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- for i,v in pairs(game.Players:GetPlayers()) do
- local GuiScreen = Instance.new("ScreenGui", v.PlayerGui)
- GuiScreen.Name = "ac"
- local GuiFrame = Instance.new("Frame", GuiScreen)
- GuiFrame.Name = "ac"
- GuiFrame.Size = UDim2.new(1, 0, 1, 0)
- BackgroundColor3 = Color3.new(99,82,100)
- local Text = Instance.new("TextLabel", GuiFrame)
- Text.Text = "Reloading Server"
- Text.BackgroundColor3 = Color3.new(0.384314, 0.384314, 0.384314)
- Text.BackgroundTransparency = 1
- Text.BorderSizePixel = 0
- Text.Size = UDim2.new(1, 0, 0.1, 0)
- Text.Font = Enum.Font.SciFi
- Text.TextSize = 50
- local Text2 = Instance.new("TextLabel", GuiFrame)
- Text2.Name = "ac"
- Text2.Text = "Loading"
- Text2.BackgroundColor3 = Color3.new(0.384314, 0.384314, 0.384314)
- Text2.BackgroundTransparency = 1
- Text2.BorderSizePixel = 0
- Text2.Position = UDim2.new(0, 0, 0.4, 0)
- Text2.Size = UDim2.new(1, 0, 0.1, 0)
- Text2.Font = Enum.Font.SciFi
- Text2.TextSize = 30
- end
- pcall(function(s)
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = "Loading"
- end
- end
- for i=1,3 do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = v.PlayerGui:FindFirstChild("ac").ac.ac.Text .. "."
- end
- end
- wait(0.5)
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = "Loading"
- end
- end
- for i=1,3 do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = v.PlayerGui:FindFirstChild("ac").ac.ac.Text .. "."
- end
- end
- wait(0.5)
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = "Loading"
- end
- end
- for i=1,3 do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = v.PlayerGui:FindFirstChild("ac").ac.ac.Text .. "."
- end
- end
- wait(0.5)
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.PlayerGui:FindFirstChild("ac") then
- v.PlayerGui:FindFirstChild("ac").ac.ac.Text = "Loading"
- end
- end
- end)
- pcall(function(s)
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Terrain" then
- local a=1
- else
- v:Remove()
- end
- end
- for i,plr in pairs(game.Players:GetPlayers()) do
- plr:LoadCharacter()
- if plr.PlayerGui:FindFirstChild("ac") then
- plr.PlayerGui:FindFirstChild("ac"):Remove()
- end
- end
- local NewBase = Instance.new("Part", game.Workspace)
- NewBase.Name = "Base"
- NewBase.Locked = true
- NewBase.Size = Vector3.new(700,1.2,700)
- NewBase.Anchored = true
- NewBase.Material = Enum.Material.Grass
- NewBase.TopSurface = Enum.SurfaceType.Smooth
- NewBase.BottomSurface = Enum.SurfaceType.Smooth
- NewBase.BrickColor = BrickColor.new("Bright green")
- end)
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