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dai_pon

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May 25th, 2018
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  1. VECTOR:
  2. Item_Information:
  3. Item_Name: "&6Kriss-Vector"
  4. Item_Type: 336
  5. Item_Lore: "&7Type &8: &7SubMachineGun|&7・攻撃 &8: &7B+|&7・装填 &8: &7A |&7・弾速 &8: &7B+|&7・連射 &8: &7S|&7・精度 &8: &7D|&7---------------&c説明&7---------------|&7高レートを誇る短機関銃 |&7至近距離において本領を発揮する。|&7----------------------------------"
  6. Melee_Mode: false
  7. Skip_Name_Check: false
  8. Remove_Unused_Tag: false
  9. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  10. Hidden_From_List: false
  11. Shooting:
  12. Disable: false
  13. Dual_Wield: false
  14. Right_Click_To_Shoot: true
  15. Cancel_Left_Click_Block_Damage: true
  16. Cancel_Right_Click_Interactions: true
  17. Recoil_Amount: 2
  18. Projectile_Amount: 1
  19. Projectile_Type: snowball
  20. Remove_Arrows_On_Impact: false
  21. Remove_Bullet_Drop: false
  22. Removal_Or_Drag_Delay: false
  23. Projectile_Speed: 55
  24. Projectile_Damage: 4
  25. Projectile_Flames: false
  26. Projectile_Incendiary:
  27. Enable: false
  28. Duration: 0
  29. Bullet_Spread: 1.3
  30. Reset_Fall_Distance: true
  31. Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  32. Fully_Automatic:
  33. Enable: true
  34. Fire_Rate: 12
  35. Sneak:
  36. Enable: true
  37. No_Recoil: true
  38. Bullet_Spread: 0.45
  39. Sneak_Before_Shooting: false
  40. Burstfire:
  41. Enable: false
  42. Shots_Per_Burst: 1
  43. Delay_Between_Shots_In_Burst: 10
  44. Ammo:
  45. Enable: false
  46. Ammo_Item_ID: 371
  47. Take_Ammo_Per_Shot: true
  48. Ammo_Name_Check: "&eAmmo"
  49. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  50. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  51. Reload:
  52. Enable: true
  53. Reload_Amount: 30
  54. Reload_With_Mouse: false
  55. Starting_Amount: 30
  56. Reload_Bullets_Individually: false
  57. Take_Ammo_On_Reload: false
  58. Take_Ammo_As_Magazine: false
  59. Reload_Duration: 80
  60. Reload_Shoot_Delay: 10
  61. Destroy_When_Empty: false
  62. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  63. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  64. Scope:
  65. Enable: false
  66. Night_Vision: true
  67. Zoom_Amount: 8
  68. Zoom_Bullet_Spread: 0
  69. Zoom_Before_Shooting: false
  70. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  71. Custom_Death_Message:
  72. Normal: "&9<shooter>&r &6&l》&7&l[&6&lKriss-Vector&7&l] &6&l》&r&c<victim> "
  73. Headshot:
  74. Enable: false
  75. Bonus_Damage: 2
  76. Message_Shooter: "&3HeadShot!"
  77. Sounds_Shooter: ENTITY_ENDERDRAGON_WINGS-1-2-0
  78. Abilities:
  79. Reset_Hit_Cooldown: true
  80. No_Vertical_Recoil: true
  81. Knockback: 0
  82. Hit_Events:
  83. Enable: true
  84. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  85. Particles:
  86. Enable: true
  87. Particle_Terrain: true
  88. Damage_Based_On_Flight_Time:
  89. Enable: true
  90. Bonus_Damage_Per_Tick: -1
  91. Maximum_Damage: -2
  92.  
