JOJOJOJOJOJO1234

Untitled

Jul 17th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local songs = {
  88. 836718931, --The Best Song
  89. 277627209, --:D
  90. 413146154, --Kana-Boon Silhouette
  91.  
  92. 145154207, --D r o w z y
  93. 1191121010, --S a y o n a r a
  94. 344305768, --Oracle
  95. } --Add your songs by replacing the IDs with your song ID.
  96.  
  97.  
  98. local quotes = {
  99. "Just Sit Back And Listen To The Music...",
  100. "This Song Is Nice...",
  101. "Just floatin'~",
  102. "So Calming...",
  103. "So Sweet And Relaxing...",
  104. "Time to kick back..",
  105. "-W-",
  106. } --Feel free to replace the quotes with stuff of your own.
  107.  
  108.  
  109. local function soundbork(obj)
  110. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  111. --obj:Destroy() Remove the two dashes to silence all music but your own.
  112. return
  113. end
  114.  
  115.  
  116. local children = obj:GetChildren()
  117. for i = 1, #children do
  118. soundbork(children[i])
  119. end
  120.  
  121. return
  122. end
  123.  
  124. --//Constants\\--
  125.  
  126. Effects = { }
  127. local Player = owner
  128.  
  129. local Character = Player.Character
  130. local Humanoid = Character.Humanoid
  131. local Head = Character.Head
  132. local RootPart = Character.HumanoidRootPart
  133. local Torso = Character.Torso
  134. local LeftArm = Character["Left Arm"]
  135. local RightArm = Character["Right Arm"]
  136. local LeftLeg = Character["Left Leg"]
  137. local RightLeg = Character["Right Leg"]
  138. local Camera = game.Workspace.CurrentCamera
  139. local RootJoint = RootPart.RootJoint
  140. local Equipped = false
  141. local Attack = false
  142. local Anim = 'Idle'
  143. local Idle = 0
  144. local Combo = 1
  145. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  146. local Velocity = RootPart.Velocity.y
  147. local Sine = 0
  148. local Change = 1
  149. local aoeconstant = 10
  150. local maincol = "Pink"
  151. local maincol2 = "White"
  152. local randString = songs[math.random(#songs)]
  153. local circleinthesky = false
  154. Character.Humanoid.Name = "help"
  155. humanoid = Character.help
  156. Instance.new("ForceField",Character).Visible = false
  157.  
  158.  
  159.  
  160.  
  161.  
  162. local RbxUtility = LoadLibrary("RbxUtility")
  163. local Create = RbxUtility.Create
  164.  
  165. humanoid.WalkSpeed = 3
  166. humanoid.JumpPower = 0
  167. humanoid.Animator.Parent = nil
  168. Character.Animate.Parent = nil
  169.  
  170. local newMotor = function(part0, part1, c0, c1)
  171. local w = Create('Motor'){
  172. Parent = part0,
  173. Part0 = part0,
  174. Part1 = part1,
  175. C0 = c0,
  176. C1 = c1,
  177. }
  178. return w
  179. end
  180.  
  181.  
  182. skillcolorscheme = BrickColor.new(maincol).Color
  183.  
  184. local hue = 0
  185.  
  186. spawn(function()
  187. while true do
  188. hue = hue + .0005
  189. if hue >= 1 then hue = 0 end
  190. maincol2 = Color3.fromHSV(hue,1,1)
  191. game["Run Service"].RenderStepped:wait()
  192. end
  193. end)
  194.  
  195.  
  196.  
  197.  
  198.  
  199.  
  200. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  201. function makeframe(par, trans, pos, size, color)
  202. local frame = Instance.new('Frame', par)
  203. frame.BackgroundTransparency = trans
  204. frame.BorderSizePixel = 0
  205. frame.Position = pos
  206. frame.Size = size
  207. frame.BackgroundColor3 = color
  208. return frame
  209. end
  210.  
  211. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  212.  
