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  1. * Detected CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz [GenuineIntel], F6/M14/S3, 3504.00 mhz, 18-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 3/3
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 60304 files cached 130 archives, 9140Kb memory used.
  8. Init FileSystem 0.761878 sec
  9. 'xrCore' build 6468, Oct 21 2016
  10.  
  11. EH: 4440E8F9E2549F5E04D5A2729F625C70
  12.  
  13. -----loading c:\echo_of_misery_0.4.2\gamedata\configs\system.ltx
  14. -----loading c:\echo_of_misery_0.4.2\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -dbg -skip_reg -no_prefetch -noprefetch
  22. Executing config-script "user.ltx"...
  23. [appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R3.dll
  25. Loading DLL: xrGame.dll
  26. ! Unable to find InstallUserName entry in registry
  27. ! Player name registry key (InstallUserName) not found !
  28. * [win32]: free[3888624 K], reserved[182736 K], committed[122880 K]
  29. * [ D3D ]: textures[0 K]
  30. * [x-ray]: process heap[24762 K], game lua[0 K], render[0 K]
  31. * [x-ray]: economy: strings[24269 K], smem[0 K]
  32. SOUND: OpenAL: enumerate devices...
  33. SOUND: OpenAL: EnumerationExtension Present
  34. dir[0]=C:\Echo_of_Misery_0.4.2\bin\
  35. dir[1]=C:\Echo_of_Misery_0.4.2\
  36. dir[2]=C:\Echo_of_Misery_0.4.2\bin\
  37. dir[3]=C:\WINDOWS\system32\
  38. CleanDeviceSpecifierList
  39. CleanDeviceSpecifierList OpenAL Soft
  40. devices OpenAL Soft
  41. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  42. SOUND: OpenAL: default SndDevice name set to Generic Software
  43. SOUND: OpenAL: All available devices:
  44. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  45. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  46. 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  47. Executing config-script "c:\echo_of_misery_0.4.2\gamedata\configs\default_controls.ltx"...
  48. [c:\echo_of_misery_0.4.2\gamedata\configs\default_controls.ltx] successfully loaded.
  49. Executing config-script "user.ltx"...
  50. Executing config-script "c:\echo_of_misery_0.4.2\gamedata\configs\rspec_extreme.ltx"...
  51. [c:\echo_of_misery_0.4.2\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  52. Executing config-script "c:\echo_of_misery_0.4.2\gamedata\configs\default_controls.ltx"...
  53. [c:\echo_of_misery_0.4.2\gamedata\configs\default_controls.ltx] successfully loaded.
  54. ~ Invalid syntax in call to 'r2_aa_break'
  55. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  56. ~ Invalid syntax in call to 'r2_aa_weight'
  57. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  58. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  59. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  60. [appdata\user.ltx] successfully loaded.
  61. SOUND: Selected device is Generic Software
  62. * sound: EAX 2.0 extension: absent
  63. * sound: EAX 2.0 deferred: absent
  64. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  65. Starting RENDER device...
  66. * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
  67. * CREATE: DeviceREF: 4
  68. * Texture memory: 3072 M
  69. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  70. * GPU vertex cache: unrecognized, 24
  71. * NVidia MGPU: Logical(1), Physical(1)
  72. * Starting rendering as 2-GPU.
  73. * DVB created: 1536K
  74. * DIB created: 512K
  75. ! Renderer doesn't support blender 'effects\shadow_world'
  76. * HWDST/PCF supported and used
  77. - r__tf_aniso 16
  78. - r2_tf_mipbias 0.
  79. * loading script _G.script
  80. * loading script class_registrator.script
  81. * loading script ui_main_menu.script
  82. * loading script smart_terrain.script
  83. * loading script se_level_changer.script
  84. * loading script se_actor.script
  85. * loading script se_stalker.script
  86. * loading script se_heli.script
  87. * loading script se_zones.script
  88. * loading script se_item.script
  89. * loading script se_smart_cover.script
  90. * loading script se_car.script
  91. * loading script se_artefact.script
  92. * loading script se_monster.script
  93. * loading script sim_squad_scripted.script
  94. * loading script game_registrator.script
  95. Starting engine...
  96. ! Unable to find InstallUserName entry in registry
  97. ! Player name registry key (InstallUserName) not found !
  98. ! Unable to find InstallCDKEY entry in registry
  99. Loading DLL: xrGameSpy.dll
  100. ! Invalid ogg-comment version, file: c:\echo_of_misery_0.4.2\gamedata\sounds\intro\intro.ogg
  101. intro_start intro_logo
  102. intro_delete ::update_logo_intro
  103. * loading script db.script
  104. * loading script actor_proxy.script
  105. * loading script axr_main.script
  106. * loading script xrs_dyn_music.script
  107. * loading script closecaption.script
  108. * loading script xrs_debug_tools.script
  109. * [win32]: free[3643240 K], reserved[157468 K], committed[393532 K]
  110. * [ D3D ]: textures[16 K]
  111. * [x-ray]: process heap[142603 K], game lua[2076 K], render[133 K]
  112. * [x-ray]: economy: strings[24923 K], smem[0 K]
  113. * loading script ui_mm_faction_select.script
  114. * loading script alun_utils.script
  115. * loading script utils.script
  116. * 0.0 : [ 4] $null
  117. * 0.0 : [ 1] $user$NVHHGGTex
  118. * 0.0 : [ 5] $user$NVjitterTex
  119. * 0.0 : [ 8] $user$Texture_color
  120. * 0.0 : [ 1] $user$Texture_color_out
  121. * 0.0 : [ 7] $user$Texture_obstacles
  122. * 0.0 : [ 3] $user$Texture_obstvelocity
  123. * 0.0 : [ 3] $user$Texture_pressure
