Advertisement
SomeRandomD00D

something, idek

Jul 18th, 2018
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. i-----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local notmenacing = true
  70. local maincolor = BrickColor.new("Institutional white")
  71.  
  72. --do a die
  73.  
  74. -------------------------------------------------------
  75. --Start Good Stuff--
  76. -------------------------------------------------------
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. angles = CFrame.Angles
  80. attack = false
  81. Euler = CFrame.fromEulerAnglesXYZ
  82. Rad = math.rad
  83. IT = Instance.new
  84. BrickC = BrickColor.new
  85. Cos = math.cos
  86. Acos = math.acos
  87. Sin = math.sin
  88. Asin = math.asin
  89. Abs = math.abs
  90. Mrandom = math.random
  91. Floor = math.floor
  92. local cn = CFrame.new
  93. local mr = math.rad
  94. local angles = CFrame.Angles
  95. local ud = UDim2.new
  96. local c3 = Color3.new
  97. -------------------------------------------------------
  98. --End Good Stuff--
  99. -------------------------------------------------------
  100. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  101. RSH, LSH = nil, nil
  102. RW = Instance.new("Weld")
  103. LW = Instance.new("Weld")
  104. RH = tors["Right Hip"]
  105. LH = tors["Left Hip"]
  106. RSH = tors["Right Shoulder"]
  107. LSH = tors["Left Shoulder"]
  108. RSH.Parent = nil
  109. LSH.Parent = nil
  110. RW.Name = "RW"
  111. RW.Part0 = tors
  112. RW.C0 = CF(1.5, 0.5, 0)
  113. RW.C1 = CF(0, 0.5, 0)
  114. RW.Part1 = ra
  115. RW.Parent = tors
  116. LW.Name = "LW"
  117. LW.Part0 = tors
  118. LW.C0 = CF(-1.5, 0.5, 0)
  119. LW.C1 = CF(0, 0.5, 0)
  120. LW.Part1 = la
  121. LW.Parent = tors
  122. Effects = {}
  123.  
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe = tick()
  147. else
  148. for i = 1, math.floor(tf / frame) do
  149. script.Heartbeat:Fire()
  150. end
  151. lastframe = tick()
  152. end
  153. if tossremainder then
  154. tf = 0
  155. else
  156. tf = tf - frame * math.floor(tf / frame)
  157. end
  158. end
  159. end)
  160.  
  161. -------------------------------------------------------
  162. --End HeartBeat--
  163. -------------------------------------------------------
  164.  
  165. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  166.  
  167. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  168.  
  169. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  170.  
  171. -------------------------------------------------------
  172. --Start Important Functions--
  173. -------------------------------------------------------
  174. function swait(num)
  175. if num == 0 or num == nil then
  176. game:service("RunService").Stepped:wait(0)
  177. else
  178. for i = 0, num do
  179. game:service("RunService").Stepped:wait(0)
  180. end
  181. end
  182. end
  183. function thread(f)
  184. coroutine.resume(coroutine.create(f))
  185. end
  186. function clerp(a, b, t)
  187. local qa = {
  188. QuaternionFromCFrame(a)
  189. }
  190. local qb = {
  191. QuaternionFromCFrame(b)
  192. }
  193. local ax, ay, az = a.x, a.y, a.z
  194. local bx, by, bz = b.x, b.y, b.z
  195. local _t = 1 - t
  196. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  197. end
  198. function QuaternionFromCFrame(cf)
  199. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  200. local trace = m00 + m11 + m22
  201. if trace > 0 then
  202. local s = math.sqrt(1 + trace)
  203. local recip = 0.5 / s
  204. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  205. else
  206. local i = 0
  207. if m00 < m11 then
  208. i = 1
  209. end
  210. if m22 > (i == 0 and m00 or m11) then
  211. i = 2
  212. end
  213. if i == 0 then
  214. local s = math.sqrt(m00 - m11 - m22 + 1)
  215. local recip = 0.5 / s
  216. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  217. elseif i == 1 then
  218. local s = math.sqrt(m11 - m22 - m00 + 1)
  219. local recip = 0.5 / s
  220. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  221. elseif i == 2 then
  222. local s = math.sqrt(m22 - m00 - m11 + 1)
  223. local recip = 0.5 / s
  224. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  225. end
  226. end
  227. end
  228. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  229. local xs, ys, zs = x + x, y + y, z + z
  230. local wx, wy, wz = w * xs, w * ys, w * zs
  231. local xx = x * xs
  232. local xy = x * ys
  233. local xz = x * zs
  234. local yy = y * ys
  235. local yz = y * zs
  236. local zz = z * zs
  237. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  238. end
  239. function QuaternionSlerp(a, b, t)
  240. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  241. local startInterp, finishInterp
  242. if cosTheta >= 1.0E-4 then
  243. if 1 - cosTheta > 1.0E-4 then
  244. local theta = math.acos(cosTheta)
  245. local invSinTheta = 1 / Sin(theta)
  246. startInterp = Sin((1 - t) * theta) * invSinTheta
  247. finishInterp = Sin(t * theta) * invSinTheta
  248. else
  249. startInterp = 1 - t
  250. finishInterp = t
  251. end
  252. elseif 1 + cosTheta > 1.0E-4 then
  253. local theta = math.acos(-cosTheta)
  254. local invSinTheta = 1 / Sin(theta)
  255. startInterp = Sin((t - 1) * theta) * invSinTheta
  256. finishInterp = Sin(t * theta) * invSinTheta
  257. else
  258. startInterp = t - 1
  259. finishInterp = t
  260. end
  261. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  262. end
  263. function rayCast(Position, Direction, Range, Ignore)
  264. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  265. end
  266. local RbxUtility = LoadLibrary("RbxUtility")
  267. local Create = RbxUtility.Create
  268.  
  269. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  270.  
  271. warn("Please support the original creator, makhail07.")
  272.  
  273. warn("Also, 2003boobear made this edit.")
  274.  
  275. shirt = Instance.new("Shirt", char)
  276. shirt.Name = "Shirt"
  277. pants = Instance.new("Pants", char)
  278. pants.Name = "Pants"
  279. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  280. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  281.  
  282. local BC = char["Body Colors"]
  283. BC.HeadColor = BrickColor.new("Fossil")
  284. BC.LeftArmColor = BrickColor.new("Fossil")
  285. BC.LeftLegColor = BrickColor.new("Fossil")
  286. BC.RightArmColor = BrickColor.new("Smoky grey")
  287. BC.RightLegColor = BrickColor.new("Fossil")
  288. BC.TorsoColor = BrickColor.new("Fossil")
  289. -------------------------------------------------------
  290. --Start Damage Function--
  291. -------------------------------------------------------
  292. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  293. if hit.Parent == nil then
  294. return
  295. end
  296. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  297. for _, v in pairs(hit.Parent:children()) do
  298. if v:IsA("Humanoid") then
  299. h = v
  300. end
  301. end
  302. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  303.  
  304. hit.Parent:FindFirstChild("Head"):BreakJoints()
  305. end
  306.  
  307. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  308. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  309. if hit.Parent.DebounceHit.Value == true then
  310. return
  311. end
  312. end
  313. if insta == true then
  314. hit.Parent:FindFirstChild("Head"):BreakJoints()
  315. end
  316. local c = Create("ObjectValue"){
  317. Name = "creator",
  318. Value = game:service("Players").LocalPlayer,
  319. Parent = h,
  320. }
  321. game:GetService("Debris"):AddItem(c, .5)
  322. if HitSound ~= nil and HitPitch ~= nil then
  323. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  324. end
  325. local Damage = math.random(minim, maxim)
  326. local blocked = false
  327. local block = hit.Parent:findFirstChild("Block")
  328. if block ~= nil then
  329. if block.className == "IntValue" then
  330. if block.Value > 0 then
  331. blocked = true
  332. block.Value = block.Value - 1
  333. print(block.Value)
  334. end
  335. end
  336. end
  337. if blocked == false then
  338. h.Health = h.Health - Damage
  339. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  340. else
  341. h.Health = h.Health - (Damage / 2)
  342. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  343. end
  344. if Type == "Knockdown" then
  345. local hum = hit.Parent.Humanoid
  346. hum.PlatformStand = true
  347. coroutine.resume(coroutine.create(function(HHumanoid)
  348. swait(1)
  349. HHumanoid.PlatformStand = false
  350. end), hum)
  351. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  352. local bodvol = Create("BodyVelocity"){
  353. velocity = angle * knockback,
  354. P = 5000,
  355. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  356. Parent = hit,
  357. }
  358. local rl = Create("BodyAngularVelocity"){
  359. P = 3000,
  360. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  361. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  362. Parent = hit,
  363. }
  364. game:GetService("Debris"):AddItem(bodvol, .5)
  365. game:GetService("Debris"):AddItem(rl, .5)
  366. elseif Type == "Normal" then
  367. local vp = Create("BodyVelocity"){
  368. P = 500,
  369. maxForce = Vector3.new(math.huge, 0, math.huge),
  370. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  371. }
  372. if knockback > 0 then
  373. vp.Parent = hit.Parent.Torso
  374. end
  375. game:GetService("Debris"):AddItem(vp, .5)
  376. elseif Type == "Up" then
  377. local bodyVelocity = Create("BodyVelocity"){
  378. velocity = Vector3.new(0, 20, 0),
  379. P = 5000,
  380. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  381. Parent = hit,
  382. }
  383. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  384. elseif Type == "DarkUp" then
  385. coroutine.resume(coroutine.create(function()
  386. for i = 0, 1, 0.1 do
  387. swait()
  388. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  389. end
  390. end))
  391. local bodyVelocity = Create("BodyVelocity"){
  392. velocity = Vector3.new(0, 20, 0),
  393. P = 5000,
  394. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  395. Parent = hit,
  396. }
  397. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  398. elseif Type == "Snare" then
  399. local bp = Create("BodyPosition"){
  400. P = 2000,
  401. D = 100,
  402. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  403. position = hit.Parent.Torso.Position,
  404. Parent = hit.Parent.Torso,
  405. }
  406. game:GetService("Debris"):AddItem(bp, 1)
  407. elseif Type == "Freeze" then
  408. local BodPos = Create("BodyPosition"){
  409. P = 50000,
  410. D = 1000,
  411. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  412. position = hit.Parent.Torso.Position,
  413. Parent = hit.Parent.Torso,
  414. }
  415. local BodGy = Create("BodyGyro") {
  416. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  417. P = 20e+003,
  418. Parent = hit.Parent.Torso,
  419. cframe = hit.Parent.Torso.CFrame,
  420. }
  421. hit.Parent.Torso.Anchored = true
  422. coroutine.resume(coroutine.create(function(Part)
  423. swait(1.5)
  424. Part.Anchored = false
  425. end), hit.Parent.Torso)
  426. game:GetService("Debris"):AddItem(BodPos, 3)
  427. game:GetService("Debris"):AddItem(BodGy, 3)
  428. end
  429. local debounce = Create("BoolValue"){
  430. Name = "DebounceHit",
  431. Parent = hit.Parent,
  432. Value = true,
  433. }
  434. game:GetService("Debris"):AddItem(debounce, Delay)
  435. c = Create("ObjectValue"){
  436. Name = "creator",
  437. Value = Player,
  438. Parent = h,
  439. }
  440. game:GetService("Debris"):AddItem(c, .5)
  441. end
  442. end
  443. -------------------------------------------------------
  444. --End Damage Function--
  445. -------------------------------------------------------
  446. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  450. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  451. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  452. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  453. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  454. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  455. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  456. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  457. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  458. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  459. DTrail2.Enabled = false
  460. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  461. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  462. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  463. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  464. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  465. DTrail3.Enabled = false
  466. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  467. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  468. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  469. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  470. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  471. DTrail4.Enabled = false
  472. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  473. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  474. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  475. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  476. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  477. DTrail5.Enabled = false
  478. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  479. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  480. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  481. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  482. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  483. DTrail.Enabled = false
  484. -------------------------------------------------------
  485. --Start Damage Function Customization--
  486. -------------------------------------------------------
  487. function ShowDamage(Pos, Text, Time, Color)
  488. local Rate = (1 / 30)
  489. local Pos = (Pos or Vector3.new(0, 0, 0))
  490. local Text = (Text or "")
  491. local Time = (Time or 2)
  492. local Color = (Color or Color3.new(1, 0, 1))
  493. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  494. EffectPart.Anchored = true
  495. local BillboardGui = Create("BillboardGui"){
  496. Size = UDim2.new(3, 0, 3, 0),
  497. Adornee = EffectPart,
  498. Parent = EffectPart,
  499. }
  500. local TextLabel = Create("TextLabel"){
  501. BackgroundTransparency = 1,
  502. Size = UDim2.new(1, 0, 1, 0),
  503. Text = Text,
  504. Font = "Highway",
  505. TextColor3 = Color,
  506. TextScaled = true,
  507. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  508. Parent = BillboardGui,
  509. }
  510. game.Debris:AddItem(EffectPart, (Time))
  511. EffectPart.Parent = game:GetService("Workspace")
  512. delay(0, function()
  513. local Frames = (Time / Rate)
  514. for Frame = 1, Frames do
  515. wait(Rate)
  516. local Percent = (Frame / Frames)
  517. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  518. TextLabel.TextTransparency = Percent
  519. end
  520. if EffectPart and EffectPart.Parent then
  521. EffectPart:Destroy()
  522. end
  523. end)
  524. end
  525. -------------------------------------------------------
  526. --End Damage Function Customization--
  527. -------------------------------------------------------
  528.  