  93. USC:
  94. Item_Information:
  95. Item_Name: "&6USC"
  96. Item_Type: 336
  97. Item_Lore: "&7Type &8: &7SubMachineGun|&7・攻撃 &8: &7B|&7・装填 &8: &7B+ |&7・弾速 &8: &7A|&7・連射 &8: &7B+|&7・精度 &8: &7B+|&7---------------&c説明&7---------------|&7標準的で扱いやすい短機関銃 |&7中距離程度で効果を発揮する。|&7----------------------------------"
  98. Melee_Mode: false
  99. Skip_Name_Check: false
  100. Remove_Unused_Tag: false
  101. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  102. Hidden_From_List: false
  103. Shooting:
  104. Disable: false
  105. Dual_Wield: false
  106. Right_Click_To_Shoot: true
  107. Cancel_Left_Click_Block_Damage: true
  108. Cancel_Right_Click_Interactions: true
  109. Recoil_Amount: 2
  110. Projectile_Amount: 1
  111. Projectile_Type: snowball
  112. Remove_Arrows_On_Impact: false
  113. Remove_Bullet_Drop: false
  114. Removal_Or_Drag_Delay: false
  115. Projectile_Speed: 55
  116. Projectile_Damage: 3
  117. Projectile_Flames: false
  118. Projectile_Incendiary:
  119. Enable: false
  120. Duration: 0
  121. Bullet_Spread: 1.3
  122. Reset_Fall_Distance: true
  123. Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  124. Fully_Automatic:
  125. Enable: true
  126. Fire_Rate: 8
  127. Sneak:
  128. Enable: true
  129. No_Recoil: true
  130. Bullet_Spread: 0.45
  131. Sneak_Before_Shooting: false
  132. Burstfire:
  133. Enable: false
  134. Shots_Per_Burst: 1
  135. Delay_Between_Shots_In_Burst: 10
  136. Ammo:
  137. Enable: false
  138. Ammo_Item_ID: 371
  139. Take_Ammo_Per_Shot: true
  140. Ammo_Name_Check: "&eAmmo"
  141. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  142. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  143. Reload:
  144. Enable: true
  145. Reload_Amount: 25
  146. Reload_With_Mouse: false
  147. Starting_Amount: 25
  148. Reload_Bullets_Individually: false
  149. Take_Ammo_On_Reload: false
  150. Take_Ammo_As_Magazine: false
  151. Reload_Duration: 80
  152. Reload_Shoot_Delay: 10
  153. Destroy_When_Empty: false
  154. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  155. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  156. Scope:
  157. Enable: false
  158. Night_Vision: true
  159. Zoom_Amount: 8
  160. Zoom_Bullet_Spread: 0
  161. Zoom_Before_Shooting: false
  162. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  163. Custom_Death_Message:
  164. Normal: "&9<shooter>&r &6&l》&7&l[&6&lUSC&7&l] &6&l》&r&c<victim> "
  165. Headshot:
  166. Enable: false
  167. Bonus_Damage: 2
  168. Message_Shooter: "&3HeadShot!"
  169. Sounds_Shooter: ENTITY_ENDERDRAGON_WINGS-1-2-0
  170. Abilities:
  171. Reset_Hit_Cooldown: true
  172. No_Vertical_Recoil: true
  173. Knockback: 0
  174. Hit_Events:
  175. Enable: true
  176. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  177. Particles:
  178. Enable: true
  179. Particle_Terrain: true
  180. Damage_Based_On_Flight_Time:
  181. Enable: true
  182. Bonus_Damage_Per_Tick: -1
  183. Maximum_Damage: -1
  184.  
  185. MP5:
  186. Item_Information:
  187. Item_Name: "&3MP5"
  188. Item_Type: 406
  189. Item_Lore: "&7Type &8: &7SubMachineGun|&7・攻撃 &8: &7B|&7・装填 &8: &7A |&7・弾速 &8: &7B|&7・連射 &8: &7A|&7・精度 &8: &7A|&7---------------&c説明&7---------------|&7H&K社製短機関銃 |&7100m以内ならSRに匹敵する精度とも言われる。|&7----------------------------------"
  190. Melee_Mode: false
  191. Skip_Name_Check: false
  192. Remove_Unused_Tag: false
  193. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  194. Hidden_From_List: false
  195. Shooting:
  196. Disable: false
  197. Dual_Wield: false
  198. Right_Click_To_Shoot: true
  199. Cancel_Left_Click_Block_Damage: true
  200. Cancel_Right_Click_Interactions: true
  201. Recoil_Amount: 1
  202. Projectile_Amount: 1
  203. Projectile_Type: snowball
  204. Remove_Arrows_On_Impact: false
  205. Remove_Bullet_Drop: false
  206. Removal_Or_Drag_Delay: false
  207. Projectile_Speed: 60
  208. Projectile_Damage: 3
  209. Projectile_Flames: false
  210. Projectile_Incendiary:
  211. Enable: false
  212. Duration: 0
  213. Bullet_Spread: 0.8
  214. Reset_Fall_Distance: true
  215. Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  216. Fully_Automatic:
  217. Enable: true
  218. Fire_Rate: 4
  219. Sneak:
  220. Enable: true
  221. No_Recoil: true
  222. Bullet_Spread: 0.22
  223. Sneak_Before_Shooting: false
  224. Burstfire:
  225. Enable: false
  226. Shots_Per_Burst: 1
  227. Delay_Between_Shots_In_Burst: 10
  228. Ammo:
  229. Enable: false
  230. Ammo_Item_ID: 371
  231. Take_Ammo_Per_Shot: true
  232. Ammo_Name_Check: "&eAmmo"
  233. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  234. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  235. Reload:
  236. Enable: true
  237. Reload_Amount: 30
  238. Reload_With_Mouse: false
  239. Starting_Amount: 30
  240. Reload_Bullets_Individually: false
  241. Take_Ammo_On_Reload: false
  242. Take_Ammo_As_Magazine: false
  243. Reload_Duration: 100
  244. Reload_Shoot_Delay: 10
  245. Destroy_When_Empty: false
  246. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  247. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  248. Scope:
  249. Enable: false
  250. Night_Vision: true
  251. Zoom_Amount: 8
  252. Zoom_Bullet_Spread: 0
  253. Zoom_Before_Shooting: false
  254. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  255. Custom_Death_Message:
