" "Toggles between detail of shading. Low - makes everything clay-like, but High - enables lighting effects. By default is high."
- "Mod_AdvSettings_Shader_Detail_Option0" "Low"
- "Mod_AdvSettings_Shader_Detail_Option1" "High"
- "Mod_AdvSettings_Shadow_Render_Title" "Shadow Render Mode"
- "Mod_AdvSettings_Shadow_Render_Description" "Toggles between shadow render modes. Separate - renders shadow in separate texture and makes them blobby. On-Texture - draw the shadow directly to texture. By default is on-texture."
- "Mod_AdvSettings_Shadow_Render_Option0" "Separate (Low)"
- "Mod_AdvSettings_Shadow_Render_Option1" "On-Texture (Standard)"
- "Mod_AdvSettings_Shader_Specular_Title" "Toggle Specular"
- "Mod_AdvSettings_Shader_Specular_Description" "Toggles specular map. Doesn't make a difference. By default is disabled."
- "Mod_AdvSettings_Shader_Phong_Title" "Toggle Phong"
- "Mod_AdvSettings_Shader_Phong_Description" "Toggles reflection maps. When this option is enabled, it applies on the some textures/models the reflection map imitating mirror effect. By default is enabled."
- "Mod_AdvSettings_Shader_BumpMap_Title" "Toggle Bumpmap"
- "Mod_AdvSettings_Shader_BumpMap_Description" "Toggles the bump map. When this option is enabled, it causes objects that have such a map to look like they would be wavy. By default is enabled."
- "Mod_AdvSettings_Shader_RimLight_Title" "Toggle Rimlighting"
- "Mod_AdvSettings_Shader_RimLight_Description" "Toggles models white rimlighting effect. By default is enabled."
- "Mod_AdvSettings_Shadow_MaxRender_Title" "Maximum Rendered Shadows"
- "Mod_AdvSettings_Shadow_MaxRender_Description" "Controls number of maximum rendered shadows in scene."
- "Mod_AdvSettings_Render_ResScale_Title" "Render Resolution"
- "Mod_AdvSettings_Render_ResScale_Description" "Controls percentage of pixels on screen. By default is 100%."
- "Mod_AdvSettings_PostPr_MotionBlur_Title" "Toggle Motion Blur"
- "Mod_AdvSettings_PostPr_MotionBlur_Description" "Adds the motion blur effect when you rotate the camera fast. By default is disabled."
- "Mod_AdvSettings_PostPr_MotionBlur_Strength_Title" "Motion Blur Strength"
- "Mod_AdvSettings_PostPr_MotionBlur_Strength_Description" "If the bigger value is, then blurry will make your screen while rotating fast. By default is 1."
- "Mod_AdvSettings_PostPr_MotionBlur_FallInte_Title" "Motion Blur Falling Intensity"
- "Mod_AdvSettings_PostPr_MotionBlur_FallInte_Description" "By default is set to 1."
- "Mod_AdvSettings_PostPr_MotionBlur_Forward_Title" "Motion Forward Blur"
- "Mod_AdvSettings_PostPr_MotionBlur_Forward_Description" "By default is disabled."
- "Mod_AdvSettings_PostPr_MotionBlur_Percent_of_Screen_Max_Title" "Motion Blur Percentage"
- "Mod_AdvSettings_PostPr_MotionBlur_Percent_of_Screen_Max_Description" "Controls, how much motion blur effect on screen will be added to it. By default is set to 4%."
- "Mod_AdvSettings_Render_Eyes_Title" "Toggle Eyes"
- "Mod_AdvSettings_Render_Eyes_Description" "Controls, that will character eyes will be rendered. By default is enabled."
- "Mod_AdvSettings_Render_EyeMove_Title" "Eye Move"
- "Mod_AdvSettings_Render_EyeMove_Description" "Makes character eyes tracking the player camera. By default is enabled."
- "Mod_AdvSettings_Render_3DSky_Title" "SkyBox Mode"
- "Mod_AdvSettings_Render_3DSky_Description" "Controls, that will be rendered 3-Dimmensional SkyBox or BitMaP Sky. By default is 3-D Sky Box."
- "Mod_AdvSettings_Render_3DSky_Option0" "3-D SkyBox"
- "Mod_AdvSettings_Render_3DSky_Option1" "BitMaP Sky"
- "Mod_AdvSettings_Render_Decals_Title" "Number of Bullet Holes"
- "Mod_AdvSettings_Render_Decals_Description" "Desire, how many bullet holes will be at once. By default is set to 400."
- "Mod_AdvSettings_Water_Reflect_Title" "Toggle Water Reflections"
- "Mod_AdvSettings_Water_Reflect_Description" "Toggles water reflection, that reflects the world to the water texture. By default is enabled."
- "Mod_AdvSettings_Water_Refract_Title" "Toggle Water Refraction"
- "Mod_AdvSettings_Water_Refract_Description" "Toggles water refraction, which updates with every move, postition and rotation. By default is enabled."
- "Mod_AdvSettings_Water_HQ_Title" "High Quality Water"
- "Mod_AdvSettings_Water_HQ_Description" "Toggles water HQ. Causes framerate drops. By default is disabled."
- "Mod_AdvSettings_Water_CharReflect_Title" "Toggle Water Characters Reflection"
- "Mod_AdvSettings_Water_CharReflect_Description" "Toggles reflection of characters on the water. By default is enabled."
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