  529. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  530. for _, c in pairs(workspace:children()) do
  531. local hum = c:findFirstChild("Humanoid")
  532. if hum ~= nil then
  533. local head = c:findFirstChild("Head")
  534. if head ~= nil then
  535. local targ = head.Position - Part.Position
  536. local mag = targ.magnitude
  537. if magni >= mag and c.Name ~= plr.Name then
  538. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  539. end
  540. end
  541. end
  542. end
  543. end
  544.  
  545. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  546. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  547. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  548. RW.C0 = clerp(RW.C0, table[3], speed)
  549. LW.C0 = clerp(LW.C0, table[4], speed)
  550. RH.C0 = clerp(RH.C0, table[5], speed)
  551. LH.C0 = clerp(LH.C0, table[6], speed)
  552. if bool == true then
  553. if resetc1 == false then
  554. resetc1 = true
  555. RootJoint.C1 = RootJoint.C1
  556. Torso.Neck.C1 = Torso.Neck.C1
  557. RW.C1 = rarmc1
  558. LW.C1 = larmc1
  559. RH.C1 = rlegc1
  560. LH.C1 = llegc1
  561. end
  562. end
  563. end
  564.  
  565. CFuncs = {
  566. Part = {
  567. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  568. local Part = Create("Part")({
  569. Parent = Parent,
  570. Reflectance = Reflectance,
  571. Transparency = Transparency,
  572. CanCollide = false,
  573. Locked = true,
  574. BrickColor = BrickColor.new(tostring(BColor)),
  575. Name = Name,
  576. Size = Size,
  577. Material = Material
  578. })
  579. RemoveOutlines(Part)
  580. return Part
  581. end
  582. },
  583. Mesh = {
  584. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  585. local Msh = Create(Mesh)({
  586. Parent = Part,
  587. Offset = OffSet,
  588. Scale = Scale
  589. })
  590. if Mesh == "SpecialMesh" then
  591. Msh.MeshType = MeshType
  592. Msh.MeshId = MeshId
  593. end
  594. return Msh
  595. end
  596. },
  597. Mesh = {
  598. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  599. local Msh = Create(Mesh)({
  600. Parent = Part,
  601. Offset = OffSet,
  602. Scale = Scale
  603. })
  604. if Mesh == "SpecialMesh" then
  605. Msh.MeshType = MeshType
  606. Msh.MeshId = MeshId
  607. end
  608. return Msh
  609. end
  610. },
  611. Weld = {
  612. Create = function(Parent, Part0, Part1, C0, C1)
  613. local Weld = Create("Weld")({
  614. Parent = Parent,
  615. Part0 = Part0,
  616. Part1 = Part1,
  617. C0 = C0,
  618. C1 = C1
  619. })
  620. return Weld
  621. end
  622. },
  623. Sound = {
  624. Create = function(id, par, vol, pit)
  625. coroutine.resume(coroutine.create(function()
  626. local S = Create("Sound")({
  627. Volume = vol,
  628. Pitch = pit or 1,
  629. SoundId = id,
  630. Parent = par or workspace
  631. })
  632. wait()
  633. S:play()
  634. game:GetService("Debris"):AddItem(S, 6)
  635. end))
  636. end
  637. },
  638. ParticleEmitter = {
  639. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  640. local fp = Create("ParticleEmitter")({
  641. Parent = Parent,
  642. Color = ColorSequence.new(Color1, Color2),
  643. LightEmission = LightEmission,
  644. Size = Size,
  645. Texture = Texture,
  646. Transparency = Transparency,
  647. ZOffset = ZOffset,
  648. Acceleration = Accel,
  649. Drag = Drag,
  650. LockedToPart = LockedToPart,
  651. VelocityInheritance = VelocityInheritance,
  652. EmissionDirection = EmissionDirection,
  653. Enabled = Enabled,
  654. Lifetime = LifeTime,
  655. Rate = Rate,
  656. Rotation = Rotation,
  657. RotSpeed = RotSpeed,
  658. Speed = Speed,
  659. VelocitySpread = VelocitySpread
  660. })
  661. return fp
  662. end
  663. }
  664. }
  665. function RemoveOutlines(part)
  666. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  667. end
  668. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  669. local Part = Create("Part")({
  670. formFactor = FormFactor,
  671. Parent = Parent,
  672. Reflectance = Reflectance,
  673. Transparency = Transparency,
  674. CanCollide = false,
  675. Locked = true,
  676. BrickColor = BrickColor.new(tostring(BColor)),
  677. Name = Name,
  678. Size = Size,
  679. Material = Material
  680. })
  681. RemoveOutlines(Part)
  682. return Part
  683. end
  684. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  685. local Msh = Create(Mesh)({
  686. Parent = Part,
  687. Offset = OffSet,
  688. Scale = Scale
  689. })
  690. if Mesh == "SpecialMesh" then
  691. Msh.MeshType = MeshType
  692. Msh.MeshId = MeshId
  693. end
  694. return Msh
  695. end
  696. function CreateWeld(Parent, Part0, Part1, C0, C1)
  697. local Weld = Create("Weld")({
  698. Parent = Parent,
  699. Part0 = Part0,
  700. Part1 = Part1,
  701. C0 = C0,
  702. C1 = C1
  703. })
  704. return Weld
  705. end
  706.  
  707.  
  708. -------------------------------------------------------
  709. --Start Effect Function--
  710. -------------------------------------------------------
  711. EffectModel = Instance.new("Model", char)
  712. Effects = {
  713. Block = {
  714. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  715. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  716. prt.Anchored = true
  717. prt.CFrame = cframe
  718. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  719. game:GetService("Debris"):AddItem(prt, 10)
  720. if Type == 1 or Type == nil then
  721. table.insert(Effects, {
  722. prt,
  723. "Block1",
  724. delay,
  725. x3,
  726. y3,
  727. z3,
  728. msh
  729. })
  730. elseif Type == 2 then
  731. table.insert(Effects, {
  732. prt,
  733. "Block2",
  734. delay,
  735. x3,
  736. y3,
  737. z3,
  738. msh
  739. })
  740. else
  741. table.insert(Effects, {
  742. prt,
  743. "Block3",
  744. delay,
  745. x3,
  746. y3,
  747. z3,
  748. msh
  749. })
  750. end
  751. end
  752. },
  753. Sphere = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. table.insert(Effects, {
  761. prt,
  762. "Cylinder",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. },
  771. Cylinder = {
  772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  773. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  774. prt.Anchored = true
  775. prt.CFrame = cframe
  776. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  777. game:GetService("Debris"):AddItem(prt, 10)
  778. table.insert(Effects, {
  779. prt,
  780. "Cylinder",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. end
  788. },
  789. Wave = {
  790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. table.insert(Effects, {
  797. prt,
  798. "Cylinder",
  799. delay,
  800. x3 / 60,
  801. y3 / 60,
  802. z3 / 60,
  803. msh
  804. })
  805. end
  806. },
  807. Ring = {
  808. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  809. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  810. prt.Anchored = true
  811. prt.CFrame = cframe
  812. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813. game:GetService("Debris"):AddItem(prt, 10)
  814. table.insert(Effects, {
  815. prt,
  816. "Cylinder",
  817. delay,
  818. x3,
  819. y3,
  820. z3,
  821. msh
  822. })
  823. end
  824. },
  825. Break = {
  826. Create = function(brickcolor, cframe, x1, y1, z1)
  827. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  828. prt.Anchored = true
  829. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  830. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. local num = math.random(10, 50) / 1000
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Shatter",
  836. num,
  837. prt.CFrame,
  838. math.random() - math.random(),
  839. 0,
  840. math.random(50, 100) / 100
  841. })
  842. end
  843. },
  844. Spiral = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. },
  862. Push = {
  863. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  864. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  865. prt.Anchored = true
  866. prt.CFrame = cframe
  867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  868. game:GetService("Debris"):AddItem(prt, 10)
  869. table.insert(Effects, {
  870. prt,
  871. "Cylinder",
  872. delay,
  873. x3,
  874. y3,
  875. z3,
  876. msh
  877. })
  878. end
  879. }
  880. }
  881. -------------------------------------------------------
  882. --End Effect Function--
  883. -------------------------------------------------------
  884.  
  885. function CreateSound(ID, PARENT, VOLUME, PITCH)
  886. local NSound = nil
  887. coroutine.resume(coroutine.create(function()
  888. NSound = Instance.new("Sound", PARENT)
  889. NSound.Volume = VOLUME
  890. NSound.Pitch = PITCH
  891. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  892. swait()
  893. NSound:play()
  894. game:GetService("Debris"):AddItem(NSound, 10)
  895. end))
  896. return NSound
  897. end
  898.  
  899. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  900. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. if Type == 1 or Type == nil then
  906. table.insert(Effects, {
  907. prt,
  908. "Block1",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. elseif Type == 2 then
  916. table.insert(Effects, {
  917. prt,
  918. "Block2",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. elseif Type == 3 then
  926. table.insert(Effects, {
  927. prt,
  928. "Block3",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. end
  937.  
  938. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  939. local fp=Instance.new("Part")
  940. fp.formFactor=formfactor
  941. fp.Parent=parent
  942. fp.Reflectance=reflectance
  943. fp.Transparency=transparency
  944. fp.CanCollide=false
  945. fp.Locked=true
  946. fp.BrickColor=brickcolor
  947. fp.Name=name
  948. fp.Size=size
  949. fp.Position=tors.Position
  950. RemoveOutlines(fp)
  951. fp.Material="SmoothPlastic"
  952. fp:BreakJoints()
  953. return fp
  954. end
  955.  
  956. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  957. local mesh=Instance.new(Mesh)
  958. mesh.Parent=part
  959. if Mesh=="SpecialMesh" then
  960. mesh.MeshType=meshtype
  961. if meshid~="nil" then
  962. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  963. end
  964. end
  965. mesh.Offset=offset
  966. mesh.Scale=scale
  967. return mesh
  968. end
  969.  
  970. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  971. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  972. prt.Anchored = true
  973. prt.Material = "Neon"
  974. prt.CFrame = cframe
  975. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  976. game:GetService("Debris"):AddItem(prt, 5)
  977. coroutine.resume(coroutine.create(function(Part, Mesh)
  978. local rtype = rottype
  979. for i = 0, 1, delay do
  980. swait()
  981. if rtype == 1 then
  982. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  983. elseif rtype == 2 then
  984. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  985. end
  986. prt.Transparency = i
  987. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  988. end
  989. Part.Parent = nil
  990. end), prt, msh)
  991. end
  992.  