  256. Normal: "&9<shooter>&r &6&l》&7&l[&3&lMP5&7&l] &6&l》&r&c<victim> "
  257. Headshot:
  258. Enable: false
  259. Bonus_Damage: 2
  260. Message_Shooter: "&3HeadShot!"
  261. Sounds_Shooter: ENTITY_ENDERDRAGON_WINGS-1-2-0
  262. Abilities:
  263. Reset_Hit_Cooldown: true
  264. No_Vertical_Recoil: true
  265. Knockback: 0
  266. Hit_Events:
  267. Enable: true
  268. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  269. Extras:
  270. Run_Console_Command: "hoge <shooter> 3"
  271. Particles:
  272. Enable: true
  273. Particle_Terrain: true
  274.  
  275.  
  276.  
  277. DESERT:
  278. Item_Information:
  279. Item_Name: "&6Desert Eagle"
  280. Item_Type: 294
  281. Item_Lore: "&7Type &8: &7HandGun|&7・攻撃 &8: &7A|&7・装填 &8: &7B+ |&7・弾速 &8: &7B|&7・連射 &8: &7C|&7・精度 &8: &7C|&7---------------&c説明&7---------------|&7大口径マグナム弾使用 |&7拳銃では1.2を争う威力。|&7----------------------------------"
  282. Melee_Mode: false
  283. Skip_Name_Check: false
  284. Remove_Unused_Tag: false
  285. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  286. Hidden_From_List: false
  287. Shooting:
  288. Disable: false
  289. Dual_Wield: false
  290. Right_Click_To_Shoot: true
  291. Cancel_Left_Click_Block_Damage: true
  292. Cancel_Right_Click_Interactions: true
  293. Delay_Between_Shots: 8
  294. Recoil_Amount: 2
  295. Projectile_Amount: 1
  296. Projectile_Type: snowball
  297. Remove_Arrows_On_Impact: false
  298. Remove_Bullet_Drop: false
  299. Removal_Or_Drag_Delay: false
  300. Projectile_Speed: 30
  301. Projectile_Damage: 5
  302. Projectile_Flames: false
  303. Projectile_Incendiary:
  304. Enable: false
  305. Duration: 0
  306. Bullet_Spread: 1.0
  307. Reset_Fall_Distance: true
  308. Sounds_Shoot: ENTITY_GENERIC_EXPLODE-2-2-0,ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  309. Sneak:
  310. Enable: true
  311. No_Recoil: false
  312. Bullet_Spread: 0.42
  313. Sneak_Before_Shooting: false
  314. Burstfire:
  315. Enable: false
  316. Shots_Per_Burst: 1
  317. Delay_Between_Shots_In_Burst: 10
  318. Ammo:
  319. Enable: false
  320. Ammo_Item_ID: 371
  321. Take_Ammo_Per_Shot: true
  322. Ammo_Name_Check: "&eAmmo"
  323. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  324. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  325. Firearm_Action:
  326. Type: slide
  327. Reload:
  328. Enable: true
  329. Reload_Amount: 7
  330. Reload_With_Mouse: false
  331. Starting_Amount: 7
  332. Reload_Bullets_Individually: false
  333. Take_Ammo_On_Reload: false
  334. Take_Ammo_As_Magazine: false
  335. Reload_Duration: 80
  336. Reload_Shoot_Delay: 10
  337. Destroy_When_Empty: false
  338. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  339. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  340. Scope:
  341. Enable: false
  342. Night_Vision: true
  343. Zoom_Amount: 8
  344. Zoom_Bullet_Spread: 0
  345. Zoom_Before_Shooting: false
  346. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  347. Custom_Death_Message:
