Thrice

Jester [PTU]

Sep 9th, 2014
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  1. Jester
  2. [Class] [+Speed]
  3. Prerequisites: Novice Acrobatics, Novice Guile
  4. Static
  5. Effect: You may use Acrobatics instead of Combat to qualify for any Edges or General Features, to attempt and resist Disarm and Push Maneuvers, to determine the Damage Base and AC of your Struggle Attacks, and to qualify for a Weapon's Moves. Your Combat Maneuvers and damaging attacks gain a +1 bonus to Accuracy against foes that have missed you with an attack this Scene.
  6.  
  7. I'll Get You Next Time!
  8. [+Speed]
  9. Prerequisites: Jester
  10. Static
  11. Effect: Whenever you miss a foe with an attack or fail an opposed Skill Check, you add half of your Acrobatics or Guile Rank to the next roll you make against the same foe.
  12.  
  13. This Is Too Easy!
  14. [+Speed]
  15. Prerequisites: Jester
  16. 1 AP - Free Action
  17. Trigger: You succeed at an opposed Skill Check against a single foe
  18. Effect: Roll Acrobatics or Guile against the triggering foe's Intuition or Focus. If you succeed, the triggering foe becomes Enraged. This Is Too Easy! may affect the same target only once per Scene, regardless of whether it is successful.
  19.  
  20. Are You Even Trying?
  21. [+Speed]
  22. Prerequisites: This Is Too Easy!, Adept Guile
  23. 1 AP - Free Action
  24. Trigger: An opponent misses you with an attack or fails an opposed Skill Check they initiated against you
  25. Effect: The triggering opponent takes a penalty to all rolls equal to half your Guile Rank until the end of their next turn, or for their next three rolls outside of combat. Are You Even Trying? may affect the same target only once per Scene.
  26.  
  27. Lithe Épée
  28. [+Speed]
  29. Prerequisites: Jester, Expert Acrobatics
  30. Scene x2 - Free Action
  31. Trigger: You hit with an attack that has a Damage Base
  32. Effect: To determine damage, instead of rolling the attack's Damage Base, make an Acrobatics check. You may choose to add your Acrobatics Rank tripled in place of your Attack or Special Attack Stat to this roll. All other effects of the attack remain unchanged.
  33.  
  34. Like A Fox
  35. [+Speed]
  36. Prerequisites: Lithe Épée
  37. Scene - Free Action
  38. Trigger: You succeed at an opposed Skill Check you initiated, or use Lithe Épée
  39. Effects: Choose and apply two of the following effects to the opposing foe or target of Lithe Épée:
  40. *The target loses a Tick of Hit Points.
  41. *The target loses AP equal to half your Guile Rank.
  42. *The target becomes Confused.
  43.  
  44. Rope-A-Dope
  45. [+Speed]
  46. Prerequisites: 4 Jester Features, Master Acrobatics or Guile
  47. Scene x2 - Shift Action Interrupt
  48. Trigger: You are hit by a damaging attack
  49. Effect: Make an Acrobatics or Guile check and reduce the damage by the result, to a minimum of 1.
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