  993.  
  994. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  996. prt.Anchored = true
  997. prt.Material = "Neon"
  998. prt.CFrame = cframe
  999. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1000. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 5)
  1002. coroutine.resume(coroutine.create(function(Part, Mesh)
  1003. for i = 0, 1, delay do
  1004. swait()
  1005. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006. Part.Transparency = i
  1007. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1008. end
  1009. Part.Parent = nil
  1010. end), prt, msh)
  1011. end
  1012.  
  1013.  
  1014. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1015. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1016. prt.Anchored = true
  1017. prt.Material = "Neon"
  1018. prt.CFrame = cframe
  1019. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1020. game:GetService("Debris"):AddItem(prt, 5)
  1021. coroutine.resume(coroutine.create(function(Part, Mesh)
  1022. local rtype = rottype
  1023. for i = 0, 1, delay do
  1024. swait()
  1025. if rtype == 1 then
  1026. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1027. elseif rtype == 2 then
  1028. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1029. end
  1030. prt.Transparency = i
  1031. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1032. end
  1033. Part.Parent = nil
  1034. end), prt, msh)
  1035. end
  1036.  
  1037. function Eviscerate(dude)
  1038. if dude.Name ~= char then
  1039. local bgf = IT("BodyGyro", dude.Head)
  1040. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1041. local val = IT("BoolValue", dude)
  1042. val.Name = "IsHit"
  1043. local ds = coroutine.wrap(function()
  1044. dude:WaitForChild("Head"):BreakJoints()
  1045. wait(0.5)
  1046. target = nil
  1047. coroutine.resume(coroutine.create(function()
  1048. for i, v in pairs(dude:GetChildren()) do
  1049. if v:IsA("Accessory") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("Humanoid") then
  1053. v:Destroy()
  1054. end
  1055. if v:IsA("CharacterMesh") then
  1056. v:Destroy()
  1057. end
  1058. if v:IsA("Model") then
  1059. v:Destroy()
  1060. end
  1061. if v:IsA("Part") or v:IsA("MeshPart") then
  1062. for x, o in pairs(v:GetChildren()) do
  1063. if o:IsA("Decal") then
  1064. o:Destroy()
  1065. end
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. v.Material = "Neon"
  1069. v.CanCollide = false
  1070. local PartEmmit1 = IT("ParticleEmitter", v)
  1071. PartEmmit1.LightEmission = 1
  1072. PartEmmit1.Texture = "rbxassetid://284205403"
  1073. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1074. PartEmmit1.Rate = 150
  1075. PartEmmit1.Lifetime = NumberRange.new(1)
  1076. PartEmmit1.Size = NumberSequence.new({
  1077. NumberSequenceKeypoint.new(0, 0.75, 0),
  1078. NumberSequenceKeypoint.new(1, 0, 0)
  1079. })
  1080. PartEmmit1.Transparency = NumberSequence.new({
  1081. NumberSequenceKeypoint.new(0, 0, 0),
  1082. NumberSequenceKeypoint.new(1, 1, 0)
  1083. })
  1084. PartEmmit1.Speed = NumberRange.new(0, 0)
  1085. PartEmmit1.VelocitySpread = 30000
  1086. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1087. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1088. local BodPoss = IT("BodyPosition", v)
  1089. BodPoss.P = 3000
  1090. BodPoss.D = 1000
  1091. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1092. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1093. v.Color = maincolor.Color
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 0, 49 do
  1096. swait(1)
  1097. v.Transparency = v.Transparency + 0.08
  1098. end
  1099. wait(0.5)
  1100. PartEmmit1.Enabled = false
  1101. wait(3)
  1102. v:Destroy()
  1103. dude:Destroy()
  1104. end))
  1105. end))
  1106. end
  1107. end
  1108. end))
  1109. end)
  1110. ds()
  1111. end
  1112. end
  1113. function FindNearestHead(Position, Distance, SinglePlayer)
  1114. if SinglePlayer then
  1115. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1116. end
  1117. local List = {}
  1118. for i, v in pairs(workspace:GetChildren()) do
  1119. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1120. table.insert(List, v)
  1121. end
  1122. end
  1123. return List
  1124. end
  1125. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1126. local type = type
  1127. local rng = Instance.new("Part", char)
  1128. rng.Anchored = true
  1129. rng.BrickColor = color
  1130. rng.CanCollide = false
  1131. rng.FormFactor = 3
  1132. rng.Name = "Ring"
  1133. rng.Material = "Neon"
  1134. rng.Size = Vector3.new(1, 1, 1)
  1135. rng.Transparency = 0
  1136. rng.TopSurface = 0
  1137. rng.BottomSurface = 0
  1138. rng.CFrame = pos
  1139. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1140. local rngm = Instance.new("SpecialMesh", rng)
  1141. rngm.MeshType = "Sphere"
  1142. rngm.Scale = Vector3.new(x1, y1, z1)
  1143. local scaler2 = 1
  1144. local speeder = FastSpeed
  1145. if type == "Add" then
  1146. scaler2 = 1 * value
  1147. elseif type == "Divide" then
  1148. scaler2 = 1 / value
  1149. end
  1150. coroutine.resume(coroutine.create(function()
  1151. for i = 0, 10 / bonuspeed, 0.1 do
  1152. swait()
  1153. if type == "Add" then
  1154. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1155. elseif type == "Divide" then
  1156. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1157. end
  1158. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1159. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1160. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1161. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1162. end
  1163. rng:Destroy()
  1164. end))
  1165. end
  1166. -------------------------------------------------------
  1167. --End Important Functions--
  1168. -------------------------------------------------------
  1169.  
  1170. --[[
  1171. Thanks for using Build-To-Lua by jarredbcv.
  1172. ]]--
  1173.  
  1174. New = function(Object, Parent, Name, Data)
  1175. local Object = Instance.new(Object)
  1176. for Index, Value in pairs(Data or {}) do
  1177. Object[Index] = Value
  1178. end
  1179. Object.Parent = Parent
  1180. Object.Name = Name
  1181. return Object
  1182. end
  1183.  
  1184. NewInstance = function(instance,parent,properties)
  1185. local inst = Instance.new(instance,parent)
  1186. if(properties)then
  1187. for i,v in next, properties do
  1188. pcall(function() inst[i] = v end)
  1189. end
  1190. end
  1191. return inst;
  1192. end
  1193.  
  1194. Gunty = New("Model",char,"Gunty",{})
  1195. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1196. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1197. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1198. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1199. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1201. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1204. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1213. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1216. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1219. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1222. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1223. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1225. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1226. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1228. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1230. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1231. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1232. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1234. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1236. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1237. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1238. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1239. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1240. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1241. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1242. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1243. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1244. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1245. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1246. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1248. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1250. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1254. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1255. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1256.  
  1257. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1258.  
  1259. for _,v in next, Gunty:children() do
  1260. v.CanCollide = false
  1261. end
  1262.  
  1263. local all, last = {}, nil
  1264. ArmourParts = {}
  1265. ArmourParts2 = {}
  1266. NeonParts = {}
  1267. function scan(p)
  1268. for _, v in pairs(p:GetChildren()) do
  1269. if v:IsA("BasePart") then
  1270. if v.BrickColor == BrickColor.new("Smoky grey") then
  1271. table.insert(ArmourParts, v)
  1272. end
  1273. if v.BrickColor == BrickColor.new("Fossil") then
  1274. table.insert(ArmourParts2, v)
  1275. end
  1276. if v.BrickColor == BrickColor.new("Institutional white") then
  1277. table.insert(NeonParts, v)
  1278. end
  1279. if last then
  1280. local w = Instance.new("Weld")
  1281. w.Part0, w.Part1 = last, v
  1282. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1283. w.Parent = last
  1284. end
  1285. table.insert(all, v)
  1286. last = v
  1287. end
  1288. scan(v)
  1289. end
  1290. end
  1291. scan(Gunty)
  1292. for _, v in pairs(all) do
  1293. v.Anchored = false
  1294. v.CanCollide = false
  1295. end
  1296. function resetmode()
  1297. for i, v in pairs(ArmourParts) do
  1298. v.BrickColor = BrickColor.new("Smoky grey")
  1299. end
  1300. for i, v in pairs(ArmourParts2) do
  1301. v.BrickColor = BrickColor.new("Fossil")
  1302. end
  1303. for i, v in pairs(NeonParts) do
  1304. v.BrickColor = BrickColor.new("Institutional white")
  1305. end
  1306. maincolor = BrickColor.new("Institutional white")
  1307. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1308. end
  1309.  
  1310.  
  1311.  
  1312. --[[
  1313. Thanks for using Build-To-Lua by jarredbcv.
  1314. ]]--
  1315.  
  1316. New = function(Object, Parent, Name, Data)
  1317. local Object = Instance.new(Object)
  1318. for Index, Value in pairs(Data or {}) do
  1319. Object[Index] = Value
  1320. end
  1321. Object.Parent = Parent
  1322. Object.Name = Name
  1323. return Object
  1324. end
  1325.  
  1326. Gunty = New("Model",char,"Gunty",{})
  1327. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1328. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1329. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1330. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1331. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1332. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1333. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1334. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1335. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1336. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1337. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1338. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1339. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1340. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1341. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1342. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1343. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1344. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1345. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1346. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1347. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1348. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1349. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1350. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1351. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1352. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1353. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1354. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1355. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1356. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1357. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1358. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1359. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1360. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1361. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1362. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1363. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1364. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1365. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1366. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1367. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1368. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1369. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1370. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1371. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1372. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1373. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1374. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1375. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1376. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1377. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1378. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1379. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1380. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1381. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1382. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1383. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1384. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1385. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1386. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1387. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1388. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1389. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1393. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1412. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1413. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1414. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1415. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1416. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1417. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1418. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1419. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1420. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1421. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1422. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1423. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1424. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1425. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1426. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1427. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1428. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1429. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1430. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1438. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1439. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1440. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1441. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1442. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1443. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1444. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1445. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1446. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1447. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1448. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1449. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1450. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1452. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1453. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1454. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1455.  
  1456.  
  1457. local NewInstance = function(instance,parent,properties)
  1458. local inst = Instance.new(instance,parent)
  1459. if(properties)then
  1460. for i,v in next, properties do
  1461. pcall(function() inst[i] = v end)
  1462. end
  1463. end
  1464. return inst;
  1465. end
  1466.  
  1467. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1468.  
  1469. ArmorColorParts = {}
  1470. ArmorColorParts2 = {}
  1471. NeonColorParts = {}
  1472. local all, last = {}, nil
  1473. function scan(p)
  1474. for _, v in pairs(p:GetChildren()) do
  1475. if v:IsA("BasePart") then
  1476. if v.BrickColor == BrickColor.new("Black") then
  1477. table.insert(ArmorColorParts, v)
  1478. end
  1479. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1480. table.insert(ArmorColorParts2, v)
  1481. end
  1482. if v.BrickColor == BrickColor.new("Dark green") then
  1483. table.insert(NeonColorParts, v)
  1484. end
  1485. if last then
  1486. local w = Instance.new("Weld")
  1487. w.Part0, w.Part1 = last, v
  1488. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1489. w.Parent = last
  1490. end
  1491. table.insert(all, v)
  1492. last = v
  1493. end
  1494. scan(v)
  1495. end
  1496. end
  1497. scan(Gunty)
  1498. for _, v in pairs(all) do
  1499. v.Anchored = false
  1500. v.CanCollide = false
  1501. end
  1502. -------------------------------------------------------
  1503. --Start Music Option--
  1504. -------------------------------------------------------
  1505. local Music = Instance.new("Sound",tors)
  1506. Music.Volume = 7.5
  1507. Music.SoundId = "rbxassetid://882742608"
  1508. Music.Looped = true
  1509. Music.Pitch = 1 --Pitcher
  1510. Music:Play()
  1511. -------------------------------------------------------
  1512. --End Music Option--
  1513. -------------------------------------------------------
  1514.  
