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- on join:
- set {pc.min.last.%player%} to 0
- set {pc.min.afk.last.%player%} to 0
- while player is online:
- loop 1 times:
- if {pc.afk.%player%} is true: # Même quand c'est faux ca s'active
- add 1 to {pc.min.afk.%player%}
- add 1 to {pc.min.afk.last.%player%}
- else:
- add 1 to {pc.min.%player%}
- add 1 to {pc.min.last.%player%}
- add 1 to {pc.pt.eval.%player%} # Ya un
- #message "%{pc.pt.eval.%player%}%" # Problème
- if {pc.maxpt.%player%} < {pc.pt.eval.%player%}: # Quelque part
- set {pc.maxpt.%player%} to {pc.pt.eval.%player%} # ici
- wait 60 seconds # Ca attend tout sauf 60 seconds.
- on join:
- if {pc.first.%player%} is not set:
- set {pc.first.%player%} to now
- set {pc.maxpt.%player%} to 0
- set {pc.minpt.%player%} to 0
- on quit:
- if {pc.minpt.%player%} > {pc.pt.eval.%player%}:
- set {pc.minpt.%player%} to {pc.pt.eval.%player%}
- clear {pc.pt.eval.%player%}
- command /cop [<offline player=%player%>]:
- trigger:
- if player has permission "playerconnection.seetime":
- set {_max} to {pc.maxpt.%arg-1%}
- set {_min} to {pc.minpt.%arg-1%}
- message "{@Prefix} {@MaxPlayTime}"
- message "{@Prefix} {@MinPlayTime}"
- on afk toggle: # Tout ca fonctionne \/ \/
- wait 1 second
- if player is afk:
- set {pc.afk.%player%} to true
- else:
- set {pc.afk.%player%} to false
- add {pc.min.afk.last.%player%} to {pc.av.min.afk::*}
- #message "toggled : AFK: %{pc.afk.%player%}%"
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