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- MDAID_月と星の髪飾り: Astral Hairpin
- MDAID_H_月と星の髪飾り: A hairpin from Mareeta. An accessory adorned with a moon and star.
- MDAID_月と星の髪飾り・極: Astral Hairpin EX
- MDAID_H_月と星の髪飾り・極: A hairpin from Mareeta. An accessory adorned with a moon and star. Has an impressive quality, however slight.
- MDAID_女神の額あて: Mistress Band
- MDAID_H_女神の額あて: A headband handed down from Eyvel. It is lightweight, but sturdy.
- MDAID_女神の額あて・極: Mistress Band EX
- MDAID_H_女神の額あて・極: A headband handed down from Eyvel. It is lightweight, but sturdy. It appears to have not been worn for some time.
- MDAID_斧戦士のバンダナ: Axeman Bandana
- MDAID_H_斧戦士のバンダナ: A bandana of Osian's. It's made of tough material.
- MDAID_斧戦士のバンダナ・極: Axeman Bandana EX
- MDAID_H_斧戦士のバンダナ・極: A bandana of Osian's. It's made of tough material and was designed to be tied and retied.
- MDAID_弓戦士のバンダナ: Archer Bandana
- MDAID_H_弓戦士のバンダナ: A bandana of Tanya's. It's made of breathable material.
- MDAID_弓戦士のバンダナ・極: Archer Bandana EX
- MDAID_H_弓戦士のバンダナ・極: A bandana of Tanya's. It's made of breathable material and features a weave that is subtle yet intricate.
- MID_MISSION_S201912AXE01_TITLE: Axe Arts
- MID_MISSION_S201912AXE01_A1: KO Foe w/Axe
- MID_MISSION_H_S201912AXE01_A1: Defeat a sword foe with an axe ally.
- MID_MISSION_S201912AXE01_A2: KO Foe w/Axe
- MID_MISSION_H_S201912AXE01_A2: Defeat a lance foe with an axe ally.
- MID_MISSION_S201912AXE01_A3: KO Foe w/Axe
- MID_MISSION_H_S201912AXE01_A3: Defeat an axe foe with an axe ally.
- MID_MISSION_S201912AXE01_A4: KO Foe w/Axe
- MID_MISSION_H_S201912AXE01_A4: Defeat a colorless bow foe with an axe ally.
- MID_MISSION_S201912AXE01_A5: KO Foe w/Axe
- MID_MISSION_H_S201912AXE01_A5: Defeat a colorless dagger foe with an axe ally.
- MID_MISSION_S201912AXE01_A6: KO Foe w/Axe
- MID_MISSION_H_S201912AXE01_A6: Defeat a staff foe with an axe ally.
- MID_MISSION_S201912AXE01_A7: KO Lvl. 30+ Foe w/Axe
- MID_MISSION_H_S201912AXE01_A7: Defeat a sword foe that is level 30 or higher with an axe ally.
- MID_MISSION_S201912AXE01_A8: KO Lvl. 30+ Foe w/Axe
- MID_MISSION_H_S201912AXE01_A8: Defeat a lance foe that is level 30 or higher with an axe ally.
- MID_MISSION_S201912AXE01_A9: KO Lvl. 30+ Foe w/Axe
- MID_MISSION_H_S201912AXE01_A9: Defeat an axe foe that is level 30 or higher with an axe ally.
- MID_MISSION_S201912AXE01_A10: KO Lvl. 30+ Foe w/Axe
- MID_MISSION_H_S201912AXE01_A10: Defeat a colorless bow foe that is level 30 or higher with an axe ally.
- MID_MISSION_S201912AXE01_A11: KO Lvl. 30+ Foe w/Axe
- MID_MISSION_H_S201912AXE01_A11: Defeat a colorless dagger foe that is level 30 or higher with an axe ally.
- MID_MISSION_S201912AXE01_A12: KO Lvl. 30+ Foe w/Axe
- MID_MISSION_H_S201912AXE01_A12: Defeat a staff foe that is level 30 or higher with an axe ally.
- MID_MISSION_S201912DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201912DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201912DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201912DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201912DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201912DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201912DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201912DAISEIATU01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201912DAISEIATU01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201912DAISEIATU01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201912DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201912DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201912DAISEIATU01_A6: Win Arena Duels on any difficulty.