  124. * 0.0 : [ 2] $user$Texture_tempscalar
  125. * 0.0 : [ 3] $user$Texture_tempvector
  126. * 0.0 : [ 5] $user$Texture_velocity0
  127. * 0.0 : [ 4] $user$Texture_velocity1
  128. * 0.0 : [ 3] $user$accum
  129. * 0.0 : [ 1] $user$accum_temp
  130. * 0.0 : [ 7] $user$albedo
  131. * 0.0 : [ 5] $user$bloom1
  132. * 0.0 : [ 2] $user$bloom2
  133. * 0.0 : [ 3] $user$cmap0
  134. * 0.0 : [ 3] $user$cmap1
  135. * 0.0 : [ 3] $user$edgeTex
  136. * 0.0 : [ 2] $user$env_s0
  137. * 0.0 : [ 2] $user$env_s1
  138. * 0.0 : [ 5] $user$generic
  139. * 0.0 : [ 6] $user$generic0
  140. * 0.0 : [ 1] $user$generic0_r
  141. * 0.0 : [ 4] $user$generic1
  142. * 0.0 : [ 2] $user$generic1_r
  143. * 0.0 : [ 2] $user$generic2
  144. * 0.0 : [ 2] $user$half_depth
  145. * 0.0 : [ 3] $user$jitter_0
  146. * 0.0 : [ 2] $user$jitter_1
  147. * 0.0 : [ 1] $user$jitter_2
  148. * 0.0 : [ 1] $user$jitter_3
  149. * 0.0 : [ 2] $user$jitter_4
  150. * 0.0 : [ 1] $user$jitter_mipped
  151. * 0.0 : [ 2] $user$lum_t64
  152. * 0.0 : [ 3] $user$lum_t8
  153. * 0.0 : [ 1] $user$luminance_0
  154. * 0.0 : [ 1] $user$luminance_1
  155. * 0.0 : [ 1] $user$luminance_2
  156. * 0.0 : [ 1] $user$luminance_3
  157. * 0.0 : [ 8] $user$material
  158. * 0.0 : [ 1] $user$msaadepth
  159. * 0.0 : [ 322] $user$position
  160. * 0.0 : [ 3] $user$rayCastTex
  161. * 0.0 : [ 6] $user$rayDataTex
  162. * 0.0 : [ 2] $user$rayDataTexSmall
  163. * 0.0 : [ 1] $user$sky0
  164. * 0.0 : [ 1] $user$sky1
  165. * 0.0 : [ 7] $user$smap_depth
  166. * 0.0 : [ 1] $user$smap_surf
  167. * 0.0 : [ 8] $user$tonemap
  168. * 0.0 : [ 2] $user$tonemap_src
  169. * 0.0 : [ 2] act\act_controller_hit
  170. * 0.0 : [ 2] act\act_controller_hit1
  171. * 0.0 : [ 2] amik\anomaly\electric_radial
  172. * 0.0 : [ 2] amik\explosions\anim_dirtexp_3
  173. * 0.0 : [ 2] amik\explosions\boom_0
  174. * 0.0 : [ 2] amik\explosions\boom_1
  175. * 0.0 : [ 2] amik\explosions\boom_2
  176. * 0.0 : [ 2] amik\explosions\decal_concrete
  177. * 0.0 : [ 2] amik\explosions\explo_end
  178. * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
  179. * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
  180. * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
  181. * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
  182. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
  183. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  184. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
  185. * 0.0 : [ 2] amik\explosions\explosion_smoke03
  186. * 0.0 : [ 2] amik\explosions\final_expl
  187. * 0.0 : [ 2] amik\explosions\ring_grey
  188. * 0.0 : [ 2] amik\explosions\smoke128_3w
  189. * 0.0 : [ 2] amik\explosions\smoke2
  190. * 0.0 : [ 2] amik\explosions\smoke_cannon
  191. * 0.0 : [ 2] amik\explosions\smoke_white_tiled3
  192. * 0.0 : [ 2] amik\fly\fly
  193. * 0.0 : [ 2] amik\hit_fx\blood\962e6155
  194. * 0.0 : [ 2] amik\hit_fx\blood\blood
  195. * 0.0 : [ 2] amik\hit_fx\blood\m
  196. * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
  197. * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
  198. * 0.0 : [ 2] amik\mine\mine
  199. * 0.0 : [ 2] amik\nature\list
  200. * 0.0 : [ 2] amik\nature\stonedebris1
  201. * 0.0 : [ 2] amik\nature\wood_part
  202. * 0.0 : [ 2] amik\static\gas_light\flame_zippo
  203. * 0.0 : [ 2] amik\weapons\00
  204. * 0.0 : [ 2] amik\weapons\12x70
  205. * 0.0 : [ 2] amik\weapons\6ways1
  206. * 0.0 : [ 2] amik\weapons\6ways2
  207. * 0.0 : [ 2] amik\weapons\9x39
  208. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
  209. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
  210. * 0.0 : [ 2] amik\weapons\dtk_2
  211. * 0.0 : [ 2] amik\weapons\dtk_3
  212. * 0.0 : [ 2] amik\weapons\dtk_4
  213. * 0.0 : [ 2] amik\weapons\dtk_4_1
  214. * 0.0 : [ 2] amik\weapons\dtk_5
  215. * 0.0 : [ 2] amik\weapons\dtk_6
  216. * 0.0 : [ 2] amik\weapons\dtk_8
  217. * 0.0 : [ 2] amik\weapons\flame\flameshoot_1
  218. * 0.0 : [ 2] amik\weapons\flame\flameshoot_2
  219. * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
  220. * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
  221. * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
  222. * 0.0 : [ 2] amik\weapons\flame\mg42out
  223. * 0.0 : [ 2] amik\weapons\flame\trace
  224. * 0.0 : [ 2] amik\weapons\flame\trace_01
  225. * 0.0 : [ 2] amik\weapons\flame\trail
  226. * 0.0 : [ 2] amik\weapons\flash_01
  227. * 0.0 : [ 2] amik\weapons\flash_02
  228. * 0.0 : [ 2] amik\weapons\flash_04
  229. * 0.0 : [ 2] amik\weapons\flash_05
  230. * 0.0 : [ 2] amik\weapons\grishik\357mag
  231. * 0.0 : [ 2] amik\weapons\grishik\45
  232. * 0.0 : [ 2] amik\weapons\grishik\50_ae
  233. * 0.0 : [ 2] amik\weapons\grishik\5x45x39
  234. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
  235. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
  236. * 0.0 : [ 2] amik\weapons\grishik\5x56x45
  237. * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
  238. * 0.0 : [ 2] amik\weapons\grishik\5x7x28
  239. * 0.0 : [ 2] amik\weapons\grishik\6x5x50
  240. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
  241. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
  242. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2
  243. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3
  244. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4
  245. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00
  246. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01
  247. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02
  248. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03
