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- __________________________
- T E A M B U I L D I N G
- __________________________
- Countering Threats
- ===================
- reliable answers to every S to A rank mons
- Starting Point
- ==============
- one mon (more offensive mindset)
- core
- framework
- HO:
- Lead / Breaker 1 / Breaker 2 / Utility / Scarf / Sweeper
- Balance:
- Utility / Pivot / Wallbreaker / Spinner / Scarf / Sweeper
- Stall:
- Utility / Spinblocker / Spinner / Cleric / BOP / Glue
- strategy
- Resists
- ========
- 2 water resists
- 1 fighting resist
- 1 dragon resist
- 1 flying check
- 1 electric check / 2 resists
- 2 ground resists
- Roles
- ======
- scarf user / priority
- revenge killer
- stealth rock user
- hazard remover
- pivot
- Win Conditions
- ===============
- have at least 2 win conditions
- make sure that they are not stopped by the same things
- have a way to get your win condition in
- have a strategy to set up your win condition
- fail safe win strategy for when win conditions don't work
- Synergy
- ========
- pokemon are able to remove each others checks and counters
- pokemon are able to switch into teammate's checks and counters
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