  1515. local naeeym2 = Instance.new("BillboardGui",char)
  1516. naeeym2.AlwaysOnTop = true
  1517. naeeym2.Size = UDim2.new(5,35,2,35)
  1518. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1519. naeeym2.Adornee = hed
  1520. naeeym2.Name = "Name"
  1521.  
  1522. local tecks2 = Instance.new("TextLabel",naeeym2)
  1523. tecks2.BackgroundTransparency = 1
  1524. tecks2.TextScaled = true
  1525. tecks2.BorderSizePixel = 0
  1526. tecks2.Text = "Neutral"
  1527. tecks2.Font = "Code"
  1528. tecks2.TextSize = 30
  1529. tecks2.TextStrokeTransparency = 0
  1530. tecks2.TextColor3 = Color3.new(0,0,0)
  1531. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1532. tecks2.Size = UDim2.new(1,0,0.5,0)
  1533. tecks2.Rotation = 0
  1534. tecks2.Parent = naeeym2
  1535.  
  1536. -------------------------------------------------------
  1537. --Start Attacks N Stuff--
  1538. -------------------------------------------------------
  1539. local sine=0
  1540. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1541. local Hitboxpart = Instance.new("Part", EffectModel)
  1542. RemoveOutlines(Hitboxpart)
  1543. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1544. Hitboxpart.CanCollide = false
  1545. Hitboxpart.Transparency = 1
  1546. Hitboxpart.Anchored = true
  1547. Hitboxpart.CFrame = Pose
  1548. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1549. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1550. end
  1551. wait2 = false
  1552. combo = 1
  1553. mouse.Button1Down:connect(function(key)
  1554. if attack == false then
  1555. attack = true
  1556. hum.WalkSpeed = 3.01
  1557. if combo == 1 and wait2 == false then
  1558. wait2 = true
  1559. for i = 0, 1.2, 0.1 do
  1560. swait()
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1563. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1564. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1566. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1567. end
  1568. CreateSound("138097048", ra, 3, .8)
  1569. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1570. for i = 0, 1.2, 0.1 do
  1571. swait()
  1572. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1575. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1578. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1579. end
  1580. combo = 2
  1581. end
  1582. if combo == 2 and wait2 == false then
  1583. wait2 = true
  1584. for i = 0, 1.2, 0.1 do
  1585. swait()
  1586. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1588. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1591. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1592. end
  1593. CreateSound("138097048", rl, 3, 1)
  1594. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1595. for i = 0, 1.6, 0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1601. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1602. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1603. end
  1604. combo = 3
  1605. end
  1606. if combo == 3 and wait2 == false then
  1607. for i = 0, 1.2, 0.1 do
  1608. swait()
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1611. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1614. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1615. end
  1616. CreateSound("138097048", ra, 3, .8)
  1617. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1618. for i = 0, 1.2, 0.1 do
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1622. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1625. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1626. end
  1627. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1628. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1629. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1630. for i = 0, 1.2, 0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1634. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1636. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1637. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1638. end
  1639. combo = 1
  1640. end
  1641. hum.WalkSpeed = 8
  1642. wait2 = false
  1643. attack = false
  1644. end
  1645. end)
  1646. function Decapitate()
  1647. local target = nil
  1648. local targettorso = nil
  1649. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1650. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1651. target = mouse.Target.Parent.Humanoid
  1652. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1653. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1654. end
  1655. end
  1656. if target ~= nil then
  1657. targettorso.Anchored = true
  1658. attack = true
  1659. hum.WalkSpeed = 0
  1660. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1661. for i = 0,4.2,0.1 do
  1662. swait()
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1666. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1669. end
  1670. local ModelHead01 = New("Model", char, "", {})
  1671. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1672. local Head01 = targethead:Clone()
  1673. targethead.Transparency = 1
  1674. Head01.Parent = ModelHead01
  1675. local weldHead01 = Instance.new("Weld")
  1676. weldHead01.Parent = Head01
  1677. weldHead01.Part0 = targethead
  1678. weldHead01.Part1 = Head01
  1679. weldHead01.C1 = CFrame.new(0, 0, 0)
  1680. targethead.face:Remove()
  1681. weldHead01.Part0 = ra
  1682. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1683. targettorso:BreakJoints()
  1684. CreateSound("314390675", targettorso, 5, .7)
  1685. for i = 0,3.2,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1693. end
  1694. for i = 0,4.2,0.1 do
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1702. end
  1703. CreateSound("541909763", targettorso, 5, .8)
  1704. weldHead01:Destroy()
  1705. Head01.CanCollide = true
  1706. local bodyVelocity2 = Create("BodyVelocity")({
  1707. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1708. P = 5000,
  1709. maxForce = Vector3.new(8000, 8000, 8000),
  1710. Parent = Head01
  1711. })
  1712. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1713. for i = 0,6.2,0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1721. end
  1722. targettorso.Anchored = false
  1723. attack = false
  1724. hum.WalkSpeed = 8
  1725. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1726. end
  1727. end
  1728. function Laugh()
  1729. attack = true
  1730. hum.WalkSpeed = 0
  1731. CreateSound("300208779", hed, 10, 1)
  1732. for i = 0,9,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1736. if Mrandom(1,15) == 1 then
  1737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1738. end
  1739. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1743. end
  1744. attack = false
  1745. hum.WalkSpeed = 10
  1746. end
  1747. function Flying_Kick()
  1748. attack = true
  1749. hum.WalkSpeed = 0
  1750. for i = 0,2.7,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1758. end
  1759. local bodyVelocity = Create("BodyVelocity")({
  1760. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1761. P = 5000,
  1762. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1763. Parent = root
  1764. })
  1765. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1766. CreateSound("138097048", rl, 3, 1)
  1767. for i = 0,2.1,0.1 do
  1768. swait()
  1769. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1775. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1776. end
  1777. attack = false
  1778. hum.WalkSpeed = 8
  1779. end
  1780. function UpperCut()
  1781. attack = true
  1782. hum.WalkSpeed = 0
  1783. for i = 0,2.3,0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1791. end
  1792. CreateSound("138097048", ra, 3, .8)
  1793. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1794. for i = 0,2.8,0.1 do
  1795. swait()
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1802. end
  1803. attack = false
  1804. hum.WalkSpeed = 8
  1805. end
  1806. function Spinning_Kick()
  1807. attack = true
  1808. hum.WalkSpeed = 3.01
  1809. for i = 0, 1.2, 0.1 do
  1810. swait()
  1811. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1813. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1814. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1816. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1817. end
  1818. for i = 0, 4.6, 0.1 do
  1819. swait()
  1820. CreateSound("138097048", rl, 3, 1)
  1821. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1824. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1825. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1827. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1828. end
  1829. attack = false
  1830. hum.WalkSpeed = 8
  1831. end
  1832. function Beam_Of_Light()
  1833.  
  1834. end
  1835. function Blast_Of_God()
  1836. attack = true
  1837. hum.WalkSpeed = 3.01
  1838. for i = 0,6.3,0.1 do
  1839. swait()
  1840. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1843. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1844. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1845. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1847. end
  1848. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1849. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1850. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1851. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1852. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1853. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1854. CreateSound("142070127", tors, 10, 1)
  1855. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1856. for i = 0,2.6,0.1 do
  1857. swait()
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1860. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1864. end
  1865. attack = false
  1866. hum.WalkSpeed = 8
  1867. end
  1868. function Diablo_Explosion()
  1869. attack = true
  1870. hum.WalkSpeed = 3.01
  1871. for i = 0,6.3,0.1 do
  1872. swait()
  1873. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1874. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1877. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1881. end
  1882. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1883. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1884. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1885. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1886. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1887. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1888. CreateSound("142070127", tors, 10, 1)
  1889. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1890. for i = 0,4.6,0.1 do
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1897. end
  1898. wait(.6)
  1899. attack = false
  1900. hum.WalkSpeed = 8
  1901. end
  1902. function Multi_Bombs()
  1903. attack = true
  1904. hum.WalkSpeed = 3.01
  1905. for i = 0,3,0.1 do
  1906. swait()
  1907. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1908. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1911. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1912. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1913. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1915. end
  1916. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1917. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1918. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1919. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1920. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1921. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1922. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1923. CreateSound("142070127", tors, 10, 1)
  1924. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1925. for i = 0,1,0.1 do
  1926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1928. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1930. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1931. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1932. end
  1933. for i = 0,2,0.1 do
  1934. swait()
  1935. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1936. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1943. end
  1944. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1945. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1946. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1947. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1948. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1949. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1950. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1951. CreateSound("142070127", tors, 10, 1)
  1952. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1953. for i = 0,1,0.1 do
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1960. end
  1961. for i = 0,2,0.1 do
  1962. swait()
  1963. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1964. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1971. end
  1972. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1973. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1974. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1975. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1976. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1977. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1978. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1979. CreateSound("142070127", tors, 10, 1)
  1980. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1981. for i = 0,1,0.1 do
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1984. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1986. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1987. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1988. end
  1989. wait(.6)
  1990. attack = false
  1991. hum.WalkSpeed = 8
  1992. end
  1993. function Hell_From_Above()
  1994. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1995. attack = true
  1996. hum.WalkSpeed = 3.01
  1997. for i = 0,6.3,0.1 do
  1998. swait()
  1999. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2002. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2003. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2004. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2005. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2006. end
  2007. CreateSound("142070127", tors, 10, 1)
  2008. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2009. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2010. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2011. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2012. for i = 0,3.8,0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2020. end
  2021. CreateSound("224339201", tors, 10, 0.5)
  2022. for i = 1, 3 do
  2023. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2024. UhhhhThing.CFrame = mouse.Hit
  2025. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2026. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2027. end
  2028. UhhhhThing:Destroy()
  2029. attack = false
  2030. hum.WalkSpeed = 8
  2031. end
  2032. function Spinning_Below()
  2033. attack = true
  2034. hum.WalkSpeed = 3.01
  2035. CreateSound("649634100", tors, 10, 0.5)
  2036. for i = 0,6.3,0.1 do
  2037. swait()
  2038. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2039. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2046. end
  2047. attack = false
  2048. hum.WalkSpeed = 8
  2049. end
  2050. function Blizzard()
  2051. attack = true
  2052. hum.WalkSpeed = 2
  2053. hum.JumpPower = 0
  2054. for i = 0,70,0.1 do
  2055. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2056. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2057. swait()
  2058. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2065. end
  2066. hum.WalkSpeed = 16
  2067. hum.JumpPower = 50
  2068. attack = false
  2069. end
  2070.  