  213. function clerp(a, b, t)
  214. return a:lerp(b, t)
  215. end
  216.  
  217. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  218. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  219.  
  220. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  221. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  222. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  223. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  224. RootJoint.C1 = CFrame.new(0, 0, 0)
  225. RootJoint.C0 = CFrame.new(0, 0, 0)
  226. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  227. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  228.  
  229. local rarmc1 = RW.C1
  230. local larmc1 = LW.C1
  231. local rlegc1 = RH.C1
  232. local llegc1 = LH.C1
  233.  
  234. local resetc1 = false
  235.  
  236. function PlayAnimationFromTable(table, speed, bool)
  237. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  238. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  239. RW.C0 = clerp(RW.C0, table[3], speed)
  240. LW.C0 = clerp(LW.C0, table[4], speed)
  241. RH.C0 = clerp(RH.C0, table[5], speed)
  242. LH.C0 = clerp(LH.C0, table[6], speed)
  243. if bool == true then
  244. if resetc1 == false then
  245. resetc1 = true
  246. RootJoint.C1 = RootJoint.C1
  247. Torso.Neck.C1 = Torso.Neck.C1
  248. RW.C1 = rarmc1
  249. LW.C1 = larmc1
  250. RH.C1 = rlegc1
  251. LH.C1 = llegc1
  252. end
  253. end
  254. end
  255.  
  256. ArtificialHB = Create("BindableEvent"){
  257. Parent = script,
  258. Name = "Heartbeat",
  259. }
  260.  
  261. script:WaitForChild("Heartbeat")
  262.  
  263. frame = 1 / 35
  264. tf = 0
  265. allowframeloss = false
  266. tossremainder = false
  267. lastframe = tick()
  268. script.Heartbeat:Fire()
  269.  
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.Heartbeat:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.Heartbeat:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289.  
  290. function swait(num)
  291. if num == 0 or num == nil then
  292. ArtificialHB.Event:wait()
  293. else
  294. for i = 0, num do
  295. ArtificialHB.Event:wait()
  296. end
  297. end
  298. end
  299.  
  300.  
  301.  
  302. local m = Create("Model"){
  303. Parent = Character,
  304. Name = "WeaponModel"
  305. }
  306.  
  307. function RemoveOutlines(part)
  308. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  309. end
  310.  
  311. CFuncs = {
  312. Part = {
  313. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  314. local Part = Create("Part"){
  315. Parent = Parent,
  316. Reflectance = Reflectance,
  317. Transparency = Transparency,
  318. CanCollide = false,
  319. Locked = true,
  320. BrickColor = BrickColor.new(tostring(BColor)),
  321. Name = Name,
  322. Size = Size,
  323. Material = Material,
  324. }
  325. RemoveOutlines(Part)
  326. if Size == Vector3.new() then
  327. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  328. else
  329. Part.Size = Size
  330. end
  331. return Part
  332. end;
  333. };
  334.  
  335. Mesh = {
  336. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  337. local Msh = Create(Mesh){
  338. Parent = Part,
  339. Offset = OffSet,
  340. Scale = Scale,
  341. }
  342. if Mesh == "SpecialMesh" then
  343. Msh.MeshType = MeshType
  344. Msh.MeshId = MeshId
  345. end
  346. return Msh
  347. end;
  348. };
  349.  
  350. Weld = {
  351. Create = function(Parent, Part0, Part1, C0, C1)
  352. local Weld = Create("Weld"){
  353. Parent = Parent,
  354. Part0 = Part0,
  355. Part1 = Part1,
  356. C0 = C0,
  357. C1 = C1,
  358. }
  359. return Weld
  360. end;
  361. };
  362.  
  363. Sound = {
  364. Create = function(id, par, vol, pit, looped)
  365. coroutine.resume(coroutine.create(function()
  366. local S = Create("Sound"){
  367. Volume = vol,
  368. Pitch = pit or 1,
  369. SoundId = "rbxassetid://" .. id,
  370. Parent = par or workspace,
  371. Looped = looped
  372. }
  373. wait()
  374. S:play()
  375. end))
  376. end;
  377. };
  378.  