  249. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1
  250. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2
  251. * 0.0 : [ 2] amik\weapons\grishik\7x62x54
  252. * 0.0 : [ 2] amik\weapons\grishik\7x7x57
  253. * 0.0 : [ 2] amik\weapons\grishik\7x92x57
  254. * 0.0 : [ 2] amik\weapons\grishik\9x18_1
  255. * 0.0 : [ 2] amik\weapons\grishik\9x18_2
  256. * 0.0 : [ 2] amik\weapons\grishik\9x18_3
  257. * 0.0 : [ 2] amik\weapons\grishik\9x39
  258. * 0.0 : [ 2] amik\weapons\mg42out
  259. * 0.0 : [ 2] amik\weapons\shells_12x70
  260. * 0.0 : [ 2] amik\weapons\shells_ak
  261. * 0.0 : [ 2] amik\weapons\shells_ak_01
  262. * 0.0 : [ 2] amik\weapons\smokeshoot_0
  263. * 0.0 : [ 2] amik\weapons\smokeshoot_1
  264. * 0.0 : [ 2] amik\weapons\trace
  265. * 0.0 : [ 2] amik\weapons\trace_01
  266. * 0.0 : [ 2] cloud\cotcirrus_l0_01
  267. * 0.0 : [ 2] cloud\cotcirrus_l0_010
  268. * 0.0 : [ 2] cloud\cotcirrus_l0_011
  269. * 0.0 : [ 2] cloud\cotcirrus_l0_012
  270. * 0.0 : [ 2] cloud\cotcirrus_l0_016
  271. * 0.0 : [ 2] cloud\cotcirrus_l0_017
  272. * 0.0 : [ 2] cloud\cotcirrus_l0_019
  273. * 0.0 : [ 2] cloud\cotcirrus_l0_020
  274. * 0.0 : [ 2] cloud\cotcirrus_l0_03
  275. * 0.0 : [ 2] cloud\cotlower09
  276. * 0.0 : [ 2] cloud\cotlower10
  277. * 0.0 : [ 2] cloud\cotlower11
  278. * 0.0 : [ 2] cloud\cotlowerxia
  279. * 0.0 : [ 2] cloud\cotlowerxib
  280. * 0.0 : [ 2] cloud\cotlowerxic
  281. * 0.0 : [ 2] cloud\cotlowerxid
  282. * 0.0 : [ 2] cloud\cotlowerxie
  283. * 0.0 : [ 2] cloud\cotlowerxif
  284. * 0.0 : [ 2] cloud\cotlowerxig
  285. * 0.0 : [ 2] cloud\cotlowerxij
  286. * 0.0 : [ 2] det\det_list
  287. * 0.0 : [ 2] flare\flare_04
  288. * 0.0 : [ 2] fx\fx_fire1_06
  289. * 0.0 : [ 2] fx\fx_fire1_13
  290. * 0.0 : [ 2] fx\fx_flare1
  291. * 0.0 : [ 1] fx\fx_flare2
  292. * 0.0 : [ 1] fx\fx_flare3
  293. * 0.0 : [ 2] fx\fx_gradient
  294. * 0.0 : [ 2] fx\fx_gradient1
  295. * 0.0 : [ 1] fx\fx_lightning
  296. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  297. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  298. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  299. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  300. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  301. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  302. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  303. * 0.0 : [ 1] fx\fx_moon_phase_1
  304. * 0.0 : [ 1] fx\fx_moon_phase_2
  305. * 0.0 : [ 1] fx\fx_moon_phase_3
  306. * 0.0 : [ 1] fx\fx_moon_phase_4
  307. * 0.0 : [ 1] fx\fx_moon_phase_5
  308. * 0.0 : [ 1] fx\fx_moon_phase_6
  309. * 0.0 : [ 1] fx\fx_moon_phase_7
  310. * 0.0 : [ 2] fx\fx_noise
  311. * 0.0 : [ 4] fx\fx_noise2
  312. * 0.0 : [ 1] fx\fx_rain
  313. * 0.0 : [ 1] fx\fx_rainsplash1
  314. * 0.0 : [ 2] fx\fx_sun
  315. * 0.0 : [ 1] fx\fx_sun_fog
  316. * 0.0 : [ 1] fx\fx_sun_gradient
  317. * 0.0 : [ 1] fx\fx_sun_halo
  318. * 0.0 : [ 1] fx\fx_sun_morning
  319. * 0.0 : [ 1] fx\fx_sun_rise
  320. * 0.0 : [ 2] fx\fx_sun_spiky_artistpavel
  321. * 0.0 : [ 2] fx\fx_sun_spiky_artistpavel_white
  322. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  323. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  324. * 0.0 : [ 2] fx\fx_tracer
  325. * 0.0 : [ 2] fx\fx_volumefog1
  326. * 0.0 : [ 2] glow\glow_04
  327. * 0.0 : [ 2] glow\glow_anamorphic
  328. * 0.0 : [ 2] glow\glow_blue
  329. * 0.0 : [ 2] glow\glow_fire1
  330. * 0.0 : [ 2] glow\glow_fire1_soc
  331. * 0.0 : [ 2] glow\glow_orange
  332. * 0.0 : [ 2] glow\glow_orange2
  333. * 0.0 : [ 2] glow\glow_orange_bright
  334. * 0.0 : [ 2] glow\glow_rays
  335. * 0.0 : [ 2] glow\glow_reddish1
  336. * 0.0 : [ 2] glow\glow_white
  337. * 0.0 : [ 2] glow\glow_yellow
  338. * 0.0 : [ 2] internal\internal_fireTransferFunction
  339. * 0.0 : [ 2] lights\lights_flashlight2
  340. * 0.0 : [ 3] lights\lights_spot01
  341. * 0.0 : [ 2] new_pfx\explosions\big_fire01_dxt5
  342. * 0.0 : [ 2] new_pfx\explosions\eplosion04_dxt5
  343. * 0.0 : [ 2] new_pfx\explosions\explode03_dxt5
  344. * 0.0 : [ 2] new_pfx\explosions\fireball_animated33_dxt5
  345. * 0.0 : [ 2] new_pfx\leaf_tiled2
  346. * 0.0 : [ 2] new_pfx\pfx_fire_burning1.2048
  347. * 0.0 : [ 2] new_pfx\pfx_smoke_02.2048
  348. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\anomaly\easy_flame1
  349. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\environment\water_drop
  350. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\explosions\flash
  351. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\hits\foam
  352. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\hits\sprigs_v2
  353. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\level_02_anomaly\plasma1
  354. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\level_03_anomaly\fractal
  355. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\level_03_anomaly\smoke4
  356. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\lighted_smoke\smoke1
  357. * 0.0 : [ 2] new_pfx_fx_2\fx\fx\lighted_smoke\smoke10
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  688. * 0.0 : [ 16] sky\af3_foggy\06-00#small
  689. * 0.0 : [ 11] sky\af3_foggy\07-00
  690. * 0.0 : [ 11] sky\af3_foggy\07-00#small
  691. * 0.0 : [ 19] sky\af3_foggy\09-00
  692. * 0.0 : [ 19] sky\af3_foggy\09-00#small
  693. * 0.0 : [ 40] sky\af3_foggy\10-00
  694. * 0.0 : [ 40] sky\af3_foggy\10-00#small
  695. * 0.0 : [ 10] sky\af3_foggy\11-00
  696. * 0.0 : [ 10] sky\af3_foggy\11-00#small
  697. * 0.0 : [ 11] sky\af3_foggy\12-00
  698. * 0.0 : [ 11] sky\af3_foggy\12-00#small
