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FEH 4.0 Update Text

Dec 5th, 2019
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  1. MDAID_月と星の髪飾り: Astral Hairpin
  2. MDAID_H_月と星の髪飾り: A hairpin from Mareeta. An accessory adorned with a moon and star.
  3. MDAID_月と星の髪飾り・極: Astral Hairpin EX
  4. MDAID_H_月と星の髪飾り・極: A hairpin from Mareeta. An accessory adorned with a moon and star. Has an impressive quality, however slight.
  5. MDAID_女神の額あて: Mistress Band
  6. MDAID_H_女神の額あて: A headband handed down from Eyvel. It is lightweight, but sturdy.
  7. MDAID_女神の額あて・極: Mistress Band EX
  8. MDAID_H_女神の額あて・極: A headband handed down from Eyvel. It is lightweight, but sturdy. It appears to have not been worn for some time.
  9. MDAID_斧戦士のバンダナ: Axeman Bandana
  10. MDAID_H_斧戦士のバンダナ: A bandana of Osian's. It's made of tough material.
  11. MDAID_斧戦士のバンダナ・極: Axeman Bandana EX
  12. MDAID_H_斧戦士のバンダナ・極: A bandana of Osian's. It's made of tough material and was designed to be tied and retied.
  13. MDAID_弓戦士のバンダナ: Archer Bandana
  14. MDAID_H_弓戦士のバンダナ: A bandana of Tanya's. It's made of breathable material.
  15. MDAID_弓戦士のバンダナ・極: Archer Bandana EX
  16. MDAID_H_弓戦士のバンダナ・極: A bandana of Tanya's. It's made of breathable material and features a weave that is subtle yet intricate.
