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- Object obj;
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3721.802734 402.902893 6032.950684");
- obj.SetOrientation("52.000000 0.000000 0.000000");
- obj.SetPosition("3721.802734 402.902893 6032.950684");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3737.268066 405.545441 5971.522949");
- obj.SetOrientation("105.999969 0.000000 0.000000");
- obj.SetPosition("3737.268066 405.545441 5971.522949");
- obj = GetGame().CreateObject("Land_Castle_Gate", "3745.445068 405.614044 5991.094727");
- obj.SetOrientation("-39.999989 0.000000 0.000000");
- obj.SetPosition("3745.445068 405.614044 5991.094727");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3729.786621 405.433685 5952.573242");
- obj.SetOrientation("117.999939 1.000000 0.000000");
- obj.SetPosition("3729.786621 405.433685 5952.573242");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3715.502441 405.452301 5940.520508");
- obj.SetOrientation("161.000046 0.000000 0.000000");
- obj.SetPosition("3715.502441 405.452301 5940.520508");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20_Turn", "3696.762207 404.952850 5940.239746");
- obj.SetOrientation("-155.000031 0.000000 0.000000");
- obj.SetPosition("3696.762207 404.952850 5940.239746");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20_Turn", "3681.027588 404.967163 5950.436035");
- obj.SetOrientation("-122.999962 0.000000 0.000000");
- obj.SetPosition("3681.027588 404.967163 5950.436035");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3669.189697 404.722137 5966.816895");
- obj.SetOrientation("-121.999931 0.000000 0.000000");
- obj.SetPosition("3669.189697 404.722137 5966.816895");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20_Turn", "3661.034180 404.693695 5985.070313");
- obj.SetOrientation("-97.999969 0.000000 0.000000");
- obj.SetPosition("3661.034180 404.693695 5985.070313");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20_Turn", "3667.094727 404.601776 6004.477051");
- obj.SetOrientation("-35.000004 0.000000 0.000000");
- obj.SetPosition("3667.094727 404.601776 6004.477051");
- obj = GetGame().CreateObject("Land_Castle_Wall2_Corner1", "3660.707275 408.761627 5995.631836");
- obj.SetOrientation("-116.999947 0.000000 0.000000");
- obj.SetPosition("3660.707275 408.761627 5995.631836");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3682.413818 404.618622 6018.053223");
- obj.SetOrientation("-40.999989 0.000000 0.000000");
- obj.SetPosition("3682.413818 404.618622 6018.053223");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3691.276855 404.471466 6025.826172");
- obj.SetOrientation("-42.000000 0.000000 0.000000");
- obj.SetPosition("3691.276855 404.471466 6025.826172");
- obj = GetGame().CreateObject("Land_Castle_Gate", "3706.155518 402.359955 6039.292480");
- obj.SetOrientation("-40.000000 0.000000 0.000000");
- obj.SetPosition("3706.155518 402.359955 6039.292480");
- obj = GetGame().CreateObject("Land_Castle_Wall1_20", "3741.748047 404.587799 6008.360352");
- obj.SetOrientation("50.000004 0.000000 0.000000");
- obj.SetPosition("3741.748047 404.587799 6008.360352");
- obj = GetGame().CreateObject("Land_Castle_Gate", "3735.419922 403.348846 6024.048828");
- obj.SetOrientation("50.000004 0.000000 0.000000");
- obj.SetPosition("3735.419922 403.348846 6024.048828");
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