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- _G.hek = true
- _G.Rank = true
- local doors = game.Workspace.Ignore.Teleport
- local Remote = game.ReplicatedStorage
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- function unlockworlds()
- Remote.RE:FireServer("UnlockWorld", 1)
- plr.CFrame = doors["2B"].CFrame
- Remote.RE:FireServer("UnlockWorld", 2)
- plr.CFrame = doors["2B"].CFrame
- Remote.RE:FireServer("UnlockWorld", 3)
- plr.CFrame = doors["3C"].CFrame
- Remote.RE:FireServer("UnlockWorld", 4)
- plr.CFrame = doors["4D"].CFrame
- Remote.RE:FireServer("UnlockWorld", 5)
- plr.CFrame = doors["5E"].CFrame
- Remote.RE:FireServer("UnlockWorld", 6)
- plr.CFrame = doors["6F"].CFrame
- Remote.RE:FireServer("UnlockWorld", 7)
- plr.CFrame = doors["7G"].CFrame
- Remote.RE:FireServer("UnlockWorld", 8)
- plr.CFrame = doors["5E"].CFrame
- Remote.RE:FireServer("UnlockWorld", 9)
- plr.CFrame = doors["9I"].CFrame
- Remote.RE:FireServer("UnlockWorld", 10)
- plr.CFrame = doors["10J"].CFrame
- Remote.RE:FireServer("UnlockWorld", 11)
- plr.CFrame = doors["11K"].CFrame
- Remote.RE:FireServer("UnlockWorld", 12)
- plr.CFrame = doors["12L"].CFrame
- Remote.RE:FireServer("UnlockWorld", 13)
- plr.CFrame = doors["13M"].CFrame
- end
- unlockworlds()
- wait(10)
- local sellloc = game.Workspace.Ignore.Rings["13Sell"]
- local Powercheck = game.Players.LocalPlayer.PlayerGui.UI.Info.Power.TextLabel
- basehoo = Instance.new("Part", workspace)
- basehoo.Name = "theflat"
- basehoo.Size = Vector3.new(5,2,5)
- basehoo.Anchored = true
- function unlockgamepasses()
- for i,v in pairs(game:GetService("Players").LocalPlayer.Data.GP:GetChildren()) do
- v.Value = true
- end
- end
- function autothrow()
- local throwremote1 = "Throw"
- local throwremote2 = Vector3.new(0, 0, 0)
- Remote.RE:FireServer(throwremote1, throwremote2)
- wait(.5)
- Remote.RE:FireServer(throwremote1, throwremote2)
- wait(.5)
- Remote.RE:FireServer(throwremote1, throwremote2)
- wait(.5)
- Remote.RE:FireServer(throwremote1, throwremote2)
- wait(.5)
- Remote.RE:FireServer(throwremote1, throwremote2)
- end
- function autoRank()
- game:GetService("ReplicatedStorage").RF:InvokeServer("BuyRank")
- end
- function autoBuy()
- pcall(function()
- game:GetService("ReplicatedStorage").RF:InvokeServer("BuyBlade",true)
- game:GetService("ReplicatedStorage").RF:InvokeServer("BuyEnergy",true)
- game:GetService("ReplicatedStorage").RF:InvokeServer("BuyJump")
- game:GetService("CoreGui").PurchasePromptApp:Destroy()
- end)
- end
- function sell()
- plr.CFrame = sellloc.CFrame
- wait(1)
- plr.CFrame = game.Workspace.theflat.CFrame*CFrame.new(0,5,0)
- end
- unlockgamepasses()
- while _G.hek do
- autothrow()
- wait(2)
- autothrow()
- sell()
- autoRank()
- autoBuy()
- end
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