  17. MID_MISSION_S201912AXE01_TITLE: Axe Arts
  18. MID_MISSION_S201912AXE01_A1: KO Foe w/Axe
  19. MID_MISSION_H_S201912AXE01_A1: Defeat a sword foe with an axe ally.
  20. MID_MISSION_S201912AXE01_A2: KO Foe w/Axe
  21. MID_MISSION_H_S201912AXE01_A2: Defeat a lance foe with an axe ally.
  22. MID_MISSION_S201912AXE01_A3: KO Foe w/Axe
  23. MID_MISSION_H_S201912AXE01_A3: Defeat an axe foe with an axe ally.
  24. MID_MISSION_S201912AXE01_A4: KO Foe w/Axe
  25. MID_MISSION_H_S201912AXE01_A4: Defeat a colorless bow foe with an axe ally.
  26. MID_MISSION_S201912AXE01_A5: KO Foe w/Axe
  27. MID_MISSION_H_S201912AXE01_A5: Defeat a colorless dagger foe with an axe ally.
  28. MID_MISSION_S201912AXE01_A6: KO Foe w/Axe
  29. MID_MISSION_H_S201912AXE01_A6: Defeat a staff foe with an axe ally.
  30. MID_MISSION_S201912AXE01_A7: KO Lvl. 30+ Foe w/Axe
  31. MID_MISSION_H_S201912AXE01_A7: Defeat a sword foe that is level 30 or higher with an axe ally.
  32. MID_MISSION_S201912AXE01_A8: KO Lvl. 30+ Foe w/Axe
  33. MID_MISSION_H_S201912AXE01_A8: Defeat a lance foe that is level 30 or higher with an axe ally.
  34. MID_MISSION_S201912AXE01_A9: KO Lvl. 30+ Foe w/Axe
  35. MID_MISSION_H_S201912AXE01_A9: Defeat an axe foe that is level 30 or higher with an axe ally.
  36. MID_MISSION_S201912AXE01_A10: KO Lvl. 30+ Foe w/Axe
  37. MID_MISSION_H_S201912AXE01_A10: Defeat a colorless bow foe that is level 30 or higher with an axe ally.
  38. MID_MISSION_S201912AXE01_A11: KO Lvl. 30+ Foe w/Axe
  39. MID_MISSION_H_S201912AXE01_A11: Defeat a colorless dagger foe that is level 30 or higher with an axe ally.
  40. MID_MISSION_S201912AXE01_A12: KO Lvl. 30+ Foe w/Axe
  41. MID_MISSION_H_S201912AXE01_A12: Defeat a staff foe that is level 30 or higher with an axe ally.
  42. MID_MISSION_S201912DAISEIATU01_TITLE: Grand Conquests
  43. MID_MISSION_S201912DAISEIATU01_A1: GC: Earn Score
  44. MID_MISSION_H_S201912DAISEIATU01_A1: Earn points in Grand Conquests.
  45. MID_MISSION_S201912DAISEIATU01_A2: GC: Earn Score
  46. MID_MISSION_H_S201912DAISEIATU01_A2: Earn points in Grand Conquests.
  47. MID_MISSION_S201912DAISEIATU01_A3: GC: Earn Score
  48. MID_MISSION_H_S201912DAISEIATU01_A3: Earn points in Grand Conquests.
  49. MID_MISSION_S201912DAISEIATU01_A4: Tower: 2nd Stratum
  50. MID_MISSION_H_S201912DAISEIATU01_A4: Clear the second stratum of the Training Tower.
  51. MID_MISSION_S201912DAISEIATU01_A5: Tower: 8th Stratum
  52. MID_MISSION_H_S201912DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
  53. MID_MISSION_S201912DAISEIATU01_A6: Win Arena Duels
  54. MID_MISSION_H_S201912DAISEIATU01_A6: Win Arena Duels on any difficulty.
  55. MID_MISSION_W_S201912STORY01_TITLE: The Dream
  56. MID_MISSION_W_S201912STORY01_A1: Clear 1-1 on Lunatic
  57. MID_MISSION_H_W_S201912STORY01_A1: Clear Book IV, Chapter 1: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  58. MID_MISSION_W_S201912STORY01_A2: Clear 1-2 on Lunatic
  59. MID_MISSION_H_W_S201912STORY01_A2: Clear Book IV, Chapter 1: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  60. MID_MISSION_W_S201912STORY01_A3: Clear 1-3 on Lunatic
  61. MID_MISSION_H_W_S201912STORY01_A3: Clear Book IV, Chapter 1: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  62. MID_MISSION_W_S201912STORY01_A4: Clear 1-4 on Lunatic
  63. MID_MISSION_H_W_S201912STORY01_A4: Clear Book IV, Chapter 1: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  64. MID_MISSION_W_S201912STORY01_A5: Clear 1-5 on Lunatic
  65. MID_MISSION_H_W_S201912STORY01_A5: Clear Book IV, Chapter 1: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  66. MID_MISSION_W_S201912STORY02_TITLE: Missing You
  67. MID_MISSION_W_S201912STORY02_A1: Clear 2-1 on Lunatic
  68. MID_MISSION_H_W_S201912STORY02_A1: Clear Book IV, Chapter 2: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  69. MID_MISSION_W_S201912STORY02_A2: Clear 2-2 on Lunatic
  70. MID_MISSION_H_W_S201912STORY02_A2: Clear Book IV, Chapter 2: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  71. MID_MISSION_W_S201912STORY02_A3: Clear 2-3 on Lunatic
  72. MID_MISSION_H_W_S201912STORY02_A3: Clear Book IV, Chapter 2: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  73. MID_MISSION_W_S201912STORY02_A4: Clear 2-4 on Lunatic
  74. MID_MISSION_H_W_S201912STORY02_A4: Clear Book IV, Chapter 2: Part 4 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  75. MID_MISSION_W_S201912STORY02_A5: Clear 2-5 on Lunatic
  76. MID_MISSION_H_W_S201912STORY02_A5: Clear Book IV, Chapter 2: Part 5 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  77. MID_MUSIC_NAME_BGM_MNS_FE12_02: Bonds Everlasting
  78. MID_MUSIC_NAME_BGM_MNS_FE07_04: The Archsage Athos
  79. MID_MUSIC_NAME_BGM_MNS_FE13_02: "You have power... like mine."
  80. MPID_神階ピアニー: Peony
  81. MEID_スカビオサ: Triandra
  82. MPID_オーシン: Osian
  83. MPID_マリータ: Mareeta
  84. MPID_タニア: Tanya
  85. MPID_エーヴェル: Eyvel
  86. MPID_ケンプフ: Kempf
  87. MPID_HONOR_神階ピアニー: Sweet Dream
  88. MEID_HONOR_スカビオサ: Nightmare
  89. MPID_HONOR_オーシン: Scolded Soldier
  90. MPID_HONOR_マリータ: Sword of Stars
  91. MPID_HONOR_タニア: Dagdar's Kid
  92. MPID_HONOR_エーヴェル: Mistress of Fiana
  93. MPID_HONOR_ケンプフ: Conniving General
  94. MPID_H_神階ピアニー: A ljósálfar from Ljósálfheimr, the realm of dreams. Delivers pleasant dreams to mortals. Both sincere and positive, she enjoys playing with children.