  379. ParticleEmitter = {
  380. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  381. local Particle = Create("ParticleEmitter"){
  382. Parent = Parent,
  383. Color = ColorSequence.new(Color1, Color2),
  384. LightEmission = LightEmission,
  385. Size = Size,
  386. Texture = Texture,
  387. Transparency = Transparency,
  388. ZOffset = ZOffset,
  389. Acceleration = Accel,
  390. Drag = Drag,
  391. LockedToPart = LockedToPart,
  392. VelocityInheritance = VelocityInheritance,
  393. EmissionDirection = EmissionDirection,
  394. Enabled = Enabled,
  395. Lifetime = LifeTime,
  396. Rate = Rate,
  397. Rotation = Rotation,
  398. RotSpeed = RotSpeed,
  399. Speed = Speed,
  400. VelocitySpread = VelocitySpread,
  401. }
  402. return Particle
  403. end;
  404. };
  405.  
  406. CreateTemplate = {
  407.  
  408. };
  409. }
  410.  
  411. --/v/Don't touch this part. \v\--
  412.  
  413. playlist=Instance.new("Sound", Torso)
  414. playlist.SoundId = "rbxassetid://" ..randString
  415. playlist.Volume = 5
  416. playlist.Looped = false
  417. playlist.Name = "playlist"
  418. playlist:Play()
  419.  
  420. --/^/Don't touch this part. \^\--
  421.  
  422. function RayCast(Position, Direction, Range, Ignore)
  423. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  424. end
  425.  
  426. FindNearestTorso = function(pos)
  427. local list = (game.Workspace:children())
  428. local torso = nil
  429. local dist = 1000
  430. local temp, human, temp2 = nil, nil, nil
  431. for x = 1, #list do
  432. temp2 = list[x]
  433. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  434. temp = temp2:findFirstChild("Torso")
  435. human = temp2:findFirstChild("Humanoid")
  436. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  437. local dohit = true
  438. if dohit == true then
  439. torso = temp
  440. dist = (temp.Position - pos).magnitude
  441. end
  442. end
  443. end
  444. end
  445. return torso, dist
  446. end
  447.  
  448. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  449.  
  450. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  451. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  452. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  453. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  454. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  455. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  456. spinny.Anchored=true
  457. spinny.CanCollide=false
  458.  
  459.  
  460. transp = .5
  461. spawn(function()
  462. while true do
  463. transp = transp + .001
  464. FloatField2.Transparency = transp
  465. swait()
  466. if transp >= 1 then
  467. transp = .5
  468. end
  469. end
  470. end)
  471.  
  472.  
  473.  
  474. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  475. if hit.Parent == nil then
  476. return
  477. end
  478. local h = hit.Parent:FindFirstChild("Humanoid")
  479. for _, v in pairs(hit.Parent:children()) do
  480. if v:IsA("Humanoid") then
  481. h = v
  482. end
  483. end
  484. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  485. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  486. if hit.Parent.DebounceHit.Value == true then
  487. return
  488. end
  489. end
  490. local c = Create("ObjectValue"){
  491. Name = "creator",
  492. Value = owner,
  493. Parent = h,
  494. }
  495. game:GetService("Debris"):AddItem(c, .5)
  496. if HitSound ~= nil and HitPitch ~= nil then
  497. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  498. end
  499. local Damage = math.random(minim, maxim)
  500. local blocked = false
  501. local block = hit.Parent:findFirstChild("Block")
  502. if block ~= nil then
  503. if block.className == "IntValue" then
  504. if block.Value > 0 then
  505. blocked = true
  506. block.Value = block.Value - 1
  507. print(block.Value)
  508. end
  509. end
  510. end
  511. if blocked == false then
  512. h.Health = h.Health - Damage
  513. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  514. else
  515. h.Health = h.Health - (Damage / 2)
  516. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  517. end
  518. if Type == "Knockdown" then
  519. local hum = hit.Parent.Humanoid
  520. hum.PlatformStand = true
  521. coroutine.resume(coroutine.create(function(HHumanoid)
  522. swait(1)
  523. HHumanoid.PlatformStand = false
  524. end), hum)
  525. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  526. local bodvol = Create("BodyVelocity"){
  527. velocity = angle * knockback,
