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povejrelar

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Jan 14th, 2018
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  1. NOTE: PLEASE DO NOT TRANSLATE THE "Mod_AdvSettings_...", because these are commands. Thanks.
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  5. "Mod_AdvSettings_DirectX_Level_Title" "DirectX Level"
  6. "Mod_AdvSettings_DirectX_Level_Description" "Select the DirectX Level. DirectX v8.0 is recommended for machines from like around 2007-2011, because provides stability. Required atleast 144 MegaBytes of Video Random Access Memory (VRAM). By default is DirectX v9.5."
  7. "Mod_AdvSettings_DirectX_Level_Option0" "DirectX 8.0 (Lowest)"
  8. "Mod_AdvSettings_DirectX_Level_Option1" "DirectX 8.1 (Low)"
  9. "Mod_AdvSettings_DirectX_Level_Option2" "DirectX 9.0 (Standard)"
  10. "Mod_AdvSettings_DirectX_Level_Option3" "DirectX 9.2 (Linux&Mac)"
  11. "Mod_AdvSettings_DirectX_Level_Option4" "DirectX 9.5 (High)"
  12. "Mod_AdvSettings_DirectX_Level_Option5" "DirectX 9.5+ (Higher)"
  13. "Mod_AdvSettings_FPS_Cap_Title" "FPS Cap (Hz)"
  14. "Mod_AdvSettings_FPS_Cap_Description" "Set the FPS Cap, that depends on your Refresh Rate (Hz). When it's lower, it provides the stability. By default is unlimited. (Can be only set in the main menu)."
  15. "Mod_AdvSettings_FPS_Cap_Option0" "30 Hz"
  16. "Mod_AdvSettings_FPS_Cap_Option1" "50 Hz"
  17. "Mod_AdvSettings_FPS_Cap_Option2" "60 Hz"
  18. "Mod_AdvSettings_FPS_Cap_Option3" "72 Hz"
  19. "Mod_AdvSettings_FPS_Cap_Option4" "75 Hz"
  20. "Mod_AdvSettings_FPS_Cap_Option5" "120 Hz"
  21. "Mod_AdvSettings_FPS_Cap_Option6" "144 Hz"
  22. "Mod_AdvSettings_FPS_Cap_Option7" "Unlimited"
  23. "Mod_AdvSettings_LoD_Mode_Title" "Level of Detail Mode"
  24. "Mod_AdvSettings_LoD_Mode_Description" "Select between two modes: Static, Dynamic. By default is dynamic, which changes the model detail, if you are far away to save resources."
  25. "Mod_AdvSettings_LoD_Mode_Option0" "Static"
  26. "Mod_AdvSettings_LoD_Mode_Option1" "Dynamic"
  27. "Mod_AdvSettings_Shadow_Toggle_Title" "Toggle Shadows"
  28. "Mod_AdvSettings_Shadow_Toggle_Description" "Toggles entity shadows. By default is enabled."
  29. "Mod_AdvSettings_Shadow_Toggle_Option0" "Disable"
  30. "Mod_AdvSettings_Shadow_Toggle_Option1" "Enable"
  31. "Mod_AdvSettings_Shader_Detail_Title" "Toggle Shader Detail"
  32. "Mod_AdvSettings_Shader_Detail_Description" "Toggles between detail of shading. Low - makes everything clay-like, but High - enables lighting effects. By default is high."
  33. "Mod_AdvSettings_Shader_Detail_Option0" "Low"
  34. "Mod_AdvSettings_Shader_Detail_Option1" "High"
  35. "Mod_AdvSettings_Shadow_Render_Title" "Shadow Render Mode"
  36. "Mod_AdvSettings_Shadow_Render_Description" "Toggles between shadow render modes. Separate - renders shadow in separate texture and makes them blobby. On-Texture - draw the shadow directly to texture. By default is on-texture."
  37. "Mod_AdvSettings_Shadow_Render_Option0" "Separate (Low)"
  38. "Mod_AdvSettings_Shadow_Render_Option1" "On-Texture (Standard)"
  39. "Mod_AdvSettings_Shader_Specular_Title" "Toggle Specular"
  40. "Mod_AdvSettings_Shader_Specular_Description" "Toggles specular map. Doesn't make a difference. By default is disabled."
  41. "Mod_AdvSettings_Shader_Phong_Title" "Toggle Phong"
  42. "Mod_AdvSettings_Shader_Phong_Description" "Toggles reflection maps. When this option is enabled, it applies on the some textures/models the reflection map imitating mirror effect. By default is enabled."