  348. Normal: "&9<shooter>&r &6&l》&7&l[&6&lDesert Eagle&7&l] &6&l》&r&c<victim> "
  349. Headshot:
  350. Enable: false
  351. Bonus_Damage: 1
  352. Message_Shooter: "&3HeadShot!"
  353. Sounds_Shooter: ENTITY_ENDERDRAGON_WINGS-1-2-0
  354. Abilities:
  355. Reset_Hit_Cooldown: true
  356. No_Vertical_Recoil: true
  357. Knockback: 1
  358. Hit_Events:
  359. Enable: true
  360. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  361. Extras:
  362. Run_Console_Command: "hoge <shooter> 5"
  363. Particles:
  364. Enable: true
  365. Particle_Terrain: true
  366.  
  367. Berreta:
  368. Item_Information:
  369. Item_Name: "&9Berretta M92"
  370. Item_Type: 294
  371. Item_Lore: "&7Type &8: &7HandGun|&7・攻撃 &8: &7B|&7・装填 &8: &7A |&7・弾速 &8: &7B|&7・連射 &8: &7B+|&7・精度 &8: &7S|&7---------------&c説明&7---------------|&7全世界で信頼を置かれた拳銃 |&7精度にとても優れている。|&7----------------------------------"
  372. Melee_Mode: false
  373. Skip_Name_Check: false
  374. Remove_Unused_Tag: false
  375. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  376. Hidden_From_List: false
  377. Shooting:
  378. Disable: false
  379. Dual_Wield: false
  380. Right_Click_To_Shoot: true
  381. Cancel_Left_Click_Block_Damage: true
  382. Cancel_Right_Click_Interactions: true
  383. Delay_Between_Shots: 8
  384. Recoil_Amount: 2
  385. Projectile_Amount: 1
  386. Projectile_Type: snowball
  387. Remove_Arrows_On_Impact: false
  388. Remove_Bullet_Drop: false
  389. Removal_Or_Drag_Delay: false
  390. Projectile_Speed: 30
  391. Projectile_Damage: 5
  392. Projectile_Flames: false
  393. Projectile_Incendiary:
  394. Enable: false
  395. Duration: 0
  396. Bullet_Spread: 1.0
  397. Reset_Fall_Distance: true
  398. Sounds_Shoot: ENTITY_GENERIC_EXPLODE-2-2-0,ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  399. Sneak:
  400. Enable: true
  401. No_Recoil: false
  402. Bullet_Spread: 0.42
  403. Sneak_Before_Shooting: false
  404. Burstfire:
  405. Enable: false
  406. Shots_Per_Burst: 1
  407. Delay_Between_Shots_In_Burst: 10
  408. Ammo:
  409. Enable: false
  410. Ammo_Item_ID: 371
  411. Take_Ammo_Per_Shot: true
  412. Ammo_Name_Check: "&eAmmo"
  413. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  414. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  415. Firearm_Action:
  416. Type: slide
  417. Reload:
  418. Enable: true
  419. Reload_Amount: 7
  420. Reload_With_Mouse: false
  421. Starting_Amount: 7
  422. Reload_Bullets_Individually: false
  423. Take_Ammo_On_Reload: false
  424. Take_Ammo_As_Magazine: false
  425. Reload_Duration: 80
  426. Reload_Shoot_Delay: 10
  427. Destroy_When_Empty: false
  428. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  429. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  430. Scope:
  431. Enable: false
  432. Night_Vision: true
  433. Zoom_Amount: 8
  434. Zoom_Bullet_Spread: 0
  435. Zoom_Before_Shooting: false
  436. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  437. Custom_Death_Message:
  438. Normal: "&9<shooter>&r &6&l》&7&l[&6&lDesert Eagle&7&l] &6&l》&r&c<victim> "
  439. Headshot:
  440. Enable: false
  441. Bonus_Damage: 1
  442. Message_Shooter: "&3HeadShot!"
  443. Sounds_Shooter: ENTITY_ENDERDRAGON_WINGS-1-2-0
  444. Abilities:
  445. Reset_Hit_Cooldown: true
  446. No_Vertical_Recoil: true
  447. Knockback: 1
  448. Hit_Events:
  449. Enable: true
  450. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  451. Extras:
  452. Run_Console_Command: "hoge <shooter> 5"
  453. Particles:
  454. Enable: true
  455. Particle_Terrain: true
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