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RaNGE 18 - Meowstic

Nov 19th, 2017
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  1. RaNGE 18 Judgement - Meowstic
  2.  
  3. All judgments by me will be out of 20 points, using the following categories.
  4.  
  5. Danmaku Quality: 17/20
  6.  
  7. Danmaku Quality encompasses the overall gameplay of your script. Good patterns and stages will equal a good score in this category, whether they visually look good or bad. Note that aesthetic factors can still factor into this - proper usage of sound effects and bullet graphics can make an unfair pattern fair, and vice-versa.
  8.  
  9. Aesthetics: 3/20
  10.  
  11. This category encompasses how your entry looks (and sounds). Most people will probably get a 1.5 in this category, but it can shift higher if I like things (and shift lower if I don't like things).
  12. =======================================================================================================================================
  13. DANMAKU QUALITY
  14. =======================================================================================================================================
  15. Played as Reimu. Only stuff specific to her will be judged, since I heard there's character-specific elements.
  16.  
  17. Stage Pre-Midboss: Pretty good. Not your typical fairy patterns! 8/10.
  18.  
  19. Midboss time!
  20.  
  21. Spell 1: Pretty interesting. Keeping track of the laser wheels becoming bullets while also dodging bullets from below can get overwhelming, but I like it all the same. 8.25/10.
  22.  
  23. Spell 2: More standard, but I still enjoyed it. Pretty good. 7.75/10.
  24.  
  25. Boss time! I wonder who it could b- just kidding it's Mamizou.
  26.  
  27. Nonspell 1: I was about to say that this is pretty standard until the blue bullet waves started. Good twist on her usual thing. 7.5/10.
  28.  
  29. Spell 1: UFO transformations are...different! The pattern itself is pretty standard, but I like those graphics. 7/10.
  30.  
  31. Nonspell 2: This ended up dragging on for me because I got bad RNG and she promptly teleported to the opposite side of the screen and stayed there until she did the blue wave. It happened twice and I nearly timed it out. Otherwise, seems pretty okay. Unusually hard and fast compared to prior patterns. 5.5/10
  32.  
  33. Spell 2: An interesting idea, but I killed it before the leaves sped up and actually became a threat. Unusually easy. 6/10.
  34.  
  35. Nonspell 3: A clever twist to her usual nonspells. Excellent. 9/10.
  36.  
  37. Spell 3: Also a pretty solid attack. Feels easy compared to most of the script. The Mamizou Orbit is funny. 7/10.
  38.  
  39. Nonspell 4: Good mix of Reimu and Mamizou's danmaku styles. 8.25/10.
  40.  
  41. Spell 4: A mockery of Reimu Hakurei. Or Reimunny Hakurich? Solid attack as well. 7.25/10.
  42.  
  43. Spell 5: I'm highly disappointed that this isn't called Animal Crossing. The ending is a bit abrupt, but it was a fun pattern. 8/10.
  44.  
  45. Danmaku Quality Average: 7.45/10 (12.67/17)
  46.  
  47. =======================================================================================================================================
  48. AESTHETICS
  49. =======================================================================================================================================
  50.  
  51. Aesthetics are above average. Those fake Mamizou tails are a nice touch. 2/3.
  52.  
  53. =======================================================================================================================================
  54. OVERALL
  55. =======================================================================================================================================
  56. The overall score is 14.67/20.
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