  699. * 0.0 : [ 27] sky\af3_foggy\13-00
  700. * 0.0 : [ 27] sky\af3_foggy\13-00#small
  701. * 0.0 : [ 11] sky\af3_foggy\14-00
  702. * 0.0 : [ 11] sky\af3_foggy\14-00#small
  703. * 0.0 : [ 19] sky\af3_foggy\15-00
  704. * 0.0 : [ 19] sky\af3_foggy\15-00#small
  705. * 0.0 : [ 19] sky\af3_foggy\16-00
  706. * 0.0 : [ 19] sky\af3_foggy\16-00#small
  707. * 0.0 : [ 11] sky\af3_foggy\17-00
  708. * 0.0 : [ 11] sky\af3_foggy\17-00#small
  709. * 0.0 : [ 19] sky\af3_foggy\18-00
  710. * 0.0 : [ 19] sky\af3_foggy\18-00#small
  711. * 0.0 : [ 11] sky\af3_foggy\19-00
  712. * 0.0 : [ 11] sky\af3_foggy\19-00#small
  713. * 0.0 : [ 22] sky\af3_foggy\20-00
  714. * 0.0 : [ 22] sky\af3_foggy\20-00#small
  715. * 0.0 : [ 12] sky\af3_partly\00-00-fm
  716. * 0.0 : [ 12] sky\af3_partly\00-00-fm#small
  717. * 0.0 : [ 8] sky\af3_partly\00-00-hm
  718. * 0.0 : [ 8] sky\af3_partly\00-00-hm#small
  719. * 0.0 : [ 25] sky\af3_partly\00-00-nm
  720. * 0.0 : [ 25] sky\af3_partly\00-00-nm#small
  721. * 0.0 : [ 12] sky\af3_partly\01-00-fm
  722. * 0.0 : [ 12] sky\af3_partly\01-00-fm#small
  723. * 0.0 : [ 8] sky\af3_partly\01-00-hm
  724. * 0.0 : [ 8] sky\af3_partly\01-00-hm#small
  725. * 0.0 : [ 38] sky\af3_partly\01-00-nm
  726. * 0.0 : [ 38] sky\af3_partly\01-00-nm#small
  727. * 0.0 : [ 12] sky\af3_partly\02-00-fm
  728. * 0.0 : [ 12] sky\af3_partly\02-00-fm#small
  729. * 0.0 : [ 8] sky\af3_partly\02-00-hm
  730. * 0.0 : [ 8] sky\af3_partly\02-00-hm#small
  731. * 0.0 : [ 24] sky\af3_partly\02-00-nm
  732. * 0.0 : [ 24] sky\af3_partly\02-00-nm#small
  733. * 0.0 : [ 12] sky\af3_partly\03-00-fm
  734. * 0.0 : [ 12] sky\af3_partly\03-00-fm#small
  735. * 0.0 : [ 8] sky\af3_partly\03-00-hm
  736. * 0.0 : [ 8] sky\af3_partly\03-00-hm#small
  737. * 0.0 : [ 12] sky\af3_partly\04-00-fm
  738. * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
  739. * 0.0 : [ 8] sky\af3_partly\04-00-hm
  740. * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
  741. * 0.0 : [ 33] sky\af3_partly\04-30
  742. * 0.0 : [ 33] sky\af3_partly\04-30#small
  743. * 0.0 : [ 33] sky\af3_partly\05-00
  744. * 0.0 : [ 33] sky\af3_partly\05-00#small
  745. * 0.0 : [ 33] sky\af3_partly\05-30
  746. * 0.0 : [ 33] sky\af3_partly\05-30#small
  747. * 0.0 : [ 66] sky\af3_partly\06-00
  748. * 0.0 : [ 66] sky\af3_partly\06-00#small
  749. * 0.0 : [ 33] sky\af3_partly\07-00
  750. * 0.0 : [ 33] sky\af3_partly\07-00#small
  751. * 0.0 : [ 33] sky\af3_partly\08-00
  752. * 0.0 : [ 33] sky\af3_partly\08-00#small
  753. * 0.0 : [ 33] sky\af3_partly\09-00
  754. * 0.0 : [ 33] sky\af3_partly\09-00#small
  755. * 0.0 : [ 33] sky\af3_partly\10-00
  756. * 0.0 : [ 33] sky\af3_partly\10-00#small
  757. * 0.0 : [ 33] sky\af3_partly\11-00
  758. * 0.0 : [ 33] sky\af3_partly\11-00#small
  759. * 0.0 : [ 33] sky\af3_partly\12-00
  760. * 0.0 : [ 33] sky\af3_partly\12-00#small
  761. * 0.0 : [ 33] sky\af3_partly\13-00
  762. * 0.0 : [ 33] sky\af3_partly\13-00#small
  763. * 0.0 : [ 33] sky\af3_partly\14-00
  764. * 0.0 : [ 33] sky\af3_partly\14-00#small
  765. * 0.0 : [ 33] sky\af3_partly\15-00
  766. * 0.0 : [ 33] sky\af3_partly\15-00#small
  767. * 0.0 : [ 33] sky\af3_partly\16-00
  768. * 0.0 : [ 33] sky\af3_partly\16-00#small
  769. * 0.0 : [ 33] sky\af3_partly\17-00
  770. * 0.0 : [ 33] sky\af3_partly\17-00#small
  771. * 0.0 : [ 33] sky\af3_partly\18-00
  772. * 0.0 : [ 33] sky\af3_partly\18-00#small
  773. * 0.0 : [ 33] sky\af3_partly\19-00
  774. * 0.0 : [ 33] sky\af3_partly\19-00#small
  775. * 0.0 : [ 66] sky\af3_partly\20-00
  776. * 0.0 : [ 66] sky\af3_partly\20-00#small
  777. * 0.0 : [ 33] sky\af3_partly\20-30
  778. * 0.0 : [ 33] sky\af3_partly\20-30#small
  779. * 0.0 : [ 33] sky\af3_partly\21-00
  780. * 0.0 : [ 33] sky\af3_partly\21-00#small
  781. * 0.0 : [ 33] sky\af3_partly\21-30
  782. * 0.0 : [ 33] sky\af3_partly\21-30#small
  783. * 0.0 : [ 12] sky\af3_partly\22-00-fm
  784. * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
  785. * 0.0 : [ 8] sky\af3_partly\22-00-hm
  786. * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
  787. * 0.0 : [ 12] sky\af3_partly\23-00-fm
  788. * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
  789. * 0.0 : [ 8] sky\af3_partly\23-00-hm
  790. * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
  791. * 0.0 : [ 26] sky\af3_rainy\07-00
  792. * 0.0 : [ 26] sky\af3_rainy\07-00#small
  793. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
  794. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
  795. * 0.0 : [ 58] sky\af3_rainy\13-00
  796. * 0.0 : [ 58] sky\af3_rainy\13-00#small
  797. * 0.0 : [ 24] sky\af3_rainy\15-00
  798. * 0.0 : [ 24] sky\af3_rainy\15-00#small
  799. * 0.0 : [ 31] sky\af3_rainy\15-00-2
  800. * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
  801. * 0.0 : [ 44] sky\af3_rainy\16-00
  802. * 0.0 : [ 44] sky\af3_rainy\16-00#small
  803. * 0.0 : [ 32] sky\af3_rainy\20-00
  804. * 0.0 : [ 32] sky\af3_rainy\20-00#small
  805. * 0.0 : [ 5] sky\sky_12_vibros_cube
  806. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  807. * 0.0 : [ 26] sky\sky_13_cube
  808. * 0.0 : [ 26] sky\sky_13_cube#small
  809. * 0.0 : [ 16] sky\sky_13_cube_night
  810. * 0.0 : [ 16] sky\sky_13_cube_night#small
  811. * 0.0 : [ 12] sky\sky_13_vibros_cube
  812. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  813. * 0.0 : [ 10] sky\sky_14_cube
  814. * 0.0 : [ 10] sky\sky_14_cube#small
  815. * 0.0 : [ 4] sky\sky_17_clouds_cube
  816. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  817. * 0.0 : [ 4] sky\sky_17_cube
  818. * 0.0 : [ 4] sky\sky_17_cube#small
  819. * 0.0 : [ 8] sky\sky_18_cube
  820. * 0.0 : [ 8] sky\sky_18_cube#small
  821. * 0.0 : [ 11] sky\sky_19_cube
  822. * 0.0 : [ 11] sky\sky_19_cube#small
  823. * 0.0 : [ 4] sky\sky_1_clouds_cube
  824. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  825. * 0.0 : [ 4] sky\sky_20_clouds_cube
  826. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  827. * 0.0 : [ 4] sky\sky_20_cube
  828. * 0.0 : [ 4] sky\sky_20_cube#small
  829. * 0.0 : [ 4] sky\sky_2_clouds_cube
  830. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  831. * 0.0 : [ 4] sky\sky_2_cube
  832. * 0.0 : [ 4] sky\sky_2_cube#small
  833. * 0.0 : [ 12] sky\sky_3_cube
  834. * 0.0 : [ 12] sky\sky_3_cube#small
  835. * 0.0 : [ 3] sky\sky_4_cube
  836. * 0.0 : [ 3] sky\sky_4_cube#small
  837. * 0.0 : [ 30] sky\sky_5_cube
  838. * 0.0 : [ 30] sky\sky_5_cube#small
  839. * 0.0 : [ 7] sky\sky_6_cube
  840. * 0.0 : [ 7] sky\sky_6_cube#small
  841. * 0.0 : [ 11] sky\sky_7_cube
  842. * 0.0 : [ 11] sky\sky_7_cube#small
  843. * 0.0 : [ 8] sky\sky_8_cube
  844. * 0.0 : [ 8] sky\sky_8_cube#small
  845. * 0.0 : [ 49] sky\sky_9_cube
  846. * 0.0 : [ 49] sky\sky_9_cube#small
  847. * 0.0 : [3269] sky\sky_oblaka
  848. * 0.0 : [ 2] survarium\fx\fx\lights\big_bonfire_flame
  849. * 0.0 : [ 2] survarium\fx\fx\lights\bonfire_flame_2
  850. * 0.0 : [ 2] survarium\fx\fx\lights\bonfire_flame_3
  851. * 0.0 : [ 2] survarium\fx\fx\lights\bonfire_flame_top
  852. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  853. * 0.0 : [ 2] ui\ui_fog_of_war
  854. * 0.0 : [ 1] water\water_SBumpVolume
  855. * 0.0 : [ 1] water\water_dudv
  856. * 0.0 : [ 1] water\water_flowing_nmap
  857. * 0.0 : [ 1] water\water_normal
  858. * 0.0 : [ 1] wm\wm_blood_1
  859. * 0.0 : [ 1] wm\wm_blood_1_1
  860. * 0.0 : [ 1] wm\wm_blood_1_2
  861. * 0.0 : [ 1] wm\wm_blood_1_3
  862. * 0.0 : [ 1] wm\wm_blood_drop_4
  863. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  864. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  865. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  866. * 0.0 : [ 1] wm\wm_bullet_brick_1
  867. * 0.0 : [ 1] wm\wm_bullet_brick_2
  868. * 0.0 : [ 1] wm\wm_bullet_concrete
  869. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  870. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  871. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  872. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  873. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  874. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  875. * 0.0 : [ 1] wm\wm_bullet_glass01
  876. * 0.0 : [ 1] wm\wm_bullet_glass02
  877. * 0.0 : [ 1] wm\wm_bullet_glass03
  878. * 0.0 : [ 1] wm\wm_bullet_glass04
  879. * 0.0 : [ 1] wm\wm_bullet_ground
  880. * 0.0 : [ 1] wm\wm_bullet_ground_1
  881. * 0.0 : [ 1] wm\wm_bullet_ground_2
  882. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  883. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  884. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  885. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  886. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  887. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  888. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  889. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  890. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  891. * 0.0 : [ 1] wm\wm_bullet_wood
  892. * 0.0 : [ 1] wm\wm_bullet_wood_1
  893. * 0.0 : [ 1] wm\wm_bullet_wood_2
  894. * 0.0 : [ 1] wm\wm_bullet_wood_3
  895. * 0.0 : [ 1] wm\wm_bullet_wood_4
  896. * 0.0 : [ 1] wm\wm_bullet_wood_5
  897. * 0.0 : [ 1] wm\wm_bullet_wood_6
  898. * 0.0 : [ 1] wm\wm_bullet_wood_7
  899. * 0.0 : [ 1] wm\wm_bullet_wood_8
  900. * 0.0 : [ 1] wm\wm_bullet_wood_9
  901. * 0.0 : [ 1] wm\wm_grenade
  902. * 0.0 : [ 1] wm\wm_knife_dead
  903. * 0.0 : [ 1] wm\wm_knife_horiz
  904. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  905. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  906. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  907. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  908. * 0.0 : [ 1] wm\wm_knife_wood
  909. * 0.0 : [ 1] wm\wm_knife_wood1
  910. * 0.0 : [ 1] wm\wm_knife_wood2
  911. * 16.1 : [ 1] ui\ui_font_hud_01
  912. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  913. * 32.1 : [ 1] ui\ui_magnifier2
  914. * 33.0 : [ 1] ui\ui_ani_cursor
  915. * 64.1 : [ 1] ui\ui_font_console_02
  916. * 64.1 : [ 1] ui\ui_font_hud_02
  917. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  918. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  919. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  920. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  921. * 128.1 : [ 1] ui\ui_mm_faction_patches
  922. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  923. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  924. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  925. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  926. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  927. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  928. * 1024.1 : [ 1] ui\ui_actor_pda
  929. * 1024.1 : [ 1] ui\ui_common
  930. * 4096.1 : [ 1] ui\ui_actor_main_menu
  931. * 4096.1 : [ 1] ui\ui_actor_portrets
  932. * 8100.0 : [ 1] ui\ui_background_new
  933. "bin\xrengine.exe" -dbg -skip_reg -no_prefetch -noprefetch
  934. * phase time: 0 ms
  935. * phase cmem: 179041 K
  936. ! Unable to find InstallUserName entry in registry
  937. ! Player name registry key (InstallUserName) not found !
  938. * loading script _G.script
  939. * loading script class_registrator.script
  940. * loading script ui_main_menu.script
  941. * loading script smart_terrain.script
  942. * loading script se_level_changer.script
  943. * loading script se_actor.script
  944. * loading script se_stalker.script
  945. * loading script se_heli.script
  946. * loading script se_zones.script
  947. * loading script se_item.script
  948. * loading script se_smart_cover.script
  949. * loading script se_car.script
  950. * loading script se_artefact.script
  951. * loading script se_monster.script
  952. * loading script sim_squad_scripted.script
  953. * loading script game_registrator.script
  954. Call of Chernobyl version 1.4.16
  955. using marshal library
  956. * loading script sound_theme.script
  957. * loading script alun_utils.script
  958. * loading script axr_main.script
  959. * loading script _g.script
  960. * loading script actor_effects.script
  961. * loading script actor_effects_data.script
  962. * loading script actor_menu.script
  963. * loading script actor_menu_inventory.script
  964. * loading script actor_proxy.script
  965. * loading script ai_stalker.script
  966. * loading script alife_storage_manager.script
  967. * loading script ammo_aggregation.script
  968. * loading script artefact_degradation.script
  969. * loading script arty_container.script
  970. * loading script atmosfear_options.script
  971. * loading script axr_battery.script
  972. * loading script axr_beh.script
  973. * loading script axr_companions.script
  974. * loading script axr_dynamic_spawn.script
  975. * loading script axr_fight_from_cover.script
  976. * loading script axr_keybind.script
  977. * loading script axr_logic.script
  978. * loading script axr_main_options.script
  979. * loading script axr_npc_vs_box.script
  980. * loading script axr_npc_vs_heli.script
  981. * loading script axr_overheat.script
  982. * loading script axr_radio_in_heli.script
  983. * loading script axr_stalker_panic.script
  984. * loading script axr_task_manager.script
  985. * loading script axr_trade_manager.script
  986. * loading script axr_turn_on_campfire.script
  987. * loading script bind_anomaly_field.script
  988. * loading script bind_anomaly_zone.script
  989. * loading script bind_artefact.script
  990. * loading script bind_camp.script
  991. * loading script bind_campfire.script
  992. * loading script bind_car.script
  993. * loading script bind_container.script
  994. * loading script bind_crow.script
  995. * loading script bind_door_labx8.script
  996. * loading script bind_dynamo_hand.script
  997. * loading script bind_faction.script
  998. * loading script bind_heli.script
  999. * loading script bind_level_changer.script
  1000. * loading script bind_monster.script
  1001. * loading script bind_physic_object.script
  1002. * loading script bind_picnic.script
  1003. * loading script bind_red_forest_bridge.script
  1004. * loading script bind_restrictor.script
  1005. * loading script bind_signal_light.script
  1006. * loading script bind_smart_cover.script
  1007. * loading script bind_smart_terrain.script
  1008. * loading script bind_stalker.script
  1009. * loading script bind_stalker_ext.script
  1010. * loading script bind_trader.script
  1011. * loading script cam_effector_sets.script
  1012. * loading script campfire_manager.script
  1013. * loading script check_logic_path.script
  1014. * loading script closecaption.script
  1015. * loading script coc_treasure_manager.script
  1016. * loading script combat_restrictor.script
  1017. * loading script cover_manager.script
  1018. * loading script db.script
  1019. * loading script death_manager.script
  1020. * loading script debug_cmd_list.script
  1021. * loading script dialog_manager.script
  1022. * loading script dialogs.script
  1023. * loading script dialogs_axr_companion.script
  1024. * loading script dialogs_bar.script
  1025. * loading script dialogs_darkvalley.script
  1026. * loading script dialogs_escape.script
  1027. * loading script dialogs_jupiter.script
  1028. * loading script dialogs_marsh.script
  1029. * loading script dialogs_pripyat.script
  1030. * loading script dialogs_warlab.script
  1031. * loading script dialogs_yantar.script
  1032. * loading script dialogs_zaton.script
  1033. * loading script dinamic_hud.script
  1034. * loading script rx_utils.script
  1035. * loading script drink.script
  1036. * loading script dxr_achievements.script
  1037. * loading script dxr_scopes.script
  1038. * loading script dynamic_news_helper.script
  1039. * loading script dynamic_news_manager.script
  1040. * loading script fast_travel.script
  1041. * loading script game_relations.script
  1042. * loading script gulag_general.script
  1043. * loading script gwr_worldweapon_binder.script
  1044. * loading script heli_alife.script
  1045. * loading script heli_combat.script
  1046. * loading script heli_fire.script
  1047. * loading script heli_fly.script
  1048. * loading script heli_look.script
  1049. * loading script heli_move.script
  1050. * loading script heli_snd.script
  1051. * loading script xr_sound.script
  1052. * loading script info_portions.script
  1053. * loading script inventory_radiation.script
  1054. * loading script inventory_upgrades.script
  1055. * loading script itms_manager.script
  1056. * loading script knife_manager.script
  1057. * loading script lanforse_extra.script
  1058. * loading script level_input.script
  1059. * loading script level_weathers.script
  1060. * loading script loadscreen.script
  1061. * loading script lootmoney.script
  1062. * loading script lua_extensions.script
  1063. * loading script m_mines.script
  1064. * loading script medic_effects.script
  1065. * loading script memusage.script
  1066. * loading script mob_camp.script
  1067. * loading script mob_combat.script
  1068. * loading script mob_death.script
  1069. * loading script mob_home.script
  1070. * loading script mob_jump.script
  1071. * loading script mob_remark.script
  1072. * loading script mob_sound.script
  1073. * loading script mob_state_mgr.script
  1074. * loading script mob_trade.script
  1075. * loading script mob_trader.script
  1076. * loading script mob_walker.script
  1077. * loading script modules.script
  1078. * loading script xr_walker.script
  1079. * loading script xr_remark.script
  1080. * loading script xr_cover.script
  1081. * loading script xr_sleeper.script
  1082. * loading script xr_camper.script
  1083. * loading script xr_combat.script
  1084. * loading script xr_death.script
  1085. * loading script xr_hit.script
  1086. * loading script xr_combat_ignore.script
  1087. * loading script xr_combat_zombied.script
  1088. * loading script xr_patrol.script
  1089. * loading script xr_smartcover.script
  1090. * loading script xr_companion.script
  1091. * loading script xr_animpoint.script
  1092. * loading script xr_reach_task.script
  1093. * loading script ph_car.script
  1094. * loading script ph_door.script
  1095. * loading script ph_idle.script
  1096. * loading script ph_hit.script
  1097. * loading script ph_on_hit.script
  1098. * loading script ph_button.script
  1099. * loading script ph_code.script
  1100. * loading script ph_death.script
  1101. * loading script ph_minigun.script
  1102. * loading script ph_oscillate.script
  1103. * loading script ph_sound.script
  1104. * loading script sr_no_weapon.script
  1105. * loading script sr_teleport.script
  1106. * loading script sr_idle.script
  1107. * loading script sr_light.script
  1108. * loading script sr_timer.script
  1109. * loading script sr_psy_antenna.script
  1110. * loading script sr_postprocess.script
  1111. * loading script sr_particle.script
  1112. * loading script sr_cutscene.script
  1113. * loading script sr_monster.script
  1114. * loading script sr_crow_spawner.script
  1115. * loading script sr_silence.script
  1116. * loading script sr_deimos.script
  1117. * loading script xr_campfire_point.script
  1118. * loading script xr_meet.script
  1119. * loading script xr_actions_id.script
  1120. * loading script xr_wounded.script
  1121. * loading script xr_danger.script
  1122. * loading script xr_abuse.script
  1123. * loading script xr_gather_items.script
  1124. * loading script xr_help_wounded.script
  1125. * loading script xr_corpse_detection.script
  1126. * loading script rx_ff.script
  1127. * loading script xrs_facer.script
  1128. * loading script xrs_kill_wounded.script
  1129. * loading script monolith_suicide.script
  1130. * loading script move_mgr.script
  1131. * loading script news_manager.script
  1132. * loading script ogse_wpn_explode_fx.script
  1133. * loading script pda.script
  1134. * loading script pda_chat_names_lists_fonswong.script
  1135. * loading script pda_chat_processor_fonswong.script
  1136. * loading script pda_fonswong.script
  1137. * loading script pda_utils_fonswong.script
  1138. * loading script ph_appforce.script
  1139. * loading script phantom_manager.script
  1140. * loading script post_combat_idle.script
  1141. * loading script profiler.script
  1142. * loading script psi_storm_manager.script
  1143. * loading script ranks.script
  1144. * loading script release_body_manager.script
  1145. * loading script rep_change.script
  1146. * loading script restrictor_manager.script
  1147. * loading script safe_release_manager.script
  1148. * loading script se_new_attachable_item.script
  1149. * loading script se_squad_group.script
  1150. * loading script sim_board.script
  1151. * loading script sim_objects.script
  1152. * loading script sim_squad_actions.script
  1153. * loading script sim_squad_generic.script
  1154. * loading script simulation_objects.script
  1155. * loading script sleep_dep.script
  1156. * loading script slot_hud.script
  1157. * loading script smart_covers.script
  1158. * loading script smart_covers_combat_front.script
  1159. * loading script smart_covers_loophole_crouch_front_left.script
  1160. * loading script smart_covers_loophole_crouch_front.script
  1161. * loading script smart_covers_loophole_crouch_front_right.script
  1162. * loading script smart_covers_loophole_stand_front_left.script
  1163. * loading script smart_covers_loophole_stand_front_right.script
  1164. * loading script smart_covers_combat_prone.script
  1165. * loading script smart_covers_loophole_prone.script
  1166. * loading script smart_covers_animpoint_stay_wall.script
  1167. * loading script smart_covers_loophole_animpoint_stay_wall.script
  1168. * loading script smart_covers_animpoint_stay_table.script
  1169. * loading script smart_covers_loophole_animpoint_stay_table.script
  1170. * loading script smart_covers_animpoint_sit_high.script
  1171. * loading script smart_covers_loophole_animpoint_sit_high.script
  1172. * loading script smart_covers_animpoint_sit_normal.script
  1173. * loading script smart_covers_loophole_animpoint_sit_normal.script
  1174. * loading script smart_covers_animpoint_sit_low.script
  1175. * loading script smart_covers_loophole_animpoint_sit_low.script
  1176. * loading script smart_covers_animpoint_sit_ass.script
  1177. * loading script smart_covers_loophole_animpoint_sit_ass.script
  1178. * loading script smart_covers_animpoint_sit_knee.script
  1179. * loading script smart_covers_loophole_animpoint_sit_knee.script
  1180. * loading script smart_covers_animpoint_stay_ohrana.script
  1181. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  1182. * loading script smart_covers_animpoint_stay_bar.script
  1183. * loading script smart_covers_loophole_animpoint_stay_bar.script
  1184. * loading script smart_covers_animpoint_sit_wait.script
  1185. * loading script smart_covers_loophole_animpoint_sit_wait.script
  1186. * loading script smart_covers_animpoint_stay_wait.script
  1187. * loading script smart_covers_loophole_animpoint_stay_wait.script
  1188. * loading script smart_covers_animpoint_pri_a15.script
  1189. * loading script smart_covers_loophole_animpoint_pri_a15.script
  1190. * loading script smart_covers_anim_pri_a22.script
  1191. * loading script smart_covers_loophole_anim_pri_a22.script
  1192. * loading script smart_covers_combat.script
  1193. * loading script smart_covers_cover_lesnik.script
  1194. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  1195. * loading script smart_covers_loophole_crouch_back.script
  1196. * loading script smart_covers_loophole_crouch_left.script
  1197. * loading script smart_covers_loophole_crouch_right.script
  1198. * loading script smart_covers_loophole_lead_forester_idle.script
  1199. * loading script smart_covers_loophole_lead_forester_talk.script
  1200. * loading script smart_covers_loophole_lesnik.script
  1201. * loading script smart_covers_loophole_stand_back.script
  1202. * loading script smart_covers_loophole_stand_left.script
  1203. * loading script smart_covers_loophole_stand_right.script
  1204. * loading script smart_names.script
  1205. * loading script sound_manager.script
  1206. * loading script spawn_nimble_items.script
  1207. * loading script spawner.script
  1208. * loading script sr_camp.script
  1209. * loading script stalker_generic.script
  1210. * loading script state_lib.script
  1211. * loading script utils.script
  1212. * loading script state_lib_animpoint.script
  1213. * loading script state_mgr_scenario.script
  1214. * loading script state_mgr_pri_a15.script
  1215. * loading script state_mgr.script
  1216. * loading script state_mgr_animation.script
  1217. * loading script state_mgr_animation_list.script
  1218. * loading script xr_effects.script
  1219. * loading script state_mgr_animation_list_animpoint.script
  1220. * loading script state_mgr_animstate.script
  1221. * loading script state_mgr_animstate_list.script
  1222. * loading script state_mgr_animstate_list_animpoint.script
  1223. * loading script state_mgr_bodystate.script
  1224. * loading script state_mgr_direction.script
  1225. * loading script state_mgr_goap.script
  1226. * loading script state_mgr_mental.script
  1227. * loading script state_mgr_movement.script
  1228. * loading script state_mgr_smartcover.script
  1229. * loading script state_mgr_weapon.script
  1230. * loading script story_objects.script
  1231. * loading script stpk_utils.script
  1232. * loading script surge_manager.script
  1233. * loading script survival_mode.script
  1234. * loading script task_functor.script
  1235. * loading script task_manager.script
  1236. * loading script task_objects.script
  1237. * loading script task_status_functor.script
  1238. * loading script trade_manager.script
  1239. * loading script ui_arty_container.script
  1240. * loading script ui_debug_main.script
  1241. * loading script ui_dyn_msg_box.script
  1242. * loading script ui_enemy_health.script
  1243. * loading script ui_extra.script
  1244. * loading script ui_fonswong.script
  1245. * loading script ui_freeplay_dialog.script
  1246. * loading script ui_itm_backpack.script
  1247. * loading script ui_itm_camp_cooking.script
  1248. * loading script ui_itm_cooking.script
  1249. * loading script ui_itm_repair.script
  1250. * loading script ui_load_dialog.script
  1251. * loading script ui_menu.script
  1252. * loading script ui_mm_faction_select.script
  1253. * loading script ui_mm_opt_con_cmd.script
  1254. * loading script ui_mm_opt_controls.script
  1255. * loading script ui_mm_opt_gameplay.script
  1256. * loading script ui_mm_opt_main.script
  1257. * loading script ui_mm_opt_sound.script
  1258. * loading script ui_mm_opt_video.script
  1259. * loading script ui_mm_opt_video_adv.script
  1260. * loading script ui_mutant_loot.script
  1261. * loading script ui_numpad.script
  1262. * loading script ui_save_dialog.script
  1263. * loading script ui_scenes.script
  1264. * loading script ui_sleep_dialog.script
  1265. * loading script ui_sr_teleport.script
  1266. * loading script ui_wpn_params.script
  1267. * loading script version.script
  1268. * loading script visual_memory_manager.script
  1269. * loading script xr_animpoint_predicates.script
  1270. * loading script xr_box.script
  1271. * loading script xr_combat_camper.script
  1272. * loading script xr_evaluators_id.script
  1273. * loading script xr_combat_monolith.script
  1274. * loading script xr_conditions.script
  1275. * loading script xr_detector.script
  1276. * loading script xr_dialogs.script
  1277. * loading script xr_eat_medkit.script
  1278. * loading script xr_gulag.script
  1279. * loading script xr_hear.script
  1280. * loading script xr_info.script
  1281. * loading script xr_logic.script
  1282. * loading script xr_motivator.script
  1283. * loading script xr_state.script
  1284. * loading script xr_statistic.script
  1285. * loading script xr_zones.script
  1286. * loading script xr_zones_sound.script
  1287. * loading script xrs_debug_tools.script
  1288. * loading script xrs_dyn_music.script
  1289. * loading script xrs_dynamic_music_themes.script
  1290. * loading script xrs_rnd_npc_loadout.script
  1291. * loading script xrs_stereo.script
  1292. * loading script zone_new.script
  1293. ! [ERROR] --- Failed to load script zone_new
  1294. * loading script zone_news.script
  1295. ! [ERROR] --- Failed to load script zone_news
  1296. * loading script zone_news_dead.script
  1297. ! [ERROR] --- Failed to load script zone_news_dead
  1298. * loading script zone_news_main.script
  1299. ! [ERROR] --- Failed to load script zone_news_main
  1300. * loading script zone_news_vs.script
  1301. ! [ERROR] --- Failed to load script zone_news_vs
  1302. * loading script zone_no_weapon.script
  1303. * loading script zone_surge_news.script
  1304. ! [ERROR] --- Failed to load script zone_surge_news
  1305. actor_effects.on_game_start()
  1306. alife_storage_manager.on_game_start()
  1307. ammo_aggregation.on_game_start()
  1308. artefact_degradation.on_game_start()
  1309. arty_container.on_game_start()
  1310. atmosfear_options.on_game_start()
  1311. axr_battery.on_game_start()
  1312. axr_companions.on_game_start()
  1313. axr_keybind.on_game_start()
  1314. axr_overheat.on_game_start()
  1315. axr_task_manager.on_game_start()
  1316. axr_trade_manager.on_game_start()
  1317. axr_turn_on_campfire.on_game_start()
  1318. bind_picnic.on_game_start()
  1319. campfire_manager.on_game_start()
  1320. coc_treasure_manager.on_game_start()
  1321. dinamic_hud.on_game_start()
  1322. drink.on_game_start()
  1323. dxr_scopes.on_game_start()
  1324. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  1325. dynamic_news_manager.on_game_start()
  1326. fast_travel.on_game_start()
  1327. game_relations.on_game_start()
  1328. info_portions.on_game_start()
  1329. inventory_radiation.on_game_start()
  1330. itms_manager.on_game_start()
  1331. knife_manager.on_game_start()
  1332. lanforse_extra.on_game_start()
  1333. m_mines.on_game_start()
  1334. mob_trade.on_game_start()
  1335. modules.on_game_start()
  1336. pda.on_game_start()
  1337. pda_fonswong.on_game_start()
  1338. phantom_manager.on_game_start()
  1339. safe_release_manager.on_game_start()
  1340. sleep_dep.on_game_start()
  1341. slot_hud.on_game_start()
  1342. surge_manager.on_game_start()
  1343. survival_mode.on_game_start()
  1344. ui_enemy_health.on_game_start()
  1345. ui_extra.on_game_start()
  1346. ui_mm_faction_select.on_game_start()
  1347. xr_combat_ignore.on_game_start()
  1348. xr_corpse_detection.on_game_start()
  1349. xr_danger.on_game_start()
  1350. xr_eat_medkit.on_game_start()
  1351. xr_gather_items.on_game_start()
  1352. xr_statistic.on_game_start()
  1353. xrs_debug_tools.on_game_start()
  1354. xrs_dyn_music.on_game_start()
  1355. xrs_facer.on_game_start()
  1356. xrs_kill_wounded.on_game_start()
  1357. xrs_rnd_npc_loadout.on_game_start()
  1358. * phase time: 399 ms
  1359. * phase cmem: 171625 K
  1360. * phase time: 5 ms
  1361. * phase cmem: 171550 K
  1362. * Creating new game...
  1363. * Loading spawn registry...
  1364. ERROR: trc_sim_14 Wrong smatr_terrain respawn_params section [respawn@trc_sim_14] prop [spawn_psy_dog](there is no section)
  1365. wrong condlist
  1366. ERROR: rad_pseudodogs Wrong smatr_terrain respawn_params section [respawn@rad_pseudodogs] prop [spawn_controller](there is no section)
  1367. * 17698 spawn points are successfully loaded
  1368. ERROR: trc_sim_14 Wrong smatr_terrain respawn_params section [respawn@trc_sim_14] prop [spawn_psy_dog](there is no section)
  1369. wrong condlist
  1370. ERROR: rad_pseudodogs Wrong smatr_terrain respawn_params section [respawn@rad_pseudodogs] prop [spawn_controller](there is no section)
  1371. ERROR: npc section mutant_taran does not exist!
  1372. ! [LUA] SCRIPT RUNTIME ERROR
  1373. ! [LUA] ..._misery_0.4.2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'
  1374. ! [SCRIPT ERROR]: ..._misery_0.4.2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'
  1375.  
  1376. FATAL ERROR
  1377.  
  1378. [error]Expression : <no expression>
  1379. [error]Function : CScriptEngine::lua_error
  1380. [error]File : ..\xrServerEntities\script_engine.cpp
  1381. [error]Line : 189
  1382. [error]Description : fatal error
  1383. [error]Arguments : LUA error: ..._misery_0.4.2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'
  1384.  
  1385.  
  1386. stack trace:
  1387.  
  1388. 0023:00B6717C xrCore.dll, xrDebug::fatal()
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