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- MAKE SURE TO HAVE AUDIO RECORDINGS SET FOR MONO, NOT STEREO
- SPLIT EACH INDIVIDUAL LINE INTO ITS OWN FILE
- KEEP QUALITY CLEAN AND CLEAR THROUGHOUT
- HAVE THE AUDIO BE AS LOUD AS YOU CAN MAKE IT WITHOUT AUDIBLE CLICKING OR NOISE
- COMMENTS IN BRACKETS {} ARE SPOKEN/DONE BY THE PLAYER
- COMMENTS IN BRACKETS [] IS WHAT THE PLAYER IS DOING OR WHERE THEY ARE
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- {I could slip in unseen and rescue any captives before the assault.}
- You do look more suited for ancillary support. Alright, why not? No good wasting your skills in the coming frenzy.
- If there are hostages being held, they'll most likely have them in plain sight, near the front of the outpost.
- Orcs aren't keen on keeping their enemies alive however, mercy isn't in their lexicon.
- {Anything else I'll need?}
- Fortunately I'm a pedant, and have come more than equipped. I hope you're familiar with flares, no time to explain their use in this moment.
- So to be brief: aim it towards the sky, at an angle that we're sure to see. And let me be clear, This should only be used as a last resort.
- Everyone will see its glare, bringing both us and the Orcs crashing onto your location.
- Caution will be your ally on this mission.
- One time use, aim it towards the clouds and it'll light up the entire sky. We'll come crashing down on the Orcs soon after.
- {I could slip in unseen and rescue any captives before the assault.}
- I admire the tenacity but you're ill-equipped for that task. We secure victory through coordination and cooperation. We move together.
- [And if I fail?]
- Doubting already? We'll wait a short while and if we haven't seen that flair, or those captives. Then we'll advance regardless. Understand that time isn't on our side.
- If you lack confidence in the task then we can abandon the idea. We're set to march on that camp regardless, so you have to be swift.
- Time isn't on our side, any delays will only strengthen the enemy.
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