- MID_MISSION_W_S201912STORY01_TITLE: The Dream
- MID_MISSION_W_S201912STORY01_A1: Clear 1-1 on Lunatic
- MID_MISSION_H_W_S201912STORY01_A1: Clear Book IV, Chapter 1: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY01_A2: Clear 1-2 on Lunatic
- MID_MISSION_H_W_S201912STORY01_A2: Clear Book IV, Chapter 1: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY01_A3: Clear 1-3 on Lunatic
- MID_MISSION_H_W_S201912STORY01_A3: Clear Book IV, Chapter 1: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY01_A4: Clear 1-4 on Lunatic
- MID_MISSION_H_W_S201912STORY01_A4: Clear Book IV, Chapter 1: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY01_A5: Clear 1-5 on Lunatic
- MID_MISSION_H_W_S201912STORY01_A5: Clear Book IV, Chapter 1: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY02_TITLE: Missing You
- MID_MISSION_W_S201912STORY02_A1: Clear 2-1 on Lunatic
- MID_MISSION_H_W_S201912STORY02_A1: Clear Book IV, Chapter 2: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY02_A2: Clear 2-2 on Lunatic
- MID_MISSION_H_W_S201912STORY02_A2: Clear Book IV, Chapter 2: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY02_A3: Clear 2-3 on Lunatic
- MID_MISSION_H_W_S201912STORY02_A3: Clear Book IV, Chapter 2: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY02_A4: Clear 2-4 on Lunatic
- MID_MISSION_H_W_S201912STORY02_A4: Clear Book IV, Chapter 2: Part 4 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY02_A5: Clear 2-5 on Lunatic
- MID_MISSION_H_W_S201912STORY02_A5: Clear Book IV, Chapter 2: Part 5 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MUSIC_NAME_BGM_MNS_FE12_02: Bonds Everlasting
- MID_MUSIC_NAME_BGM_MNS_FE07_04: The Archsage Athos
- MID_MUSIC_NAME_BGM_MNS_FE13_02: "You have power... like mine."
- MPID_神階ピアニー: Peony
- MEID_スカビオサ: Triandra
- MPID_オーシン: Osian
- MPID_マリータ: Mareeta
- MPID_タニア: Tanya
- MPID_エーヴェル: Eyvel
- MPID_ケンプフ: Kempf
- MPID_HONOR_神階ピアニー: Sweet Dream
- MEID_HONOR_スカビオサ: Nightmare
- MPID_HONOR_オーシン: Scolded Soldier
- MPID_HONOR_マリータ: Sword of Stars
- MPID_HONOR_タニア: Dagdar's Kid
- MPID_HONOR_エーヴェル: Mistress of Fiana
- MPID_HONOR_ケンプフ: Conniving General
- MPID_H_神階ピアニー: A ljósálfar from Ljósálfheimr, the realm of dreams. Delivers pleasant dreams to mortals. Both sincere and positive, she enjoys playing with children.
- MEID_H_スカビオサ: A dökkálfar from Dökkálfheimr, the realm of nightmares. Delivers terrible dreams to mortals. Cold and distant, she lives on without hope.
- MPID_H_オーシン: A member of the Fiana Freeblades. Bright and friendly, but quick to lose his temper. Appears in Fire Emblem: Thracia 776.
- MPID_H_マリータ: Foster daughter of Eyvel, mistress of Fiana. Freed from a curse, she now seeks to become a great swordmaster. Appears in Fire Emblem: Thracia 776.
- MPID_H_タニア: Daughter of Dagdar, a former bandit. Grew up among a rough crew, leaving her strong-willed and hotheaded. Appears in Fire Emblem: Thracia 776.
- MPID_H_エーヴェル: Mistress of Fiana, leader of the Freeblades. Took in Leif and company when they fled the Grannvale Empire. Appears in Fire Emblem: Thracia 776.
- MPID_H_ケンプフ: General of the 12th division of the Grannvale Empire's army. A man of ambition and single- minded focus on his rival, Reinhardt. Appears in Fire Emblem: Thracia 776.
- MPID_VOICE_神階ピアニー: Ryan Bartley
- MEID_VOICE_スカビオサ: Lexi Klein
- MPID_VOICE_オーシン: Brenden McKian
- MPID_VOICE_マリータ: Kayli Mills
- MPID_VOICE_タニア: Laura Stahl
- MPID_VOICE_エーヴェル: Caitlyn Elizabeth
- MPID_VOICE_ケンプフ: Brandon Winckler
- MPID_ILLUST_神階ピアニー: Yoshiku (四々九)
- MEID_ILLUST_スカビオサ: Yoshiku (四々九)
- MPID_ILLUST_オーシン: DAI-XT.
- MPID_ILLUST_マリータ: kiyu / Exys Inc.
- MPID_ILLUST_タニア: mattsun! (まっつん!)
- MPID_ILLUST_エーヴェル: Miyajima Haru (ミヤジマハル)
- MPID_ILLUST_ケンプフ: Kano Akira (叶之明)
- MPID_LEGEND_神階ピアニー: Mythic Effect: Light Boost: HP+5, Spd+4 Grants allies this Mythic Effect during Light season, if the Light blessing has been conferred and if this unit enters battle in Aether Raids with them: Light-blessed allies boost the Aetheric Lift acquired for successful attacks during Light season. (This boost is limited to the number of Mythic Heroes × the number of Heroes with the blessing conferred × 10.) During Light season, this Mythic Hero will boost Aetheric Lift acquisition for successful attacks depending on number of merges. (This boost is limited to the number of times the unit has been merged × 1.)