  528. P = 5000,
  529. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  530. Parent = hit,
  531. }
  532. local rl = Create("BodyAngularVelocity"){
  533. P = 3000,
  534. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  535. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  536. Parent = hit,
  537. }
  538. game:GetService("Debris"):AddItem(bodvol, .5)
  539. game:GetService("Debris"):AddItem(rl, .5)
  540. elseif Type == "Normal" then
  541. local vp = Create("BodyVelocity"){
  542. P = 10,
  543. maxForce = Vector3.new(math.huge, 0, math.huge),
  544. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  545. }
  546. print(hit.Parent)
  547. if knockback > 0 then
  548. vp.Parent = hit.Parent.Torso
  549. end
  550. local hum = hit.Parent.Humanoid
  551. hum.PlatformStand = true
  552. local TotalMass = 0
  553. for _, part in pairs(hit.Parent:GetChildren()) do
  554. if part:IsA("Part") then
  555. TotalMass = TotalMass + part:GetMass()
  556. end
  557. end
  558.  
  559.  
  560.  
  561. local ForceOfGravity = -197 * TotalMass
  562. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  563. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  564.  
  565.  
  566.  
  567.  
  568.  
  569.  
  570. spawn(function()
  571. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  572. spinny2.Anchored=true
  573. spinny2.CanCollide=false
  574. for i = 0, 2, .001 do
  575. local alg = math.floor(playlist.PlaybackLoudness)/500
  576. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  577. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  578. efekt2.Anchored=true
  579. efekt2.CanCollide=false
  580. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  581. spinny2.Position = hit.Parent.Torso.Position
  582. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  583. game:GetService("Debris"):AddItem(efekt2, .7)
  584. swait()
  585. end
  586. end)
  587.  
  588. local rl = Create("BodyAngularVelocity"){
  589. P = 500,
  590. maxTorque = Vector3.new(10, 10, 10),
  591. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  592. Parent = hit,
  593. }
  594. game:GetService("Debris"):AddItem(rl, 10)
  595. game:GetService("Debris"):AddItem(floatybits, 10)
  596. game:GetService("Debris"):AddItem(vp, .5)
  597.  
  598. elseif Type == "Up" then
  599. local bodyVelocity = Create("BodyVelocity"){
  600. velocity = Vector3.new(0, 20, 0),
  601. P = 5000,
  602. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  603. Parent = hit,
  604. }
  605. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  606. elseif Type == "DarkUp" then
  607. coroutine.resume(coroutine.create(function()
  608. for i = 0, 1, 0.1 do
  609. swait()
  610. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  611. end
  612. end))
  613. local bodyVelocity = Create("BodyVelocity"){
  614. velocity = Vector3.new(0, 20, 0),
  615. P = 5000,
  616. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  617. Parent = hit,
  618. }
  619. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  620. elseif Type == "Snare" then
  621. local bp = Create("BodyPosition"){
  622. P = 2000,
  623. D = 100,
  624. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  625. position = hit.Parent.Torso.Position,
  626. Parent = hit.Parent.Torso,
  627. }
  628. game:GetService("Debris"):AddItem(bp, 1)
  629. elseif Type == "Freeze" then
  630. local BodPos = Create("BodyPosition"){
  631. P = 50000,
  632. D = 1000,
  633. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  634. position = hit.Parent.Torso.Position,
  635. Parent = hit.Parent.Torso,
  636. }
  637. local BodGy = Create("BodyGyro") {
  638. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  639. P = 20e+003,
  640. Parent = hit.Parent.Torso,
  641. cf = hit.Parent.Torso.CFrame,
  642. }
  643. hit.Parent.Torso.Anchored = true
  644. coroutine.resume(coroutine.create(function(Part)
  645. swait(1.5)
  646. Part.Anchored = false
  647. end), hit.Parent.Torso)
  648. game:GetService("Debris"):AddItem(BodPos, 3)
  649. game:GetService("Debris"):AddItem(BodGy, 3)
  650. end
  651. local debounce = Create("BoolValue"){
  652. Name = "DebounceHit",
  653. Parent = hit.Parent,
  654. Value = true,
  655. }
  656. game:GetService("Debris"):AddItem(debounce, Delay)
  657. c = Create("ObjectValue"){
  658. Name = "creator",
  659. Value = Player,
  660. Parent = h,
  661. }
  662. game:GetService("Debris"):AddItem(c, .5)
  663. end
  664. end
  665.  
