Causmic

Blade Throwing GUI

Mar 11th, 2020
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  1. _G.hek = true
  2. _G.Rank = true
  3. local doors = game.Workspace.Ignore.Teleport
  4. local Remote = game.ReplicatedStorage
  5. local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
  6.  
  7. function unlockworlds()
  8. Remote.RE:FireServer("UnlockWorld", 1)
  9. plr.CFrame = doors["2B"].CFrame
  10. Remote.RE:FireServer("UnlockWorld", 2)
  11. plr.CFrame = doors["2B"].CFrame
  12. Remote.RE:FireServer("UnlockWorld", 3)
  13. plr.CFrame = doors["3C"].CFrame
  14. Remote.RE:FireServer("UnlockWorld", 4)
  15. plr.CFrame = doors["4D"].CFrame
  16. Remote.RE:FireServer("UnlockWorld", 5)
  17. plr.CFrame = doors["5E"].CFrame
  18. Remote.RE:FireServer("UnlockWorld", 6)
  19. plr.CFrame = doors["6F"].CFrame
  20. Remote.RE:FireServer("UnlockWorld", 7)
  21. plr.CFrame = doors["7G"].CFrame
  22. Remote.RE:FireServer("UnlockWorld", 8)
  23. plr.CFrame = doors["5E"].CFrame
  24. Remote.RE:FireServer("UnlockWorld", 9)
  25. plr.CFrame = doors["9I"].CFrame
  26. Remote.RE:FireServer("UnlockWorld", 10)
  27. plr.CFrame = doors["10J"].CFrame
  28. Remote.RE:FireServer("UnlockWorld", 11)
  29. plr.CFrame = doors["11K"].CFrame
  30. Remote.RE:FireServer("UnlockWorld", 12)
  31. plr.CFrame = doors["12L"].CFrame
  32. Remote.RE:FireServer("UnlockWorld", 13)
  33. plr.CFrame = doors["13M"].CFrame
  34. end
  35.  
  36. unlockworlds()
  37.  
  38. wait(10)
  39.  
  40. local sellloc = game.Workspace.Ignore.Rings["13Sell"]
  41. local Powercheck = game.Players.LocalPlayer.PlayerGui.UI.Info.Power.TextLabel
  42. basehoo = Instance.new("Part", workspace)
  43. basehoo.Name = "theflat"
  44. basehoo.Size = Vector3.new(5,2,5)
  45. basehoo.Anchored = true
  46.  
  47. function unlockgamepasses()
  48. for i,v in pairs(game:GetService("Players").LocalPlayer.Data.GP:GetChildren()) do
  49. v.Value = true
  50. end
  51. end
  52.  
  53. function autothrow()
  54. local throwremote1 = "Throw"
  55. local throwremote2 = Vector3.new(0, 0, 0)
  56.  
  57. Remote.RE:FireServer(throwremote1, throwremote2)
  58. wait(.5)
  59. Remote.RE:FireServer(throwremote1, throwremote2)
  60. wait(.5)
  61. Remote.RE:FireServer(throwremote1, throwremote2)
  62. wait(.5)
  63. Remote.RE:FireServer(throwremote1, throwremote2)
  64. wait(.5)
  65. Remote.RE:FireServer(throwremote1, throwremote2)
  66. end
  67.  
  68. function autoRank()
  69. game:GetService("ReplicatedStorage").RF:InvokeServer("BuyRank")
  70. end
  71.  
  72. function autoBuy()
  73. pcall(function()
  74. game:GetService("ReplicatedStorage").RF:InvokeServer("BuyBlade",true)
  75. game:GetService("ReplicatedStorage").RF:InvokeServer("BuyEnergy",true)
  76. game:GetService("ReplicatedStorage").RF:InvokeServer("BuyJump")
  77. game:GetService("CoreGui").PurchasePromptApp:Destroy()
  78. end)
  79. end
  80.  
  81. function sell()
  82. plr.CFrame = sellloc.CFrame
  83. wait(1)
  84. plr.CFrame = game.Workspace.theflat.CFrame*CFrame.new(0,5,0)
  85. end
  86.  
  87. unlockgamepasses()
  88.  
  89. while _G.hek do
  90. autothrow()
  91. wait(2)
  92. autothrow()
  93. sell()
  94. autoRank()
  95. autoBuy()
  96. end
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