  2071. function Cryo_Freeze()
  2072. attack = true
  2073. for i = 0,5.2,0.03 do
  2074. swait()
  2075. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2076. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2083. end
  2084. CreateSound("331666100", tors, 10, 1)
  2085. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2086. for i = 1,3,0.1 do
  2087. hum.WalkSpeed = 0.10
  2088. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2092. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2095. end
  2096. for i = 1,10,0.1 do
  2097. swait(10)
  2098. hum.WalkSpeed = 0.10
  2099. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2100. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2107. end
  2108. wait(.6)
  2109. attack = false
  2110. end
  2111. function Menacing_Aura()
  2112. attack = true
  2113. notmenacing = false
  2114. for i = 0,2,0.1 do
  2115. swait()
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2122. end
  2123. CreateSound("331666100", tors, 10, 1)
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 0,25,0.1 do
  2126. swait(10)
  2127. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2128. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2129. end
  2130. notmenacing = true
  2131. end))
  2132. wait(.6)
  2133. attack = false
  2134. end
  2135. local alternatecooldownbecausewhynotdood = false
  2136. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2137. attack = true
  2138. alternatecooldownbecausewhynotdood = true
  2139. for i = 0,2,0.1 do
  2140. swait()
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2147. end
  2148. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2149. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2150. coroutine.resume(coroutine.create(function()
  2151. for i = 1,150,0.1 do
  2152. swait()
  2153. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2154. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2155. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2156. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2157. end
  2158. swait(50)
  2159. alternatecooldownbecausewhynotdood = false
  2160. ref:Remove() -- still lazy to use debris
  2161. end))
  2162. attack = false
  2163. end
  2164. function Eruption()
  2165. attack = true
  2166. hum.WalkSpeed = 2
  2167. hum.JumpPower = 0
  2168. for i = 0,7,0.1 do
  2169. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2170. swait()
  2171. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2172. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2179. end
  2180. CreateSound("144699494", tors, 10, 1)
  2181. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2182. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2183. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2184. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2185. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2186. coroutine.resume(coroutine.create(function()
  2187. for i = 0,1.8,0.1 do
  2188. swait()
  2189. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2190. end
  2191. for i = 0,1.8,0.1 do
  2192. swait()
  2193. hum.CameraOffset = Vector3.new(0,0,0)
  2194. end
  2195. end))
  2196. local vel2 = Instance.new("BodyVelocity",tors)
  2197. vel2.Velocity = Vector3.new(0,55,0)
  2198. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2199. for i = 0,4,0.1 do
  2200. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2201. swait()
  2202. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2203. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2206. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2209. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2210. end
  2211. hum.WalkSpeed = 16
  2212. vel2:Destroy()
  2213. hum.JumpPower = 50
  2214. attack = false
  2215. end
  2216. function Solar_Flare()
  2217. attack = true
  2218. hum.WalkSpeed = 2
  2219. hum.JumpPower = 75
  2220. hum.Jump = true
  2221. wait(0.4)
  2222. CreateSound("144699494", tors, 10, 1)
  2223. hum.JumpPower = 0
  2224. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2225. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2226. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2227. for i = 0,20,0.1 do
  2228. root.Velocity = root.CFrame.lookVector * 60
  2229. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2230. swait()
  2231. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2232. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2239. end
  2240. hum.WalkSpeed = 16
  2241. hum.JumpPower = 50
  2242. attack = false
  2243. end
  2244. function ShadowWarp()
  2245. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2246. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2247. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2248. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2249. local pos = root.Position
  2250. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2251. CreateSound("769380905", tors, 10, 1)
  2252. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2253. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2254. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2255. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2256. end
  2257. function Shade()
  2258. hum.WalkSpeed = 3
  2259. attack = true
  2260. for i = 0,2,0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2268. end
  2269. hum.WalkSpeed = 3
  2270. CreateSound("588736969", tors, 10, 1)
  2271. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2272. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2273. for i = 0,3,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2281. end
  2282. hum.WalkSpeed = 3
  2283. CreateSound("588736969", tors, 10, 1)
  2284. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2285. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2286. for i = 0,3,0.1 do
  2287. swait()
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2294. end
  2295. CreateSound("588736969", tors, 10, 1)
  2296. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2297. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2298. hum.WalkSpeed = 3
  2299. wait(.6)
  2300. hum.WalkSpeed = 16
  2301. attack = false
  2302. end
  2303. function Purity_Slam()
  2304. attack = true
  2305. for i = 0,5.2,0.1 do
  2306. swait()
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2313. end
  2314. CreateSound("331666100", tors, 10, 1)
  2315. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2316. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2317. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2318. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2319. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2320. coroutine.resume(coroutine.create(function()
  2321. for i = 0,1.8,0.1 do
  2322. swait()
  2323. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2324. end
  2325. for i = 0,1.8,0.1 do
  2326. swait()
  2327. hum.CameraOffset = Vector3.new(0,0,0)
  2328. end
  2329. end))
  2330. for i = 1,4.7,0.1 do
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2337. end
  2338. wait(.6)
  2339. attack = false
  2340. end
  2341. function Universal_Crush()
  2342. attack = true
  2343. for i = 0,5.2,0.05 do
  2344. swait()
  2345. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2346. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2353. end
  2354. CreateSound("331666100", tors, 10, 1)
  2355. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2356. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2357. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2358. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2359. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2360. coroutine.resume(coroutine.create(function()
  2361. for i = 0,1.8,0.1 do
  2362. swait()
  2363. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2364. end
  2365. for i = 0,1.8,0.1 do
  2366. swait()
  2367. hum.CameraOffset = Vector3.new(0,0,0)
  2368. end
  2369. end))
  2370. for i = 1,4.7,0.1 do
  2371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2373. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2374. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2375. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2377. end
  2378. wait(.6)
  2379. attack = false
  2380. end
  2381. function Painful_Stomp()
  2382. attack = true
  2383. for i = 0,5.2,0.1 do
  2384. swait()
  2385. tecks2.Rotation = math.random(-20, 20)
  2386. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2393. end
  2394. CreateSound("331666100", char, 10, 1)
  2395. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2396. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2397. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2398. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2399. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2400. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2401. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2402. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2403. if v:FindFirstChild("Head") then
  2404. Eviscerate(v)
  2405. end
  2406. end
  2407. coroutine.resume(coroutine.create(function()
  2408. for i = 0,2.8,0.1 do
  2409. swait()
  2410. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2411. end
  2412. for i = 0,1.8,0.1 do
  2413. swait()
  2414. hum.CameraOffset = Vector3.new(0,0,0)
  2415. end
  2416. end))
  2417. for i = 0,3.7,0.1 do
  2418. tecks2.Rotation = math.random(-20, 20)
  2419. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2426. end
  2427. wait(.6)
  2428. attack = false
  2429. end
  2430. function Ending()
  2431. local target = nil
  2432. local targettorso = nil
  2433. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2434. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2435. targetT = mouse.Target.Parent
  2436. target = mouse.Target.Parent.Humanoid
  2437. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2438. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2439. end
  2440. end
  2441. if target ~= nil then
  2442. targettorso.Anchored = true
  2443. attack = true
  2444. hum.WalkSpeed = 0
  2445. local originalpos = root.CFrame
  2446. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2447. for i = 0,1.8,0.1 do
  2448. tecks2.Rotation = math.random(-20, 20)
  2449. swait()
  2450. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2457. end
  2458. Eviscerate(targetT)
  2459. CreateSound("331666100", ra, 4, 1)
  2460. CreateSound("180083286", targettorso, 10, 1)
  2461. coroutine.resume(coroutine.create(function()
  2462. for i = 0,1.8,0.1 do
  2463. swait()
  2464. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2465. end
  2466. for i = 0,1.8,0.1 do
  2467. swait()
  2468. hum.CameraOffset = Vector3.new(0,0,0)
  2469. end
  2470. end))
  2471. for i = 0,4.6,0.1 do
  2472. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2479. end
  2480. wait(.6)
  2481. root.CFrame = originalpos
  2482. attack = false
  2483. hum.WalkSpeed = 8
  2484. end
  2485. end
  2486.  
  2487. --[[I don't take ANY credit for this attack,
  2488. this was all nooby's hard work and the only reason i uhhh "used" it
  2489. is cause I i didn't have attack ideas at the time so yeah,
  2490. 100% nooby's credit <3]]
  2491. function Ende_der_Weld()
  2492. attack = true
  2493. hum.WalkSpeed = 0
  2494. for i = 0,4.6,0.1 do
  2495. swait()
  2496. tecks2.Rotation = math.random(-20, 20)
  2497. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2504. end
  2505. local a = Instance.new("Part",char)
  2506. a.BrickColor = BrickColor.random()
  2507. a.Name = "Lazer"
  2508. a.Anchored = true
  2509. a.Material = "Neon"
  2510. a.Transparency = 1
  2511. a.CanCollide = false
  2512. local hitbox = Instance.new("Part",char)
  2513. hitbox.Size = Vector3.new(5,5,5)
  2514. hitbox.CFrame = mouse.hit
  2515. hitbox.Anchored = true
  2516. hitbox.Transparency = 1
  2517. hitbox.CanCollide = false
  2518. local ray = Ray.new(
  2519. ra.CFrame.p, -- origin
  2520. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2521. )
  2522. local ignore = char
  2523. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2524. if hit then
  2525. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2526.  
  2527. if not humanoid then
  2528. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2529. end
  2530. if humanoid then
  2531. if humanoid.Parent:IsA"Model" then
  2532. end
  2533. end
  2534. end
  2535. a.BottomSurface = 10
  2536. a.TopSurface = 10
  2537. local distance = (ra.CFrame.p - position).magnitude
  2538. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2539. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2540. game:GetService("Debris"):AddItem(a, 5)
  2541. game:GetService("Debris"):AddItem(hitbox, 1)
  2542. local newmesh = Instance.new("BlockMesh",a)
  2543. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2544. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2545. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2546. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2547. local lbs = Instance.new("Part")
  2548. lbs.Parent = char
  2549. CreateSound("929619479", lbs, 10, 1)
  2550. lbs.Material = "Neon"
  2551. lbs.Color = BrickColor.Random().Color
  2552. lbs.CanCollide = false
  2553. lbs.Shape = "Ball"
  2554. lbs.Anchored = true
  2555. lbs.Transparency = 0
  2556. lbs.Size = Vector3.new(20,20,20)
  2557. lbs.CFrame = a.CFrame
  2558. local thing = Instance.new("SpecialMesh",lbs)
  2559. thing.MeshType = "Sphere"
  2560. lbs.Anchored = false
  2561. local bvs = Instance.new("BodyVelocity")