  666. function ShowDamage(Pos, Text, Time, Color)
  667. local Rate = (1 / 60)
  668. local Pos = (Pos or Vector3.new(0, 0, 0))
  669. local Text = (Text or "")
  670. local Time = (Time or 2)
  671. local Color = (Color or Color3.new(1, 0, 1))
  672. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  673. EffectPart.Anchored = true
  674. local BillboardGui = Create("BillboardGui"){
  675. Size = UDim2.new(3, 0, 3, 0),
  676. Adornee = EffectPart,
  677. Parent = EffectPart,
  678. }
  679. local TextLabel = Create("TextLabel"){
  680. BackgroundTransparency = 1,
  681. Size = UDim2.new(1, 0, 1, 0),
  682. Text = Text,
  683. Font = "Cartoon",
  684. TextColor3 = Color,
  685. TextScaled = true,
  686. Parent = BillboardGui,
  687. }
  688. game.Debris:AddItem(EffectPart, (Time))
  689. EffectPart.Parent = game:GetService("Workspace")
  690. delay(0, function()
  691. local Frames = (Time / Rate)
  692. for Frame = 1, Frames do
  693. wait(Rate)
  694. local Percent = (Frame / Frames)
  695. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  696. TextLabel.TextTransparency = Percent
  697. end
  698. if EffectPart and EffectPart.Parent then
  699. EffectPart:Destroy()
  700. end
  701. end)
  702. end
  703.  
  704. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  705. for _, c in pairs(workspace:children()) do
  706. local hum = c:findFirstChild("Humanoid")
  707. if hum ~= nil then
  708. local head = c:findFirstChild("Torso")
  709. if head ~= nil then
  710. local targ = head.Position - Part.Position
  711. local mag = targ.magnitude
  712. if mag <= Magnitude and c.Name ~= Player.Name then
  713. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  714. end
  715. end
  716. end
  717. end
  718. end
  719.  
  720. EffectModel = Create("Model"){
  721. Parent = Character,
  722. Name = "EffectModel",
  723. }
  724.  
  725. Effects = {
  726. Block = {
  727. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  728. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  729. prt.Anchored = true
  730. prt.CFrame = cframe
  731. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  732. game:GetService("Debris"):AddItem(prt, 10)
  733. if Type == 1 or Type == nil then
  734. table.insert(Effects, {
  735. prt,
  736. "Block1",
  737. delay,
  738. x3,
  739. y3,
  740. z3,
  741. msh
  742. })
  743. elseif Type == 2 then
  744. table.insert(Effects, {
  745. prt,
  746. "Block2",
  747. delay,
  748. x3,
  749. y3,
  750. z3,
  751. msh
  752. })
  753. elseif Type == 3 then
  754. table.insert(Effects, {
  755. prt,
  756. "Block3",
  757. delay,
  758. x3,
  759. y3,
  760. z3,
  761. msh,
  762. Part
  763. })
  764. elseif Type == 4 then
  765. table.insert(Effects, {
  766. prt,
  767. "Block2Fire",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. end
  775. end
  776. };
  777.  