  95. MEID_H_スカビオサ: A dökkálfar from Dökkálfheimr, the realm of nightmares. Delivers terrible dreams to mortals. Cold and distant, she lives on without hope.
  96. MPID_H_オーシン: A member of the Fiana Freeblades. Bright and friendly, but quick to lose his temper. Appears in Fire Emblem: Thracia 776.
  97. MPID_H_マリータ: Foster daughter of Eyvel, mistress of Fiana. Freed from a curse, she now seeks to become a great swordmaster. Appears in Fire Emblem: Thracia 776.
  98. MPID_H_タニア: Daughter of Dagdar, a former bandit. Grew up among a rough crew, leaving her strong-willed and hotheaded. Appears in Fire Emblem: Thracia 776.
  99. MPID_H_エーヴェル: Mistress of Fiana, leader of the Freeblades. Took in Leif and company when they fled the Grannvale Empire. Appears in Fire Emblem: Thracia 776.
  100. MPID_H_ケンプフ: General of the 12th division of the Grannvale Empire's army. A man of ambition and single- minded focus on his rival, Reinhardt. Appears in Fire Emblem: Thracia 776.
  101. MPID_VOICE_神階ピアニー: Ryan Bartley
  102. MEID_VOICE_スカビオサ: Lexi Klein
  103. MPID_VOICE_オーシン: Brenden McKian
  104. MPID_VOICE_マリータ: Kayli Mills
  105. MPID_VOICE_タニア: Laura Stahl
  106. MPID_VOICE_エーヴェル: Caitlyn Elizabeth
  107. MPID_VOICE_ケンプフ: Brandon Winckler
  108. MPID_ILLUST_神階ピアニー: Yoshiku (四々九)
  109. MEID_ILLUST_スカビオサ: Yoshiku (四々九)
  110. MPID_ILLUST_オーシン: DAI-XT.
  111. MPID_ILLUST_マリータ: kiyu / Exys Inc.
  112. MPID_ILLUST_タニア: mattsun! (まっつん!)
  113. MPID_ILLUST_エーヴェル: Miyajima Haru (ミヤジマハル)
  114. MPID_ILLUST_ケンプフ: Kano Akira (叶之明)
  115. MPID_LEGEND_神階ピアニー: Mythic Effect: Light Boost: HP+5, Spd+4 Grants allies this Mythic Effect during Light season, if the Light blessing has been conferred and if this unit enters battle in Aether Raids with them: Light-blessed allies boost the Aetheric Lift acquired for successful attacks during Light season. (This boost is limited to the number of Mythic Heroes × the number of Heroes with the blessing conferred × 10.) During Light season, this Mythic Hero will boost Aetheric Lift acquisition for successful attacks depending on number of merges. (This boost is limited to the number of times the unit has been merged × 1.)