  2562. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2563. bvs.velocity = a.CFrame.lookVector*75
  2564. bvs.Parent = lbs
  2565. lbs.Touched:connect(function(hit)
  2566. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2567. end)
  2568. attack = false
  2569. game:GetService("Debris"):AddItem(lbs, 10)
  2570. for x = 0, 4 do
  2571. local bulletgos = IT("Model",char)
  2572. local bulletgos2 = IT("Model",char)
  2573. for z = 0, 24 do
  2574. local lb = Instance.new("Part")
  2575. lb.Parent = bulletgos
  2576. lb.Material = "Neon"
  2577. lb.Color = BrickColor.Random().Color
  2578. lb.CanCollide = false
  2579. lb.Anchored = true
  2580. lb.Transparency = 0
  2581. lb.Size = Vector3.new(2,2,2)
  2582. local thing = Instance.new("SpecialMesh",lb)
  2583. thing.MeshType = "Sphere"
  2584. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2585. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2586. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2587. local lb2 = Instance.new("Part")
  2588. lb2.Parent = bulletgos2
  2589. lb2.Material = "Neon"
  2590. lb2.Color = lb.Color
  2591. lb2.CanCollide = false
  2592. lb2.Anchored = true
  2593. lb2.Transparency = 0
  2594. lb2.Size = Vector3.new(2,2,2)
  2595. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2596. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2597. local thing2 = Instance.new("SpecialMesh",lb2)
  2598. thing2.MeshType = "Sphere"
  2599. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2600. lb.Touched:connect(function(hit)
  2601. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2602. end)
  2603. lb2.Touched:connect(function(hit)
  2604. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2605. end)
  2606. end
  2607. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2608. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2609. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2610. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2611. CreateSound("925629856", lbs, 5, 1)
  2612. game:GetService("Debris"):AddItem(bulletgos, 7)
  2613. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2614. for i,v in pairs(bulletgos:children()) do
  2615. if v:IsA("Part") then
  2616. v.Anchored = false
  2617. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2618. local bv = Instance.new("BodyVelocity")
  2619. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2620. bv.velocity = v.CFrame.lookVector*25
  2621. bv.Parent = v
  2622. game:GetService("Debris"):AddItem(v, 5)
  2623. end
  2624. end
  2625. for i,v in pairs(bulletgos2:children()) do
  2626. if v:IsA("Part") then
  2627. v.Anchored = false
  2628. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2629. local bv = Instance.new("BodyVelocity")
  2630. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2631. bv.velocity = v.CFrame.lookVector*-25
  2632. bv.Parent = v
  2633. game:GetService("Debris"):AddItem(v, 5)
  2634. end
  2635. end
  2636. wait(1)
  2637. end
  2638. attack = false
  2639. hum.WalkSpeed = 8
  2640. end
  2641. -------------------------------------------------------
  2642. --End Attacks N Stuff--
  2643. -------------------------------------------------------
  2644. mouse.KeyDown:connect(function(key)
  2645. if string.byte(key) == 48 then
  2646. Swing = 2
  2647. hum.WalkSpeed = 38.82
  2648. end
  2649. end)
  2650. mouse.KeyUp:connect(function(key)
  2651. if string.byte(key) == 48 then
  2652. Swing = 1
  2653. hum.WalkSpeed = 8
  2654. end
  2655. end)
  2656. mouse.KeyDown:connect(function(key)
  2657. if attack == false then
  2658. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2659. DTrail5.Enabled = false
  2660. DTrail4.Enabled = false
  2661. DTrail3.Enabled = false
  2662. DTrail2.Enabled = false
  2663. DTrail.Enabled = false
  2664. EdgyMode = true
  2665. tecks2.Text = "Edgy"
  2666. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2667. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2668. for i, v in pairs(ArmourParts) do
  2669. v.BrickColor = BrickColor.new("Black")
  2670. end
  2671. for i, v in pairs(ArmourParts2) do
  2672. v.BrickColor = BrickColor.new("Really black")
  2673. end
  2674. for i, v in pairs(NeonParts) do
  2675. v.BrickColor = BrickColor.new("Royal purple")
  2676. end
  2677. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2678. maincolor = BrickColor.new("Royal purple")
  2679. BC.HeadColor = BrickColor.new("Black")
  2680. BC.LeftArmColor = BrickColor.new("Black")
  2681. BC.LeftLegColor = BrickColor.new("Black")
  2682. BC.RightArmColor = BrickColor.new("Royal purple")
  2683. BC.RightLegColor = BrickColor.new("Black")
  2684. BC.TorsoColor = BrickColor.new("Black")
  2685. Music.TimePosition = 0
  2686. Music.SoundId = "rbxassetid://1693948941"
  2687. Music.Parent = tors
  2688. Music:Play()
  2689. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2690. DTrail5.Enabled = false
  2691. DTrail4.Enabled = false
  2692. DTrail3.Enabled = false
  2693. DTrail2.Enabled = false
  2694. DTrail.Enabled = false
  2695. EdgyMode = false
  2696. tecks2.Text = "Neutral"
  2697. tecks2.Rotation = 0
  2698. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2699. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2700. resetmode()
  2701. Music.TimePosition = 0
  2702. Music.SoundId = "rbxassetid://882742608"
  2703. Music.Parent = tors
  2704. Music:Play()
  2705. BC.HeadColor = BrickColor.new("Fossil")
  2706. BC.LeftArmColor = BrickColor.new("Fossil")
  2707. BC.LeftLegColor = BrickColor.new("Fossil")
  2708. BC.RightArmColor = BrickColor.new("Smoky grey")
  2709. BC.RightLegColor = BrickColor.new("Fossil")
  2710. BC.TorsoColor = BrickColor.new("Fossil")
  2711. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2712. DTrail5.Enabled = false
  2713. DTrail4.Enabled = false
  2714. DTrail3.Enabled = false
  2715. DTrail2.Enabled = false
  2716. DTrail.Enabled = false
  2717. Divinity = true
  2718. tecks2.Text = "Divinity"
  2719. tecks2.Rotation = 0
  2720. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2721. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2722. for i, v in pairs(ArmourParts) do
  2723. v.BrickColor = BrickColor.new("Institutional white")
  2724. end
  2725. for i, v in pairs(ArmourParts2) do
  2726. v.BrickColor = BrickColor.new("White")
  2727. end
  2728. for i, v in pairs(NeonParts) do
  2729. v.BrickColor = BrickColor.new("New Yeller")
  2730. end
  2731. maincolor = BrickColor.new("New Yeller")
  2732. BC.HeadColor = BrickColor.new("White")
  2733. BC.LeftArmColor = BrickColor.new("White")
  2734. BC.LeftLegColor = BrickColor.new("White")
  2735. BC.RightArmColor = BrickColor.new("New Yeller")
  2736. BC.RightLegColor = BrickColor.new("White")
  2737. BC.TorsoColor = BrickColor.new("White")
  2738. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2739. Music.TimePosition = 0
  2740. Music.SoundId = "rbxassetid://595800581"
  2741. Music.Parent = tors
  2742. Music:Play()
  2743. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2744. DTrail5.Enabled = false
  2745. DTrail4.Enabled = false
  2746. DTrail3.Enabled = false
  2747. DTrail2.Enabled = false
  2748. DTrail.Enabled = false
  2749. Divinity = false
  2750. tecks2.Text = "Neutral"
  2751. tecks2.Rotation = 0
  2752. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2753. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2754. resetmode()
  2755. BC.HeadColor = BrickColor.new("Fossil")
  2756. BC.LeftArmColor = BrickColor.new("Fossil")
  2757. BC.LeftLegColor = BrickColor.new("Fossil")
  2758. BC.RightArmColor = BrickColor.new("Smoky grey")
  2759. BC.RightLegColor = BrickColor.new("Fossil")
  2760. BC.TorsoColor = BrickColor.new("Fossil")
  2761. Music.TimePosition = 0
  2762. Music.SoundId = "rbxassetid://1117396305"
  2763. Music.Parent = tors
  2764. Music:Play()
  2765. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2766. DTrail5.Enabled = false
  2767. DTrail4.Enabled = false
  2768. DTrail3.Enabled = false
  2769. DTrail2.Enabled = false
  2770. DTrail.Enabled = false
  2771. Fighter = true
  2772. tecks2.Text = "Fighter"
  2773. tecks2.Rotation = 0
  2774. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2775. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2776. for i, v in pairs(ArmourParts) do
  2777. v.BrickColor = BrickColor.new("Black")
  2778. end
  2779. for i, v in pairs(ArmourParts2) do
  2780. v.BrickColor = BrickColor.new("Really black")
  2781. end
  2782. for i, v in pairs(NeonParts) do
  2783. v.BrickColor = BrickColor.new("Institutional white")
  2784. end
  2785. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2786. maincolor = BrickColor.new("Institutional white")
  2787. BC.HeadColor = BrickColor.new("Really black")
  2788. BC.LeftArmColor = BrickColor.new("Really black")
  2789. BC.LeftLegColor = BrickColor.new("Really black")
  2790. BC.RightArmColor = BrickColor.new("Institutional white")
  2791. BC.RightLegColor = BrickColor.new("Really black")
  2792. BC.TorsoColor = BrickColor.new("Really black")
  2793. Music.SoundId = "rbxassetid://207375545"
  2794. Music.Parent = tors
  2795. Music.TimePosition = 8.3
  2796. Music:Play()
  2797. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2798. DTrail5.Enabled = false
  2799. DTrail4.Enabled = false
  2800. DTrail3.Enabled = false
  2801. DTrail2.Enabled = false
  2802. DTrail.Enabled = false
  2803. Fighter = false
  2804. tecks2.Text = "Neutral"
  2805. tecks2.Rotation = 0
  2806. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2807. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2808. resetmode()
  2809. BC.HeadColor = BrickColor.new("Fossil")
  2810. BC.LeftArmColor = BrickColor.new("Fossil")
  2811. BC.LeftLegColor = BrickColor.new("Fossil")
  2812. BC.RightArmColor = BrickColor.new("Smoky grey")
  2813. BC.RightLegColor = BrickColor.new("Fossil")
  2814. BC.TorsoColor = BrickColor.new("Fossil")
  2815. Music.TimePosition = 0
  2816. Music.SoundId = "rbxassetid://1117396305"
  2817. Music.Parent = tors
  2818. Music:Play()
  2819. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2820. DTrail5.Enabled = false
  2821. DTrail4.Enabled = false
  2822. DTrail3.Enabled = false
  2823. DTrail2.Enabled = false
  2824. DTrail.Enabled = false
  2825. Purity = true
  2826. tecks2.Text = "Purity"
  2827. tecks2.Rotation = 0
  2828. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2829. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2830. for i, v in pairs(ArmourParts) do
  2831. v.BrickColor = BrickColor.new("Institutional white")
  2832. end
  2833. for i, v in pairs(ArmourParts2) do
  2834. v.BrickColor = BrickColor.new("Institutional white")
  2835. end
  2836. for i, v in pairs(NeonParts) do
  2837. v.BrickColor = BrickColor.new("Toothpaste")
  2838. end
  2839. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2840. maincolor = BrickColor.new("Toothpaste")
  2841. BC.HeadColor = BrickColor.new("Institutional white")
  2842. BC.LeftArmColor = BrickColor.new("Institutional white")
  2843. BC.LeftLegColor = BrickColor.new("Institutional white")
  2844. BC.RightArmColor = BrickColor.new("Toothpaste")
  2845. BC.RightLegColor = BrickColor.new("Institutional white")
  2846. BC.TorsoColor = BrickColor.new("Institutional white")
  2847. Music.TimePosition = 0
  2848. Music.SoundId = "rbxassetid://174212509"
  2849. Music.Parent = tors
  2850. Music:Play()
  2851. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2852. DTrail5.Enabled = false
  2853. DTrail4.Enabled = false
  2854. DTrail3.Enabled = false
  2855. DTrail2.Enabled = false
  2856. DTrail.Enabled = false
  2857. Purity = false
  2858. tecks2.Text = "Neutral"
  2859. tecks2.Rotation = 0
  2860. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2861. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2862. resetmode()
  2863. Music.TimePosition = 0
  2864. Music.SoundId = "rbxassetid://1117396305"
  2865. Music.Parent = tors
  2866. Music:Play()
  2867. BC.HeadColor = BrickColor.new("Fossil")
  2868. BC.LeftArmColor = BrickColor.new("Fossil")
  2869. BC.LeftLegColor = BrickColor.new("Fossil")
  2870. BC.RightArmColor = BrickColor.new("Smoky grey")
  2871. BC.RightLegColor = BrickColor.new("Fossil")
  2872. BC.TorsoColor = BrickColor.new("Fossil")
  2873. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2874. DTrail5.Enabled = false
  2875. DTrail4.Enabled = false
  2876. DTrail3.Enabled = false
  2877. DTrail2.Enabled = false
  2878. DTrail.Enabled = false
  2879. Solar = true
  2880. tecks2.Text = "Solar"
  2881. tecks2.Rotation = 0
  2882. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2883. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2884. for i, v in pairs(ArmourParts) do
  2885. v.BrickColor = BrickColor.new("New Yeller")
  2886. end
  2887. for i, v in pairs(ArmourParts2) do
  2888. v.BrickColor = BrickColor.new("Bright yellow")
  2889. end
  2890. for i, v in pairs(NeonParts) do
  2891. v.BrickColor = BrickColor.new("Deep orange")
  2892. end
  2893. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2894. maincolor = BrickColor.new("Deep orange")
  2895. BC.HeadColor = BrickColor.new("New Yeller")
  2896. BC.LeftArmColor = BrickColor.new("New Yeller")
  2897. BC.LeftLegColor = BrickColor.new("New Yeller")
  2898. BC.RightArmColor = BrickColor.new("Deep orange")
  2899. BC.RightLegColor = BrickColor.new("New Yeller")
  2900. BC.TorsoColor = BrickColor.new("New Yeller")
  2901. Music.TimePosition = 5
  2902. Music.SoundId = "rbxassetid://1167066393"
  2903. Music.Parent = tors
  2904. Music:Play()