  778. Sphere = {
  779. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  780. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  781. prt.Anchored = true
  782. prt.CFrame = cframe
  783. if parent == nil then
  784. prt.Parent = workspace
  785. else
  786. prt.Parent = parent
  787. end
  788. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. game:GetService("Debris"):AddItem(prt, 10)
  790. table.insert(Effects, {
  791. prt,
  792. "Cylinder",
  793. delay,
  794. x3,
  795. y3,
  796. z3,
  797. msh
  798. })
  799. end
  800. };
  801.  
  802. Blood = {
  803. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  805. prt.Anchored = true
  806. prt.CFrame = cframe
  807. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808. game:GetService("Debris"):AddItem(prt, 10)
  809. table.insert(Effects, {
  810. prt,
  811. "Blood",
  812. delay,
  813. x3,
  814. y3,
  815. z3,
  816. msh
  817. })
  818. end
  819. };
  820.  
  821. Blast = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Block4",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh,
  836. Part
  837. })
  838. end
  839. };
  840.  
  841. Ring = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. end
  858. };
  859.  
  860. Cylinder = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  862. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. table.insert(Effects, {
  868. prt,
  869. "Cylinder",
  870. delay,
  871. x3,
  872. y3,
  873. z3,
  874. msh
  875. })
  876. end
  877. };
  878.  
  879. Head = {
  880. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  881. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  882. prt.Anchored = true
  883. prt.CFrame = cframe
  884. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  885. game:GetService("Debris"):AddItem(prt, 10)
  886. table.insert(Effects, {
  887. prt,
  888. "Cylinder",
  889. delay,
  890. x3,
  891. y3,
  892. z3,
  893. msh
  894. })
  895. end
  896. };
  897.  
  898. Wave = {
  899. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  900. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. table.insert(Effects, {
  906. prt,
  907. "Cylinder",
  908. delay,
  909. x3,
  910. y3,
  911. z3,
  912. msh
  913. })
  914. end
  915. };
  916.  
  917. Break = {
  918. Create = function(brickcolor, cframe, x1, y1, z1)
  919. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  920. prt.Anchored = true
  921. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  922. game:GetService("Debris"):AddItem(prt, 10)
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. local num = math.random(10, 50) / 1000
  925. table.insert(Effects, {
  926. prt,
  927. "Shatter",
  928. num,
  929. prt.CFrame,
  930. math.random() - math.random(),
  931. 0,
  932. math.random(50, 100) / 100
  933. })
  934. end
  935. };
  936.  
  937. Elec = {
  938. Create = function(brickcolor, cff, x, y, z)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  940. prt.Anchored = true
  941. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  942. prt.CFrame = CFrame.new(prt.Position)
  943. game:GetService("Debris"):AddItem(prt, 10)
  944. xval = math.random() / 9
  945. yval = math.random() / 9
  946. zval = math.random() / 9
  947. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  948. eul1 = math.random(-50, 50)
  949. eul2 = math.random(-50, 50)
  950. eul3 = math.random(-50, 50)
  951. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  952. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  953. table.insert(Effects, {
  954. prt,
  955. "Elec",
  956. .05,
  957. x,
  958. y,
  959. z,
  960. xval,
  961. yval,
  962. zval,
  963. msh,
  964. euld,
  965. euld2
  966. })
  967. end
  968. };
  969.  
  970. Elec2 = {
  971. Create = function(brickcolor, cff, x, y, z)
  972. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  973. prt.Anchored = true
  974. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  975. prt.CFrame = CFrame.new(prt.Position)
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. xval = math.random() / 7
  978. yval = math.random() / 7
  979. zval = math.random() / 7
  980. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  981. eul1 = math.random(-50, 50)
  982. eul2 = math.random(-50, 50)
  983. eul3 = math.random(-50, 50)
  984. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  985. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  986. table.insert(Effects, {
  987. prt,
  988. "Elec",
  989. .1,
  990. x,
  991. y,
  992. z,
  993. xval,
  994. yval,
  995. zval,
  996. msh,
  997. euld,
  998. euld2
  999. })
  1000. end
  1001. };
  1002.  