- MSID_華冑の槍: Lordly Lance
- MSID_姫騎士の槍: Knightly Lance
- MSID_ハロルドの雄斧: Arthur's Axe
- MSID_第29迷宮の覇者1: Squad Ace AC 1
- MSID_第29迷宮の覇者2: Squad Ace AC 2
- MSID_第29迷宮の覇者3: Squad Ace AC 3
- MSID_マリータの剣: Mareeta's Sword
- MSID_毒の剣: Venin Edge
- MSID_キャンセルの剣: Guard Sword
- MSID_キャンセルの剣+: Guard Sword+
- MSID_プージ: Vouge
- MSID_幸福の花: Flower of Joy
- MSID_不幸の花: Flower of Sorrow
- MSID_やさしいゆめ: Gentle Dream
- MSID_こわいゆめ: Frightful Dream
- MSID_鬼神明鏡の構え3: Mirror Stance 3
- MSID_攻撃守備の密集1: Atk/Def Form 1
- MSID_攻撃守備の密集2: Atk/Def Form 2
- MSID_攻撃守備の密集3: Atk/Def Form 3
- MSID_回避・一撃離脱1: Close Call 1
- MSID_回避・一撃離脱2: Close Call 2
- MSID_回避・一撃離脱3: Close Call 3
- MSID_魔防の鼓舞4: Fortify Res 4
- MSID_H_華冑の槍: Effective against armored foes.
- MSID_H_姫騎士の槍: Accelerates Special trigger (cooldown count-1).
- MSID_H_ハロルドの雄斧: If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat.
- MSID_H_ダメージ強化R差分: If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)
- MSID_H_戦闘強化R被弱化: $aAt start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
- MSID_H_支援相互強化R3: If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
- MSID_H_第29迷宮の覇者1: Grants Spd+1.
- MSID_H_第29迷宮の覇者2: Grants Spd+2.
- MSID_H_第29迷宮の覇者3: Grants Spd+3.
- MSID_H_マリータの剣: Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
- MSID_H_毒の剣: Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
- MSID_H_キャンセルの剣: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_キャンセルの剣+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_プージ: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.
- MSID_H_幸福の花: Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat.
- MSID_H_不幸の花: Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat.
- MSID_H_やさしいゆめ: Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
- MSID_H_こわいゆめ: $aGrants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MSID_H_鬼神明鏡の構え3: If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
- MSID_H_攻撃守備の密集1: Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
- MSID_H_攻撃守備の密集2: Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)
- MSID_H_攻撃守備の密集3: Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
- MSID_H_回避・一撃離脱1: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.
- MSID_H_回避・一撃離脱2: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.
- MSID_H_回避・一撃離脱3: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.
- MSID_H_魔防の鼓舞4: At start of turn, grants Res+7 to adjacent allies for 1 turn.
- MID_CHAPTER_TITLE_C0401: Book IV, Chapter 1
- MID_CHAPTER_C0401: The Dream
- MID_STAGE_TITLE_S4011: Chapter 1: Part 1
- MID_STAGE_TITLE_S4012: Chapter 1: Part 2
- MID_STAGE_TITLE_S4013: Chapter 1: Part 3
- MID_STAGE_TITLE_S4014: Chapter 1: Part 4
- MID_STAGE_TITLE_S4015: Chapter 1: Part 5
- MID_STAGE_S4011: Sleep Sickness
- MID_STAGE_S4012: Reflections of Reality
- MID_STAGE_S4013: A Change Unnoticed
- MID_STAGE_S4014: Waking Realization
- MID_STAGE_S4015: In a Sleeping World
- MID_CHAPTER_TITLE_C0402: Book IV, Chapter 2
- MID_CHAPTER_C0402: Missing You
- MID_STAGE_TITLE_S4021: Chapter 2: Part 1
- MID_STAGE_TITLE_S4022: Chapter 2: Part 2
- MID_STAGE_TITLE_S4023: Chapter 2: Part 3
- MID_STAGE_TITLE_S4024: Chapter 2: Part 4
- MID_STAGE_TITLE_S4025: Chapter 2: Part 5
- MID_STAGE_S4021: Lost in a Dream
- MID_STAGE_S4022: General's Scorn
- MID_STAGE_S4023: Swordmaster's Regret
- MID_STAGE_S4024: Mistress's Loss
- MID_STAGE_S4025: Deeper and Deeper
- MID_STAGE_HONOR_T0069: Conniving General
- MID_STAGE_T0069: Kempf
- MID_STAGE_TITLE_SB_0029: 29th Assault
- MID_CHAPTER_ST_C0401: Chapters 1 & 2
- MID_STAGE_TITLE_ST_S0401: Chapter 1
- MID_STAGE_TITLE_ST_S0402: Chapter 2
- MID_STAGE_TITLE_ST_S1402: Chapters 1 & 2
- MID_STAGE_TITLE_PB071: Skill Studies 71
- MID_STAGE_PB071: Mother & Daughter
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