  43. "Mod_AdvSettings_Shader_BumpMap_Title" "Toggle Bumpmap"
  44. "Mod_AdvSettings_Shader_BumpMap_Description" "Toggles the bump map. When this option is enabled, it causes objects that have such a map to look like they would be wavy. By default is enabled."
  45. "Mod_AdvSettings_Shader_RimLight_Title" "Toggle Rimlighting"
  46. "Mod_AdvSettings_Shader_RimLight_Description" "Toggles models white rimlighting effect. By default is enabled."
  47. "Mod_AdvSettings_Shadow_MaxRender_Title" "Maximum Rendered Shadows"
  48. "Mod_AdvSettings_Shadow_MaxRender_Description" "Controls number of maximum rendered shadows in scene."
  49. "Mod_AdvSettings_Render_ResScale_Title" "Render Resolution"
  50. "Mod_AdvSettings_Render_ResScale_Description" "Controls percentage of pixels on screen. By default is 100%."
  51. "Mod_AdvSettings_PostPr_MotionBlur_Title" "Toggle Motion Blur"
  52. "Mod_AdvSettings_PostPr_MotionBlur_Description" "Adds the motion blur effect when you rotate the camera fast. By default is disabled."
  53. "Mod_AdvSettings_PostPr_MotionBlur_Strength_Title" "Motion Blur Strength"
  54. "Mod_AdvSettings_PostPr_MotionBlur_Strength_Description" "If the bigger value is, then blurry will make your screen while rotating fast. By default is 1."
  55. "Mod_AdvSettings_PostPr_MotionBlur_FallInte_Title" "Motion Blur Falling Intensity"
  56. "Mod_AdvSettings_PostPr_MotionBlur_FallInte_Description" "By default is set to 1."
  57. "Mod_AdvSettings_PostPr_MotionBlur_Forward_Title" "Motion Forward Blur"
  58. "Mod_AdvSettings_PostPr_MotionBlur_Forward_Description" "By default is disabled."
  59. "Mod_AdvSettings_PostPr_MotionBlur_Percent_of_Screen_Max_Title" "Motion Blur Percentage"
  60. "Mod_AdvSettings_PostPr_MotionBlur_Percent_of_Screen_Max_Description" "Controls, how much motion blur effect on screen will be added to it. By default is set to 4%."
  61. "Mod_AdvSettings_Render_Eyes_Title" "Toggle Eyes"
  62. "Mod_AdvSettings_Render_Eyes_Description" "Controls, that will character eyes will be rendered. By default is enabled."
  63. "Mod_AdvSettings_Render_EyeMove_Title" "Eye Move"
  64. "Mod_AdvSettings_Render_EyeMove_Description" "Makes character eyes tracking the player camera. By default is enabled."
  65. "Mod_AdvSettings_Render_3DSky_Title" "SkyBox Mode"
  66. "Mod_AdvSettings_Render_3DSky_Description" "Controls, that will be rendered 3-Dimmensional SkyBox or BitMaP Sky. By default is 3-D Sky Box."
  67. "Mod_AdvSettings_Render_3DSky_Option0" "3-D SkyBox"
  68. "Mod_AdvSettings_Render_3DSky_Option1" "BitMaP Sky"
  69. "Mod_AdvSettings_Render_Decals_Title" "Number of Bullet Holes"
  70. "Mod_AdvSettings_Render_Decals_Description" "Desire, how many bullet holes will be at once. By default is set to 400."
  71. "Mod_AdvSettings_Water_Reflect_Title" "Toggle Water Reflections"
  72. "Mod_AdvSettings_Water_Reflect_Description" "Toggles water reflection, that reflects the world to the water texture. By default is enabled."
  73. "Mod_AdvSettings_Water_Refract_Title" "Toggle Water Refraction"
  74. "Mod_AdvSettings_Water_Refract_Description" "Toggles water refraction, which updates with every move, postition and rotation. By default is enabled."
  75. "Mod_AdvSettings_Water_HQ_Title" "High Quality Water"
  76. "Mod_AdvSettings_Water_HQ_Description" "Toggles water HQ. Causes framerate drops. By default is disabled."
  77. "Mod_AdvSettings_Water_CharReflect_Title" "Toggle Water Characters Reflection"
  78. "Mod_AdvSettings_Water_CharReflect_Description" "Toggles reflection of characters on the water. By default is enabled."
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