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Feb 19th, 2018
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  1. Tentacool
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  4. Well, for Furo's JoJolity, at least she didn't destroy the damn thing. She makes some pretty interesting, if half-thought-out, plans with just how she keeps whirlpools going to keep the boat afloat. It MIGHT work if not for my complaints later in this paragraph, and I would've liked more descriptions on just HOW it works, or more involvement in general. Kinda falls into the same trap as the rest of your strategy of being reliant on 'we just do everything with Right Round, the end,' too, which is a serious problem, and ignores the other half of the JoJolity, that is to keep the boat steady as well. You're rocking it constantly and, to add insult to injury, attempting to weaponize that. Throwing the boat around in a massive storm like that is sure to cause some damage to the boat and its ability to stay afloat. JoJolity forsaking is a technically legitimate strategy, but it comes with legitimate consequences as well. Pearl gets a 1/10.
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  6. Daniel, I think, does make use of everything offered rather ingeniously, and I think this section will also expand a lot more on just what I didn't have the character limit to say was particularly creative about the Diamond strat. Inflating the fish is pretty standard stuff, but I won't penalize him for doing something we implicitly encouraged in a match that was admittedly not in his favor. Tying himself to the boat (I didn't have enough space in quality, but that's another way he wins out) using the fishing line both protects him from being tossed overboard and makes a usage of the glass bottle remains I wasn't counting on. Things we intended as mere scenery dressing such as the desk, steering system, and map see really interesting usages as well, and his environmental usages extend even beyond "I just inflate everything I can with my stand." This is, all in all, an exemplary JoJolity. 10/10.(edited)
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  9. Goldeen
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  11. [Diamond]
  12. This seems to be a well thought out strategy highly prioritizing defense. I especially like the tripmines you use as defense for the cabin. Pussing out and hiding in a bunker worked for a cheetah, it can work for you.
  13. Now for nitpicks. I don’t think a paper fan will stop a 4-power crab with scissors for hands. (SNIP). I don’t think you took thnatural rocking of the boat into account enough. While it probably won’t be lethal enough to kill you (unless this is final destination), it will make it harder to find what you need and may cause some inconvenient tripping. Also, since it’s raining the air wouldn’t push the water off the deck for any notable amount of time.
  14. The remaining nitpicks regard the contingencies: The fishing line saving you from going overboard will probably not work. Scattering the water won’t do much to inhibit her either. Finally, shrapnel is a bit unpredictable, especially with a D precision stand, so your “Out of range” contingency seems iffy.
  15. Overall, I’d say it gets a 7 out of 10.
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  17. [Pearl]
  18. Diamond’s main strategy, hiding in the cabin, was unfortunately not accounted for nearly enough. You should have known he’d have time to prepare, and elaborated more on your defenses for when he comes out, like setting up an ambush from above.
  19. However, the high range does mean you can rotate the liquids that are in the cabin, like the stuff on him. Since your strat mentions that, I assume you will be doing that in order to fuck with him.
  20. With that, your offense seems a tad lacking, and it seems to be you’re just waiting for an opportunity to knock him off and win. More could be done, like launching things.
  21. All is not lost for your strat, tho. Your biggest help is the ability for you to go in the water and fight from there, where it’s hard to see you but you can get a feel of where he is. I do think that, with this, it’d eventually wear him down. However, this is if his volley doesn’t get to you. Your initial attack is also pretty good.
  22. 6/10
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  25. Magikarp
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  27. [Daniel Phantom]
  28. Dan the man goes in on the defensive in his strat. Placing himself within the safety of the boat’s cabin. This in turn negates Flo Rida’s strat of throwing him overboard and she has no real plan for getting to him, though Daniel still falls victim to the remaining water he has on him from standing outside earlier. Dan also has some decent contingencies that defend against what Furo does and using the barrel bomb to send more shrapnel/bombs everywhere will likely deal heavy damage to the tiny crab, though it is a tad bit inaccurate. Given Furo’s response to camping within the cabin and her camping out of reach, both strats kinda stalemate, but it’s also due Furo’s response of just leaving Daniel alone in there makes his less stalematey. 7/10
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  31. [Kamen Raida Furo]
  32. The Krusty Krab here starts the match in a strong or swift fashion. Taking some time to setup before immediately rocking their opponent overboard. Unfortunately for Foolo Raider, Daniel shacks up in the cabin, vastly reducing his chances of falling in the drink. Disorienting Daniel by moving the water around him, which is basically everywhere given the conditions, does make up for a strat that’s lacking in anything majorly offensive. However, the reliance on everything working to getting the poor human out into the water does hurt the strat. 4/10
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