  2905. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2906. DTrail5.Enabled = false
  2907. DTrail4.Enabled = false
  2908. DTrail3.Enabled = false
  2909. DTrail2.Enabled = false
  2910. DTrail.Enabled = false
  2911. Solar = false
  2912. tecks2.Text = "Neutral"
  2913. tecks2.Rotation = 0
  2914. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2915. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2916. resetmode()
  2917. Music.TimePosition = 0
  2918. Music.SoundId = "rbxassetid://1117396305"
  2919. Music.Parent = tors
  2920. Music:Play()
  2921. BC.HeadColor = BrickColor.new("Fossil")
  2922. BC.LeftArmColor = BrickColor.new("Fossil")
  2923. BC.LeftLegColor = BrickColor.new("Fossil")
  2924. BC.RightArmColor = BrickColor.new("Smoky grey")
  2925. BC.RightLegColor = BrickColor.new("Fossil")
  2926. BC.TorsoColor = BrickColor.new("Fossil")
  2927. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2928. DTrail5.Enabled = false
  2929. DTrail4.Enabled = false
  2930. DTrail3.Enabled = false
  2931. DTrail2.Enabled = false
  2932. DTrail.Enabled = false
  2933. Lunar = true
  2934. tecks2.Text = "Lunar"
  2935. tecks2.Rotation = 0
  2936. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2937. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2938. for i, v in pairs(ArmourParts) do
  2939. v.BrickColor = BrickColor.new("Dark blue")
  2940. end
  2941. for i, v in pairs(ArmourParts2) do
  2942. v.BrickColor = BrickColor.new("Cyan")
  2943. end
  2944. for i, v in pairs(NeonParts) do
  2945. v.BrickColor = BrickColor.new("Steel blue")
  2946. end
  2947. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2948. maincolor = BrickColor.new("Steel blue")
  2949. BC.HeadColor = BrickColor.new("Dark blue")
  2950. BC.LeftArmColor = BrickColor.new("Dark blue")
  2951. BC.LeftLegColor = BrickColor.new("Dark blue")
  2952. BC.RightArmColor = BrickColor.new("Steel blue")
  2953. BC.RightLegColor = BrickColor.new("Dark blue")
  2954. BC.TorsoColor = BrickColor.new("Dark blue")
  2955. Music.TimePosition = 0.5
  2956. Music.SoundId = "rbxassetid://1574603917"
  2957. Music.Parent = tors
  2958. Music:Play()
  2959. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2960. DTrail5.Enabled = false
  2961. DTrail4.Enabled = false
  2962. DTrail3.Enabled = false
  2963. DTrail2.Enabled = false
  2964. DTrail.Enabled = false
  2965. Lunar = false
  2966. tecks2.Text = "Neutral"
  2967. tecks2.Rotation = 0
  2968. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2969. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2970. resetmode()
  2971. Music.TimePosition = 0
  2972. Music.SoundId = "rbxassetid://1117396305"
  2973. Music.Parent = tors
  2974. Music:Play()
  2975. BC.HeadColor = BrickColor.new("Fossil")
  2976. BC.LeftArmColor = BrickColor.new("Fossil")
  2977. BC.LeftLegColor = BrickColor.new("Fossil")
  2978. BC.RightArmColor = BrickColor.new("Smoky grey")
  2979. BC.RightLegColor = BrickColor.new("Fossil")
  2980. BC.TorsoColor = BrickColor.new("Fossil")
  2981. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2982. Destruction = true
  2983. tecks2.Text = "Destruction"
  2984. tecks2.Rotation = 0
  2985. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2986. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2987. for i, v in pairs(ArmourParts) do
  2988. v.BrickColor = BrickColor.new("Really black")
  2989. end
  2990. for i, v in pairs(ArmourParts2) do
  2991. v.BrickColor = BrickColor.new("Black")
  2992. end
  2993. for i, v in pairs(NeonParts) do
  2994. v.BrickColor = BrickColor.new("Really red")
  2995. end
  2996. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2997. DTrail5.Enabled = true
  2998. DTrail4.Enabled = true
  2999. DTrail3.Enabled = true
  3000. DTrail2.Enabled = true
  3001. DTrail.Enabled = true
  3002. maincolor = BrickColor.new("Really red")
  3003. BC.HeadColor = BrickColor.new("Black")
  3004. BC.LeftArmColor = BrickColor.new("Black")
  3005. BC.LeftLegColor = BrickColor.new("Black")
  3006. BC.RightArmColor = BrickColor.new("Really red")
  3007. BC.RightLegColor = BrickColor.new("Black")
  3008. BC.TorsoColor = BrickColor.new("Black")
  3009. Music.TimePosition = 2
  3010. Music.SoundId = "rbxassetid://1703475948"
  3011. Music.Parent = tors
  3012. Music:Play()
  3013. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3014. DTrail5.Enabled = false
  3015. DTrail4.Enabled = false
  3016. DTrail3.Enabled = false
  3017. DTrail2.Enabled = false
  3018. DTrail.Enabled = false
  3019. Destruction = false
  3020. tecks2.Text = "Neutral"
  3021. tecks2.Rotation = 0
  3022. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3023. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3024. resetmode()
  3025. Music.TimePosition = 0
  3026. Music.SoundId = "rbxassetid://1117396305"
  3027. Music.Parent = tors
  3028. Music:Play()
  3029. BC.HeadColor = BrickColor.new("Fossil")
  3030. BC.LeftArmColor = BrickColor.new("Fossil")
  3031. BC.LeftLegColor = BrickColor.new("Fossil")
  3032. BC.RightArmColor = BrickColor.new("Smoky grey")
  3033. BC.RightLegColor = BrickColor.new("Fossil")
  3034. BC.TorsoColor = BrickColor.new("Fossil")
  3035. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3036. helpme = true
  3037. DTrail5.Enabled = false
  3038. DTrail4.Enabled = false
  3039. DTrail3.Enabled = false
  3040. DTrail2.Enabled = false
  3041. DTrail.Enabled = false
  3042. Music.TimePosition = 1
  3043. tecks2.Text = "iNsAnItY"
  3044. Music.SoundId = "rbxassetid://943961217"
  3045. Music.Parent = tors
  3046. Music:Play()
  3047. BC.HeadColor = BrickColor.random()
  3048. BC.LeftArmColor = BrickColor.random()
  3049. BC.LeftLegColor = BrickColor.random()
  3050. BC.RightArmColor = BrickColor.random()
  3051. BC.RightLegColor = BrickColor.random()
  3052. BC.TorsoColor = BrickColor.random()
  3053. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3054. DTrail5.Enabled = false
  3055. DTrail4.Enabled = false
  3056. DTrail3.Enabled = false
  3057. DTrail2.Enabled = false
  3058. DTrail.Enabled = false
  3059. helpme = false
  3060. tecks2.Text = "Neutral"
  3061. tecks2.Rotation = 0
  3062. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3063. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3064. resetmode()
  3065. Music.TimePosition = 0
  3066. Music.SoundId = "rbxassetid://1117396305"
  3067. Music.Parent = tors
  3068. Music:Play()
  3069. BC.HeadColor = BrickColor.new("Fossil")
  3070. BC.LeftArmColor = BrickColor.new("Fossil")
  3071. BC.LeftLegColor = BrickColor.new("Fossil")
  3072. BC.RightArmColor = BrickColor.new("Smoky grey")
  3073. BC.RightLegColor = BrickColor.new("Fossil")
  3074. BC.TorsoColor = BrickColor.new("Fossil")
  3075. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3076. Frost = true
  3077. DTrail5.Enabled = false
  3078. DTrail4.Enabled = false
  3079. DTrail3.Enabled = false
  3080. DTrail2.Enabled = false
  3081. DTrail.Enabled = false
  3082. tecks2.Text = "Frost"
  3083. tecks2.Rotation = 0
  3084. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3085. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3086. for i, v in pairs(ArmourParts) do
  3087. v.BrickColor = BrickColor.new("Cyan")
  3088. end
  3089. for i, v in pairs(ArmourParts2) do
  3090. v.BrickColor = BrickColor.new("White")
  3091. end
  3092. for i, v in pairs(NeonParts) do
  3093. v.BrickColor = BrickColor.new("Teal")
  3094. end
  3095. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3096. maincolor = BrickColor.new("Teal")
  3097. BC.HeadColor = BrickColor.new("Cyan")
  3098. BC.LeftArmColor = BrickColor.new("Cyan")
  3099. BC.LeftLegColor = BrickColor.new("Cyan")
  3100. BC.RightArmColor = BrickColor.new("Teal")
  3101. BC.RightLegColor = BrickColor.new("Cyan")
  3102. BC.TorsoColor = BrickColor.new("Cyan")
  3103. Music.TimePosition = 1
  3104. Music.SoundId = "rbxassetid://1579308042"
  3105. Music.Parent = tors
  3106. Music:Play()
  3107. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3108. DTrail5.Enabled = false
  3109. DTrail4.Enabled = false
  3110. DTrail3.Enabled = false
  3111. DTrail2.Enabled = false
  3112. DTrail.Enabled = false
  3113. Frost = false
  3114. tecks2.Text = "Neutral"
  3115. tecks2.Rotation = 0
  3116. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3117. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3118. resetmode()
  3119. Music.TimePosition = 0
  3120. Music.SoundId = "rbxassetid://1117396305"
  3121. Music.Parent = tors
  3122. Music:Play()
  3123. BC.HeadColor = BrickColor.new("Fossil")
  3124. BC.LeftArmColor = BrickColor.new("Fossil")
  3125. BC.LeftLegColor = BrickColor.new("Fossil")
  3126. BC.RightArmColor = BrickColor.new("Smoky grey")
  3127. BC.RightLegColor = BrickColor.new("Fossil")
  3128. BC.TorsoColor = BrickColor.new("Fossil")
  3129. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3130. Ashes = true
  3131. DTrail5.Enabled = false
  3132. DTrail4.Enabled = false
  3133. DTrail3.Enabled = false
  3134. DTrail2.Enabled = false
  3135. DTrail.Enabled = false
  3136. tecks2.Text = "Ash"
  3137. tecks2.Rotation = 0
  3138. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3139. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3140. for i, v in pairs(ArmourParts) do
  3141. v.BrickColor = BrickColor.new("Smoky grey")
  3142. end
  3143. for i, v in pairs(ArmourParts2) do
  3144. v.BrickColor = BrickColor.new("Black")
  3145. end
  3146. for i, v in pairs(NeonParts) do
  3147. v.BrickColor = BrickColor.new("Really black")
  3148. end
  3149. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3150. maincolor = BrickColor.new("Really black")
  3151. BC.HeadColor = BrickColor.new("Smoky grey")
  3152. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3153. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3154. BC.RightArmColor = BrickColor.new("Really black")
  3155. BC.RightLegColor = BrickColor.new("Smoky grey")
  3156. BC.TorsoColor = BrickColor.new("Smoky grey")
  3157. Music.TimePosition = 2
  3158. Music.SoundId = "rbxassetid://1514078310"
  3159. Music.Parent = tors
  3160. Music:Play()
  3161. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3162. DTrail5.Enabled = false
  3163. DTrail4.Enabled = false
  3164. DTrail3.Enabled = false
  3165. DTrail2.Enabled = false
  3166. DTrail.Enabled = false
  3167. Ashes = false
  3168. tecks2.Text = "Neutral"
  3169. tecks2.Rotation = 0
  3170. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3171. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3172. resetmode()
  3173. Music.TimePosition = 0
  3174. Music.SoundId = "rbxassetid://1117396305"
  3175. Music.Parent = tors
  3176. Music:Play()
  3177. BC.HeadColor = BrickColor.new("Fossil")
  3178. BC.LeftArmColor = BrickColor.new("Fossil")
  3179. BC.LeftLegColor = BrickColor.new("Fossil")
  3180. BC.RightArmColor = BrickColor.new("Smoky grey")
  3181. BC.RightLegColor = BrickColor.new("Fossil")
  3182. BC.TorsoColor = BrickColor.new("Fossil")
  3183. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3184. tecks2.TextTransparency = 0
  3185. tecks2.TextStrokeTransparency = 0
  3186. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3187. tecks2.TextTransparency = 1
  3188. tecks2.TextStrokeTransparency = 1
  3189. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3190. DTrail5.Enabled = false
  3191. DTrail4.Enabled = false
  3192. DTrail3.Enabled = false
  3193. DTrail2.Enabled = false
  3194. DTrail.Enabled = false
  3195. Planetary = true
  3196. tecks2.Text = "Planetary"
  3197. tecks2.Rotation = 0
  3198. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3199. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3200. for i, v in pairs(ArmourParts) do
  3201. v.BrickColor = BrickColor.new("Dark indigo")
  3202. end
  3203. for i, v in pairs(ArmourParts2) do
  3204. v.BrickColor = BrickColor.new("Dark indigo")
  3205. end
  3206. for i, v in pairs(NeonParts) do
  3207. v.BrickColor = BrickColor.new("Dark indigo")
  3208. end
  3209. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3210. maincolor = BrickColor.new("Dark indigo")
  3211. BC.HeadColor = BrickColor.new("Dark indigo")
  3212. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3213. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3214. BC.RightArmColor = BrickColor.new("Dark indigo")
  3215. BC.RightLegColor = BrickColor.new("Dark indigo")
  3216. BC.TorsoColor = BrickColor.new("Dark indigo")
  3217. Music.TimePosition = 0
  3218. Music.SoundId = "rbxassetid://609934004"
  3219. Music.Parent = tors
  3220. Music:Play()
  3221. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3222. Planetary = false
  3223. DTrail5.Enabled = false
  3224. DTrail4.Enabled = false
  3225. DTrail3.Enabled = false
  3226. DTrail2.Enabled = false
  3227. DTrail.Enabled = false
  3228. tecks2.Text = "Neutral"
  3229. tecks2.Rotation = 0
  3230. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3231. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3232. resetmode()
  3233. Music.TimePosition = 0
  3234. Music.SoundId = "rbxassetid://1117396305"
  3235. Music.Parent = tors
  3236. Music:Play()
  3237. BC.HeadColor = BrickColor.new("Fossil")
  3238. BC.LeftArmColor = BrickColor.new("Fossil")
  3239. BC.LeftLegColor = BrickColor.new("Fossil")
  3240. BC.RightArmColor = BrickColor.new("Smoky grey")
  3241. BC.RightLegColor = BrickColor.new("Fossil")
  3242. BC.TorsoColor = BrickColor.new("Fossil")
  3243. end
  3244. end
  3245. end)
  3246. mouse.KeyDown:connect(function(key)
  3247. if attack == false then