  1003. Clone = {
  1004. Create = function()
  1005. for _, v in pairs(Torso.Parent:children()) do
  1006. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1007. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright Yellow"), "Effect", v.Size)
  1008. c.Anchored = true
  1009. c.CFrame = v.CFrame
  1010. game:GetService("Debris"):AddItem(c, 5)
  1011. local cmsh = nil
  1012. if v.Name == "Head" then
  1013. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1014. else
  1015. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1016. end
  1017. table.insert(Effects, {
  1018. c,
  1019. "Cylinder",
  1020. 0.05,
  1021. 0.1,
  1022. 0.1,
  1023. 0.1,
  1024. cmsh
  1025. })
  1026. end
  1027. end
  1028. end
  1029. };
  1030.  
  1031. EffectTemplate = {
  1032.  
  1033. };
  1034. }
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041.  
  1042. Mouse.Button1Down:connect(function()
  1043. if Mouse ~= nil then
  1044. if Mouse.Target ~= nil then
  1045. part = Mouse.Target
  1046. bp = Instance.new("BodyPosition",part)
  1047. bp.MaxForce = Vector3.new(5000,5000,5000)
  1048. bp.Position = part.Position
  1049. dwn = true
  1050. end
  1051. while dwn == true do
  1052. wait()
  1053. bp.Position = Mouse.hit.p
  1054. if part then
  1055. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1056. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end)
  1062. Mouse.Button1Up:connect(function()
  1063. dwn = false
  1064. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1065. if bp then bp:Destroy() end
  1066. end)
  1067.  
  1068.  
  1069. Mouse.KeyDown:connect(function(k)
  1070. k = k:lower()
  1071. if k == 'm' then
  1072. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1073. playlist:Destroy()
  1074. playlist=Instance.new("Sound", Torso)
  1075. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1076. playlist.Volume = 5
  1077. playlist.Looped = false
  1078. playlist.Name = "playlist"
  1079. playlist:Play()
  1080. elseif k == 'n' and circleinthesky == false then
  1081. circleinthesky = true
  1082. elseif k == 'n' and circleinthesky == true then
  1083. circleinthesky = false
  1084. end
  1085. end)
  1086.  
  1087.  
  1088.  
  1089. while true do
  1090. swait()
  1091. for i, v in pairs(Character:GetChildren()) do
  1092. if v:IsA("Part") then
  1093. v.Material = "SmoothPlastic"
  1094. elseif v:IsA("Accessory") then
  1095. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1096. end
  1097. end
  1098. for i, v in pairs(Character:GetChildren()) do
  1099. if v:IsA'Model' then
  1100. for _, c in pairs(v:GetChildren()) do
  1101. if c:IsA'Part' then
  1102. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1103. end
  1104. end
  1105. end
  1106. end
  1107. if playlist.IsPlaying == false then
  1108. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1109. playlist:Destroy()
  1110. playlist=Instance.new("Sound", Torso)
  1111. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1112. playlist.Volume = 5
  1113. playlist.Looped = false
  1114. playlist.Name = "playlist"
  1115. playlist:Play()
  1116. end
  1117. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1118. Velocity = RootPart.Velocity.y
  1119. Sine = Sine + Change
  1120. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1121. if RootPart.Velocity.y > 1 and hit == nil then
  1122. Anim = "Jump"
  1123. if Attack == false then
  1124. Change = 1
  1125. PlayAnimationFromTable({
  1126. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1127. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1128. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1131. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1132. }, .3, false)
  1133. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1134. end
  1135. elseif RootPart.Velocity.y < -1 and hit == nil then
  1136. Anim = "Fall"
  1137. if Attack == false then
  1138. Change = 1
  1139. PlayAnimationFromTable({
  1140. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1141. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1142. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1145. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1146. }, .3, false)
  1147. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1148. end
  1149. elseif TorsoVelocity < 1 and hit ~= nil then
  1150. Anim = "Idle"
  1151. if Attack == false then
  1152. Change = 1
  1153. PlayAnimationFromTable({
  1154. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1155. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1156. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1159. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1160. }, .3, false)
  1161. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1162. end
  1163. elseif TorsoVelocity > 2 and hit ~= nil then
  1164. Anim = "Walk"
  1165. if Attack == false then
  1166. PlayAnimationFromTable({