  116. MSID_華冑の槍: Lordly Lance
  117. MSID_姫騎士の槍: Knightly Lance
  118. MSID_ハロルドの雄斧: Arthur's Axe
  119. MSID_第29迷宮の覇者1: Squad Ace AC 1
  120. MSID_第29迷宮の覇者2: Squad Ace AC 2
  121. MSID_第29迷宮の覇者3: Squad Ace AC 3
  122. MSID_マリータの剣: Mareeta's Sword
  123. MSID_毒の剣: Venin Edge
  124. MSID_キャンセルの剣: Guard Sword
  125. MSID_キャンセルの剣+: Guard Sword+
  126. MSID_プージ: Vouge
  127. MSID_幸福の花: Flower of Joy
  128. MSID_不幸の花: Flower of Sorrow
  129. MSID_やさしいゆめ: Gentle Dream
  130. MSID_こわいゆめ: Frightful Dream
  131. MSID_鬼神明鏡の構え3: Mirror Stance 3
  132. MSID_攻撃守備の密集1: Atk/Def Form 1
  133. MSID_攻撃守備の密集2: Atk/Def Form 2
  134. MSID_攻撃守備の密集3: Atk/Def Form 3
  135. MSID_回避・一撃離脱1: Close Call 1
  136. MSID_回避・一撃離脱2: Close Call 2
  137. MSID_回避・一撃離脱3: Close Call 3
  138. MSID_魔防の鼓舞4: Fortify Res 4
  139. MSID_H_華冑の槍: Effective against armored foes.
  140. MSID_H_姫騎士の槍: Accelerates Special trigger (cooldown count-1).
  141. MSID_H_ハロルドの雄斧: If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat.
  142. MSID_H_ダメージ強化R差分: If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)
  143. MSID_H_戦闘強化R被弱化: $aAt start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
  144. MSID_H_支援相互強化R3: If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
  145. MSID_H_第29迷宮の覇者1: Grants Spd+1.
  146. MSID_H_第29迷宮の覇者2: Grants Spd+2.
  147. MSID_H_第29迷宮の覇者3: Grants Spd+3.
  148. MSID_H_マリータの剣: Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
  149. MSID_H_毒の剣: Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
  150. MSID_H_キャンセルの剣: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
  151. MSID_H_キャンセルの剣+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
  152. MSID_H_プージ: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.
  153. MSID_H_幸福の花: Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat.
  154. MSID_H_不幸の花: Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat.
  155. MSID_H_やさしいゆめ: Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
  156. MSID_H_こわいゆめ: $aGrants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
  157. MSID_H_鬼神明鏡の構え3: If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  158. MSID_H_攻撃守備の密集1: Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
  159. MSID_H_攻撃守備の密集2: Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)
  160. MSID_H_攻撃守備の密集3: Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
  161. MSID_H_回避・一撃離脱1: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.
  162. MSID_H_回避・一撃離脱2: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.
  163. MSID_H_回避・一撃離脱3: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.
  164. MSID_H_魔防の鼓舞4: At start of turn, grants Res+7 to adjacent allies for 1 turn.
  165. MID_CHAPTER_TITLE_C0401: Book IV, Chapter 1
  166. MID_CHAPTER_C0401: The Dream
  167. MID_STAGE_TITLE_S4011: Chapter 1: Part 1
  168. MID_STAGE_TITLE_S4012: Chapter 1: Part 2
  169. MID_STAGE_TITLE_S4013: Chapter 1: Part 3
  170. MID_STAGE_TITLE_S4014: Chapter 1: Part 4
  171. MID_STAGE_TITLE_S4015: Chapter 1: Part 5
  172. MID_STAGE_S4011: Sleep Sickness
  173. MID_STAGE_S4012: Reflections of Reality
  174. MID_STAGE_S4013: A Change Unnoticed
  175. MID_STAGE_S4014: Waking Realization
  176. MID_STAGE_S4015: In a Sleeping World
  177. MID_CHAPTER_TITLE_C0402: Book IV, Chapter 2
  178. MID_CHAPTER_C0402: Missing You
  179. MID_STAGE_TITLE_S4021: Chapter 2: Part 1
  180. MID_STAGE_TITLE_S4022: Chapter 2: Part 2
  181. MID_STAGE_TITLE_S4023: Chapter 2: Part 3
  182. MID_STAGE_TITLE_S4024: Chapter 2: Part 4
  183. MID_STAGE_TITLE_S4025: Chapter 2: Part 5
  184. MID_STAGE_S4021: Lost in a Dream
  185. MID_STAGE_S4022: General's Scorn
  186. MID_STAGE_S4023: Swordmaster's Regret
  187. MID_STAGE_S4024: Mistress's Loss
  188. MID_STAGE_S4025: Deeper and Deeper
  189. MID_STAGE_HONOR_T0069: Conniving General
  190. MID_STAGE_T0069: Kempf
  191. MID_STAGE_TITLE_SB_0029: 29th Assault
  192. MID_CHAPTER_ST_C0401: Chapters 1 & 2
  193. MID_STAGE_TITLE_ST_S0401: Chapter 1
  194. MID_STAGE_TITLE_ST_S0402: Chapter 2
  195. MID_STAGE_TITLE_ST_S1402: Chapters 1 & 2
  196. MID_STAGE_TITLE_PB071: Skill Studies 71
  197. MID_STAGE_PB071: Mother & Daughter
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