  3248. if EdgyMode == true then
  3249. if key == 'r' then
  3250. Decapitate()
  3251. elseif key == 'e' then
  3252. Laugh()
  3253. end
  3254. end
  3255. if Divinity == true then
  3256. if key == 'r' then
  3257. Beam_Of_Light()
  3258. elseif key == 'f' then
  3259. Blast_Of_God()
  3260. end
  3261. end
  3262. if Fighter == true then
  3263. if key == 'e' then
  3264. Flying_Kick()
  3265. elseif key == 'f' then
  3266. UpperCut()
  3267. elseif key == 't' then
  3268. Spinning_Kick()
  3269. end
  3270. end
  3271. if Purity == true then
  3272. if key == 'r' then
  3273. Purity_Slam()
  3274. end
  3275. end
  3276. if Solar == true then
  3277. if key == 'r' then
  3278. Eruption()
  3279. elseif key == 't' then
  3280. Solar_Flare()
  3281. end
  3282. end
  3283. if Frost == true then
  3284. if key == 'r' then
  3285. Blizzard()
  3286. elseif key == 't' then
  3287. Cryo_Freeze()
  3288. end
  3289. end
  3290. if Ashes == true then
  3291. if key == 't' and notmenacing then
  3292. Menacing_Aura()
  3293. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3294. Heat_Stroke()
  3295. end
  3296. end
  3297. if Lunar == true then
  3298. if key == 't' then
  3299. ShadowWarp()
  3300. elseif key == 'r' then
  3301. Shade()
  3302. end
  3303. end
  3304. if Destruction == true then
  3305. if key == 'r' then
  3306. Diablo_Explosion()
  3307. elseif key == 'f' then
  3308. Hell_From_Above()
  3309. elseif key == 't' then
  3310. Spinning_Below()
  3311. end
  3312. end
  3313. if Planetary == true then
  3314. if key == 'r' then
  3315. Multi_Bombs()
  3316. elseif key == 't' then
  3317. Universal_Crush()
  3318. end
  3319. end
  3320. if helpme == true then
  3321. if key == 'r' then
  3322. Painful_Stomp()
  3323. elseif key == 'f' then
  3324. Ending()
  3325. elseif key == 't' then
  3326. Ende_der_Weld()
  3327. end
  3328. end
  3329. end
  3330. end)
  3331.  
  3332.  
  3333. coroutine.resume(coroutine.create(function()
  3334. while true do
  3335. swait(8)
  3336. if Solar == true then
  3337. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3338. end
  3339. end
  3340. end))
  3341. coroutine.resume(coroutine.create(function()
  3342. while true do
  3343. swait(4)
  3344. if Frost == true then
  3345. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3346. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3347. end
  3348. end
  3349. end))
  3350. coroutine.resume(coroutine.create(function()
  3351. while true do
  3352. swait(4)
  3353. if Lunar == true then
  3354. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3355. end
  3356. end
  3357. end))
  3358.  
  3359.  
  3360.  
  3361. -------------------------------------------------------
  3362. --Start Animations--
  3363. -------------------------------------------------------
  3364. local equipped = false
  3365. local idle = 0
  3366. local change = 1
  3367. local val = 0
  3368. local toim = 0
  3369. local idleanim = 0.4
  3370. hum.WalkSpeed = 8
  3371. hum.Animator.Parent = nil
  3372. while true do
  3373. swait()
  3374. Music.Parent = tors
  3375. if helpme == true then
  3376. for i, v in pairs(ArmourParts) do
  3377. v.BrickColor = BrickColor.random()
  3378. end
  3379. for i, v in pairs(ArmourParts2) do
  3380. v.BrickColor = BrickColor.random()
  3381. end
  3382. for i, v in pairs(NeonParts) do
  3383. v.BrickColor = BrickColor.random()
  3384. end
  3385. maincolor = BrickColor.random()
  3386. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3387. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3388. tecks2.TextColor3 = maincolor.Color
  3389. tecks2.TextStrokeColor3 = maincolor.Color
  3390. tecks2.Rotation = math.random(-11, 11)
  3391. BC.HeadColor = BrickColor.random()
  3392. BC.LeftArmColor = BrickColor.random()
  3393. BC.LeftLegColor = BrickColor.random()
  3394. BC.RightArmColor = BrickColor.random()
  3395. BC.RightLegColor = BrickColor.random()
  3396. BC.TorsoColor = BrickColor.random()
  3397. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3398. end
  3399. if EdgyMode == true then
  3400. tecks2.Rotation = math.random(-2, 2)
  3401. end
  3402. if Planetary == true then
  3403. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3404. tecks2.Rotation = math.random(-4, 4)
  3405. end
  3406. sine = sine + change
  3407. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3408. local velderp = root.Velocity.y
  3409. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3410. if equipped == true or equipped == false then
  3411. if attack == false then
  3412. idle = idle + 1
  3413. else
  3414. idle = 0
  3415. end
  3416. if 1 < root.Velocity.y and hitfloor == nil then
  3417. Anim = "Jump"
  3418. change = 1
  3419. if attack == false then
  3420. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3424. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3425. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3426. end
  3427. elseif -1 > root.Velocity.y and hitfloor == nil then
  3428. Anim = "Fall"
  3429. change = 1
  3430. if attack == false then
  3431. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3435. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3436. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3437. end
  3438. elseif torvel < 1 and hitfloor ~= nil then
  3439. Anim = "Idle"
  3440. change = 1
  3441. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3448. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3451. if Mrandom(1,15) == 1 then
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3453. end
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3458. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3463. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3464. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3465. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3468. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3472. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3475. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3476. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3478. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3479. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3484. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3485. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3486. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3487. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3489. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3490. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3491. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3492. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3493. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3496. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3498. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3499. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3500. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3503. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3507. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3510. if math.random(1,1) == 1 then
  3511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3517. end
  3518. for i, v in pairs(ArmourParts) do
  3519. v.BrickColor = BrickColor.random()
  3520. end
  3521. for i, v in pairs(ArmourParts2) do
  3522. v.BrickColor = BrickColor.random()
  3523. end
  3524. for i, v in pairs(NeonParts) do
  3525. v.BrickColor = BrickColor.random()
  3526. end
  3527. maincolor = BrickColor.random()
  3528. tecks2.TextColor3 = maincolor.Color
  3529. tecks2.TextStrokeColor3 = maincolor.Color
  3530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3534. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3539. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3540. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3541. end
  3542. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3543. Anim = "Walk"
  3544. change = .6
  3545. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3548. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3549. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3552. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3555. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3556. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3557. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3558. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3559. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3562. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3566. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3569. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3573. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3576. if math.random(1,1) == 1 then
  3577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3581. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3582. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3583. end
  3584. for i, v in pairs(ArmourParts) do
  3585. v.BrickColor = BrickColor.random()
  3586. end
  3587. for i, v in pairs(ArmourParts2) do
  3588. v.BrickColor = BrickColor.random()
  3589. end
  3590. for i, v in pairs(NeonParts) do
  3591. v.BrickColor = BrickColor.random()
  3592. end
  3593. maincolor = BrickColor.random()
  3594. tecks2.TextColor3 = maincolor.Color
  3595. tecks2.TextStrokeColor3 = maincolor.Color
  3596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3600. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3603. if Mrandom(1,15) == 1 then
  3604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3605. end
  3606. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3607. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3608. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3609. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3610. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3613. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3617. end
  3618. elseif torvel >= 25 and hitfloor ~= nil then
  3619. Anim = "Sprint"
  3620. change = 1.35
  3621. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3624. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3625. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3628. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3631. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3635. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3638. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3642. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3645. if math.random(1,1) == 1 then
  3646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3652. end
  3653. for i, v in pairs(ArmourParts) do
  3654. v.BrickColor = BrickColor.random()
  3655. end
  3656. for i, v in pairs(ArmourParts2) do
  3657. v.BrickColor = BrickColor.random()
  3658. end
  3659. for i, v in pairs(NeonParts) do
  3660. v.BrickColor = BrickColor.random()
  3661. end
  3662. maincolor = BrickColor.random()
  3663. tecks2.TextColor3 = maincolor.Color
  3664. tecks2.TextStrokeColor3 = maincolor.Color
  3665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3669. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3672. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3674. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3675. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3676. end
  3677. end
  3678. end
  3679. if 0 < #Effects then
  3680. for e = 1, #Effects do
  3681. if Effects[e] ~= nil then
  3682. local Thing = Effects[e]
  3683. if Thing ~= nil then
  3684. local Part = Thing[1]
  3685. local Mode = Thing[2]
  3686. local Delay = Thing[3]
  3687. local IncX = Thing[4]
  3688. local IncY = Thing[5]
  3689. local IncZ = Thing[6]
  3690. if 1 >= Thing[1].Transparency then
  3691. if Thing[2] == "Block1" then
  3692. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3693. local Mesh = Thing[1].Mesh
  3694. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3695. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3696. elseif Thing[2] == "Block2" then
  3697. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3698. local Mesh = Thing[7]
  3699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3701. elseif Thing[2] == "Block3" then
  3702. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3703. local Mesh = Thing[7]
  3704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3706. elseif Thing[2] == "Cylinder" then
  3707. local Mesh = Thing[1].Mesh
  3708. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3709. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3710. elseif Thing[2] == "Blood" then
  3711. local Mesh = Thing[7]
  3712. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3713. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3715. elseif Thing[2] == "Elec" then
  3716. local Mesh = Thing[1].Mesh
  3717. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3718. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3719. elseif Thing[2] == "Disappear" then
  3720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3721. elseif Thing[2] == "Shatter" then
  3722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3723. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3724. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3725. Thing[6] = Thing[6] + Thing[5]
  3726. end
  3727. else
  3728. Part.Parent = nil
  3729. table.remove(Effects, e)
  3730. end
  3731. end
  3732. end
  3733. end
  3734. end
  3735. end
  3736. -------------------------------------------------------
  3737. --End Animations And Script--
  3738. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement