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- #pragma once
- #include "Character/MTD_CharacterWithAbilities.h"
- #include "MTD_FoeCharacter.generated.h"
- UCLASS()
- class AMTD_FoeCharacter
- : public AMTD_CharacterWithAbilities
- {
- GENERATED_BODY()
- public:
- AMTD_FoeCharacter();
- protected:
- //~AMTD_CharacterWithAbilities Interface
- virtual void PreInitializeComponents() override;
- //~End of AMTD_CharacterWithAbilities Interface
- UFUNCTION()
- virtual void OnCapsuleHit(
- UPrimitiveComponent* HitComponent,
- AActor* OtherActor,
- UPrimitiveComponent* OtherComp,
- FVector NormalImpulse,
- const FHitResult& Hit);
- };
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