  1167. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1168. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1169. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1172. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1173. }, .3, false)
  1174. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1175. end
  1176. end
  1177. if #Effects > 0 then
  1178. for e = 1, #Effects do
  1179. if Effects[e] ~= nil then
  1180. local Thing = Effects[e]
  1181. if Thing ~= nil then
  1182. local Part = Thing[1]
  1183. local Mode = Thing[2]
  1184. local Delay = Thing[3]
  1185. local IncX = Thing[4]
  1186. local IncY = Thing[5]
  1187. if Thing[1].Transparency <= 1 then
  1188. if Thing[2] == "Block1" then
  1189. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1190. Mesh = Thing[7]
  1191. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1192. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1193. elseif Thing[2] == "Ice" then
  1194. if Thing[6] <= Thing[5] then
  1195. Thing[6] = Thing[6] + .05
  1196. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1197. else
  1198. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1199. end
  1200. elseif Thing[2] == "Shatter" then
  1201. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1202. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1203. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1204. Thing[6] = Thing[6] + Thing[5]
  1205. elseif Thing[2] == "Block2" then
  1206. Thing[1].CFrame = Thing[1].CFrame
  1207. Mesh = Thing[7]
  1208. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1209. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1210. elseif Thing[2] == "Block3" then
  1211. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1212. Mesh = Thing[7]
  1213. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1214. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1215. elseif Thing[2] == "Block4" then
  1216. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1217. Mesh = Thing[7]
  1218. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1219. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1220. elseif Thing[2] == "Block2Fire" then
  1221. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1222. Mesh = Thing[7]
  1223. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1224. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1225. if Thing[1].Transparency >= .3 then
  1226. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1227. else
  1228. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1229. end
  1230. elseif Thing[2] == "Cylinder" then
  1231. Mesh = Thing[7]
  1232. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1233. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1234. elseif Thing[2] == "Blood" then
  1235. Mesh = Thing[7]
  1236. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1237. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1238. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1239. elseif Thing[2] == "Elec" then
  1240. Mesh = Thing[10]
  1241. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1242. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1243. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1244. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1245. elseif Thing[2] == "Disappear" then
  1246. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1247. end
  1248. else
  1249. Part.Parent = nil
  1250. table.remove(Effects, e)
  1251. end
  1252. end
  1253. end
  1254. end
  1255. end
  1256. local alg = math.floor(playlist.PlaybackLoudness)/500
  1257. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1258.  
  1259. if circleinthesky == false then
  1260. FloatField2.BrickColor = BrickColor.new(maincol2)
  1261. spinny.Position = Torso.Position
  1262. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1263. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1264. efekt.Anchored=true
  1265. efekt.CanCollide=false
  1266. game:GetService("Debris"):AddItem(efekt, .5)
  1267. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1268. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1269.  
  1270. elseif circleinthesky == true then
  1271.  
  1272. FloatField2.BrickColor = BrickColor.new(maincol2)
  1273. spinny.Position = Torso.Position
  1274. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1275. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1276. efekt.Anchored=true
  1277. efekt.CanCollide=false
  1278. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1279. efekt2.Anchored=true
  1280. efekt2.CanCollide=false
  1281. game:GetService("Debris"):AddItem(efekt, 2)
  1282. game:GetService("Debris"):AddItem(efekt2, 2)
  1283. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1284. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1285. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1286. end
  1287. humanoid.Health = math.huge
  1288. soundbork(workspace)
  1289. end
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