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MTD_FoeCharacter.h

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Oct 11th, 2023
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  1. #pragma once
  2.  
  3. #include "Character/MTD_CharacterWithAbilities.h"
  4.  
  5. #include "MTD_FoeCharacter.generated.h"
  6.  
  7. UCLASS()
  8. class AMTD_FoeCharacter
  9.     : public AMTD_CharacterWithAbilities
  10. {
  11.     GENERATED_BODY()
  12.  
  13. public:
  14.     AMTD_FoeCharacter();
  15.  
  16. protected:
  17.     //~AMTD_CharacterWithAbilities Interface
  18.     virtual void PreInitializeComponents() override;
  19.     //~End of AMTD_CharacterWithAbilities Interface
  20.  
  21.     UFUNCTION()
  22.     virtual void OnCapsuleHit(
  23.         UPrimitiveComponent* HitComponent,
  24.         AActor* OtherActor,
  25.         UPrimitiveComponent* OtherComp,
  26.         FVector NormalImpulse,
  27.         const FHitResult& Hit);
  28. };
  29.  
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