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llLazy

lazyini1029

Oct 29th, 2013
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  1. [SystemSettings]
  2. bCombineSimilarMappings=False
  3. FloatingPointRenderTargets=False
  4. bEnableForegroundShadowsOnWorld=False
  5. bEnableForegroundSelfShadowing=False
  6. Trilinear=False
  7. StaticDecals=False
  8. DynamicDecals=True
  9. UnbatchedDecals=True
  10. DecalCullDistanceScale=1
  11. DynamicLights=False
  12. DynamicShadows=False
  13. LightEnvironmentShadows=False
  14. CompositeDynamicLights=True
  15. SHSecondaryLighting=False
  16. DirectionalLightmaps=False
  17. OneFrameThreadLag=False
  18. MotionBlur=False
  19. MotionBlurPause=False
  20. MotionBlurSkinning=0
  21. DepthOfField=True
  22. AmbientOcclusion=False
  23. Bloom=False
  24. bAllowLightShafts=False
  25. Distortion=False
  26. FilteredDistortion=False
  27. DropParticleDistortion=True
  28. bAllowDownsampledTranslucency=False
  29. SpeedTreeLeaves=False
  30. SpeedTreeFronds=False
  31. LensFlares=False
  32. FogVolumes=False
  33. UseVsync=False
  34. Fullscreen=False
  35. AllowD3D10=False
  36. AllowD3D11=False
  37. AllowRadialBlur=False
  38. AllowSubsurfaceScattering=False
  39. EnableHighPolyChars=False
  40. SkeletalMeshLODBias=-1
  41. ParticleLODBias=-1
  42. DetailMode=0
  43. ShadowFilterQualityBias=-1
  44. MaxAnisotropy=0
  45. MaxMultisamples=0
  46. MinShadowResolution=0
  47. MinPreShadowResolution=0
  48. MaxShadowResolution=0
  49. MaxWholeSceneDominantShadowResolution=0
  50. ShadowFadeResolution=0
  51. PreShadowFadeResolution=0
  52. ShadowFadeExponent=0.0
  53. PlayerShadowFadeResolution=64
  54. ResX=2560
  55. ResY=1440
  56. SceneCaptureStreamingMultiplier=1.000000
  57. ShadowTexelsPerPixel=0
  58. PreShadowResolutionFactor=0
  59. bAllowBetterModulatedShadows=0
  60. bAllowWholeSceneDominantShadows=False
  61. Borderless=True
  62. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Lightmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Shadowmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89. m_TrShadowLODGroup=0
  90. m_TrTextureLODGroup=0
  91. OnlyStreamInTextures=true
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=100
  95. m_nVolumeEffects=100
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=100
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=1.6
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=True
  104. MaxSmoothedFrameRate=120.000000
  105. AllowScreenDoorFade=False
  106. AllowNvidiaStereo3d=False
  107. bForceStaticTerrain=True
  108.  
  109. [Engine.GameViewportClient]
  110. bUseHardwareCursorWhenWindowed=True
  111.  
  112. [TribesGame.TrDevice]
  113. m_bTinyWeaponsEnabled=True
  114.  
  115. [Engine.Engine]
  116. bForceStaticTerrain=True
  117.  
  118. [Engine.ISVHacks]
  119. bInitializeShadersOnDemand=False
  120. DisableATITextureFilterOptimizationChecks=True
  121. UseMinimalNVIDIADriverShaderOptimization=True
  122. PumpWindowMessagesWhenRenderThreadStalled=True
  123.  
  124. [TextureStreaming]
  125. PoolSize=512
  126. MemoryMargin=20
  127. MemoryLoss=0
  128. HysteresisLimit=20
  129. DropMipLevelsLimit=4
  130. StopIncreasingLimit=12
  131. StopStreamingLimit=8
  132. MinEvictSize=10
  133. MinFudgeFactor=1
  134. FudgeFactorIncreaseRateOfChange=0.5
  135. FudgeFactorDecreaseRateOfChange=-0.4
  136. MinRequestedMipsToConsider=11
  137. MinTimeToGuaranteeMinMipCount=2
  138. MaxTimeToGuaranteeMinMipCount=12
  139. UseTextureFileCache=True
  140. LoadMapTimeLimit=5.0
  141. LightmapStreamingFactor=0.09
  142. ShadowmapStreamingFactor=0.09
  143. MaxLightmapRadius=500.0
  144. AllowStreamingLightmaps=True
  145. TextureFileCacheBulkDataAlignment=1
  146. UsePriorityStreaming=True
  147. bAllowSwitchingStreamingSystem=False
  148. UseDynamicStreaming=True
  149. bEnableAsyncDefrag=False
  150. bEnableAsyncReallocation=False
  151. MaxDefragRelocations=256
  152. MaxDefragDownShift=128
  153.  
  154. [XAudio2.XAudio2Device]
  155. MaxChannels=32
  156. m_bEnableBassBoost=false
  157.  
  158. [TribesGame.TrPlayerController]
  159. DynamicPingThreshold=60.000000
  160. m_bEnableChatFilter=False
  161. m_bShowHUDObjectives=False
  162. m_bShowHUDNotifications=false
  163. m_bShowHUDFriendStateNotifications=False
  164. m_bEnableOverheadDamageIndicators=True
  165. m_bShowHUDObjectives=True
  166. m_bShowHUDReticule=False
  167. m_bShowHUDCredits=false
  168. m_bShowHUDAccolades=false
  169. m_bShowHUDBadges=False
  170. m_bShowHUDScores=True
  171. m_bShowHUDHealthBar=true
  172. m_bShowHUDVisor=False
  173. m_bShowHUDChat=False
  174. m_bShowHUDCombatLog=True
  175. m_bShowHUDKillbox=False
  176. m_bShowHUDDeathcam=False
  177. m_bShowHUDHeroText=False
  178. m_bShowHUDPromptPanel=False
  179. m_bShowHUDRespawnTimer=False
  180. m_bShowHUDSkiBars=True
  181. m_bShowHUDFriendColoring=True
  182. m_bShowHUDCracks=False
  183. m_WhisperFilter=0
  184. AlienFX=false
  185. m_bAnimMenu=false
  186. m_bAllowSimulatedProjectiles=True
  187. EnableAlienFX=false
  188.  
  189. [TribesGame.TrEntryPlayerController]
  190. DynamicPingThreshold=60.000000
  191. m_bEnableChatFilter=False
  192. m_bShowHUDObjectives=true
  193. m_bShowHUDNotifications=false
  194. m_bShowHUDFriendStateNotifications=false
  195.  
  196. [Engine.Player]
  197. ConfiguredInternetSpeed=15000
  198.  
  199. [TribesGame.TrPlayer]
  200. ConfiguredInternetSpeed=15000
  201.  
  202. [TribesGame.Player]
  203. ConfiguredInternetSpeed=15000
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